Mikakuning! - Tomadoi Recipe [Taiko|Osu]

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TKS

kjwkjw wrote:

Hiya! Taiko mod as requested by TaMul

d: don | k: kat | D: big don | K: big kat

[TK's Muzukashii]
  1. 00:16:302 (21, 22) - kd (こちらの方がギターと合っている気がしますね) - 素晴らしい!
  2. 00:33:244 (91, 92, 93) - ddd (ただの意見ですが音が上がりますのでこういうパターンはどうでしょうか?) - 意図的に、simpleにしています!
  3. 01:00:420 (204, 205) - kd (ドラムはこうじゃないかと。) - 01:00:596 (205) - に強いsnaredrumの音があるので、keepします!
  4. 01:14:008 ~ 01:18:244 - ここは 01:02:714 ~ 01:06:949と大体同じリズムなので譜面でもそうするのも悪くないかもしれませんね - 意図的です。 退屈しないように、少しだけ変化が欲しいです!


[TK's Oni]
  1. 00:19:832 - ドラムと合わせるため、こういうのはどうですか? 多分ノートの数は変わらないと思います。 - got it!
  2. 00:25:832 - ボーカルありますのでdまたはk追加してください (流れ的にkの方がよさそうですね) - それが正しいです!
  3. 00:50:185 - d?
  4. 00:50:449 - ^? - 両方追加しました!
  5. 01:00:508 - k (ドラム) - sounds good!
  6. 01:00:949 - こちらはddkkd どうでしょうか… 連続にdが出るのがちょっとでしたら 01:00:596 (269, 270) をdkに変更するのも一つの案です。 - ddkkd に変更しました!
  7. 01:07:479 - K - kept. taikoのsoundに良く合うのでこのままがいいです!


全体的に出来の良い譜面だと思いました。(・ω・) 少しでも役に立てたら嬉しいです。
ランクドまでファイトです!
PS - これ使わせていただきました。本当に便利ですね :lol: ありがとうございます! - ありがとうございます!でも、問題が多いので、時間があれば修正します;~;

Good Taikos overall; hope this helped.
Good luck!
thanks for mod!
凄く上手な日本語でした! ありがとうございます!

update お願いします! https://dl.dropboxusercontent.com/u/263 ... Recipe.rar
Topic Starter
GugUCorn
↑Updated!
Natsu

Flappy Bird wrote:

[Natsu's Normal]
  1. 00:04:655 (3) - 2 grids down to make better flow It will broke the distance
  2. 00:43:655 (2) - 240:276 - Maybe better? ^
  3. 00:50:008 (4) - This slider is ugly shaped in my opinion, try making it a bit prettier It's fun to play imo
  4. 00:59:008 (4) - 304:216 - Better flow maybe? sure
  5. Nice diff!
osu file format v12

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61622
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tomadoi Recipe
TitleUnicode:とまどい→レシピ
Artist:Mikakuning!
ArtistUnicode:みかくにんぐッ!
Creator:TaMul
Version:Natsu's Normal
Source:Mikakunin De Sinkoukei
Tags:TKSalt Junky Terui Haruka Matsui Eriko Yoshida Yuri op opening tv size 未確認で進行形 natsu
BeatmapID:374175
BeatmapSetID:151269

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"mikakunin.flv"
0,0,"mikakunin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Topic Starter
GugUCorn
updated! thanks ;)
Myxo
M4M :3

[General]

  1. Would prefer it to have TV Size in the title not in the tags, but I think it's just because I'm used to that. Nothing else~


[Easy]

