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Girls' Generation - Destiny

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Topic Starter
anonymous_old


This beatmap was submitted using in-game submission on Saturday, May 29, 2010 at 9:18:31 PM

Artist: Girls' Generation
Title: Destiny
Tags: snsd kpop
BPM: 174
Filesize: 5513kb
Play Time: 00:54
Difficulties Available:
  1. Easy (1.98 stars, 54 notes)
  2. Hard (4.51 stars, 285 notes)
  3. Insane (4.96 stars, 370 notes)
Download: Girls' Generation - Destiny
Information: Scores/Beatmap Listing
---------------
James2250
normal:
I dont see why the star rating is so high but oh well..

insane:
01:07:17 (4) - thats awesome by the way :P
01:19:07 (10) - move further away from 8,9?

*star*
Gens
Good job strager! The only thing I could ask you to do it... extend Normal a bit. I mean, less than one minute? That's kinda ridiculous, that length is for Easier difficulties. It's still your choice though.

Everything else checks out. I actually liked those slowdowns and trippy jumps in Insane (and the darri slider <3).
Wojjan
Normal: Fine

Insane: Too much velocity changes
01:07:17 (4) - Unrankable. Delete. It's not even pretty here.
0_o
This map has been deleted on the request of its creator. It is no longer available.
mosluv
Normal:
00:33:38 (1) - Starting from here to the end, it doesn't play or sound well at all. Almost everything is on an offbeat which confused me D:! All I got was 100's and 50's. I suggest thinking of your own beats that plays with the music well.

Insane:
Do not believe this deserves such a high overall difficulty.

00:19:76 (1) - I see no reason for this to be a jump. It's part of the same phrase as the (1,2) before it.
00:22:52 (2) - This sudden spacing change really threw me off as it doesn't follow the music too well. If there were notes at 00:22:35, 00:23:04, etc... it probably would've been different.
00:32:17 (1) - I see no reason for this double BPM. The girl isn't singing any faster and doesn't fit the flow of the music either.
00:35:11 (2) - Back to normal out of nowhere. I'm sorry, I just can't say this plays well or really understand the sudden change in speed.

I feel the same for every speedup and slowdown you have in the map.

01:15:62 (4) - New combo.
01:19:07 (10) - This is too close to the 9.
01:20:80 (7) - New combo? Spacing doesnt make sense because of 3 to 4.
01:21:31 (9,10) - Too close to the 8.
01:25:28 (1) to 01:26:66 (1) - Don't see why this part has bigger spacing than what is used throughout the whole map.
01:27:00 (2) - Too close to 1.

I also don't agree with all the sudden spacing changes which is probably related to the BPM changes.

I'll star if I get an explanation on this O.O! <3

EDIT: I still don't get understand how this map plays well, but since others have no problem with it <3!
ouranhshc
i like,
as stated in previous post i would perfer a longer normal.

im not the best modder, but i didn't really find anything.

star
Derekku
quick mod so strager will shutup

Move to WIP :p
Make Normal longer (and rename to [Hard]?)
Make an easier diff (because Normal feels like a Hard [see above])

[Insane]
01:07:17 (4) - Unrankable - You know why >_>
01:19:07 (10) - Don't throw anti-jumps in ffffff
01:23:21 (3) - Unrankable - can't see which is the circle and which is the slider
01:23:73 (4,5) - ^
01:24:42 (6,7) - ^

Love the D/M/h/T/N + burai sliders <3
Suggestion: add kiai please? :<
Kytoxid
This map has been deleted on the request of its creator. It is no longer available.
Wizard Of Orz
oyeadis
Wizard Of Orz
Wojjan
You have won a WOJJAN DIFFICULTY!!!1
I hate it when anyone does that

Download: Girls' Generation - Destiny (strager) [Wojjieasy].osu
Larto
What did I just play.



No seriously.
Wojjan
it has a darrinub
Shinde
Insane - Resnap ur notes. 2 are off by like 5 ms, lol.
00:38:90 (1) - Bastard.
01:07:17 (4) - That's cheating.

Nice use of sliders and silent/0.5 timing sections.

