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posted

Desperate-kun wrote:




  • General


  1. Source: "REFLEC BEAT"
  2. Tags: "Asphyxia -Asagi Cherry Blossom ART CORE BEMANI colette -Winter-"
  3. Asphyxia's Easy should be renamed to "Asphyxia's Normal" or "Asphyxia's Beginner". In REFLECT BEAT, there exist two difficulty levels under Advanced: Normal and Beginner. I'd suggest to go with Normal though, since Beginner might be misleading for newbies (as in osu very simple Easy diffs are sometimes called Beginner).
  4. Disable both Widescreen Support and Letterbox in Breaks, since your map doesn't have a storyboard or breaks :)
  5. The kiais are placed a bit weirdly. First of all, it would be cooler if the first anti-fountain started at 00:31:905 already, because the triplet leading to the second kiai part starts there. You could also just remove the anti-fountain since it's barely noticable nevertheless. Same applies for the second kiai-complex, at 01:36:502. Then, the first kiai-complex should definitely end at 00:42:389, there is no reason why it should end 1/4 beat later o:
  6. If you fixed the kiais, apply them for Asagi's and Cherry Blossom's diff as well, as these seem to use different kiais. Consistency might be a better idea here :)
I fixed the difficulty naming, renamed to Asphyxia's Beginner, I added the tags and source myself. I disabled the support + letterboxes too


  • Asphyxia's Easy


  1. Your NCing seems rather inconsistent to me. Sometimes you are placing NCs at every measure and sometimes every two measures. Since the combos are really short when you place them at every measure, I'd recommend you to place an NC at every second measure. Oh yeah I was supposed to fix this when I made the difficulty but forgot, fixed.
  2. 00:01:099 (1) - Very minor, but the last curve of this slider might look better if it was less curvy. You could move the anchor-point down a bit, for something like this: kk
  3. 00:13:357 (3) - It looks strange and a bit confusing that this circle is placed under the track of 00:11:744 (1). If you change (3) and (4) to this placement, this would be fixed and the transition from (2) to (3) would also be a bit better: well sure, even though the old ones was fine too
  4. 00:21:744 (1) - This object is placed too shortly after the spinner. The newbies don't have enough time to react here D: Even if this would be the most fitting rhythm, you should still change it for better playability. For example, you could end the spinner at 00:21:098 already. kk
  5. 00:32:711 (2) - The way this object touches 00:30:776 (2) looks really weird. Generally, in this section 00:29:486 (1,2,1,2,1) there are so many overlaps, it looks really cramped at some points and might confuse the newbies. I'd recommend you to remap this short section and make it a bit more straight-forward to fit the difficulty level :)I don't think any of these overlaps will confuse any newbies, or that's what I assume so I'd like to keep this. :D
  6. 00:46:905 (3,4,1,2) - If you rearrange this a bit, you could make a perfect square :3 kk
  7. 01:05:615 (1) - Same as 00:21:744 kk
  8. 01:37:228 (2,1,2) - Once again, I don't think this is fitting for the difficulty level and might likely confuse the newbies. Please, try something without overlapping the pattern before ;w; did some re-arrangementssss
  9. 01:43:034 (2) - I don't see a reason for using this rhythm here. The white tick at 01:43:679 seems to be more emphasized than the red tick you are mapping, by the loud instruments and the drums. So I suggest to use a rhythm similiar to this: Even though the red tick might not be as strong, I still think the rhythm here is quite fine so yeah, if more people complain then sure i can try to change it
  10. Well, I think the diff is quite fine, if you fix the spinner issues :) I'm wondering why you always do an overlap when you "go back", like 00:52:066 (3,1,2) for example. I don't think it's less confusing then just reusing circles, but it rather looks a bit messy the way you do it.
Sankyuu~

http://puu.sh/9Fihw/f9401c2b8b.txt
posted

Desperate-kun wrote:




