Hello! M4M, I hope my mod won't be unuseful
My internet is just a bit better orz
General
- I'm not sure if it's me ; Cause i'm always having internet problems. Is the offset currently -645? I belive not, but if yes, you need to change it at 855.
- Even If it's a japanese anime ~ I highly suggest you to translate the tags to english as well. I'm not sure wheter you did or not. The osu! community is english, and i'm not sure anyone here is gonna reasearch the anime in japan, but who knoes. So be sure, if not done before to translate to english. If you can't you should ask someone experienced in both languages. I can't speak nor understand your language, so I am not sure if you transleted it.
Easy
00:03:105 (4) - I was hoping for some 1/1 slider like you previously did at 00:00:855 (1,2,3) . The 1/2 reverse doesn't fit good at all.They are often used when mapping
a part of vocals or when there is
rapid 1/2 changes some position where I would clearly see a 1/2 reverse : 00:05:730 . We clearly here the beat comes in faster. Like I suggested, Change into a 1/1 slider. Orelse it breaks all the constanthingy. Of course, Changing it to a 1/1 slider would also break distance snap, so I decided to tweak in the play, and I crossed against some results that satisfy me. Here goes:
Code135,108,3105,2,0,P|122:170|140:215,1,99.9999999999999
216,148,3855,5,0,0:0:0:0:
291,333,4605,1,0,0:0:0:0:
89,347,5355,1,0,0:0:0:0:
82,247,5730,2,0,P|51:224|22:221,2,50
If you don't know how it worksIf you don't know what to do with this code: First, open your .osu file with notepad, and try finding this in the "HitObject" section. ( That's the original )
128,96,[b]3105[/b],2,0,L|68:96,2,50
128,196,[b]3855[/b],5,0,0:0:0:0:
284,300,[b]4605[/b],1,0,0:0:0:0:
88,256,[b]5355[/b],2,0,P|72:308|80:372,2,99.9999999999999
Delete this part, and instead add my version. Don't close notepad yet. Save, quit editor then enter in it again, the parts should have changed. If you like it, great. If you don't, then instead just Ctrl+Z in the notepad until it comes back to original, then save again. The bolded is the offset. It can help people see more clearly in it.
00:06:855 (1,3) - I know these are completely unimportant details, but you need them. I *think* you tried to stack them, right? SImple, the stack isn't correct. Either move 00:06:855 (1) at 244:136 or 00:09:855 (3) at 248:136. Both will create few distancs problem, but they're not major at all. I'd suggest to move 00:09:855 (3) sicne it will be really easy to move 00:10:605 (4,5) as they are regrouped and not lined. Distance is easily fixed that way. You should recheck yourself. Like 00:16:980 (4,2) where i can clearly see it's a stackfail.00:09:855 (3) - For now you were giving a NC to every 2 santza or Downbeat.
I totally knows that the Previous combo 00:06:855 (1,2) will be really short. But before clicking on combo lenght, we must think constanthingy first. You should think about giving an NC to this note.00:12:855 (1) - 00:24:105 (4) This part really lack constanthingy. I'd also review your NC. The first is of a lenght of 4, 2nd has only 2 notes and the 3rd has 4 notes.
The first note of this part 00:12:855 (1) is somehow left alone. The missing beat 00:13:980 is ignored while in the same combo 00:14:355 (2,3) doesn't have that little beat ignored. The same goes for 00:18:855 (2) , which an important constanthingy beat is ignored: 00:19:980 ; I'd suggest to simply add a note. For the NC problem ; I just understood that you weren't following a constant stanza here. Give an NC to 00:15:855 (3) and 00:23:355 (3) .00:23:355 (3,4) - This part is too hard for begginers. Even if
you can pass that easily, saying "AH! Boring." Some might panic seeing that. Begginers might think as well as it's a constant 1/1 notes. After tweaking and playing, I found out something interesting. I gave you a little tutorial upper there.
