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hapi - THE MEDLEY OF POKEMON RGBY+GSC -3PBs-

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Topic Starter
AruOtta

Xgor wrote:

pishifat wanted me to check out the SB so I did!

[Images]
BG.jpg isn't used at all and is just the same as BG Pika. Remove it.

white_ isn't used at all as it's not numbered (Like white_0,white_1.......). Just remove it (I know AI mod will complain but it doesn't really understand animations :| )

Ice Cave 2 is a png. It makes no sense to me as this image is shown for less than a second and the effect it's used for is barely noticble. Just use a jpg


All your main BG images with pikachu has the really weird dimentions of 1024x691
Have them at a 3:4 resolution (Like 1024x768 or 800x600 instead) to keep it consisistent with your other images.

[SB load]
Right now you cover your background several times instead of fading it out. In general it's recommended to disable (or fade it out to make it darker/Black screen)
There is a tutorial how you do it here. You can then SB it to only show up when it's needed.
t/55177

[Storyboard Design]
Right now the pika images is not scaled in the same way as the background is so the transition looks kinda weird. Try to keep the scales the same.


Kinda a pity that there's no widescreen support.. Although you would need to change a lot to get that to work...
Everything fixed (except for the widescreen support), thank you so much <3
Waiting for pishifat's mod to update :3
Okoratu
i will post here as well
Shohei Ohtani
I have seen death in its eyes

and it is coming

God save us all
pishifat
"oh i found an issue in the beginning of the map"
"oh the map is 26 minutes long"
"oh the same issue is repeated for 26 minutes"
^why marathons suck

asdf = minor things/suggestions
asdf = change it or i punch you
asdf = wowz

popping because unrankable issues and ten million quality concerns

[general]
i am first time modder so i put everything in box
SPOILER
  1. someone already said it, but "crystal" is spelled wrong in the tags
  2. i can't read anything japanese but according to this pagé things are différént. éééééééééé oko deciphered stuff so see his post
  3. preview point is unsnapped
  4. unsnapped green lines everywhere. many are snapped to 1/16 too
  5. consider audioleadin. there's barely a second before the first object and recommended is 2 seconds yea
  6. your storyboard flashes and break idontknows aren't snapped with the song's beat/timing. must have not been adjusted whenever the timing was fixed so have fun going through that lol
  7. apparently the storyboard could use some design improvements, which oko covered i think i dont even know at this point
[timing]
i dunno what's happened with timing here. apparently shiro popped becuase it was incorrect, then cdfa popped again because shiro's "fixed timing" was incorrect.
SPOILER
  1. 06:45:908 - this offset is early. other uninherited sections in the slow down are fine tho
  2. 10:09:441 - timing during this section is um not right. if you want to time to the initial symbol crashes like 10:13:549 (1) - or to the bass drum hits like 10:14:071 (3) - do that, but switching between them over and over again is bad. compared to everything, 10:15:233 (1,2,3) - is incorrect the most. i know shiro timed it, but shiro can make mistakes too. there's also no bar lines omitted on non-downbeat uninherited sections so gotta do that too
  3. 13:48:814 - becuase of the red line coming right after a downbeat, there will be two bar lines in taiko.[/b][/color] you'll
  4. 13:53:315 - offset here is way late. at 13:54:648 - it is correct, so that just means you have to prolong the gradual speed-up by a measure.
  5. 14:58:648 (1) - the red lines here that aren't on downbeats need their bar lines omitted
  6. 21:39:703 - offset here should be +10. it even snaps perfectly with the previous timing section like that so um
  7. 23:24:018 - majority of the timing sections near the break here are way early. the 125bpm section is the closest to accurate (but still barely early), while the rest are super early in comparison
[rhythms]
i really can't understand a lot of the rhythms used. there are 50 songs played throughout this, but you ignore the main melody at parts even though it's only featured for a couple seconds. that is um... bad. here's the places that deserve adjusting. they're organized cuz you repeat the same issues over and over again
  1. incorrectly snapped objects
    these objects are snapped incorrectly
    SPOILER
    1. 02:04:483 (5) - should be on the following 1/2 tick
    2. 07:41:105 (7) - this is 1/6
    3. 07:44:534 (7) - ^
    4. 08:11:855 (6) - there is no beat on the 1/4 here. the song's got a 1/3 beat on 08:11:891 - instead, which you may have mistaken for 1/4. it's the same snare noise that's in the 1/3 section starting at 08:12:605 (1) - so um your best choice is to make 08:11:748 (5,6,7) - into 1/2 slider. the remixed transition between these two songs sucks so you kind of have to ignore that 1/3 beat for it to play decently
    5. 08:08:426 (5) - ^
    6. 10:09:391 (1) - should be on the uninherited timing point. you've got it snapped to the previous section which is um nothing
    7. 11:10:414 (1,2,3,4) - all of the tails of these are on 1/3 and 1/6 beats but they should just be on 1/4 like everything else in the section
    8. 12:52:414 (9,10) - i dont even know your intention here
    9. 14:46:981 (2) - tail should be on 1/3 not 1/8
    10. 18:29:877 (4,5,6,7,8,9,10,11) - i don't think i'm pro enough to play 1/12 doubles yet
    11. 20:26:877 (2) - 1/12 makes no sense. use 1/8e
    12. 24:38:467 (1,2,3) - none of this should be 1/3
    13. 25:28:550 (2,3) - these should be 1/3
    uh there's even more than this, which oko put in his post so look there yea k
  2. passive sliders
    all of these have a stronger noise on their tails compared to their heads. they don't play well at all because the points of emphasis in the song are the opposite of what you've mapped. if you're going for rhythm variety, this is not the best way to do it
    SPOILER
    1. 01:01:089 (3) -
    2. 00:59:352 (1) -
    3. 01:17:036 (1) -
    4. 01:40:247 (2,3) -
    5. 01:41:668 (4) -
    6. 02:49:562 (3) -
    7. 02:52:562 (6) -
    8. 04:03:457 (7,1,2,3,4) -
    9. 04:38:510 (5) -
    10. 05:55:247 (3) -
    11. 07:07:891 (2) -
    12. 07:13:034 (2) -
    13. 07:17:105 (3,4) -
    14. 07:18:605 (3,4) -
    15. 07:22:462 (6) -
    16. 10:29:214 (2) -
    17. 10:30:814 (2) -
    18. 10:33:014 (4) -
    19. 10:34:614 (4) -
    20. 10:35:614 (2) -
    21. 10:42:014 (4) -
    22. 11:03:214 (3) -
    23. 12:10:414 (3) -
    24. 14:09:981 (3) -
    25. 15:02:827 (2) -
    26. 15:13:927 (4) -
    27. 15:49:477 (2) -
    28. 16:02:977 (3) -
    29. 17:08:377 (1,6) -
    30. 18:53:127 (4) -
    31. 20:00:252 (4) -
    32. 20:57:547 (2) -
    33. 20:58:047 (3) -
    34. 21:29:547 (2) -
    35. 22:20:536 (4) -
    36. 22:21:036 (1) -
    37. 22:24:369 (5) -
    38. 22:26:369 (1) -
    39. 22:28:036 (2,5) -
    40. 24:59:300 (3,4) -
    41. 25:25:967 (2) -
    42. 25:35:133 (2,3) -
    43. 25:38:467 (1) -
    44. 26:03:300 (4) -
    if i'm mishearing something, point it out

  3. extended sliders
    each slider here has a much stronger object on the 1/2 tick (or relative equal thing). extending it ignores a strong sound and maps according to a weak/nonexistent one.
    SPOILER
    1. 00:24:299 (2) -
    2. 00:42:299 (3,4) -
    3. 00:52:404 (3) -
    4. 02:07:562 (1) -
    5. 04:22:720 (1) -
    6. 04:30:299 (1) -
    7. 07:12:605 (1) -
    8. 16:27:577 (1) -
    9. 16:32:377 (1) -
    10. 19:51:377 (1) -
    11. 19:52:377 (1) -
    12. 20:03:377 (1) -
    13. 21:35:713 (6) - and passive when not extended
    14. 22:57:536 (2) -
    15. 24:25:467 (3) -
    16. 24:29:800 (3) -
    17. 24:33:133 (1) -
    18. 24:36:133 (3) -
    19. 25:29:133 (1) -
    20. 25:58:800 (3) -
    if i'm mishearing something, point it out
  4. rhythm inappropriate
    these rhythms are just wrong
    SPOILER
    1. 04:55:562 (1,2,3,4,5,6) - the offbeat stuff here should not overshadow the 1/2 rhythms since they're way stronger. you're completely ignoring them and it does not play well at all (especially considering the 1/4 spacing between 1/2 sliders)
    2. 05:02:825 (6) - this should not be in 1/4. 05:01:247 (3) - makes sense as 1/4 but not this
    3. 06:06:931 (4) - nothing supports a 3/4 reverse slider here. the rhythm is in 1/2
    4. 06:21:457 (1,2) - the 1/4 on these follows nothing. there's actually a 1/4 beat between the two sliders on 06:21:694 - but you didn't map it
    5. 07:47:534 (3) - you'll need to shorten this to a 1/4 slider + circle. not clicking on the downbeat then clicking on the following 1/4 after a reverse slider does not play well at all.
    6. 07:49:248 (3) - ^
    7. 07:50:641 (4,5,6) - there is no reason why offbeats should be emphasized here in the way you do
    8. 08:04:034 (1,2,3,4) - better to differentiate from 08:04:891 (5,6,7,8) - since completely different rhythms. you've mapped them as if they are just repeating things (as seen by repeating triangle yeatyeay)_
    9. 09:26:962 (2) - unnecessary object. the entire section only places circles on places where there are sounds... then there's this one
    10. 10:43:814 (3,4,5,6,1,2,3,4,5,6) - i can't even explain it
    11. 12:43:314 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - there is no reason to start and end every slider on blue ticks. the song has sounds on every 1/4 tick, btu the emphasized ones are on white ticks
    12. 14:10:648 - every 1/1 slider in this section will have to go. they break all sense of rhythm, which is necessary when it's confusing 1/3 nonsense all the way through
    13. 17:02:977 (5) - should not exist. you excluded the beat on the white tick 3 times before this then included it on this one which why wat plse
    14. 18:55:877 (3) - unnecessary 1/4
    15. 24:57:467 (2) - 24:58:800 (2) - not gonna work. 1 reverse + circle = success
    16. 25:09:717 (4) - wut white tick is lonely this is snapped wrong prob
    if i'm mishearing something, point it out
  5. overmapped 1/8
    the following objects are snapped to 1/8 ticks, but are not supported by anything in the music:
    SPOILER
    most should just be snapped in 1/4 to actually follow the song instead of pointlessly overmapping. this list does not include anything that is justified to be on 1/8, such as that obnoxious sound like at 01:05:352 (5) - or stuff with actual 1/8 in the song like at 08:03:391 (5) -
    1. 03:40:247 (3) - would be best to ignore the debatable 1/8 thing on 03:39:970 - so this doesn't play extremely awkwardly. it's barely noticeable as is and elongating a 1/8 slider past the 1/8 rhythms in the song makes no sense. using 1/4 reverse sliders for both works fine.
    2. 04:15:773 (4,5) - i think you just wanted to differentiate these from the 1/4 kickslider at 04:15:457 (3) - . 4,5 can be replaced with 1/4 kicksliders and 3 can be replaced with two 1/4 sliders or four 1/4 circles to differentiate properly. if there was some other reason for 1/8 i'm not getting it
    3. 05:05:036 (5) - yea um just use a 1/4 slider. the snare stuff is on 1/4 which you even hitsounded according to and it plays the same with that change
    4. 06:12:457 (6) - circles would work fine. dunno what the 1/8 was intending to follow here since there's absolutely nothing ambiguous
    5. 06:27:457 (5) - 1/4 reverse would play the exact smae so
    6. 07:57:498 (2) - circles would work here. a 1/4 slider would not. the beat on 07:57:605 - should be clicked, so if you just do circles or [url=http://i.gyazo.com/cdd1a929e0784baecafe82615597373b.png]circle + slider it would be ok. if you do a 1/4 slider i will hurt young animals
    7. 14:46:648 (1) - i know that this one is in 1/6, but it's the same thing as all these 1/8 sliders as in it should be cut in half. just use 1/3
    8. 16:05:677 (4) - that tiny static doesn't really justify a 1/8 rhythm since it changes pitches on the 1/4 ticks. would be best to do a rhythm like this since the static ends on the 1/2 tick. your 1/8 slider extends past that tick so this currently doesn't even follow the static watwatwtat
    9. 16:10:477 (4) - ^
    10. 16:12:877 (7) - clear 1/4 stuff on this. works as 1/4 kickslider
    11. 16:25:477 (2,4) - ^
    12. 16:55:177 (1,2,3) - ^
    13. 17:27:277 (8) - ^sunny day
    14. 24:31:133 (4) - there isn't even anything on the 1/4 beats here, what makes 1/8 work?
    15. 24:37:717 (3) - 1/8 here justifies one reverse. the reverses after it are excess overmapped crap
    16. 25:03:050 (3) - ^
    17. 25:13:633 (3) - ^ this one starts in teh wrong place actually wat you should know where it goes
    18. 25:48:383 (4) - ^and why does this one start on the 1/4 tick before the onbeat... just makes playing super awkward since you hold through that beat
    19. 26:01:716 (4) - the end of this one is off. the first 3 1/8 ticks are appropriate for the music, but everything after is just 1/4 (and ignores the song's rhythm changes completely)
    20. 26:03:133 (3) - there is 1/8 stuff 1/4 tick before this at 26:03:050 - , but not where it's currently snapped. starting 1/4 earlier would make it the same starting position as 26:01:716 (4) - pretty much (since the same musical things)
  6. rhythm ignored
    all of these are places where the main rhythm is ignored for something secondary. there are countless better options for what you can do, so think about it
    SPOILER
    1. 00:23:983 (1) -
    2. 01:37:878 (3) -
    3. 01:42:931 (3,4) -
    4. 02:55:562 (1,2) -
    5. 03:03:457 (2,3,4) -
    6. 03:22:720 (6,7,8) -
    7. 03:24:931 (5,6,7,8) -
    8. 03:28:404 (1,2,3,4,5) -
    9. 03:32:510 (2,3,4) -
    10. 03:45:141 (5,6,7) -
    11. 04:10:404 (2,3,4) -
    12. 04:17:668 (1) -
    13. 04:33:457 (3) -
    14. 05:11:036 (2) - 05:12:299 (2) - etc red tick. 22:37:536 (3) - does the same thing properly in another one of your stream sections for reference
    15. 06:47:730 (1,2,3,4,5,6,1) -
    16. 07:01:248 (3,4) -
    17. 12:13:214 (2,3) -
    18. 15:14:377 (1) -
    19. 17:09:727 (2,3,4) -
    20. 17:22:777 (1,2,3,4,5,6,1,2,3,4,5,6) -
    21. 17:56:377 (1,2) -
    22. 18:25:877 (4) -
    23. 18:35:752 (3,4) -
    24. 19:07:752 (3,4) -
    25. 19:09:877 (3,4) - why no 1/4
    26. 25:00:717 (4) -
    27. 25:27:133 (6) -
    28. 25:33:133 (1,2) -
    29. 25:35:967 (2) -
    if i'm mishearing something, point it out
  7. objects
    these are places where you need to add objects in order to keep rhythmic consistency with previous stuff
    SPOILER
    1. 03:52:957 -
    2. 04:10:957 -
    3. 04:45:378 -
    4. 06:12:931 - this one's unrankable
    5. 06:31:168 -
    6. 06:16:799 -
    7. 06:31:168 -
    8. 15:41:752 -
    9. 18:23:752 -
    10. 18:24:752 -
    11. 24:19:383 -
    12. 24:31:383 -
    13. 24:34:050 -
    14. 25:46:050 -
    15. 25:47:050 -
    16. 25:48:717 -
    17. 25:56:716 -
    if i'm mishearing something, point it out
  8. other stuff
    this is um stuff i don't like. there are ways to change them to be better but they are alright i guess. i'd really say change them tho. i left my notes in here so you acn see what i think about them
    SPOILER
    1. 00:33:615 (3,1,2) - tails
    2. 01:39:299 (4) - unnecessary
    3. 10:56:014 (1) - would make more sense to end this on teh previous 1/2 tick and have a circle on its current tail
    4. 10:57:814 (2,4) - reading length fo 1/8 sliders can be hard when they're different by only 2 repeats. make them the same length
    5. 22:29:703 (9) - i'd say it would be a lot better to actually map some of the rhythm there uh
    6. 22:51:703 (1,2,3,4) - 2,3 not like
    7. 24:18:800 (3,4) - plays really awkwardly. having a reverse on 3 would make it less weird
    8. 24:55:800 (1,2,3) - cover the tails with clickable
    9. 25:39:133 (3,4) - ^
    10. 25:40:467 (3) - ^
  9. minor
    these don't matter. i'd prefer them changed, but i can't force you without reasoning. i left my notes in here so you acn see what i think about them
    SPOILER
    1. 02:07:247 (5) - should be treated the same as 02:06:931 (3,4) -
    2. 03:35:352 (4,5) - slider
    3. 03:37:878 (4) - circles
    4. 03:40:720 (6) - circles
    5. 03:43:878 (3,4) - slider
    6. 03:48:931 (2,3) - slider
    7. 03:53:036 (4) - circles
    8. 04:13:878 (1,2,3,4,5,6) - i dont like but ugh
    9. 04:28:404 (3) - circles
    10. 04:43:562 (4) - circles
    11. 12:26:814 (5) - circles
    12. 12:31:614 (6) - circles
    13. 14:49:981 (3) - slider crap no
    14. 16:29:077 (2) - 1
    15. 16:29:377 (3) - 2
    16. 16:32:677 (2) - 3
    17. 16:33:877 (2,3) - 4 these are all concerning
    18. 17:18:877 (3) - coudl you not 17:19:627 (1,2,3,1,2,3) - dont like it but ok
    19. 18:58:377 (1,2,3,4,5,1) - extends :/
    20. 19:24:377 (1) - wseird
    21. 20:01:377 (1,2) - maybe circles
    22. 24:26:133 (5) - prefer circlse
    23. 24:53:967 (3,4,1,2,1) - transition between songs here awkward uh dunno what you can even do o well
rhythms are bad

