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Akiyama Uni - Odoru Mizushibuki

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Topic Starter
Hollow Wings

ZZHBOY wrote:

[Easy]
00:26:101 (2) - 把换成1/1的滑条吧 前后都没这么摆 这里摆个好违和的 没必要跟到1/2的音 顺便建议把00:26:971 (3,1) - 移开 新人看了很困惑 ...好吧,都改了。
[Nromal]
00:33:058 - 为什么不用clap啊 太吵了,低难度音效简洁一点就行。
[Hard]
建议全图ds 特别00:54:581 (6,7,8,9,10) - 这里建议不要放这种变ds的 不然有点加班 不不这个并没有问题,这种程度的hard是可以接受的,况且目前的insane并不是一个很简单的diff,现在这样也是在实际难度上补完set。
[Insane]
01:01:754 (1) - 为什么不减少一次折返 而且01:02:080 - 音乐这里没音 因为其实那里有音,你仔细听。
01:15:667 (1) - ^ ^
[split insane]
01:05:993 - 这里为啥没跟这个鼓啊 能听的听清楚啊 这个diff下节奏更多的是以自创节奏,也就是说自取歌提供的节奏来进行谱图,放掉一些因而着重强调已经下的音,其实是一种对节奏把握的尝试或者说是驾驭。如果只是无脑跟满会显得很无趣。
[Lunatic]
01:01:754 (1) - 高速滑条这里又多次折返而且后面还有滑条尾跟第二次的折返箭头叠 可能会有点看不清 建议减一次折返 高速折返在打的时候人更多的读图会在下一个物件的缩圈上,光标和按键都会处于hold状态,然后瞬移。所以不用担心这个梗的playing,至少目前的bgm以及此处的ds能够承受这个程度的读图压力。
01:23:058 (1,2,3,4,1) - 放进点好不好 ex的这里简单多了 好的。

回了q我吧
thanks for modding!
ZZHBOY
bubbled.
who come dry hw a
Enon
lol this happening!
-Atri-
Why not CS 2
Karen
打不動不會摸我就射個星茲磁下了(跑












00:50:667 (2) - 1/6不NC下嗎
hehe
Meg
O M G
Nathan
grats :)
zyoi
(๑❛🐽❛๑)HW gratsssss
Infeh
Grats HW <3
Chaoslitz
哇! HW
Decipher
woooo
Asahina Momoko
gratz!!!
Nerova Riuz GX
nice thing but im going to point something out

[Death Dance]
  1. 00:19:362 (2,3,4) - Wrong snapped objects. Since there's no 1/8 drum sounds on this place, you should snap them on 1/6 to fit the instrument, not 1/8. they are totally different with the 1/8s on 00:12:406 (2,3,4) - . also, 00:33:275 (2,3,4) - should be 1/6 too.
    This snapping problem appears in Extra and Lunatic diff too.

我真的很煩
Kalibe
gratz !
Ameth Rianno

Nerova Riuz GX wrote:

[Death Dance]
  1. 00:19:362 (2,3,4) - Wrong snapped objects. Since there's no 1/8 drum sounds on this place, you should snap them on 1/6 to fit the instrument, not 1/8. they are totally different with the 1/8s on 00:12:406 (2,3,4) - . also, 00:33:275 (2,3,4) - should be 1/6 too.
    This snapping problem appears in Extra and Lunatic diff too.
Nope, it was actually 1/8 trumpet if you hear it in 25% playback rate. Listen again.

And, congratulations!
Avishay
2016, the year of getting Silynn shitmaps style maps ranked?

Oh god, I have so much to say about this by the standards of some QATs, but hell they'll let it through anyway, I'll point some:

  1. 00:41:645 (4) - There's no such note in the music, the fact that you gave it such indistinct hitsound makes it even worse, there's no feedback here.
  2. 00:48:710 (1) - Why would you put that hitsound on the slider end? It makes the whole thing so awkward, any clap-like hitsound would work better.
SPOILER
You are literally saying 'fuck you' to so many stuff yet they let you pass through while other people eat shit, I'll stop saying that there is bias in the system if you will point out some thoughts while the QATs will say how it is acceptable, I'd love to see it happen, and I'll be happy to post a full mod, but chances are high that you guys will simply not care and keep this on.
Yauxo
Removing for the sake of not being a total dick.
I just get triggered by my subjective opinion being different to everyone "omg xy is SO good and is teh best!!11!"
MillhioreF
Hey again! Just a couple tiny little things to clear up before we send this forward.

[Insane]
00:29:363 (5) - This slider is snapped incorrectly. It ends on a grey tick, 1/16 too late. Please correct it back to the blue tick.
Also, I am concerned about 00:41:645 (4) on Death Dance as well. I indeed can't hear anything in the music there, and you gave it a slidertick hitsound which indicates you're aware of this.
Unless you have a strong argument to keep it how it is, I'd prefer that you either extend 00:41:319 (3) to that spot, or shorten it and add another slider at 00:41:536 so there's a quiet sliderend at that time like in other difficulties (which is fine).

