Currently RC rule allows including break time up to 30 secs in the drain time used for the spread rule.
It allows mappers to leave some parts of the song unmapped without the need to throw some random objects only to fulfill the drain time requirement
The idea can be extended to the intro/outro of the song, by allowing unmapped intro/outro to be combined in the drain time used for the spread rule
Especially for around 5 min maps, calm intro parts are often mapped with like one slider at every 4/1. Long extremely slow parts like that make players reluctant to play those maps again, since they have to repeat the uninteresting part every time they miss at the main part.
My initial suggestion for the change is amending the following part of rules (taken from the standard RC):
I'd like to hear more opinions, there could be many things to consider. e.g. completely silent part of mp3. For the marathon length map, 30 seconds might be short for intro/outro/break combined. Maybe applying it to outro is less necessary
It allows mappers to leave some parts of the song unmapped without the need to throw some random objects only to fulfill the drain time requirement
The idea can be extended to the intro/outro of the song, by allowing unmapped intro/outro to be combined in the drain time used for the spread rule
Especially for around 5 min maps, calm intro parts are often mapped with like one slider at every 4/1. Long extremely slow parts like that make players reluctant to play those maps again, since they have to repeat the uninteresting part every time they miss at the main part.
My initial suggestion for the change is amending the following part of rules (taken from the standard RC):
Current RC wrote:
Break times may be combined with drain time to meet the above thresholds. For the highest difficulty, this is limited to at most 30 seconds of break time. This does not apply to difficulties with less than 30 seconds of drain time.
there could be better phrasing for this so any idea would be appreciatedProposed RC wrote:
Break times, intro, and outro not beatmapped may be combined with drain time to meet the above thresholds. For the highest difficulty, this is limited to at most 30 seconds. This does not apply to difficulties with less than 30 seconds of drain time.
- "beatmapped" term is taken from audio guideline for consistency "If you do not beatmap the last 20% of ..."
- the time used for spread would no longer be drain time or play time so a new term might be needed
I'd like to hear more opinions, there could be many things to consider. e.g. completely silent part of mp3. For the marathon length map, 30 seconds might be short for intro/outro/break combined. Maybe applying it to outro is less necessary