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Tommy heavenly6 - PAPERMOON (TV Size) [Osu|Taiko|OsuMania|Ca

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Natsu

ErunamoJAZZ wrote:

[natsu's insane]
01:20:426 (4) - El patito feo de los sliders ._. en lo personal, me parece un poco feo como se vé, ojalá pudieras considerar cambiarle la forma a este patron 01:20:060 (2,3,4,5) - es solamente un slider con una curva bastante pronunciada, que en ocasiones me gusta utilizar para cambiar la dirección del cursor de manera drastica, como podes ver de una linea vertical a una horizontal con un salto divertido, es por eso
DakeDekaane

ErunamoJAZZ wrote:

hi, mod req from... ingame??, many times ago xD!

[dake easy]
  1. 00:23:718 (1) - no me gusta que lo empieces ahí, ya que la voz empieza en el tick rojo, y en toda esa parte estás siguiendo la voz... pls, considera mejor hacer un slider pequeño. /*No me gusta mucho usar sliders de 1/2 en Easy, así que voy a experimentar aún más con la diff y moví solo el circulo 1/2 beat atrás a ver que opina la demás gente
  2. 00:35:425 (1) - ^, solo que más largo. /*Algo similar
  3. 01:18:230 (1) - aunque hiciste blanket con 3, creo que por temas del flow, podría ser mejor ponerlo hacia el otro lado. /*Está bien, de igual manera no podría mantener un flujo suave con ambos sliders, además siento que un cambio así queda bien ya que el la canción cambia ahí.
Gracias por el mod :3

Update
osu file format v12

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TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy heavenly6
ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Dekaane's Easy
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター 大久保 篤 Atsushi Ohkubo Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weezy
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TKS
[ Stefan's Kantan]
  1. 00:06:157 (12) - => 00:06:340 - move here as a D. current pattern looks simple. but i think that it rhythm doesnt work for Kantan.
  2. 00:12:011 (22) - same as above.
  3. 00:14:572 (26) - maybe you can delete this one.
  4. 00:22:072 (37) - this is following the vocal/bassdrum faithfully. but this rhythm is still a bit more complex. so, delete? like this point 00:33:779 -
  5. 00:46:401 (80) - i guess that you can delete this notes.
  6. 00:50:974 (87,88,89) - you should move to right side on 1/2 line. what do you want to follow the sound? i guess that current pattern following the vocal sound. but 00:52:621 (90,91,92) - doesnt follow the vocal sound. in other words, you must have a consistency. please dont switch the follow sound frequently.
  7. 00:55:182 (94) - => 00:54:816 - move here. current sound is a bit weird to me.
  8. 00:57:194 (98,99,100,101,102) - these are not for Kantan. you should use more simple pattern of 1/1 like this. v
  9. 01:17:133 (134) - del? i didnt find necessity.
  10. 01:18:596 (135) - => 01:18:230 - move here. sounds better.


    indeed, to map of this song is so hard because this song has many complex rhythm. but you dont need to follow these rhythm on Kantan. i think that its a bit boring on play. but, thats the way it should be imo.

[ Stefan's Futsuu]
  1. 00:19:694 - dkdkd(1/1)? current pattern is too busy than other parts imo.
  2. 00:21:523 (47,48) - also, you can delete them.
  3. 00:26:828 ~ 00:37:255 - i think the flow of map is too much change than previous part. you should use a pattern similar to 00:15:121 ~ 00:26:462
  4. 00:39:816 (90,91,92,93,94) - move to left side on 1/2 line? as i said, you must have a consistency. you following the vocal sound on 00:42:560 ~ 00:45:852 -
  5. 00:51:706 (118) - 00:53:352 (122) - 00:56:279 (131) - if you want to use finisher for them, 00:54:633 - 00:57:560 (134) - to ignore these is weird.
  6. 01:19:694 ~ are you mistook a snap?

