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Girls' Generation - Destiny

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arien666
Inb4, Star for this :3
Doomsday
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
anonymous_old

Doomsday93 wrote:

[EASY]

Rename to Normal perhaps? better than having 2 easies imo

Nothing wrong (still a WIP though. meh)
Wait, what?

This shouldn't be here. I'll do a full submit.

Thanks for the catch...?
Wojjan
I didn't star this yet?
Alice
Easy
00:21:834 - Simmetry nazi, but, 1 grid (lvl 2) down ~~

Insane
02:18:214 (1) - Is this sort of reverse rankable? ]:

Except those horrible and confusing antijumps in [Insane], this map is cool <3

btw now you have my useless mod stop harassing me ]:
Gens
Found something critical. kudos plzkthnx

Also, the tag "Wojjan" must be on all difficulties.
Insane is as trippy and cool as I remember. <3
GladiOol
IRC Modding. Done! (kudosu~)

Proto Bubbled
Yuji Tokaji
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
anonymous_old

Slanox wrote:

Hi =D

Reduce file size

5.04Mo/3.90Mo

Star~
Sorry but I don't feel there's a need to reduce the file size.
Yuukari-Banteki
[Wojjan]
01:47:349 (1) - hidden a bit under the previous note. There are a couple similar things in here

[Hard]
lower the overall volume by 1.5 ticks throughout
01:55:401 - 22 second break? really?

[Insane]
00:34:590 (1,2) - NO. No two adjacent identical sliders that are actually different speeds. I *thought* this was commonly agreed on before, apparently half the mappers didn't get the message.
00:40:280 (1,2) - ^

00:51:659 (2,1,2) - *twitch*
01:06:659 (3,4) - rage
01:18:556 (8,9,10) - spacing fail
01:20:797 (7,8,9) - ^
01:26:487 (8,1,2) - ^

02:11:229 - 21 sec break?
02:12:694 (1,2) - rage
02:14:073 (1,2) - ^
02:18:211 (1) - unrankable self-overlap
02:19:590 (1,2) - rage


this map is very unrankable.
Neither I nor any BAT will rank it until you correct the bolded comments.
Derekku
I must say that I disagree with all of your comments on [Insane], SFG, and it's not even my map.

Why are the different-bpm sliders (that are next to each other) such a big deal? Since there are no ticks on them, hitting the beginning of the sliders is enough to keep one's combo from breaking. Plus, they're consistent throughout the map. First set is regular speed, second set's second slider is half bpm; It's easy enough to remember. For being used in the hardest diff, they're VERY well justified.

For the spacing "fail" places, the overall difficulty is high enough so that one SHOULD be able to see the different between them. I know that I pointed out the problem before, but that was when I ONLY checked it in editor. While playing through, it was easy enough to see what was going on. Again, justified for the hardest diff.

The long break is because frankly, this can be a tough map to some because of the large distance spacing. Also, it makes sense to put the same break in the 2nd hardest diff for the sake of consistency.

I know that you don't play osu! a whole lot, so I really must ask: Have you played through this map on [Insane]? I hate to say it, but I really don't think that you're the best judge for this difficulty.

EDIT: Dare I remind you of your own Insane diffs?
Topic Starter
anonymous_old

Derekku Chan wrote:

EDIT: Dare I remind you of your own Insane diffs?
They're definitely 100% rankable.
Card N'FoRcE
Hi, let me mod this, i'm very curious.

- General:
  • Please, don't use pure Black as a custom colour, it's soooooooooo hard to see approach circles D:
    (Also see Insane's modding about that)
- Wojjieasy:
  • .Opinions:
    KIAI section should start in 01:28:038. If you made it intentionally, may i know why?
    .Suggestions:
    00:54:935 - add a beat here?
    01:50:107 - ^
- Hard:
  • .Opinions:
    Fine ^^
- Insane:
  • .Opinions:
    Actually, the only things that actually bug me a bit are sudden spacing changes like 01:18:728 (9,10) - 01:20:969 (8,9) - 02:56:142 (2,3) because the patterns are very linear and really easy to misread. I think it's also backgound's fault: that mixture of colours makes approaching circles (especially black ones) harder to see and the trick can't be read quite well.
    00:22:521 (3,4) - 00:25:280 (3,4), instead, are more readable, at least for me
    Actually, i don't know. I'd really like the first three to be made a little less "trickier" because that spacing change feels so not right in those patterns...D:
    (Questions: are those supposed to be the so called "Seibei's antijumps"? I'm asking just to know)
    About the rest, the map does fit well.
Anyway, the map overall is great, so have a star :P
Let me know if you'll fix something, i'll might consider protobubbling this anyway.
Topic Starter
anonymous_old