  1. 00:34:479 - This beat needs to be mapped in my opinion. It's emphasized much more than 00:34:832 this beat. Secondly, 00:34:126 (1,2) these offbeat sliders are unusual for your map and don't fit here imo, because the beat or vocals is not different from other parts in the map. For consistency, the timline should be like this:
    Also, if you don't change that... Please 00:34:126 (1) no spacing error, just for the sake of symmetry. Keep the spacing consistent in the easiest diffs.
  2. 01:07:655 (4) - This slider doesn't fit here timeline-wise. This beat 01:08:361 is placed on the end of the slider, which makes it less emphasized than the beginning. But in musical terms, it is the most emphasized beat around this place, especially because it's the big white tick. So I suggest to map it like this:
  3. 01:16:126 (4,1,2) - There is no rhytmical difference between this and the phrase before. The slider ends on the big white tick again, though that tick is emphasized very much. And the offbeat circle don't fit very much either, especially because you didn't use them at the phrase before. What I mean is, 01:16:126 (4,1,2) this is more important than the circle before, for example. I suggest a timeline like this maybe:
    The big white tick is more emphasized then, because it's a repeat. And the more important beats would be mapped :3
  4. Nazi - There are a lot of wrong blankets in this diff. Probably they exist because of grid snap. I always suggest turning grid snap off for easy and normal diffs, because the blankets and the spacing needs to be correct (or it can be correct for a better look). I'll list the most obvious blankets here:
    00:00:597 (1,2) - 00:07:655 (3,4) - 00:10:126 (2,3) - 00:33:420 (1,1) (if you didn't fix my timeline suggestion) - 00:41:538 (2,3) - 00:41:538 (2,3) - 01:02:361 (3,1) - 01:15:067 (2,3) - 01:17:891 (2,3)
    Secondly, grid snap causes some spacing "errors". I think spacing differences bigger than + or - 0.03x don't look good in easy and normal difficultys. Sorry, this is really nazi, but it would make your diff better if you consider to fix those:
    01:12:596 (3) - 01:22:126 (4,1) (you could change the sliders here a little bit to have symmetry but the right spacing)
  5. Very nice diff, just fix the timeline issues and maybe some nazi stuff~ Hitsounding is so damn good, I love it <3


[Natsu's Normal]

  1. 00:07:479 (4) - Nazi ~ These are y-flipped sliders, so it would look better if you place it exactly over the previous one, at x:66 y:120
  2. 00:20:361 (1,2,3,4) - I think this part is weird timline-wise. Your 3 sliders end on the offbeat, though the offbeat and the red ticks after it are the most emphasized, because of the special drum. I think it would be better to emphasize that with slider-stars + slider-ticks. Also, you are mapping 00:22:655 this, but not emphasizing it with circle. What I want to say is, this would be better timeline imo:
    I'm not really sure about my version either, but I think with yours, the sliders are not fitting really well, especially because of the loud slider-ticks. If you keep your timeline, consider to use softer slider-ticks here ;w;
  3. 00:33:596 (4) - Naziii ~ Spacing "error" -0.04x, consider to fix... Well, maybe it's unnecessary to mention it here, because one really doesn't notice while playing, but I just write it down like I always do
  4. 01:10:302 (5) - And again, small spacing difference..
  5. 01:14:008 (1) - You could make a better-looking s-slider by moving the end-point to x:228 y:305
  6. I love this normal, only problem I have is the one phrase I mentioned ;w;


[Hard]

  1. 00:06:244 (1) - This might be really cruel for hard players. In my opinion, after the big triangle 00:05:891 (4,5,1), the natural flow leads to the lower right, like you did with your slider, but the sharp curve caused by the slider doesn't feel intuitive. I suggest you to ctrl+g these circles 00:05:891 (4,5), to make the flow better. Probably this whole thing 00:05:185 (2,3,4,5) won't look as good as before, but the flow is more important in my opinion.
  2. 00:14:008 (5) - Maybe you could add a clap at the beginning of the slider because of the vocals "ooh ooh"? You did that here 00:19:655 (1,2,3) aswell.
  3. 00:23:185 - Consider to reduce volume to 40%, you also did this in the insane diff. The hitsounds appear to loud to me here o: Also, it's strange that you use different volumes for the diffs... But that's no problem I think.
  4. 00:25:655 (8) - Ok, but here you should definitely lower the volume to 30%, like you did in the insane diff, because this slider with drum samples is just too loud and you really notice this when playing.
  5. Well, I didn't find much, though I don't really like the diff as much as your other difficultys... In my opinion, hards are good with some jumps, but you often use really hard-to-do jumps in my opinion, wich aren't appropriate for a hard diff... But that's just personal opinion, and I won't try to change your mapping, just mentioned it here. Your style fits more for insane difficultys :)


