clayton wrote:
this is a dangerous view to apply to Ranked. I usually don't like to compare the two categories, but this type of thinking is better suited to Loved, where pure engagement is more clearly aligned with its presented purpose and goals. Ranked has no stated direction, but has always been curated by modders by design, and I feel that using metrics as a goal instead would leave it devoid of identity
I'm not saying that maps should be ranked or not based on how popular they are, I'm saying this as a supporting argument for my view that the current ranked section not engaging players isn't good for the game.
clayton wrote:
I imagine that pretty much everyone agrees with you regarding "the cat is out of the bag", but nothing about Ranked or ranked categories or any other feature has significantly innovated since then to provide good alternatives for what Ranked has at least tried to provide in the way of a curated stream of "quality" maps. I think some others in this thread said it in different words, I just don't see how this change & related attitude by itself is supposed to leave Ranked in a useful spot.
I agree this change on paper by itself doesn't seem like it will improve Ranked. First off, to even determine what "improving ranked" means, there would have to be some definition of what Ranked is supposed to look like. I can tell you from internal discussions that, from peppy's point of view, Ranked is supposed to be fun maps that abide by the ranking criteria, don't break game mechanics (i.e. offscreens/2B/etc.), and have things like a spread and hitsounds. Much lower standards than the average mapper wants, even.
clayton wrote:
okay this is the main point I was going to respond to from your post. for me this really misses the point of what standards are for. standards in this case are not "for the player" in the sense that the majority are literally asking for them or are directly protected by them or anything -- similar to what you said. standards as applied to the one highly promoted category of maps are for shaping mapping itself and directing the game. they can and should sometimes act "against the community's interests" (putting aside generalisation of "community" but w/e) because they are something like a game design tool and help keep the scene interesting/creative/diverse/etc, this game would have no soul if its main focus were on pleasing the masses
or at least that's how I feel about their role in the current system of ranked categories.
The keyword here is "sometimes" - based on the current state of discourse among players, mappers, BNs, I do not believe that the current standards upheld by the NAT only "sometimes" go against the community's interests. More importantly, the majority of outspoken users outside the mapping community, and several within, do not believe that they
ever align. This leads to a significant amount of internal pressure every time something blows up and we have to defend why we are pissing off peppy's user base and making them feel like they have to play random graved maps instead of the premier official content pool of the game to find something they want to.
Additionally, you state that the goal of Ranked shouldn't be "pleasing the masses" - this strikes me as a strange view for official content of a game predicated on anyone being able to play any song they want to. Shouldn't the goal be to provide content that a wide variety of people enjoy? Between this and the tagging system, ideally, a wider variety of the player base should be able to find and enjoy content they like.
clayton wrote:
in the end I'm just "you need to think bigger than this if you want to improve anything" guy which I know comes off as unhelpful because there are barriers to planning such things and getting dev time and everything else. [...] I'm trying to say I've been waiting for people to be open to more "big ideas" and really want them to be what responds to the mentioned decade of Ranked issues rather than repeating history by tweaking the details of QA in Ranked yet again
I agree. However, the most influence I can personally have is in this way, due to personal time (and motivation) constraints. Hopefully others also continue to contribute further ideas for the continual improvement of the game.
I wanted to also explain my hopes for the changes. I don't think these changes will
practically speaking massively degrade the quality of ranked by allowing in a bunch of garbage, because I think BNs by and large also want ranked to have a bare minimum of quality. This is aided by the fact that we only accept BNs who show that they have standards to begin with, and we don't expect people to suddenly do a complete u-turn after getting in. Further, I don't think that the BNs everyone is scared of (i.e. sd_mango) are going to rank a bunch of utter garbage, I believe they will rank some maps that players enjoy, maps which adhere to their quality standards but would have previously been subject to NAT reprimand.
I believe that the NAT and BNG ultimately derive legitimacy from the player base believing that we act in their interests and support their enjoyment of the game. I believe that is currently not the mainstream view held by outsides w.r.t the mapping ecosystem. This is bad for three reasons:
1. We want to act in the community's interests, so having that desire repudiated with hatred feels very bad
2. If we, in fact, are
not acting in the player base's interests, we should identify reasons why and rectify them
3. If peppy also believes that we aren't, we get nuked. again.
Therefore,
the main goal of the changes is to signal, in very clear terms, that we on the NAT side have heard the player base's complaints and are listening and making changes to better align with them.