2014-12-18 00:04 pishifat: can you mod the 240bpm section thenhi you just won yourself some opinions:
1. according to the artist's blog, the
Artist should be
はぴit reads hapi Burogu (which is just how jap. write "Blog")
2. according to
this blog entry the title of this song is
ポケモン交響曲「THE MEDLEY OF POKéMON RGBY+GSC -3PBs-」it also links to the nico nico video which romanises it as
Pokémon Symphony "THE MEDLEY OF POKéMON RGBY+GSC -3PBs-" (note that you will not be able to use
é in song title)
on this note why not mute the normal-sliderslide.wav? i think you muted the soft one, so why not the normal...?
if you want to you can add english names for pokemon in bg to tags
18:30:439 - i would seriously get another normal-hitnormal because the current hitsound for that is UNTZUNTZUNTZ my EaRSsS ;_;
00:35:352 - i would so search for a clap that matches 00:35:668 - better and put it on the bassline for this song if i were you
I will sort that in a way that makes sense now:
Hitsounds00:01:562 (2) - soft-sliderwhistle being here for no reason
00:20:510 (3,6) - finish on head
00:22:404 (6) - ^
00:22:720 - you lose the claps here by changing hitsound things, would change back to previous sampleset to put finishes on
00:23:036 -
00:23:352 -
00:23:668 -
00:23:825 -
00:24:457 -
00:24:931 -
?
00:39:457 (2,3,4) - look how you hitsounded 00:37:247 (3,4,5) - , same applies for all other instances here, you can do it, you're just lasy
00:42:299 (3,4) - ^
00:44:510 (2,3) - ^
00:47:352 (3) - ^
00:49:562 (3,4) - ^
00:52:404 (3) - ^
00:54:931 (3,7,9,1) - ^
00:59:352 (1) - ^
00:57:457 (3,4,5) - oooooo you do the thing again here, which is nice hitsound wise, but all of the above are inconsistent to that, overall i'd suggest using the same pattern for same rhythms
01:05:036 - you missed a clap finish i think
01:05:668 - clap
01:13:720 (4,5) - destroys hitsound pattern of 01:12:773 (5,6,7) - i think due to not going for a triplet ?
01:17:668 (3,4,5) - hitsounds inconsistent with 01:20:036 (3,4,5) -
01:24:615 (1,2,3,4) - ^ the other clap things would sound nicer for that imo
01:27:457 (2,3,4,5) - same thing
01:29:983 (2,3) - ^
if you don't go for the other hitsounds in 01:24:615 (1,2,3,4,5,6) - then at least add a clap in 01:34:720 (1) -
i think sounds like 01:50:510 - and 01:50:668 - should be hitsounded
01:53:983 (2) - inconsistent with clap pattern for this part
01:57:141 -
, please just decide on which things to use and whatnot
02:01:720 - yess i like that, and would like to see it for all other cases where this appears in this part here
02:07:404 - the clap you use in ^ would be nice
02:09:457 (3,4,5) - |:
02:11:668 (2,3,4) - ^
02:14:510 - , 02:14:668 (4,5) - ??? you never did this before, this idea is kinda new
02:16:404 (1,2) - the other clap things or finishes or whatever i'm suggesting you to use all over this would be nice here
02:21:773 (2,3,4) - see 02:19:562 (3,4) - for hitsounds
02:29:668 (3) - ^
02:32:194 (5) - ^
02:39:773 (6,7,8) - ok now this is inconsistent with 02:27:141 (3,4,5) - and everything else where you put the green lines to do that, please consistency in hitsounds is not that hard but important
02:41:983 (3,4,5) -
02:52:089 (3,4,5) -
03:05:036 (6,7,8) -
-- i decided to stop mentioning those, by now you should know which ones i'll complain about --
03:30:299 (5,6) - inconsistent to 03:06:931 (1,2,3,4,5) -
03:48:141 (7) - finish
03:50:983 (9) - finish
04:01:247 (1,2,3,4) - should all use the things you use as finishes in 04:00:615 (4) - imo
04:02:510 (1,2,3,4,5) - ^
04:04:799 (5,6,7) -
oh look this already does what i'm suggesting04:18:299 (4,5) - i don't understand the way you randomly put one of the finishes in there when the sounds are the same as the 3 things i kept mentioning over and over
04:20:194 (1) - whistle on whole sliderpath is intentional ?
