Sometimes, I have nofail on without realizing and I end up passing a map without actually having the hp deplete entirely - sometimes this is the best attempt I end up doing on a map and find myself unable to do as good after having turned nofail off for my next attempt - which makes me regret forgetting to turn it off. T^T
I'm sure a lot of people have had something similar to the above scenario happen to them~
I'd like to propose two possible solutions to this:
#1 Deduct score by the nofail multiplier (0.50x) only if the player actually fails during the map.
#2 Remove the multiplier reduction, and instead make it similar in a way to how failing in multiplayer works - Player is unable to gain score while in a failed state, player will continue gaining score after maxing the hp bar again.
This would also allow players to play osu! more casually (those who just like to listen to songs in their entirety without having to retry - like me) without causing a great impact to their score for those maps of which they don't end up failing on.
I'm sure a lot of people have had something similar to the above scenario happen to them~
I'd like to propose two possible solutions to this:
#1 Deduct score by the nofail multiplier (0.50x) only if the player actually fails during the map.
#2 Remove the multiplier reduction, and instead make it similar in a way to how failing in multiplayer works - Player is unable to gain score while in a failed state, player will continue gaining score after maxing the hp bar again.
This would also allow players to play osu! more casually (those who just like to listen to songs in their entirety without having to retry - like me) without causing a great impact to their score for those maps of which they don't end up failing on.