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Itou Kanako - I Bless Thy Life

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Larto
Revived
Shiirn
General:
I think the kiai is a bit long; but it's not blinding like alot of kiai are so that's fine.

G-Easy:
01:16:254 (1) - This looks like a cripple. Looks strange, do somethin'? It bends too sharply. But I might just be seeing double due to being awake for 16 hours.

G-Normal:
00:48:880 (3) - Generally having a note that's under another with different timing than the rest of the song can throw off the player. Not sure what to do here.

Hard:
The claps get irritating during the kiai. Turn down the volume a bit?

Insane:
I can't actually play this since I'll fail.
Very nicely done, though. Claps aren't as irritating as in hard.


Starred, for sure.
Garven
Yaaay, it's ready for modding~

Shiirn wrote:

G-Easy:
01:16:254 (1) - This looks like a cripple. Looks strange, do somethin'? It bends too sharply. But I might just be seeing double due to being awake for 16 hours. Actually, no, I'm just not sure what I was thinking when I made that. Maybe I was up way too long too. o_o

G-Normal:
00:48:880 (3) - Generally having a note that's under another with different timing than the rest of the song can throw off the player. Not sure what to do here. There was a spacing issue there anyway, so I rearranged things a bit.
Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Easy].osu

Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Normal].osu
Topic Starter
Lanttu

Shiirn wrote:

General:
I think the kiai is a bit long; but it's not blinding like alot of kiai are so that's fine. If I get more negative comments about that I'll do something. ;u;

Hard:
The claps get irritating during the kiai. Turn down the volume a bit? Oops, it should have been lower. Fixed.
Thank you~
narakucrimson
Hi! This is gonna be short - sorry for that - but I didn't actually see any problems n.n

Except for..

I just felt like the kiai time was too long. In all the diffs.

I'd suggest to divide it in two sections: one starting where it starts now, and ending at 1:00:901; the other one would start at 1:01:020 and end at 1:10:779 (there's already a timing section here, so no need to create a new one). The rest of the actual kiai time would be eliminated, as I feel it doesn't fit quiet right.


It's a great map. You definitely have my star!
Topic Starter
Lanttu

narakucrimson wrote:

Hi! This is gonna be short - sorry for that - but I didn't actually see any problems n.n

Except for..

I just felt like the kiai time was too long. In all the diffs.

I'd suggest to divide it in two sections: one starting where it starts now, and ending at 1:00:901; the other one would start at 1:01:020 and end at 1:10:779 (there's already a timing section here, so no need to create a new one). The rest of the actual kiai time would be eliminated, as I feel it doesn't fit quiet right.


It's a great map. You definitely have my star!
OK, kiai time shortened. ;u; Did it almost like you said, with little changes.

Uggghggh, so many timing sections, I hope I didn't mess up anything too badly. OTL
Jinxy
[Easy]
Nazi: 00:09:603 (2) - Move this one grid left so it's in the middle of the map?

Rest is fine. Starred.
Garven
I don't think anyone will notice without the aid of the grid. :P

Though I did change some volume settings post-kiai on the easy to line up with the normal. (was way too loud ><)

Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Easy].osu
Deif
[G-Easy]
- 0.09.603 (2): Move 1 grid left
- 0.37.692: Add note

[G-Normal]: It's just... perfect for me ^^

[Hard]
- 0.04.842: Add note
- 0.06.746: ^
- 0.53.402 (4): Should begin at 0.53.283
- 0.57.201 (3): ^ at 0.57.091
- 1.09.019 (4): ^ at 1.00.900

[Insane]
- 0.05.556: Add note
- 0.07.460: ^
- 0.09.364: ^
- 0.11.269: ^

Not much more to say. I really like your song, design and BM =) Star~
Topic Starter
Lanttu

Deif wrote:

[Hard]
- 0.04.842: Add note Nahh.
- 0.06.746: ^ Nahh.
- 0.53.402 (4): Should begin at 0.53.283 Added a note there.
- 0.57.201 (3): ^ at 0.57.091 Added a note there.
- 1.09.019 (4): ^ at 1.00.900 Added a note there.

