Problem details:
I want to know the fade in and fade out time in HD.
so I first learn about the approach rate in wiki(https://github.com/ppy/osu-wiki/blob/master/wiki/Beatmap/Approach_rate/en.md).
it said the fade in period is changed according the ar(300ms when ar10).
then I find another infomation about the problem (community/forums/topics/1656945?n=2).
it said the fade in time is static 400ms.
to just make the problem clear. I start reading the osu! code in github(https://github.com/ppy/osu/blob/master/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs#L169).
then I saw the fade in time is 400ms when ar <= 10,it will changed when ar >10.
but I am not sure about my conclusion.
Can anyone tell me which is correct?
or maybe should I post the question in develepment forum?
Video or screenshot showing the problem:
osu! version: Beta 20240425.1
I want to know the fade in and fade out time in HD.
so I first learn about the approach rate in wiki(https://github.com/ppy/osu-wiki/blob/master/wiki/Beatmap/Approach_rate/en.md).
it said the fade in period is changed according the ar(300ms when ar10).
then I find another infomation about the problem (community/forums/topics/1656945?n=2).
it said the fade in time is static 400ms.
to just make the problem clear. I start reading the osu! code in github(https://github.com/ppy/osu/blob/master/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs#L169).
then I saw the fade in time is 400ms when ar <= 10,it will changed when ar >10.
but I am not sure about my conclusion.
Can anyone tell me which is correct?
or maybe should I post the question in develepment forum?
Video or screenshot showing the problem:
osu! version: Beta 20240425.1