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Ogura Yui - Raise (TV Size)

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Topic Starter
Sellenite

-APXH wrote:

[General]
-Really good use of custom hitsounds. I rarely see anyone like this anymore. But one thing about the sliderticks, I recommend that you silence them if you're not using them for sounds. Thanks.but sliderslide and slidertick silence together will be unrankable..so sad

[Insane]
00:55:605 (3,4,5) - Usually for this kind of sequence of slider-circle-slider, I would try make both sliders parallel, or the second slider curve in the same direction. Yes,you are right!Fix
00:58:605 (3,5) - Possible switch the positions of 3 and 5 on the map? Better.Done
01:00:855 (7) - I don't usually see this anymore due to the confusion it can cause sometimes. Try moving 7 somewhere else or add another circle after 7. well.. just a pattern in insane,in hard I will fix it

[Hard]
00:21:855 (3) - Resnap this Done.
01:02:355 (1) - Kinda the same situation as the insane, where this kind of thing could cause a confusion, except this time, if you decide to, just move 1 somewhere else. Yes,fix.

[Normal]
00:23:355 (4) - I'm just pointing this out because I don't know how other people will react when they see this. I know this end it suppose to go with the guitar in the background, but just remember to keep this in mind. actually I am worried about it..I do not know how to do

[Easy]
00:27:855 (1,2) - Why are these two suddenly squared?I think it is fine..I do not know how to change it
00:48:855 (2) - Instead of just clicking the slider as a whole, click on the ends. Some player have a more audible "soft-sliderslide." This is not change ,but 3 changed
00:49:417 (3) - Same as above Fix

Good luck~
Thanks for mods!
updated
Topic Starter
Sellenite

ids wrote:

来惹!我新人书的不好不要打我
我被吞回复了,不知道怎么回事,但是好凄惨。。。
easy 蜡烛

  1. 00:27:855 (1,2) - 这个难度只有这两个直角 其实我不知道怎么做好..所以暂时保留
  2. 00:45:386 - 折一下怎么样?好的,已改
  3. 00:48:480 - 转盘拉到这个位置怎么样?取消一个滑条,因为这里的因不是很重 好的,已改
  4. 01:26:917 - 这里前后感觉需要分开?因为是对称的 这里改不了了...
    easy的话cs-1吧 3就好了
Normal

  1. 00:33:855 - 这里分开会不会好点?好的,已改
  2. 00:48:480 - 转盘拉到这里,原因同easy 好的,已改
  3. 01:02:542 - 这里01:14:542 - 感觉需要调整 觉得还可以...
  4. 01:28:417 - 最后一个转盘太短,这是normal的话 暂时不改
    个人经验easy和normal着重压下重音舅差不多哩
Hard

  1. 00:12:292 (1,2,3,4) - 是变距梗的话调整下距离好点 已经调了...
  2. 00:27:667 (2) - 跳下前后距离?^
  3. 00:41:730 (7) - 没叠好 已改
  4. 00:42:855 (1,2,3,4,5,6,7) - 重音部分,拉开距离做成跳感觉好?这个在这里做不了这样..怪怪的
  5. 00:48:480 - 转盘到这里,原因同上 hard开始不变这样,easy和normal已改
Insane

  1. 00:04:417 - 这种短音有的地方连在一起有的拉开了距离,很柜橱
  2. 00:06:480 (6) - 00:36:292 (1,2,3,4) - 01:18:105 (1) - 建议统一下 ??
  3. 00:51:105 (1,2,3,4) - 类似这几个长音合成一个连打,会不会燃一点?那样overmap了...
  4. 01:18:105 (1,2) - 这里接蓝线真心不好打 XD,缩小了一下位置
Thanks for mods!
updated
Narcissu
这是你做的?……和我看的那个GD的水平完全不一样啊……

easy和normal的节奏太密了,尤其是normal,完全是在用折返压星,我建议你用现在easy的节奏,normal的排版弄一个折返不多的3星normal,然后把那个直滑条easy删了重新弄个节奏稀的,combo不要超过200下

insane很不错,给你个星
Topic Starter
Sellenite

Narcissu wrote:

这是你做的?……和我看的那个GD的水平完全不一样啊……

easy和normal的节奏太密了,尤其是normal,完全是在用折返压星,我建议你用现在easy的节奏,normal的排版弄一个折返不多的3星normal,然后把那个直滑条easy删了重新弄个节奏稀的,combo不要超过200下

insane很不错,给你个星
嘘.....那首歌简直没多少爱在里面啊....有爱才能做好嘛/w\
第一次做easy和normal..我不喜欢全是1/1的节奏,这好像弄得整首歌的节奏没什么新意,像是为了多一个难度而机械作图。所以只能改细节,不能节省节奏
insane很不错吗O.o,谢射星
ZZHBOY
from bmt
[General]
你Normal的预览时间好像和其他难度不一样 把统一一下
然后就是低难度的音效不是长白线加个clap就能完事的 建议音效方面去学习一下 比如24clap和重音finish之类的
为什么offset是负的...
[Easy]00:12:855 (2,3) - 注意blanket 就是上一个滑条把下一个物件给包住 用缩圈来check
00:16:980 (2) - 这里就这个音最轻你偏偏要在这里下而把其他重得多的音给空了 zzzzz
00:26:355 (5,1) - blanket
00:27:855 (1,2) - 其实ez里这种滑条挺丑的...
00:36:855 (1) - ez里最好统一ds 像这种前后差距0.1就比较明显了 建议这个问题注意一下 Normal难度也是
00:53:355 - 重音尽量别弄在滑条尾 减弱节奏感的
01:04:605 (4,5) - blanket
01:07:605 (4,5) - ^
01:19:980 (2,3) - ^
[Normal]
00:27:855 (1,2,3) - blanket问题
00:12:855 (1,2,3,4,5,6) - 最好别搞这种一坨一坨的感觉可差了...
KIAI部分还是有些地方ds是1.2 建议统一一下
01:02:542 (5) - 这个虽然合曲但是低难度不建议放这个...
很多地方就算按1.3的ds摆但也会前后遮挡到一些 影响美观度 也许可以适当增加整体ds不过可能会有些麻烦...
[Hard]
00:00:667 (1,2) - 上来就把长白线放滑条尾 这里建议就是改成二连接一个半拍的滑条也许打起来会好一些
后面类似的地方也是一样
00:05:917 (3,4,5,6) - 别这么放 不好
00:08:355 (6,7) - 试试ctrl+g然后改好排列 感觉会好些
00:12:667 (3,4,5) - hard里也注意一下blanket问题吧
00:15:667 (2) - 前后都是间隔二分拍但是间距相差这么大没问题?
00:23:261 (3,1,2,3,4) - 建议这种多个连续弧线单点放的时候关掉网格对正开ds保持间距一致去摆
然后这里绿线好多啊 个人认为没有太大意义 别打我啊
00:48:480 (1) - 这里别乱nc cancel
01:28:605 - 这种地方的建议是重音放note然后在1/4拍之后开始转盘 打起来也舒服些
[Insane]
00:36:292 (1,2,3,4) - 不建议放六分拍的连打啊...换成折返滑条代替也好啊 第一次玩就把这里读出来是比较难的吧..
00:55:886 (4,5) - 在I里这种地方就可以和上一个物件的间距更大些(建议
01:00:105 (4,5) - 这里有点overmap?感觉不是很合适
01:11:448 (4) - ^
01:17:355 (3,4) - 不如在上一个滑条后面接个二连
I的flow感觉还行 但还得多学学
音效 排列细节和节奏还需要增加一些经验.-.
美丽 ;)
IamKwaN
我也有做這歌的GD,然後發覺有兩個地方是1/6,但你放成1/4了(我只看了Hard 233

Hard

  • 00:00:667 (1) -
    00:36:292 (4) -
慘了,我看了一下自己的Hard,感覺我那個太難了,怎辦
Topic Starter
Sellenite

ZZHBOY wrote:

from bmt

[General]
你Normal的预览时间好像和其他难度不一样 把统一一下 已改
然后就是低难度的音效不是长白线加个clap就能完事的 建议音效方面去学习一下 比如24clap和重音finish之类的 低难度已加部分音效
为什么offset是负的... 为了保证第一个重音在大白线上..如果用下一个大白线会造成物体在红线前,觉得怪怪的

[Easy]00:12:855 (2,3) - 注意blanket 就是上一个滑条把下一个物件给包住 用缩圈来check 已完善
00:16:980 (2) - 这里就这个音最轻你偏偏要在这里下而把其他重得多的音给空了 zzzzz zz了,已改
00:26:355 (5,1) - blanket 已完善
00:27:855 (1,2) - 其实ez里这种滑条挺丑的...呜..好多人都吐槽这点,要改一改了...改为两个滑条折返
00:36:855 (1) - ez里最好统一ds 像这种前后差距0.1就比较明显了 建议这个问题注意一下 Normal难度也是 又zz了..都检查了一下
00:53:355 - 重音尽量别弄在滑条尾 减弱节奏感的 这个不知道怎么办了..一改的话后面都要改,暂时不改
01:04:605 (4,5) - blanket 已完善
01:07:605 (4,5) - ^ 已完善
01:19:980 (2,3) - ^ 已完善

[Normal]
00:27:855 (1,2,3) - blanket问题 已完善
00:12:855 (1,2,3,4,5,6) - 最好别搞这种一坨一坨的感觉可差了... 的确..已简化
KIAI部分还是有些地方ds是1.2 建议统一一下 zz了..都检查了一下
01:02:542 (5) - 这个虽然合曲但是低难度不建议放这个...没办法..不知道放啥,暂时不改
很多地方就算按1.3的ds摆但也会前后遮挡到一些 影响美观度 也许可以适当增加整体ds不过可能会有些麻烦...

[Hard]
00:00:667 (1,2) - 上来就把长白线放滑条尾 这里建议就是改成二连接一个半拍的滑条也许打起来会好一些 已改
后面类似的地方也是一样
00:05:917 (3,4,5,6) - 别这么放 不好 已改为五连打..
00:08:355 (6,7) - 试试ctrl+g然后改好排列 感觉会好些 已改
00:12:667 (3,4,5) - hard里也注意一下blanket问题吧 已完善
00:15:667 (2) - 前后都是间隔二分拍但是间距相差这么大没问题? 已改
00:23:261 (3,1,2,3,4) - 建议这种多个连续弧线单点放的时候关掉网格对正开ds保持间距一致去摆 那部分已经re了一遍..我也觉得怪怪的
然后这里绿线好多啊 个人认为没有太大意义 别打我啊 /w\增强音效而已..
00:48:480 (1) - 这里别乱nc cancel 已改
01:28:605 - 这种地方的建议是重音放note然后在1/4拍之后开始转盘 打起来也舒服些 这样做之后的转盘是不是太短了..暂时不改

[Insane]
00:36:292 (1,2,3,4) - 不建议放六分拍的连打啊...换成折返滑条代替也好啊 第一次玩就把这里读出来是比较难的吧..一个梗..后面有一个六分拍的折返,这里看看连打效果怎么样
00:55:886 (4,5) - 在I里这种地方就可以和上一个物件的间距更大些(建议 这个不行啊..因为前面也是这么摆的突然这么大距离会很怪的..
01:00:105 (4,5) - 这里有点overmap?感觉不是很合适 一个节奏的梗,想了挺久的
01:11:448 (4) - ^ 二连梗..
01:17:355 (3,4) - 不如在上一个滑条后面接个二连 也是二连梗../w\梗想了好久哇/w\,真的不想改..sorry

I的flow感觉还行 但还得多学学 谢谢,flow好就够了..;w;
音效 排列细节和节奏还需要增加一些经验.-. ;w;
美丽 ;)
Thanks for mods!
updated
Topic Starter
Sellenite

IamKwaN wrote:

我也有做這歌的GD,然後發覺有兩個地方是1/6,但你放成1/4了(我只看了Hard 233 没所谓呀1111

Hard

  • 00:00:667 (1) - 这个只能当作1/4的三连打了...跟音乐挺明显的,开头1/6就好坑了..
    00:36:292 (4) - 已改为1/6的折返
慘了,我看了一下自己的Hard,感覺我那個太難了,怎辦
;w;有GD真好..
P o M u T a
m4m your queue

[General]
  1. Sourse:カンピオーネ! tag:Campione! switch better imo.
  2. add tag 'ed'
  3. 01:29:448 - not need green line imo. because already end song o.o
[Easy]
  1. AR+1 bit low imo.
  2. 00:00:855 (1) - add finish slider head. symbal sound part.
  3. 00:06:855 (1) - ^
  4. 00:12:480 (1) - add clap? continue drum sound.
  5. 00:23:355 (2) - try make bit curve?
  6. 00:39:480 (5) - add clap.
  7. 00:45:105 (4) - add clap slider head and curve and end. more good hear.
  8. 00:48:855 (1,2,3,4) - add finish.
  9. 00:51:855 (3) - add finish.
  10. 01:20:917 (1) - ^

[Normal]
  1. 00:12:855 (1) - add finish slider head.
  2. 00:24:855 (1) - add finish slider head.
  3. 00:39:292 (4) - add clap slider end.
  4. 00:48:855 (1,2,3,4) - add finish.
  5. 00:51:105 (1) - add clap slider end.
  6. 00:51:855 (2) - add finsih slide head.
  7. 00:57:855 (1) - add finish slider head.
  8. 01:12:292 (3) - add clap slider end.
  9. 01:12:855 (1) - add finish slider head.
  10. 01:20:355 (1) - add finish.
[Hard]
  1. 00:00:855 (3) - add finish slider head.
  2. 00:06:855 (1) - ^
  3. 00:12:855 (1) - ^
  4. 00:33:480 (4) - overlaps this.
  5. 00:45:105 (1,2,3) - addf finish.
  6. 00:48:855 (3,4,5,6) - add finish.
  7. 01:23:355 (1) - add finish slider head.
[Insane]
  1. 00:51:292 (2) - add clap slider end.
  2. 00:57:855 (1) - add finish slider head.
  3. 01:03:855 (1) - add finish slider head.
good luck!
-Teina-

yf_bmp wrote:

建议做的再简单点 持续大跳少一点
现在的连续大跳真的不适合此曲……
No KDs
[general]

Insane
  1. 00:02:355 (1,2,3,4,5) - 是不管flow 但形狀可以更美觀, 圈與圈之間的距離一樣會比較好看(藍直線).
  2. 00:03:855 (2,3) - 這兩個是連接的 但分開比較遠 而且是切指flow 當我玩的時候,個人就感覺不到是連續. 而且這舍節奏與00:04:605 (4,5) - 相似 但排版兩個小部份不同.
  3. 01:02:636 (1) - 太遠了
  4. 01:11:636 (5) - 為何要重疊 應該是不同的音吧.
  5. 01:17:636 (5) - ^

hard
  1. 00:36:855 - 至00:42:480 - 這段節奏好像有點快

Normal
  1. AIMOD說預視點不同 nomal的
  2. 00:06:480 (4) - normal好像不允許有jump(改變DS)
  3. 00:27:480 (6) - ^

easy
  1. 不錯呢~
Topic Starter
Sellenite

P o M u T a wrote:

m4m your queue

[General]
  1. Sourse:カンピオーネ! tag:Campione! switch better imo. Yes,done
  2. add tag 'ed' ^
  3. 01:29:448 - not need green line imo. because already end song o.o /w\to reduce it‘s sounds


[Easy]
  1. AR+1 bit low imo. better,done
  2. 00:00:855 (1) - add finish slider head. symbal sound part. done.
  3. 00:06:855 (1) - ^ ^
  4. 00:12:480 (1) - add clap? continue drum sound. done.
  5. 00:23:355 (2) - try make bit curve? curve a bit strange..
  6. 00:39:480 (5) - add clap.done.
  7. 00:45:105 (4) - add clap slider head and curve and end. more good hear.done.better
  8. 00:48:855 (1,2,3,4) - add finish.done.
  9. 00:51:855 (3) - add finish.done.
  10. 01:20:917 (1) - ^ ^

[Normal]
  1. 00:12:855 (1) - add finish slider head.done.
  2. 00:24:855 (1) - add finish slider head.done.
  3. 00:39:292 (4) - add clap slider end.done.
  4. 00:48:855 (1,2,3,4) - add finish.done.
  5. 00:51:105 (1) - add clap slider end.done.
  6. 00:51:855 (2) - add finsih slide head.done.
  7. 00:57:855 (1) - add finish slider head.done.
  8. 01:12:292 (3) - add clap slider end.done.
  9. 01:12:855 (1) - add finish slider head.done.
  10. 01:20:355 (1) - add finish.done.
[Hard]
  1. 00:00:855 (3) - add finish slider head.done.
  2. 00:06:855 (1) - ^ ^
  3. 00:12:855 (1) - ^ ^
  4. 00:33:480 (4) - overlaps this. a pattern
  5. 00:45:105 (1,2,3) - add finish. done.
  6. 00:48:855 (3,4,5,6) - add finish. done.
  7. 01:23:355 (1) - add finish slider head. done.
[Insane]
  1. 00:51:292 (2) - add clap slider end. done.
  2. 00:57:855 (1) - add finish slider head. done.
  3. 01:03:855 (1) - add finish slider head. done.
good luck!
so thankful about your hitsound mods!
updated
Topic Starter
Sellenite

tellertheworld wrote:

yf_bmp wrote:

建议做的再简单点 持续大跳少一点
现在的连续大跳真的不适合此曲……
No KDs
[general]
恩..现在这个bg就好了/w\

[Insane]
  1. 00:02:355 (1,2,3,4,5) - 是不管flow 但形狀可以更美觀, 圈與圈之間的距離一樣會比較好看(藍直線). 修正了一下,移动的三角跳
  2. 00:03:855 (2,3) - 這兩個是連接的 但分開比較遠 而且是切指flow 當我玩的時候,個人就感覺不到是連續. 而且這舍節奏與00:04:605 (4,5) - 相似 但排版兩個小部份不同. 已修正,后面的适应前面
  3. 01:02:636 (1) - 太遠了 还可以啦...
  4. 01:11:636 (5) - 為何要重疊 應該是不同的音吧. 二连梗;w;
  5. 01:17:636 (5) - ^ ^
[Hard]
  1. 00:36:855 - 至00:42:480 - 這段節奏好像有點快 觉得挺好的,节奏不作修改


[Normal]
  1. AIMOD說預視點不同 nomal的 已修正全部一样
  2. 00:06:480 (4) - normal好像不允許有jump(改變DS) 已修正
  3. 00:27:480 (6) - ^ ^
[Easy]
  1. 不錯呢~ Thanks
Thanks for mods!
updated
Frostings
[Easy]

00:20:355 (2,1) - Blanket
00:23:355 (2) - Rhythm is http://puu.sh/7BJEg.jpg
00:54:105 (1,5) - stack?
01:02:355 (3,4) - This rhythm is off too. I suggest http://puu.sh/7BK3M.jpg
01:07:605 (4,5) - this should blanket better too
01:09:480 (1,5) - stack these too?

