You know when you're playing in a multiplayer game, and the ranks keep jumping up and down since there's a delay between the connections (ping).
Wouldn't it be better if with each score packet sent, it also contained the beat# and for example, if i only received oppenents score until beat #62, it would compare my #62 to his #62 and rank this way, instead of comparing my latest score to his latest score which isnt updated yet. This would avoid all the jumping in the side panel.
Maybe I totally got this wrong, but in theory, it should work?
Wouldn't it be better if with each score packet sent, it also contained the beat# and for example, if i only received oppenents score until beat #62, it would compare my #62 to his #62 and rank this way, instead of comparing my latest score to his latest score which isnt updated yet. This would avoid all the jumping in the side panel.
Maybe I totally got this wrong, but in theory, it should work?