All - Turn Kiai off at end?
2nd break's kinda long, but that's the song's fault for being uncool.

General - Too pink. It burns my eyes.

I hate KPop. Stop making me waste time telling you this is a good map. Just snap those notes, that's it.

Star.

EDIT: I almost forgot, should you add Wojjan's name as a tag for her Easy? I don't think it was there, and since it's 'Wojjieasy' searching Wojjan shouldn't turn it up, amirite?
Topic Starter
anonymous_old

Shinde wrote:

General - Too pink. It burns my eyes.
I'll have to get Cyclone's opinion on that.

Thanks.
blissfulyoshi
Please add Wojian to the tags

Easy: fine, just one suggestion
make 00:50:11 (1,2) and 01:45:28 (1,1) have consistent comboing patterns

Hard:
SPOILER
01:33:38 (1,2) - swap new combo (remove 1's new combo and put a new combo on 2)
02:15:28 (1) - feels too close to the previous note
02:39:59 (1,2) - swap new combo

Timing section mod:
01:07:17 - make a quarter note earlier?
01:24:59 - make a quarter note earlier?

Insane:
SPOILER
Combo mod:
00:39:59 (3) - new combo to be consistent with 00:34:07 (1)
01:49:42 (7,8) - add new combos to both to be consistent with 00:54:24 (1,1)
02:18:90 (3) - same as 00:39:59 (3)
02:55:62 (7,8) - same as 01:49:42 (7,8)

Timing section mod:
01:17:00 - unneeded timing section
01:24:59 - make a quarter note earlier?
02:15:28 - ^

Nice map. Star.
Hitoshirenu Shourai
[Hard]
01:49:938 ~ 02:12:697 (B) - TOO. LONG. Do something about it.

[Insane]
01:49:938 ~ 02:11:490 (B) - Toooooo loooooong. Ideally, breaks shouldn't be more than 15 seconds.


THAT IS ALL.
DeathxShinigami
Quick Star post. Couldn't find anything wrong besides the breaks.
Topic Starter
anonymous_old

Hitoshirenu Shourai wrote:

[Hard]
01:49:938 ~ 02:12:697 (B) - TOO. LONG. Do something about it.

[Insane]
01:49:938 ~ 02:11:490 (B) - Toooooo loooooong. Ideally, breaks shouldn't be more than 15 seconds.


THAT IS ALL.
Don't blame me, blame the music. D= I'm not gonna split those breaks up or map any part of them.

I see the breaks being "too long" as a non-issue. Is 21 seconds really that bothersome?
Hitoshirenu Shourai
Yes.
Derekku
Looks like strager is done.

[Wojjan's Easy]
I don't like the lack of slider ticks. There's only one on the really long sliders, which make them sound super awkward/weird.
I hate to say it, but this was kinda boring and too simple imo. (0.56 stars, 53 notes) If you could add more notes to bump it up to 1-1 1/2 stars, I think it'd be a lot better. :S

[Hard]
01:33:038 (1) - I don't like the pause between the last slider and this. I'd put this slider somewhere else. (To me, it's like stacking notes that have different time spacing like 01:35:011 (3,4,5,6), but that one is easy to read)
02:39:059 (1) - ^

[Insane]
Some confusing jumps, but I like them. (most of them at least)
Not super crazy about the slower sliders, but whatever.

Crappy mod, but :p
Topic Starter
anonymous_old

Derekku Chan wrote:

01:33:038 (1) - I don't like the pause between the last slider and this. I'd put this slider somewhere else. (To me, it's like stacking notes that have different time spacing like 01:35:011 (3,4,5,6), but that one is easy to read)
02:39:059 (1) - ^
Yeah, I was kinda worried about this, though I forgot after I finished mapping Hard. Corrected by adding an extra note.