  • General


  1. Source: "REFLEC BEAT" Done
  2. Tags: "Asphyxia -Asagi Cherry Blossom ART CORE BEMANI colette -Winter-" Done
  3. Asphyxia's Easy should be renamed to "Asphyxia's Normal" or "Asphyxia's Beginner". In REFLECT BEAT, there exist two difficulty levels under Advanced: Normal and Beginner. I'd suggest to go with Normal though, since Beginner might be misleading for newbies (as in osu very simple Easy diffs are sometimes called Beginner). Done
  4. Disable both Widescreen Support and Letterbox in Breaks, since your map doesn't have a storyboard or breaks :)Done
  5. The kiais are placed a bit weirdly. First of all, it would be cooler if the first anti-fountain started at 00:31:905 already, because the triplet leading to the second kiai part starts there. You could also just remove the anti-fountain since it's barely noticable nevertheless. Same applies for the second kiai-complex, at 01:36:502. Then, the first kiai-complex should definitely end at 00:42:389, there is no reason why it should end 1/4 beat later o: Nope sorry, I won't change the kiais because I like the fountains and I tink they are noticeable ^^
  6. If you fixed the kiais, apply them for Asagi's and Cherry Blossom's diff as well, as these seem to use different kiais. Consistency might be a better idea here :)

  • Advanced


  1. OD4 might be better, especially due to things like this 01:08:195 (1,2) and much usage of 1/2 circles. Okay
  2. 00:03:034 (3) - Using a less curvy slider here would improve the flow here, as it would fit the oval movement from (2) to (4) more. Alright, not a big difference btw xD
  3. 00:11:421 - The combo starting here seems really long to me. It would be better if place an NC somewhere in the middle of this combo! Done
  4. 00:13:357 (5,6) - Currently, the transition between these objects is not really good, because (6)'s head's placement doesn't fit the curve of (5). Try starting (6) at a lower position, somewhere like here: Done
  5. 00:19:163 (1) - The following object is placed too shortly after the spinner. The player of this difficulty level will need more time to react. Consider ending the spinner at 00:21:098 for that reason. Actually, you did that on a similiar place 01:03:115 (1) as well. I fixed the first. The second one was already 2/1 of distance
  6. 00:42:873 (1,1,1) - Please don't use NC spam like this for this difficulty level, since it might confuse the players. It looks better if these 00:43:357 (1,1) aren't NC'd. Same applies for 00:45:453 (1,1,1) + 00:48:034 (1,1,1) + 00:50:615 (1,1,1) + 01:44:324 (1,1,1) Done
  7. 01:03:115 (1) - For this difficulty level, it might be a better idea to start the spinner at 01:03:195, in order to make it better playable for other gamemodes and also to give the player more time to react :)Well, this was mapped for osu!standard... >_>
  8. 01:23:760 (1) - Same as 01:03:115 (1) and same as 00:19:163. Shortened but didn't star it later. If someone else points this out I'll fix!
  9. 01:30:131 (1,2) - Although I can hear what you are following at this point, the instrument is not really noticable when playing, what makes this sound really out of place. Kepping it on 1/2-snap would sound more fitting here :) For example: I disagree, I think it's noticeable!
  10. I really liked this diff! It fits the difficulty spread perfectly, being harder than a Normal but easier than a Hard! I especially love your sliders o: If you fix the issues with spinners as well as some of the comboing, everything will be alright. Yeah, thanks a lot :3

  • Extra


  1. 00:11:098 (5,6,7,8) - After the previous sliders, the movement would be more natural if the stream was curved instead of straight o: Something like this: Done, looks good!
  2. 00:16:905 (3,4,5,6) - This looked rather random to me, especially since some of the sliders are touching each other, but maybe I'm just not seeing your intention here o: Probably you could think of a better structurized pattern to fit your style more :)I just wanted to create a different pattern for some variation :)
  3. 00:53:679 (8) - If you curved this slider the other way around, it would create a smoother oval movement here :) Try this: Done
  4. 00:55:776 (4,5,6) - To be honest, this flowed pretty weird. Something like in my screenshot would be better ( ctrl+g on (5) and then change (6) ) No change, I like how it flows, sorry!
  5. 01:08:195 (1,1,1,1,1) - I know this is an Extra diff and you have your freedom, but this NC spam seems unnecessary at this place and it makes it too easy for the players not to fail ;w; Only the first of these sliders needs NC. Also fix that for following patterns please. Well, I'm not really sure about that, I'll wait for further mods and maybe change it
  6. 01:30:453 - Seems like a very important beat you shouldn't leave out in my opinion. Yeah but I'm not following the drums in that part
  7. Pro streams. Pro jumps. Pro everything. Pro diff. Pro Riki (◐◞౪◟◑’)┐Most of all, pro mod.