[Insane]
- 0.05.556: Add note I like this beginning without those notes. ;u;
- 0.07.460: ^
- 0.09.364: ^
- 0.11.269: ^
Thanks~ :3
Garven

Deif wrote:

[G-Easy]
- 0.09.603 (2): Move 1 grid left Already explained earlier.
- 0.37.692: Add note Nah

[G-Normal]: It's just... perfect for me ^^ :D
No changes.

Deif wrote:

Not much more to say. I really like your song, design and BM =) Star~
Uhhh. I hope that BM stands for something other than what I am thinking.
Deif

Garven wrote:

Deif wrote:

Not much more to say. I really like your song, design and BM =) Star~
Uhhh. I hope that BM stands for something other than what I am thinking.
BM = Beatmap, I'd try to use less abbreviations :P
Fuuko
Two guest diffs from the silly Garven?!?! I shall proceed myself to nazi his diff as hard as I can, sir! o>
Anyways, Fuuko's mod DEKIMASHITA!! <33'

General:

Beep. Lanttu's diffs has a different offset than Garven's. Silly silly, one of you two. I shall slap you guys with the power of the love. <3

I'm really wondering about the BPM...126,03 looks silly.
Garven's easy sillyness~

00:09:603 (2) - One grid to the left to make it ( kinda ) symmetrycal?
00:12:222 (1) - Silly slider, Garven. =< Could be better. The end looks too weird while playing.
00:22:219 (1) - ^
00:32:455 (1,2,3,4) - Weird notes. o-o; There's a ( okay maybe not so ) huge weird blank space between the notes where you could use sliders.
00:51:498 (1) - Hmmmmm.
00:53:403 - W-what? ;____; Normal set at Kiai wut? =<
01:03:281 (3) - ...What is that finish at the beginning, silly Garven? =<
01:20:063 (4) - ^. The (5) is okay with the finish.
Garven's normal orzness~

00:12:936 (4,5,1) - Wondering about these notes on a normal... Oh well, it isn't that bad since I didn't 100 it but orz.
00:22:934 (2) - One grid left and one grid down.
00:35:788 - Maybe add one note here?
00:50:308 (2) - Nomnomnomnomnom
00:53:403 - W-what? ;____; Normal set at Kiai wut? =< ²
01:08:637 (1,2,3,4,5,6) - Wondering about these too...
Lanttu's stuff

Not going to mention the normal set for kiai stuff anymore. x:

00:28:646 (1) - Horrible finish argaharrahgharhagh
00:35:549 (5) - Change the end of this slider to a normal-hitnormal.
00:40:071 (1) - Change the whistle for a finish.
00:40:785 (4) - Change this finish for a whistle. lol
00:42:690 (4) - Doesn't sound so bad but you may want to change it to a whistle.
01:01:019 (4) - ...What is that end of the slider?
01:02:923 (4) - ...waiwaitwait, just, what?!
Lanttu's other stuff

00:12:935 (5) - A clap doesn't really fit this. =< Remove it and it's pretty good.
00:14:839 (5) - ^
00:16:744 (5) - ^
00:17:696 (2) - ^
00:18:648 (5) - ^
00:19:600 (2) - ^
00:20:552 (5) - ^
00:22:457 (3) - Normal-hitnormal?
00:24:361 (5) - ^
00:24:837 (1) - This finish... =<
00:26:265 (4) - Normal-hitnormal?
00:28:169 (5) - ^
00:28:646 (1) - Finish...arggblargharghblargh

I guess you get where I'm going right here. *sighs* I don't want to spam arrows, so let's jump to the next stuff.