Derekku Chan wrote:

[Insane]
Some challenging and fun jumps, but I like them. (most of them at least)
I am really super crazy about the slower sliders, but whatever.
Fix'd.
ShokuMasterLord
This map has been deleted on the request of its creator. It is no longer available.
0_o
OK kinda weird, but could you change the name of the mp3 file? This map's mp3 has the same filename, so if you scroll between them in Song Select the preview won't change. Kinda minor but might be worth doing anyway :P

no kuds plz
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

[overall]
Some tags may be nice

[Wojjieasy]
01:07:035 (3) - Move one lvl2 grid up (slightly out of balance)
01:08:073 (1) - Same for this
01:39:076 (1) - The slider's reverse here doesn't really fit well with the music. I may possibly suggest changing this part to something like this

No major problems found :)

[Hard]
00:19:007 (1) - Spacing? I realise it's a pattern but it'll still throw people off. Up to you to change or not
00:20:080 (4) - Nice custom finish :D but try changing this note to a clap, see if it sounds better to you
00:41:049 (1,2,3,4) - Make these symmetrical?
00:47:35 - Note here?
00:48:73 - Note here?
01:41:014 (4) - The beginning of this slider sounds better with a finish

No Problems found, Nice map, too :D

[Insane]
00:22:035 (2) - Maybe place notes between before and after this slider? (screenshot)
00:49:24 (1) - Move the slider forward 1/4 tick and place a hit circle here? shorten the spinner accordingly afterwards, of course
01:18:055 (8,9,10) - This is some cruel spacing, flutterby :D
01:20:080 (7,8,9) - ^
02:28:055 (1) - Same suggestion as 00:49:24
No problems found :D Great job with this, but it feels a lot different than Hard due to the different use of hitsounds. Not really a problem, but your finish should be used more often :D

Good job with this. Starred
ztrot
01:42:179 (1,2,3,4,5,6,7,8) - :3
Derekku
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
Derekku
Post in the OP for people to redownload if already downloaded before today. :p
arien666
Inb4, Star for this :3
Doomsday
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
anonymous_old

Doomsday93 wrote:

[EASY]

Rename to Normal perhaps? better than having 2 easies imo

Nothing wrong (still a WIP though. meh)
Wait, what?

This shouldn't be here. I'll do a full submit.

Thanks for the catch...?
Wojjan
I didn't star this yet?
Alice
Easy
00:21:834 - Simmetry nazi, but, 1 grid (lvl 2) down ~~

Insane
02:18:214 (1) - Is this sort of reverse rankable? ]:

Except those horrible and confusing antijumps in [Insane], this map is cool <3

btw now you have my useless mod stop harassing me ]:
Gens
Found something critical. kudos plzkthnx

Also, the tag "Wojjan" must be on all difficulties.
Insane is as trippy and cool as I remember. <3
GladiOol
IRC Modding. Done! (kudosu~)

Proto Bubbled
Yuji Tokaji
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
anonymous_old

Slanox wrote:

Hi =D

Reduce file size

5.04Mo/3.90Mo

Star~
Sorry but I don't feel there's a need to reduce the file size.
Yuukari-Banteki
[Wojjan]
01:47:349 (1) - hidden a bit under the previous note. There are a couple similar things in here

[Hard]
lower the overall volume by 1.5 ticks throughout
01:55:401 - 22 second break? really?

[Insane]
00:34:590 (1,2) - NO. No two adjacent identical sliders that are actually different speeds. I *thought* this was commonly agreed on before, apparently half the mappers didn't get the message.
00:40:280 (1,2) - ^

00:51:659 (2,1,2) - *twitch*
01:06:659 (3,4) - rage
01:18:556 (8,9,10) - spacing fail
01:20:797 (7,8,9) - ^
01:26:487 (8,1,2) - ^

02:11:229 - 21 sec break?
02:12:694 (1,2) - rage
02:14:073 (1,2) - ^
02:18:211 (1) - unrankable self-overlap
02:19:590 (1,2) - rage


this map is very unrankable.
Neither I nor any BAT will rank it until you correct the bolded comments.
Derekku
I must say that I disagree with all of your comments on [Insane], SFG, and it's not even my map.

Why are the different-bpm sliders (that are next to each other) such a big deal? Since there are no ticks on them, hitting the beginning of the sliders is enough to keep one's combo from breaking. Plus, they're consistent throughout the map. First set is regular speed, second set's second slider is half bpm; It's easy enough to remember. For being used in the hardest diff, they're VERY well justified.