Good luck :)
Thanks a lot for really useful mod, you deserve 3473574589475 kds lol
posted
Nice music, just being sad there's no taiko diff.
You though it was a mod? Fool! :D (/run)
posted
so its the time to take my star
posted

Desperate-kun wrote:




  • Asagi's Hyper


  1. Considering that the Another diff has plenty of 1/4-tapping, well, it even has longer streams, it would be a good idea to replace some reverse sliders with streams for this Hard diff in order to improve the spread. I will mention some places where this would fit :)~i dont usually put 4 to 5 note streams on hard diffs, im not sure about it so ill consider them
  2. 00:20:131 (6) - The stream is loudly hearable in the music, so I wouldn't leave it out. Why don't you map a stream starting at 00:20:131 with a nice transition to these reverse sliders at 00:20:453 ? :3 ~changed to repeat slider instead of streams
  3. 00:44:324 (1) - Here, changing it into a stream would fit quite well. Since there are 1/1-gaps before, the players have plenty of time to prepare their fingers :D Also, if you change it, also change 00:49:486 (1) for consistency :)~ill consider this
  4. 00:59:002 (1) - It seems really weird to have this rhythm here. Ending sliders on the big white tick is often not a good idea, because this beat is often really important and should be clickable! Here it sounds especially strange because it even has a finish on it o: Changing this into two circle might help. If this would be too many circles in a row, you could make an 1/2-slider starting at 00:59:163 as well. ~fixed
  5. 01:35:292 (1,2,3,1,2,3) - I'm not sure if I like the flow here... Moving down after the sliders seems like rather strange movement, especially for a Hyper difficulty. It will improve if you use ctrl+g on both of the sliders. But as I said, I'm not sure if I even like that more or not xD ~fixed
  6. 01:46:098 (1) - Turning this into a stream (or atleast the first half or something like that) would offer a nice final challenge for the players instead of just a hold! ~i just change it into 2 note stream
  7. 01:46:744 (1) - Your diff is the only one where the spinner doesn't end at 01:51:421. Also, it sounds better with a soft hitsound at the end instead of a Normal one o: ~fixed
  8. If you add some streams to fix the spread, this is simply perfect. Awesome flow! ^-^

Good luck :)
Thanks :3

Fixed some mods and change some minor pattern and flow on my own
osu file format v13

[General]
AudioFilename: Rb coletteValangaSOUND ONLY.mp3
AudioLeadIn: 0
PreviewTime: 21744
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1099,21744,65615,86260
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Valanga
TitleUnicode:Valanga
Artist:DJ TOTTO
ArtistUnicode:DJ TOTTO
Creator:RikiH_
Version:Asagi's Hyper
Source:REFLEC BEAT
Tags:Asphyxia -Asagi Cherry Blossom ART CORE BEMANI colette -Winter-
BeatmapID:390116
BeatmapSetID:154955

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallpaper-2400279.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
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109486,-100,4,1,1,25,0,0
110776,-100,4,1,1,10,0,0
111421,-200,4,1,1,5,0,0


[Colours]
Combo1 : 255,100,100
Combo2 : 34,118,210
Combo3 : 235,145,10
Combo4 : 19,225,128
Combo5 : 32,162,223

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340,344,99486,2,0,B|448:308|448:308|472:268,1,150,8|2,0:0|0:0,0:0:0:0:
384,168,99969,2,0,L|392:268,1,75,0|8,0:0|0:0,0:0:0:0:
472,192,100292,6,0,L|520:220,2,37.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
384,168,100615,2,0,L|376:80,1,75,2|8,0:0|0:0,0:0:0:0:
280,24,100937,2,0,L|291:135,1,112.5,0|0,0:0|0:0,0:0:0:0:
288,156,101260,2,0,B|252:172|252:172|212:172,1,75,2|8,0:0|0:0,0:0:0:0:
180,88,101582,1,0,0:0:0:0:
96,52,101744,5,4,1:0:0:0:
64,136,101905,1,0,0:0:0:0:
64,224,102066,2,0,L|80:316,1,75,0|0,0:0|0:0,0:0:0:0:
188,182,102389,2,0,L|152:248,1,75,0|0,0:0|0:0,0:0:0:0:
324,212,102711,2,0,L|254:241,1,75,0|0,0:0|0:0,0:0:0:0:
408,276,103034,6,0,L|337:302,1,75,4|0,1:0|0:0,0:0:0:0:
378,160,103357,2,0,L|324:212,1,75,0|0,0:0|0:0,0:0:0:0:
291,57,103679,2,0,L|280:132,1,75,0|0,0:0|0:0,0:0:0:0:
192,108,104002,2,0,L|172:60,3,37.5,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
168,52,104324,6,0,B|132:44|132:44|88:52,1,75,4|0,0:0|0:0,0:0:0:0:
32,220,104808,1,0,0:0:0:0:
92,288,104969,1,0,0:0:0:0:
308,152,105292,6,0,B|272:140|272:140|220:144,1,75,4|0,0:0|0:0,0:0:0:0:
296,320,105776,1,0,0:0:0:0:
384,304,105937,1,0,0:0:0:0:
432,228,106098,1,0,0:0:0:0:
432,228,106179,1,0,0:0:0:0:
432,228,106260,6,0,L|452:192,6,37.5,0|0|0|0|0|0|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,192,106824,12,0,111421,2:0:0:0:
posted
random update \o/
posted
M4M from #modreqs.