00:35:549 (8,9,10) - (8,9) quiets normal-hitnormal, while (10) a more loud one.
I don't think I have anything more to point out, since the tags/folder/everything else is fine. So, u can haz mah seal of approval . <3
Topic Starter
Lanttu
Lanttu's stuff

00:28:646 (1) - Horrible finish argaharrahgharhagh Awww, well changed to whistle.
00:35:549 (5) - Change the end of this slider to a normal-hitnormal. OK~
00:40:071 (1) - Change the whistle for a finish. OK~
00:40:785 (4) - Change this finish for a whistle. lol OK~
00:42:690 (4) - Doesn't sound so bad but you may want to change it to a whistle. OK~
01:01:019 (4) - ...What? What's wrong with these sliders? >:B
01:02:923 (4) - ...waiwaitwait, just, what?!
Lanttu's other stuff

00:12:935 (5) - A clap doesn't really fit this. =< Remove it and it's pretty good. NNOOOoooo I love my claps! >:
00:14:839 (5) - ^
00:16:744 (5) - ^
00:17:696 (2) - ^
00:18:648 (5) - ^
00:19:600 (2) - ^
00:20:552 (5) - ^
00:22:457 (3) - Normal-hitnormal?
00:24:361 (5) - ^
00:24:837 (1) - This finish... =< It sounds so boring without anything~ ;_; But removed it anyways, then.
00:26:265 (4) - Normal-hitnormal?
00:28:169 (5) - ^
00:28:646 (1) - Finish...arggblargharghblargh AGAIN, SO QUIET UGUU WHY.

I guess you get where I'm going right here. *sighs* I don't want to spam arrows, so let's jump to the next stuff.

00:35:549 (8,9,10) - (8,9) quiets normal-hitnormal, while (10) a more loud one. Dat's sounds pretty funny to me but... ok whatever. o/

I don't think I have anything more to point out, since the tags/folder/everything else is fine. So, u can haz mah seal of approval . <3
Thanks~ :3
Fuuko
About those sliders, they just looked wrong. XD
But fine with me.
Garven

Fuuko wrote:

Two guest diffs from the silly Garven?!?! I shall proceed myself to nazi his diff as hard as I can, sir! o> Haha, I had originally planned on doing this song too, but then I noticed that Lanttu had already submitted it way back. I kinda prodded her into getting the map rolling again. (sorry) :3
Anyways, Fuuko's mod DEKIMASHITA!! <33'

General:

Beep. Lanttu's diffs has a different offset than Garven's. Silly silly, one of you two. I shall slap you guys with the power of the love. <3 Adjusted mine to Lanttu's.

I'm really wondering about the BPM...126,03 looks silly.
Garven's easy sillyness~

00:09:603 (2) - One grid to the left to make it ( kinda ) symmetrycal? It's already symmetrical though. If you're takling about centering it, I've already mentioned this (you wouldn't notice without aid of the grid.
00:12:222 (1) - Silly slider, Garven. =< Could be better. The end looks too weird while playing. But I like those sliders. ;_; Adjusted very little - not really sure what you wanted me to do with it.
00:22:219 (1) - ^ ^
00:32:455 (1,2,3,4) - Weird notes. o-o; There's a ( okay maybe not so ) huge weird blank space between the notes where you could use sliders. It just felt like a good spot to go with the strong beats there.
00:51:498 (1) - Hmmmmm.
00:53:403 - W-what? ;____; Normal set at Kiai wut? =< :D
01:03:281 (3) - ...What is that finish at the beginning, silly Garven? =< It's <3. <3
01:20:063 (4) - ^. The (5) is okay with the finish. It felt right for the patterns I used.


Garven's normal orzness~

00:12:936 (4,5,1) - Wondering about these notes on a normal... Oh well, it isn't that bad since I didn't 100 it but orz. Yeah, I figured it's the only time it shows, and it fits the pacing for the rest of the difficulty.
00:22:934 (2) - One grid left and one grid down.
00:35:788 - Maybe add one note here?
00:50:308 (2) - Nomnomnomnomnom Wish the tick didn't show up at such an ugly spot, but the rhythm it makes is nice~
00:53:403 - W-what? ;____; Normal set at Kiai wut? =< ² :D
01:08:637 (1,2,3,4,5,6) - Wondering about these too... I established the rhythm plenty getting up to that point. It'll be fine. I hope.
[/color]
Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Easy].osu

Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Normal].osu
NatsumeRin
Posted: Thu Oct 29, 2009 5:32 pm (over 1 year ago)


...wow.
Louis Cyphre
Garven's request from #modreqs

There are 2 osb files. Delete one of them?

