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[std] Hippo Cup 7 | 4v4 | open rank | scorev1 | old navy wins!

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Topic Starter
this1neguy


previous iterations: HC1 | HC2 | HC3 | HC4 | HC5 | HC6


  1. 4v4, teams of 6 to 9
  2. Score v1
  3. Open rank
  4. International
  5. Group stage -> 16-team double elimination bracket
  1. No Hidden mappool, but exactly two players from each team must use Hidden on every map (except free mod)
  1. 2 bans per team
  2. Failed scores count
  3. NF allowed on any map (no score penalty)
  1. Roll winner chooses either the pick order or the ban order
  2. Roll loser chooses the order of the remaining option
  1. Group Stage: Best of 9
  2. Round of 16: Best of 11
  3. Quarter Finals / Semi Finals: Best of 13
  4. Finals / Grand Finals: Best of 15


  1. This is a 4v4, open-rank osu! standard tournament.
  2. The team size ranges from 6 to 9 players.
  3. The tournament will hold 32 teams.
  4. Registration is international, so you can team up with anyone regardless of country.
  5. The tournament will be played in Score v1.
  6. The tournament will have a group stage first, and the top two teams of each group will advance to a double elimination bracket stage.
  7. The Grand Finals match will have a traditional bracket reset if necessary.
  8. Initial seeding will be done by average BWS rank of the top 6 players of the team.
  9. The bracket stage will be seeded as follows: Group 1 #1 vs Group 8 #2, Group 2 #1 vs Group 7 #2, etc.
  10. Match schedules and mappools will be released on the Monday before those matches should be played.
  11. Match schedules will be written in UTC. Find your personal time zone and convert your match times here: http://www.timeanddate.com/time/map/
  12. Joining the Discord server is REQUIRED by the captain of your team, or else your registration will not be counted.
  13. No staff members are allowed to play other than streamers, commentators, and graphics designers.


  1. Registration: Fri. December 29 ~ Sun. January 21
  2. Roster Screening: Sun. January 21 ~ Sat. January 27
  3. Group Stage: Sat. February 3 ~ Sun. February 11 | Best of 9
  4. Round of 16: Sat. February 17 ~ Sun. February 18 | Best of 11
  5. Quarter Finals: Sat. February 24 ~ Sun. February 25 | Best of 13
  6. Semi Finals: Sat. March 2 ~ Sun. March 3 | Best of 13
  7. Finals: Sat. March 9 ~ Sun. March 10 | Best of 15
  8. Grand Finals: Sat. March 16 ~ Sun. March 17 | Best of 15


  1. All matches in a given week will be played on the same mappool. The Winners Bracket and the Losers Bracket will always be on the same mappool at any given point of the tournament.

    The format of the pools will be as follows:
  2. GS / RO16 / QF: 7 (HD)NM / 4 (HD)HR / 6 (HD)DT / 4 Free Mod / 1 (HD)TB
  3. SF: 8 (HD)NM / 4 (HD)HR / 6 (HD)DT / 4 Free Mod / 1 (HD)TB
  4. Finals / Grand Finals: 8 (HD)NM / 5 (HD)HR / 6 (HD)DT / 5 Free Mod / 1 (HD)TB
  1. This tournament will have no Hidden mappool. Instead, for every map, exactly two players on each team must toggle Hidden on. This does not apply for free mod.
  2. On Free Mod picks, at least two players from each team must use Hidden, Hard Rock, or both. This is just like any other tournament -- the special Hidden rule does not apply. For example, NM/NM/HR/HR is allowed.
  3. On tiebreakers, exactly two players must use Hidden, just like the rest of the mappool. Hard Rock can be enabled on any player if desired, even the Hidden players.
  4. No Fail will be applied on all maps.


  1. The match lobby will be created by the referee 15 minutes prior to the match, and the team captains of both teams will be invited. The captain is then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite any other player from that team, and that player will be responsible for inviting their team.
  2. Teams have a 10 minute grace period to have at least 4 players available to play the match. If 10 minutes pass and a team does not have enough players to play the match, the other team will receive a win by default.
  3. All matches must be played as a 4v4. No 3v3s or 3v4s allowed.
  4. Once all players have joined the lobby, captains will be asked to !roll; the winner of the roll will have the choice of first or second pick or ban, while the loser will choose the remaining option.
  5. Each team is allowed 2 bans per match. Banned maps are effectively removed from the mappool for the duration of the match and are not allowed to be picked. A team is allowed to ban 2 maps from the same mod pool. Bans will be made in ABAB order.
  6. Teams have 2 minutes (120 seconds) to select a map; if they fail to choose in the allotted time, the map choice will pass to the other team. This will have no effect on the order of picks afterward. There are no restrictions on map picks (teams are allowed to pick from the same mod pool twice in a row).
  7. Once the map choice is locked in, players will have 90 seconds to ready up. The referee will start the match when all players are ready. If the 90 second timer ends, the referee will force an !mp start 15 command, and the match will start with whoever is in the lobby.
  8. In the case of a genuine disconnection, if the map result was ambiguous (uncertain), the map will be replayed. However, if the map was already clearly decided and there is substantial evidence of the fact, the referee may apply common sense to give the point to whoever would have won the map.


  1. Short for Badge Weighted Seeding, BWS is a tournament-minded seeding method intended to more accurately seed players and enforce rank restrictions based on the player's tournament badges.
  2. In short, BWS artificially "ranks up" players based on the amount of badges they have.
  3. Regarding how much a player ranks up per badge, each badge is worth more than the one before it.
  4. More specifically, the formula is as follows:
rank^(0.9937^(badges^2))

  1. The formula caps at rank 1. That is, a player can't go past rank 1.00 BWS (even if you were rank 2 it'd take like 30 badges to actually get rank 1.00 BWS).
  2. Remember, BWS is not intended to reflect solo play skill. Read the first bullet point again.
  3. Sample BWS rank values can be found on this spreadsheet.


1st Place

badge design subject to alterations


will be updated as more staff members are added

if you would like to help as a staff member for any role, please message DigitalHypno#6473 on discord!

Host: DigitalHypno, this1neguy, Yazzehh
Graphics: DigitalHypno
Commentators: ChillierPear, D I O, DigitalHypno, I-Flame, Mavs, mooshimon, this1neguy, Vertarix, Vordi, Will Stetson
Streamers: affirmedcheese, D I O, ilw8, ROB_, this1neguy
Referees: -PeKoRa-, [K], Aidown, cyndrean, DigitalHypno, LeoFLT, Mavosiik, P a t r i c k, ROB_, ShadeCegLgMn, Speshimen, SSScotty, this1neguy, Yazzehh
Mappool Selectors: DigitalHypno

If you have concerns about this tournament that you feel should be elevated above the hosts, please use this tournament report link.
gilgamesh815
wow
AdrianLazer
🦛 hippo
-PeKoRa-
🦛
Rone
🦛
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