Dont even mess with the fire. Fire doesnt matter.
//I dont even use it.
//I dont even use it.
Which is less than 10% of the community...Zarerion wrote:
no serious player plays with combo fire turned on, really...
Hell yeah!JeMhUnTeR wrote:
so...
white = 2500...? :> awesome white fire
0-499 -> red-orange
500-999 -> yellow-green
1000-1999 -> white
>2000 -> blue
peppy wrote:
I want to change combo fire to a sprite based animation before any other changes. Until someone helps me draw some awesome fire nothing will happen. The current fire is horrible, after all.
DragonXRG wrote:
peppy wrote:
I want to change combo fire to a sprite based animation before any other changes. Until someone helps me draw some awesome fire nothing will happen. The current fire is horrible, after all.
just waiting for this part -
inb4 skinning a strobing smiley face that progressively gets happierJeMhUnTeR wrote:
Shade effects. which looks horrible.
making combo fire sprite based allows us to modify how the combo fire looks. You could make your own animation once this gets implemented, and if it is skinnable.
Agree with it, but I chose to turn it off after this happened the third time.Ain053 wrote:
Well, I think I'll not support this, but i think Just change the Flame color a little by little, when 400 combo, it changes color a little by little as combo increase, why I suggest this?
when i got to 500 combo, it turns to blue suddenly, and that makes me shock, And the combo ended up in 501, I HATE WHEN THAT HAPPENS!!!
it'd be cool if combo fire slowly changed color until becoming solid at each combo streakJeMhUnTeR wrote:
and it might be better if it's a fade-in transition.
sorry that was what I meant.Kuro wrote:
it'd be cool if combo fire slowly changed color until becoming solid at each combo streakJeMhUnTeR wrote:
and it might be better if it's a fade-in transition.
yeah, guess soStefan wrote:
Combo Fire has been removed.. so.. invalid?