[G-Easy]
Tick rate 2?
00:43:404 - add finish?
01:23:394 - add finish, remove whistle

[Insane]
00:11:507 - Slider is away from field >:

I guess that's all. Not Bad. Star :P
Topic Starter
Lanttu

Louis Cyphre wrote:

]
00:11:507 - Slider is away from field >:
H-h-how is that? It looks fine to me? ;n;
Garven

Louis Cyphre wrote:

Garven's request from #modreqs

There are 2 osb files. Delete one of them?

[G-Easy]
Tick rate 2? Nah, some of the offbeat sliders sound awful.
00:43:404 - add finish? Nah
01:23:394 - add finish, remove whistle Hrm, k. Also changed another hitsound to adjust from that one.
Also fixed something in normal.

Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Normal].osu

Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Easy].osu
YGOkid8
G-Easy:
Fine.

G-Normal:
Personally, I think it's a bit hard, but it's okay.

Hard:
Reduce Approach Rate by 1?

Insane:
Same as hard.
------------------
Eh, it's alright. Personally, I would've liked to see Hard and Insane mapped a bit more, but that's just my opinion.
Also with Hard and Insane, slider velocity feels really slow to me. Again just my opinion.
Sorry I couldn't have been more help :(
Topic Starter
Lanttu

YGOkid8 wrote:

Hard:
Reduce Approach Rate by 1? OK~

Insane:
Same as hard. OK~
------------------
Eh, it's alright. Personally, I would've liked to see Hard and Insane mapped a bit more, but that's just my opinion.
Also with Hard and Insane, slider velocity feels really slow to me. Again just my opinion.
Sorry I couldn't have been more help :(
Ahh, I kind of agree with the slow slider velocity now when you mention it. Year ago when I started this they were even slower, I wish I had realised to make them faster than that when I started remapping. ;u; But thank you anyways~<3
Leorda
Oi, Tsundere Lanttu

Sorry for delay, Miss Tsundere~

General

1) If you make a custom numbers, don't forget the score custom numbers (e.g. score-1, score-2, etc). Sometimes player has a diffrent custom numbers (default/score). So you need a custom score
2) Perhaps, disable letterbox during breaks, since there is no letterbox?

G-Easy
Fine~

G-Normal

00:54:830 (2) - Clap?
01:02:209 (1) - Clap at repeating slider?
01:10:778 (1) - Silence this spinner?
01:18:158 (1) - Clap at end?
01:20:062 (1) - ^

Hard
Fine~

Insane
01:21:252 (4) - Move 1 grid right?

/me put this song into my iPod
Topic Starter
Lanttu

Leorda wrote:

Oi, Tsundere Lanttu

Sorry for delay, Miss Tsundere~ I-I-i-i'm not a tsundere~! >//n//<

General

1) If you make a custom numbers, don't forget the score custom numbers (e.g. score-1, score-2, etc). Sometimes player has a diffrent custom numbers (default/score). So you need a custom score Ooops, I'll add those too~
2) Perhaps, disable letterbox during breaks, since there is no letterbox? Oki~

Insane
01:21:252 (4) - Move 1 grid right? Uwaaaa, fixed.

/me put this song into my iPod ~
Thanks~ :3
Garven

Leorda wrote:


G-Normal

00:54:830 (2) - Clap? I like the current clap pattern. It's not obtrusive. :3
01:02:209 (1) - Clap at repeating slider?
01:10:778 (1) - Silence this spinner? Nah, I like it loud at this part.
01:18:158 (1) - Clap at end?
01:20:062 (1) - ^

/me put this song into my iPod Good choice.
Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Easy].osu
orioncomet
@_@;;
BPM: 126.000 | Offset: 3,891
and dont forgot to resnap all notes (with 1/4 beat snap divisor)

[G-Normal]
- dont know if those notes are suppose to be 1/6 x_x; look at Insane for example sound better, imo.