Find Offset 26355 & 27855Code372,28,26355,6,0,P|304:0|230:33,2,150,8|8|8,0:0|0:0|0:0,0:0:0:0:
304,112,27855,2,0,L|304:224,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
By the way, I liked the way you did, but it might be hard for begginers. I'd reserve this for Normal. While that, you can either accept or refuse my proposition.Ah, More NC problems. Make them be
consistent! they musn't be random or when you say "oh, the combo is too long, NC." As take in at this part 00:24:855 (1) and following notes. First combo 00:24:855 (1,2,3) NC after 1 santza. 2nd combo 00:26:355 (1,2,3,4) NC after 2 stanza. It's not logic. It's the same part. Be sure to review yourself on this. For me a modder must show the way to the mapper, not following them all the way long, so
be sure to review your mapset about this.00:26:355 (1) - I'm not exactly sure how is this note constant. There are like, no 1/2 beat. It's somehow hard to explain, but eh... It doesn't fit at all. I don't know if you did it randomly or whatsoever. In this part most sliders are 1/1. Why is that one not an 1/1? It doesn't fit much the music at all... See 00:35:355 (3) where we clearly hear a note at the end of slider, which is a red tick. Nothing wrong here! I might see you are trying to follow a different little music at 00:26:355 (1) but sudden change from BGM to Effect sounds/vocals isn't good. You can keep it, but just remember this for your next mapsets.00:42:855 (1,2,3) - This part is extremely confusing. You are completely ignoring important beat where they sounds off big finish sounds. Why? It's so confusing even I missed. ( Being an average normal-hard player. ) Suggest a remap and reconsideration of what you did here. There is only 4 noes, it shouldn't kill you. Also the same for 00:49:417 (1,2,3) where those notes start on red ticks, too confusing! How are they supposed to know? I'd suggest you to end the spinner 1/2 tick afterwards at 00:49:042. The player will still think he's following a 1/1, so no problemo!01:02:355 (3,4) - Refer to upper mod. This average thing for *maybe* you and me can look easy, but not for starter. Remember it's the
easier diff. Those are generally a "tutorial" to help newbies out. I think you can apply same suggestion as upperwards.01:07:980 (4,1) - This part is
definitively confusing for newbies. They might think "Oh, the note is just beside! I must click it right away!" Even if it Follow Distance Snap, Newbies are
not robots and can totally be confused by pattern like this. After tweaking in again, decided to makes some less confusing changes by making the pattern more clear and adding a note where you leaved blank. My version should be a bit friendlier against noobz!
Offset from 67980 to 69480.Code88,145,67980,2,0,P|141:187|152:232,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
133,55,69105,1,0,0:0:0:0:
220,108,69480,5,8,0:0:0:0:
01:14:355 (3) - If it was me, I'd simply ignore the vocals and continue mapping BGM on constant 1/1. The way it is, It sounds good for the reverse arrow but not at the ending point, after the reverse arrow.