Card N'FoRcE wrote:

- General:
  • Please, don't use pure Black as a custom colour, it's soooooooooo hard to see approach circles D:
    (Also see Insane's modding about that)
I'm open to other suggestions. I don't want just two combo colours though.

I can either change the combo colour or change the background.

Card N'FoRcE wrote:

- Insane:
  • .Opinions:
    Actually, the only things that actually bug me a bit are sudden spacing changes like 01:18:728 (9,10) - 01:20:969 (8,9) - 02:56:142 (2,3) because the patterns are very linear and really easy to misread. I think it's also backgound's fault: that mixture of colours makes approaching circles (especially black ones) harder to see and the trick can't be read quite well.
    00:22:521 (3,4) - 00:25:280 (3,4), instead, are more readable, at least for me
    Actually, i don't know. I'd really like the first three to be made a little less "trickier" because that spacing change feels so not right in those patterns...D:
    (Questions: are those supposed to be the so called "Seibei's antijumps"? I'm asking just to know)
    About the rest, the map does fit well.
The point is to "waaaah" the player. This happens several times.

At least two play-testers read this fine on their first try (Ema and Gladi), so I think it's fine. It can be learned after the third try for your average experienced player.
Larto







woops sorry I didn't want to bubble this don't hurt me sfg ;_;
CheeseWarlock
01:07:176 (4) - This slider is bullshit.

Aside from that, the two-slider chorus bits are sort of borderline due to their unpredictability. I'd like to see some kind of patterning in which are

00:33:383 (1,2) - fast, fast and which are
00:34:762 (1,2) - fast, short.

The rest I'm fine with, though. Also <33 Seibei spacing

/not-a-full-mod
Lybydose
damn M sliders

the anti-jumps are fine
orioncomet
☆⌒ヽ
DeletedUser_151115
Tags
Add member names.

Star~
Topic Starter
anonymous_old

Davidz123 wrote:

Tags
Add member names.

Star~
Of SNSD? Or what?
arien666

strager wrote:

Davidz123 wrote:

Tags
Add member names.

Star~
Of SNSD? Or what?
Of SNSD :3
They are 9 girls :3



Anyway, good song yay!
m980
>.>
Topic Starter
anonymous_old

arken1015 wrote:

Of SNSD :3
They are 9 girls :3
Why.
DeathxShinigami
The names aren't important. >.>

WHY ARKEN
orioncomet
[Easy+]
00:54:590 (2,3,4) - a bit hard for Easy..+ O____O!?.. imo aaa maybe not =3=

[Insane]
01:19:073 (10) - cries, eh I mean specing.

and black combocolour really hard to see T_T
Topic Starter
anonymous_old

orioncomet wrote:

[Easy+]
00:54:590 (2,3,4) - a bit hard for Easy..+ O____O!?.. imo aaa maybe not =3=
xD

orioncomet wrote:

[Insane]
01:19:073 (10) - cries, eh I mean specing.
=D

orioncomet wrote:

and black combocolour really hard to see T_T
Do you have an alternative colour? I'm open to suggestions. I don't want just gray and purple, though.
thr1ve
So good. YEAH! *star*
Dusty
[Easy+]
could use a OD+1
Also the slider velocity is really low.

I love how Easy is 1/3 the length of the other diffs. ♥

[Hard]
00:53:211 (8) - I used to think this slider was weird but now I'm not sure.
01:33:383 (1) - It might play better unstacked.
02:30:797 (1,2,3,...) - this pattern is left-heavy and it's used twice, so maybe do a horizontal flip?

[Insane]
Krisom
HiHi!

[General]
What about a bright red or a sky blue instead of the black color?