Also the hit sounds are kind of boring, especially at the kiai from 00:51:855 - 01:09:855.
You should experiment with your hitsounds to make your map sound better

[Normal]
Mostly contains blanket issues such as:
00:09:855 (1,2)
00:30:855 (1,2)
00:52:605 (3,4)
00:58:605 (2,1)

----

00:20:167 (1) - note should start at 00:19:980
01:23:730 (1,2) - bad flow; the 2 slider should be more vertical: http://puu.sh/7BKZy.jpg

[Hard]
00:45:855 (1) - Slider ends 00:47:355. I suggest a loud finish for the slider

Unsnapped timing point at 00:36:861. should be at 00:36:855
also one at 00:36:961. should be 00:36:948

Also try to avoid bad overlap in the future. Your map has high approach rate to make up for this, but some are noticeable such as:
00:04:886 (4,3)
00:28:605 (5,7)
01:06:855 (3,3)
etc.

Others seem ok.

[Insane]
Also in the future you should avoid bad overlap, as the map becomes really messy, such as:
00:09:105 (5,6,1,2,3,4)
Also for example in 01:06:105 (1,2,3,4,5,6,7), you don't stack the 4 and 5, which is fine, but then you stack 6 and 7.
it makes the map look messy


00:12:855 (1,1) - stack
00:16:886 (4,5) - blanket
00:33:855 (2,3) - ^
01:06:105 (1,2) - These should be the same slider rotated 180 degrees

some small issues with flow i think, but nothing major
patterns are ok

good luck :)
Kibbleru
M4M from ur queue

[Insane]
  • considering decreasing the DS a bit for your streams and triplets, they look kinda bad (just imo) if they're spaced out too much
    00:06:198 (3) - move this down a grid for better curve (imo)
    00:07:605 (3,4) - DS (ur using 1.1 right)
    00:08:355 (1,2,3,4) - i think this jump could be arranged better
    00:56:917 (1,2,3,4,5) - ^ this one could too
    00:11:917 (5) - the curve here doesn't really follow the stream well, curve this less basically
    00:12:855 (1,1) - stack better
    01:04:980 (5,1) - ^
    00:23:917 (7,8) - blanket?
    00:40:230 (1,2) - ^
    00:26:167 (2) - i don't recommend ending a slider on a stanza (long white tick)
    00:30:667 (1,2) - DS a bit high imo
    01:15:105 (1,2) - ^
    00:31:230 (3,1) - stack this?
    00:36:667 (1,2) - how bout just 3 circles
    the map is good however, you can find places to blanket and stack things and that would make it look a lot neater ^o^
    00:40:417 (2,3) - the idea is you want to put the long sounds on sliders and leave the short sounds on the circles
    look for some other rhythm problems yourself maybe.
    00:45:855 (4,6) - i don't think this overlap looks very nice.
    01:11:448 (4,5) - unstack like u did here? 01:09:948 (2,3) -
    01:15:105 (1,3) - make parallel?
[Hard]

  • 00:06:105 (1,2,3,4,5) - Reduce DS a bit for hard
    00:32:167 (1,2) - blanket?
    00:15:292 (7,1) - ^
    00:20:355 (5) - 00:27:292 (1) - for this slider, just take 00:26:730 (5) - and ctrl h j
    same with some others maybe
    00:28:605 (5,7) - don't overlap
    watch out for these unintentional overlaps btw, look through your map and try to fix them
    00:33:105 (3,4) - kinda confusing to read
    00:34:605 (3,2) - again, you can stack things like these
    01:03:480 (3,7) - ^
    00:51:855 (3) - wait why is this using the old slider algorithm? remake slider
    oh i noticed alot of your curves are using the old slider algorithm o-o, maybe remake them? the new one looks better
[Normal]

  • Consider just increasing the DS because alot of your object touch
    01:15:480 (1) - use a 1/2 slider?
[Easy]
  • some parts a bit boxy lol, i think curves look better
    00:17:167 (2,3) - might be a little difficult for easy
    00:21:855 (1) - imo flows better if you ctrl g but you'll probably have to rearrange some objects
    00:38:355 (4,5) - blanket or something?
    01:07:605 (4,5) - fix blanket

Thats all! hope i was helpful!
- H i N a -
Hi~ M4M

I'm inexperienced in modding beatmap. but I'll try my best. :)


Easy

00:51:855 (3) - Remove clap , finish has enough for this note :)

00:54:855 (3) - Change to finish




Normal

00:52:605 - add clap here

00:54:105 - ^

01:28:230 - ^




Hard

00:36:292 (4) - I think 1/4 Is better than 1/6




Insane

00:10:042 (2,3,4) - I suggest you to move like this

00:36:292 (1,2,3,4) - I think 1/4 Is better than 1/6 you can change like this


01:22:792 (1,2,3,4,5,6) - I think remove whistle are better sound.

01:24:386 (1) - I think it should move to 01:24:480 and make it end at 01:24:667

01:24:386 - after it moved you can add a note with clap :D

01:25:886 (1) - I think it should be move to 01:25:980 and make it end at 01:26:167

01:25:886 - after it moved you can add a note with clap :D



Nice custom hitsounding.


Sorry for my bad Eng. :(

I hope it help you

Good luck :D
Topic Starter
Sellenite

FlawlessTea wrote:

[Easy]

00:20:355 (2,1) - Blanket Fix
00:23:355 (2) - Rhythm is accept,good sound00:54:105 (1,5) - stack? I have changed this part rhythm
01:02:355 (3,4) - This rhythm is off too. I suggestaccept,good sound,too
01:07:605 (4,5) - this should blanket better too Fix
01:09:480 (1,5) - stack these too? not a problem too..

Also the hit sounds are kind of boring, especially at the kiai from 00:51:855 - 01:09:855. Yes,have fulled the rhythm
You should experiment with your hitsounds to make your map sound better have fix some hitsounds

[Normal]
Mostly contains blanket issues such as:
00:09:855 (1,2) Fix
00:30:855 (1,2) Fix
00:52:605 (3,4) Fix
00:58:605 (2,1) Fix

----

00:20:167 (1) - note should start at 00:19:980 not really..keep it
01:23:730 (1,2) - bad flow; the 2 slider should be more vertical: agree,fix
[Hard]
00:45:855 (1) - Slider ends 00:47:355. I suggest a loud finish for the slider

Unsnapped timing point at 00:36:861. should be at 00:36:855 not really..keep it
also one at 00:36:961. should be 00:36:948 ^

Also try to avoid bad overlap in the future. Your map has high approach rate to make up for this, but some are noticeable such as:
00:04:886 (4,3) Fix
00:28:605 (5,7) Fix
01:06:855 (3,3) Fix
etc.

Others seem ok.

[Insane]
Also in the future you should avoid bad overlap, as the map becomes really messy, such as:
00:09:105 (5,6,1,2,3,4) have re these
Also for example in 01:06:105 (1,2,3,4,5,6,7), you don't stack the 4 and 5, which is fine, but then you stack 6 and 7.
it makes the map look messy agree,all fix


00:12:855 (1,1) - stack Fix
00:16:886 (4,5) - blanket Fix
00:33:855 (2,3) - ^ Fix
01:06:105 (1,2) - These should be the same slider rotated 180 degrees Fix,thank you for reminding me

some small issues with flow i think, but nothing major ;w;
patterns are ok

good luck :)
Thanks for mods!
updated
Topic Starter
Sellenite

Kibbleru wrote:

M4M from ur queue

[Insane]
  • considering decreasing the DS a bit for your streams and triplets, they look kinda bad (just imo) if they're spaced out too much ;w;
    00:06:198 (3) - move this down a grid for better curve (imo) Fix
    00:07:605 (3,4) - DS (ur using 1.1 right) Done
    00:08:355 (1,2,3,4) - i think this jump could be arranged better can't see the picture...but change another style o.o
    00:56:917 (1,2,3,4,5) - ^ this one could too ^
    00:11:917 (5) - the curve here doesn't really follow the stream well, curve this less basically Fix
    00:12:855 (1,1) - stack better Done
    01:04:980 (5,1) - ^ Done
    00:23:917 (7,8) - blanket? Fix
    00:40:230 (1,2) - ^ Fix
    00:26:167 (2) - i don't recommend ending a slider on a stanza (long white tick) agree,use this rhythm
    00:30:667 (1,2) - DS a bit high imo I think it is ok..
    01:15:105 (1,2) - ^ ^
    00:31:230 (3,1) - stack this? Done
    00:36:667 (1,2) - how bout just 3 circles this I keep it but the stream I change it
    the map is good however, you can find places to blanket and stack things and that would make it look a lot neater ^o^
    00:40:417 (2,3) - agree,change it
    the idea is you want to put the long sounds on sliders and leave the short sounds on the circles
    look for some other rhythm problems yourself maybe.
    00:45:855 (4,6) - i don't think this overlap looks very nice. change it,use another overlap
    01:11:448 (4,5) - unstack like u did here? 01:09:948 (2,3) - agree,done
    01:15:105 (1,3) - make parallel? perhaps no problem


[Hard]

  • 00:06:105 (1,2,3,4,5) - Reduce DS a bit for hard Done
    00:32:167 (1,2) - blanket? Fix
    00:15:292 (7,1) - ^ Fix
    00:20:355 (5) - can't see the picture..but change it
    00:27:292 (1) - for this slider, just take 00:26:730 (5) - and ctrl h j Fix
    same with some others maybe
    00:28:605 (5,7) - don't overlap Fix
    watch out for these unintentional overlaps btw, look through your map and try to fix them
    00:33:105 (3,4) - kinda confusing to read a pattern o.o
    00:34:605 (3,2) - again, you can stack things like these Fix
    01:03:480 (3,7) - ^ Fix
    00:51:855 (3) - wait why is this using the old slider algorithm? remake slider
    oh i noticed alot of your curves are using the old slider algorithm o-o, maybe remake them? the new one looks better ;w;I notice now..
[Normal]

  • Consider just increasing the DS because alot of your object touch can't see the picture..
    01:15:480 (1) - use a 1/2 slider? Done
[Easy]
  • some parts a bit boxy lol, i think curves look better /w\
    00:17:167 (2,3) - might be a little difficult for easy I choose to keep it..
    00:21:855 (1) - imo flows better if you ctrl g but you'll probably have to rearrange some objects /w\so many works to change..keep it
    00:38:355 (4,5) - blanket or something? change another rhythm
    01:07:605 (4,5) - fix blanket Fix

Thats all! hope i was helpful!
so helpful!
Thanks for mods!
updated
Topic Starter
Sellenite

4 X wrote:

Hi~ M4M

I'm inexperienced in modding beatmap. but I'll try my best. :)


Easy

00:51:855 (3) - Remove clap , finish has enough for this note :) Done

00:54:855 (3) - Change to finish Done




Normal

00:52:605 - add clap here Done

00:54:105 - ^ Done

01:28:230 - ^ Done




Hard

00:36:292 (4) - I think 1/4 Is better than 1/6 is 1/2 o.o..




Insane

00:10:042 (2,3,4) - I suggest you to move like this Fix like this

00:36:292 (1,2,3,4) - I think 1/4 Is better than 1/6 you can change like this I change to 1/6 slider reentry


01:22:792 (1,2,3,4,5,6) - I think remove whistle are better sound. Agree.Done

01:24:386 (1) - I think it should move to 01:24:480 and make it end at 01:24:667 I think keep it is no problem o.o...

01:24:386 - after it moved you can add a note with clap :D ^

01:25:886 (1) - I think it should be move to 01:25:980 and make it end at 01:26:167 ^

01:25:886 - after it moved you can add a note with clap :D ^



Nice custom hitsounding. Thanks


Sorry for my bad Eng. :( /w\ I am bad,too..

I hope it help you

Good luck :D
Thanks for mods!
updated
RandF
M4M XD

[Easy]
  1. 00:17:167 (2) - move to 00:16:980
  2. 00:37:980 (3,4) - how about this for smoother cursor moving?
  3. 00:40:980 (3,4) - for easy diff, stack is not recommended
  4. 01:23:730 (1,2) - ^
  5. 01:20:917 (1,1) - very difficult. I suggest to move 01:23:730 (1) - near the center (x:256 y:192)
  6. 01:27:855 (1) - end at 01:28:980? but it becomes too short spinner, I recommend to change the pattern without spinner
    (applied for other diffs)
[Normal]
  1. 00:09:855 (1) - I prefer this (add clap at 00:10:230)
  2. 00:26:355 (4,5,6) - DS 1.3x
  3. 01:13:980 (3) - make symmetric slider with 01:13:417 (2) -
[Hard]
  1. 00:11:355 (1,2,3,4) - how about square?
    SPOILER

    372,228,11355,5,4,0:0:0:0:
    450,149,11542,1,2,0:0:0:0:
    370,69,11730,1,8,0:0:0:0:
    291,147,11917,2,0,L|235:147,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
  2. 00:43:042 (2) - Ctrl+G is better , imo
  3. 00:43:792 (4) - ^
  4. 00:44:542 (6) - ^
[Insane]
  1. 00:06:011 (1) - delete
  2. 00:12:761 (8,1) - DS 5.0x is too big...
  3. 00:16:605 (3,4) - ^
  4. 00:48:292 (5) - I suggest to rotate 180 degrees for smoother cursor moving
  5. 00:56:917 (1,2,3,4,5) - you can make symmetric star pattern
    SPOILER

    181,61,56917,5,2,0:0:0:0:
    214,344,57105,1,2,0:0:0:0:
    18,134,57292,1,2,0:0:0:0:
    299,189,57480,1,2,0:0:0:0:
    39,311,57667,1,2,0:0:0:0:
  6. 01:02:355 (7,8) - I prefer to exchange their position
  7. 01:26:636- add a note
Ogra Yui is so cute <3
~Good Luck~
liangv587
hello,来自m4m
加了个好友居然直接粉了,西西

easy

节奏,密度略大,可以算作normal了
00:03:105 (4) - 上移一点,跟(3)对齐
00:09:855 (3) - 移到【276,140】,跟(1)尾巴叠
00:27:855 (1) - 做成2/1长滑条,也可以降低难度
00:30:855 (1,2,3) - ↑
00:39:480 (6,1) - 做成1/1滑条
01:12:292 - 写了又删,觉得还是应该加1/2滑条

normal

01:19:980 (3,4) - 1/2滑条

hard

很好,就是略难,hard是让人fc的
00:42:855 (1,2,3,4,5,6) - 折返滑条改下方向顺一点吧

insane

00:12:855 (1) - 这间距太大了吧
01:26:636 - 加个圈?