Normal
At the very beggining, I've remarked how 00:01:605 (2) was somehow random. There isn't music to support! Same goes for 00:03:105 (4) . Trying to "add" in music with hitsound isn't good. Place hitsound sample to 0 and listen carefully. Do you hear music where the notes touch? I doubt. Review those two notes. I'd suggest something simple.. as a 3/2 slider.00:03:855 (1) -and following combo - It's not very clear. At the beggining of the combo where you only get a BGM beat on 2/1 for 00:03:855 (1,2) but sadly for 00:05:355 (3) which has repetitive beats, Only have a 1/1 slider + reverse... So i decided to tweak in again! hue
Offset start at 3855 up to 6480.Code216,284,3855,6,0,P|202:208|213:155,1,120
91,63,4605,2,0,P|175:87|225:62,1,120
358,88,5355,2,0,P|438:60|486:76,1,120
441,140,5917,2,0,P|403:173|379:179,1,60
320,200,6292,1,0,0:0:0:0:
242,188,6480,1,4,0:0:0:0:
00:06:855 (1,2,3,4) - That flow goes weird. Checking compability. 1 and 2, ok. 2 and 3, ok. 3 and 4, no. The flow start off as oval flow and suddenly turns to another "broken" flow at 00:08:355 (3,4) . Please consider this for your future maps, and if you can think of a solution, then go ahead!00:11:917 - Add a note here, really. See how 00:09:855 (1,2) has no missed beats but then 00:11:355 (3,4) - has a big space in the middle? You should understand what i mean here
00:12:855 (1) - More incoherence with the New comboing here. Review while reffering to what i was saying in Easy difficulties. The santza you choose to NC aren't constant at all, as you go from 1 full beat to 2 full beat and etc.00:26:167 - Adding a 1/2 just before a downbeat is a good idea, as most of the song,
not all of them are having some rapid vocal shooting just before the downbeat. Also, More incoherent constanthingy. No note at 00:26:167 but clearly a note at 00:27:480 (7) . Review, baka.00:41:355 (3) - I'm not sure wheter it was on purpose or not ; But review the clap here, it just doesn't fit. Maybe it was an error?00:39:292 (4) - Ah.. Why is there a 1/2 here? It's one the calmer part of the song, so why? It's not constent either. 'd Rather make something more constant without this one.00:49:417 (2,4) - You should always recheck yourself for nazi details like these. Even if they don,t seem important at all, it avoid BATs a good bunch of works. (2) has y:188 while (4) has y:187 . I don't see reasons why. These thing are very important if you want your map ranked so much. Recheck your diffs!01:00:105 (4) - Again the constanthingy? There are clear vocals at 00:58:605 (2) where you followed vocals but here you just decided to go on and ignore vocals. I'd suggest for this one to be the same as 00:58:605 (2) adding a circle on the nextward downbeat.01:07:417 (2,3,4,5) - I'm not sure I understand those stack. Of course it's a preference choice. Like, I prefer stacking notes when making 1/4 triplets, or humongeous amount of 1/4. When there is a tune up on the music sometime i stack, or when two sounds repeat together. Just be sure about those stacks. If you think thye don't fit, I'd suggest you remap this little part.01:13:980 (3,4) - Even if we are on normal, this get a bit complicated. Review this part, and think to the players that get all confused because they get themselves stuck with a confusing note that start on a 1/4 tick, but them not knowing. Error!01:25:605 (4) - For the reason you should know, because I told it a good bunch of time already, you should do like 01:24:105 (2) . You're ignoring important beat on this note.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now for a new mod, I'll try rechecking Easy and Normal~
Easy recheck
I might have posted something you denied in the old mod, sorry if i do. Just tell me you already denied if I do ~00:11:355 (4) - You should make this a 1/1 slider instead of a 2/1. It would make a better clap chain, firstly, and secondly, there is a sound I can't describe on the backbeats, but we easily hear it, i'm sure you do hear it.00:16:980 (2) - This note is kinda random. On the other similar parts, you don't find this note again... Exept maybe 00:21:855 (2) . I'd be sure about making this part constant. You can either:
Adding notes: adding some note at 00:13:980 - The perfect spot for it would be right in the middle of 00:14:355 (3) , 229:113. If you do, ensure to reform a better blanket with 00:14:355 (3) . Also, you'll have to add a note at 00:19:980 - Since here it's a bit complicated, lemme give you a code~
Code245,299,19980,1,0,0:0:0:0:
174,228,20355,6,0,P|245:201|320:233,2,150,8|8|8,0:0|0:0|0:0,0:0:0:0:
60,176,21855,2,0,P|40:252|84:320,2,150,8|8|0,0:0|0:0|0:0,0:0:0:0:
I just added the note and played with the part here to make it prettier.
Removing notes: Delete this note: 00:16:980 (2) . It might cause fome distance problems. Thus rotating 00:15:855 (1) of 12* from the Selection center should make up spacing problem.