Call me back for a rebubble once you've cleared these up! Awesome map
CXu
Man Millhi have you morfed into a QAT now :(
nooblet

MillhioreF wrote:

Also, I am concerned about 00:41:645 (4) on Death Dance as well. I indeed can't hear anything in the music there, and you gave it a slidertick hitsound which indicates you're aware of this.
There certainly isn't anything in the melody/harmony of this section, however there's still the maracas in the background. There's a constant 1/4 triple before each white tick with maracas in this section. It's pretty quiet though, have to listen carefully in the timing section for them to stand out without hitsounds interfering.

Not sure how this works with ranking criteria, I'm just pointing out there are still rhythmic sounds here, they're just really quiet :P
Irreversible
Call me for rerank, as soon as you fixed stuff up!
Topic Starter
Hollow Wings

MillhioreF wrote:

Hey again! Just a couple tiny little things to clear up before we send this forward.

[Insane]
00:29:363 (5) - This slider is snapped incorrectly. It ends on a grey tick, 1/16 too late. Please correct it back to the blue tick. true, fixed.
Also, I am concerned about 00:41:645 (4) on Death Dance as well. I indeed can't hear anything in the music there, and you gave it a slidertick hitsound which indicates you're aware of this.
Unless you have a strong argument to keep it how it is, I'd prefer that you either extend 00:41:319 (3) to that spot, or shorten it and add another slider at 00:41:536 so there's a quiet sliderend at that time like in other difficulties (which is fine). i add that note to let players stack their aiming at that part, for expressing the special music, but seems like it's a bad idea to public orz. whatever i still wanna do that, but i can also remove that note, and change that 1/2 slider into a 3/4 one, which is good to the stuff as well.

Call me back for a rebubble once you've cleared these up! Awesome map
Bearizm
00:45:232 (1,2) - why would u do this? (death dance)

01:07:841 (1) - 01:21:754 (1) - in Extra, this LOOKS like hell to play. You pair up high SV and 1/4 repeat slider.. Saw this in lunatic too, don't know how it plays but i hope I don't have to actually move my cursor to follow the repeat.
Sylt_old
glglgl <3
Topic Starter
Hollow Wings

Nerova Riuz GX wrote:

nice thing but im going to point something out

[Death Dance]
  1. 00:19:362 (2,3,4) - Wrong snapped objects. Since there's no 1/8 drum sounds on this place, you should snap them on 1/6 to fit the instrument, not 1/8. they are totally different with the 1/8s on 00:12:406 (2,3,4) - . also, 00:33:275 (2,3,4) - should be 1/6 too.
    This snapping problem appears in Extra and Lunatic diff too.

我真的很煩

Ameth Rianno wrote:

Nerova Riuz GX wrote:

[Death Dance]
  1. 00:19:362 (2,3,4) - Wrong snapped objects. Since there's no 1/8 drum sounds on this place, you should snap them on 1/6 to fit the instrument, not 1/8. they are totally different with the 1/8s on 00:12:406 (2,3,4) - . also, 00:33:275 (2,3,4) - should be 1/6 too.
    This snapping problem appears in Extra and Lunatic diff too.
Nope, it was actually 1/8 trumpet if you hear it in 25% playback rate. Listen again.

And, congratulations!
after listen to the song again in detail (5% playback rate with audio software's effect to the mp3 file) and get general known into the map i think Nerova Riuz GX is right, changed the rhythm.

thanks for checking!


Bearizm wrote:

00:45:232 (1,2) - why would u do this? (death dance) why not?

01:07:841 (1) - 01:21:754 (1) - in Extra, this LOOKS like hell to play. You pair up high SV and 1/4 repeat slider.. Saw this in lunatic too, don't know how it plays but i hope I don't have to actually move my cursor to follow the repeat. you missed banned forever.
MillhioreF
Much better, everything seems fixed up. Let's go!
Irreversible
IRC modded, let's feel the dance ~
Fatfan Kolek
niceeeeeeeeeeeeeeeee :D
Depths
grats HW
Myxo
Congratz :D
Luel Roseline

Irreversible wrote:

IRC modded, let's feel the dance ~
Let's dance~

Let's dance with me, Mr.HW.
Tarrasky
looks like a beginner mapper spamming circles on each side of the map with 3,6x slider speed
10/10 so creative
Otosaka-Yu
.
plsleaf
Congrats HW!
nhule12345
the hype never end ・ω・
Laroete
axarious pls
ayygurl
I hope this map is a joke.
Aeil
what the shit is ExGons score
ac8129464363
tap dancing
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