[ ming's Muzukashii]
  1. 00:38:535 (1) - maybe change to k? it would work for the vocal/drum. also emphasize the next D
  2. 00:44:389 (1) - same.
  3. 01:18:048 (2,1) - you should swap them for the vocal/drum sound.
  4. 01:26:828 - add notes? this point has a relatively strong sound.
[ ming's Oni]
  1. 00:49:694 (2,3,4,5,1) - this part needs more k sound.
    the same pattern as 00:26:279 (2,3,4,5,1) - is a bit weird.
  2. 01:01:493 - add k or 01:01:676 - add d please. the song is very excited but current pattern is just a bored.
  3. 01:26:919 (2) - delete this one and then 01:27:011 (3) - add finisher? it would be a good accent imo.
  4. 01:27:560 - ddkkddk here like 00:14:389 it fits the flow of map.
taiko diffs are not bad to me. but Kantan ~ Futsuu still needs more mod about 2~3 imo. current Kantan is not for beginners. its really hard.
mingmichael
TKS
[ ming's Muzukashii]
  1. 00:38:535 (1) - maybe change to k? it would work for the vocal/drum. also emphasize the next D owh nice here and it also follows the vocal which has a same pitch sound like 00:38:352 - so changed
  2. 00:44:389 (1) - same. same on here
  3. 01:18:048 (2,1) - you should swap them for the vocal/drum sound. my mistake here. swapped these notes
  4. 01:26:828 - add notes? this point has a relatively strong sound. yes it should. added a don here
[ ming's Oni]
  1. 00:49:694 (2,3,4,5,1) - this part needs more k sound.
    the same pattern as 00:26:279 (2,3,4,5,1) - is a bit weird. well i keep mine atm because these dons follow the drum hits clearly on the song, and those drum hits need dons actually
  2. 01:01:493 - add k or 01:01:676 - add d please. the song is very excited but current pattern is just a bored. agree. i added a don on 01:01:676 - then
  3. 01:26:919 (2) - delete this one and then 01:27:011 (3) - add finisher? it would be a good accent imo. a finisher on 01:27:011 - ? i think it doesn't follow any particular sounds there, just emphasize the strong electric guitar sound on there. i keep mine on here atm
  4. 01:27:560 - ddkkddk here like 00:14:389 it fits the flow of map. nah looks nice and more interesting for the ending of the song. added here
thans tks for the mods~ :3

m1ng's Muzukashii
m1ng's Oni
Stefan
Took everything of TKS' Mod, thanks.

Kantan
osu file format v12

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TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy heavenly6
ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Stefan's Kantan
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター 大久保 篤 Atsushi Ohkubo Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weezy
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Futsuu
osu file format v12

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:PAPERMOON (TV Size)
TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy heavenly6
ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Stefan's Futsuu
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター 大久保 篤 Atsushi Ohkubo Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weezy
BeatmapID:381812
BeatmapSetID:153396

[Difficulty]
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CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

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Topic Starter
[Yue]
Taikos diff Update o3o
Cloudchaser
Yue ¿puedes aplicar los mods por mi? No tengo pc asi que si gustas lo puedes quitar del mapse, no tengo problema.
Topic Starter
[Yue]

Cloudchaser wrote:

Yue ¿puedes aplicar los mods por mi? No tengo pc asi que si gustas lo puedes quitar del mapse, no tengo problema.
Oka, desde ahora aplicaré los cambios por ti, no te preocupes :3

Stefan wrote:

I feel kinda bad that my Difficulties are not that good and may delay to be taiko'd. ○rz
Don't worry Stefan o3o let's getting some more mods!
Stefan
I feel kinda bad that my Difficulties are not that good and may delay to be taiko'd. ○rz
Weez

ErunamoJAZZ wrote:

[Weez's normal]
  1. 00:27:560 (3) - i think listen better ->
  2. 00:50:426 (1) - i think this is bad idea. pls, consider move this more to centre. Maybe: Don't see why this needs to be moved. Not really a difficulty changer imo.
  3. 00:42:560 (5) - check AiMod, this is so far (1.14x).
tadaaaa

http://puu.sh/8AMJ2.osu
Topic Starter
[Yue]
Update :3
Neku Okazaki
Hola yue ._./, no se si ya moddie xD, pero moddeare, si ya moddie pos no me des kudo :v

[Kantan]
00:09:816 (18) - d
00:22:255 - d
00:58:474 (100) - d
01:28:474 (1) - Is small ._. finish in 01:29:572 -

[Fuutsu]
00:17:682 (39) - Move to 00:17:499 -

[Muzukashii and Oni]
Good
ursa
Well, the I've not mod it well at the first time. so now i'll mod it to make it nicer to play
Overdose

first about the overdose diff, the high distance placement & combination are quite strong at the beggining , but it comes very hight at the kiai & it looks like full jump map at the main X_X.
on the overdose, most of part i mention is the part that makes it very hard because the combination pattern. reducing & balancing some part is the best choice to do to make a the overdose nicer to play


00:05:060 (1,2,3,4,5,6) - opinion on this part. it has strong jump flow at the earlier part, but it's ok.
for the next mod. if this part are included to change. the best suggestion that i can give is just reduce this 00:05:791 (3,4,5) - distance instead of changing the other slider/beat on this part.