[Insane]

  1. You should really think about using OD8 in this diff, because it doesn't have fast streams or things like that... I mean, I do SS everytime I play this, so it might be more of a challenge if you increase the OD ^^
  2. 00:02:714 (1) - Consider to use the drum-sampleset and the end of the slider instead, like you did in your Hard diff. Sounds much better in my opinion.
  3. 00:05:538 (1) - ^
  4. 00:08:361 (1) - ^
  5. 00:11:185 (1,2) - Use drum-sampleset at the ends? Like in hard diff~ Sounds good
  6. 00:14:008 (6) - Same as in Hard, maybe add clap at the beginning?
  7. Well, this map is really fun ^^ And I didn't found stuff except minor hitsounding ;w; Flow is nice! Good job


Nice mapset <3 Insane is great fun! Angel is still your masterpiece *-* but this is good aswell. Keep up the good work :3 And I hope you will fix something, so I get kudos and mod from you. Please reply to my mod and tell me what you didn't change and why ^^ Thank youuuu~

(Btw, sorry that I'm talking so much, and sorry for my poor English sometimes, but expressing musical stuff is difficult for me in English, because I don't find the right words)
Natsu

Desperate-kun wrote:

M4M :3


[Natsu's Normal]

  1. 00:07:479 (4) - Nazi ~ These are y-flipped sliders, so it would look better if you place it exactly over the previous one, at x:66 y:120 It's on purpose I'm afraid of simetry lol
  2. 00:20:361 (1,2,3,4) - I think this part is weird timline-wise. Your 3 sliders end on the offbeat, though the offbeat and the red ticks after it are the most emphasized, because of the special drum. I think it would be better to emphasize that with slider-stars + slider-ticks. Also, you are mapping 00:22:655 this, but not emphasizing it with circle. What I want to say is, this would be better timeline imo:
    I'm not really sure about my version either, but I think with yours, the sliders are not fitting really well, especially because of the loud slider-ticks. If you keep your timeline, consider to use softer slider-ticks here ;w; I know but I still prefer my rhythm, since is more easy to do for a normal than 1/2 spam IMO
  3. 00:33:596 (4) - Naziii ~ Spacing "error" -0.04x, consider to fix... Well, maybe it's unnecessary to mention it here, because one really doesn't notice while playing, but I just write it down like I always do K
  4. 01:10:302 (5) - And again, small spacing difference.. K
  5. 01:14:008 (1) - You could make a better-looking s-slider by moving the end-point to x:228 y:305 K
  6. I love this normal, only problem I have is the one phrase I mentioned ;w;
thanks for mod

osu file format v12

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61622
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tomadoi Recipe
TitleUnicode:とまどい→レシピ
Artist:Mikakuning!
ArtistUnicode:みかくにんぐッ!
Creator:TaMul
Version:Natsu's Normal
Source:Mikakunin De Sinkoukei
Tags:TKSalt Junky Terui Haruka Matsui Eriko Yoshida Yuri op opening tv size 未確認で進行形 natsu
BeatmapID:374175
BeatmapSetID:151269