[spacing]
these are either spaced inappropriately or inconsistently
SPOILER
  1. 01:46:089 (1,2,3) - 1->2 is the same distance as 1->3 yet 1/1 and 1/2
  2. 03:13:247 (1,2) - spaced too largely. exact same as the 1/2 jumps right before this at 03:12:615 (4,5,6) - . spacing similarly to 03:14:510 (1,2) - works
  3. 03:22:089 (1,2,3,4,5) - supernazi inconsistently spaced stream.
  4. 04:08:352 (5,6,7) - yea um same as above. there are more of these and they probably don't matter. if you see them while editing stuff, it would be a good idea to fix them tho
  5. 04:52:641 (7,8) -
  6. 07:52:676 (2,3,4) - it hurts
  7. 10:24:014 (1,2) - too exterme for a 1/4 jump after tiny 1/4 spacing. making 10:24:014 (1) - a 1/2 slider would be fine if you want to keep them far apart
  8. 15:32:377 (1,2,3,4) - consistent spacing or um what were you going for
  9. 16:31:102 (10,1) -
  10. 16:58:477 (4,1) - spacing should be the same as 16:57:877 (2,3,4) - or um
  11. 18:13:377 (3,4,5) - stuff here is just way to close together to play comfortably. should be spaced out more
  12. 26:03:800 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1) - spacing is just weird throughout all of the stream here. the end gets a little higher than the rest too, which i think was for a climactic ending or something but it looks like a mess right now.

[new combos]
these are new comboing issues
SPOILER
  1. 03:33:457 (6) - needs a new combo.
  2. 15:55:777 (4) - nc for consistency with the comboing at 15:53:977 (1,2,3,4,5,1,2,3,4,5) -
  3. 17:40:377 (1,1) - i think you scrweed up
  4. 23:15:386 (2,3,1,2) - comboing like 13:08:614 (2,1,1,2,1) - would make sense. or do it the other way i dunno just #consistency
[hit lighting]
the following sliders have their reverses covered by hit lighting:
SPOILER
i asked around just to make sure these were definite issues and uh yeah you gotta change them.
  1. 00:54:299 (1) - under 00:53:352 (2) -
  2. 02:55:562 (1) - under 02:54:141 (8,9) -
  3. 04:05:352 (2) - under tail of 04:04:404 (3) -
  4. 04:33:141 (2) - under tail of 04:32:194 (3) -
  5. 05:00:299 (6) - under tails of 04:59:510 (2,3) -
  6. 13:02:214 (1,2) - these can't overlap exactly with the previous 1/8 sliders. make them offset in a way that at least 50% of the reverse is visible
  7. 13:06:414 (5) - i cant even see
  8. 15:19:777 (4,1) - this one probably doesn't matter but ugh just do it
  9. 16:41:152 (2) - under tail of 16:40:177 (5) -
  10. 16:51:277 (5) - under 16:50:677 (2) -
  11. 18:55:877 (3) - under tail of 18:55:127 (5) -
  12. 22:41:703 (7) - under that stream
  13. 22:47:703 (1) - under that other stream
  14. 26:05:133 (1) - under that other other stream

[other]
this is stuff
SPOILER
  1. 02:10:720 (3) - underlaps any score meter enabled (even .5x)
  2. 02:30:615 (3) - underlaps default hp bar
  3. 05:52:404 (1,3) - placement of 3 would be better if not touching 1
  4. 12:29:614 (3) - hp bar
  5. 14:04:981 (6) - exactly doubling it without indication will make hitting 14:05:315 (1) - confusing af
  6. 14:41:315 (1) - this could really just look better
  7. 17:14:077 (5,2) - could they like not touch thx
  8. 19:04:627 (2) - would be better if this were not hidden under 7. it could be confused with a 1/2 jump pretty easily if the approach circle is misread underneath another one asfdsf
  9. 19:04:439 - is this green line supposed to be on 19:04:377 (1) -
  10. 20:22:627 (3,6) - reverses are covered by slider body, but not hit lighting. it's technically rankable but don't ffs
  11. 20:24:337 (1,2,3,4,5,6,7,8) - plays like crap. stacking stuff at high bpm like this just leads to nope
  12. 20:26:377 (1) - sv being high for the sake of vibrating a sliderball is stupid. just lower it
  13. 20:54:047 (9) - seems like it would play better if this were more to the left
  14. 25:44:800 (10) - just use 1/8. if you want it to be more "extreme" use a slightly higher slider velocity
  15. 25:53:800 (3) - hp bar

[hitsounds & gameplay]
  1. your hitsounds are illogical and inconsistent throughout. oko went through them, so see his post.
  2. as for gameplay, i didn't even pay attention to it yet. rhythms were more concerning and things will probably change because of that. both of these will be checked next time i look at the map
[]

thanks xgor for the storyboard modding.

see oko's post see oko's post see oko's post see oko's post see oko's post

ringating visually improved your bg/storyboard images. whenever you update, he'll do some stuff so it works in 16:9, since more players use widescreen resolutions according to this thing. if you have a problem with 16:9 say so before he does anything

at least the difficulty spread is good yay. get more mods before asking me to check again. the map has problems.
Okoratu
2014-12-18 00:04 pishifat: can you mod the 240bpm section then

hi you just won yourself some opinions:
1. according to the artist's blog, the Artist should be はぴ

it reads hapi Burogu (which is just how jap. write "Blog")
2. according to this blog entry the title of this song is ポケモン交響曲「THE MEDLEY OF POKéMON RGBY+GSC -3PBs-」
it also links to the nico nico video which romanises it as Pokémon Symphony "THE MEDLEY OF POKéMON RGBY+GSC -3PBs-" (note that you will not be able to use é in song title)
on this note why not mute the normal-sliderslide.wav? i think you muted the soft one, so why not the normal...?
if you want to you can add english names for pokemon in bg to tags
18:30:439 - i would seriously get another normal-hitnormal because the current hitsound for that is UNTZUNTZUNTZ my EaRSsS ;_;
00:35:352 - i would so search for a clap that matches 00:35:668 - better and put it on the bassline for this song if i were you
I will sort that in a way that makes sense now:


Hitsounds

00:01:562 (2) - soft-sliderwhistle being here for no reason
00:20:510 (3,6) - finish on head
00:22:404 (6) - ^

00:22:720 - you lose the claps here by changing hitsound things, would change back to previous sampleset to put finishes on
00:23:036 -
00:23:352 -
00:23:668 -
00:23:825 -
00:24:457 -
00:24:931 -
?