00:07:804 (1,2,3,4,5,6,7,8,9) - well , it has strong jump pressure . i suggest you should check this part 00:07:987 (2,3) -
on that part , this 00:08:169 (3) - position will makes the patten have a hard pressure jump . so i suggest to make it hyperdash.
the suitable position 00:08:169 (3) - are[X=384]or [X=208]

00:11:279 (1,2,3,4,5,6) - i feel the strong high jump here too (especialy this 00:11:645 (3,4) - part)
00:29:023 (2,3,4) - i suggest you should try this pattern *Pic
00:29:938 (1,2,3,4,5,6) - well i'll be honest , you should reduce the distance a little for this part
00:31:950 (3,4,5,6,7,8) - a high pressure jump again , well this part will become better if you do some changes on the previous pattern
Note : if the previous pattern hasn't changed , do something about this part 00:31:401 (1,2) - (because it'll trigger the hight pressure jump)

00:37:255 (1,2,3,4,5) - for me , i'll do this pattern to make the next part become nicer to catch *pic
00:40:913 (7,8) - I'll suggest to do it like this in purpose to keed the flow jump *pic
00:42:194 (3,4,1) - try this distance *Pic
00:46:218 (5,6,1,2) - for this part , i'll make it into like this to make the flow nicer to catch & fit with the next one *Pic
00:58:109 (3,4,5,6) - well i think this pic is the best suggestion i can give to make this part nicer *Pic
00:59:572 (2,3,4) - imo , changing this 00:59:572 (2) - into repeated slider or try to see this pattern first *pic
01:03:230 (5,1,1) -well , the distance i think kinda high (especialy the repeated slider) so , my suggestion is try to make it like this *pic

from : 01:07:987 (1) - to 01:16:035 (2) -
the only thing i want to said on the part , you should check & see some part that have high distance & reduce it a bit.


*i'll post the overdose first & clear to mod the other diff later X_X
Sey
CTB Mod as requested from Stefan.
Please give me a reply of what you exactly changed and what not.

[General]
  1. It is very weird that you used so fundamentally different wallpapers for all game modes. At least try to use similar wallpapers which have the same colors to avoid any disturbing combo colors. By now the Combo colors in the CTB difficulties don't really fit the background.
[Salad]
  1. I definitely prefer CS3 in a Salad, using CS2 only in my Cups.
  2. 00:22:987 (3) - I am not a huge fan of vertical sliders and the section can look a bit cleaner. Try this for example:
    Step 1: https://osu.ppy.sh/ss/1608077
    Step 2: https://osu.ppy.sh/ss/1608079
  3. 00:49:877 (1,2,3) - Those beats feel empty because they have no hitsounds. We have those loud drum voice here, try to emphasize them with Claps
  4. 00:53:352 - There has to be a note here to follow the rhythm. You followed the vocals here and they start here already anyway.
  5. 00:56:645 (4) - Does this slider need to be so long? I want to make a suggestion to improve the timeline:

    [(4) starts at 00:56:645 - ]
  6. 00:59:023 (3,4) - Isn't it way more senseful to follow the vocals here? It feels so weird like that. Instead use a slider with reverse arrow again that starts at 00:59:023 - and ends at 00:59:755 -
  7. 01:01:584 (3,4,5) - Hitsounds again, same as above. Also I would add a note at 01:01:401 -
  8. 01:05:060 - According to the rhythm I think it's more logical to use a slider here already. A slider with 2 reverse arrows works fine here, meaning this:
  9. 01:12:743 - Add note to emphasize the drum beat
  10. 01:12:926 (1,2,3) - To underline the drum beats add more Hitsounds: Clap at 01:13:109 - , 01:13:474 - , and clap + finish at 01:13:840 -
  11. 01:28:109 (3,1) - Do not really see why note and spinner are that close on a 1/2 distance, that's weird. But as you see the last note overlaps with the spinner beginning, so I suggest a higher distance here:

    It still feels fine on gameplay and does not really disturb the rhythm and at least you have some better chance to prepare for the last spinner since that's a Salad afterall.
[Platter]
  1. You have way too less NC's. In my maps I use NC's almost any stanza. Consider keeping the Combos somewhere between 4-6 in CTB difficulties, to maintain the Ryuuta Plate most of the time as empty as possible.
  2. CS4 is working much better in Platter, I use CS3 in Salads.
  3. 00:38:169 (1,2,3,1) - That section plays awkward. Try this instead to create a kick pattern that gives more flow to it:
    Step 1: https://osu.ppy.sh/ss/1608130
    Step 2: https://osu.ppy.sh/ss/1608133
  4. 00:49:877 (1,2,3) - Needs Hitsounds as I suggested in your Rain, please check it there. Same here: 01:01:035 (4,5,1) -
  5. 00:52:804 (4,5) - , 00:55:730 (6,7) - I am fine with your HDashes here but to keep consistency you should also add one at 00:58:840 (4,5) -
  6. 01:04:877 (5,6) - Another suiting part for a HDash, especially to make it consistent with the sections before again.
  7. 01:13:474 (3) - I'd prefer a little stream here.
  8. 01:27:560 (9,10,11) - Feels kinda lame for the ending of a Platter difficulty. Instead you can make a stream using all 1/4 ticks from 01:27:560 - until 01:28:109 - , maybe also adding a little HDash at the end of the stream.
[Rain]
  1. Again, same as in Platter, this needs many more NCs in my opinion.
  2. 00:08:718 (8) - Maybe a slider with reverse arrow works better here to emphasize the drum beat at 00:08:810 -
  3. 00:15:304 (2,3,4) - Why are there 2 HDashes in a row here?! ;__; The music is way more calm here than before and then 2 HDashes appear all in a sudden, please get rid of them.
  4. 00:20:609 - Would prefer to see a note here.
  5. 00:33:230 (3,4,5) - ^
  6. 00:38:352 (5,6,7,8,9) - Plays simply awkward. Your map is jumpy enough already, here a suggestion: http://osu.ppy.sh/ss/1608183. If you do not like it: Another way would be to simply create a stream.
  7. 00:49:694 (6) - NC here already because drums start here.
  8. 00:49:694 - Clap, 00:50:060 - Clap, 00:50:426 - Clap + Finish, same for this part: 01:01:401 (4,5,6,7,8) -
  9. 01:09:541 (2,3,4) - The movement to (3) is way too sharp, move (3) more to the right to keep some better flow here.
[Overdose]
  1. The metadata of your Overdose is exactly the same as your Rain, there should be a difference to differenciate them. Suggesting to take a look on the Spread Guide by Deif again:

    Suggestion: CS5, HP8, (at least HP should be changed, I am fine with the CS if you really wanna stay with it.)
  2. 00:14:389 (1,2,3,4) - Nice idea but we can make this more interesting. You could ctrl+g 00:14:572 (2) - for example. 3 times the same direction feels a bit lame for an Overdose, I think. (Though many would kill me for that suggestion, lol)
  3. 01:28:291 (1) - We can make the ending of the Overdose different to the other diffs to blast it off from the other diffs. An example (though it might be a bit crazy because the last beats are barely audible, so it's up to you xD): http://osu.ppy.sh/ss/1608259
  4. I am not really good in modding Overdoses, so I keep my fingers out of it.
I personally think the CTB difficulties still need improvement and you should get more modders for it.
Still, I wish you good luck with it.
Cloudchaser
Ahora puedo aplicar mods <:
NaxelCL
dead*
Topic Starter
[Yue]
I'm back :3

Go for rank owo
Natsu

[Yue] wrote:

I'm back :3

Go for rank owo
yay
Stefan
Woooooooo yes :3/
Cloudchaser
welcome back bro :3
Weez
ahhhhhhhhhhhhhhhhhhhhhhh c:
Topic Starter
[Yue]
I can't find mods ;__;
Weez

[Yue] wrote:

I can't find mods ;__;
Weez can selling my body for mods :c
Manuxz
Hola vengo a modear XD Perdón por tardar andaba con flojera ~w~