[General]
The two blue combos are too close in color to differentiate -- especially since they come after each other. Make one of the blues either significantly darker or significantly lighter -- or change the combo order from light -> dark -> light -> dark -> et cetera.

[Asphyxia's Beginner]
00:26:260 (4)- Slider overlaps with fading circle (1). Rotate (2) and (3) so (4)'s start point stacks with previous circle (1)?
00:32:711 (2)- The overlap here with slider (3) looks bleh. Bend (3), perhaps?
00:36:582 (4)- Ugly overlap with NC slider (1).
00:38:518 (3)- Ugly overlap with slider (4).
00:42:389 (1)- Rotate end point to meet with slider (3)'s end point?
01:21:744 (2)- The overlap here with slider (3) looks bleh. Bend (3), perhaps?
01:40:453 (3)- Can blanket better around (2). Rotate counter-clockwise from selection center.

[Standard]

00:01:099 (1)- This type of bend feels weird and may be unrankable, may want to consider something that doesn't manipulate the speed too much in the middle. Feels more like a failed loop than what you did in NC (3) despite it being a simple rotation of the same slider.

[Extra]
01:43:518 (4)- Not liking the position of this. You had a good idea of the pattern in the previous combo, but this one seems to be chaotic. It just feels... off, even ignoring the fact it's a 3x jump. The whole combo just feels random -- filler.

[Asagi's Hyper]
00:24:969 (3)- For a non-stacking event, should be able to see the numbering of the HC. Maybe stack with (2)'s end point?
00:26:905 (1)- Blanket with (3)?
00:28:195 (1)- For a non-stacking event, should be able to see the numbering of the HC. Maybe stack with previous slider (4)'s end point?
00:33:357 (1)- For a non-stacking event, should be able to see the numbering of the HC. Maybe stack with previous slider (4)'s end point?
Gonna stop pointing those out -- just a suggestion to consider for the rest of the difficulty.
01:16:260 (3)- Blanket with (5)?
01:17:873 (2)- Blanket with previous circle (6)?
01:34:969 (5)- Blanket with previous circle (2)?
01:39:969 (3)- Blanket with future slider start point (1).
01:40:615 (2)- Blanket with previous slider start point (1)?

[Cherry Blossom's Another]
00:22:389 (3,4)- Blanket each other?
00:24:324 (1)- Can blanket with (4) easily.
00:24:969 (5)- Can blanket with previous circle (1) easily.
00:30:131 (3)- Blanket with (4)'s end point.
01:01:905 (2)- Either rotate to align with previous blue combo's stream or blanket with (1).
01:14:969 (2)- Blanket with (5)?
01:34:647 (3)- Blanket with (4)?
01:40:131 (6)- Blanket with (4)?

[Summary]
Overall, a great mapset. Nit-picking a bit, but the blanketing could have been done better (ignored less) in most difficulties, and some of the sliders seemed unnecessarily bendy (almost to the point where it's manipulating the slider speed). Either way, you guys are almost there! Good luck!
posted
Didnt change anything.
Because your suggestions force me to change the flow too, and i don't want to modify this, because it will not be nicer imo.
Second reason, i don't really change my slider's placement without real reasons, just tell me why i should make this or that etc. My style is mainly based on structure, if someone says "make blanket here" without any reasons, it will be natural to deny his suggestion.

