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Idea for touch optimized mode for beatmaps in osu!lazer

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This is a feature request. Feature requests can be voted up by supporters.
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Topic Starter
Awesome Aasim
osu!lazer so far is still very optimized for desktop, which means it is awkward to play on touch sometimes. I want to suggest a "touch optimized" setting for a beatmap which should be turned on if the beatmap has what has long been referred to as "2B".

In this mode, circles that appear on the same timeline tick would be numbered the same and connected with a line, similar to osu!stream (like (1)---(1)). For circles that appear during a slider's run, they would still show consecutively. Lastly, there would be no "notelock" allowing for players to hit notes out of order on touchscreen while still getting score. These would only be playable on touch.

When a touch optimized beatmap is played on a non-touchscreen, subsequent 2B hitobjects would not be calculated in the final score. This would be beneficial to osu! on mobile and on tablets because many of the beatmaps are not designed for touchscreen. Games like Cytus II, Lyrica, and yes osu!stream make extensive use of the touchscreen and so if osu!lazer is to be really playable on touchscreen, there has to be touch optimized beatmaps.
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