!
Garven

orioncomet wrote:

@_@;;
BPM: 126.000 | Offset: 3,891
and dont forgot to resnap all notes (with 1/4 beat snap divisor)

[G-Normal]
- dont know if those notes are suppose to be 1/6 x_x; look at Insane for example sound better, imo.

They sure felt 1/6 when I was mapping it, haha.

!
If you do the timing change, Lanttu, let me look over my diffs for moving all the green lines. -_-

All done~

Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Easy].osu

Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Normal].osu
jericho2442
add a approachcircle.png to stop any skin clashes

i think you need to make your gray colour abit darker, its blending too much with the white to me

G-Easy
01:21:510 (6,1) - put the new combo on the (6) insted, flows better
01:23:890 (3) - new combo to follow your pattern

G-Normal
00:50:319 (2) - baaaaad timing to end the slider on, end it on the next white tick, sounds MUCH better

Hard
(suggestion)00:58:652 - adding a note here made the flow better to me

do this to follow your combo pattern
01:21:986 (4) - new combo
01:23:414 (1) - remove newcombo
01:23:890 (4) - new combo

Insane

is there really need for such a high HP drain on such a easy Insane, i would prefer this lowered by one

01:16:986 (3,1) - i have to say i dont like this jumps, it just dont flow good to me having these 2 notes the same spacing as the rest of the combos yet they are half the timing, this plays better to me
01:24:843 (1,2,3) - plays better if you "reverse selection" i kno you wanted a jump here, but it dont flow to me

-----------------------
dum de dum nice maps
Garven

jericho2442 wrote:

G-Easy
01:21:510 (6,1) - put the new combo on the (6) insted, flows better
01:23:890 (3) - new combo to follow your pattern
Sure for these.

G-Normal
00:50:319 (2) - baaaaad timing to end the slider on, end it on the next white tick, sounds MUCH better
Gonna have to disagree here. Having the slider end at that position just makes a note out of nothing in the music.

dum de dum nice maps :D
You can do the combo changes for me, Lanttu~
Topic Starter
Lanttu

jericho2442 wrote:

add a approachcircle.png to stop any skin clashes Aughhh, can't believe I forgot that.

i think you need to make your gray colour abit darker, its blending too much with the white to me Is it dark enough now? ;u;

Hard
(suggestion)00:58:652 - adding a note here made the flow better to me OK~

do this to follow your combo pattern OK~
01:21:986 (4) - new combo
01:23:414 (1) - remove newcombo
01:23:890 (4) - new combo

Insane

is there really need for such a high HP drain on such a easy Insane, i would prefer this lowered by one Lowered =u=

01:16:986 (3,1) - i have to say i dont like this jumps, it just dont flow good to me having these 2 notes the same spacing as the rest of the combos yet they are half the timing, this plays better to me I moved some stuff around, is it any better now?
01:24:843 (1,2,3) - plays better if you "reverse selection" i kno you wanted a jump here, but it dont flow to me OK~ ;u;
Also did the combo changes to easy, thanks~ :3
Shiro
Hard
00:08:891 (4,5,1) - Spacing error ? Or is this fake jump made on purpose ? I'd suggest you fix this though because the spacing for (5) and (1) is almost the same as the one for (1) and (2)
00:12:938 (3,4,1) - Same thing, I think you should fix the spacing

Insane
Having an OD higher than the AR doesn't make much sense. Reduce the OD by 1 tick. It will make the diff less frustrating to play.
I find the doubles very confusing in the diff. They make the rhythms very weird adn the spacing hard to read. Besides, the jumps there make the spacing even harder to read if not impossible. And the high OD makes it frustrating to play because of the 100s that seem unexplained and undeserved.

