OVERVIEW
MEB2 is an osu!standard tournament for players ranked from 80k to 300k that begins as a 1v1 format for qualifiers. Players must live in a country in Europe (including all countries within Western, Central, Eastern, and Southern European timezones), Turkiye, Russia, or Africa. It is an official regional tournament based on the Bluelock Series.
DISQUALIFICATION
🔗 Players that are outside the rank range at the end of the registration period may be removed from the tournament.
🔗 Players that are not living in an adequate timezone will be removed from the tournament.
🔗 Suspicious players may be removed from the tournament at any point (blatant cheating, multiaccounting, etc.).
🔗 Players sabotaging their own team may get removed from the tournament (if you ensure to lose a match on purpose to be teamnapped, you will be removed from the tournament).
🔗 Players (and staff) being toxic in a match, in DMs, in the tournament’s Discord server, or in a chat may get banned from the tournament. That also includes racism, insults, or religious disrespect, etc.
🔗 Players that are not living in an adequate timezone will be removed from the tournament.
🔗 Suspicious players may be removed from the tournament at any point (blatant cheating, multiaccounting, etc.).
🔗 Players sabotaging their own team may get removed from the tournament (if you ensure to lose a match on purpose to be teamnapped, you will be removed from the tournament).
🔗 Players (and staff) being toxic in a match, in DMs, in the tournament’s Discord server, or in a chat may get banned from the tournament. That also includes racism, insults, or religious disrespect, etc.
TOURNAMENT TIMELINE
🔗 June 01: Players Regs Open
🔗 June 22: Players Regs Close
🔗 June 29-30: Qualifiers
🔗 July 06-07: Round 1
🔗 July 13-14: Round 2
🔗 July 20-21: Round 3
🔗 July 27-28: Round 4 + Wild Card Selection
🔗 August 03-04: Round 5
🔗 June 22: Players Regs Close
🔗 June 29-30: Qualifiers
🔗 July 06-07: Round 1
🔗 July 13-14: Round 2
🔗 July 20-21: Round 3
🔗 July 27-28: Round 4 + Wild Card Selection
🔗 August 03-04: Round 5
CONCEPT OF THE GIMMICK
🔗 The top 48 players that participate in the qualifiers will be drafted according to their seeds to make 16 teams.
🔗 The top 16 teams will advance to playing the (bracket stage’s) first round in the winner’s bracket; no team will be in the loser’s bracket in the first round.
🔗 The bracket stage has teams going against each other depending on their position in the brackets; their initial position in the winner’s bracket is decided by their position in Qualifiers.
🔗 Teams winning a match will be able to steal 1 player of their choosing from the losing team before advancing. That means that when you win a match, you can choose a player from the opposing team and recruit them into your team. The two remaining losers just remain as a 2-player team in the loser’s bracket.
🔗 Teams losing a match in the loser’s bracket will be eliminated (though one player of an eliminated team gets to play with the winning team per rule 4.1).
🔗 In the penultimate round, the only team remaining in the winner’s bracket will not have to play any match.
🔗 In the penultimate round, teams in the loser’s bracket will play a maximum of 2 matches before moving on.
🔗 Before the penultimate round, the WILD CARD SELECTION will happen. More details below.
🔗 Each round has its own mappool, including qualifiers. Each pool besides qualifiers will have a “secret” slot with a special gimmick that will be revealed with the mappool showcase.
🔗 The top 16 teams will advance to playing the (bracket stage’s) first round in the winner’s bracket; no team will be in the loser’s bracket in the first round.
🔗 The bracket stage has teams going against each other depending on their position in the brackets; their initial position in the winner’s bracket is decided by their position in Qualifiers.
🔗 Teams winning a match will be able to steal 1 player of their choosing from the losing team before advancing. That means that when you win a match, you can choose a player from the opposing team and recruit them into your team. The two remaining losers just remain as a 2-player team in the loser’s bracket.
🔗 Teams losing a match in the loser’s bracket will be eliminated (though one player of an eliminated team gets to play with the winning team per rule 4.1).
🔗 In the penultimate round, the only team remaining in the winner’s bracket will not have to play any match.
🔗 In the penultimate round, teams in the loser’s bracket will play a maximum of 2 matches before moving on.
🔗 Before the penultimate round, the WILD CARD SELECTION will happen. More details below.
🔗 Each round has its own mappool, including qualifiers. Each pool besides qualifiers will have a “secret” slot with a special gimmick that will be revealed with the mappool showcase.