04:26:194 (4,5,6,7) - see 04:01:247 (1,2,3,4) -
04:40:720 (2,3,4) - ??
04:45:931 (3,4) - finishes
04:49:878 (3,4,5) - ???
05:20:510 (6) - i don't like skipping clapsound with this
05:40:404 (4,5) - instead of having the finishes here, you should probably have them in 05:40:720 - , 05:40:878 -
05:43:089 (4) - finish
06:07:247 -
(
06:08:194 (4,5) - green line should be in 4 and a finish
06:20:668 (4,5) - finishes?
06:24:773 (4) - move green line to next object?
06:26:825 (3,4) - uhhhh
06:29:668 (4,5,6) - uhhhm
06:31:878 (3,4,5) - uhhhh
06:36:931 (2,3,4) - ehmmm
06:55:248 - whistle ?
07:28:784 (8) - clap cuz 07:27:069 (6) - , the following claps are the same:
07:32:212 - clap
07:33:926 (4) - clap
07:35:641 - clap
07:39:069 (3,4) - swap clap
07:30:498 (4) - clap
07:52:891 (4,5,6) - kinda sudden and unnecessary to do that here, could stick to simple clap pattern you did for the rest of this part
07:54:498 (4) - clap?
07:57:926 (4) - clap
07:59:319 (2) - on tail
08:01:355 (7) - clep
11:14:114 - whistle?
11:23:214 (1,2) - sometimes you do this and sometimes you do 11:25:214 (2,3) - and other times you do 11:31:814 (3) - nothing on these, idk exactly what you're doing and which of the se are missed and which of these are intentional, it would be better you recheck these on your own
for example: 11:32:114 (5) - has a whistle on that blue tick and 11:34:014 (5) - has a really really similar sound on its head but gets nothing
11:42:014 (5) - shouldn't the normal addition clap be here because of 11:38:414 (3,4) - ?
12:01:214 (5) - clap cuz 11:58:014 (5) - ?
11:50:414 (1,2) - the way you did this hereafter is not consistent with 11:44:014 (1,2,3) - ..?
12:10:014 (2,3) - you have claps on red ticks here and on 12:13:214 (2,3) - white and red tick here
12:18:614 (5) - should have the whistle and not the sliderend
12:20:814 (1) - should have a whistle too
12:25:014 (5) - same thing as 12:18:614 (5) -, if you did do that
12:28:814 - i can't comprehend whistle usage in this kiai part, if you can't comprehend it either i'd advise you doing something that makes sense to everyone
14:09:648 (2,3) - would add claps to heads
14:12:648 (3) - why does this have a normal addition, the rest up to here doesn't do that either (see 14:16:648 (3) - )
15:09:577 (1) - whistle on sliderbody why also why this slider at all, an 1/2 slider makes sense too, and it makes more sense
15:10:177 (3) - ^ the sliderbody whistle
15:10:477 (4) - clap on tail ?
15:15:277 (4) - ^?
15:23:677 (5) - clap
15:37:177 - from here until 15:39:577 - i think you use a few too many finishes you even tone that down immediately after
16:36:577 (4) - would sound better to me if you removed clap from head here
16:47:377 (3) - finish on head?
16:52:177 (3) - ^?
16:53:377 (6) - ^?
16:54:577 (3) - ^?
17:25:177 (1,2,3,4,5) - i don't understand why exactly you change your claps on red ticks pattern you had before here
18:26:377 (1) - has claps while 18:25:752 - does not, while being the same thing in rhythm
18:29:377 (2,3) - would use same hitsounds as for 18:25:877 (4,5) - ?
18:37:127 (4) - clap on head
19:07:877 - whistle
21:02:880 (2) - shouldn't whistle be on red tick of 21:02:380 (1) -
21:29:547 (2) - last time you did that you hitsounded it differently: 20:57:547 (2) -
21:45:786 - hear no reason for clap also it should be in 21:46:203 (6) - then~
just confirming that the following soft-sliderwhistle are intentional:
21:56:703 (6) - , 21:58:036 (6) - , 21:59:369 (6) - , 22:00:703 (6) - , 22:03:369 (5) - , 22:02:036 (5) -
if that's ^ the case you might want to add one to 22:04:703 (4) - ?
22:32:870 (12) - clap
22:36:870 (9) - clap
22:38:203 - at least a clap here
22:43:536 (8) - clap on head
22:47:536 (12) - palc
22:48:870 - calp
22:52:70 - and 22:52:870 - claps?