G-Easy
(nazi) 00:49:605 (1,2,3,4) - Space them more evenly ? (well especially 3 and 4)

G-Normal
The rhythm in the end seems a bit hard to play for a Normal to me, but it's your call.
Garven

Odaril wrote:

G-Easy
(nazi) 00:49:605 (1,2,3,4) - Space them more evenly ? (well especially 3 and 4)

Well, hopefully it's better. I couldn't tell much of a difference tbh

G-Normal
The rhythm in the end seems a bit hard to play for a Normal to me, but it's your call.

The difficulty as a whole is kind of hard for a normal, haha. It fits in context with the rest of the diff though.
Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Easy].osu
Topic Starter
Lanttu

Odaril wrote:

Hard
00:08:891 (4,5,1) - Spacing error ? Or is this fake jump made on purpose ? I'd suggest you fix this though because the spacing for (5) and (1) is almost the same as the one for (1) and (2)
00:12:938 (3,4,1) - Same thing, I think you should fix the spacing Fixed both. ;u;'

Insane
Having an OD higher than the AR doesn't make much sense. Reduce the OD by 1 tick. It will make the diff less frustrating to play. OK~
I find the doubles very confusing in the diff. They make the rhythms very weird adn the spacing hard to read. Besides, the jumps there make the spacing even harder to read if not impossible. And the high OD makes it frustrating to play because of the 100s that seem unexplained and undeserved. I'm not 100% sure if I understand what you mean by doubles, sorry for my ignorance. orz But I guess my excuse for those is that they still keep quite the same style through the diff, so I don't think they are that impossible, at least after couple of retries.. And most of them fit the actual rhythm in the song. (That is, if I understood the term "doubles" right, of course..)
Thank you anyways. ;u;
tetsutaro
G-Normal
:arrow: 00:07:224 ~ 00:08:414 [Grey (3), (4) and White (1), (2)]: This group is stacked together in a way that is quite difficult for beginners to notice and react to. (Especially White (1) and (2))

General Style
:arrow: The hit-circle designs are really matching the feeling of the music. Think about doing the same for the 300/100/50-mark and the spinner wheel to match the atmosphere even more.
:arrow: Nice lyrics storyboarding, but a bit distracting with its movements.

The rest is good enough for a star. Here you go.
Garven

tetsutaro wrote:

G-Normal
:arrow: 00:07:224 ~ 00:08:414 [Grey (3), (4) and White (1), (2)]: This group is stacked together in a way that is quite difficult for beginners to notice and react to. (Especially White (1) and (2))

The diff as a whole is rather difficult, though I do agree. I changed things around a bit, and this also inspired me to fix a couple other things as well. Thanks!
Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Normal].osu
Shulin
Garven linked this in #modreqs ^^

G-Easy:

00:24:843 (1) - Add finish/whistle?
00:53:414 to 01:25:795 - Same thing I said about the volume as normal.

G-Normal:

00:24:843 (4) - Add finish/whistle?
00:53:414 to 01:25:795 ~ The hitsound volume is a little too loud imo (especially the whistles), maybe reduce by 1 tick?
01:10:557 (1) - Remove new combo? Seems kinda weird on its own.

Hard:

00:47:700 (1) - Add finish?
00:52:700 (1,2,3,4) - Sounds better in soft imo.
01:10:557 ~ from here I don't think the claps on the blue ticks sound very good. I think it sounds better if you remove the claps and put it on the whole slider like 01:11:986 (3) - and repeat. Just my opinion though =P

Insane:

-- I think AR +1 makes the map look much nicer.

00:52:700 (1,2,3,4) - This sounds better as soft hitsounds imo.