就找出了这些,祝你好运
poddo
Hello!! good luck on getting it ranked!

general -
the background image is a bit NSFW(not safe for work, as in similar to adult material), a lot of players may be uncomfortable with it. many people also do not download maps because of r18+/r15+ backgrounds, so it is advised your background be changed to something safe and for all ages(keep it above 800x600 resolution!). just an opinion though! not an error

easy mode -
00:45:855 (1) - it's advised to use as LESS spinners as possible for easy modes, beginners tend to spin too fast and when the spinner has ended they cannot find their mouse cursor for a while, so adding less spinners will make it more easy and compatible for those who prefer easy mode.
maybe try to add sliders or something similar to match the song/beat and keep only 2 spinners.

hard mode -
00:00:667 (1) to 00:06:480 (5) - the hit sounds very quiet! maybe use louder files?

hope i helped!
Topic Starter
Sellenite

RandomEffect wrote:

M4M XD

[Easy]
  1. 00:17:167 (2) - move to 00:16:980 Fix
  2. 00:37:980 (3,4) - how about this for smoother cursor moving? agree,done
  3. 00:40:980 (3,4) - for easy diff, stack is not recommended Fix
  4. 01:23:730 (1,2) - ^ Fix
  5. 01:20:917 (1,1) - very difficult. I suggest to move 01:23:730 (1) - near the center (x:256 y:192) have something change but not this x,y o.o
  6. 01:27:855 (1) - end at 01:28:980? but it becomes too short spinner, I recommend to change the pattern without spinner
    (applied for other diffs) too short..
[Normal]
  1. 00:09:855 (1) - I prefer this (add clap at 00:10:230) a rhythm pattern,no change..
  2. 00:26:355 (4,5,6) - DS 1.3x 0.0?always 1.3X
  3. 01:13:980 (3) - make symmetric slider with 01:13:417 (2) Fix
[Hard]
  1. 00:11:355 (1,2,3,4) - how about square? better,Fix,thanks your code!
    SPOILER

    372,228,11355,5,4,0:0:0:0:
    450,149,11542,1,2,0:0:0:0:
    370,69,11730,1,8,0:0:0:0:
    291,147,11917,2,0,L|235:147,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
  2. 00:43:042 (2) - Ctrl+G is better , imo a pattern,no change..
  3. 00:43:792 (4) - ^ ^
  4. 00:44:542 (6) - ^ ^
[Insane]
  1. 00:06:011 (1) - delete this have rhythm..
  2. 00:12:761 (8,1) - DS 5.0x is too big... Fix
  3. 00:16:605 (3,4) - ^ Fix
  4. 00:48:292 (5) - I suggest to rotate 180 degrees for smoother cursor moving Yes,better!Fix
  5. 00:56:917 (1,2,3,4,5) - you can make symmetric star pattern also better!thanks for code,I use it
    SPOILER

    181,61,56917,5,2,0:0:0:0:
    214,344,57105,1,2,0:0:0:0:
    18,134,57292,1,2,0:0:0:0:
    299,189,57480,1,2,0:0:0:0:
    39,311,57667,1,2,0:0:0:0:
  6. 01:02:355 (7,8) - I prefer to exchange their position agree,fix
  7. 01:26:636- add a note Done
Ougra Yui is so cute <3 Yes,she is XD
~Good Luck~
Thanks for mods!
updated
Topic Starter
Sellenite

liangv587 wrote:

hello,来自m4m
加了个好友居然直接粉了,西西 /w\以前加的

easy

节奏,密度略大,可以算作normal了
00:03:105 (4) - 上移一点,跟(3)对齐 已改
00:09:855 (3) - 移到【276,140】,跟(1)尾巴叠 已改
00:27:855 (1) - 做成2/1长滑条,也可以降低难度 已改
00:30:855 (1,2,3) - ↑ 已改
00:39:480 (6,1) - 做成1/1滑条 已改
01:12:292 - 写了又删,觉得还是应该加1/2滑条 这个以前我也是这么样,后来mod后很多人说只要一个note就好了

normal

01:19:980 (3,4) - 1/2滑条 已改

hard

很好,就是略难,hard是让人fc的
00:42:855 (1,2,3,4,5,6) - 折返滑条改下方向顺一点吧 一个梗,保持

insane

00:12:855 (1) - 这间距太大了吧 已缩短
01:26:636 - 加个圈?已加

就找出了这些,祝你好运
Thanks for mods!
updated
Topic Starter
Sellenite

poddo wrote:

Hello!! good luck on getting it ranked! Thanks>w<

general -
the background image is a bit NSFW(not safe for work, as in similar to adult material), a lot of players may be uncomfortable with it. many people also do not download maps because of r18+/r15+ backgrounds, so it is advised your background be changed to something safe and for all ages(keep it above 800x600 resolution!). just an opinion though! not an error oh..I change another BG with 1366*768,It look better

easy mode -
00:45:855 (1) - it's advised to use as LESS spinners as possible for easy modes, beginners tend to spin too fast and when the spinner has ended they cannot find their mouse cursor for a while, so adding less spinners will make it more easy and compatible for those who prefer easy mode.
maybe try to add sliders or something similar to match the song/beat and keep only 2 spinners. I think this is no problem...O.o

hard mode -
00:00:667 (1) to 00:06:480 (5) - the hit sounds very quiet! maybe use louder files? Very diff is like this,too.I think that is enough

hope i helped!
Thanks for mods!
updated
-Napoleon-
M4M Has taken from you modding queue.

I don't mod extremely well but I'll try to do my best.
I like to highlight, with bold, important parts to catch the mapper's eyes to those, as said before, useful parts. Just like I did in this sentence!

[General]
I think normal is a bit too hard but nothing that has to be remapped

[Easy]
00:09:855 (3,4,5,6) - Try shaping it like this https://osu.ppy.sh/ss/1439341, I think it makes this pattern look better and the best patterns are, the best the player will play.
00:40:230 (1,2,3) - I didn't really understand what you wanted to do here, try one of these options: http://osu.ppy.sh/ss/1439357 (Better triangle) or http://osu.ppy.sh/ss/1439368 (Blanketed slider and an awesomely placed circle)
01:20:917 (1) - This starts a bit too early for a new player try this instead: http://osu.ppy.sh/ss/1439380
01:26:355 (1) - Add hitsound clap at 01:26:636 -

[Normal]
00:06:855 (1,2) - That seems a bit nonsence try this: http://osu.ppy.sh/ss/1439395
00:26:917 (5) - This isn't correctly snapped and also doesn't look that well try something else
01:24:105 (2,3) - Hmmm I preffer seeing this blanketed like this: http://osu.ppy.sh/ss/1439406

[Hard]
00:06:105 (1,2,3,4,5) - No streams on hard please, you have an insane diff to have streams.
00:18:667 (1,2,3) - Blanket it like this: http://osu.ppy.sh/ss/1439422
00:45:105 (1,2,3) - Make this a regular triangle (Use Create Polygon Circles tool if needed)
00:49:417 (4,5,6) - ^ (Create Polygon Circles can't do that shape though)
01:18:292 (1) - Add hitsound Whilste (Only at the start though)
01:19:511 (5) - Remove hitsound Whistle

[Insane]
00:24:292 (8) - Move this a bit right to keep consistency
00:39:480 (1,2,3) - Make this a regular triangle (Use Create Polygon Circles tool if needed)
01:00:855 (7) - Place this somewhere else, I don't like the way this stacks
01:15:480 (3) - Try moving this a little bit right, I don't like the way that looks

Done! Hope you liked my mod!

Good Luck on Ranking!
Narcissu
[insane]


触手就是触手……这图我打不了

先说NC,个人比较建议使用“无脑型长白NC”,你会发现大部分的曲子都是长白线开始下一段旋律的

00:00:761 - 这里是1/3,因为是insane所以直接使用3连接滑条是可以的,但是我还是建议折返接滑条人性点

00:03:480 (3) - 我建议你删掉

00:03:855 - finish

00:04:886 (5,1) - 我建议换成滑条

00:05:636 - 我建议你加note,感觉你前奏部分是按照主音轨的

00:06:808 - 折返到这里,然后压在00:06:855 (1) - 上面

00:09:386 - note,00:09:480 - 00:09:667 - slider。这个曲子的节奏怎么好像1/3……

00:10:230 (4,5) - 我建议换滑条,还有这里的音效很奇怪,我建议你删了whistle,然后00:10:230 (4) - 下一个和clap差不多的音效弄成XOX,直接换成normal底音比较方便

00:10:980 (9,1) - ^

00:12:105 (1,2,3,4,5,6,7,8) - 8连打以上我建议距离降到0.8

00:20:917 (1,2) - 我建议弄折返

00:20:917 (1,2) - 这里开始有些没用的线,看上去是想得到音量差的效果……作为插线狂魔我只能说听是听不出来的233↓↓↓

surplus timing
00:27:948 - 00:28:136 -

00:29:448 - 00:29:636 -

00:31:698 - 00:31:886 -

00:32:636 -

00:33:198 - 00:33:386 -

00:34:136 -

00:34:698 -

00:36:573 - 00:36:667 -

00:37:042 - 00:37:136 -

00:24:855 (1,2,1) - 老图即视感……这一段排版风格不仅和前面差异太大而且不和歌曲而且很难看

00:24:855 (1,2,3,1,2,3,4,5,1,2) - 节奏莫名……根据00:27:855 (3,1) - 来看应该是有人声就无视鼓点顺便填满1/2的做法?……我是建议00:29:542 - 和00:30:011 - 都加上note,该空的地方就空掉,有疏有密才顺耳,虽然我自己有个填满1/2的257鬼畜曲呢

00:34:886 (5) - 这个note是打算跟随cymbal sound的话那它其实是在1/3线ahh……可以把00:34:605 (4,5) - 合并滑条

00:56:355 (6) - 结束在00:56:636 - ,然后00:56:730 - 补个note

00:56:917 (1,2,3,4,5) - 莫名其妙的whistle……不过听上去还不错

01:07:980 - clap

01:09:855 (1) - delete whistle , add finish

01:09:948 (2) - 删了,或者01:10:230 - 01:10:511 - 也加note

01:10:136 (3) - finish

01:10:980 (1,2) - delete finish

01:11:355 (3) - delete whistle and add finish

01:11:917 - delete clap and add finish

01:15:855 (4) - 换成3/4的3个大跳note带finish

01:17:448 (4) - 务必删掉,或者01:17:636 (5,6) - 后面也带个note,然后这3个可以弄3/4大跳

01:26:355 (2,3,4,5,1,2,1,2,3,1,2,3,4,5,6,7,8) - 混点滑条进去,还有这里的节奏和开头00:09:855 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1) - 是一样的,所以我建议你要么00:11:636 - 加note,要么01:28:136 (4) - 删了,我建议前面加

01:28:605 (8,1) - 摆个奇葩的长滑条结尾是我的习惯

我只会刷分图的排版,所以没写关于排列的问题……不过就我打图感觉而言挺不错的

剩下的diff我给你irc好了……
Fycho
嘛,当做M4M,其实主要不是mod,一些带有指导意义的废话,说的比较多不要打我

[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
  1. 需要以下空白音效soft-sliderslide2.wav,soft-sliderslide3.wav
  2. 设置audio-leadin到1500

[Insane]
  1. 00:03:855 (2,3) -00:04:605 (4,5) –开头平稳处1/4别摆这么大,像这个间距一样,00:01:605 (5,6) -1/2就是1/2间距,1/4就是1/4间距
  2. 00:05:355 (3,4) –这俩音是同一类型的,所以保持滑条形状,轨迹的类似性很有必要
  3. 00:05:730 (4,1,2,3,4,5,6) –这种形状的flow很难大,打起来很反人体工学,00:11:917 (5,1,2,3,4,5,6,7,8,1) –这个串子也是,太反人体工学。在有限的移动范围/半斤内,尽可能的拉开间距,打起来才爽。
  4. 00:07:230 (2,3,4) –这些头上可以加whistle
  5. 00:08:730 (3) - 00:09:105 (5,6) –^
  6. 00:08:355 (1) –头上finish
  7. 00:09:855 (1) –加finish
  8. 00:12:105 (1,2,3,4,5,6,7,8,1) –音乐里有鼓点,建议全加clap,然后用绿线降点音量
  9. 00:12:761 (8,1) –串子跳这种适合音游鬼畜图的放在TV里人性?而且和整个diff风格明显不符合,而且00:12:855 (1) –这里是开始是减速段,突然来个1/4跳喧宾夺主。。新mapper别乱玩玩脱了。
  10. 00:09:855 (1,6) –这两个不合曲,6那个音高更高,位置也高点。00:09:855 (1,2,3,4) -00:10:605 (6,7,8,9) –这两组在音乐上是等价的,移动方向不要一个是左往右一个右往左,可以试试三角跳。
  11. 00:11:167 (1,2,3) –跳不合曲,3的位置有点乱跳,难打到。音乐里是00:11:355 –音比这个00:11:542 –音要重,所以间距上位置上也要注意。可以把00:11:542 (3) 移到(286,173)那,另00:11:917 (5) –往下摆点,减少串子的曲率半斤,或者做成S形/波浪形的。大曲率半斤还不如直线串子来的好。
  12. 00:13:417 (2,2) –碰一起了,避免不必要的overlap
  13. 00:14:355 (3,4) –可以间距大点加个跳,00:14:917 (4) –是个小重音
  14. 00:15:292 (1,2,3,4) –等间距?
  15. 00:15:855 (4) –头上clap去掉,这是个地鼓位,不是军鼓位。你听音乐里00:14:167 -00:14:355 -00:15:855 –这些位置,都是一个闷鼓,这就是地鼓,一般地鼓是用你S;C2的hitnormal或者S;C3的clap那个音来填的(你现在这样自定义音效就要加绿线了)。怕麻烦可以不加音效,但是clap一定得去。因为clap对应的是军鼓,00:13:417 -00:14:917 -00:16:417 –这些等等是军鼓位用了就可以。前面说的是一种改法,或者你可以把地鼓位军鼓位全加clap,就是00:14:167 (2,3) –这些
  16. 00:16:886 (4,5) –尾巴和头全去掉clap,理由同上。后面还有一些类似。
  17. 00:19:886 (1) –这个一定是00:19:980 –起的,不是蓝线,放25%听。前面vocal有点送气音。
  18. 00:24:855 (1) –尾巴去掉clap,这里是全白线clap(听音乐)
  19. 00:25:792 (1) –头上clap去掉,换尾上去
  20. 00:25:230 (2,1) –overlap难看
  21. 00:26:355 (3) –头上漏clap
  22. 00:27:855 (3,4,5,6) –突然间距大了,看起来散架了= =这里同样是音乐温和段,最好别乱跳,这些减少间距,紧缩下
  23. 00:29:917 (2,3,4,5) –乱跳毫无根据,玩起来手感很差,这个跳没有跟到音乐里任何音。
  24. 00:30:855 (2) –同理,放到(309,225)那里减少1/4的间距,后面3的位置可以稍微变动下。
  25. 00:32:730 (3) -1/4别摆的像1/2的间距一样
  26. 00:34:230 (3) -^
  27. 00:35:917 (3) –头上加finish比clap好的多
  28. 00:35:917 (3,4) –间距= .=
  29. 00:36:855 –从这里开始的一小段,你加clap,要么加2,4白线,要么跟着音乐里那个鼓音的位置加,也就是类似00:37:417 –00:37:792 -这种地方。下面几个音效算建议。
  30. 00:37:230 (1) –折返箭头clap
  31. 00:40:417 (2) –加clap
  32. 00:41:730 (6) –头clap,像00:38:730 (5) -。
  33. 00:42:011 (1) –头上whistle,像00:39:011 (6) –一样。00:40:230 (1) –这一样,whistle
  34. 00:41:355 (5) –头whistle还是clap,要和00:38:355 (4) –保持一致。保持整体感和统一性十分重要。
  35. 00:43:042 (1) –去掉NC,这里有点spam。
  36. 00:43:605 (5,1) –可以交换NC
  37. 00:45:105 (1,2,3) –这三个whistle听起来巨不合适啊,我建议全去掉,加上finish,然后Ctrl+E。参考其他diff
  38. 00:47:167 (1,2,3) –这节奏有点问题。00:47:167 –这个位置是个vocal长音,00:47:355 –而这里是没有任何音的,你这样就overmapped了。去掉(2)试试。
  39. 00:51:855 (5,1) –NC应该加在大白线上。
  40. 00:51:855 (5) –头上漏finish,这种很强的重音一般都需要
  41. 00:57:105 (2,4) –clap美丽
  42. 01:00:105 (4) –这里应该是一个circle,而不是1/4滑条。1/4滑条有点牵强。
  43. 01:00:855 (7) –finish漏了
  44. 00:56:917 (1,2,3,4,5) –这里没什么强音,五角大跳没意义,缩小点间距吧。01:01:980 (5,6,7,8,1) –一般是这种鼓点很强的地方来跳
  45. 01:00:855 (7,1,2,3) –这种stack不仅难读还break flow,我个人很不喜欢这类。
  46. 01:01:230 (3) –头上加finish,音乐里有钹的声音
  47. 01:01:230 (3,4) –靠的太紧,间距太小,和周围的物件相比
  48. 01:01:605 (4,5) -^
  49. 01:03:105 (1,2) –这里明显可以放串子。,这两种随便。1/4滑条要注意朝向。
  50. 01:04:605 (3,4,5) –这种flow不好,很不好打,而这里又不是需要加难的地方。
  51. 01:06:105 (1,2,3) -1/4别摆的像1/2一样,缺乏整体性系统性
  52. 01:07:417 (1,2) -^
  53. 01:07:605 (2,3) –你之前1/4这间距,这1/2说不定也给读成1/4了
  54. 01:09:105 (1,2,3,4) –这个跳的形状有点难看
  55. 01:09:948 (2) –这个去掉吧,一般大跳后接续空拍是比较合理的,这样来个双连节奏还不如换成1/4滑条
  56. 01:11:355 (3,4) -^
  57. 01:10:980 (1,2,3,4) –注意间距,合理的应该是01:10:980 (1,2) –间距小于01:11:167 (2,3) –,注意音强弱变化
  58. 01:12:292 (1,2,3,4,5,1) –这flow过来有点难受,还是之前说的那个移动半斤太大的问题从3到4移动半斤太大。你可以01:12:667 (4,5,1) –把这个往左上摆点(275,262)那个位置然后01:13:230 (2,3) –位置和形状也改下
  59. 01:11:917 (6,1,2,3) –强烈建议改成, 现在3/4有点滥用。
  60. 01:15:667 (1) –这里节奏不合曲,应该这样,,1/4鼓点重音是在后面,而前面的乐器音根本不值得放1/4节奏。
  61. 01:17:355 (3,4,5) –难读图,分开放可以使得01:17:355 (3,4,5,6) –呈三角形
  62. 01:20:355 (4) –clap
  63. 01:20:636 (6) –尾clap
  64. 01:20:636 (6) –特别难读,绝对要注意间距和NC的问题,NC这样排,
    间距的话三个一组可以摆两个三角形,美观实用。和鼓点相比钢琴是弱音,从来没见谁钢琴音用散点跳的。
  65. 01:27:292 (1) –去NC,别spam
  66. 01:26:917 (1,2,1,2,3) –这里到三连flow不好,我推荐三连这个形状,
关于NC,一般的做法是非特殊梗地方一根大白线或两根大白线换一次NC,在大白线/强拍处换,起引导作用,而不是跟着歌词。所有diff都一样(况且那种乱七八糟歌曲的歌词也没办法区分哪个开始哪个结束。。。)
另外物件位置太随机,完全有点满天飞乱跳的感觉,要做难也是要合曲的难,跳的位置和间距很有讲究,稍微错开一点就gg了。如果不会控制的话在有些地方还是开着DS做。一些音效建议其他diff不重复了。