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

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149,191,69773,2,0,P|204:171|260:192,1,120
280,248,70302,2,0,P|300:304|356:340,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
260,192,71185,5,2,0:0:0:0:
196,88,71538,1,8,0:0:0:0:
316,88,71891,1,2,0:0:0:0:
260,192,72244,2,0,P|196:210|131:189,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
316,88,73302,2,0,P|360:128|380:192,1,120,2|8,0:0|0:0,0:0:0:0:
348,300,74008,6,0,B|312:316|268:288|228:304,1,120,6|8,0:0|0:0,0:0:0:0:
112,320,74714,2,0,P|64:276|56:220,1,120,2|8,0:0|0:0,0:0:0:0:
80,108,75420,1,2,0:0:0:0:
196,140,75773,1,8,0:0:0:0:
196,140,75949,2,0,P|184:197|139:235,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,80,76832,6,0,P|228:32|284:20,1,120,6|8,0:0|0:0,0:0:0:0:
396,68,77538,2,0,P|412:124|388:177,1,120,2|8,0:0|0:0,0:0:0:0:
268,196,78244,1,4,0:0:0:0:
152,228,78596,1,8,0:0:0:0:
152,228,78773,2,0,B|104:240|104:240|84:256|84:256|32:264,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,212,79655,5,4,0:0:0:0:
320,172,80008,1,8,0:0:0:0:
408,88,80361,1,2,0:0:0:0:
408,88,80538,2,0,P|436:144|432:224,1,120
424,260,81067,1,2,0:0:0:0:
316,308,81420,1,8,0:0:0:0:
316,308,81597,2,0,P|256:288|202:228,1,120,2|0,0:0|0:0,0:0:0:0:
183,197,82126,1,8,0:0:0:0:
244,96,82479,5,2,0:0:0:0:
360,122,82832,1,8,0:0:0:0:
371,242,83185,1,2,0:0:0:0:
260,289,83538,1,8,0:0:0:0:
183,197,83891,1,2,0:0:0:0:
244,96,84244,2,0,P|184:80|116:100,1,120,8|2,0:0|0:0,0:0:0:0:
64,196,84949,1,8,0:0:0:0:
124,300,85302,5,4,0:0:0:0:
232,348,85655,1,8,0:0:0:0:
352,360,86008,2,0,P|408:340|440:284,1,120,2|8,0:0|0:0,0:0:0:0:
440,228,86538,1,10,0:0:0:0:
372,128,86891,1,10,0:0:0:0:
252,144,87244,1,10,0:0:0:0:
252,144,87420,2,0,P|256:80|300:32,1,120,2|8,0:0|0:0,0:0:0:0:
372,128,88126,5,4,0:0:0:0:
Topic Starter
GugUCorn

Desperate-kun wrote:

M4M :3

[General]

  1. Would prefer it to have TV Size in the title not in the tags, but I think it's just because I'm used to that. Nothing else~
    As rule, i can't add "TV Size" in the title.


[Easy]
I followed not vocal but background rhythm.
  1. 00:34:479 - This beat needs to be mapped in my opinion. It's emphasized much more than 00:34:832 this beat. Secondly, 00:34:126 (1,2) these offbeat sliders are unusual for your map and don't fit here imo, because the beat or vocals is not different from other parts in the map. For consistency, the timline should be like this:
    Also, if you don't change that... Please 00:34:126 (1) no spacing error, just for the sake of symmetry. Keep the spacing consistent in the easiest diffs.
  2. 01:07:655 (4) - This slider doesn't fit here timeline-wise. This beat 01:08:361 is placed on the end of the slider, which makes it less emphasized than the beginning. But in musical terms, it is the most emphasized beat around this place, especially because it's the big white tick. So I suggest to map it like this:
  3. 01:16:126 (4,1,2) - There is no rhytmical difference between this and the phrase before. The slider ends on the big white tick again, though that tick is emphasized very much. And the offbeat circle don't fit very much either, especially because you didn't use them at the phrase before. What I mean is, 01:16:126 (4,1,2) this is more important than the circle before, for example. I suggest a timeline like this maybe:
    The big white tick is more emphasized then, because it's a repeat. And the more important beats would be mapped :3
  4. Nazi - There are a lot of wrong blankets in this diff. Probably they exist because of grid snap. I always suggest turning grid snap off for easy and normal diffs, because the blankets and the spacing needs to be correct (or it can be correct for a better look). I'll list the most obvious blankets here:
    00:00:597 (1,2) - 00:07:655 (3,4) - 00:10:126 (2,3) - 00:33:420 (1,1) (if you didn't fix my timeline suggestion) - 00:41:538 (2,3) - 00:41:538 (2,3) - 01:02:361 (3,1) - 01:15:067 (2,3) - 01:17:891 (2,3)
    Secondly, grid snap causes some spacing "errors". I think spacing differences bigger than + or - 0.03x don't look good in easy and normal difficultys. Sorry, this is really nazi, but it would make your diff better if you consider to fix those:
    01:12:596 (3) - 01:22:126 (4,1) (you could change the sliders here a little bit to have symmetry but the right spacing)
  5. Very nice diff, just fix the timeline issues and maybe some nazi stuff~ Hitsounding is so damn good, I love it <3