Nice maps with a good flow, don't kudos this since I only mentioned hitsounds XD
Garven

Shulin wrote:

Garven linked this in #modreqs ^^ :D

G-Easy:

00:24:843 (1) - Add finish/whistle? Hrm, added at a decreased volume.
00:53:414 to 01:25:795 - Same thing I said about the volume as normal. kk

G-Normal:

00:24:843 (4) - Add finish/whistle? ^
00:53:414 to 01:25:795 ~ The hitsound volume is a little too loud imo (especially the whistles), maybe reduce by 1 tick? kk
01:10:557 (1) - Remove new combo? Seems kinda weird on its own. Aww, okay.
Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Easy].osu

Download: Itou Kanako - I Bless Thy Life (Lanttu) [G-Normal].osu
Topic Starter
Lanttu

Shulin wrote:

Hard:

00:47:700 (1) - Add finish? Oki~
00:52:700 (1,2,3,4) - Sounds better in soft imo. Ooooh, this sounds nice~
01:10:557 ~ from here I don't think the claps on the blue ticks sound very good. I think it sounds better if you remove the claps and put it on the whole slider like 01:11:986 (3) - and repeat. Just my opinion though =P Like this very much, changed~ :3

Insane:

-- I think AR +1 makes the map look much nicer. I decided to leave it like that because I was told before to take it down. ;u;

00:52:700 (1,2,3,4) - This sounds better as soft hitsounds imo. Oki~

Nice maps with a good flow, don't kudos this since I only mentioned hitsounds XD
You sure you don't want kudosu? The hitsound stuff was really nice. ;3; Thank you~
swish
:oops:
Beren
Faust
Hi, can we have ranking right now?

Took it to PM since there really wasn't anything.
SPOILER
00:43 <Faust> : Don't think I have much to add about it, so I'll point out a few pieces that got my attention
00:43 <Lanttu> : ok :3
00:43 <Faust> : 00:55:676 on Insane could be shifted down a little
00:43 <Faust> : Considering it comes 1/4 after the slider
00:44 <Lanttu> : oh, ok~
00:44 <Faust> : and the spacing is sort of neither here nor there.
00:44 <Lanttu> : heheeh, I know.. ;u;
00:44 <Faust> : Impressive symmetry by the way.
00:45 <Lanttu> : thanks~
00:48 <Faust> : hmm
00:48 <Faust> : 00:09:605 in Easy
00:48 <Faust> : I take it this slider is supposed to be aligned?
00:48 <Lanttu> : Poke Garven about that one, heh~
00:48 <Faust> : ah.
00:49 <Faust> : So that's what the G stood for
00:49 <Faust> : Solid mapset. :3
00:49 <Lanttu> : yay, thanks :3
00:50 <Faust> : Hah, your map reminded me to get back to a Nitro+ map I have
00:50 <Faust> : If you've heard of it, Promised Land from Phantom of Inferno
00:50 <Lanttu> : hehe~ XD yeah I know that, just haven't played it yet.. ;u;

No kudosu.
XepherX3
offset = 3950
scale
resnap the sliders

also consider this as the star2


didn't find anything else that caught my attention
Topic Starter
Lanttu

XepherX3 wrote:

offset = 3950
scale
resnap the sliders

also consider this as the star2
[attachment]

didn't find anything else that caught my attention
Gah, I'm not good with offset, but that one is WAY too late. D: But I like this new star2, thanks<3
Xgor
Seems ready to me
James2250
G-Easy:
00:51:510 (1) - I don't recommend having this slider at 0% volume, increase it slightly?

Everything else seems good, call me back and I will rank
(Don't kudosu)
YGOkid8
fun fact i discovered: even though it's supposedly on 0%, if you play with no music (so just effects), you can actually still hear it :P
Garven

James2250 wrote:

G-Easy:
00:51:510 (1) - I don't recommend having this slider at 0% volume, increase it slightly?

Everything else seems good, call me back and I will rank
(Don't kudosu)
If you listen to the music, there isn't actually a note here. I'm not going to make an audible hit on that. This is essentially representing the cymbal crescendo into the huge crash to start the chorus, and the OD + Slider + low tick rate allows for an easy 300 on this regardless of how early/late you are, and you won't be aurally interrupted either.

In short - I'd rather not.
James2250
Ok you can keep it as you want, everything else looks good

Ranked~
Shiirn
Fuck yes!
narakucrimson
At last! :3
Garven
(ノ゚ω゚)ノ

Thanks, Xgor, for the recheck, and James~

Oh, and gratz, Lanttu. <3
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