Sorry ;w; thanks anyway for spending your time on my diff.
posted
Revive ! ~
posted
Officially revived.
Sorry but I have some serius shit running in my real life and blabh blah blah
posted
RIP forever </3 :(
posted
posted
post, sry... too sleepy now, will mod this later.

m4m, sry for the huge delay...

the map's already made in mature style so... i really can't find too much things after my 1st scanning to the map...

[Extra]
muh... can't find much things... just notice some nazi...
00:34:324 (7,8,1) - seems like you've arranged various patterns for the 1/4 sliders which emphasis those downbeats, thou they are in different style with various ds settings as well. 00:24:002 (5,6,7,8,1) - is more fit to me than 00:36:905 (6,7,8,9,1) - ... (well sounds like
nonsense... whatever...
01:43:195 (2,3,4,5) - these jumps are too large imo...
... star.

[Cherry Blossom's Another]
... star... symm style lol can't find much things as well orzzz

[Asagi's Hyper]
00:16:260 (3) - unsnapped.
to those really differnt 3/4 beats like 01:08:195 (1,2) - , i may recommend you do some "special patterns" in structure level like different style of composing, to distinguish them from other common rhythm style's objs. thou that's not that really necessary thing, consider a bit to give various pattern and it at least helps people reading the map a bit better :3

[Standard]
00:01:099 (1) - muh... why not use common slider lol... in normal level diff orz
00:03:679 (1,2) - idk if the rhythm style like this is ok to be ranked in a normal as well orz, but maybe stuff like 00:08:840 (1,2,3,4) - is not acceptable... and they are filled full of the whole diff orz... (gaps before and after tapping ticks should be same, otherwise some staff may regard those rhythms as a "too hard for noobs" rhythm in lower diff and block it in the ranking progress, at least i met that situation once... ;w;)

[Asphyxia's Beginner]
00:08:840 (1,2,3) - well, if the gap setting like this in bottom diff is ok, then i think other stuffs in normal diff is fine as well.
00:19:163 (1,1) - i was told that easy diff require an at-least-4/4 gap after spinner... 0.0
00:29:486 (1,2) - hmm is that ok to overlap things like that in bottom diff? orz... same to 00:55:292 (1,2) - .

really sorry for didn't help much... ;w;

good luck!
posted
hai mod5mod 4 sure

Asphyxia's Beginner
  1. 00:18:518 (3,4) - You know, is pretty strange change the direction suddenly in a Beginner (more than the easy) also, i don't know but the (3) has a bad Distance snap so, maybe you can move (3) to x:420 y:48 and (4) stacked where 00:16:582 (1) start. Oh and I think you're missing a clap on (3).
  2. If you are asking about the clap on the previous point, my proof is that you used a clap when the song makes a clap sound (lol) like in 00:03:034 (3) (start), 00:03:679 (1) (end), 00:07:873 (2) (end) etc. If this is true, you are missing others too, like:
    -00:11:744 (1) - end of the slider
    -00:13:357 (3) -
    -00:14:002 (1) - end of the slider
    -00:15:292 (3) - end of the slider
    -00:16:582 (1) - end of the slider
    -the last one is the first I said, 00:18:518 (3)
    If you don't agree because you feel the sound is too strong for the music indeed, well, it's ok, but remember players can change the volume of everything now.
  3. 00:29:486 (1) - maybe move the last point of the slider, up, 1 grid (gridlevel: 4) to make the slider enter "perfectly" :roll: inside the next slider.
    because this isn't this. oh the box right, down here
    If you are angry about this then move the last point of the next slider, 1 grid up too and WALA
  4. 00:33:357 (3) - ayyyy overlappp, It's ok but you can do something else like... like... I don't know :P
  5. 00:42:389 (1) - maybe move the last point to x:48 y:172 to stack it with the end of 00:44:324 (3)
  6. 00:45:937 (2) - ammm maybe change to this?
  7. 01:35:292 (2) - IMO, the previous slider was incredible, this break the epicness, I say thys because the (1) maked a zig-zag move ajusting to the music,so, I recommend you use the same slider, like this. Oh and obvious, the same position for avoid break the DS on the next object.

Standard
  1. Everything seems fine 4 me.

