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[Archived] is the osu! wiki wrong about the Approach rates?

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Topic Starter
xiao ming
Problem details:
I want to know the fade in and fade out time in HD.
so I first learn about the approach rate in wiki(https://github.com/ppy/osu-wiki/blob/master/wiki/Beatmap/Approach_rate/en.md).
it said the fade in period is changed according the ar(300ms when ar10).

then I find another infomation about the problem (community/forums/topics/1656945?n=2).
it said the fade in time is static 400ms.

to just make the problem clear. I start reading the osu! code in github(https://github.com/ppy/osu/blob/master/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs#L169).
then I saw the fade in time is 400ms when ar <= 10,it will changed when ar >10.

but I am not sure about my conclusion.
Can anyone tell me which is correct?
or maybe should I post the question in develepment forum?

Video or screenshot showing the problem:


osu! version: Beta 20240425.1
McEndu
If I remember correctly, 10 is the AR cap in ranked maps.
chromb

McEndu wrote:

If I remember correctly, 10 is the AR cap in ranked maps.
10 is the cap for ranked, but maps can go up to (the equivalent of) AR11 with DT.
abraker

xiao ming wrote:

so I first learn about the approach rate in wiki(https://github.com/ppy/osu-wiki/blob/master/wiki/Beatmap/Approach_rate/en.md).
it said the fade in period is changed according the ar(300ms when ar10).
This might not be wrong if it's based on lazer instead of stable.

xiao ming wrote:

to just make the problem clear. I start reading the osu! code in github(https://github.com/ppy/osu/blob/master/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs#L169).
then I saw the fade in time is 400ms when ar <= 10,it will changed when ar >10.
This is definitely lazer code

Note I am not sure if lazer AR has some different behavior to stable
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