Ok for the 2nd one it's a bit complicated: Her's what i suggest: 00:20:355 (1,2,1,2,1) - Delete these note and add this code here:
Code156,232,20355,6,0,P|228:220|316:236,2,150,8|8|8,0:0|0:0|0:0,0:0:0:0:
60,176,21855,2,0,P|40:252|84:320,1,150
134,68,23355,6,0,L|66:20,2,74.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
174,100,24105,2,0,L|266:164,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
247,256,24855,6,0,P|299:268|359:252,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
It's rather hard to explain, so I just did a code here~00:24:855 (1) - I would really see this note as a 3/ and remove 00:25:605 (2) . it would sound nicer following the music. Also you palced some 3/2 at 00:26:355 (3) . What about it, it would also have more constanthingy00:37:230 (2) - For a better linear flow, I would recommend you to roatate this note from the seleciton center by 9 degree and move 00:37:980 (3) to 449:130 for distance snapping.00:45:105 (4) - Why is that note stand alone here being horizontal? while all the other 00:42:855 (1,2,3) are vertical? I'd really recommend you to place 00:45:105 (4) as a vertical as well, in the opposite side of the previous note like you said in combo (1,2,3). Here we have 00:44:355 (3) , so make it head to the upper.00:45:855 (1) - Maybe have i said before, it's rather hard for an easy diff. I'd suggest you to put it one red tick foward. It might look hard ; But yours isn't really better. It's still hard for begginers. Players will think that the 1/2 rythm has changed to a 1/1, thus making it more more more friendly against begginers.01:00:855 (1,2) - You're somehow ignoring the downbeat in certain way. You should probably start the downbeat with a slider. It would also cover the vocals it has. Hopefully, code for you... Delete 01:00:855 (1,2,3,4,1) and try the code to see if you like it!
Code145,85,60855,6,0,P|197:76|249:87,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
285,175,61605,1,0,0:0:0:0:
185,176,61980,1,0,0:0:0:0:
85,177,62355,2,0,P|49:173|5:177,2,74.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
97,225,63105,2,0,P|129:269|181:289,1,99.9999999999999,0|4,0:0|0:0,0:0:0:0:
265,315,63855,5,4,0:0:0:0:
At the same time i reorganized 01:03:855 (1,2,3) which was kinda in a messy position.01:01:230 (2) - Here we hear some passive hitsound at the reverse arrow: It's really faint but we hear it. It's a little drum. I'd suggest either a finish or clap on drum addition, preference finish since they seems to be a bit weaker than drum claps.01:18:855 (1,2,3) - These are the 3 last note before last spinner ; I think you can arrange them in a prettier way.
Something like
this or whatever you want. The original is kinda uncreative, and there are many possibilities~ You can try yourself.
Normal Recheck
00:00:855 (1,3) - These two notes could definitively be more visualy appealing if they were more curved. The actual points a bit random. Also curving them would create a far blanket with 00:01:605 (2).00:05:355 (3) - I'd suggest you to remove this reverse arrow and place notes at the empty spaces between this note and 00:06:480 (4) on 1/2. You are really skipping the beat here: especially inside the slider where we hear beats ; It should really be mapped out with simple circles. I'm talking about 00:05:917 and 00:06:292. I tried it myself, and it sounds much nicer .3. But maybe it'll make the difficulty harder, so be sure that if you accept this suggestion your diff spread isn't too affected.00:06:855 (1,2,3,4) - I talked about it on my old mod ; You said it was an anti-clockwise flow. But seriously it doesn't fit, and isn't much appealing. In my opinion, it should be constant since they are all in the same combo. 00:06:855 (1,2) are both on oval flow, but suddenly 00:08:355 (3,4) goes into a anti-clockwise flow who break all the constant here. Likely could i say, 00:06:855 (1,4) are the same shape while 00:07:605 (2,3) are opposed. I couldn't find really an appropriate code for this one, so if you can accept this suggestion, try maybe to find something..?00:10:605 (2) - Why is it a 1/2 while 00:09:855 (1) is a 3/4? It's the same part, really, there is maybe a tune down, but the music don't change at all. Really, 00:10:605 (2) should be a 3/4 as well. Would create spacing problems ofc. Delete 00:10:605 (2,3,4,1) - and try this code instead:
Code348,236,10605,2,0,L|352:336,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
270,242,11355,2,0,P|210:254|134:230,1,120,8|0,0:0|0:0,0:0:0:0:
225,102,12105,2,0,P|285:90|361:114,1,120,0|8,0:0|0:0,0:0:0:0:
415,193,12855,6,0,P|434:132|418:60,1,135.000005149841,4|8,0:0|0:0,0:0:0:0:
00:12:855 - You missed some beat here in this part. (Not this location.) Let me tell you what to do: 00:15:292 (4) - This part doesn't have 2 beats, only 1. Change into a 1/2 slider or a simple circle. This part is different from 00:13:792 (2) where we clearly hear 2 beats.