Cherry Blossom's Another
  1. 00:01:099 (1) - Ctrl+C, Ctrl+V in the next tick, Ctrl+H = It is not symmetrical! :D I think you just need move the last point to x:388 y:48 to make this :oops:
  2. 00:03:034 (2) - Awww I thinks looks better like this, Don't worry about the DS, this is an another and if you need a proof, well, It makes consistency with 00:08:518 (3) what have a 2,5 jump instead of a 2,9 originally from this. ;)
    00:27:550 (4) - Ctrl+G pls, It will make consistency with 00:28:195 (1) too :idea:
  3. 00:28:518 (2) - this is the same at the first? The do the same at the first 8-) "but dax isn't the same slider this is smaller" I don't mind bro , find the solution, you can't? let me help you "after 10 min I gave up" Oh I can't, forget it.
  4. 00:58:518 (3) - iugggg , Try move 00:57:873 (1,2) - to make this
  5. 01:05:131 (4,5) - Is stupid but try Ctrl+G, I like it .w.
  6. 01:46:098 (3,4,5,6,7,8,9,10,1) - You used the slider to make the stream, the point is, the slider was not symmetrical so, this stream is not symmetrical at all too, You can keep it, is a simple detail, but if you want you can change it to make it more Symm 8-)

Extra
  1. 00:01:099 (1,2,3,1,2,3,1,2,3,1,2,3) - You don't need to change the direction, pls Ctrl+G to 00:01:260 (2,3) , 00:02:228 (2,3) :( . Why? because 00:06:260 (1,2,3,1,2,3,1,2,3,1,2,3) and 00:12:389 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) :roll:
  2. 00:44:324 (1,2,3,4) - Ctrl+G MUAHAHAHA not really, Only if you want.


Kayyyy Very nice mapset, Hope and know you will rank it soon! Good luck with all!
Sorry If I'm being nazi on some details. :?
Edit: Hyper Skiped by BeatMapper Request
posted

Hollow Wings wrote:

post, sry... too sleepy now, will mod this later.

m4m, sry for the huge delay...

the map's already made in mature style so... i really can't find too much things after my 1st scanning to the map...

[Extra]
muh... can't find much things... just notice some nazi...
00:34:324 (7,8,1) - seems like you've arranged various patterns for the 1/4 sliders which emphasis those downbeats, thou they are in different style with various ds settings as well. 00:24:002 (5,6,7,8,1) - is more fit to me than 00:36:905 (6,7,8,9,1) - ... (well sounds like
nonsense... whatever... It's true, I changed the last one :3 But didn't touch the spaced streams, for now
01:43:195 (2,3,4,5) - these jumps are too large imo... Nah, it's the part of maximum ehmpasizement (?)
... star. Thanks!

[Cherry Blossom's Another]
... star... symm style lol can't find much things as well orzzz Oh yeah baby.

[Asagi's Hyper]

-cut- This is going to be remapped so...

[Standard]
00:01:099 (1) - muh... why not use common slider lol... in normal level diff orz But it boring
00:03:679 (1,2) - idk if the rhythm style like this is ok to be ranked in a normal as well orz, but maybe stuff like 00:08:840 (1,2,3,4) - is not acceptable... and they are filled full of the whole diff orz... (gaps before and after tapping ticks should be same, otherwise some staff may regard those rhythms as a "too hard for noobs" rhythm in lower diff and block it in the ranking progress, at least i met that situation once... ;w;)
I know, in fact I'm not sure either, since this is quite weird, but I think it's still readable, idk... Will wait for more opinions I think

[Asphyxia's Beginner]
00:08:840 (1,2,3) - well, if the gap setting like this in bottom diff is ok, then i think other stuffs in normal diff is fine as well. ???
00:19:163 (1,1) - i was told that easy diff require an at-least-4/4 gap after spinner... 0.0 Okay, fixed, I hope the spinners are not too short now :')
00:29:486 (1,2) - hmm is that ok to overlap things like that in bottom diff? orz... same to 00:55:292 (1,2) - . Don't know, I'll see other modders

really sorry for didn't help much... ;w; Oh don't worry, thanks for your time!

good luck!