[Hard]
decreasing volume is accpeted. i don't want to change! :P
  1. 00:06:244 (1) - This might be really cruel for hard players. In my opinion, after the big triangle 00:05:891 (4,5,1), the natural flow leads to the lower right, like you did with your slider, but the sharp curve caused by the slider doesn't feel intuitive. I suggest you to ctrl+g these circles 00:05:891 (4,5), to make the flow better. Probably this whole thing 00:05:185 (2,3,4,5) won't look as good as before, but the flow is more important in my opinion.
  2. 00:14:008 (5) - Maybe you could add a clap at the beginning of the slider because of the vocals "ooh ooh"? You did that here 00:19:655 (1,2,3) aswell.
  3. 00:23:185 - Consider to reduce volume to 40%, you also did this in the insane diff. The hitsounds appear to loud to me here o: Also, it's strange that you use different volumes for the diffs... But that's no problem I think.
  4. 00:25:655 (8) - Ok, but here you should definitely lower the volume to 30%, like you did in the insane diff, because this slider with drum samples is just too loud and you really notice this when playing.
  5. Well, I didn't find much, though I don't really like the diff as much as your other difficultys... In my opinion, hards are good with some jumps, but you often use really hard-to-do jumps in my opinion, wich aren't appropriate for a hard diff... But that's just personal opinion, and I won't try to change your mapping, just mentioned it here. Your style fits more for insane difficultys :)


[Insane]

  1. You should really think about using OD8 in this diff, because it doesn't have fast streams or things like that... I mean, I do SS everytime I play this, so it might be more of a challenge if you increase the OD ^^ lol..SS...ok! fixed!
  2. 00:02:714 (1) - Consider to use the drum-sampleset and the end of the slider instead, like you did in your Hard diff. Sounds much better in my opinion.
  3. 00:05:538 (1) - ^
  4. 00:08:361 (1) - ^
  5. 00:11:185 (1,2) - Use drum-sampleset at the ends? Like in hard diff~ Sounds good
  6. 00:14:008 (6) - Same as in Hard, maybe add clap at the beginning?
fixed! Well, this map is really fun ^^ And I didn't found stuff except minor hitsounding ;w; Flow is nice! Good job

Nice mapset <3 Insane is great fun! Angel is still your masterpiece *-* but this is good aswell. Keep up the good work :3 And I hope you will fix something, so I get kudos and mod from you. Please reply to my mod and tell me what you didn't change and why ^^ Thank youuuu~

(Btw, sorry that I'm talking so much, and sorry for my poor English sometimes, but expressing musical stuff is difficult for me in English, because I don't find the right words)
thanks for mod! :D
Myxo
Of course. You follow vocals with your decision of using circle/slider, like almost everybody. Also, you can add TV Size, look at other ranked maps :b It's allowed to add TV Size if it's an official cut version of the song, which is used in the series you added in source.
smallboat
Hi,TaMul, M4M.

Hope you reply to this mod saying what you didn't fix (and what you did) and why.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Fine.

[Easy]

00:02:361 (2) - I found cancel this hitsound,it has no hitsound at this here,
and if you want add this drum,I think about this drum hitsound volume a bit big voice and strange,because this is a quiet part,and I suggest turn down 25~30% is good set in this part.
00:05:538 (3) - ^
00:08:361 (4) - ^
00:35:538 (2) - This DS seems error.
00:57:067 (4) - This vocal(and strong beat) is turn up,I think you set finish here.
00:59:891 (1) - ^ (And beacuse this vocal is turn up,maybe you can make the slider flow turn up to fit the music, not down)
01:12:596 (3) - Maybe you can add whistle this here.
01:22:479 (1) - Forget add finish here? This is a strong beat.
01:23:891 (2) - ^
01:26:538 (3) - This slider head have a bit finish hitsound,try to add finish?

