osu!std | 4 digit world cup 2024

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  1. This is a country-based, world-cup-style tournament
  2. This is a 4v4, osu! standard tournament with teams of 5–8 players
  3. The rank range is #1,000–9,999 with no BWS
  4. The tournament will be played in Score V2
  5. Teams will be seeded by qualifier results
  6. Qualifiers will be done by playing through a 12-map pool once. Four players from a team will be in for each map
    1. The qualifiers mappool will consist of 5 No Mod, 2 Hidden, 2 Hard Rock and 3 Double Time picks
  7. The top 32 teams from qualifiers will advance to a double elimination bracket
  8. Grand Finals will feature a bracket reset if the team coming from the losers' bracket wins the first match
  9. Players outside the rank range are allowed to register. However, if they are not strictly within the rank range by the time registrations close, their registration will be removed
  10. After registrations close, players are allowed to leave the rank range
  11. Match schedules and other events will be displayed in UTC+0 time
  12. Matches can be rescheduled if both teams agree to a time and communicate it to the tournament organisers before Thursday 23:59 UTC of the week the match is to take place on
  13. Staff members, with the exception of streamers and commentators, are not allowed to play in the tournament

  1. Registration phase: March 21–April 13 (23:59 UTC)
  2. Team submission phase: April 14–April 20 (23:59 UTC)
  3. Qualifier showcase: April 28
  4. Qualifier stage: May 4–May 5
  5. Round of 32: May 11–May 12 (Best of 9, 1 ban)
  6. Round of 16: May 18–May 19 (Best of 9, 1 ban)
  7. Quarterfinals: May 25–May 26 (Best of 11, 2 bans)
  8. Semifinals: June 1–June 2 (Best of 11, 2 bans)
  9. Finals: June 8–June 9 (Best of 13, 2 bans)
  10. Grand Finals: June 15–June 16 (Best of 13, 2 bans)

General Conduct
  1. All spaces affiliated with 4WC are subject to the osu! community rules, as well as the rules of the respective platforms themselves
  2. Players are expected to uphold a competitive and friendly environment, and to treat tournament staff and other players with respect
    1. This includes keeping matches running smoothly and avoiding deliberate delays
  3. Any foul play, including but not limited to: cheating, bracket manipulation, and failure to cooperate in match rescheduling, is strictly prohibited
  4. Failing to abide by these rules will be punished accordingly and may lead to the offending player or team being disqualified
  5. The tournament organisers reserve the right to modify the rules at any moment
    1. Any changes to the rules will be clearly communicated to the players
Match Rules
  1. The match lobby will be created by the designated referee, and the captains of both teams will be invited. The captains are then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite any other player from the team, who is then responsible for substituting their captain
  2. Teams have a strict 10 minute grace period to have at least 4 players available to play the match. If 10 minutes pass and a team cannot field enough players to play the match, the other team will receive a win by default unless a reschedule is agreed upon by both teams within a timely manner
  3. At the start of the match, both captains will !roll. The roll winner will choose either the pick or the ban order, with the loser choosing the remaining order
  4. There will be no warmups
  5. The referee is not allowed to play in the match
  6. The match will be played in Team VS mode and ScoreV2
  7. Each team is allowed 1 ban per match during Round of 32 and Round of 16, and 2 bans from Quarterfinals onwards. Banned maps are effectively removed from the mappool for the duration of the match and are not allowed to be picked. A team is allowed to ban 2 maps from the same mod pool
    1. Bans will be done in the ABBA order
  8. Teams are allowed to pick 2 maps from the same mod pool in a row
  9. Teams will have one 2-minute timeout available per match. Timeouts can be activated at any time at the team's discretion
  10. Teams have 2 minutes to pick or ban a map. If a team fails to select a map in time, the referee will automatically apply their timeout. If the team does not have a remaining timeout, the map choice will pass over to the other team
  11. After a map is picked, teams have 2 minutes to lock in their 4-player roster and ready up. If a team fails to ready up in time, the referee will automatically apply their timeout. If the team does not have a remaining timeout, the referee will force an !mp start 15 and the map will start with the players present in the lobby
    1. Should a team have too many players in the lobby, the scores from their 4 worst performing players will be counted
  12. For freemod picks, at least 3 players per team will have to choose a mod. Mods allowed are Hidden (HD), Hard Rock (HR) and Easy (EZ)
    1. Teams must have at least one player with HR and one player with HD or EZ. Mod combinations are accepted, however, HDHR counts as HR for this mod requirement
    2. Scores with EZ will be multiplied by 1.75 for a maximum score of 875,000
  13. Players are allowed to, but not required to, use mods on the tiebreaker
  14. The winner of a map is determined by which team's four scores add up to a higher number
  15. Using No Fail is enforced on every map
  16. In the case of a disconnection, common sense will be applied: if proof exists of the disconnected player's score (or a rough estimate of their hypothetical score if they finished the map), it will be added to their team's total score; if it is at all ambiguous, their score will be excluded from their team's total
    1. If a disconnection happens in the first 30 seconds or 1/4 of the map's drain time (whichever comes first) the team may ask to replay the map. This will be allowed once per match and suspected misuse may lead to disqualification
    2. Any replays of a map must be done with the same rosters as the initial playthrough
  1. All of the rules above will be in effect during qualifier lobbies
  2. Qualifiers will be played in Head-to-head mode
  3. There are no bans in qualifiers
  4. Captains are responsible for choosing a lobby time for their team by Friday, May 3 at 23:59 UTC. Teams that fail to select a time before the deadline will be disqualified
  5. In the lobby, the team will play through the entire mappool in the order given on the mappool sheet
  6. In the event of a disconnection, the disconnected player will be allowed to replay the map at the end of the lobby if the disconnection happened in the first 45 seconds or 1/3 of the map's drain time (whichever comes first)
    1. Suspected misuse of this rule may lead to disqualification
  7. Every map will be played with a roster of 4 players. Players can be freely swapped between maps
  8. Qualifier scores will be kept private until all teams have played in order to prevent seed manipulation
  9. The top 32 qualifying teams will advance to a double elimination bracket
    1. Cumulative z-score, scaled to 0–100, will be used to seed the teams