DaxMasterix wrote:

hai mod5mod 4 sure

Asphyxia's Beginner
  1. 00:18:518 (3,4) - You know, is pretty strange change the direction suddenly in a Beginner (more than the easy) also, i don't know but the (3) has a bad Distance snap so, maybe you can move (3) to x:420 y:48 and (4) stacked where 00:16:582 (1) start. Oh and I think you're missing a clap on (3). Yeah, fixed everything
  2. If you are asking about the clap on the previous point, my proof is that you used a clap when the song makes a clap sound (lol) like in 00:03:034 (3) (start), 00:03:679 (1) (end), 00:07:873 (2) (end) etc. If this is true, you are missing others too, like:
    -00:11:744 (1) - end of the slider
    -00:13:357 (3) -
    -00:14:002 (1) - end of the slider
    -00:15:292 (3) - end of the slider
    -00:16:582 (1) - end of the slider
    -the last one is the first I said, 00:18:518 (3)
    If you don't agree because you feel the sound is too strong for the music indeed, well, it's ok, but remember players can change the volume of everything now. Sounds much better now, added
  3. 00:29:486 (1) - maybe move the last point of the slider, up, 1 grid (gridlevel: 4) to make the slider enter "perfectly" :roll: inside the next slider.
    because this isn't this. Fantabuloso oh the box right, down here
    If you are angry about this then move the last point of the next slider, 1 grid up too and WALA
  4. 00:33:357 (3) - ayyyy overlappp, It's ok but you can do something else like... like... I don't know :POkay
  5. 00:42:389 (1) - maybe move the last point to x:48 y:172 to stack it with the end of 00:44:324 (3) There's no need to
  6. 00:45:937 (2) - ammm maybe change to this? Changed to something else
  7. 01:35:292 (2) - IMO, the previous slider was incredible, this break the epicness, I say thys because the (1) maked a zig-zag move ajusting to the music,so, I recommend you use the same slider, like this. Oh and obvious, the same position for avoid break the DS on the next object.Well, it's already sort of zigzagged so :c

Standard
  1. Everything seems fine 4 me. Reekee pro mapper

Cherry Blossom's Another
  1. 00:01:099 (1) - Ctrl+C, Ctrl+V in the next tick, Ctrl+H = It is not symmetrical! :D I think you just need move the last point to x:388 y:48 to make this :oops:Awesome<33
  2. 00:03:034 (2) - Awww I thinks looks better like this, Don't worry about the DS, this is an another and if you need a proof, well, It makes consistency with 00:08:518 (3) what have a 2,5 jump instead of a 2,9 originally from this. ;)Let's try
    00:27:550 (4) - Ctrl+G pls, It will make consistency with 00:28:195 (1) too :idea:kappa
  3. 00:28:518 (2) - this is the same at the first? The do the same at the first 8-) "but dax isn't the same slider this is smaller" I don't mind bro , find the solution, you can't? let me help you "after 10 min I gave up" Oh I can't, forget it. Man this is symmetrical lmoa
  4. 00:58:518 (3) - iugggg , Try move 00:57:873 (1,2) - to make this legit
  5. 01:05:131 (4,5) - Is stupid but try Ctrl+G, I like it .w. nah
  6. 01:46:098 (3,4,5,6,7,8,9,10,1) - You used the slider to make the stream, the point is, the slider was not symmetrical so, this stream is not symmetrical at all too, You can keep it, is a simple detail, but if you want you can change it to make it more Symm 8-)Simmetry is corny, this stream makes me horny

Extra
  1. 00:01:099 (1,2,3,1,2,3,1,2,3,1,2,3) - You don't need to change the direction, pls Ctrl+G to 00:01:260 (2,3) , 00:02:228 (2,3) :( . Why? because 00:06:260 (1,2,3,1,2,3,1,2,3,1,2,3) and 00:12:389 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) :roll:Well I need because I'm evil. thug life
  2. 00:44:324 (1,2,3,4) - Ctrl+G MUAHAHAHA not really, Only if you want. pls


Kayyyy Very nice mapset, Hope and know you will rank it soon! Good luck with all!
Sorry If I'm being nazi on some details. :?Oh don't worry, nazi stuff is helpful as well, thanks for your time :>
Edit: Hyper Skiped by BeatMapper Request
Updated.
posted
revived ayy
posted
Hi! M4M, sorry for late!
[General]

AutoMod wrote:

• Unused hitsounds:
{normal-hitclap.wav} {normal-hitwhistle.wav} {normal-hitwhistle2.wav} {soft-hitnormal.wav} {soft-sliderslide.wav}

• Duplicate timing points(s) at:
01:05:615 {65615} (CherryBlossom's Another)
Actually you can rename Asphyxia's diff to Standard and Standard to Advanced

[Asphyxia's Beginner]

00:29:486 (1,2) - Avoid the complete overlap of 1's tail with 2's sliderbody? Slight overlap is better imo. http://puu.sh/n2gTw/280e7b575e.jpg

00:56:260 (2,1) - Stack

01:03:195 (1) - This is too short for a beginner diff.