[Easy+]
-Uhh, why is this mapped only to 1/3? Well, I suppose you won't map this diff fully up to this point, so you could add a Kiai Time at 00:32:866 ?
-00:19:073 (1,2,3,4,5,6) - Just pointing it out, but maybe this place has too many finish hitsounds.

[Hard]
-00:28:728 (3) - Remove the whistle at the end?
-01:47:176 (2) - Add a whistle at the end?
-01:48:211 (4) - ^?
-01:47:694 (3) - Add a whistle at the start?
-01:48:728 (5) - ^?
-02:52:866 (2,3,4,5) ^?

[Insane]
-Can't play, can't mod :'(, hitsounds seem to be ok in this diff though, and it looks like you won't add an SB warning to those fast sliders, so yeah, ignore me <__<

Star
Topic Starter
anonymous_old

Krisom wrote:

What about a bright red or a sky blue instead of the black color?
How's this?

Krisom wrote:

-Uhh, why is this mapped only to 1/3? Well, I suppose you won't map this diff fully up to this point, so you could add a Kiai Time at 00:32:866 ?
I hate long easies. I added kiai as you suggested.

Krisom wrote:

-00:19:073 (1,2,3,4,5,6) - Just pointing it out, but maybe this place has too many finish hitsounds.
Matches Insane/Hard.

Krisom wrote:

[Hard]
-00:28:728 (3) - Remove the whistle at the end?
-01:47:176 (2) - Add a whistle at the end?
-01:48:211 (4) - ^?
-01:47:694 (3) - Add a whistle at the start?
-01:48:728 (5) - ^?
-02:52:866 (2,3,4,5) ^?
Done, and for Insane, too. Thanks.
Garven
[General]
End the Kiai in all difficulties.
The first Kiai section doesn't fit too well for me... it might be due to the point of which you start it the music has the dramatic stop, and then continues on.

[Easy]
Okay, I understand you don't like long easys, but less than a minute long? :o
Nothing wrong with it, though.

[Hard]
s'fine.

[Insane]
00:34:762 (1,2) - Gah, slider speed change. I'm not liking the same slider length/shape but different rhythms back to back. =/
00:38:900 (1) - Although the end position and speed really make it moot play-wise, would this be rankable? (along with later iterations)
01:07:176 (4) - This 2x slider doesn't fit well to me.
Love the slider shapes for the chorus.

Good stuff. All I can find is style stuff that you can just brush aside, hehe.
arien666
Desu Destiny MV desu :3

edit. Wait... It's NOT offical MV but Fanmade...
Sorry ;_; Forgive me plz...
Topic Starter
anonymous_old

Garven wrote:

[General]
End the Kiai in all difficulties.
Why?

I changed that 2x slider at 01:07:176 (4) to a 1.5x one. I have to agree, it was pretty dramatic, and I was looking for a good way to do what I wanted without screwing up players. I guess a 1.5x worked out well this time. =]

Other stuff I want change. =]]]
Derekku
Using uninherited timing sections for non-standard slider speeds like 1.5x is unrankable. :/
Topic Starter
anonymous_old

Derekku Chan wrote:

Blah blah blah.
I don't care.
aRiskOfRain
Have your star.
Natteke
this map sucks
Jinxy
[Hard]
00:43:383 (8) - The "Yeah!" happens 1/2 earlier. Move the slider end?
00:54:245 (1) - Nazi, too near to (10).
02:33:556 (1) - ^

stars
Shinxyn
Eh... I'm unsure about the 1.5x section these days either :(

Easy+-
as much as I don't really mind shorter easier diffs... still... would prefer if it was longer...
Or maybe map something longer between Easy+ and Hard