22:55:370 (11) - clap on tail
22:59:536 - cAlP
23:00:870 - neither a whistle, nor a finish nor no hitsound (hint it starts with c)
24:17:800 - , 24:18:133 - would include these things into your hitsounding
24:24:967 - + 24:35:633 - this is so random lol
24:59:800 (1,2,3,4,5) - the way these partly ignore the claps on white ticks by ignoring the white tick in 25:00:800 - might go bad with 25:01:133 (1,2,3,4,5,6,7,8,9,10) - where you map all of them and have finishes on them
25:20:800 (4) - just saying that this is close to hp bar and you barely every do that so
25:23:800 - just saying that starting here you could do 2 bar ncing because this part is slow?
Rhythm & Placement & Snapping00:10:404 (2) - would prefer a 1/2 slider with a doublet in end
00:33:615 (3) - the rhythm from 00:31:089 (3,4) - would provide more appropriate feedback for players
00:42:299 (3) - rhythm thing about this one skipping a thing you put finishes on in prev section
00:44:510 (2) - circles for reasons concerning sliderend being passive for strong sound
00:52:404 (3) - uhhh at least a rhythm like 00:43:562 (3,4) - would be more appropriate imo
00:57:457 (3,4,5) - replacing these with 2 1/2 sliders would be fitting the held down sounds, on the contrary you could make 00:56:825 (1,2) - circles
01:09:931 - |: also not mapping it destroys your hitsound pattern with 01:07:562 (3,4) -
01:25:878 - rhythm for this part is a bit dodgy but i think pishi talks about rhythm so i ignore that
02:04:404 (4,5) -
lol for snap02:55:247 (5,6,7) -
lol for snap04:20:194 (1) - also this makes you skip things with finishes everywhere else so i don't like it for that reason
04:39:457 (3,5) - ewww overlap
04:59:668 (3,6) -
idk if hitburst or either 04:59:510 (2,3) - overlap the repeat arrow too much?05:05:036 - 2 green lines, what does one of them do
05:52:404 (1,3) - unnecessary overlap imo
06:12:615 (1) - ?? why not end it in 06:12:931 - or put a circle there idk since you have claps on 1 and 3 you should put one on that
06:43:134 -
the bpm changes around here and 06:45:908 - here sound off (halp pishi)
07:12:176 (7,8) -
lol08:43:034 - noo for clap on sliderend ): i want to click
09:28:034 (1) - ehm you followed other sounds for the whole thing and that makes this look a bit unfitting
10:16:369 - pretty sure the bpm also changes here, but irrelevant cuz spinner but all other breaks are timed so idk
11:20:914 (6,1) - not my taste to overlap these so much
10:09:391 (1) -
lol14:47:648 (4,5,6,1) - this played really unintuitively due to 1/3 spacing being so high
16:13:777 (2,3,1) - might be just me but you could arrange them in a less "messy" manner like everywhere else
17:40:252 (9,1,1) - 911 confirmed, but why
18:13:377 (3,4,5) - even your hitsounding suggests some other kind of pattern to be more straightforward here (aka having claps clickable pleasdhfjkl;)
18:29:877 (4,5,6,7,8,9,10,11) -
this made me laugh18:51:377 (1) - .... nooo you miss the thing on the white tick D:
19:40:752 (3) - uhh yea this one is not any different than any place in the music here so why skipping the white tick
19:56:252 (3) - u failed the ds
20:08:877 (4,1) - overlap is so easy to avoid here D:
20:57:547 (2,3) - guitar is strong here, i don't really get why you'd do that rhythm
21:27:047 (3) - so closely overlapping :/
21:29:547 (2) - guitar is on big white, big white is on sliderend..,
21:32:880 (4) - you even did rhythm differently in 21:32:213 (2,3) -
21:33:547 - , 21:33:713 - should be objects with more impact
21:35:713 (6) - for whatever reason i think guitar plays on 1/3 tick in 21:35:935 - so sliderend should go there
22:03:703 (1,2,3,4) - strongest part in combo but weakest impact objects with lower spacing, is a bit of an anticlimax imo
22:18:703 - would move sv change to over here so that it's not so easy to misread 22:18:369 (6) - as being slower
22:33:703 (4,5) - compared to other instances of this pattern the left movement is quite big in this one , while i think zig zag would do as well
22:34:286 (7,4) - just been wondering why these don't match the streamspacing for this part (i like 22:42:286 (9) - more)
22:34:870 (3) - the hold sound even ends on the white tick though, and you miss a clap thing by skiipping it so please don't
22:45:703 - why do you skip that thing, i think this thing is important
22:51:703 (1) - do you know why this feels weird?