00:39:457 (2,3,4) - look how you hitsounded 00:37:247 (3,4,5) - , same applies for all other instances here, you can do it, you're just lasy
00:42:299 (3,4) - ^
00:44:510 (2,3) - ^
00:47:352 (3) - ^
00:49:562 (3,4) - ^
00:52:404 (3) - ^
00:54:931 (3,7,9,1) - ^
00:59:352 (1) - ^
00:57:457 (3,4,5) - oooooo you do the thing again here, which is nice hitsound wise, but all of the above are inconsistent to that, overall i'd suggest using the same pattern for same rhythms
01:05:036 - you missed a clap finish i think
01:05:668 - clap
01:13:720 (4,5) - destroys hitsound pattern of 01:12:773 (5,6,7) - i think due to not going for a triplet ?
01:17:668 (3,4,5) - hitsounds inconsistent with 01:20:036 (3,4,5) -
01:24:615 (1,2,3,4) - ^ the other clap things would sound nicer for that imo
01:27:457 (2,3,4,5) - same thing
01:29:983 (2,3) - ^
if you don't go for the other hitsounds in 01:24:615 (1,2,3,4,5,6) - then at least add a clap in 01:34:720 (1) -
i think sounds like 01:50:510 - and 01:50:668 - should be hitsounded
01:53:983 (2) - inconsistent with clap pattern for this part
01:57:141 - :|, please just decide on which things to use and whatnot
02:01:720 - yess i like that, and would like to see it for all other cases where this appears in this part here
02:07:404 - the clap you use in ^ would be nice
02:09:457 (3,4,5) - |:
02:11:668 (2,3,4) - ^

02:14:510 - , 02:14:668 (4,5) - ??? you never did this before, this idea is kinda new
02:16:404 (1,2) - the other clap things or finishes or whatever i'm suggesting you to use all over this would be nice here
02:21:773 (2,3,4) - see 02:19:562 (3,4) - for hitsounds
02:29:668 (3) - ^
02:32:194 (5) - ^

02:39:773 (6,7,8) - ok now this is inconsistent with 02:27:141 (3,4,5) - and everything else where you put the green lines to do that, please consistency in hitsounds is not that hard but important
02:41:983 (3,4,5) -
02:52:089 (3,4,5) -
03:05:036 (6,7,8) -
-- i decided to stop mentioning those, by now you should know which ones i'll complain about --

03:30:299 (5,6) - inconsistent to 03:06:931 (1,2,3,4,5) -
03:48:141 (7) - finish
03:50:983 (9) - finish
04:01:247 (1,2,3,4) - should all use the things you use as finishes in 04:00:615 (4) - imo
04:02:510 (1,2,3,4,5) - ^
04:04:799 (5,6,7) - oh look this already does what i'm suggesting
04:18:299 (4,5) - i don't understand the way you randomly put one of the finishes in there when the sounds are the same as the 3 things i kept mentioning over and over
04:20:194 (1) - whistle on whole sliderpath is intentional ?
04:26:194 (4,5,6,7) - see 04:01:247 (1,2,3,4) -
04:40:720 (2,3,4) - ??
04:45:931 (3,4) - finishes
04:49:878 (3,4,5) - ???
05:20:510 (6) - i don't like skipping clapsound with this
05:40:404 (4,5) - instead of having the finishes here, you should probably have them in 05:40:720 - , 05:40:878 -
05:43:089 (4) - finish
06:07:247 - :((
06:08:194 (4,5) - green line should be in 4 and a finish
06:20:668 (4,5) - finishes?
06:24:773 (4) - move green line to next object?
06:26:825 (3,4) - uhhhh
06:29:668 (4,5,6) - uhhhm
06:31:878 (3,4,5) - uhhhh
06:36:931 (2,3,4) - ehmmm
06:55:248 - whistle ?
07:28:784 (8) - clap cuz 07:27:069 (6) - , the following claps are the same:
07:32:212 - clap
07:33:926 (4) - clap
07:35:641 - clap
07:39:069 (3,4) - swap clap
07:30:498 (4) - clap
07:52:891 (4,5,6) - kinda sudden and unnecessary to do that here, could stick to simple clap pattern you did for the rest of this part
07:54:498 (4) - clap?
07:57:926 (4) - clap
07:59:319 (2) - on tail
08:01:355 (7) - clep
11:14:114 - whistle?
11:23:214 (1,2) - sometimes you do this and sometimes you do 11:25:214 (2,3) - and other times you do 11:31:814 (3) - nothing on these, idk exactly what you're doing and which of the se are missed and which of these are intentional, it would be better you recheck these on your own
for example: 11:32:114 (5) - has a whistle on that blue tick and 11:34:014 (5) - has a really really similar sound on its head but gets nothing
11:42:014 (5) - shouldn't the normal addition clap be here because of 11:38:414 (3,4) - ?
12:01:214 (5) - clap cuz 11:58:014 (5) - ?
11:50:414 (1,2) - the way you did this hereafter is not consistent with 11:44:014 (1,2,3) - ..?
12:10:014 (2,3) - you have claps on red ticks here and on 12:13:214 (2,3) - white and red tick here
12:18:614 (5) - should have the whistle and not the sliderend
12:20:814 (1) - should have a whistle too
12:25:014 (5) - same thing as 12:18:614 (5) -, if you did do that
12:28:814 - i can't comprehend whistle usage in this kiai part, if you can't comprehend it either i'd advise you doing something that makes sense to everyone
14:09:648 (2,3) - would add claps to heads
14:12:648 (3) - why does this have a normal addition, the rest up to here doesn't do that either (see 14:16:648 (3) - )
15:09:577 (1) - whistle on sliderbody why also why this slider at all, an 1/2 slider makes sense too, and it makes more sense
15:10:177 (3) - ^ the sliderbody whistle
15:10:477 (4) - clap on tail ?
15:15:277 (4) - ^?
15:23:677 (5) - clap
15:37:177 - from here until 15:39:577 - i think you use a few too many finishes you even tone that down immediately after
16:36:577 (4) - would sound better to me if you removed clap from head here
16:47:377 (3) - finish on head?
16:52:177 (3) - ^?
16:53:377 (6) - ^?
16:54:577 (3) - ^?
17:25:177 (1,2,3,4,5) - i don't understand why exactly you change your claps on red ticks pattern you had before here
18:26:377 (1) - has claps while 18:25:752 - does not, while being the same thing in rhythm
18:29:377 (2,3) - would use same hitsounds as for 18:25:877 (4,5) - ?
18:37:127 (4) - clap on head
19:07:877 - whistle
21:02:880 (2) - shouldn't whistle be on red tick of 21:02:380 (1) -
21:29:547 (2) - last time you did that you hitsounded it differently: 20:57:547 (2) -
21:45:786 - hear no reason for clap also it should be in 21:46:203 (6) - then~
just confirming that the following soft-sliderwhistle are intentional:
21:56:703 (6) - , 21:58:036 (6) - , 21:59:369 (6) - , 22:00:703 (6) - , 22:03:369 (5) - , 22:02:036 (5) -
if that's ^ the case you might want to add one to 22:04:703 (4) - ?
22:32:870 (12) - clap
22:36:870 (9) - clap
22:38:203 - at least a clap here
22:43:536 (8) - clap on head
22:47:536 (12) - palc
22:48:870 - calp
22:52:70 - and 22:52:870 - claps?
22:55:370 (11) - clap on tail
22:59:536 - cAlP
23:00:870 - neither a whistle, nor a finish nor no hitsound (hint it starts with c)
24:17:800 - , 24:18:133 - would include these things into your hitsounding
24:24:967 - + 24:35:633 - this is so random lol
24:59:800 (1,2,3,4,5) - the way these partly ignore the claps on white ticks by ignoring the white tick in 25:00:800 - might go bad with 25:01:133 (1,2,3,4,5,6,7,8,9,10) - where you map all of them and have finishes on them
25:20:800 (4) - just saying that this is close to hp bar and you barely every do that so
25:23:800 - just saying that starting here you could do 2 bar ncing because this part is slow?

Rhythm & Placement & Snapping

00:10:404 (2) - would prefer a 1/2 slider with a doublet in end
00:33:615 (3) - the rhythm from 00:31:089 (3,4) - would provide more appropriate feedback for players
00:42:299 (3) - rhythm thing about this one skipping a thing you put finishes on in prev section
00:44:510 (2) - circles for reasons concerning sliderend being passive for strong sound
00:52:404 (3) - uhhh at least a rhythm like 00:43:562 (3,4) - would be more appropriate imo
00:57:457 (3,4,5) - replacing these with 2 1/2 sliders would be fitting the held down sounds, on the contrary you could make 00:56:825 (1,2) - circles
01:09:931 - |: also not mapping it destroys your hitsound pattern with 01:07:562 (3,4) -
01:25:878 - rhythm for this part is a bit dodgy but i think pishi talks about rhythm so i ignore that
02:04:404 (4,5) - lol for snap
02:55:247 (5,6,7) - lol for snap
04:20:194 (1) - also this makes you skip things with finishes everywhere else so i don't like it for that reason
04:39:457 (3,5) - ewww overlap
04:59:668 (3,6) - idk if hitburst or either 04:59:510 (2,3) - overlap the repeat arrow too much?
05:05:036 - 2 green lines, what does one of them do
05:52:404 (1,3) - unnecessary overlap imo
06:12:615 (1) - ?? why not end it in 06:12:931 - or put a circle there idk since you have claps on 1 and 3 you should put one on that
06:43:134 - the bpm changes around here and 06:45:908 - here sound off (halp pishi)
07:12:176 (7,8) - lol
08:43:034 - noo for clap on sliderend ): i want to click
09:28:034 (1) - ehm you followed other sounds for the whole thing and that makes this look a bit unfitting
10:16:369 - pretty sure the bpm also changes here, but irrelevant cuz spinner but all other breaks are timed so idk
11:20:914 (6,1) - not my taste to overlap these so much
10:09:391 (1) - lol
14:47:648 (4,5,6,1) - this played really unintuitively due to 1/3 spacing being so high
16:13:777 (2,3,1) - might be just me but you could arrange them in a less "messy" manner like everywhere else
17:40:252 (9,1,1) - 911 confirmed, but why
18:13:377 (3,4,5) - even your hitsounding suggests some other kind of pattern to be more straightforward here (aka having claps clickable pleasdhfjkl;)
18:29:877 (4,5,6,7,8,9,10,11) - this made me laugh
18:51:377 (1) - .... nooo you miss the thing on the white tick D:
19:40:752 (3) - uhh yea this one is not any different than any place in the music here so why skipping the white tick
19:56:252 (3) - u failed the ds
20:08:877 (4,1) - overlap is so easy to avoid here D:
20:57:547 (2,3) - guitar is strong here, i don't really get why you'd do that rhythm
21:27:047 (3) - so closely overlapping :/
21:29:547 (2) - guitar is on big white, big white is on sliderend..,
21:32:880 (4) - you even did rhythm differently in 21:32:213 (2,3) -
21:33:547 - , 21:33:713 - should be objects with more impact
21:35:713 (6) - for whatever reason i think guitar plays on 1/3 tick in 21:35:935 - so sliderend should go there
22:03:703 (1,2,3,4) - strongest part in combo but weakest impact objects with lower spacing, is a bit of an anticlimax imo
22:18:703 - would move sv change to over here so that it's not so easy to misread 22:18:369 (6) - as being slower
22:33:703 (4,5) - compared to other instances of this pattern the left movement is quite big in this one , while i think zig zag would do as well
22:34:286 (7,4) - just been wondering why these don't match the streamspacing for this part (i like 22:42:286 (9) - more)
22:34:870 (3) - the hold sound even ends on the white tick though, and you miss a clap thing by skiipping it so please don't
22:45:703 - why do you skip that thing, i think this thing is important
22:51:703 (1) - do you know why this feels weird?
-> there's a sound in 22:52:286 - which you skipped
and 22:52:453 (3) - is not nearly as strong as 22:52:370 - so i would delete it and crtl+g 22:52:536 (3,4) - the rhythm of this so that the finish is on the sliderhead and not the tail
or go all circles instead of slider
22:57:536 (2) - would not skip white tick either
23:53:141 - the 180 bpm red line should be moved to somewhere around here because that's where the next part actually starts ...?
24:02:133 - you should like really map this sound because unlike 23:56:467 (3,1) - the strong sound is on the white tick D:
24:29:800 (3) - you mapped that with circles or 1/2 sliders and now you put a 3/4 slider over it...
24:31:133 (4) - idk this feels overdone because you skip this sound in most other cases
24:38:467 (1,2,3,4) - why aren't you mapping the 1/4 sounds here as you do in 24:39:800 (1,2,3,4,5,6,7,8,9,10) - , would make more sense to me
this is also possible
24:46:911 (2,3) - + 24:48:244 (2,3) - would use a slider instead because based on how you did streams in like 23 min of this map these could easily be also read as 1/4 which might not be what you want also these are the only 2 instances where you use that in this song so sliders are safer
24:54:300 - judging by what you mapped before it would be wise to add an object
24:54:967 - similar to 24:53:633 (2) - in sound so
24:55:633 - same
24:56:911 (4,5) - why is this 1/3, you just did it differently in 24:56:300 (2) - so doing the same here fits better imo
25:03:050 (3) - shouldn't this sound end in 25:03:133 - ?? would make sense to add a circle in 25:03:300 - then
or just ignore it and do the same as 25:08:133 (2,3,4) - ...?
25:09:800 - why no triplet on sliderhead D:
25:11:383 (6,7) - the way 6 overlaps nearly the whole slider is a bit uhhh
25:17:883 (4) - sound unnecessary imo (not by hitsounding, but i also think a circle is too muchi mpact for the faint sound here)
25:28:550 (2,3) - lol. falsely put on 1/4
25:29:717 - object? (hint: don't take a slider / spinner)
25:33:133 (1) - why not same rhythm as 25:32:467 (3,4) - would be more intuitive
25:33:133 (1) - rhythm should be similar to 25:32:467 (3) - imo because it is like really the same, also a circle on sliderend would fit it music better
25:39:133 (3,4) - ok now i don't understand why you don't do 3/4 slider like 25:38:467 (1,2) - which would have more impact...?
25:43:717 - could avoid skipping this beat by using a 1/4 slider for 25:43:633 (9) - maybe
25:48:383 (4) - doing this and then 25:50:716 (2,3) - is a bit inconsistent in itself imo
26:01:716 (4) - why is this longer than ^
because of that 26:03:133 (3) - feels super weird
26:04:633 (3,4,5) - what the heck happened to streamspacing