[Natsu's Normal]

01:22:479 (1,3,5) - I feel add finish at this many notes is good effect,listen the vocal,have the strong beat and turn up "s vocal,try to add it!

[Hard] Maybe you can add a sliderslide mute the slide sound ? A bit noise.

00:02:714 (3,4) - As the same easy diff (00:02:361 (2))
00:05:538 (3,5) - ^
00:08:361 (1,2) - ^
00:07:479 (2,3,4,5,1) - Feel you have make a pentagon at this here,but this 00:08:185 (5,1) a bit crooked off?
00:11:538 (2) - Seems a bit close 00:11:891 (1) ?
00:33:067 (1) - Seems can stack 00:31:655 (1) slider end make a good flow.
00:42:949 (1) - This is a strong beat,forget add finish?
00:44:185 (6,1) - DS is not consistent (1/4 here, a bit far),a bit hard to read,look the 00:43:655 (4,5), is good placement,try to replace this 2 part.
01:05:538 (1) - Maybe you can add finish at this here.(strong beat)
01:06:949 (4) - ^
01:18:244 (1,2) - ^
01:22:479 (1,1) - ^

[Insane]

00:02:714 (1,2) - As the same easy diff (00:02:361 (2))
00:05:538 (1,2) - ^
00:08:361 (1,2) - ^
00:09:067 (1,2) - ^
00:34:126 (6) - Maybe you can make this slider do a speed up effect,because the music is fit in this part,imo.
00:42:420 (2) - Seems stack crooked off?
00:56:008 (8) - Excellent blanket~! lol (As the same 00:34:126 (6))
00:57:067 (1) - This is a strong beat,forget add finish?
01:05:538 (1) - ^
01:22:479 (1,2,3,4) - Maybe you can add finish in slider head will have a good effect.(The vocal is turn up and have strong beat)
01:26:538 (7) - Seems the head crooked off?

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
4.My map : https://osu.ppy.sh/s/153614
Topic Starter
GugUCorn

smallboat wrote:

Hi,TaMul, M4M.

Hope you reply to this mod saying what you didn't fix (and what you did) and why.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Fine.

[Easy]

00:02:361 (2) - I found cancel this hitsound,it has no hitsound at this here,
and if you want add this drum,I think about this drum hitsound volume a bit big voice and strange,because this is a quiet part,and I suggest turn down 25~30% is good set in this part.
00:05:538 (3) - ^
00:08:361 (4) - ^ no, i want to add drum-hitsound. and 25~30% volume is so low.
00:35:538 (2) - This DS seems error. good, fixed!
00:57:067 (4) - This vocal(and strong beat) is turn up,I think you set finish here. i can't heard sound like finish hitsound. so i add finish on (3).
00:59:891 (1) - ^ (And beacuse this vocal is turn up,maybe you can make the slider flow turn up to fit the music, not down) yes. but i think about that. i don't want to change it.
01:12:596 (3) - Maybe you can add whistle this here. fixed!
01:22:479 (1) - Forget add finish here? This is a strong beat.
01:23:891 (2) - ^ it's not place as finish i though.
01:26:538 (3) - This slider head have a bit finish hitsound,try to add finish? no

[Hard] Maybe you can add a sliderslide mute the slide sound ? A bit noise.
good! i'll add it.

00:02:714 (3,4) - As the same easy diff (00:02:361 (2))
00:05:538 (3,5) - ^
00:08:361 (1,2) - ^ same of reason!
00:07:479 (2,3,4,5,1) - Feel you have make a pentagon at this here,but this 00:08:185 (5,1) a bit crooked off? fixed!
00:11:538 (2) - Seems a bit close 00:11:891 (1) ? it's just 0.99x. same as 1.00x
00:33:067 (1) - Seems can stack 00:31:655 (1) slider end make a good flow. good, fixed!
00:42:949 (1) - This is a strong beat,forget add finish? good, fixed!
00:44:185 (6,1) - DS is not consistent (1/4 here, a bit far),a bit hard to read,look the 00:43:655 (4,5), is good placement,try to replace this 2 part. hmm..few people can read this part. first of all, i don't want to change it. i think about that!
01:05:538 (1) - Maybe you can add finish at this here.(strong beat) fixed!
01:06:949 (4) - ^ fixed!
01:18:244 (1,2) - ^ no
01:22:479 (1,1) - ^ no

