Hi,
So here is a question that I have wondered for a long time: is there any formula to convert the percentage (%) of hitsound volume (in the timing panel) to dB? e.g. assuming 100% is 0dB, then 75% is probably -4dB, 50% is -8dB, etc.
why I want to know this (except curiosity): let's say I have completed hitsounding a map, and the volume range is 25%~50%. I want to scale it so that the maximum volume becomes 100% (so hitnormals or samples from players' skin don't become too quiet). To achieve this, how many dB shall I subtract from the custom sample files I'm using? And how should I adjust volumes of other sections to make sure their relative intensity is kept?
So here is a question that I have wondered for a long time: is there any formula to convert the percentage (%) of hitsound volume (in the timing panel) to dB? e.g. assuming 100% is 0dB, then 75% is probably -4dB, 50% is -8dB, etc.
why I want to know this (except curiosity): let's say I have completed hitsounding a map, and the volume range is 25%~50%. I want to scale it so that the maximum volume becomes 100% (so hitnormals or samples from players' skin don't become too quiet). To achieve this, how many dB shall I subtract from the custom sample files I'm using? And how should I adjust volumes of other sections to make sure their relative intensity is kept?