Hard-
00:32:866 (1) - the rest of the single combos sounded a lot like it was following vocal, so this was thought to be with vocal too... maybe move back 1/2 to follow the vocal?
00:38:900 (1,5) - slider whistles without whistles on either ends of the slider sounds weird, remove? or add whistles to slider ends?
00:41:831 (3) - clap?
00:54:073 (10,1,1) - I don't get the spacing (why is 10 and 1 so close?) and combos (the single combo...?) here
01:37:004 (3) - clap?
02:11:487 - Kinda odd the kiai just sprays out from the break... ... maybe add a note to 02:11:487 and 02:12:176?
02:18:211 (1,5) - same as 38:900
02:20:797 (3) - clap?
02:33:383 (10,1,1) - same as 54:073
02:43:211 (3) - clap?
02:52:090 - blahblahblah unused timing panel, blah
~~~ Overall this diff is great~

Insane-
@.@ lots of anti-jumps that I don't have to point out since it's on purpose...?
00:38:900 (1) - I'm sure you know, and its mentioned already, but that tiny little overlap at the end is unrankable X_X
01:07:176 (4) - and this is also considered unrankable now :(
01:49:762 (1) - why new combo? (doesn't matter..)
02:18:211 (1) - blah ><;
02:55:969 (1) - why new combo here too?
The anti jumps would be so much easier to read if they were new combos :x
Slider speeds are... lol
Love the hitsounds though..!

.... some other BATs might allow those slight "unrankable" stuff... x.x
Topic Starter
anonymous_old
Thanks for your input, Shinxy.

Shinxyn wrote:

Eh... I'm unsure about the 1.5x section these days either :(
I remove it, but kept the 1.5x slider.

Shinxyn wrote:

Easy+-
as much as I don't really mind shorter easier diffs... still... would prefer if it was longer...
Or maybe map something longer between Easy+ and Hard
I don't know why people keep saying this ... I really like the length of the difficulty.

Shinxyn wrote:

00:32:866 (1) - the rest of the single combos sounded a lot like it was following vocal, so this was thought to be with vocal too... maybe move back 1/2 to follow the vocal?
I think either works in matching the vocals. The note is oddly sung.

Shinxyn wrote:

00:38:900 (1,5) - slider whistles without whistles on either ends of the slider sounds weird, remove? or add whistles to slider ends?
Hmm, dunno where those went. Thanks for pointing that out.

Shinxyn wrote:

00:54:073 (10,1,1) - I don't get the spacing (why is 10 and 1 so close?) and combos (the single combo...?) here
See, this is why distance snapping is shit.

Anyway, it's DS'd but 1,2,3 are spaced further apart intentionally.

New combos match how I feel combos should be layed out. They match Insane. (Seems they don't match in Easy+, and I fixed that.)

Shinxyn wrote:

02:11:487 - Kinda odd the kiai just sprays out from the break... ... maybe add a note to 02:11:487 and 02:12:176?
Yeah, you're right. Added a D slider like Insane.

Shinxyn wrote:

02:52:090 - blahblahblah unused timing panel, blah
O_o How'd that get there?

Shinxyn wrote:

@.@ lots of anti-jumps that I don't have to point out since it's on purpose...?
=]

Shinxyn wrote:

00:38:900 (1) - I'm sure you know, and its mentioned already, but that tiny little overlap at the end is unrankable X_X
Blah blah blah.

Shinxyn wrote:

The anti jumps would be so much easier to read if they were new combos :x
I never use combos to assist in jump reading. I hate mappers who do.

Shinxyn wrote:

Slider speeds are... lol
=D

Shinxyn wrote:

Love the hitsounds though..!
=D

Shinxyn wrote:

.... some other BATs might allow those slight "unrankable" stuff... x.x
By "unrankable" do you mean "rankable but we like to say it isn't because we don't want too much of it everywhere"?
Topic Starter
anonymous_old


Here you go.
Sunny Holic
way to go :)
~
ztrot
Afaik I've seen slider speeds move like this so I suppose I should bubble this
Gens
I'm all for ranking this, the only problem I have is those burai sliders (00:38:900 (1) and similar).

If you remove/change them I promise ranking after that.
Topic Starter
anonymous_old

Gens wrote:

I'm all for ranking this, the only problem I have is those burai sliders (00:38:900 (1) and similar).

If you remove/change them I promise ranking after that.
If you looked through the thread, you'd see I'm not changing those.

So...

Totally getting Rolled to rank this. <3
Larto
I'VE BEEN WAITING FOR THIS

installing osu! to rank one map fuck yeah
Shinde
I fear that this won't end well.
Lesjuh
OD+1PLZOMGHOWCOULDU:[[[[[[[[[
DJPop
What happened? :<
Larto

DJPop wrote:

What happened? :<
A good map.
yeahyeahyeahhh

DJPop wrote:

What happened? :<
Strager was drunk, I think.
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