-> there's a sound in 22:52:286 - which you skipped
and 22:52:453 (3) - is not nearly as strong as 22:52:370 - so i would delete it and crtl+g 22:52:536 (3,4) - the rhythm of this so that the finish is on the sliderhead and not the tail
or go all circles instead of slider
22:57:536 (2) - would not skip white tick either
23:53:141 - the 180 bpm red line should be moved to somewhere around here because that's where the next part actually starts ...?
24:02:133 - you should like really map this sound because unlike 23:56:467 (3,1) - the strong sound is on the white tick D:
24:29:800 (3) - you mapped that with circles or 1/2 sliders and now you put a 3/4 slider over it...
24:31:133 (4) - idk this feels overdone because you skip this sound in most other cases
24:38:467 (1,2,3,4) - why aren't you mapping the 1/4 sounds here as you do in 24:39:800 (1,2,3,4,5,6,7,8,9,10) - , would make more sense to me
this is also possible24:46:911 (2,3) - + 24:48:244 (2,3) -
would use a slider instead because based on how you did streams in like 23 min of this map these could easily be also read as 1/4 which might not be what you want also these are the only 2 instances where you use that in this song so sliders are safer24:54:300 - judging by what you mapped before it would be wise to add an object
24:54:967 - similar to 24:53:633 (2) - in sound so
24:55:633 - same
24:56:911 (4,5) -
why is this 1/3, you just did it differently in 24:56:300 (2) - so doing the same here fits better imo25:03:050 (3) - shouldn't this sound end in 25:03:133 - ?? would make sense to add a circle in 25:03:300 - then
or just ignore it and do the same as 25:08:133 (2,3,4) - ...?
25:09:800 - why no triplet on sliderhead D:
25:11:383 (6,7) - the way 6 overlaps nearly the whole slider is a bit uhhh
25:17:883 (4) - sound unnecessary imo (not by hitsounding, but i also think a circle is too muchi mpact for the faint sound here)
25:28:550 (2,3) -
lol. falsely put on 1/425:29:717 - object? (hint: don't take a slider / spinner)
25:33:133 (1) - why not same rhythm as 25:32:467 (3,4) - would be more intuitive
25:33:133 (1) - rhythm should be similar to 25:32:467 (3) - imo because it is like really the same, also a circle on sliderend would fit it music better
25:39:133 (3,4) - ok now i don't understand why you don't do 3/4 slider like 25:38:467 (1,2) - which would have more impact...?
25:43:717 - could avoid skipping this beat by using a 1/4 slider for 25:43:633 (9) - maybe
25:48:383 (4) - doing this and then 25:50:716 (2,3) - is a bit inconsistent in itself imo
26:01:716 (4) - why is this longer than ^
because of that 26:03:133 (3) - feels super weird
26:04:633 (3,4,5) - what the heck happened to streamspacing
Things I spammed pishi IRC2014-12-18 00:07 Okoratu: 19:14:127 (5) - should rotate for transition reasons
2014-12-18 00:07 Okoratu: 19:16:877 (3) - somehow circles because did that everywhere else yes
2014-12-18 00:08 Okoratu: 19:18:877 (3,4,5) - crtl+g rhythm so that 19:19:377 (1,2,3) - is less surprising
2014-12-18 00:08 Okoratu: 19:21:627 (2,3,4,5) - personally disagree with rhythm here once more because hitsound wise focus is on 19:21:877 (4) -
2014-12-18 00:09 Okoratu: 19:23:377 (1,2,3) - this looks somewhat not that neat
2014-12-18 00:09 Okoratu: 19:27:127 (4) - circles for considerably loud bg instrument
2014-12-18 00:10 Okoratu: 19:28:127 (5) - crtl+g maybe, having 2 sliders into the same direction plays weirdly after having circular flows all over the place
2014-12-18 00:10 Okoratu: 19:30:127 (3) - this would be perfect for tirangle, did it in 19:26:002 (4,5,6) - already so
2014-12-18 00:11 Okoratu: 19:31:627 (2,3) - slider
2014-12-18 00:11 Okoratu: 19:31:877 (4,5) - more circles because focus is on these