[Hard]
  1. 00:01:230 (4,6) –碰一起了
  2. 00:04:605 (3,4) –这样?
  3. 00:06:480 (5) –shift+w后音效更合适。
  4. 00:13:417 (2) - 00:14:917 (6) –为什么这些加的finish,insane你加的是clap,这段音效要和其他diff保持统一
  5. 00:25:792 (1,2,3,4) –hard间距还乱玩,123三个移动半斤大,不合适。00:26:167 (3) –放到(407,157)
  6. 00:27:292 (7,8,1) –间距不要突然增大,这里是鼓点全都是一样的强弱,建议保持一致的DS
  7. 00:31:980 (6,1) –没有任何跳的必要,00:32:167 (1) –这根本不是什么强音或者特殊音。
  8. 00:35:355 (1,2,3) –三角形摆左右对称了会更好看。(用左右翻转工具)
  9. 00:36:292 (4) –hard用这略坑,建议一个1/2滑条带过,
  10. 00:39:855 (4) –finish
  11. 00:49:417 (4,5,6) –同样左右对称会好看很多
  12. 00:51:105 (1) –移到00:51:292 –跟bass音,少拘泥下人声
  13. 00:51:855 (3) –头上finish,至于clap要不要加看你是不是和insane一样了
  14. 00:57:105 –为什么要消音到30%?我觉得没任何意义
  15. 00:57:855 (2) –finish
  16. 00:59:355 (1) –头上finish
  17. 01:00:855 (1,2) –finish
  18. 01:04:980 (7,8) –形状有点难看,试试这样
  19. 01:06:855 (3) –用旋转工具逆时针旋转20°flow更好,现在都碰到01:07:605 (3) –滑条尾了
  20. 01:09:105 (3) –避免overlap
  21. 01:27:855 (1,3) –加clap
老风格的滑条描点不好拉的话把滑条删了重拉

[Normal]
  1. 00:02:355 (3,4,5) – 这种节奏是不是更好?
  2. 00:12:105 (4) –碰一起了,而且flow不是很好
  3. 00:26:917 (5) –这滑条没对上音,换成一个单点在00:27:105 –
  4. 00:42:105 (5) –这里没对上鼓音,音是在前面红线上的,这样试试
  5. 01:26:355 (1,3) –碰一起了
  6. 01:28:417 (1) –这种滑条在normal diff 太短了,新手来不及转就miss了。试试这样
1.30的间距可能偏大了点,没大问题。

[Easy]
  1. 00:03:855 (5,2) –有点碰到
  2. 00:28:980 –有人声有鼓点的地方空拍没啥意义啊
  3. 00:45:855 (1,1) –这个转盘后预留时间不足,而且后面的1/2滑条距离转盘中心太远,建议换节奏,延长转盘
  4. 00:51:855 (3) –滑条尾clap
  5. 00:57:480 (1) –头clap
  6. 01:02:355 (3) –首尾折返全上clap
  7. 01:03:105 (1) –尾clap
  8. 01:06:105 (1) -^
  9. 01:09:480 (1) –clap
  10. 01:15:480 (1) -^
  11. 01:23:730 (1) –去掉,离转盘太近
  12. 01:27:105 (2) –这种节奏在easy太难,normal都难,万一bat的妹妹fail了怎么办。

就这样吧,insane还很欠缺,need more work,建议多PM去求一些高级的modder(上百kds的)mod,新手的mod基本上用处不大。等多找点mod,当你觉得不能再提升的时候,打算找bat之前,可以再找我看一次。有不懂的游戏里问我。
Topic Starter
Sellenite

-Napoleon- wrote:

M4M Has taken from you modding queue.

I don't mod extremely well but I'll try to do my best.
I like to highlight, with bold, important parts to catch the mapper's eyes to those, as said before, useful parts. Just like I did in this sentence! YES,I understand

[General]
I think normal is a bit too hard but nothing that has to be remapped perhaps a bit..

[Easy]
00:09:855 (3,4,5,6) - Try shaping it like this, I think it makes this pattern look better and the best patterns are, the best the player will play. Fix 00:40:230 (1,2,3) - I didn't really understand what you wanted to do here, try one of these options: (Better triangle) or (Blanketed slider and an awesomely placed circle) I choose to use blanket01:20:917 (1) - This starts a bit too early for a new player try this instead: Fix 01:26:355 (1) - Add hitsound clap at 01:26:636 - Done

[Normal]
00:06:855 (1,2) - That seems a bit nonsence try this:change a little but not a blanket 00:26:917 (5) - This isn't correctly snapped and also doesn't look that well try something else I don't konw what to change is good o.o..
01:24:105 (2,3) - Hmmm I preffer seeing this blanketed like this: Done
[Hard]
00:06:105 (1,2,3,4,5) - No streams on hard please, you have an insane diff to have streams. only one,keep it
00:18:667 (1,2,3) - Blanket it like this: Done 00:45:105 (1,2,3) - Make this a regular triangle (Use Create Polygon Circles tool if needed) Done
00:49:417 (4,5,6) - ^ (Create Polygon Circles can't do that shape though) Done
01:18:292 (1) - Add hitsound Whilste (Only at the start though) Done
01:19:511 (5) - Remove hitsound Whistle Done

[Insane]
00:24:292 (8) - Move this a bit right to keep consistency Fix
00:39:480 (1,2,3) - Make this a regular triangle (Use Create Polygon Circles tool if needed) Fix
01:00:855 (7) - Place this somewhere else, I don't like the way this stacks no place..
01:15:480 (3) - Try moving this a little bit right, I don't like the way that looks Done

Done! Hope you liked my mod!Yes,it help a lot!

Good Luck on Ranking!
Thanks for mods!
updated
Topic Starter
Sellenite

Narcissu wrote:

先说NC,个人比较建议使用“无脑型长白NC”,你会发现大部分的曲子都是长白线开始下一段旋律的 NC会全面修一下

00:00:761 - 这里是1/3,因为是insane所以直接使用3连接滑条是可以的,但是我还是建议折返接滑条人性点 其实这里是1/6...

00:03:480 (3) - 我建议你删掉 当作三连

00:03:855 - finish 这超不好听啊...

00:04:886 (5,1) - 我建议换成滑条 已换

00:05:636 - 我建议你加note,感觉你前奏部分是按照主音轨的 这个没加

00:06:808 - 折返到这里,然后压在00:06:855 (1) - 上面 先看看怎么样,我觉得保持还可以

00:09:386 - note,00:09:480 - 00:09:667 - slider。这个曲子的节奏怎么好像1/3…… 一个滑条就可以了啊..还有这曲子是1/4和1/6的

00:10:230 (4,5) - 我建议换滑条,还有这里的音效很奇怪,我建议你删了whistle,然后00:10:230 (4) - 下一个和clap差不多的音效弄成XOX,直接换成normal底音比较方便 没有啊..这样音效超级吵的

00:10:980 (9,1) - ^ 超级不好听的啊.....

00:12:105 (1,2,3,4,5,6,7,8) - 8连打以上我建议距离降到0.8 这个我会降下来

00:20:917 (1,2) - 我建议弄折返 先看看

00:20:917 (1,2) - 这里开始有些没用的线,看上去是想得到音量差的效果……作为插线狂魔我只能说听是听不出来的233↓↓↓ 其实那时我是直接在timing加的,有些多了出来,已经删了,加绿线后直接听原歌会很明显的

surplus timing
00:27:948 - 00:28:136 -

00:29:448 - 00:29:636 -

00:31:698 - 00:31:886 -

00:32:636 -

00:33:198 - 00:33:386 -

00:34:136 -

00:34:698 -

00:36:573 - 00:36:667 -

00:37:042 - 00:37:136 -

00:24:855 (1,2,1) - 老图即视感……这一段排版风格不仅和前面差异太大而且不和歌曲而且很难看 会改一下,试试摆成什么样

00:24:855 (1,2,3,1,2,3,4,5,1,2) - 节奏莫名……根据00:27:855 (3,1) - 来看应该是有人声就无视鼓点顺便填满1/2的做法?……我是建议00:29:542 - 和00:30:011 - 都加上note,该空的地方就空掉,有疏有密才顺耳,虽然我自己有个填满1/2的257鬼畜曲呢
这是原曲的节奏,但它的节奏不明显,所以我把它增强了

00:34:886 (5) - 这个note是打算跟随cymbal sound的话那它其实是在1/3线ahh……可以把00:34:605 (4,5) - 合并滑条 已合,那里也是1/4的,只不过小仓唯唱歌没压在线上...

00:56:355 (6) - 结束在00:56:636 - ,然后00:56:730 - 补个note 这样我大跳就放不好了

00:56:917 (1,2,3,4,5) - 莫名其妙的whistle……不过听上去还不错 保留

01:07:980 - clap 是clap了啊...

01:09:855 (1) - delete whistle , add finish 超不好听的..

01:09:948 (2) - 删了,或者01:10:230 - 01:10:511 - 也加note 二连梗短时间有一个就好了

01:10:136 (3) - finish 不好听..

01:10:980 (1,2) - delete finish 改为clap

01:11:355 (3) - delete whistle and add finish 不好听....

01:11:917 - delete clap and add finish 不好听........

01:15:855 (4) - 换成3/4的3个大跳note带finish 已改

01:17:448 (4) - 务必删掉,或者01:17:636 (5,6) - 后面也带个note,然后这3个可以弄3/4大跳 已改

01:26:355 (2,3,4,5,1,2,1,2,3,1,2,3,4,5,6,7,8) - 混点滑条进去,还有这里的节奏和开头00:09:855 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1) - 是一样的,所以我建议你要么00:11:636 - 加note,要么01:28:136 (4) - 删了,我建议前面加 这个节奏保持一样就行,不做变动后面个note删了换成滑条

01:28:605 (8,1) - 摆个奇葩的长滑条结尾是我的习惯 转盘好了

我只会刷分图的排版,所以没写关于排列的问题……不过就我打图感觉而言挺不错的

剩下的diff我给你irc好了……
很多没有采用.../w\,你的节奏感与我完全不同啊啊啊...
总之谢谢摸图
Topic Starter
Sellenite

Fycho wrote:

嘛,当做M4M,其实主要不是mod,一些带有指导意义的废话,说的比较多不要打我

[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
  1. 需要以下空白音效soft-sliderslide2.wav,soft-sliderslide3.wav 好的
  2. 设置audio-leadin到1500好的
[Insane]
  1. 00:03:855 (2,3) -00:04:605 (4,5) –开头平稳处1/4别摆这么大,像这个间距一样,00:01:605 (5,6) -1/2就是1/2间距,1/4就是1/4间距 remap
  2. 00:05:355 (3,4) –这俩音是同一类型的,所以保持滑条形状,轨迹的类似性很有必要remap
  3. 00:05:730 (4,1,2,3,4,5,6) –这种形状的flow很难大,打起来很反人体工学,00:11:917 (5,1,2,3,4,5,6,7,8,1) –这个串子也是,太反人体工学。在有限的移动范围/半斤内,尽可能的拉开间距,打起来才爽。 remap,可能会改为短滑条
  4. 00:07:230 (2,3,4) –这些头上可以加whistle Done
  5. 00:08:730 (3) - 00:09:105 (5,6) –^ Done
  6. 00:08:355 (1) –头上finish Done
  7. 00:09:855 (1) –加finish Done
  8. 00:12:105 (1,2,3,4,5,6,7,8,1) –音乐里有鼓点,建议全加clap,然后用绿线降点音量 remap,音效加上去试试
  9. 00:12:761 (8,1) –串子跳这种适合音游鬼畜图的放在TV里人性?而且和整个diff风格明显不符合,而且00:12:855 (1) –这里是开始是减速段,突然来个1/4跳喧宾夺主。。新mapper别乱玩玩脱了。remap
  10. 00:09:855 (1,6) –这两个不合曲,6那个音高更高,位置也高点。00:09:855 (1,2,3,4) -00:10:605 (6,7,8,9) –这两组在音乐上是等价的,移动方向不要一个是左往右一个右往左,可以试试三角跳。 ] remap
  11. 00:11:167 (1,2,3) –跳不合曲,3的位置有点乱跳,难打到。音乐里是00:11:355 –音比这个00:11:542 –音要重,所以间距上位置上也要注意。可以把00:11:542 (3) 移到(286,173)那,另00:11:917 (5) –往下摆点,减少串子的曲率半斤,或者做成S形/波浪形的。大曲率半斤还不如直线串子来的好。 好的
  12. 00:13:417 (2,2) –碰一起了,避免不必要的overlap 好的
  13. 00:14:355 (3,4) –可以间距大点加个跳,00:14:917 (4) –是个小重音 好的
  14. 00:15:292 (1,2,3,4) –等间距?Fix
  15. 00:15:855 (4) –头上clap去掉,这是个地鼓位,不是军鼓位。你听音乐里00:14:167 -00:14:355 -00:15:855 –这些位置,都是一个闷鼓,这就是地鼓,一般地鼓是用你S;C2的hitnormal或者S;C3的clap那个音来填的(你现在这样自定义音效就要加绿线了)。怕麻烦可以不加音效,但是clap一定得去。因为clap对应的是军鼓,00:13:417 -00:14:917 -00:16:417 –这些等等是军鼓位用了就可以。前面说的是一种改法,或者你可以把地鼓位军鼓位全加clap,就是00:14:167 (2,3) –这些 我再看看具体音效该怎么加,可能会remap
  16. 00:16:886 (4,5) –尾巴和头全去掉clap,理由同上。后面还有一些类似。 好的
  17. 00:19:886 (1) –这个一定是00:19:980 –起的,不是蓝线,放25%听。前面vocal有点送气音。 Fix
  18. 00:24:855 (1) –尾巴去掉clap,这里是全白线clap(听音乐)Done
  19. 00:25:792 (1) –头上clap去掉,换尾上去 Done
  20. 00:25:230 (2,1) –overlap难看 Done
  21. 00:26:355 (3) –头上漏clap Done
  22. 00:27:855 (3,4,5,6) –突然间距大了,看起来散架了= =这里同样是音乐温和段,最好别乱跳,这些减少间距,紧缩下 已缩小
  23. 00:29:917 (2,3,4,5) –乱跳毫无根据,玩起来手感很差,这个跳没有跟到音乐里任何音。已缩小
  24. 00:30:855 (2) –同理,放到(309,225)那里减少1/4的间距,后面3的位置可以稍微变动下。好的
  25. 00:32:730 (3) -1/4别摆的像1/2的间距一样 好的
  26. 00:34:230 (3) -^
  27. 00:35:917 (3) –头上加finish比clap好的多 Done
  28. 00:35:917 (3,4) –间距= .= Fix
  29. 00:36:855 –从这里开始的一小段,你加clap,要么加2,4白线,要么跟着音乐里那个鼓音的位置加,也就是类似00:37:417 –00:37:792 -这种地方。下面几个音效算建议。
  30. 00:37:230 (1) –折返箭头clap Done
  31. 00:40:417 (2) –加clap Done
  32. 00:41:730 (6) –头clap,像00:38:730 (5) -。 Done
  33. 00:42:011 (1) –头上whistle,像00:39:011 (6) –一样。00:40:230 (1) –这一样,whistle Done
  34. 00:41:355 (5) –头whistle还是clap,要和00:38:355 (4) –保持一致。保持整体感和统一性十分重要。 我只强调了2个clap的音,其他就选用whistle而不用clap了
  35. 00:43:042 (1) –去掉NC,这里有点spam。Done
  36. 00:43:605 (5,1) –可以交换NC Done
  37. 00:45:105 (1,2,3) –这三个whistle听起来巨不合适啊,我建议全去掉,加上finish,然后Ctrl+E。参考其他diff 好的
  38. 00:47:167 (1,2,3) –这节奏有点问题。00:47:167 –这个位置是个vocal长音,00:47:355 –而这里是没有任何音的,你这样就overmapped了。去掉(2)试试。这个是我唯一能满意的overmap了,不打算改
  39. 00:51:855 (5,1) –NC应该加在大白线上。Done
  40. 00:51:855 (5) –头上漏finish,这种很强的重音一般都需要 Done
  41. 00:57:105 (2,4) –clap美丽 特意改为whistle的
  42. 01:00:105 (4) –这里应该是一个circle,而不是1/4滑条。1/4滑条有点牵强。 就这样好了
  43. 01:00:855 (7) –finish漏了 Done
  44. 00:56:917 (1,2,3,4,5) –这里没什么强音,五角大跳没意义,缩小点间距吧。01:01:980 (5,6,7,8,1) –一般是这种鼓点很强的地方来跳 可能会remap一下
  45. 01:00:855 (7,1,2,3) –这种stack不仅难读还break flow,我个人很不喜欢这类。
  46. 01:01:230 (3) –头上加finish,音乐里有钹的声音 已加
  47. 01:01:230 (3,4) –靠的太紧,间距太小,和周围的物件相比 好的,我注意一下
  48. 01:01:605 (4,5) -^ 同注意
  49. 01:03:105 (1,2) –这里明显可以放串子。不喜欢有人声的地方突然放串,暂时不改,这两种随便。1/4滑条要注意朝向。
  50. 01:04:605 (3,4,5) –这种flow不好,很不好打,而这里又不是需要加难的地方。保留
  51. 01:06:105 (1,2,3) -1/4别摆的像1/2一样,缺乏整体性系统性 保留
  52. 01:07:417 (1,2) -^ 保留
  53. 01:07:605 (2,3) –你之前1/4这间距,这1/2说不定也给读成1/4了 3的确要改一下
  54. 01:09:105 (1,2,3,4) –这个跳的形状有点难看 暂时保留,不知道怎么改
  55. 01:09:948 (2) –这个去掉吧,一般大跳后接续空拍是比较合理的,这样来个双连节奏还不如换成1/4滑条 保留
  56. 01:11:355 (3,4) -^ 保留
  57. 01:10:980 (1,2,3,4) –注意间距,合理的应该是01:10:980 (1,2) –间距小于01:11:167 (2,3) –,注意音强弱变化 好的
  58. 01:12:292 (1,2,3,4,5,1) –这flow过来有点难受,还是之前说的那个移动半斤太大的问题从3到4移动半斤太大。你可以01:12:667 (4,5,1) –把这个往左上摆点(275,262)那个位置然后01:13:230 (2,3) –位置和形状也改下
  59. 01:11:917 (6,1,2,3) –强烈建议改成已改, 现在3/4有点滥用。
  60. 01:15:667 (1) –这里节奏不合曲,应该这样这里是不是放错了..不过我进行了改动,1/4鼓点重音是在后面,而前面的乐器音根本不值得放1/4节奏。
  61. 01:17:355 (3,4,5) –难读图,分开放可以使得01:17:355 (3,4,5,6) –呈三角形 好的
  62. 01:20:355 (4) –clap Done
  63. 01:20:636 (6) –尾clap Done
  64. 01:20:636 (6) –特别难读,绝对要注意间距和NC的问题,NC这样排, 已改
    间距的话三个一组可以摆两个三角形,美观实用。和鼓点相比钢琴是弱音,从来没见谁钢琴音用散点跳的。保留散跳
  65. 01:27:292 (1) –去NC,别spam 好的
  66. 01:26:917 (1,2,1,2,3) –这里到三连flow不好,我推荐三连这个形状,已改
关于NC,一般的做法是非特殊梗地方一根大白线或两根大白线换一次NC,在大白线/强拍处换,起引导作用,而不是跟着歌词。所有diff都一样(况且那种乱七八糟歌曲的歌词也没办法区分哪个开始哪个结束。。。)
另外物件位置太随机,完全有点满天飞乱跳的感觉,要做难也是要合曲的难,跳的位置和间距很有讲究,稍微错开一点就gg了。如果不会控制的话在有些地方还是开着DS做。一些音效建议其他diff不重复了。


[Hard]
  1. 00:01:230 (4,6) –碰一起了 已移开
  2. 00:04:605 (3,4) –这样?唔..一个flow,我觉得保持比较好
  3. 00:06:480 (5) –shift+w后音效更合适。 已改
  4. 00:13:417 (2) - 00:14:917 (6) –为什么这些加的finish,insane你加的是clap,这段音效要和其他diff保持统一 已改
  5. 00:25:792 (1,2,3,4) –hard间距还乱玩,123三个移动半斤大,不合适。00:26:167 (3) –放到(407,157) 已改
  6. 00:27:292 (7,8,1) –间距不要突然增大,这里是鼓点全都是一样的强弱,建议保持一致的DS 已改
  7. 00:31:980 (6,1) –没有任何跳的必要,00:32:167 (1) –这根本不是什么强音或者特殊音。 已改
  8. 00:35:355 (1,2,3) –三角形摆左右对称了会更好看。(用左右翻转工具) 已对称
  9. 00:36:292 (4) –hard用这略坑,建议一个1/2滑条带过,这个保持好了..没什么大问题
  10. 00:39:855 (4) –finish 已加
  11. 00:49:417 (4,5,6) –同样左右对称会好看很多 已改
  12. 00:51:105 (1) –移到00:51:292 –跟bass音,少拘泥下人声 已改
  13. 00:51:855 (3) –头上finish,至于clap要不要加看你是不是和insane一样了 全部改为finish
  14. 00:57:105 –为什么要消音到30%?我觉得没任何意义 这个..本来我是有些音效想改的,结果后来忘记怎么改了,绿线也忘记删..已删
  15. 00:57:855 (2) –finish 已加
  16. 00:59:355 (1) –头上finish 已加
  17. 01:00:855 (1,2) –finish 已加
  18. 01:04:980 (7,8) –形状有点难看,试试这样 难看吗..我挺喜欢的一个flow,暂时保留
  19. 01:06:855 (3) –用旋转工具逆时针旋转20°flow更好,现在都碰到01:07:605 (3) –滑条尾了 已改
  20. 01:09:105 (3) –避免overlap 应该没什么大问题,保留
  21. 01:27:855 (1,3) –加clap已改

老风格的滑条描点不好拉的话把滑条删了重拉

[Normal]
  1. 00:02:355 (3,4,5) – 这种节奏是不是更好?好很多!已改
  2. 00:12:105 (4) –碰一起了,而且flow不是很好 碰什么..不是很明白
  3. 00:26:917 (5) –这滑条没对上音,换成一个单点在00:27:105 – 已换
  4. 00:42:105 (5) –这里没对上鼓音,音是在前面红线上的,这样试试 这样有点急了,保持
  5. 01:26:355 (1,3) –碰一起了 已移开
  6. 01:28:417 (1) –这种滑条在normal diff 太短了,新手来不及转就miss了。试试这样已换成滑条
1.30的间距可能偏大了点,没大问题。

[Easy]
  1. 00:03:855 (5,2) –有点碰到 ......
  2. 00:28:980 –有人声有鼓点的地方空拍没啥意义啊 其实一开始是没位放..已改
  3. 00:45:855 (1,1) –这个转盘后预留时间不足,而且后面的1/2滑条距离转盘中心太远,建议换节奏,延长转盘 已改成这种节奏
  4. 00:51:855 (3) –滑条尾clap 用了另一种音效
  5. 00:57:480 (1) –头clap 已加
  6. 01:02:355 (3) –首尾折返全上clap 已加
  7. 01:03:105 (1) –尾clap 已加
  8. 01:06:105 (1) -^ 已加
  9. 01:09:480 (1) –clap 已加
  10. 01:15:480 (1) -^ 已加
  11. 01:23:730 (1) –去掉,离转盘太近 已改
  12. 01:27:105 (2) –这种节奏在easy太难,normal都难,万一bat的妹妹fail了怎么办。 妹妹fail了这可不行!已改

就这样吧,insane还很欠缺,need more work,建议多PM去求一些高级的modder(上百kds的)mod,新手的mod基本上用处不大。等多找点mod,当你觉得不能再提升的时候,打算找bat之前,可以再找我看一次。有不懂的游戏里问我。
唔~~~一晚完全看不完,先这样,insane以下的还没看
写了这么多飞球你也太良心了。。。
这几天我会逐渐保全freeback的的,可能会改一个星期,现在还是insane出了大问题
insane会大部分remap重新下一个新的节奏,现在暂时还是没想到
如果想了几天insane还是没灵感的话...这图就坟了吧,反正努力了一次,也想到会有这个结果。
最后还是非常感谢你帮我摸图,这么多肯定用了不少时间啊,我也想不到你会突然帮我这么详细地摸图,谢谢了
KD怎么样才能给两个啊...给了就无法再给了

----------------------------------------------------------------------------

Update!!
All Finish
Rizia
BG尺寸不合 盡量1024x768

[Insane]
00:39:011 (6) - 太遠吧 距離跟1/2的差不多
00:51:115 (4) - UNSNAP
01:02:542 (4,1) - 這距離有點嚇人
01:12:667 (4,5,1) - 怎都覺得是沒疊好


[Hard]
00:17:917 (2) - 本來應該是1/2吧?
01:05:355 (1) - 尾部紅點?
01:27:855 (1,3) - clap


為何不找狗?
Topic Starter
Sellenite

Kawaiwkyik wrote:

BG尺寸不合 盡量1024x768 已换

[Insane]
00:39:011 (6) - 太遠吧 距離跟1/2的差不多 已缩小
00:51:115 (4) - UNSNAP 已调整
01:02:542 (4,1) - 這距離有點嚇人 唔..这个还是不会很远,保留
01:12:667 (4,5,1) - 怎都覺得是沒疊好 已叠好
Fix

[Hard]
00:17:917 (2) - 本來應該是1/2吧? 这个还是觉得有点争议..先保持
01:05:355 (1) - 尾部紅點? Fix
01:27:855 (1,3) - clap 已换
Fix

為何不找狗? 觉得还不够好..先找多些mod
Thanks for mods!
updated
Kamio Misuzu
唯小仓萌=w=
[Insane]

00:03:292 (6,7,8) - 这个可以稍微移下去一点。4 5 6有个折角的感觉会好一些

00:11:730 (2) - 00:11:917 - 红线这里停了 00:12:011 - 补一个note

00:25:605 (3,1) - 错位

00:27:011 - 补note?

00:46:980 (7,1) - 压着好点。读图或是美观方面都是。如果想突出00:47:542 (1) - 向右转的感觉,可以00:47:355 (9) - 再上一点我实际上挺喜欢不那么规则的三角形跳的

00:51:115 (4) - 跑偏了。对准时间轴

00:51:115 (4,5) - 这里比较建议做个连打,毕竟接下来是kiai time。00:51:198 - 补note,和4一起压在5上

00:50:730 (2,3) - 我倾向于朝下甩,比如这样
00:52:230 (2,4) - 0.0

01:28:042 (2) - 试一下这里?
[Hard & Easy]

good

[Normal]

00:20:167 (2) - 这里别跟这个小鼓点了,很难读。移到00:19:980 - 1/2单点吧

00:20:355 (3,4) - 这种非1/2的就折返好些吧。。

00:22:792 (2) - 改成小折返?

good luck~☆
[Yue]
Hi :3~
M4M Has taken from you modding queue.

General:
  1. Your BG must have the following dimensions: 1024x768
Easy:
  1. 00:00:855 (1,2) - to have a better start, it would be nice to have something like this: (then you would have to fix the spacing of (3))
  2. 00:42:855 (1,2,3,4) - maybe this could cause problems for a newbie as it looks hard to read, It would be better something like this:
    SPOILER


    183,90,42855,5,4,0:0:0:0:
    43,234,43605,1,4,0:0:0:0:
    239,282,44355,1,4,0:0:0:0:
    183,90,45105,2,0,L|
  3. 00:52:605 (4) - nc o3o because you have a combo a little long
Nice diff :3

Normal:
  1. 00:00:855 (1,2,3) - to have a better start, it would be nice to have something like this: (then you would have to fix the spacing of (4))
  2. 00:54:105 (5) - nc because you have a combo a little long
  3. 01:28:417 - to maintain consistency with the other diff would be better to add a spiner here 01:28:417 - and end here 01:29:355 -
Nice diff too o.o

Hard:
  1. 00:06:105 (1,2,3,4,5) - This stream could be better:
  2. 00:45:855 (1) - this spiner should end here: 00:48:105 - and do not forget to add finish
  3. 00:51:105 (5) - I think a nc should be here because empienza a new sound
  4. 00:53:355 (1) - remove nc and then you add nc here 00:54:105 - thus, the nc will follow the voice
  5. 00:56:355 (1,2) - ^
  6. 01:18:292 (4) - slightly diagonally would be better
Insane:
  1. Check Aimod o3o
Nice song and mapset :3
Good luck! Star~
Topic Starter
Sellenite

Kamio Misuzu wrote:

唯小仓萌=w= 怎么知道的../w\
[Insane]

00:03:292 (6,7,8) - 这个可以稍微移下去一点。4 5 6有个折角的感觉会好一些 没什么大问题,保留

00:11:730 (2) - 00:11:917 - 红线这里停了 00:12:011 - 补一个note 重鼓点开始stream,保留

00:25:605 (3,1) - 错位 已移好

00:27:011 - 补note?保留,因为我这段全是1/2的

00:46:980 (7,1) - 压着好点。读图或是美观方面都是。如果想突出00:47:542 (1) - 向右转的感觉,可以00:47:355 (9) - 再上一点我实际上挺喜欢不那么规则的三角形跳的 已移好,9也压在slider头上

00:51:115 (4) - 跑偏了。对准时间轴 Fix

00:51:115 (4,5) - 这里比较建议做个连打,毕竟接下来是kiai time。00:51:198 - 补note,和4一起压在5上 保留

00:50:730 (2,3) - 我倾向于朝下甩,比如这样 修了一下向下的flow

00:52:230 (2,4) - 0.0 没问题的

01:28:042 (2) - 试一下这里?保持原来的flow,我试这个不怎么顺...
[Hard & Easy]

good

[Normal]

00:20:167 (2) - 这里别跟这个小鼓点了,很难读。移到00:19:980 - 1/2单点吧 好的

00:20:355 (3,4) - 这种非1/2的就折返好些吧。。 好的

00:22:792 (2) - 改成小折返?好的

good luck~☆ Thanks~☆
Thanks for mods!
updated
Topic Starter
Sellenite

[Yue] wrote:

Hi :3~
M4M Has taken from you modding queue.