00:17:167 Requires a note due to 1/2
00:20:167 Requires a note due to 1/200:32:355 (3) - While this note doesn't follow any of the vocal the following notes at 00:33:855 (1,2) - directly follow the vocals. What about replacing this note by a 3/4 then adding a note at 00:33:105 ? It wouldn't cause much spacing problems, since this is just before a spinner.00:45:105 (4) - A bit like easy difficulty, why is this note different from it's combo 00:42:855 (1,2,3) ? I would clearly see it forming a little blanket with 00:44:355 (3) .00:56:917 (2) - This 1/1 slider starting on a red tick feel overmapped since there is no vocal to support it. I'd recommend you to to place a note at 00:57:105, ofc remove the slider.01:24:105 (2,1) - The music for these two notes are 1/1, not 3/4, really.
Hard
My internet sucks, so it might be possible that something already suggested has been corrected. If yes, please notify it in the answer.
The difficulty itself is more like an Insane, or a Hard+. There are alot of jumps, more fited for insane, and settings are pretty high. If by any chance you would change the difficulty name...? I see streams, good bunch of triplet.. I'd rather see this as an Insane. I like the diffficulty but is somehow too hard to be called "Hard".00:01:886 (6) - This slider points nowhere, while it could make a good oval flow with the note between it. I'd suggest a vertical flip of it, and mostly trying to make it the prettier possible with the previous note.00:06:105 (1,2,3,4,5) - Streams in hard already? Woof. It's BPM 160. If you want to keep it that much, I'd suggest you either to map the stream until 00:06:855 (1) , since the beats continue until this note, (Which i really don't suggest you to do.) Or simply map on 1/2 here. The most important beat are on 1/2 anyway, so replacing the stream by 1/2 notes won't affect much.00:11:917 (3,5) - Little stackfail here.01:14:355 (1,2) - Those two notes overlapping really doesn't look good. It's not like the other overlap, I'd suggest you to review this one.. likely 01:13:230 (2,3) looks good and pretty. But this one just look like pudding... I won't be your mind this time, so i'd really suggest you to review it.01:23:355 (1,2) - Why straight? It just doesn't fit this part, and it's like they're pointing nowhere. Curve, maybe? You even curved 01:24:855 (1,2) !yf's Hard
00:01:605 (5,6) - I know you can improve this place. The tail of (5) is covering (6) which doesn't look good. Maybe did you try following distance snap? If yes, I'd suggest you to ignore, and to bring the tail of (5) in the middle of (6) instead. It's okay to do some ignore in Distance snap when on Hard.00:02:730 (2,3) - Jumps, already? There are no jump on Sellenite's hard. Why are they here, even? And also, this jump doesn't fit at all. No rapid-music to support it. Ensure that there is something quick or supporting in the music before making jumps. There are many jumps in this map... Remember Hard can have a few little jumps, but jumps all over the map is more for insanes.00:20:730 (2) - This note feels kinda overmapped. I know which sound you tried to follow, but it end on a blue tick. And adding some note on the next white tick just feel like it has been overmapped.01:01:608 (3,1) - Sorry, little stackfail I think :3Champion