WILD CARD SELECTION
🔗 8 players from the eliminated teams will be selected according to their seed and will have a showmatch, 4v4 TS4. The winners of the match will get to be integrated into the remaining teams, being chosen by the captains. The current situation of a team will determine the choice order as follows:
-> the lowest seed addition of the losers bracket chooses first
-> the middle seed addition of the losers bracket chooses second
-> the highest seed addition of the losers bracket chooses third
-> the winners bracket team chooses fourth
-> the lowest seed addition of the losers bracket chooses first
-> the middle seed addition of the losers bracket chooses second
-> the highest seed addition of the losers bracket chooses third
-> the winners bracket team chooses fourth
MATCH PROCEDURES
Qualifiers:
🔗 Players will be pinged by their room’s referee around 10 minutes in advance.
🔗 Players have until Tuesday 0 UTC to sign up for a qualifier room. Any sign-ups after that time will not be accepted.
🔗 For Qualifiers, warmups will not be allowed. Players will play all maps in the pool once; starting from NM1 to FM1.
🔗 NF will be enforced on all maps, including FM. Mods allowed in FM are: NoMod (More at FreeMod Rules), HD, HR, EZ, FL. For the FreeMod map, a mod must be used. Multipliers will be the same for bracket stages and qualifiers; EZ = x1.7 and FL = x1.5.
🔗 If a player disconnects or encounters problems within the first 30 seconds of a map, the referee will abort the lobby. That player will be granted a 4 min grace period to get ready and replay that map when the lobby is finished.
Round 1 onwards:
🔗 A default schedule will be given to all matches. Teams are free to reschedule their match through the usual reschedule procedure specified in the Discord channel dedicated to that effect.
🔗 If a team does not have enough players to play a map in the match’s lobby 15 minutes after the scheduled time, that team will automatically forfeit (unless something is agreed upon between the two teams (and possibly by the host)).
🔗 Each team may choose one warmup map per match. Those should be under 3 minutes of drain time (unless the referee and both teams are okay with longer maps).
🔗 Once warmups are done, both captains (or designated players by the referee) will do the “!roll” command.
🔗 The winner of the roll will decide whether or not their team will ban first. The loser of the roll will decide whether or not their team will pick first. For matches with 2 bans per team, the ban order is ABBA (the team that bans first also bans last).
🔗 Double banning (one team banning two maps of the same mod) is not allowed, except for NM. Double picking (one team picking two maps of the same mod in a row) is not allowed, except for NM.
🔗 Players will be given 120 seconds to pick a map and an additional 90 seconds to get ready.
🔗 FM requires one player of each team to play with HD or EZHD, and one other player of each team to play with HR or HDHR. Other players (third player and so on) can play with any mod combinations including NF, FL, and EZ. EZ will have a x1.7 multiplier and FL will have a 1.5x multiplier. Players can overmod (have more mods than the two required mods) if they wish to do so.
🔗 TB will only be played once both teams are at match point; Freemod rules and custom multipliers are not enforced.
🔗 If a player doesn’t pick a map before the (120-second) timer, the referee will ask for a pick. If this repeats (3 or more times), that player will:
🔗 Lose their pick, the opponent will get a point and have the next pick.
🔗 When the (90-second) timer is up, the referee will do !mp start 10 and start the match.
🔗 If problems occur in the first 30 seconds, the referee will abort the match. That player will have 10 minutes to return to the room and get ready.
🔗 If that player does not return after 5 minutes (or does not respond to pings), that player will lose their pick.
🔗 If that player does not return after 10 minutes (or does not respond to pings), then it will count as FF.
🔗 In the event of multiple disconnections (3 instances or more) or suspected foul play, the referee has to contact an admin to assess the situation immediately.
🔗 Players will be pinged by their room’s referee around 10 minutes in advance.
🔗 Players have until Tuesday 0 UTC to sign up for a qualifier room. Any sign-ups after that time will not be accepted.
🔗 For Qualifiers, warmups will not be allowed. Players will play all maps in the pool once; starting from NM1 to FM1.
🔗 NF will be enforced on all maps, including FM. Mods allowed in FM are: NoMod (More at FreeMod Rules), HD, HR, EZ, FL. For the FreeMod map, a mod must be used. Multipliers will be the same for bracket stages and qualifiers; EZ = x1.7 and FL = x1.5.
🔗 If a player disconnects or encounters problems within the first 30 seconds of a map, the referee will abort the lobby. That player will be granted a 4 min grace period to get ready and replay that map when the lobby is finished.