Things I spammed pishi IRC

2014-12-18 00:07 Okoratu: 19:14:127 (5) - should rotate for transition reasons
2014-12-18 00:07 Okoratu: 19:16:877 (3) - somehow circles because did that everywhere else yes
2014-12-18 00:08 Okoratu: 19:18:877 (3,4,5) - crtl+g rhythm so that 19:19:377 (1,2,3) - is less surprising
2014-12-18 00:08 Okoratu: 19:21:627 (2,3,4,5) - personally disagree with rhythm here once more because hitsound wise focus is on 19:21:877 (4) -
2014-12-18 00:09 Okoratu: 19:23:377 (1,2,3) - this looks somewhat not that neat
2014-12-18 00:09 Okoratu: 19:27:127 (4) - circles for considerably loud bg instrument
2014-12-18 00:10 Okoratu: 19:28:127 (5) - crtl+g maybe, having 2 sliders into the same direction plays weirdly after having circular flows all over the place
2014-12-18 00:10 Okoratu: 19:30:127 (3) - this would be perfect for tirangle, did it in 19:26:002 (4,5,6) - already so
2014-12-18 00:11 Okoratu: 19:31:627 (2,3) - slider
2014-12-18 00:11 Okoratu: 19:31:877 (4,5) - more circles because focus is on these
2014-12-18 00:12 Okoratu: 19:33:564 (2,3,4,5,6,7,8) - simplify please, the whole rest of this part is simplified but not this, which is really offputting and causes random spam because unexpected jumps and triplets for no reason because they are more simple in other cases
2014-12-18 00:12 Okoratu: 19:37:127 (5) - didn't flow too well
2014-12-18 00:13 Okoratu: due to sharp edges
2014-12-18 00:13 Okoratu: 19:40:752 (3) - skipping white tick not only destroys hitsounding but also feels very weird while playing
2014-12-18 00:14 Okoratu: 19:46:252 - whistle on here cuz it's same as 19:44:127 (4,5) - , would recommend mapping with circles as well
2014-12-18 00:15 Okoratu: 19:50:127 (4) - circles because that would fit everything else
2014-12-18 00:16 Okoratu: 19:50:627 (2,3) - slider, 19:51:127 (5) - circles
2014-12-18 00:16 Okoratu: 19:56:377 (4,1) - not a fan of overlapping with the repeat of that slider
2014-12-18 00:18 Okoratu: 20:03:377 (1) - pls have it end on red tick in 20:03:752 - would be more straight forward when overmapping because 240 bpm 1/2 is easier to comprehend than 240 1/4 for no reason
2014-12-18 00:18 Okoratu: 20:04:377 - should maybe gradually increase SV for for 20:04:377 (4,5) - to have the transition between these parts be not like a punch in the face
2014-12-18 00:19 Okoratu: 20:10:627 (2) - why extending
2014-12-18 00:20 Okoratu: btw offset for this part sounds early...?
2014-12-18 00:21 Okoratu: +10ish sounds a lot better...
2014-12-18 00:22 Okoratu: 20:08:752 (3) - space could be less cruel
2014-12-18 00:23 Okoratu: 20:24:377 (1,2,3,4,5,6,7,8) - come all of a sudden and don't play that neat, would replace at least one of stacks with a slider and would do a pattern with more movement with rest



Opinions:
Get some mods aimed at the sb only Idk if xgor's post alone is sufficient, there are some things in there which look a bit weird (aka the text flying through screen could actually be flying through whole screen in the very end, and not just get halfway out of it starting in 26:11:466 - etc...),
you also don't seem to disable the Background in the storyboard in places where you have a custom background in front of it which makes some instant free sb load and all that stuff
one additional mod only focusing on hitsounds would also be good
i mentioned rhythms mostly but i saw a lot other things which could be more polished, honestly, aka general blanket stuff

whatever because I went through this thing again today I wrote down some blankets which could be more neat because you seem to like blankets overall
00:44:825 (3,5) -
01:04:404 (1,3) -
01:20:510 (6,1) -
01:43:247 (4,1) -
01:44:036 (2,3) -
02:03:141 (3,4) -
02:15:457 (3,4) -
02:38:825 (7,3) -
03:46:089 (1,2) -
03:54:615 (6,7) -
04:33:457 (3,4) -
04:55:404 (9,1) -
05:00:615 (1,2) -
05:10:089 (5,6) -
06:05:825 (5,6) -
06:17:036 (5,6) - ye i know the blanket to 7 is ok but 5, 6 are the objects which are visible
06:20:668 (4,6) -
07:03:605 (4,1) -
07:05:748 (1,2) -
07:59:319 (2,5) -
08:19:319 (6,1) -
08:28:891 (3,1) - since you want to have them stack you need to change both slidershapes in order to do that, if you want to
08:39:176 (3,4) -
11:12:614 (3,4,1) -
11:51:214 (3,4) -
12:13:614 (3,4) -
12:25:014 (5,6) -
12:58:814 (6,1) -
14:23:203 (2,3) -
14:40:648 (3,4) -
14:43:315 (3,4) -
14:50:648 (1,2) -
14:53:314 (1,2) -
15:15:277 (4,1) -
16:17:677 (5,1) -
18:42:252 (5,1) -
21:03:047 (3,4) -
21:27:047 (3,4) -
21:18:380 (1,3) -
21:30:047 (3,4) - lol
21:31:547 (6,1) -
23:59:800 (1,2) -
24:05:800 (2,3) -
24:11:133 (4,5,6) - uhhh
25:34:467 (1,2) -
25:53:466 (2,3) -


Please note that none of this mod is intended to be rude, I'm seriously just trying to help avoiding a stupid disqualification |:

Edit: yes
Topic Starter
AruOtta
Okey

going to fix this soon
Squigly
okofat final form.
Spayyce
Good luck on the map, I would love to mod it but I know you'll deny everything i suck with Insane/Extra mods owo


lol jk I will mod, but some of my suggestions may be the same as mentioned above if the map hasn't been updated already, I don't remember updating it xD

[Marathon]

00:14:825 (5,1) - Bad blanket, curve it less for nice flow around the previous slider
00:33:141 (2,3) - The blanket is off by 1 tiny pixel, for 00:33:615 (3) make the last white snapping point is 1 pixel to the left 00:45:457 (1,5) - Slider 5 is slightly lower than slider 1 which looks ugly imo, why not make them go directly over eachother?
01:00:457 (5) - Clap? I think it will bring better buildup :3
01:05:352 (5) - How about 1/6 for this, I found it sounded more consistent with the music at both 50% and 100% speed
01:08:510 (2,3) - Why no blanket it doesnt flow nice here.

Editor Crashed x.x I will pick this up soon, just PM me.
Topic Starter
AruOtta

pishifat wrote:

"oh i found an issue in the beginning of the map"
"oh the map is 26 minutes long"
"oh the same issue is repeated for 26 minutes"
^why marathons suck

asdf = minor things/suggestions
asdf = change it or i punch you
asdf = wowz

popping because unrankable issues and ten million quality concerns

[general]
i am first time modder so i put everything in box
SPOILER
  1. someone already said it, but "crystal" is spelled wrong in the tags
  2. i can't read anything japanese but according to this pagé things are différént. éééééééééé oko deciphered stuff so see his post
  3. preview point is unsnapped
  4. unsnapped green lines everywhere. many are snapped to 1/16 too I can't really see them... I rechecked everything last time I changed the timing =/
  5. consider audioleadin. there's barely a second before the first object and recommended is 2 seconds yea I think it'd break the quality if I do this with Audacity, so I won't =/
  6. your storyboard flashes and break idontknows aren't snapped with the song's beat/timing. must have not been adjusted whenever the timing was fixed so have fun going through that lol
  7. apparently the storyboard could use some design improvements, which oko covered i think i dont even know at this point
[timing]
i dunno what's happened with timing here. apparently shiro popped becuase it was incorrect, then cdfa popped again because shiro's "fixed timing" was incorrect.
SPOILER
  1. 06:45:908 - this offset is early. other uninherited sections in the slow down are fine tho
  2. 10:09:441 - timing during this section is um not right. if you want to time to the initial symbol crashes like 10:13:549 (1) - or to the bass drum hits like 10:14:071 (3) - do that, but switching between them over and over again is bad. compared to everything, 10:15:233 (1,2,3) - is incorrect the most. i know shiro timed it, but shiro can make mistakes too. there's also no bar lines omitted on non-downbeat uninherited sections so gotta do that too I only focused on the symbol crashes and the bass drum. There's the background music I didn't follow with the rythm because its timing is weird and not corresponding with the one of the bass drums.
  3. 13:48:814 - becuase of the red line coming right after a downbeat, there will be two bar lines in taiko.[/b][/color] you'll
  4. 13:53:315 - offset here is way late. at 13:54:648 - it is correct, so that just means you have to prolong the gradual speed-up by a measure.
  5. 14:58:648 (1) - the red lines here that aren't on downbeats need their bar lines omitted But the downbeats are on 3/4 (on the blue tick) and not on the white tick, so no changes
  6. 21:39:703 - offset here should be +10. it even snaps perfectly with the previous timing section like that so um
  7. 23:24:018 - majority of the timing sections near the break here are way early. the 125bpm section is the closest to accurate (but still barely early), while the rest are super early in comparison
[rhythms]
i really can't understand a lot of the rhythms used. there are 50 songs played throughout this, but you ignore the main melody at parts even though it's only featured for a couple seconds. that is um... bad. here's the places that deserve adjusting. they're organized cuz you repeat the same issues over and over again
  1. incorrectly snapped objects
    these objects are snapped incorrectly
    SPOILER
    1. 02:04:483 (5) - should be on the following 1/2 tick
    2. 07:41:105 (7) - this is 1/6
    3. 07:44:534 (7) - ^
    4. 08:11:855 (6) - there is no beat on the 1/4 here. the song's got a 1/3 beat on 08:11:891 - instead, which you may have mistaken for 1/4. it's the same snare noise that's in the 1/3 section starting at 08:12:605 (1) - so um your best choice is to make 08:11:748 (5,6,7) - into 1/2 slider. the remixed transition between these two songs sucks so you kind of have to ignore that 1/3 beat for it to play decently
    5. 08:08:426 (5) - ^
    6. 10:09:391 (1) - should be on the uninherited timing point. you've got it snapped to the previous section which is um nothing
    7. 11:10:414 (1,2,3,4) - all of the tails of these are on 1/3 and 1/6 beats but they should just be on 1/4 like everything else in the section
    8. 12:52:414 (9,10) - i dont even know your intention here I followed the background music (which is the most hearable imo). I changed the 3rd 1/4 slider by a circle and a 1/2 slider on the blue tick.
    9. 14:46:981 (2) - tail should be on 1/3 not 1/8
    10. 18:29:877 (4,5,6,7,8,9,10,11) - i don't think i'm pro enough to play 1/12 doubles yet I didn't checked that after changed the timing :'c
    11. 20:26:877 (2) - 1/12 makes no sense. use 1/8e In the song, it's faster (or louder) than the previous slider which is 1/8, and I want to have this when played, so that's why I used 1/12.
    12. 24:38:467 (1,2,3) - none of this should be 1/3
    13. 25:28:550 (2,3) - these should be 1/3
    uh there's even more than this, which oko put in his post so look there yea k
  2. passive sliders
    all of these have a stronger noise on their tails compared to their heads. they don't play well at all because the points of emphasis in the song are the opposite of what you've mapped. if you're going for rhythm variety, this is not the best way to do it
    SPOILER
    1. 01:01:089 (3) -
    2. 00:59:352 (1) -
    3. 01:17:036 (1) -
    4. 01:40:247 (2,3) -
    5. 01:41:668 (4) -
    6. 02:49:562 (3) -
    7. 02:52:562 (6) -
    8. 04:03:457 (7,1,2,3,4) -
    9. 04:38:510 (5) -
    10. 05:55:247 (3) -
    11. 07:07:891 (2) -
    12. 07:13:034 (2) -
    13. 07:17:105 (3,4) -
    14. 07:18:605 (3,4) -
    15. 07:22:462 (6) -
    16. 10:29:214 (2) -
    17. 10:30:814 (2) -
    18. 10:33:014 (4) -
    19. 10:34:614 (4) -
    20. 10:35:614 (2) -
    21. 10:42:014 (4) -
    22. 11:03:214 (3) -
    23. 12:10:414 (3) -
    24. 14:09:981 (3) -
    25. 15:02:827 (2) -
    26. 15:13:927 (4) -
    27. 15:49:477 (2) -
    28. 16:02:977 (3) - Here I just love how it feels like, it's just emphasized by the hitsound, not really by the song for me, so no changed =/
    29. 17:08:377 (1,6) -
    30. 18:53:127 (4) -
    31. 20:00:252 (4) -
    32. 20:57:547 (2) -
    33. 20:58:047 (3) -
    34. 21:29:547 (2) -
    35. 22:20:536 (4) -
    36. 22:21:036 (1) -
    37. 22:24:369 (5) -
    38. 22:26:369 (1) -
    39. 22:28:036 (2,5) -
    40. 24:59:300 (3,4) -
    41. 25:25:967 (2) -
    42. 25:35:133 (2,3) -
    43. 25:38:467 (1) -
    44. 26:03:300 (4) -
    if i'm mishearing something, point it out