[Insane]

00:02:714 (1,2) - As the same easy diff (00:02:361 (2))
00:05:538 (1,2) - ^
00:08:361 (1,2) - ^
00:09:067 (1,2) - ^ no! :P
00:34:126 (6) - Maybe you can make this slider do a speed up effect,because the music is fit in this part,imo. not bad, fixed!
00:42:420 (2) - Seems stack crooked off? no!
00:56:008 (8) - Excellent blanket~! lol (As the same 00:34:126 (6))
00:57:067 (1) - This is a strong beat,forget add finish? no :P
01:05:538 (1) - ^ no :P
01:22:479 (1,2,3,4) - Maybe you can add finish in slider head will have a good effect.(The vocal is turn up and have strong beat) no, sorry~ :P
01:26:538 (7) - Seems the head crooked off? fixed!

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
4.My map : https://osu.ppy.sh/s/153614
OK! look your turn at my m4m queue. thanks! ;)
Nwolf
woof, taiko mod

[TK'S Muzukashii]

01:14:891 (266) - Maybe move to 01:15:067 - kinda plays against the vocals here
01:17:714 (280) - ^

[0gre's Oni]

Reduce volume from 100% --> 80%
01:05:802 (105) - Delete, then trade 01:05:891 (106) - with 107
01:12:508 - Maybe add a kat to follow drums


uhm that's it I guess
0gre

Nwolf wrote:

woof, taiko mod

[TK'S Muzukashii]

01:14:891 (266) - Maybe move to 01:15:067 - kinda plays against the vocals here
01:17:714 (280) - ^

[0gre's Oni]

Reduce volume from 100% --> 80%
01:05:802 (105) - Delete, then trade 01:05:891 (106) - with 107
01:12:508 - Maybe add a kat to follow drums


uhm that's it I guess
http://puu.sh/7jyEc.zip
thx for mod!
Topic Starter
GugUCorn
0gre's oni updated!
thanks Nwolf, 0gre!
TKS

Nwolf wrote:

woof, taiko mod
[TK'S Muzukashii]
01:14:891 (266) - Maybe move to 01:15:067 - kinda plays against the vocals here
01:17:714 (280) - ^ - its a deliberate pattern.
thanks for mod! sorry but no changed for my diff.
Xiaolin
Oh hey there~ (M4M)
-Add ''(TV Size)'' in the title since its an OP
That's it~ The mappu is fine~ >.<''
Topic Starter
GugUCorn

Lapis Aoki wrote:

Oh hey there~ (M4M)
-Add ''(TV Size)'' in the title since its an OP
That's it~ The mappu is fine~ >.<''
no. because of rule, i can't add "tv size".
check ranking criteria in this page↓. (Metadata 4th sentence)
https://osu.ppy.sh/wiki/Ranking_Criteria
kintyan
hi~~
I can't see Taiko diff xc sorry,,

[General]
yoshida yu-ri , bad yoshida yuri

[Easy]
00:02:361 (2,3) - switch?

00:34:126 (1) - how about this?

00:34:126 - circle
00:34:479 - 1/2slider
00:37:302 (3) - nc
00:43:302 (4) - ^
00:57:067 (4) - ^
01:05:185 (3,1) - suggestion

[Natsu's Normal]
00:02:714 (6) - nc
00:05:361 (4) - ^
00:08:185 (5) - ^
00:11:185 (6) - ^
00:14:008 (4) - ^
00:16:126 (4) - ^
00:19:655 (6) - ^
00:20:538 - 00:21:244 - 00:21:949 - slider tick is soft sound better, now sound is miss match, IMO
00:33:067 (3) - nc
00:53:714 (6,1) - switch nc
00:59:008 (4) - gently
01:01:655 - 2/1slider?
01:27:244 (6,7) - suggestion