Round 1 onwards:
🔗 A default schedule will be given to all matches. Teams are free to reschedule their match through the usual reschedule procedure specified in the Discord channel dedicated to that effect.
🔗 If a team does not have enough players to play a map in the match’s lobby 15 minutes after the scheduled time, that team will automatically forfeit (unless something is agreed upon between the two teams (and possibly by the host)).
🔗 Each team may choose one warmup map per match. Those should be under 3 minutes of drain time (unless the referee and both teams are okay with longer maps).
🔗 Once warmups are done, both captains (or designated players by the referee) will do the “!roll” command.
🔗 The winner of the roll will decide whether or not their team will ban first. The loser of the roll will decide whether or not their team will pick first. For matches with 2 bans per team, the ban order is ABBA (the team that bans first also bans last).
🔗 Double banning (one team banning two maps of the same mod) is not allowed, except for NM. Double picking (one team picking two maps of the same mod in a row) is not allowed, except for NM.
🔗 Players will be given 120 seconds to pick a map and an additional 90 seconds to get ready.
🔗 FM requires one player of each team to play with HD or EZHD, and one other player of each team to play with HR or HDHR. Other players (third player and so on) can play with any mod combinations including NF, FL, and EZ. EZ will have a x1.7 multiplier and FL will have a 1.5x multiplier. Players can overmod (have more mods than the two required mods) if they wish to do so.
🔗 TB will only be played once both teams are at match point; Freemod rules and custom multipliers are not enforced.
🔗 If a player doesn’t pick a map before the (120-second) timer, the referee will ask for a pick. If this repeats (3 or more times), that player will:
🔗 Lose their pick, the opponent will get a point and have the next pick.
🔗 When the (90-second) timer is up, the referee will do !mp start 10 and start the match.
🔗 If problems occur in the first 30 seconds, the referee will abort the match. That player will have 10 minutes to return to the room and get ready.
🔗 If that player does not return after 5 minutes (or does not respond to pings), that player will lose their pick.
🔗 If that player does not return after 10 minutes (or does not respond to pings), then it will count as FF.
🔗 In the event of multiple disconnections (3 instances or more) or suspected foul play, the referee has to contact an admin to assess the situation immediately.
MAPPOOLS
Qualifiers: 5.5*
🔗 4NM - 2HD - 2HR - 2DT - 1FM
Round 1: 5.2*
🔗 4NM - 2HD - 2HR - 2DT - 2FM - 2SP - 1TB
Round 2: 5.5*
🔗 5NM - 2HD - 2HR - 2DT - 3FM - 2SP - 1TB
Round 3: 5.75*
🔗 5NM - 3HD - 3HR - 3DT - 3FM - 2SP - 1TB
Round 4: 5.9*
🔗 5NM - 3HD - 3HR - 3DT - 3FM - 3SP - 1TB
Round 5: 6.2*
🔗 6NM - 3HD - 3HR - 3DT - 3FM - 2SP - 1TB
🔗 4NM - 2HD - 2HR - 2DT - 1FM
Round 1: 5.2*
🔗 4NM - 2HD - 2HR - 2DT - 2FM - 2SP - 1TB
Round 2: 5.5*
🔗 5NM - 2HD - 2HR - 2DT - 3FM - 2SP - 1TB
Round 3: 5.75*
🔗 5NM - 3HD - 3HR - 3DT - 3FM - 2SP - 1TB
Round 4: 5.9*
🔗 5NM - 3HD - 3HR - 3DT - 3FM - 3SP - 1TB
Round 5: 6.2*
🔗 6NM - 3HD - 3HR - 3DT - 3FM - 2SP - 1TB
PRIZES
Winners: Seed 1 of Bluelock Series Invitational for Europe/Africa + Banner
Second Place: Seed 2 of Bluelock Series Invitational for Europe/Africa + Banner
Third Place: Seed 3 of Bluelock Series Invitational for Europe/Africa + Banner
Fourth Place: Seed 4 of Bluelock Series Invitational for Europe/Africa + Banner
The Ko-Fi donations will go towards the BSI Pool Prize. BSI is the international Bluelock Series Invitational event that will be released later.
Second Place: Seed 2 of Bluelock Series Invitational for Europe/Africa + Banner
Third Place: Seed 3 of Bluelock Series Invitational for Europe/Africa + Banner
Fourth Place: Seed 4 of Bluelock Series Invitational for Europe/Africa + Banner
The Ko-Fi donations will go towards the BSI Pool Prize. BSI is the international Bluelock Series Invitational event that will be released later.