General:
  1. Your BG must have the following dimensions: 1024x768 Fix
Easy:
  1. 00:00:855 (1,2) - to have a better start, it would be nice to have something like this: (then you would have to fix the spacing of (3))
    Yes,better,change this style
  2. 00:42:855 (1,2,3,4) - maybe this could cause problems for a newbie as it looks hard to read, It would be better something like this:
    thanks your code!change this
    SPOILER


    183,90,42855,5,4,0:0:0:0:
    43,234,43605,1,4,0:0:0:0:
    239,282,44355,1,4,0:0:0:0:
    183,90,45105,2,0,L|
  3. 00:52:605 (4) - nc o3o because you have a combo a little long 0.0 have DS..
Nice diff :3

Normal:
  1. 00:00:855 (1,2,3) - to have a better start, it would be nice to have something like this: (then you would have to fix the spacing of (4)) a big work..the flow later is good..I don't want to change this,sorry/w\
  2. 00:54:105 (5) - nc because you have a combo a little long Fix
  3. 01:28:417 - to maintain consistency with the other diff would be better to add a spiner here 01:28:417 - and end here 01:29:355 -somebody said the spinner is too short in normal o.o,ask me to use a short slider to instead it..
Nice diff too o.o

Hard:
  1. 00:06:105 (1,2,3,4,5) - This stream could be better: Yes,better,change this
  2. 00:45:855 (1) - this spiner should end here: 00:48:105 - and do not forget to add finish In hard I want to make more rhythm,so this have on change..o.o
  3. 00:51:105 (5) - I think a nc should be here because empienza a new sound Fix
  4. 00:53:355 (1) - remove nc and then you add nc here 00:54:105 - thus, the nc will follow the voice Fix
  5. 00:56:355 (1,2) - ^ Fix
  6. 01:18:292 (4) - slightly diagonally would be better Done
Insane:
  1. Check Aimod o3o /w\I know,Fix it
Nice song and mapset :3
Good luck! Star~ Thanks your encouragement!
Thanks for mods!
updated
Yumeno Himiko
爷爷 我打完以后看了一眼BPM 只有160 做的好鬼畜 整体很好啦~
新人modder 给的都是琐碎的没用的建议 看着改就行w 不想改的就不要改啦

[Easy]
00:11:355 (6) - 好像歪了 上移一个grid
00:31:980 建议加个note
00:40:230 (1) - 歪了 左移一个grid【再上移一个
00:49:417 (1,2) - 合成一个slider吧 毕竟easy
00:59:355 (4) - 左移一个grid【随便

[Normal]
00:00:855 (1) - Slider好像本身就画歪了 再画下/w\
00:09:105 (4) - 歪了 上移一个grid
00:38:355 (3,4) - 打起来感觉有点不舒服
01:01:605 (6) - 右移一个grid
01:06:105 (6) - 感觉是放歪了 不知道是按什么放的QAQ

[Hard]
感觉有点像I了 I我根本打不动TUT
00:06:105 (1,2,3,4,5) - 换个折返slider吧
00:53:261 - 加个note吧 反正已经这么鬼畜了
00:55:980 (7) - 歪啦
01:04:886 - 加个note

I 我打不了就不看啦TUT
大概只能书这么多
音效不错 不过好像有点问题 不过我还不会加音效就不提意见啦/w\
祝早日rank~
Winek
This mod is heck long, so don't worry, you don't have to answer it.
vvv Mod is in the box vvv
SPOILER
Hello! M4M, I hope my mod won't be unuseful
My internet is just a bit better orz

General

  1. I'm not sure if it's me ; Cause i'm always having internet problems. Is the offset currently -645? I belive not, but if yes, you need to change it at 855.
  2. Even If it's a japanese anime ~ I highly suggest you to translate the tags to english as well. I'm not sure wheter you did or not. The osu! community is english, and i'm not sure anyone here is gonna reasearch the anime in japan, but who knoes. So be sure, if not done before to translate to english. If you can't you should ask someone experienced in both languages. I can't speak nor understand your language, so I am not sure if you transleted it.

Easy

00:03:105 (4) - I was hoping for some 1/1 slider like you previously did at 00:00:855 (1,2,3) . The 1/2 reverse doesn't fit good at all.They are often used when mapping a part of vocals or when there is rapid 1/2 changes some position where I would clearly see a 1/2 reverse : 00:05:730 . We clearly here the beat comes in faster. Like I suggested, Change into a 1/1 slider. Orelse it breaks all the constanthingy. Of course, Changing it to a 1/1 slider would also break distance snap, so I decided to tweak in the play, and I crossed against some results that satisfy me. Here goes:
Code
135,108,3105,2,0,P|122:170|140:215,1,99.9999999999999
216,148,3855,5,0,0:0:0:0:
291,333,4605,1,0,0:0:0:0:
89,347,5355,1,0,0:0:0:0:
82,247,5730,2,0,P|51:224|22:221,2,50
If you don't know how it works
If you don't know what to do with this code: First, open your .osu file with notepad, and try finding this in the "HitObject" section. ( That's the original )
128,96,[b]3105[/b],2,0,L|68:96,2,50
128,196,[b]3855[/b],5,0,0:0:0:0:
284,300,[b]4605[/b],1,0,0:0:0:0:
88,256,[b]5355[/b],2,0,P|72:308|80:372,2,99.9999999999999
Delete this part, and instead add my version. Don't close notepad yet. Save, quit editor then enter in it again, the parts should have changed. If you like it, great. If you don't, then instead just Ctrl+Z in the notepad until it comes back to original, then save again. The bolded is the offset. It can help people see more clearly in it.
00:06:855 (1,3) - I know these are completely unimportant details, but you need them. I *think* you tried to stack them, right? SImple, the stack isn't correct. Either move 00:06:855 (1) at 244:136 or 00:09:855 (3) at 248:136. Both will create few distancs problem, but they're not major at all. I'd suggest to move 00:09:855 (3) sicne it will be really easy to move 00:10:605 (4,5) as they are regrouped and not lined. Distance is easily fixed that way. You should recheck yourself. Like 00:16:980 (4,2) where i can clearly see it's a stackfail.00:09:855 (3) - For now you were giving a NC to every 2 santza or Downbeat. I totally knows that the Previous combo 00:06:855 (1,2) will be really short. But before clicking on combo lenght, we must think constanthingy first. You should think about giving an NC to this note.00:12:855 (1) - 00:24:105 (4) This part really lack constanthingy. I'd also review your NC. The first is of a lenght of 4, 2nd has only 2 notes and the 3rd has 4 notes.
The first note of this part 00:12:855 (1) is somehow left alone. The missing beat 00:13:980 is ignored while in the same combo 00:14:355 (2,3) doesn't have that little beat ignored. The same goes for 00:18:855 (2) , which an important constanthingy beat is ignored: 00:19:980 ; I'd suggest to simply add a note. For the NC problem ; I just understood that you weren't following a constant stanza here. Give an NC to 00:15:855 (3) and 00:23:355 (3) .00:23:355 (3,4) - This part is too hard for begginers. Even if you can pass that easily, saying "AH! Boring." Some might panic seeing that. Begginers might think as well as it's a constant 1/1 notes. After tweaking and playing, I found out something interesting. I gave you a little tutorial upper there. Find Offset 26355 & 27855
Code
372,28,26355,6,0,P|304:0|230:33,2,150,8|8|8,0:0|0:0|0:0,0:0:0:0:
304,112,27855,2,0,L|304:224,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
By the way, I liked the way you did, but it might be hard for begginers. I'd reserve this for Normal. While that, you can either accept or refuse my proposition.Ah, More NC problems. Make them be consistent! they musn't be random or when you say "oh, the combo is too long, NC." As take in at this part 00:24:855 (1) and following notes. First combo 00:24:855 (1,2,3) NC after 1 santza. 2nd combo 00:26:355 (1,2,3,4) NC after 2 stanza. It's not logic. It's the same part. Be sure to review yourself on this. For me a modder must show the way to the mapper, not following them all the way long, so be sure to review your mapset about this.00:26:355 (1) - I'm not exactly sure how is this note constant. There are like, no 1/2 beat. It's somehow hard to explain, but eh... It doesn't fit at all. I don't know if you did it randomly or whatsoever. In this part most sliders are 1/1. Why is that one not an 1/1? It doesn't fit much the music at all... See 00:35:355 (3) where we clearly hear a note at the end of slider, which is a red tick. Nothing wrong here! I might see you are trying to follow a different little music at 00:26:355 (1) but sudden change from BGM to Effect sounds/vocals isn't good. You can keep it, but just remember this for your next mapsets.00:42:855 (1,2,3) - This part is extremely confusing. You are completely ignoring important beat where they sounds off big finish sounds. Why? It's so confusing even I missed. ( Being an average normal-hard player. ) Suggest a remap and reconsideration of what you did here. There is only 4 noes, it shouldn't kill you. Also the same for 00:49:417 (1,2,3) where those notes start on red ticks, too confusing! How are they supposed to know? I'd suggest you to end the spinner 1/2 tick afterwards at 00:49:042. The player will still think he's following a 1/1, so no problemo!01:02:355 (3,4) - Refer to upper mod. This average thing for *maybe* you and me can look easy, but not for starter. Remember it's the easier diff. Those are generally a "tutorial" to help newbies out. I think you can apply same suggestion as upperwards.01:07:980 (4,1) - This part is definitively confusing for newbies. They might think "Oh, the note is just beside! I must click it right away!" Even if it Follow Distance Snap, Newbies are not robots and can totally be confused by pattern like this. After tweaking in again, decided to makes some less confusing changes by making the pattern more clear and adding a note where you leaved blank. My version should be a bit friendlier against noobz! Offset from 67980 to 69480.
Code
88,145,67980,2,0,P|141:187|152:232,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
133,55,69105,1,0,0:0:0:0:
220,108,69480,5,8,0:0:0:0:
01:14:355 (3) - If it was me, I'd simply ignore the vocals and continue mapping BGM on constant 1/1. The way it is, It sounds good for the reverse arrow but not at the ending point, after the reverse arrow.

Normal

At the very beggining, I've remarked how 00:01:605 (2) was somehow random. There isn't music to support! Same goes for 00:03:105 (4) . Trying to "add" in music with hitsound isn't good. Place hitsound sample to 0 and listen carefully. Do you hear music where the notes touch? I doubt. Review those two notes. I'd suggest something simple.. as a 3/2 slider.00:03:855 (1) -and following combo - It's not very clear. At the beggining of the combo where you only get a BGM beat on 2/1 for 00:03:855 (1,2) but sadly for 00:05:355 (3) which has repetitive beats, Only have a 1/1 slider + reverse... So i decided to tweak in again! hue Offset start at 3855 up to 6480.
Code
216,284,3855,6,0,P|202:208|213:155,1,120
91,63,4605,2,0,P|175:87|225:62,1,120
358,88,5355,2,0,P|438:60|486:76,1,120
441,140,5917,2,0,P|403:173|379:179,1,60
320,200,6292,1,0,0:0:0:0:
242,188,6480,1,4,0:0:0:0:
00:06:855 (1,2,3,4) - That flow goes weird. Checking compability. 1 and 2, ok. 2 and 3, ok. 3 and 4, no. The flow start off as oval flow and suddenly turns to another "broken" flow at 00:08:355 (3,4) . Please consider this for your future maps, and if you can think of a solution, then go ahead!00:11:917 - Add a note here, really. See how 00:09:855 (1,2) has no missed beats but then 00:11:355 (3,4) - has a big space in the middle? You should understand what i mean here :P00:12:855 (1) - More incoherence with the New comboing here. Review while reffering to what i was saying in Easy difficulties. The santza you choose to NC aren't constant at all, as you go from 1 full beat to 2 full beat and etc.00:26:167 - Adding a 1/2 just before a downbeat is a good idea, as most of the song, not all of them are having some rapid vocal shooting just before the downbeat. Also, More incoherent constanthingy. No note at 00:26:167 but clearly a note at 00:27:480 (7) . Review, baka.00:41:355 (3) - I'm not sure wheter it was on purpose or not ; But review the clap here, it just doesn't fit. Maybe it was an error?00:39:292 (4) - Ah.. Why is there a 1/2 here? It's one the calmer part of the song, so why? It's not constent either. 'd Rather make something more constant without this one.00:49:417 (2,4) - You should always recheck yourself for nazi details like these. Even if they don,t seem important at all, it avoid BATs a good bunch of works. (2) has y:188 while (4) has y:187 . I don't see reasons why. These thing are very important if you want your map ranked so much. Recheck your diffs!01:00:105 (4) - Again the constanthingy? There are clear vocals at 00:58:605 (2) where you followed vocals but here you just decided to go on and ignore vocals. I'd suggest for this one to be the same as 00:58:605 (2) adding a circle on the nextward downbeat.01:07:417 (2,3,4,5) - I'm not sure I understand those stack. Of course it's a preference choice. Like, I prefer stacking notes when making 1/4 triplets, or humongeous amount of 1/4. When there is a tune up on the music sometime i stack, or when two sounds repeat together. Just be sure about those stacks. If you think thye don't fit, I'd suggest you remap this little part.01:13:980 (3,4) - Even if we are on normal, this get a bit complicated. Review this part, and think to the players that get all confused because they get themselves stuck with a confusing note that start on a 1/4 tick, but them not knowing. Error!01:25:605 (4) - For the reason you should know, because I told it a good bunch of time already, you should do like 01:24:105 (2) . You're ignoring important beat on this note.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now for a new mod, I'll try rechecking Easy and Normal~

Easy recheck

I might have posted something you denied in the old mod, sorry if i do. Just tell me you already denied if I do :P~00:11:355 (4) - You should make this a 1/1 slider instead of a 2/1. It would make a better clap chain, firstly, and secondly, there is a sound I can't describe on the backbeats, but we easily hear it, i'm sure you do hear it.00:16:980 (2) - This note is kinda random. On the other similar parts, you don't find this note again... Exept maybe 00:21:855 (2) . I'd be sure about making this part constant. You can either:
Adding notes: adding some note at 00:13:980 - The perfect spot for it would be right in the middle of 00:14:355 (3) , 229:113. If you do, ensure to reform a better blanket with 00:14:355 (3) . Also, you'll have to add a note at 00:19:980 - Since here it's a bit complicated, lemme give you a code~
Code
245,299,19980,1,0,0:0:0:0:
174,228,20355,6,0,P|245:201|320:233,2,150,8|8|8,0:0|0:0|0:0,0:0:0:0:
60,176,21855,2,0,P|40:252|84:320,2,150,8|8|0,0:0|0:0|0:0,0:0:0:0:
I just added the note and played with the part here to make it prettier.
Removing notes: Delete this note: 00:16:980 (2) . It might cause fome distance problems. Thus rotating 00:15:855 (1) of 12* from the Selection center should make up spacing problem.
Ok for the 2nd one it's a bit complicated: Her's what i suggest: 00:20:355 (1,2,1,2,1) - Delete these note and add this code here:
Code
156,232,20355,6,0,P|228:220|316:236,2,150,8|8|8,0:0|0:0|0:0,0:0:0:0:
60,176,21855,2,0,P|40:252|84:320,1,150
134,68,23355,6,0,L|66:20,2,74.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
174,100,24105,2,0,L|266:164,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
247,256,24855,6,0,P|299:268|359:252,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
It's rather hard to explain, so I just did a code here~00:24:855 (1) - I would really see this note as a 3/ and remove 00:25:605 (2) . it would sound nicer following the music. Also you palced some 3/2 at 00:26:355 (3) . What about it, it would also have more constanthingy00:37:230 (2) - For a better linear flow, I would recommend you to roatate this note from the seleciton center by 9 degree and move 00:37:980 (3) to 449:130 for distance snapping.00:45:105 (4) - Why is that note stand alone here being horizontal? while all the other 00:42:855 (1,2,3) are vertical? I'd really recommend you to place 00:45:105 (4) as a vertical as well, in the opposite side of the previous note like you said in combo (1,2,3). Here we have 00:44:355 (3) , so make it head to the upper.00:45:855 (1) - Maybe have i said before, it's rather hard for an easy diff. I'd suggest you to put it one red tick foward. It might look hard ; But yours isn't really better. It's still hard for begginers. Players will think that the 1/2 rythm has changed to a 1/1, thus making it more more more friendly against begginers.01:00:855 (1,2) - You're somehow ignoring the downbeat in certain way. You should probably start the downbeat with a slider. It would also cover the vocals it has. Hopefully, code for you... Delete 01:00:855 (1,2,3,4,1) and try the code to see if you like it!
Code
145,85,60855,6,0,P|197:76|249:87,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
285,175,61605,1,0,0:0:0:0:
185,176,61980,1,0,0:0:0:0:
85,177,62355,2,0,P|49:173|5:177,2,74.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
97,225,63105,2,0,P|129:269|181:289,1,99.9999999999999,0|4,0:0|0:0,0:0:0:0:
265,315,63855,5,4,0:0:0:0:
At the same time i reorganized 01:03:855 (1,2,3) which was kinda in a messy position.01:01:230 (2) - Here we hear some passive hitsound at the reverse arrow: It's really faint but we hear it. It's a little drum. I'd suggest either a finish or clap on drum addition, preference finish since they seems to be a bit weaker than drum claps.01:18:855 (1,2,3) - These are the 3 last note before last spinner ; I think you can arrange them in a prettier way.
Something like this or whatever you want. The original is kinda uncreative, and there are many possibilities~ You can try yourself.