01:27:420 - 01:26:008 (3) - ctrl+V

[Hard]
00:01:832 (1) - remove nc
00:02:714 (3) - nc
00:04:655 (1) - remove nc
00:05:538 (3) - nc
00:06:949 (1) - remove nc
00:09:067 (3) - ^
00:09:773 (1) - ^
00:14:008 (5) - nc
00:15:420 (1) - remove nc
00:16:126 (3) - nc
00:18:596 (1) - remove nc
00:44:185 (6,1) - over jump. probably I cannot predict it

[Insane]
00:14:008 (6) - nc
00:34:391 - remove drum sound
00:48:949 (2) - ctrlG
00:55:479 (4) - remove drum sound
00:56:361 (1) - ctrlG

good luck!!
Topic Starter
GugUCorn

Sheryl wrote:

hi~~
I can't see Taiko diff xc sorry,, don't worry.. :?

[General]
yoshida yu-ri , bad yoshida yuri
fixed!
[Easy]
00:02:361 (2,3) - switch? fixed!

00:34:126 (1) - how about this? fixed,another rhythm!

00:34:126 - circle
00:34:479 - 1/2slider
00:37:302 (3) - nc fixed!
00:43:302 (4) - ^ fixed!
00:57:067 (4) - ^ fixed!
01:05:185 (3,1) - suggestion what's difference? :?

[Hard]
00:01:832 (1) - remove nc fixed!
00:02:714 (3) - nc fixed!
00:04:655 (1) - remove nc fixed!
00:05:538 (3) - nc fixed!
00:06:949 (1) - remove nc fixed!
00:09:067 (3) - ^ you mean NC? :D
00:09:773 (1) - ^ no!
00:14:008 (5) - nc fixed!
00:15:420 (1) - remove nc fixed!
00:16:126 (3) - nc fixed!
00:18:596 (1) - remove nc fixed!
00:44:185 (6,1) - over jump. probably I cannot predict it yes,but..no!

[Insane]
00:14:008 (6) - nc fixed!
00:34:391 - remove drum sound no! :P
00:48:949 (2) - ctrlG no! :P
00:55:479 (4) - remove drum sound no! :P
00:56:361 (1) - ctrlG not bad,fixed!

good luck!!
Evening
Mod from Queueuhuehu

Not much to mod, all taiko charts are pretty good - Don't kudosu if nothing is fixed!

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

[TK's Muzu]

00:11:891 (3) - d > K | This note feels underemphasized, the music emphasizes with a cymbal here, I would suggest a big kat since it is most similar to the cymbal
00:33:244 (91,92,93,94,95,96) - kkkkkd > dddddk | The pitch is going up so I suggest to use dons then kats

No Other Problems, very good usage of finishes and good kat rhythms

[0gre's Oni]

00:34:479 (153) - k > K | This is a start of a new section of the music and the music emphasizes on this note, I suggest to change to a big kat
From Note 363 TO 392 | The kat density is inconsistent in this section even though the pitches in this section is quite similar

No other Problems, the kat spread was generally smooth

[TK's Oni]

00:20:273 (57,58) - Swap | The vocal "Yay" falls on 58, putting a kat on 57 feels like the kat is too early, I suggest to map the kat to the vocal here

Same comment as Muzu

Good luck for ranku
10crystalmask01
Ello, mod from queue 8-)
[Insane]
00:43:655 (3,4) - Really weird flow here. Consider moving 00:43:655 (3) - more higher, or re-positioning 00:43:920 (4) - .
00:46:126 (2,5) - Move more apart, so their tails aren't overlapping each other.
00:59:891 (2) - Add finish.

[Hard]
01:09:773 (1,2) - Not going to create a blanket here?

[Natsu's Normal]
01:02:361 - Consider adding a note here with a clap.
01:23:891 (5) - Add finish.

[Easy]
00:34:479 (1) - Add finish on the head.
00:42:420 (2) - Add finish on the tail.
00:57:067 (1) - Add finish on the head.

Not much to point out here. Good luck!
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