  3. extended sliders
    each slider here has a much stronger object on the 1/2 tick (or relative equal thing). extending it ignores a strong sound and maps according to a weak/nonexistent one.
    SPOILER
    1. 00:24:299 (2) -
    2. 00:42:299 (3,4) -
    3. 00:52:404 (3) -
    4. 02:07:562 (1) -
    5. 04:22:720 (1) -
    6. 04:30:299 (1) - I disagree for this one
    7. 07:12:605 (1) -
    8. 16:27:577 (1) -
    9. 16:32:377 (1) -
    10. 19:51:377 (1) -
    11. 19:52:377 (1) -
    12. 20:03:377 (1) - I disagree for this one
    13. 21:35:713 (6) - and passive when not extended
    14. 22:57:536 (2) -
    15. 24:25:467 (3) -
    16. 24:29:800 (3) -
    17. 24:33:133 (1) -
    18. 24:36:133 (3) -
    19. 25:29:133 (1) -
    20. 25:58:800 (3) -
    if i'm mishearing something, point it out
  4. rhythm inappropriate
    these rhythms are just wrong
    SPOILER
    1. 04:55:562 (1,2,3,4,5,6) - the offbeat stuff here should not overshadow the 1/2 rhythms since they're way stronger. you're completely ignoring them and it does not play well at all (especially considering the 1/4 spacing between 1/2 sliders)
    2. 05:02:825 (6) - this should not be in 1/4. 05:01:247 (3) - makes sense as 1/4 but not this
    3. 06:06:931 (4) - nothing supports a 3/4 reverse slider here. the rhythm is in 1/2 I disagree, there's a beat at 06:07:168. But I changed the pattern and used 2 1/2 sliders with a circle between them on the blue tick.
    4. 06:21:457 (1,2) - the 1/4 on these follows nothing. there's actually a 1/4 beat between the two sliders on 06:21:694 - but you didn't map it
    5. 07:47:534 (3) - you'll need to shorten this to a 1/4 slider + circle. not clicking on the downbeat then clicking on the following 1/4 after a reverse slider does not play well at all.
    6. 07:49:248 (3) - ^
    7. 07:50:641 (4,5,6) - there is no reason why offbeats should be emphasized here in the way you do
    8. 08:04:034 (1,2,3,4) - better to differentiate from 08:04:891 (5,6,7,8) - since completely different rhythms. you've mapped them as if they are just repeating things (as seen by repeating triangle yeatyeay)_
    9. 09:26:962 (2) - unnecessary object. the entire section only places circles on places where there are sounds... then there's this one
    10. 10:43:814 (3,4,5,6,1,2,3,4,5,6) - i can't even explain it It follows the speed beats and the finish beats. No changes
    11. 12:43:314 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - there is no reason to start and end every slider on blue ticks. the song has sounds on every 1/4 tick, btu the emphasized ones are on white ticks It follow the music background, which is more "hearable" in my opinion. When I played to Pokemon Red, this song was rhythmically more like the background music (which I followed) than the music foreground. Also the foreground and background music are both very different each other, so I can't follow them both at the same time =/
    12. 14:10:648 - every 1/1 slider in this section will have to go. they break all sense of rhythm, which is necessary when it's confusing 1/3 nonsense all the way through
    13. 17:02:977 (5) - should not exist. you excluded the beat on the white tick 3 times before this then included it on this one which why wat plse
    14. 18:55:877 (3) - unnecessary 1/4
    15. 24:57:467 (2) - 24:58:800 (2) - not gonna work. 1 reverse + circle = success
    16. 25:09:717 (4) - wut white tick is lonely this is snapped wrong prob
    if i'm mishearing something, point it out
  5. overmapped 1/8
    the following objects are snapped to 1/8 ticks, but are not supported by anything in the music:
    SPOILER
    most should just be snapped in 1/4 to actually follow the song instead of pointlessly overmapping. this list does not include anything that is justified to be on 1/8, such as that obnoxious sound like at 01:05:352 (5) - or stuff with actual 1/8 in the song like at 08:03:391 (5) -
    1. 03:40:247 (3) - would be best to ignore the debatable 1/8 thing on 03:39:970 - so this doesn't play extremely awkwardly. it's barely noticeable as is and elongating a 1/8 slider past the 1/8 rhythms in the song makes no sense. using 1/4 reverse sliders for both works fine.
    2. 04:15:773 (4,5) - i think you just wanted to differentiate these from the 1/4 kickslider at 04:15:457 (3) - . 4,5 can be replaced with 1/4 kicksliders and 3 can be replaced with two 1/4 sliders or four 1/4 circles to differentiate properly. if there was some other reason for 1/8 i'm not getting it
    3. 05:05:036 (5) - yea um just use a 1/4 slider. the snare stuff is on 1/4 which you even hitsounded according to and it plays the same with that change
    4. 06:12:457 (6) - circles would work fine. dunno what the 1/8 was intending to follow here since there's absolutely nothing ambiguous
    5. 06:27:457 (5) - 1/4 reverse would play the exact smae so
    6. 07:57:498 (2) - circles would work here. a 1/4 slider would not. the beat on 07:57:605 - should be clicked, so if you just do circles or [url=http://i.gyazo.com/cdd1a929e0784baecafe82615597373b.png]circle + slider it would be ok. if you do a 1/4 slider i will hurt young animals
    7. 14:46:648 (1) - i know that this one is in 1/6, but it's the same thing as all these 1/8 sliders as in it should be cut in half. just use 1/3
    8. 16:05:677 (4) - that tiny static doesn't really justify a 1/8 rhythm since it changes pitches on the 1/4 ticks. would be best to do a rhythm like this since the static ends on the 1/2 tick. your 1/8 slider extends past that tick so this currently doesn't even follow the static watwatwtat
    9. 16:10:477 (4) - ^
    10. 16:12:877 (7) - clear 1/4 stuff on this. works as 1/4 kickslider
    11. 16:25:477 (2,4) - ^ I disagree here, it's clearly 1/8 on the song in my opinion (and it makes a good effect)
    12. 16:55:177 (1,2,3) - ^
    13. 17:27:277 (8) - ^sunny day
    14. 24:31:133 (4) - there isn't even anything on the 1/4 beats here, what makes 1/8 work?
    15. 24:37:717 (3) - 1/8 here justifies one reverse. the reverses after it are excess overmapped crap
    16. 25:03:050 (3) - ^
    17. 25:13:633 (3) - ^ this one starts in teh wrong place actually wat you should know where it goes
    18. 25:48:383 (4) - ^and why does this one start on the 1/4 tick before the onbeat... just makes playing super awkward since you hold through that beat
    19. 26:01:716 (4) - the end of this one is off. the first 3 1/8 ticks are appropriate for the music, but everything after is just 1/4 (and ignores the song's rhythm changes completely)
    20. 26:03:133 (3) - there is 1/8 stuff 1/4 tick before this at 26:03:050 - , but not where it's currently snapped. starting 1/4 earlier would make it the same starting position as 26:01:716 (4) - pretty much (since the same musical things)
  6. rhythm ignored
    all of these are places where the main rhythm is ignored for something secondary. there are countless better options for what you can do, so think about it
    SPOILER
    1. 00:23:983 (1) -
    2. 01:37:878 (3) -
    3. 01:42:931 (3,4) -
    4. 02:55:562 (1,2) -
    5. 03:03:457 (2,3,4) -
    6. 03:22:720 (6,7,8) -
    7. 03:24:931 (5,6,7,8) -
    8. 03:28:404 (1,2,3,4,5) -
    9. 03:32:510 (2,3,4) -
    10. 03:45:141 (5,6,7) -
    11. 04:10:404 (2,3,4) -
    12. 04:17:668 (1) -
    13. 04:33:457 (3) -
    14. 05:11:036 (2) - 05:12:299 (2) - etc red tick. 22:37:536 (3) - does the same thing properly in another one of your stream sections for reference
    15. 06:47:730 (1,2,3,4,5,6,1) -
    16. 07:01:248 (3,4) -
    17. 12:13:214 (2,3) - Already changed
    18. 15:14:377 (1) -
    19. 17:09:727 (2,3,4) -
    20. 17:22:777 (1,2,3,4,5,6,1,2,3,4,5,6) -
    21. 17:56:377 (1,2) -
    22. 18:25:877 (4) -
    23. 18:35:752 (3,4) -
    24. 19:07:752 (3,4) -
    25. 19:09:877 (3,4) - why no 1/4
    26. 25:00:717 (4) -
    27. 25:27:133 (6) -
    28. 25:33:133 (1,2) -
    29. 25:35:967 (2) -
    if i'm mishearing something, point it out
  7. objects
    these are places where you need to add objects in order to keep rhythmic consistency with previous stuff
    SPOILER
    1. 03:52:957 -
    2. 04:10:957 -
    3. 04:45:378 -
    4. 06:12:931 - this one's unrankable
    5. 06:31:168 -
    6. 06:16:799 -
    7. 06:31:168 -
    8. 15:41:752 -
    9. 18:23:752 -
    10. 18:24:752 -
    11. 24:19:383 -
    12. 24:31:383 -
    13. 24:34:050 -
    14. 25:46:050 -
    15. 25:47:050 -
    16. 25:48:717 -
    17. 25:56:716 -
    if i'm mishearing something, point it out
  8. other stuff
    this is um stuff i don't like. there are ways to change them to be better but they are alright i guess. i'd really say change them tho. i left my notes in here so you acn see what i think about them
    SPOILER
    1. 00:33:615 (3,1,2) - tails
    2. 01:39:299 (4) - unnecessary
    3. 10:56:014 (1) - would make more sense to end this on teh previous 1/2 tick and have a circle on its current tail
    4. 10:57:814 (2,4) - reading length fo 1/8 sliders can be hard when they're different by only 2 repeats. make them the same length
    5. 22:29:703 (9) - i'd say it would be a lot better to actually map some of the rhythm there uh
    6. 22:51:703 (1,2,3,4) - 2,3 not like
    7. 24:18:800 (3,4) - plays really awkwardly. having a reverse on 3 would make it less weird
    8. 24:55:800 (1,2,3) - cover the tails with clickable
    9. 25:39:133 (3,4) - ^
    10. 25:40:467 (3) - ^
  9. minor
    these don't matter. i'd prefer them changed, but i can't force you without reasoning. i left my notes in here so you acn see what i think about them
    SPOILER
    1. 02:07:247 (5) - should be treated the same as 02:06:931 (3,4) -
    2. 03:35:352 (4,5) - slider
    3. 03:37:878 (4) - circles
    4. 03:40:720 (6) - circles
    5. 03:43:878 (3,4) - slider
    6. 03:48:931 (2,3) - slider
    7. 03:53:036 (4) - circles
    8. 04:13:878 (1,2,3,4,5,6) - i dont like but ugh I do, so no changes :/
    9. 04:28:404 (3) - circles
    10. 04:43:562 (4) - circles
    11. 12:26:814 (5) - circles
    12. 12:31:614 (6) - circles
    13. 14:49:981 (3) - slider crap no
    14. 16:29:077 (2) - 1
    15. 16:29:377 (3) - 2
    16. 16:32:677 (2) - 3
    17. 16:33:877 (2,3) - 4 these are all concerning
    18. 17:18:877 (3) - coudl you not 17:19:627 (1,2,3,1,2,3) - dont like it but ok It's not the same rythm, so no changes
    19. 18:58:377 (1,2,3,4,5,1) - extends :/
    20. 19:24:377 (1) - wseird
    21. 20:01:377 (1,2) - maybe circles
    22. 24:26:133 (5) - prefer circlse
    23. 24:53:967 (3,4,1,2,1) - transition between songs here awkward uh dunno what you can even do o well I don't even know too, and I think it's fine, so no changes
rhythms are bad

[spacing]
these are either spaced inappropriately or inconsistently
SPOILER
  1. 01:46:089 (1,2,3) - 1->2 is the same distance as 1->3 yet 1/1 and 1/2
  2. 03:13:247 (1,2) - spaced too largely. exact same as the 1/2 jumps right before this at 03:12:615 (4,5,6) - . spacing similarly to 03:14:510 (1,2) - works
  3. 03:22:089 (1,2,3,4,5) - supernazi inconsistently spaced stream.
  4. 04:08:352 (5,6,7) - yea um same as above. there are more of these and they probably don't matter. if you see them while editing stuff, it would be a good idea to fix them tho
  5. 04:52:641 (7,8) -
  6. 07:52:676 (2,3,4) - it hurts
  7. 10:24:014 (1,2) - too exterme for a 1/4 jump after tiny 1/4 spacing. making 10:24:014 (1) - a 1/2 slider would be fine if you want to keep them far apart
  8. 15:32:377 (1,2,3,4) - consistent spacing or um what were you going for
  9. 16:31:102 (10,1) -
  10. 16:58:477 (4,1) - spacing should be the same as 16:57:877 (2,3,4) - or um
  11. 18:13:377 (3,4,5) - stuff here is just way to close together to play comfortably. should be spaced out more
  12. 26:03:800 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1) - spacing is just weird throughout all of the stream here. the end gets a little higher than the rest too, which i think was for a climactic ending or something but it looks like a mess right now.