[Standard]

00:26:260 (2,3,4,5) - This is really too hard, try use the same thing at 00:35:292 (2,3,4) - ?

00:40:453 (2,3,4) - A reverse slider would be better.

01:30:131 (1,2,3) - This is too hard to catch. Try this? http://puu.sh/n2hwV/50d953448c.jpg (2 3/2 sliders)

[Asagi's Hyper mk.II]

00:19:163 (1,2,3) - Curve it and you've get a very nice pattern here! http://puu.sh/n2FZD/06290541ff.jpg

[Cherry Blossom]
00:59:163 (1,2) - I felt this jump is too large

01:09:163 (8) - 2 1/4 sliders would be better imo.

01:19:486 Same as above.

Good luck! Nice song!
posted
pleb
drop something and earn kd because this is DJ TOTTO

[extra]
some cool diff name plz
  1. 00:04:324 (5,6,7,8) - this is like "ok let's combo drop", they fit but have a high chance to be misread, maybe NC
  2. 00:20:453 (5) - an obvious music change here. i guess reducing the spacing on 00:20:131 (1,2,3,4,5) - can make some good effect (maybe make them into a straight line or something)
  3. 01:08:195 (1,1,1,1,1,1) - uhhh why do they have to be that close all along? i can understand that if you do only on the first four sliders, but on 01:09:163 (1,1,1) - I'll do with bigger spacing, so it can make a transition from slider to jumps.


short song and most of them are p.good
posted

Regraz wrote:

Hi! M4M, sorry for late!
[General]

• Unused hitsounds:
{normal-hitclap.wav} {normal-hitwhistle.wav} {normal-hitwhistle2.wav} {soft-hitnormal.wav} {soft-sliderslide.wav}

• Duplicate timing points(s) at:
01:05:615 {65615} (CherryBlossom's Another)

Damn

Actually you can rename Asphyxia's diff to Standard and Standard to Advanced

[Asphyxia's Beginner]

00:29:486 (1,2) - Avoid the complete overlap of 1's tail with 2's sliderbody? Slight overlap is better imo. http://puu.sh/n2gTw/280e7b575e.jpg Fix

00:56:260 (2,1) - Stack not really needed

01:03:195 (1) - This is too short for a beginner diff. removed

[Standard]

00:26:260 (2,3,4,5) - This is really too hard, try use the same thing at 00:35:292 (2,3,4) - ? oki

00:40:453 (2,3,4) - A reverse slider would be better. changed into slider+note

01:30:131 (1,2,3) - This is too hard to catch. Try this? http://puu.sh/n2hwV/50d953448c.jpg (2 3/2 sliders) I prefer the current rhythm... It's spaced correctly so it shouldn't create problems I guess

[Asagi's Hyper mk.II]

00:19:163 (1,2,3) - Curve it and you've get a very nice pattern here! http://puu.sh/n2FZD/06290541ff.jpg

[Cherry Blossom]
00:59:163 (1,2) - I felt this jump is too large fixed, rip symmetry

01:09:163 (8) - 2 1/4 sliders would be better imo. nah

01:19:486 Same as above.

Good luck! Nice song!
Thank you a lot b0ss!

Nerova Riuz GX wrote:

pleb
drop something and earn kd because this is DJ TOTTO KUDOSU FARMERINO AAAAAAH

[extra]
some cool diff name plz dayum
  1. 00:04:324 (5,6,7,8) - this is like "ok let's combo drop", they fit but have a high chance to be misread, maybe NC Fixed in another way
  2. 00:20:453 (5) - an obvious music change here. i guess reducing the spacing on 00:20:131 (1,2,3,4,5) - can make some good effect (maybe make them into a straight line or something) That's right, I'll think about something
  3. 01:08:195 (1,1,1,1,1,1) - uhhh why do they have to be that close all along? i can understand that if you do only on the first four sliders, but on 01:09:163 (1,1,1) - I'll do with bigger spacing, so it can make a transition from slider to jumps. I didn't want to have huge jumps on the map, sorry!


short song and most of them are p.good
eheueh

Update.
posted
@ Zetera's Super Hard

If I want to play SuddenDeath I enable this option by myself. Don't need that as a standard feature. Try putting HP drain somewhere below 99%.
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