Normal Recheck

00:00:855 (1,3) - These two notes could definitively be more visualy appealing if they were more curved. The actual points a bit random. Also curving them would create a far blanket with 00:01:605 (2).00:05:355 (3) - I'd suggest you to remove this reverse arrow and place notes at the empty spaces between this note and 00:06:480 (4) on 1/2. You are really skipping the beat here: especially inside the slider where we hear beats ; It should really be mapped out with simple circles. I'm talking about 00:05:917 and 00:06:292. I tried it myself, and it sounds much nicer .3. But maybe it'll make the difficulty harder, so be sure that if you accept this suggestion your diff spread isn't too affected.00:06:855 (1,2,3,4) - I talked about it on my old mod ; You said it was an anti-clockwise flow. But seriously it doesn't fit, and isn't much appealing. In my opinion, it should be constant since they are all in the same combo. 00:06:855 (1,2) are both on oval flow, but suddenly 00:08:355 (3,4) goes into a anti-clockwise flow who break all the constant here. Likely could i say, 00:06:855 (1,4) are the same shape while 00:07:605 (2,3) are opposed. I couldn't find really an appropriate code for this one, so if you can accept this suggestion, try maybe to find something..?00:10:605 (2) - Why is it a 1/2 while 00:09:855 (1) is a 3/4? It's the same part, really, there is maybe a tune down, but the music don't change at all. Really, 00:10:605 (2) should be a 3/4 as well. Would create spacing problems ofc. Delete 00:10:605 (2,3,4,1) - and try this code instead:
Code
348,236,10605,2,0,L|352:336,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
270,242,11355,2,0,P|210:254|134:230,1,120,8|0,0:0|0:0,0:0:0:0:
225,102,12105,2,0,P|285:90|361:114,1,120,0|8,0:0|0:0,0:0:0:0:
415,193,12855,6,0,P|434:132|418:60,1,135.000005149841,4|8,0:0|0:0,0:0:0:0:
00:12:855 - You missed some beat here in this part. (Not this location.) Let me tell you what to do: 00:15:292 (4) - This part doesn't have 2 beats, only 1. Change into a 1/2 slider or a simple circle. This part is different from 00:13:792 (2) where we clearly hear 2 beats.
00:17:167 Requires a note due to 1/2
00:20:167 Requires a note due to 1/200:32:355 (3) - While this note doesn't follow any of the vocal the following notes at 00:33:855 (1,2) - directly follow the vocals. What about replacing this note by a 3/4 then adding a note at 00:33:105 ? It wouldn't cause much spacing problems, since this is just before a spinner.00:45:105 (4) - A bit like easy difficulty, why is this note different from it's combo 00:42:855 (1,2,3) ? I would clearly see it forming a little blanket with 00:44:355 (3) .00:56:917 (2) - This 1/1 slider starting on a red tick feel overmapped since there is no vocal to support it. I'd recommend you to to place a note at 00:57:105, ofc remove the slider.01:24:105 (2,1) - The music for these two notes are 1/1, not 3/4, really.

Hard

My internet sucks, so it might be possible that something already suggested has been corrected. If yes, please notify it in the answer.
The difficulty itself is more like an Insane, or a Hard+. There are alot of jumps, more fited for insane, and settings are pretty high. If by any chance you would change the difficulty name...? I see streams, good bunch of triplet.. I'd rather see this as an Insane. I like the diffficulty but is somehow too hard to be called "Hard".00:01:886 (6) - This slider points nowhere, while it could make a good oval flow with the note between it. I'd suggest a vertical flip of it, and mostly trying to make it the prettier possible with the previous note.00:06:105 (1,2,3,4,5) - Streams in hard already? Woof. It's BPM 160. If you want to keep it that much, I'd suggest you either to map the stream until 00:06:855 (1) , since the beats continue until this note, (Which i really don't suggest you to do.) Or simply map on 1/2 here. The most important beat are on 1/2 anyway, so replacing the stream by 1/2 notes won't affect much.00:11:917 (3,5) - Little stackfail here.01:14:355 (1,2) - Those two notes overlapping really doesn't look good. It's not like the other overlap, I'd suggest you to review this one.. likely 01:13:230 (2,3) looks good and pretty. But this one just look like pudding... I won't be your mind this time, so i'd really suggest you to review it.01:23:355 (1,2) - Why straight? It just doesn't fit this part, and it's like they're pointing nowhere. Curve, maybe? You even curved 01:24:855 (1,2) !

yf's Hard

00:01:605 (5,6) - I know you can improve this place. The tail of (5) is covering (6) which doesn't look good. Maybe did you try following distance snap? If yes, I'd suggest you to ignore, and to bring the tail of (5) in the middle of (6) instead. It's okay to do some ignore in Distance snap when on Hard.00:02:730 (2,3) - Jumps, already? There are no jump on Sellenite's hard. Why are they here, even? And also, this jump doesn't fit at all. No rapid-music to support it. Ensure that there is something quick or supporting in the music before making jumps. There are many jumps in this map... Remember Hard can have a few little jumps, but jumps all over the map is more for insanes.00:20:730 (2) - This note feels kinda overmapped. I know which sound you tried to follow, but it end on a blue tick. And adding some note on the next white tick just feel like it has been overmapped.01:01:608 (3,1) - Sorry, little stackfail I think :3

Champion

The difficulty is nice, and doesn't show much stuff. Good job! But something that bugs me are the whistle that looks random and completely out, for exemple: 00:17:355 (1,2,3) . The whistle doesn't really fit, not only here, but at many places, such as 00:15:292 (1,2,3). I'd review them a bit. Maybe it was on purpose ; But they really don't fit well.00:02:355 (1,2,3,4,5) - I do conclude that you can make one prettier shape here ; The distance snap wasn't really sued, as it goes from 1,70 to 1,50. I'll try something: Maybe you'll like one of these:
Code
411,263,2355,5,2,0:0:0:0:
493,147,2542,1,2,0:0:0:0:
358,194,2730,1,0,0:0:0:0:
493,238,2917,1,0,0:0:0:0:
409,122,3105,1,0,0:0:0:0:
Code2
424,294,2355,5,2,0:0:0:0:
476,162,2542,1,2,0:0:0:0:
334,140,2730,1,0,0:0:0:0:
345,281,2917,1,0,0:0:0:0:
404,151,3105,1,0,0:0:0:0:
If you didn't like mine, but maybe you think the pattern can be improved, open your mind, and try to find something pretty!00:47:542 (1) - This note doesn't fit right at all. I think you tried to follow the vocal, but sincerely they start at 00:47:355. Most 1/1 slider, especially on TV sizes, doesn't match well starting on red tick, landing on another red tick. Maybe you like the sound, so you choose if you want to keep it. 00:45:855 (4) this sounds good, it follow correctly the vocal, for exemple. At the same time, I think you should swap the combo 00:47:355 (9,1) , since (9) is a downbeat, and this is also where the vocal start.01:06:105 (4,5,1) - Wow, such a jump! Are you sure about it? You have one high bpm, and all these notes are 1/4... I'm not saying "remove this" but i want you to be sure that this is correct for you. There is a similar jump at 01:03:105 (3,4,1) but this time these are 1/2. If it was me for clear, I would never make those impossible jumps..01:13:230 (2,3) - You can clearly improve the overlap here. The two head just overlap eachother, it isn't pretty at all. Take for exemple 00:33:855 (1,2) who i really like.01:17:355 (1,2,3) - Why are these simple circles while 01:16:136 (2,3) goes 1/4 slider? They can clearly be the same there. I tried making them 1/4 sliders, and they fits pretty well. So, your choice, like usual. Maybe you prefered them as circles? Since they also fits well with circles.

wkyik's Insane

00:08:355 (1) - Some unimportant detail, but I think the yellow color blend too much with the white shirt and the blonde hair, so maybe would you like to change coulor here?00:29:917 (3,4,5) - What sound did you follow to get a triplet? It sounds overmapped, but maybe you did follow a sound, I don't hear it. That's not the only one, but the difficulty has much unuseful fillers... You should try to avoid this. If it's supposed to be a blank space, then leave it blank. Adding fillers when there is no music make the map worse - Have exemple:00:47:167 (4,5,6) or 00:42:011 (3,4,5,6). By filler, I don't mean all the triplets and 1/4 ; Some does fit well, like 00:58:792 (4,5,6) where we hear rapid vocals, so this one is good. I'd suggest you to review all your 1/4, to see if they really fits well.00:32:167 (5,1,2,3) - I think, to really follow the vocal here, a bit like 00:30:667 (8,9,1,2) , There should be a note at 00:32:261 and a blank space at 00:32:636 (3) .01:03:480 (5) - I'd suggest you a New combo here, since this can get ridicoulously way too hard if you miss something like 1 note.01:05:355 (1,2) - I'm not a pro in insanes ; But did you try yourself the difficulty to see if this is playable?? A jump like that on 1/4 just doesn't seem really possible for me.. After all I tried it, and it seems playable, but maybe a Ctrl+G for (2) would be more reasonable?

Well, I'm done with my mod!
Funny Stuff
This mod contain 4216 Words.
It has 20920 Character.
I took around 6 horus to complete it.
Topic Starter
Sellenite

examination wrote:

爷爷 我打完以后看了一眼BPM 只有160 做的好鬼畜 整体很好啦~ 不难的啊...我re完之后变简单了
新人modder 给的都是琐碎的没用的建议 看着改就行w 不想改的就不要改啦

[Easy]
00:11:355 (6) - 好像歪了 上移一个grid 唔..关于grid的问题,Easy和Normal都是全程DS的,不能左歪一个右移一个,而且没什么问题,所以暂时都不改
00:31:980 建议加个note 已加
00:40:230 (1) - 歪了 左移一个grid【再上移一个
00:49:417 (1,2) - 合成一个slider吧 毕竟easy 还是强调打击感好一点
00:59:355 (4) - 左移一个grid【随便

[Normal]
00:00:855 (1) - Slider好像本身就画歪了 再画下/w\ 这个没歪的,我按照缩圈来Blanket了
00:09:105 (4) - 歪了 上移一个grid
00:38:355 (3,4) - 打起来感觉有点不舒服
01:01:605 (6) - 右移一个grid
01:06:105 (6) - 感觉是放歪了 不知道是按什么放的QAQ

[Hard]
感觉有点像I了 I我根本打不动TUT 不难的啊...
00:06:105 (1,2,3,4,5) - 换个折返slider吧 保持放一个stream
00:53:261 - 加个note吧 反正已经这么鬼畜了 那几个部分hard和insane都不加的
00:55:980 (7) - 歪啦 已改
01:04:886 - 加个note 同2


I 我打不了就不看啦TUT /w\
大概只能书这么多
音效不错 不过好像有点问题 不过我还不会加音效就不提意见啦/w\ 以后可能会修一下whistle
祝早日rank~Thanks~
Thanks for mods!
updated
Topic Starter
Sellenite

Winek wrote:

Hello! M4M, I hope my mod won't be unuseful Absolutely not, it gave me great help,Thanks you mod So in detail!!!Because my poor English I use more time to check and post,sorry for delay ;w;

General

  1. I'm not sure if it's me ; Cause i'm always having internet problems. Is the offset currently -645? I belive not, but if yes, you need to change it at 855.
  2. Even If it's a japanese anime ~ I highly suggest you to translate the tags to english as well. I'm not sure wheter you did or not. The osu! community is english, and i'm not sure anyone here is gonna reasearch the anime in japan, but who knoes. So be sure, if not done before to translate to english. If you can't you should ask someone experienced in both languages. I can't speak nor understand your language, so I am not sure if you transleted it. green line not able to put before the red line,and -645 just right the big drum,so I use -645 ,is able.And about the language,many TV size is able to use English and Japanese cuz there are so manyyy these song in osu,thanks your concern,but this is no problem XD

Easy

00:03:105 (4) - I was hoping for some 1/1 slider like you previously did at 00:00:855 (1,2,3) . The 1/2 reverse doesn't fit good at all.They are often used when mapping a part of vocals or when there is rapid 1/2 changes some position where I would clearly see a 1/2 reverse : 00:05:730 . We clearly here the beat comes in faster. Like I suggested, Change into a 1/1 slider. Orelse it breaks all the constanthingy. Of course, Changing it to a 1/1 slider would also break distance snap, so I decided to tweak in the play, and I crossed against some results that satisfy me. Here goes: About this ,I think this it is more better than mine!I use your code <3,thanks
Code
135,108,3105,2,0,P|122:170|140:215,1,99.9999999999999
216,148,3855,5,0,0:0:0:0:
291,333,4605,1,0,0:0:0:0:
89,347,5355,1,0,0:0:0:0:
82,247,5730,2,0,P|51:224|22:221,2,50
If you don't know how it works
If you don't know what to do with this code: First, open your .osu file with notepad, and try finding this in the "HitObject" section. ( That's the original ) Yes I know ;D
128,96,[b]3105[/b],2,0,L|68:96,2,50
128,196,[b]3855[/b],5,0,0:0:0:0:
284,300,[b]4605[/b],1,0,0:0:0:0:
88,256,[b]5355[/b],2,0,P|72:308|80:372,2,99.9999999999999
Delete this part, and instead add my version. Don't close notepad yet. Save, quit editor then enter in it again, the parts should have changed. If you like it, great. If you don't, then instead just Ctrl+Z in the notepad until it comes back to original, then save again. The bolded is the offset. It can help people see more clearly in it.
00:06:855 (1,3) - I know these are completely unimportant details, but you need them. I *think* you tried to stack them, right? SImple, the stack isn't correct. Either move 00:06:855 (1) at 244:136 or 00:09:855 (3) at 248:136. Both will create few distancs problem, but they're not major at all. I'd suggest to move 00:09:855 (3) sicne it will be really easy to move 00:10:605 (4,5) as they are regrouped and not lined. Distance is easily fixed that way. You should recheck yourself. Like 00:16:980 (4,2) where i can clearly see it's a stackfail.All stack them,details is good!00:09:855 (3) - For now you were giving a NC to every 2 santza or Downbeat. I totally knows that the Previous combo 00:06:855 (1,2) will be really short. But before clicking on combo lenght, we must think constanthingy first. You should think about giving an NC to this note. have NC!00:12:855 (1) - 00:24:105 (4) This part really lack constanthingy. I'd also review your NC. The first is of a lenght of 4, 2nd has only 2 notes and the 3rd has 4 notes.
The first note of this part 00:12:855 (1) is somehow left alone. The missing beat 00:13:980 is ignored while in the same combo 00:14:355 (2,3) doesn't have that little beat ignored. The same goes for 00:18:855 (2) , which an important constanthingy beat is ignored: 00:19:980 ; I'd suggest to simply add a note. For the NC problem ; I just understood that you weren't following a constant stanza here. Give an NC to 00:15:855 (3) and 00:23:355 (3) .Have given an NC to 00:15:855 (3) and 00:23:355 (3) but 00:19:980 haven't added a note cuz don't have good rhythm00:23:355 (3,4) - This part is too hard for begginers. Even if you can pass that easily, saying "AH! Boring." Some might panic seeing that. Begginers might think as well as it's a constant 1/1 notes. After tweaking and playing, I found out something interesting. I gave you a little tutorial upper there. I think all the easy diff is difficult than other's easy,but I want to have a better rhythm rather than more easy to play..this rhythm no change,NC changeFind Offset 26355 & 27855
Code
372,28,26355,6,0,P|304:0|230:33,2,150,8|8|8,0:0|0:0|0:0,0:0:0:0:
304,112,27855,2,0,L|304:224,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
By the way, I liked the way you did, but it might be hard for begginers. I'd reserve this for Normal. While that, you can either accept or refuse my proposition.Ah, More NC problems. Make them be consistent! they musn't be random or when you say "oh, the combo is too long, NC." As take in at this part 00:24:855 (1) and following notes. First combo 00:24:855 (1,2,3) NC after 1 santza. 2nd combo 00:26:355 (1,2,3,4) NC after 2 stanza. It's not logic. It's the same part. Be sure to review yourself on this. For me a modder must show the way to the mapper, not following them all the way long, so be sure to review your mapset about this. Yes,I change this 4 combo NC one time to consistent! them!00:26:355 (1) - I'm not exactly sure how is this note constant. There are like, no 1/2 beat. It's somehow hard to explain, but eh... It doesn't fit at all. I don't know if you did it randomly or whatsoever. In this part most sliders are 1/1. Why is that one not an 1/1? It doesn't fit much the music at all... See 00:35:355 (3) where we clearly hear a note at the end of slider, which is a red tick. Nothing wrong here! I might see you are trying to follow a different little music at 00:26:355 (1) but sudden change from BGM to Effect sounds/vocals isn't good. You can keep it, but just remember this for your next mapsets. This I follow the piano not the drum..so I don't put one not an 1/1;3‘s drum is exactly on te red tick,so no change..00:42:855 (1,2,3) - This part is extremely confusing. You are completely ignoring important beat where they sounds off big finish sounds. Why? It's so confusing even I missed. ( Being an average normal-hard player. ) Suggest a remap and reconsideration of what you did here. There is only 4 noes, it shouldn't kill you. Also the same for 00:49:417 (1,2,3) where those notes start on red ticks, too confusing! How are they supposed to know? I'd suggest you to end the spinner 1/2 tick afterwards at 00:49:042. The player will still think he's following a 1/1, so no problemo! this really my mistake../w\I have changed the 1,2,3 to the drum,but the spinner is no change because in the red line it's too close to the next note!01:02:355 (3,4) - Refer to upper mod. This average thing for *maybe* you and me can look easy, but not for starter. Remember it's the easier diff. Those are generally a "tutorial" to help newbies out. I think you can apply same suggestion as upperwards.good rhythm rather than easy,thats what I think..;w;01:07:980 (4,1) - This part is definitively confusing for newbies. They might think "Oh, the note is just beside! I must click it right away!" Even if it Follow Distance Snap, Newbies are not robots and can totally be confused by pattern like this. After tweaking in again, decided to makes some less confusing changes by making the pattern more clear and adding a note where you leaved blank. My version should be a bit friendlier against noobz! Offset from 67980 to 69480. Yes,I think this flow is not good,too,I use your code,thanks!
Code
88,145,67980,2,0,P|141:187|152:232,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
133,55,69105,1,0,0:0:0:0:
220,108,69480,5,8,0:0:0:0:
01:14:355 (3) - If it was me, I'd simply ignore the vocals and continue mapping BGM on constant 1/1. The way it is, It sounds good for the reverse arrow but not at the ending point, after the reverse arrow. Also about the rhythm problem..