[new combos]
these are new comboing issues
SPOILER
  1. 03:33:457 (6) - needs a new combo.
  2. 15:55:777 (4) - nc for consistency with the comboing at 15:53:977 (1,2,3,4,5,1,2,3,4,5) -
  3. 17:40:377 (1,1) - i think you scrweed up
  4. 23:15:386 (2,3,1,2) - comboing like 13:08:614 (2,1,1,2,1) - would make sense. or do it the other way i dunno just #consistency
[hit lighting]
the following sliders have their reverses covered by hit lighting:
SPOILER
i asked around just to make sure these were definite issues and uh yeah you gotta change them.
  1. 00:54:299 (1) - under 00:53:352 (2) -
  2. 02:55:562 (1) - under 02:54:141 (8,9) -
  3. 04:05:352 (2) - under tail of 04:04:404 (3) -
  4. 04:33:141 (2) - under tail of 04:32:194 (3) -
  5. 05:00:299 (6) - under tails of 04:59:510 (2,3) -
  6. 13:02:214 (1,2) - these can't overlap exactly with the previous 1/8 sliders. make them offset in a way that at least 50% of the reverse is visible
  7. 13:06:414 (5) - i cant even see
  8. 15:19:777 (4,1) - this one probably doesn't matter but ugh just do it
  9. 16:41:152 (2) - under tail of 16:40:177 (5) -
  10. 16:51:277 (5) - under 16:50:677 (2) -
  11. 18:55:877 (3) - under tail of 18:55:127 (5) -
  12. 22:41:703 (7) - under that stream
  13. 22:47:703 (1) - under that other stream
  14. 26:05:133 (1) - under that other other stream

[other]
this is stuff
SPOILER
  1. 02:10:720 (3) - underlaps any score meter enabled (even .5x)
  2. 02:30:615 (3) - underlaps default hp bar
  3. 05:52:404 (1,3) - placement of 3 would be better if not touching 1
  4. 12:29:614 (3) - hp bar
  5. 14:04:981 (6) - exactly doubling it without indication will make hitting 14:05:315 (1) - confusing af Yeah but the distance snap is good for 1/3, and I want to keep the speed of the slider since it's more emphasized than 14:03:981 (1) -
  6. 14:41:315 (1) - this could really just look better I really want to keep this slider since it follows the song and I think it looks beautiful =/
  7. 17:14:077 (5,2) - could they like not touch thx
  8. 19:04:627 (2) - would be better if this were not hidden under 7. it could be confused with a 1/2 jump pretty easily if the approach circle is misread underneath another one asfdsf
  9. 19:04:439 - is this green line supposed to be on 19:04:377 (1) -
  10. 20:22:627 (3,6) - reverses are covered by slider body, but not hit lighting. it's technically rankable but don't ffs
  11. 20:24:337 (1,2,3,4,5,6,7,8) - plays like crap. stacking stuff at high bpm like this just leads to nope
  12. 20:26:377 (1) - sv being high for the sake of vibrating a sliderball is stupid. just lower it
  13. 20:54:047 (9) - seems like it would play better if this were more to the left
  14. 25:44:800 (10) - just use 1/8. if you want it to be more "extreme" use a slightly higher slider velocity
  15. 25:53:800 (3) - hp bar

[hitsounds & gameplay]
  1. your hitsounds are illogical and inconsistent throughout. oko went through them, so see his post.
  2. as for gameplay, i didn't even pay attention to it yet. rhythms were more concerning and things will probably change because of that. both of these will be checked next time i look at the map
[]

thanks xgor for the storyboard modding.

see oko's post see oko's post see oko's post see oko's post see oko's post

ringating visually improved your bg/storyboard images. whenever you update, he'll do some stuff so it works in 16:9, since more players use widescreen resolutions according to this thing. if you have a problem with 16:9 say so before he does anything

at least the difficulty spread is good yay. get more mods before asking me to check again. the map has problems.
Thanks for the mod <33333
For the SB, I'll remake it, since I want to have more images, and then I'll make it in 16:9.

Btw I'm thinking about remapping it... The mapping is just very old and looks horrible, and it's worse when I change things since the construction doesn't allow to be fixed ver much =/ I need your opinion ;___;

I'm going to apply Okoratu's mod soon
pishifat
if the map will be better, do it

you could fix it up as it is now, but if you're not satisfied with it... there's no point really
Shohei Ohtani
>Remap
>26 minute map

ok
Topic Starter
AruOtta

pishifat wrote:

if the map will be better, do it

you could fix it up as it is now, but if you're not satisfied with it... there's no point really
Actually there's some parts which needs to be remapped, but not the whole map, at the moment it' very fun to play, so I'll keep most of the map as it is now.

CDFA wrote:

>Remap
>26 minute map

ok
Yeah I'm crazy, I love to map marathons <3
DaxMasterix

Kenterz wrote:

I love to map marathons <3
Support
Topic Starter
AruOtta

KyleDinny wrote:

Good luck on the map, I would love to mod it but I know you'll deny everything i suck with Insane/Extra mods owo


lol jk I will mod, but some of my suggestions may be the same as mentioned above if the map hasn't been updated already, I don't remember updating it xD

[Marathon]

00:14:825 (5,1) - Bad blanket, curve it less for nice flow around the previous slider
00:33:141 (2,3) - The blanket is off by 1 tiny pixel, for 00:33:615 (3) make the last white snapping point is 1 pixel to the left 00:45:457 (1,5) - Slider 5 is slightly lower than slider 1 which looks ugly imo, why not make them go directly over eachother?
01:00:457 (5) - Clap? I think it will bring better buildup :3 There's no reason to add one here imo
01:05:352 (5) - How about 1/6 for this, I found it sounded more consistent with the music at both 50% and 100% speed
01:08:510 (2,3) - Why no blanket it doesnt flow nice here. Pattern already changed

Editor Crashed x.x I will pick this up soon, just PM me.
Thank you for the mod :3
(if the editor crashed, I think it's gonna be impossible for you to continue the mod)

Okoratu wrote:

2014-12-18 00:04 pishifat: can you mod the 240bpm section then

hi you just won yourself some opinions:
1. according to the artist's blog, the Artist should be はぴ

it reads hapi Burogu (which is just how jap. write "Blog")
2. according to this blog entry the title of this song is ポケモン交響曲「THE MEDLEY OF POKéMON RGBY+GSC -3PBs-」
it also links to the nico nico video which romanises it as Pokémon Symphony "THE MEDLEY OF POKéMON RGBY+GSC -3PBs-" (note that you will not be able to use é in song title)
on this note why not mute the normal-sliderslide.wav? i think you muted the soft one, so why not the normal...?
if you want to you can add english names for pokemon in bg to tags
18:30:439 - i would seriously get another normal-hitnormal because the current hitsound for that is UNTZUNTZUNTZ my EaRSsS ;_;
00:35:352 - i would so search for a clap that matches 00:35:668 - better and put it on the bassline for this song if i were you I think the actual clap is fine, it'd look strange since this part looks like the others ones
I will sort that in a way that makes sense now:


Hitsounds

00:01:562 (2) - soft-sliderwhistle being here for no reason
00:20:510 (3,6) - finish on head
00:22:404 (6) - ^

00:22:720 - you lose the claps here by changing hitsound things, would change back to previous sampleset to put finishes on
00:23:036 -
00:23:352 -
00:23:668 -
00:23:825 -
00:24:457 -
00:24:931 -
? I think the actual hitsounding is good in this part, since there's a very huge difference between this part and the previous part about the song, so I wanted to change the hitsounds too, and the finish are really needed, since the song "says" to put finishes here.

00:39:457 (2,3,4) - look how you hitsounded 00:37:247 (3,4,5) - , same applies for all other instances here, you can do it, you're just lasy
00:42:299 (3,4) - ^
00:44:510 (2,3) - ^
00:47:352 (3) - ^
00:49:562 (3,4) - ^
00:52:404 (3) - ^
00:54:931 (3,7,9,1) - ^
00:59:352 (1) - ^
00:57:457 (3,4,5) - oooooo you do the thing again here, which is nice hitsound wise, but all of the above are inconsistent to that, overall i'd suggest using the same pattern for same rhythms
01:05:036 - you missed a clap finish i think
01:05:668 - clap
01:13:720 (4,5) - destroys hitsound pattern of 01:12:773 (5,6,7) - i think due to not going for a triplet ?
01:17:668 (3,4,5) - hitsounds inconsistent with 01:20:036 (3,4,5) -
01:24:615 (1,2,3,4) - ^ the other clap things would sound nicer for that imo I'd look strange and not fitting with the rest of the pattern.
01:27:457 (2,3,4,5) - same thing
01:29:983 (2,3) - ^
if you don't go for the other hitsounds in 01:24:615 (1,2,3,4,5,6) - then at least add a clap in 01:34:720 (1) - I added finish2 for the previous pattern, so I did as well here.
i think sounds like 01:50:510 - and 01:50:668 - should be hitsounded
01:53:983 (2) - inconsistent with clap pattern for this part
01:57:141 - :|, please just decide on which things to use and whatnot I used the finish2 because they are really emphasized here
02:01:720 - yess i like that, and would like to see it for all other cases where this appears in this part here
02:07:404 - the clap you use in ^ would be nice
02:09:457 (3,4,5) - |:
02:11:668 (2,3,4) - ^

02:14:510 - , 02:14:668 (4,5) - ??? you never did this before, this idea is kinda new
02:16:404 (1,2) - the other clap things or finishes or whatever i'm suggesting you to use all over this would be nice here
02:21:773 (2,3,4) - see 02:19:562 (3,4) - for hitsounds
02:29:668 (3) - ^
02:32:194 (5) - ^

02:39:773 (6,7,8) - ok now this is inconsistent with 02:27:141 (3,4,5) - and everything else where you put the green lines to do that, please consistency in hitsounds is not that hard but important
02:41:983 (3,4,5) -
02:52:089 (3,4,5) -
03:05:036 (6,7,8) -
-- i decided to stop mentioning those, by now you should know which ones i'll complain about -- Fixed