Salad

00:01:035 (2) - Movelo a x:288 para mejorar la simetría /o/
00:16:401 (2) - Movelo a x:192 como que falta algo de movilidad en está parte o.o
00:17:865 (4) - mmmm acá hay dos opciones yo diría que lo pongas en x:192 pero ... si querés el salto que hay creo que sería mejor en x:32
00:24:816 (4,1,2,3) - Siento está parte algo difícil de jugar para una Salad te aconsejo que cambies el patron o que acerques un poco más las notas ya que es como que un salto muy repentino. http://puu.sh/bYmbT/a649cf9c45.jpg <-- Algo así quizá
00:31:035 (2) - Movelo a x:210 para mejorar la simetría
00:46:401 (5) - Movelo a x:320 ya que donde está se siente algo "aburrido" :B
00:49:877 (1,2,3,1) - Lo prefiero así --> http://puu.sh/bYnEh/d0bf0e08bc.jpg
00:54:267 (1) - Y si le das Control+H y lo ubicas en el lugar que está o sea x:240
00:58:657 (2) - Movelo a x:272 para mejorar la simetría /o/

Platter

00:03:322 (8) - Muevelo a x:132 para una simetría perfecta e_e
00:08:718 (7) - Muevelo a x:288
00:12:560 (4) - Creo que sería mejor que eliminaras esa nota y agregar un slider en 00:12:377 - y que termine en 00:12:560 - (Y ubicarlo en la misma posición de (4))
00:36:889 (1,2,3,4) - Mejor así --> http://puu.sh/bYoiL/fd80d1e701.jpg
00:38:444 (2) - Mejor que el final del slider termine en x:64 como que se apilan mucho así como está ahora D:
00:41:828 (3,4,5,6,1) - Intenta esto https://osu.ppy.sh/ss/2098866 Mejora el flow creo XD
00:43:291 (3) - Muevelo a x:304 8-)
00:52:072 (1) - Muevelo a x:168 8-)
01:09:633 (5) - Muevelo a x:223 8-)
01:12:926 (1) - Mejor en x:160 :)
01:14:755 (3) - Mejor en x:384 o3o
01:18:779 (4) - Muevelo a x:192 para mantener la simetría de los saltos (?
01:21:523 (5) - (?) No dire nada ........... x: 43 XDDDDDD NAZI MOD $_$

Bueno eso es todo por ahora en lo personal no veo problema con la Rain y la Overdose aún así quizá vuelva por seguir con el mod simetrico /o/

Suerte y te dejaré otra estrella (Cuando renazcas el mapa) :3
Nyukai
666 post </3

Modding in english, btw.

General


  1. Most of TV size maps have preview point at kiai's start. Actually, it's kinda the most important part. So, I'd put preview point at 00:50:426 - in all diffs.
  2. I'm so sorry I only mod standard ;_;

Dekaane's Easy


  1. 00:13:840 (3) - Maybe a bit nazi, but it would look better if you add Ctrl+H here. Like this. DS will be still fine, so you don't need to fix anything about that.
  2. 00:46:950 (1,1) - Actually this is unrankeable, if I'm not wrong. Consider ending spinner here 00:48:962 (1) - fits good too.
  3. 01:10:730 (3,1,2) - For consistency NC should be added on (3) and removed on (1).
  4. I'd like to see some strong beats mapped like here 00:53:352 - but should be good enough as it is.

Weez's Normal


  1. 00:37:072 (5) - Add NC. This "NC chain" should be shorter.
  2. 00:48:779 (1,1) - Unrankeable, try something different.
  3. 01:13:109 (1,2) - NC in (2) because stanza.
  4. Honestly I didn't like this diff, but I guess it can improve a bit.

Cloudchaser's Hard


  1. 00:18:230 (1,2) - Well, try something different, this overlap looks a bit ugly, I know you tried a blanket and it will look good if you change DS here (since you changed SV), but looks like you didn't, so...
  2. 00:39:450 (3) - You already made a blanket with 00:39:633 (4,5) - and also 00:39:084 (2) - goes to another direction. So, my suggestion is moving (3) to x:44 y:112, more or less.
  3. 00:39:450 (3,5,1) - Swap NC.
  4. Nice stacks and blankets and many stuff which made me like a lot this diff, like the first time I modded it. I didn't like some patterns though, anyway good job here.