For the spacing "fail" places, the overall difficulty is high enough so that one SHOULD be able to see the different between them. I know that I pointed out the problem before, but that was when I ONLY checked it in editor. While playing through, it was easy enough to see what was going on. Again, justified for the hardest diff.

The long break is because frankly, this can be a tough map to some because of the large distance spacing. Also, it makes sense to put the same break in the 2nd hardest diff for the sake of consistency.

I know that you don't play osu! a whole lot, so I really must ask: Have you played through this map on [Insane]? I hate to say it, but I really don't think that you're the best judge for this difficulty.

EDIT: Dare I remind you of your own Insane diffs?
Topic Starter
anonymous_old

Derekku Chan wrote:

EDIT: Dare I remind you of your own Insane diffs?
They're definitely 100% rankable.
Card N'FoRcE
Hi, let me mod this, i'm very curious.

- General:
  • Please, don't use pure Black as a custom colour, it's soooooooooo hard to see approach circles D:
    (Also see Insane's modding about that)
- Wojjieasy:
  • .Opinions:
    KIAI section should start in 01:28:038. If you made it intentionally, may i know why?
    .Suggestions:
    00:54:935 - add a beat here?
    01:50:107 - ^
- Hard:
  • .Opinions:
    Fine ^^
- Insane:
  • .Opinions:
    Actually, the only things that actually bug me a bit are sudden spacing changes like 01:18:728 (9,10) - 01:20:969 (8,9) - 02:56:142 (2,3) because the patterns are very linear and really easy to misread. I think it's also backgound's fault: that mixture of colours makes approaching circles (especially black ones) harder to see and the trick can't be read quite well.
    00:22:521 (3,4) - 00:25:280 (3,4), instead, are more readable, at least for me
    Actually, i don't know. I'd really like the first three to be made a little less "trickier" because that spacing change feels so not right in those patterns...D:
    (Questions: are those supposed to be the so called "Seibei's antijumps"? I'm asking just to know)
    About the rest, the map does fit well.
Anyway, the map overall is great, so have a star :P
Let me know if you'll fix something, i'll might consider protobubbling this anyway.
Topic Starter
anonymous_old

Card N'FoRcE wrote:

- General:
  • Please, don't use pure Black as a custom colour, it's soooooooooo hard to see approach circles D:
    (Also see Insane's modding about that)
I'm open to other suggestions. I don't want just two combo colours though.

I can either change the combo colour or change the background.

Card N'FoRcE wrote:

- Insane:
  • .Opinions:
    Actually, the only things that actually bug me a bit are sudden spacing changes like 01:18:728 (9,10) - 01:20:969 (8,9) - 02:56:142 (2,3) because the patterns are very linear and really easy to misread. I think it's also backgound's fault: that mixture of colours makes approaching circles (especially black ones) harder to see and the trick can't be read quite well.
    00:22:521 (3,4) - 00:25:280 (3,4), instead, are more readable, at least for me
    Actually, i don't know. I'd really like the first three to be made a little less "trickier" because that spacing change feels so not right in those patterns...D:
    (Questions: are those supposed to be the so called "Seibei's antijumps"? I'm asking just to know)
    About the rest, the map does fit well.
The point is to "waaaah" the player. This happens several times.

At least two play-testers read this fine on their first try (Ema and Gladi), so I think it's fine. It can be learned after the third try for your average experienced player.
Larto







woops sorry I didn't want to bubble this don't hurt me sfg ;_;
CheeseWarlock
01:07:176 (4) - This slider is bullshit.

Aside from that, the two-slider chorus bits are sort of borderline due to their unpredictability. I'd like to see some kind of patterning in which are

00:33:383 (1,2) - fast, fast and which are
00:34:762 (1,2) - fast, short.

The rest I'm fine with, though. Also <33 Seibei spacing

/not-a-full-mod
Lybydose
damn M sliders

the anti-jumps are fine
orioncomet
☆⌒ヽ
DeletedUser_151115
Tags
Add member names.

Star~
Topic Starter
anonymous_old

Davidz123 wrote:

Tags
Add member names.

Star~
Of SNSD? Or what?
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