  1. All participants must register for the tournament by connecting their osu! and Discord accounts on the registration page
  2. The captain for each country will be selected by the tournament organisers at the end of registrations
  3. After registrations close, each captain will be sent the list of eligible players for their country. The player lists sent to captains are final and contain all eligible signups
  4. If a country has more than 8 eligible players, they are recommended to organise tryouts. If a team has 8 or fewer signups their team will be locked as is. They are, however, free to change their captain or remove a player within the team submission phase
    1. Teams will be provided a pre-made mappool for tryouts that they may choose to use
  5. All members of a team must be registered for the tournament and have joined the Discord server
  6. Teams will range from 5 to 8 members
  7. The captain is allowed to not put themselves on the team if they think it is right to do so, but they are still responsible for submitting the roster to the tournament organisers as well as designating someone else on the roster as the new captain
  8. Teams must be submitted by the end of the team submission phase (April 20, 23:59 UTC)

We are happy to announce that we have partnered with Wooting and Bluebunny for the 2024 iteration of 4 digit world cup! Use code "4WC" at checkout on Bluebunny during the tournament to receive a 10% discount on your order of already low priced and premium tablet covers.

Anyone can also contribute to the monetary prize pool via opencollective as well as support the tournament team directly. All donations above 5€ will receive a banner to support the country of their choice. Banners can be claimed after donating by contacting shdewz on Discord.

Current prize pool: 65€

1st Place
  1. 1x Wooting UwU (non-RGB) per player (courtesy of Wooting)
  2. 1x Tablet cover per player (courtesy of Bluebunny)
  3. 40% of the prize pool*
  4. Profile badge (pending)
  5. Animated profile banner
2nd Place
  1. 40% of the prize pool*
  2. Animated profile banner
3rd Place
  1. 20% of the prize pool*
  2. Animated profile banner
*pending community donations; final amount checked after the tournament concludes

Hosts:Design and Development:Mappoolers:Mappool Playtesters:Streamers:Commentators:Referees:Contact shdewz or resoaa on Discord if you are interested in joining the team! We are currently mainly looking for experienced commentators, but anyone is free to apply to any role.

If you believe there is an issue that impacts the competitive integrity of the tournament, use the tournament report form ( to list your concerns with the Tournament Committee.
Futakuchi Mana
kitten @shdewz @resoa
I am not getting into the team
my ass getting 16th/17th tryouts again
I am King Terry the Terrible

The CIA will be executed with an A10 gun, the fist of God
Mykado le gato
can you make an exception for me 🥺👉👈
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