2014-12-18 00:12 Okoratu: 19:33:564 (2,3,4,5,6,7,8) - simplify please, the whole rest of this part is simplified but not this, which is really offputting and causes random spam because unexpected jumps and triplets for no reason because they are more simple in other cases
2014-12-18 00:12 Okoratu: 19:37:127 (5) - didn't flow too well
2014-12-18 00:13 Okoratu: due to sharp edges
2014-12-18 00:13 Okoratu: 19:40:752 (3) - skipping white tick not only destroys hitsounding but also feels very weird while playing
2014-12-18 00:14 Okoratu: 19:46:252 - whistle on here cuz it's same as 19:44:127 (4,5) - , would recommend mapping with circles as well
2014-12-18 00:15 Okoratu: 19:50:127 (4) - circles because that would fit everything else
2014-12-18 00:16 Okoratu: 19:50:627 (2,3) - slider, 19:51:127 (5) - circles
2014-12-18 00:16 Okoratu: 19:56:377 (4,1) - not a fan of overlapping with the repeat of that slider
2014-12-18 00:18 Okoratu: 20:03:377 (1) - pls have it end on red tick in 20:03:752 - would be more straight forward when overmapping because 240 bpm 1/2 is easier to comprehend than 240 1/4 for no reason
2014-12-18 00:18 Okoratu: 20:04:377 - should maybe gradually increase SV for for 20:04:377 (4,5) - to have the transition between these parts be not like a punch in the face
2014-12-18 00:19 Okoratu: 20:10:627 (2) - why extending
2014-12-18 00:20 Okoratu: btw offset for this part sounds early...?
2014-12-18 00:21 Okoratu: +10ish sounds a lot better...
2014-12-18 00:22 Okoratu: 20:08:752 (3) - space could be less cruel
2014-12-18 00:23 Okoratu: 20:24:377 (1,2,3,4,5,6,7,8) - come all of a sudden and don't play that neat, would replace at least one of stacks with a slider and would do a pattern with more movement with rest
Opinions:
Get some mods aimed at the sb only
Idk if xgor's post alone is sufficient, there are some things in there which look a bit weird (aka the text flying through screen could actually be flying through whole screen in the very end, and not just get halfway out of it starting in 26:11:466 - etc...),
you also don't seem to disable the Background in the storyboard in places where you have a custom background in front of it which makes some instant free sb load and all that stuff
one
additional mod only focusing on hitsounds would also be good
i mentioned rhythms mostly but i saw a lot other things which could be more polished, honestly, aka general blanket stuff
whatever because I went through this thing again today I wrote down some blankets which could be more neat because you seem to like blankets overall00:44:825 (3,5) -
01:04:404 (1,3) -
01:20:510 (6,1) -
01:43:247 (4,1) -
01:44:036 (2,3) -
02:03:141 (3,4) -
02:15:457 (3,4) -
02:38:825 (7,3) -
03:46:089 (1,2) -
03:54:615 (6,7) -
04:33:457 (3,4) -
04:55:404 (9,1) -
05:00:615 (1,2) -
05:10:089 (5,6) -
06:05:825 (5,6) -
06:17:036 (5,6) - ye i know the blanket to 7 is ok but 5, 6 are the objects which are visible
06:20:668 (4,6) -
07:03:605 (4,1) -
07:05:748 (1,2) -
07:59:319 (2,5) -
08:19:319 (6,1) -
08:28:891 (3,1) - since you want to have them stack you need to change both slidershapes in order to do that, if you want to
08:39:176 (3,4) -
11:12:614 (3,4,1) -
11:51:214 (3,4) -
12:13:614 (3,4) -
12:25:014 (5,6) -
12:58:814 (6,1) -
14:23:203 (2,3) -
14:40:648 (3,4) -
14:43:315 (3,4) -
14:50:648 (1,2) -
14:53:314 (1,2) -
15:15:277 (4,1) -
16:17:677 (5,1) -
18:42:252 (5,1) -
21:03:047 (3,4) -
21:27:047 (3,4) -
21:18:380 (1,3) -
21:30:047 (3,4) - lol
21:31:547 (6,1) -
23:59:800 (1,2) -
24:05:800 (2,3) -
24:11:133 (4,5,6) - uhhh
25:34:467 (1,2) -
25:53:466 (2,3) -
Please note that none of this mod is intended to be rude, I'm seriously just trying to help avoiding a stupid disqualification |:
Edit: yes