03:30:299 (5,6) - inconsistent to 03:06:931 (1,2,3,4,5) -
03:48:141 (7) - finish
03:50:983 (9) - finish
04:01:247 (1,2,3,4) - should all use the things you use as finishes in 04:00:615 (4) - imo I think the soft ones are better, the other finish sound isn't emphasized on the song
04:02:510 (1,2,3,4,5) - ^
04:04:799 (5,6,7) - oh look this already does what i'm suggesting
04:18:299 (4,5) - i don't understand the way you randomly put one of the finishes in there when the sounds are the same as the 3 things i kept mentioning over and over
04:20:194 (1) - whistle on whole sliderpath is intentional ?
04:26:194 (4,5,6,7) - see 04:01:247 (1,2,3,4) -
04:40:720 (2,3,4) - ?? It follows the song
04:45:931 (3,4) - finishes
04:49:878 (3,4,5) - ???
05:20:510 (6) - i don't like skipping clapsound with this
05:40:404 (4,5) - instead of having the finishes here, you should probably have them in 05:40:720 - , 05:40:878 -
05:43:089 (4) - finish
06:07:247 - :(( ?
06:08:194 (4,5) - green line should be in 4 and a finish
06:20:668 (4,5) - finishes?
06:24:773 (4) - move green line to next object?
06:26:825 (3,4) - uhhhh I'll keep them, it's too weird without the clap
06:29:668 (4,5,6) - uhhhm
06:31:878 (3,4,5) - uhhhh
06:36:931 (2,3,4) - ehmmm
06:55:248 - whistle ?
07:28:784 (8) - clap cuz 07:27:069 (6) - , the following claps are the same:
07:32:212 - clap
07:33:926 (4) - clap
07:35:641 - clap
07:39:069 (3,4) - swap clap
07:30:498 (4) - clap
07:52:891 (4,5,6) - kinda sudden and unnecessary to do that here, could stick to simple clap pattern you did for the rest of this part
07:54:498 (4) - clap?
07:57:926 (4) - clap
07:59:319 (2) - on tail
08:01:355 (7) - clep
11:14:114 - whistle?
11:23:214 (1,2) - sometimes you do this and sometimes you do 11:25:214 (2,3) - and other times you do 11:31:814 (3) - nothing on these, idk exactly what you're doing and which of the se are missed and which of these are intentional, it would be better you recheck these on your own
for example: 11:32:114 (5) - has a whistle on that blue tick and 11:34:014 (5) - has a really really similar sound on its head but gets nothing Because the emphasized sound is on his tail
11:42:014 (5) - shouldn't the normal addition clap be here because of 11:38:414 (3,4) - ?
12:01:214 (5) - clap cuz 11:58:014 (5) - ?
11:50:414 (1,2) - the way you did this hereafter is not consistent with 11:44:014 (1,2,3) - ..?
12:10:014 (2,3) - you have claps on red ticks here and on 12:13:214 (2,3) - white and red tick here No they're same O.o
12:18:614 (5) - should have the whistle and not the sliderend
12:20:814 (1) - should have a whistle too
12:25:014 (5) - same thing as 12:18:614 (5) -, if you did do that
12:28:814 - i can't comprehend whistle usage in this kiai part, if you can't comprehend it either i'd advise you doing something that makes sense to everyone
14:09:648 (2,3) - would add claps to heads It'll not follow the song, here the volume becomes low, so it's not the best place to add claps =
14:12:648 (3) - why does this have a normal addition, the rest up to here doesn't do that either (see 14:16:648 (3) - )
15:09:577 (1) - whistle on sliderbody why also why this slider at all, an 1/2 slider makes sense too, and it makes more sense It follow the song, there's a strange sound so I added a strange slider
15:10:177 (3) - ^ the sliderbody whistle
15:10:477 (4) - clap on tail ? I doesn't follow anything
15:15:277 (4) - ^?
15:23:677 (5) - clap
15:37:177 - from here until 15:39:577 - i think you use a few too many finishes you even tone that down immediately after
16:36:577 (4) - would sound better to me if you removed clap from head here
16:47:377 (3) - finish on head?
16:52:177 (3) - ^?
16:53:377 (6) - ^?
16:54:577 (3) - ^?
17:25:177 (1,2,3,4,5) - i don't understand why exactly you change your claps on red ticks pattern you had before here
18:26:377 (1) - has claps while 18:25:752 - does not, while being the same thing in rhythm
18:29:377 (2,3) - would use same hitsounds as for 18:25:877 (4,5) - ?
18:37:127 (4) - clap on head
19:07:877 - whistle I changed the pattern instead
21:02:880 (2) - shouldn't whistle be on red tick of 21:02:380 (1) -
21:29:547 (2) - last time you did that you hitsounded it differently: 20:57:547 (2) - What ? Apparently it's already fixed when I added the finish on this part
21:45:786 - hear no reason for clap also it should be in 21:46:203 (6) - then~ I completly changed the hitsound pattern
just confirming that the following soft-sliderwhistle are intentional: They was, but apparently they don't make any sound, so changed
21:56:703 (6) - , 21:58:036 (6) - , 21:59:369 (6) - , 22:00:703 (6) - , 22:03:369 (5) - , 22:02:036 (5) -
if that's ^ the case you might want to add one to 22:04:703 (4) - ?
22:32:870 (12) - clap
22:36:870 (9) - clap
22:38:203 - at least a clap here
22:43:536 (8) - clap on head
22:47:536 (12) - palc
22:48:870 - calp
22:52:70 - and 22:52:870 - claps? It'll break the kind of feeling I wanted to make (since the volume is decreased here)
22:55:370 (11) - clap on tail
22:59:536 - cAlP
23:00:870 - neither a whistle, nor a finish nor no hitsound (hint it starts with c) Hum... I really don't know... Please another hint ;_;
24:17:800 - , 24:18:133 - would include these things into your hitsounding I don't really get what you mean (also I changed this part since it's VEEEERRRYYYY UGLY, now it's better)
24:24:967 - + 24:35:633 - this is so random lol
24:59:800 (1,2,3,4,5) - the way these partly ignore the claps on white ticks by ignoring the white tick in 25:00:800 - might go bad with 25:01:133 (1,2,3,4,5,6,7,8,9,10) - where you map all of them and have finishes on them
25:20:800 (4) - just saying that this is close to hp bar and you barely every do that so
25:23:800 - just saying that starting here you could do 2 bar ncing because this part is slow?

Rhythm & Placement & Snapping

00:10:404 (2) - would prefer a 1/2 slider with a doublet in end
00:33:615 (3) - the rhythm from 00:31:089 (3,4) - would provide more appropriate feedback for players
00:42:299 (3) - rhythm thing about this one skipping a thing you put finishes on in prev section
00:44:510 (2) - circles for reasons concerning sliderend being passive for strong sound
00:52:404 (3) - uhhh at least a rhythm like 00:43:562 (3,4) - would be more appropriate imo
00:57:457 (3,4,5) - replacing these with 2 1/2 sliders would be fitting the held down sounds, on the contrary you could make 00:56:825 (1,2) - circles
01:09:931 - |: also not mapping it destroys your hitsound pattern with 01:07:562 (3,4) - I really want to keep this pattern ;_;
01:25:878 - rhythm for this part is a bit dodgy but i think pishi talks about rhythm so i ignore that
02:04:404 (4,5) - lol for snap
02:55:247 (5,6,7) - lol for snap
04:20:194 (1) - also this makes you skip things with finishes everywhere else so i don't like it for that reason
04:39:457 (3,5) - ewww overlap
04:59:668 (3,6) - idk if hitburst or either 04:59:510 (2,3) - overlap the repeat arrow too much?
05:05:036 - 2 green lines, what does one of them do
05:52:404 (1,3) - unnecessary overlap imo
06:12:615 (1) - ?? why not end it in 06:12:931 - or put a circle there idk since you have claps on 1 and 3 you should put one on that
06:43:134 - the bpm changes around here and 06:45:908 - here sound off (halp pishi)
07:12:176 (7,8) - lol
08:43:034 - noo for clap on sliderend ): i want to click
09:28:034 (1) - ehm you followed other sounds for the whole thing and that makes this look a bit unfitting
10:16:369 - pretty sure the bpm also changes here, but irrelevant cuz spinner but all other breaks are timed so idk
11:20:914 (6,1) - not my taste to overlap these so much
10:09:391 (1) - lol
14:47:648 (4,5,6,1) - this played really unintuitively due to 1/3 spacing being so high
16:13:777 (2,3,1) - might be just me but you could arrange them in a less "messy" manner like everywhere else
17:40:252 (9,1,1) - 911 confirmed, but why
18:13:377 (3,4,5) - even your hitsounding suggests some other kind of pattern to be more straightforward here (aka having claps clickable pleasdhfjkl;) I really like the pattern at the moment, no changes
18:29:877 (4,5,6,7,8,9,10,11) - this made me laugh Added a 1/8 slider for the 1/2 of the stream
18:51:377 (1) - .... nooo you miss the thing on the white tick D: The rythm with 3/4 is more emphasized imo
19:40:752 (3) - uhh yea this one is not any different than any place in the music here so why skipping the white tick
19:56:252 (3) - u failed the ds
20:08:877 (4,1) - overlap is so easy to avoid here D:
20:57:547 (2,3) - guitar is strong here, i don't really get why you'd do that rhythm
21:27:047 (3) - so closely overlapping :/
21:29:547 (2) - guitar is on big white, big white is on sliderend..,
21:32:880 (4) - you even did rhythm differently in 21:32:213 (2,3) -
21:33:547 - , 21:33:713 - should be objects with more impact
21:35:713 (6) - for whatever reason i think guitar plays on 1/3 tick in 21:35:935 - so sliderend should go there What ? I don't find this :o
22:03:703 (1,2,3,4) - strongest part in combo but weakest impact objects with lower spacing, is a bit of an anticlimax imo
22:18:703 - would move sv change to over here so that it's not so easy to misread 22:18:369 (6) - as being slower
22:33:703 (4,5) - compared to other instances of this pattern the left movement is quite big in this one , while i think zig zag would do as well
22:34:286 (7,4) - just been wondering why these don't match the streamspacing for this part (i like 22:42:286 (9) - more)
22:34:870 (3) - the hold sound even ends on the white tick though, and you miss a clap thing by skiipping it so please don't
22:45:703 - why do you skip that thing, i think this thing is important
22:51:703 (1) - do you know why this feels weird, I don't think it feels weird =/
-> there's a sound in 22:52:286 - which you skipped
and 22:52:453 (3) - is not nearly as strong as 22:52:370 - so i would delete it and crtl+g 22:52:536 (3,4) - the rhythm of this so that the finish is on the sliderhead and not the tail
or go all circles instead of slider
22:57:536 (2) - would not skip white tick either
23:53:141 - the 180 bpm red line should be moved to somewhere around here because that's where the next part actually starts ...? Nope, I think it's fine at the moment
24:02:133 - you should like really map this sound because unlike 23:56:467 (3,1) - the strong sound is on the white tick D:
24:29:800 (3) - you mapped that with circles or 1/2 sliders and now you put a 3/4 slider over it... It follow the kind of drums
24:31:133 (4) - idk this feels overdone because you skip this sound in most other cases
24:38:467 (1,2,3,4) - why aren't you mapping the 1/4 sounds here as you do in 24:39:800 (1,2,3,4,5,6,7,8,9,10) - , would make more sense to me Because I wanted the end to be a stream, and not this part
this is also possible
24:46:911 (2,3) - + 24:48:244 (2,3) - would use a slider instead because based on how you did streams in like 23 min of this map these could easily be also read as 1/4 which might not be what you want also these are the only 2 instances where you use that in this song so sliders are safer
24:54:300 - judging by what you mapped before it would be wise to add an object
24:54:967 - similar to 24:53:633 (2) - in sound so
24:55:633 - same
24:56:911 (4,5) - why is this 1/3, you just did it differently in 24:56:300 (2) - so doing the same here fits better imo
25:03:050 (3) - shouldn't this sound end in 25:03:133 - ?? would make sense to add a circle in 25:03:300 - then
or just ignore it and do the same as 25:08:133 (2,3,4) - ...?
25:09:800 - why no triplet on sliderhead D: Cause it's kind of overmapped =/
25:11:383 (6,7) - the way 6 overlaps nearly the whole slider is a bit uhhh
25:17:883 (4) - sound unnecessary imo (not by hitsounding, but i also think a circle is too muchi mpact for the faint sound here)
25:28:550 (2,3) - lol. falsely put on 1/4
25:29:717 - object? (hint: don't take a slider / spinner) Hum... A chair ? /me runs
25:33:133 (1) - why not same rhythm as 25:32:467 (3,4) - would be more intuitive
25:33:133 (1) - rhythm should be similar to 25:32:467 (3) - imo because it is like really the same, also a circle on sliderend would fit it music better
25:39:133 (3,4) - ok now i don't understand why you don't do 3/4 slider like 25:38:467 (1,2) - which would have more impact...?
25:43:717 - could avoid skipping this beat by using a 1/4 slider for 25:43:633 (9) - maybe
25:48:383 (4) - doing this and then 25:50:716 (2,3) - is a bit inconsistent in itself imo
26:01:716 (4) - why is this longer than ^
because of that 26:03:133 (3) - feels super weird
26:04:633 (3,4,5) - what the heck happened to streamspacing

I'LL CONTINUE LATER X.x


Things I spammed pishi IRC

2014-12-18 00:07 Okoratu: 19:14:127 (5) - should rotate for transition reasons I think it's fine atm
2014-12-18 00:07 Okoratu: 19:16:877 (3) - somehow circles because did that everywhere else yes
2014-12-18 00:08 Okoratu: 19:18:877 (3,4,5) - crtl+g rhythm so that 19:19:377 (1,2,3) - is less surprising
2014-12-18 00:08 Okoratu: 19:21:627 (2,3,4,5) - personally disagree with rhythm here once more because hitsound wise focus is on 19:21:877 (4) -
2014-12-18 00:09 Okoratu: 19:23:377 (1,2,3) - this looks somewhat not that neat
2014-12-18 00:09 Okoratu: 19:27:127 (4) - circles for considerably loud bg instrument
2014-12-18 00:10 Okoratu: 19:28:127 (5) - crtl+g maybe, having 2 sliders into the same direction plays weirdly after having circular flows all over the place
2014-12-18 00:10 Okoratu: 19:30:127 (3) - this would be perfect for tirangle, did it in 19:26:002 (4,5,6) - already so
2014-12-18 00:11 Okoratu: 19:31:627 (2,3) - slider
2014-12-18 00:11 Okoratu: 19:31:877 (4,5) - more circles because focus is on these
2014-12-18 00:12 Okoratu: 19:33:564 (2,3,4,5,6,7,8) - simplify please, the whole rest of this part is simplified but not this, which is really offputting and causes random spam because unexpected jumps and triplets for no reason because they are more simple in other cases
2014-12-18 00:12 Okoratu: 19:37:127 (5) - didn't flow too well
2014-12-18 00:13 Okoratu: due to sharp edges
2014-12-18 00:13 Okoratu: 19:40:752 (3) - skipping white tick not only destroys hitsounding but also feels very weird while playing
2014-12-18 00:14 Okoratu: 19:46:252 - whistle on here cuz it's same as 19:44:127 (4,5) - , would recommend mapping with circles as well
2014-12-18 00:15 Okoratu: 19:50:127 (4) - circles because that would fit everything else
2014-12-18 00:16 Okoratu: 19:50:627 (2,3) - slider, 19:51:127 (5) - circles
2014-12-18 00:16 Okoratu: 19:56:377 (4,1) - not a fan of overlapping with the repeat of that slider
2014-12-18 00:18 Okoratu: 20:03:377 (1) - pls have it end on red tick in 20:03:752 - would be more straight forward when overmapping because 240 bpm 1/2 is easier to comprehend than 240 1/4 for no reason
2014-12-18 00:18 Okoratu: 20:04:377 - should maybe gradually increase SV for for 20:04:377 (4,5) - to have the transition between these parts be not like a punch in the face
2014-12-18 00:19 Okoratu: 20:10:627 (2) - why extending
2014-12-18 00:20 Okoratu: btw offset for this part sounds early...?
2014-12-18 00:21 Okoratu: +10ish sounds a lot better...
2014-12-18 00:22 Okoratu: 20:08:752 (3) - space could be less cruel
2014-12-18 00:23 Okoratu: 20:24:377 (1,2,3,4,5,6,7,8) - come all of a sudden and don't play that neat, would replace at least one of stacks with a slider and would do a pattern with more movement with rest