The difficulty is nice, and doesn't show much stuff. Good job! But something that bugs me are the whistle that looks random and completely out, for exemple: 00:17:355 (1,2,3) . The whistle doesn't really fit, not only here, but at many places, such as 00:15:292 (1,2,3). I'd review them a bit. Maybe it was on purpose ; But they really don't fit well.00:02:355 (1,2,3,4,5) - I do conclude that you can make one prettier shape here ; The distance snap wasn't really sued, as it goes from 1,70 to 1,50. I'll try something: Maybe you'll like one of these:
Code411,263,2355,5,2,0:0:0:0:
493,147,2542,1,2,0:0:0:0:
358,194,2730,1,0,0:0:0:0:
493,238,2917,1,0,0:0:0:0:
409,122,3105,1,0,0:0:0:0:
Code2424,294,2355,5,2,0:0:0:0:
476,162,2542,1,2,0:0:0:0:
334,140,2730,1,0,0:0:0:0:
345,281,2917,1,0,0:0:0:0:
404,151,3105,1,0,0:0:0:0:
If you didn't like mine, but maybe you think the pattern can be improved, open your mind, and try to find something pretty!00:47:542 (1) - This note doesn't fit right at all. I think you tried to follow the vocal, but sincerely they start at 00:47:355. Most 1/1 slider, especially on TV sizes, doesn't match well starting on red tick, landing on another red tick. Maybe you like the sound, so you choose if you want to keep it. 00:45:855 (4) this sounds good, it follow correctly the vocal, for exemple. At the same time, I think you should swap the combo 00:47:355 (9,1) , since (9) is a downbeat, and this is also where the vocal start.01:06:105 (4,5,1) - Wow, such a jump! Are you sure about it? You have one high bpm, and all these notes are 1/4... I'm not saying "remove this" but i want you to be sure that this is correct for you. There is a similar jump at 01:03:105 (3,4,1) but this time these are 1/2. If it was me for clear, I would never make those impossible jumps..01:13:230 (2,3) - You can clearly improve the overlap here. The two head just overlap eachother, it isn't pretty at all. Take for exemple 00:33:855 (1,2) who i really like.01:17:355 (1,2,3) - Why are these simple circles while 01:16:136 (2,3) goes 1/4 slider? They can clearly be the same there. I tried making them 1/4 sliders, and they fits pretty well. So, your choice, like usual. Maybe you prefered them as circles? Since they also fits well with circles.
wkyik's Insane
00:08:355 (1) - Some unimportant detail, but I think the yellow color blend too much with the white shirt and the blonde hair, so maybe would you like to change coulor here?00:29:917 (3,4,5) - What sound did you follow to get a triplet? It sounds overmapped, but maybe you did follow a sound, I don't hear it. That's not the only one, but the difficulty has much unuseful fillers... You should try to avoid this. If it's supposed to be a blank space, then leave it blank. Adding fillers when there is no music make the map worse - Have exemple:00:47:167 (4,5,6) or 00:42:011 (3,4,5,6). By filler, I don't mean all the triplets and 1/4 ; Some does fit well, like 00:58:792 (4,5,6) where we hear rapid vocals, so this one is good. I'd suggest you to review all your 1/4, to see if they really fits well.00:32:167 (5,1,2,3) - I think, to really follow the vocal here, a bit like 00:30:667 (8,9,1,2) , There should be a note at 00:32:261 and a blank space at 00:32:636 (3) .01:03:480 (5) - I'd suggest you a New combo here, since this can get ridicoulously way too hard if you miss something like 1 note.01:05:355 (1,2) - I'm not a pro in insanes ; But did you try yourself the difficulty to see if this is playable?? A jump like that on 1/4 just doesn't seem really possible for me.. After all I tried it, and it seems playable, but maybe a Ctrl+G for (2) would be more reasonable?Well, I'm done with my mod!
Funny StuffThis mod contain 4216 Words.
It has 20920 Character.
I took around 6 horus to complete it.