Normal

At the very beggining, I've remarked how 00:01:605 (2) was somehow random. There isn't music to support! Same goes for 00:03:105 (4) . Trying to "add" in music with hitsound isn't good. Place hitsound sample to 0 and listen carefully. Do you hear music where the notes touch? I doubt. Review those two notes. I'd suggest something simple.. as a 3/2 slider. I think this is no problem although I isn't follow the drum,the new rhythm is good00:03:855 (1) -and following combo - It's not very clear. At the beggining of the combo where you only get a BGM beat on 2/1 for 00:03:855 (1,2) but sadly for 00:05:355 (3) which has repetitive beats, Only have a 1/1 slider + reverse... So i decided to tweak in again! hue Offset start at 3855 up to 6480. the same with this,although 1/1 slider accord with the rhythm,I want to verious them,sorry for that
Code
216,284,3855,6,0,P|202:208|213:155,1,120
91,63,4605,2,0,P|175:87|225:62,1,120
358,88,5355,2,0,P|438:60|486:76,1,120
441,140,5917,2,0,P|403:173|379:179,1,60
320,200,6292,1,0,0:0:0:0:
242,188,6480,1,4,0:0:0:0:
00:06:855 (1,2,3,4) - That flow goes weird. Checking compability. 1 and 2, ok. 2 and 3, ok. 3 and 4, no. The flow start off as oval flow and suddenly turns to another "broken" flow at 00:08:355 (3,4) . Please consider this for your future maps, and if you can think of a solution, then go ahead! Not at all..just flow clockwise after anti-clockwise O.o00:11:917 - Add a note here, really. See how 00:09:855 (1,2) has no missed beats but then 00:11:355 (3,4) - has a big space in the middle? You should understand what i mean here :P not at all,too... :? I mean in front difficult so I later easy,Is such a thing O.o00:12:855 (1) - More incoherence with the New comboing here. Review while reffering to what i was saying in Easy difficulties. The santza you choose to NC aren't constant at all, as you go from 1 full beat to 2 full beat and etc. This should NC because it's turn to quiet rhythm00:26:167 - Adding a 1/2 just before a downbeat is a good idea, as most of the song, not all of them are having some rapid vocal shooting just before the downbeat. Also, More incoherent constanthingy. No note at 00:26:167 but clearly a note at 00:27:480 (7) . Review, baka. I am not a baka..;w;listen carefully, 00:26:167 just have one drum,but 00:27:480 (7)have two drums!00:41:355 (3) - I'm not sure wheter it was on purpose or not ; But review the clap here, it just doesn't fit. Maybe it was an error? Not a error..I want use two clap to emphasize the rhythm00:39:292 (4) - Ah.. Why is there a 1/2 here? It's one the calmer part of the song, so why? It's not constent either. 'd Rather make something more constant without this one. Just to go forward the song,not necessarily the whole song maintaining the same rhythm00:49:417 (2,4) - You should always recheck yourself for nazi details like these. Even if they don,t seem important at all, it avoid BATs a good bunch of works. (2) has y:188 while (4) has y:187 . I don't see reasons why. These thing are very important if you want your map ranked so much. Recheck your diffs! baka><,both 188!01:00:105 (4) - Again the constanthingy? There are clear vocals at 00:58:605 (2) where you followed vocals but here you just decided to go on and ignore vocals. I'd suggest for this one to be the same as 00:58:605 (2) adding a circle on the nextward downbeat.
I have try it ,but the rhythm in 00:58:605 (2) accord with 01:00:105 (4) 01:07:417 (2,3,4,5) - I'm not sure I understand those stack. Of course it's a preference choice. Like, I prefer stacking notes when making 1/4 triplets, or humongeous amount of 1/4. When there is a tune up on the music sometime i stack, or when two sounds repeat together. Just be sure about those stacks. If you think thye don't fit, I'd suggest you remap this little part. Yes,I remap this part ;D01:13:980 (3,4) - Even if we are on normal, this get a bit complicated. Review this part, and think to the players that get all confused because they get themselves stuck with a confusing note that start on a 1/4 tick, but them not knowing. Error! Oh..I remap this01:25:605 (4) - For the reason you should know, because I told it a good bunch of time already, you should do like 01:24:105 (2) . You're ignoring important beat on this note. Fix!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now for a new mod, I'll try rechecking Easy and Normal~

Easy recheck

I might have posted something you denied in the old mod, sorry if i do. Just tell me you already denied if I do :P~00:11:355 (4) - You should make this a 1/1 slider instead of a 2/1. It would make a better clap chain, firstly, and secondly, there is a sound I can't describe on the backbeats, but we easily hear it, i'm sure you do hear it. Done00:16:980 (2) - This note is kinda random. On the other similar parts, you don't find this note again... Exept maybe 00:21:855 (2) . I'd be sure about making this part constant. You can either:
Adding notes: adding some note at 00:13:980 - The perfect spot for it would be right in the middle of 00:14:355 (3) , 229:113. If you do, ensure to reform a better blanket with 00:14:355 (3) . Also, you'll have to add a note at 00:19:980 - Since here it's a bit complicated, lemme give you a code~
Code
245,299,19980,1,0,0:0:0:0:
174,228,20355,6,0,P|245:201|320:233,2,150,8|8|8,0:0|0:0|0:0,0:0:0:0:
60,176,21855,2,0,P|40:252|84:320,2,150,8|8|0,0:0|0:0|0:0,0:0:0:0:
I just added the note and played with the part here to make it prettier.
Removing notes: Delete this note: 00:16:980 (2) . It might cause fome distance problems. Thus rotating 00:15:855 (1) of 12* from the Selection center should make up spacing problem.
Ok for the 2nd one it's a bit complicated: Her's what i suggest: 00:20:355 (1,2,1,2,1) - Delete these note and add this code here:
Code
156,232,20355,6,0,P|228:220|316:236,2,150,8|8|8,0:0|0:0|0:0,0:0:0:0:
60,176,21855,2,0,P|40:252|84:320,1,150
134,68,23355,6,0,L|66:20,2,74.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
174,100,24105,2,0,L|266:164,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
247,256,24855,6,0,P|299:268|359:252,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
It's rather hard to explain, so I just did a code here~ hmm,I delete and let it suit the DS00:24:855 (1) - I would really see this note as a 3/ and remove 00:25:605 (2) . it would sound nicer following the music. Also you palced some 3/2 at 00:26:355 (3) . What about it, it would also have more constanthingy Done00:37:230 (2) - For a better linear flow, I would recommend you to roatate this note from the seleciton center by 9 degree and move 00:37:980 (3) to 449:130 for distance snapping. I straight it00:45:105 (4) - Why is that note stand alone here being horizontal? while all the other 00:42:855 (1,2,3) are vertical? I'd really recommend you to place 00:45:105 (4) as a vertical as well, in the opposite side of the previous note like you said in combo (1,2,3). Here we have 00:44:355 (3) , so make it head to the upper. Fix00:45:855 (1) - Maybe have i said before, it's rather hard for an easy diff. I'd suggest you to put it one red tick foward. It might look hard ; But yours isn't really better. It's still hard for begginers. Players will think that the 1/2 rythm has changed to a 1/1, thus making it more more more friendly against begginers. hmm..I think this isn't a problem,keep it01:00:855 (1,2) - You're somehow ignoring the downbeat in certain way. You should probably start the downbeat with a slider. It would also cover the vocals it has. Hopefully, code for you... Delete 01:00:855 (1,2,3,4,1) and try the code to see if you like it!
Code
145,85,60855,6,0,P|197:76|249:87,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
285,175,61605,1,0,0:0:0:0:
185,176,61980,1,0,0:0:0:0:
85,177,62355,2,0,P|49:173|5:177,2,74.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
97,225,63105,2,0,P|129:269|181:289,1,99.9999999999999,0|4,0:0|0:0,0:0:0:0:
265,315,63855,5,4,0:0:0:0:
At the same time i reorganized 01:03:855 (1,2,3) which was kinda in a messy position. I think this rhythm is fit..so I keep it01:01:230 (2) - Here we hear some passive hitsound at the reverse arrow: It's really faint but we hear it. It's a little drum. I'd suggest either a finish or clap on drum addition, preference finish since they seems to be a bit weaker than drum claps. finish better01:18:855 (1,2,3) - These are the 3 last note before last spinner ; I think you can arrange them in a prettier way.
Something like this or whatever you want. The original is kinda uncreative, and there are many possibilities~ You can try yourself. Fix

Normal Recheck

  1. 00:00:855 (1,3) - These two notes could definitively be more visualy appealing if they were more curved. The actual points a bit random. Also curving them would create a far blanket with 00:01:605 (2).keep
  2. 00:05:355 (3) - I'd suggest you to remove this reverse arrow and place notes at the empty spaces between this note and 00:06:480 (4) on 1/2. You are really skipping the beat here: especially inside the slider where we hear beats ; It should really be mapped out with simple circles. I'm talking about 00:05:917 and 00:06:292. I tried it myself, and it sounds much nicer .3. But maybe it'll make the difficulty harder, so be sure that if you accept this suggestion your diff spread isn't too affected.keep
  3. 00:06:855 (1,2,3,4) - I talked about it on my old mod ; You said it was an anti-clockwise flow. But seriously it doesn't fit, and isn't much appealing. In my opinion, it should be constant since they are all in the same combo. 00:06:855 (1,2) are both on oval flow, but suddenly 00:08:355 (3,4) goes into a anti-clockwise flow who break all the constant here. Likely could i say, 00:06:855 (1,4) are the same shape while 00:07:605 (2,3) are opposed. I couldn't find really an appropriate code for this one, so if you can accept this suggestion, try maybe to find something..? Fix,remove them and straight 4
  4. 00:10:605 (2) - Why is it a 1/2 while 00:09:855 (1) is a 3/4? It's the same part, really, there is maybe a tune down, but the music don't change at all. Really, 00:10:605 (2) should be a 3/4 as well. Would create spacing problems ofc. Delete 00:10:605 (2,3,4,1) - and try this code instead: keep
    Code
    348,236,10605,2,0,L|352:336,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
    270,242,11355,2,0,P|210:254|134:230,1,120,8|0,0:0|0:0,0:0:0:0:
    225,102,12105,2,0,P|285:90|361:114,1,120,0|8,0:0|0:0,0:0:0:0:
    415,193,12855,6,0,P|434:132|418:60,1,135.000005149841,4|8,0:0|0:0,0:0:0:0:
    00:12:855 - You missed some beat here in this part. (Not this location.) Let me tell you what to do: 00:15:292 (4) - This part doesn't have 2 beats, only 1. Change into a 1/2 slider or a simple circle. This part is different from 00:13:792 (2) where we clearly hear 2 beats.
    00:17:167 Requires a note due to 1/2
    00:20:167 Requires a note due to 1/2 keep
  5. 00:32:355 (3) - While this note doesn't follow any of the vocal the following notes at 00:33:855 (1,2) - directly follow the vocals. What about replacing this note by a 3/4 then adding a note at 00:33:105 ? It wouldn't cause much spacing problems, since this is just before a spinner. keep
  6. 00:45:105 (4) - A bit like easy difficulty, why is this note different from it's combo 00:42:855 (1,2,3) ? I would clearly see it forming a little blanket with 00:44:355 (3) . keepremove it for no blanket
  7. 00:56:917 (2) - This 1/1 slider starting on a red tick feel overmapped since there is no vocal to support it. I'd recommend you to to place a note at 00:57:105, ofc remove the slider.
  8. 01:24:105 (2,1) - The music for these two notes are 1/1, not 3/4, really. keep

Hyper

My internet sucks, so it might be possible that something already suggested has been corrected. If yes, please notify it in the answer.
The difficulty itself is more like an Insane, or a Hard+. There are alot of jumps, more fited for insane, and settings are pretty high. If by any chance you would change the difficulty name...? I see streams, good bunch of triplet.. I'd rather see this as an Insane. I like the diffficulty but is somehow too hard to be called "Hard". change to hyper00:01:886 (6) - This slider points nowhere, while it could make a good oval flow with the note between it. I'd suggest a vertical flip of it, and mostly trying to make it the prettier possible with the previous note.keep00:06:105 (1,2,3,4,5) - Streams in hard already? Woof. It's BPM 160. If you want to keep it that much, I'd suggest you either to map the stream until 00:06:855 (1) , since the beats continue until this note, (Which i really don't suggest you to do.) Or simply map on 1/2 here. The most important beat are on 1/2 anyway, so replacing the stream by 1/2 notes won't affect much.keep,stream better00:11:917 (3,5) - Little stackfail here. fix01:14:355 (1,2) - Those two notes overlapping really doesn't look good. It's not like the other overlap, I'd suggest you to review this one.. likely 01:13:230 (2,3) looks good and pretty. But this one just look like pudding... I won't be your mind this time, so i'd really suggest you to review it.keep01:23:355 (1,2) - Why straight? It just doesn't fit this part, and it's like they're pointing nowhere. Curve, maybe? You even curved 01:24:855 (1,2) !keep,strrong voicechange pattern

Champion

The difficulty is nice, and doesn't show much stuff. Good job! But something that bugs me are the whistle that looks random and completely out, for exemple: 00:17:355 (1,2,3) . The whistle doesn't really fit, not only here, but at many places, such as 00:15:292 (1,2,3). I'd review them a bit. Maybe it was on purpose ; But they really don't fit well.keep00:02:355 (1,2,3,4,5) - I do conclude that you can make one prettier shape here ; The distance snap wasn't really sued, as it goes from 1,70 to 1,50. I'll try something: Maybe you'll like one of these: use code 2
Code
411,263,2355,5,2,0:0:0:0:
493,147,2542,1,2,0:0:0:0:
358,194,2730,1,0,0:0:0:0:
493,238,2917,1,0,0:0:0:0:
409,122,3105,1,0,0:0:0:0:
Code2
424,294,2355,5,2,0:0:0:0:
476,162,2542,1,2,0:0:0:0:
334,140,2730,1,0,0:0:0:0:
345,281,2917,1,0,0:0:0:0:
404,151,3105,1,0,0:0:0:0:
If you didn't like mine, but maybe you think the pattern can be improved, open your mind, and try to find something pretty!00:47:542 (1) - This note doesn't fit right at all. I think you tried to follow the vocal, but sincerely they start at 00:47:355. Most 1/1 slider, especially on TV sizes, doesn't match well starting on red tick, landing on another red tick. Maybe you like the sound, so you choose if you want to keep it. 00:45:855 (4) this sounds good, it follow correctly the vocal, for exemple. At the same time, I think you should swap the combo 00:47:355 (9,1) , since (9) is a downbeat, and this is also where the vocal start.keep01:06:105 (4,5,1) - Wow, such a jump! Are you sure about it? You have one high bpm, and all these notes are 1/4... I'm not saying "remove this" but i want you to be sure that this is correct for you. There is a similar jump at 01:03:105 (3,4,1) but this time these are 1/2. If it was me for clear, I would never make those impossible jumps..keep,on purpose01:13:230 (2,3) - You can clearly improve the overlap here. The two head just overlap eachother, it isn't pretty at all. Take for exemple 00:33:855 (1,2) who i really like. fix,change a lot01:17:355 (1,2,3) - Why are these simple circles while 01:16:136 (2,3) goes 1/4 slider? They can clearly be the same there. I tried making them 1/4 sliders, and they fits pretty well. So, your choice, like usual. Maybe you prefered them as circles? Since they also fits well with circles.keep,I don't want to be the same ww

Well, I'm done with my mod!
This mod contain 4216 Words.
It has 20920 Character.
I took around 6 horus to complete it.
Thanks for so long time to mod this!!It help me a lot!
updated
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