Natsu's Insane


  1. 00:06:889 (2) - What about moving this to same place as 00:07:621 (5)? Well, I guess you'll prefer your actual pattern since it's ok, but I considered give you this suggestion because the direction is following 00:06:340 (1) - so, up to you.
  2. 00:50:974 (1) - Why this NC?
  3. 01:02:682 (1) - Same.
  4. Nah, nothing to say, pro diff.

Finally, I'm done, sorry for the delay ;_;

Good luck~
Natsu

Inyuschan wrote:

Natsu's Insane


  1. 00:06:889 (2) - What about moving this to same place as 00:07:621 (5)? Well, I guess you'll prefer your actual pattern since it's ok, but I considered give you this suggestion because the direction is following 00:06:340 (1) - so, up to you. the slider shape allow me to keep a better flow in the current way
  2. 00:50:974 (1) - Why this NC? sv change
  3. 01:02:682 (1) - Same. ^
  4. Nah, nothing to say, pro diff.


Good luck~
Piine
Map planning on leaving the graveyard?
DakeDekaane

Inyuschan wrote:

Dekaane's Easy


  1. 00:13:840 (3) - Maybe a bit nazi, but it would look better if you add Ctrl+H here. Like this. DS will be still fine, so you don't need to fix anything about that. /*Did, but then had to delete this part to put an spinner ;w;
  2. 00:46:950 (1,1) - Actually this is unrankeable, if I'm not wrong. Consider ending spinner here 00:48:962 (1) - fits good too. /*Changed.
  3. 01:10:730 (3,1,2) - For consistency NC should be added on (3) and removed on (1). /*Nah, it's okay as it's like the same phrase in vocals.
  4. I'd like to see some strong beats mapped like here 00:53:352 - but should be good enough as it is.
Good luck~
Thanks owo

Update
osu file format v13

[General]
AudioFilename: Soul Eater- Papermoon.MP3
AudioLeadIn: 1000
PreviewTime: 670
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 69816
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:PAPERMOON (TV Size)
TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy heavenly6
ArtistUnicode:Tommy heavenly⁶
Creator:[Yue]
Version:Dekaane's Easy
Source:Soul Eater
Tags:Kawase Tomoko ソウルイーター 大久保 篤 Atsushi Ohkubo Opening Bakemono Shinigami Maka Black Star Death the Kid Crona Cloudchaser Stefan mingmichael NaxelCL Skalim DakeDekaane Natsu Weezy
BeatmapID:387372
BeatmapSetID:153396

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_Standard.png",0,0
Video,0,"Papermoon.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
670,365.853658536585,4,1,0,55,1,0
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15121,-100,4,1,0,55,0,0
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62133,-100,4,1,0,75,0,1
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79511,-100,4,1,0,60,0,0


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Combo2 : 228,20,176
Combo3 : 253,208,74
Combo4 : 157,60,255

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GamerCL
Perdón si lo hago mal ;w;

Cloudchaser's Hard (◕‿◕✿)


  1. 00:14:572 - En ese slider podrías retroceder 1 y añadir un hitcircle, no lo sé, pero quedaría mejor
  2. 00:18:557 - Cambiar ese slider, quedaría mejor
  3. 01:11:279 - 01:11:645 - Cambiar esos slider, quedarían mejor rectos
  4. ESTA GENIAL, creo que esta dificultad con unos 2 mods quedaría listo para el ranking :)!

Buena suerte [Yue] :3
Natsu

GamerCL wrote:

Perdón si lo hago mal ;w; (Haré el mod de la GD Natsu's Insane
Natsu's Insane (◕‿◕✿)


  1. 00:06:340 - El slider quedaría mejor con forma de L, se podría ver cool :D 00:03:413 - Ese slider podrías cambiarlo? (?)
  2. 00:53:352 - Ese slider cambiarlo por uno mas creativo, alcanza el espacio!
  3. 01:02:574 - Para no repetir todo siempre, cambia ese slider por otro, ya que en 00:59:206 pusiste uno igual xD
  4. 01:19:511 - Cambia ese slider por uno mas creativo (o sino un semi-circular)
  5. El mapa tiene estilo, lo que le falta es arreglar algunos sliders y quedaría bien! :D

Buena suerte [Yue] :3
lo siento pero acerca de esos slider me gustan tal como están, es cuestión de preferencia supongo. Ademas vos no me das ningún ejemplo de que seria mejor en lugar de lo que hay. Gracias pero por esa razón no cambie nada.
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