STAFF
HOSTS
🇫🇷 MantenJD, 🇺🇸 WheelsWaz, 🇺🇸 Rekunan
ADMINS
🇹🇷 Sinyan,🇳🇴 Xiaysa
REFEREES
🇮🇩 Aoi Hinami, 🇰🇿 emo4kapro, 🇺🇸 Femboi, 🇫🇷 MantenJD, 🇫🇷 MomoNagi, 🇮🇩 Nabirra, 🇩🇪 Bayern, 🇺🇸 OceanBoy98, 🇩🇪 Palmo, 🇨🇴 ShiruoX, 🇫🇮 sph3re, 🇩🇪 TheSeeker109, 🇺🇸 WheelsWaz, 🇳🇴 Xiaysa, 🇩🇰 Yunozaku61, 🇩🇪 -Silas-
MAPPOOLERS
🇺🇸 Akari-, 🇵🇪 dakiwii, 🇫🇷 MantenJD, 🇨🇴 ShiruoX, 🇹🇷 Sinyan, 🇺🇸 WheelsWaz, 🇩🇪 yimasu
PLAYTESTERS
🇮🇩 Aoi Hinami, 🇺🇸 Akari-, 🇵🇪 dakiwii, 🇩🇪 GermanysButcher, 🇰🇿 emo4kapro, 🇫🇷 Nightwoolf, 🇬🇧 xFopdoodle, 🇨🇴 ShiruoX, 🇹🇷 Sinyan, 🇹🇳 SkY TN, 🇺🇸 WheelsWaz
COMMENTATORS
🇺🇸 Akari-, 🇫🇷 MantenJD, 🇨🇴 ShiruoX, 🇹🇳 SkY TN, 🇫🇷 Subaru_Arima, 🇩🇪 yimasu, 🇩🇰 Yunozaku61, 🇩🇪 -Silas-
STREAMERS
🇫🇷 MantenJD, 🇩🇪 yimasu, 🇩🇰 Yunozaku61, 🇩🇪 -Silas-
MAPPERS
🇵🇹 MakiDonalds Jr, 🇺🇸 Battle, 🇵🇪 dakiwii, 🇵🇭 newton-, 🇺🇸 Oceanboy98
GFX
🇸🇰 Mavosiik, 🇩🇿 VenerableNyanta
🇫🇷 MantenJD, 🇺🇸 WheelsWaz, 🇺🇸 Rekunan
ADMINS
🇹🇷 Sinyan,🇳🇴 Xiaysa
REFEREES
🇮🇩 Aoi Hinami, 🇰🇿 emo4kapro, 🇺🇸 Femboi, 🇫🇷 MantenJD, 🇫🇷 MomoNagi, 🇮🇩 Nabirra, 🇩🇪 Bayern, 🇺🇸 OceanBoy98, 🇩🇪 Palmo, 🇨🇴 ShiruoX, 🇫🇮 sph3re, 🇩🇪 TheSeeker109, 🇺🇸 WheelsWaz, 🇳🇴 Xiaysa, 🇩🇰 Yunozaku61, 🇩🇪 -Silas-
MAPPOOLERS
🇺🇸 Akari-, 🇵🇪 dakiwii, 🇫🇷 MantenJD, 🇨🇴 ShiruoX, 🇹🇷 Sinyan, 🇺🇸 WheelsWaz, 🇩🇪 yimasu
PLAYTESTERS
🇮🇩 Aoi Hinami, 🇺🇸 Akari-, 🇵🇪 dakiwii, 🇩🇪 GermanysButcher, 🇰🇿 emo4kapro, 🇫🇷 Nightwoolf, 🇬🇧 xFopdoodle, 🇨🇴 ShiruoX, 🇹🇷 Sinyan, 🇹🇳 SkY TN, 🇺🇸 WheelsWaz
COMMENTATORS
🇺🇸 Akari-, 🇫🇷 MantenJD, 🇨🇴 ShiruoX, 🇹🇳 SkY TN, 🇫🇷 Subaru_Arima, 🇩🇪 yimasu, 🇩🇰 Yunozaku61, 🇩🇪 -Silas-
STREAMERS
🇫🇷 MantenJD, 🇩🇪 yimasu, 🇩🇰 Yunozaku61, 🇩🇪 -Silas-
MAPPERS
🇵🇹 MakiDonalds Jr, 🇺🇸 Battle, 🇵🇪 dakiwii, 🇵🇭 newton-, 🇺🇸 Oceanboy98
GFX
🇸🇰 Mavosiik, 🇩🇿 VenerableNyanta