Opinions:
Get some mods aimed at the sb only Idk if xgor's post alone is sufficient, there are some things in there which look a bit weird (aka the text flying through screen could actually be flying through whole screen in the very end, and not just get halfway out of it starting in 26:11:466 - etc...),
you also don't seem to disable the Background in the storyboard in places where you have a custom background in front of it which makes some instant free sb load and all that stuff
one additional mod only focusing on hitsounds would also be good
i mentioned rhythms mostly but i saw a lot other things which could be more polished, honestly, aka general blanket stuff

whatever because I went through this thing again today I wrote down some blankets which could be more neat because you seem to like blankets overall
00:44:825 (3,5) -
01:04:404 (1,3) -
01:20:510 (6,1) -
01:43:247 (4,1) -
01:44:036 (2,3) -
02:03:141 (3,4) -
02:15:457 (3,4) -
02:38:825 (7,3) -
03:46:089 (1,2) -
03:54:615 (6,7) -
04:33:457 (3,4) -
04:55:404 (9,1) -
05:00:615 (1,2) -
05:10:089 (5,6) -
06:05:825 (5,6) -
06:17:036 (5,6) - ye i know the blanket to 7 is ok but 5, 6 are the objects which are visible
06:20:668 (4,6) -
07:03:605 (4,1) -
07:05:748 (1,2) -
07:59:319 (2,5) -
08:19:319 (6,1) -
08:28:891 (3,1) - since you want to have them stack you need to change both slidershapes in order to do that, if you want to
08:39:176 (3,4) -
11:12:614 (3,4,1) -
11:51:214 (3,4) -
12:13:614 (3,4) -
12:25:014 (5,6) -
12:58:814 (6,1) -
14:23:203 (2,3) -
14:40:648 (3,4) -
14:43:315 (3,4) -
14:50:648 (1,2) -
14:53:314 (1,2) -
15:15:277 (4,1) -
16:17:677 (5,1) -
18:42:252 (5,1) -
21:03:047 (3,4) -
21:27:047 (3,4) -
21:18:380 (1,3) -
21:30:047 (3,4) - lol
21:31:547 (6,1) -
23:59:800 (1,2) -
24:05:800 (2,3) -
24:11:133 (4,5,6) - uhhh
25:34:467 (1,2) -
25:53:466 (2,3) -


Please note that none of this mod is intended to be rude, I'm seriously just trying to help avoiding a stupid disqualification |:

Edit: yes
Thank you soooooo much for the mod <3

@CDFA I finnaly found the problem with the clap (which wasn't really snapped to the song) \:D/

EDIT : Everything applyed. Thank you pishifat, Okoratu and KyleDinny <3333333
Winek
kenterz se fait aggresser de mod
Birdy
Here we go.

[Rhythm mod]
(might do a pattern/design + playability/flow mod tomorrow, though it's mainly fine by me - I'll consider)
00:01:562 (2) - Could be shortened by 1/4 to have the horn sound at the current end clickable.
01:02:194 (2,3) - Would fit the synth better if the circle was before the slider.
01:04:720 (2,3) - ^
02:59:668 (4,5) - A slider would fit here instead of two circles.
03:04:720 (4,5) - ^
03:54:615 (6,7) - Should be just a normal stream instead.
04:17:668 (1,2) - These could be 1/4 sliders to match better the hectic synth arpeggio thing going on.
04:23:036 (2,3) - ^
04:30:299 (1,2,3,4,5,6) - It's weird that you're jumping between the arpeggio thing and the main melody here. This part feels so oddly empty compared to everything before and after.
04:41:036 (4,5) - Could be three circles. Leaving the 1/2 hit after the snare without a clicked object is quite odd IMO.
04:50:510 (1,2,3,4) - I like slider patterns, but this ignores lots of stuff going on in the background. Extending (2) by 1/4 and dividing (3) and (4) into two circles each would fit.
06:16:404 (1,2,3,4,5) - I'm sure you could leave out this stream and map something to the music. I hear no 1/4s.
07:47:319 (2) - Should be a single circle.
07:49:034 (2) - ^
08:12:605 (1,2,3) - Snap the ends to 1/3 (like how (4) already is snapped).
08:35:748 (3) - Remove the repeat and add a circle to the current end. Would fit the synth better, again.
08:39:176 (3,4) - Nah. Either shorten (3) and put (4) where it currently ends, or replace (4) with a single circle at its current ending point.
09:12:605 (1) - Shorten by 1/4 and add a circle to the end. The clap should be its own hit object.
09:19:891 (2) - ^ Similar stuff, except with piano instead of clap.
09:29:748 (1) - ^
10:56:014 (5) - Would be better if it was divided into a 3/4 and 1/2 slider.
10:56:714 - Also this small synth sound maybe could use an extra circle.
11:02:414 (1) - Shorten by 1/2 and add a circle to the end to match both the synth and the beat better.
11:09:414 (4) - Divide into two circles. The current end is on an important kick that should be clicked.
11:12:614 (3) the section starting from here - Sure, it follows that odd synth, but I find this tricky. I'll assume it's fine, though, because I can't see anyone else complain about this.
12:41:614 (1) - Remove the repeat and add a circle to the current end. Important section start and should really not have the first new object 1/4 later.
12:55:014 (3) - Make it like 12:55:814 (6)
15:09:577 (1) - Should shorten by 1/2 or 1/4 and add a circle to the current end.
15:40:777 (1,2,3,4) - IMO this place sounds like a suitable place for 1/2 slider jumps. This is not bad either, though.
15:46:777 (1) - Most likely an unrankable slider shape due to the unpredictable slider track.
16:39:577 (1,2,3,4,5,6,7,8,1,2) - Shorten the sliders by 1/4 and start the streams 1/4 earlier.
17:16:777 (1,2) - https://puu.sh/enaE7/c1a4f04434.png
17:18:877 (3) - Most likely an unrankable slider shape due to the unpredictable slider track.
17:38:377 (1,2,3,4,5,6,7) - All the slider starts and ends should have their own circles instead. Important notes are being "sliderended".
17:44:377 (1) - Could be shortened by 1/4 and add a circle to the current end.
17:52:377 (1) - ^
17:56:377 (1) - Again, separate to two circles.
17:57:377 (5) - Shorten by 1/2 and add a circle to the current end.
19:43:012 (4) - Replace with 2 or 3 circles (leave the middle one out if you want to).
19:56:387 (4) - Remove the repeat and add a circle to the current end. Also the next object would work better as 2 circles.
19:58:387 (4) - ^
21:17:380 (4) - Shorten by 1/4 and add a circle to the current end.
22:07:713 (1) - Should be two circles instead.
24:15:800 (1,2,3,4,1) - All the sliders should be shortened by 1/2 and add new circles to the current ends.
24:46:467 (1) - Shorten by 1/3, start the next slider here, and add a repeat to that slider.
24:48:133 (1) - ^
25:17:967 (4,5) - The slider should be after the circle because the finish should be on the slider start instead of the slider end.
25:30:467 (1) - Shorten by 1/2 and add a circle to the current end.
Topic Starter
AruOtta

Static Noise Bird wrote:

Here we go.

[Rhythm mod]
(might do a pattern/design + playability/flow mod tomorrow, though it's mainly fine by me - I'll consider)
00:01:562 (2) - Could be shortened by 1/4 to have the horn sound at the current end clickable.
01:02:194 (2,3) - Would fit the synth better if the circle was before the slider. I want to click the finish too, so I made it with 3 cirlces
01:04:720 (2,3) - ^
02:59:668 (4,5) - A slider would fit here instead of two circles.
03:04:720 (4,5) - ^
03:54:615 (6,7) - Should be just a normal stream instead.
04:17:668 (1,2) - These could be 1/4 sliders to match better the hectic synth arpeggio thing going on.
04:23:036 (2,3) - ^
04:30:299 (1,2,3,4,5,6) - It's weird that you're jumping between the arpeggio thing and the main melody here. This part feels so oddly empty compared to everything before and after.
04:41:036 (4,5) - Could be three circles. Leaving the 1/2 hit after the snare without a clicked object is quite odd IMO.
04:50:510 (1,2,3,4) - I like slider patterns, but this ignores lots of stuff going on in the background. Extending (2) by 1/4 and dividing (3) and (4) into two circles each would fit.
06:16:404 (1,2,3,4,5) - I'm sure you could leave out this stream and map something to the music. I hear no 1/4s.
07:47:319 (2) - Should be a single circle.
07:49:034 (2) - ^
08:12:605 (1,2,3) - Snap the ends to 1/3 (like how (4) already is snapped). I remember someone said me it was wrong, but I don't know who... Btw fixed
08:35:748 (3) - Remove the repeat and add a circle to the current end. Would fit the synth better, again.
08:39:176 (3,4) - Nah. Either shorten (3) and put (4) where it currently ends, or replace (4) with a single circle at its current ending point.
09:12:605 (1) - Shorten by 1/4 and add a circle to the end. The clap should be its own hit object.
09:19:891 (2) - ^ Similar stuff, except with piano instead of clap.
09:29:748 (1) - ^
10:56:014 (5) - Would be better if it was divided into a 3/4 and 1/2 slider.
10:56:714 - Also this small synth sound maybe could use an extra circle.
11:02:414 (1) - Shorten by 1/2 and add a circle to the end to match both the synth and the beat better.
11:09:414 (4) - Divide into two circles. The current end is on an important kick that should be clicked.
11:12:614 (3) the section starting from here - Sure, it follows that odd synth, but I find this tricky. I'll assume it's fine, though, because I can't see anyone else complain about this. This song is very special about this (especially when you listen to the original version). So yeah no changes
12:41:614 (1) - Remove the repeat and add a circle to the current end. Important section start and should really not have the first new object 1/4 later.
12:55:014 (3) - Make it like 12:55:814 (6)
15:09:577 (1) - Should shorten by 1/2 or 1/4 and add a circle to the current end.
15:40:777 (1,2,3,4) - IMO this place sounds like a suitable place for 1/2 slider jumps. This is not bad either, though. No changes
15:46:777 (1) - Most likely an unrankable slider shape due to the unpredictable slider track.
16:39:577 (1,2,3,4,5,6,7,8,1,2) - Shorten the sliders by 1/4 and start the streams 1/4 earlier.
17:16:777 (1,2) - https://puu.sh/enaE7/c1a4f04434.png
17:18:877 (3) - Most likely an unrankable slider shape due to the unpredictable slider track.
17:38:377 (1,2,3,4,5,6,7) - All the slider starts and ends should have their own circles instead. Important notes are being "sliderended".
17:44:377 (1) - Could be shortened by 1/4 and add a circle to the current end.
17:52:377 (1) - ^
17:56:377 (1) - Again, separate to two circles.
17:57:377 (5) - Shorten by 1/2 and add a circle to the current end.
19:43:012 (4) - Replace with 2 or 3 circles (leave the middle one out if you want to).
19:56:387 (4) - Remove the repeat and add a circle to the current end. Also the next object would work better as 2 circles.
19:58:387 (4) - ^
21:17:380 (4) - Shorten by 1/4 and add a circle to the current end.
22:07:713 (1) - Should be two circles instead.
24:15:800 (1,2,3,4,1) - All the sliders should be shortened by 1/2 and add new circles to the current ends.
24:46:467 (1) - Shorten by 1/3, start the next slider here, and add a repeat to that slider.
24:48:133 (1) - ^
25:17:967 (4,5) - The slider should be after the circle because the finish should be on the slider start instead of the slider end.
25:30:467 (1) - Shorten by 1/2 and add a circle to the current end.
Thank youuuuu <33333
Kin
Peut être qu'un jour dans un élan à la Kurai, je la modderais D:
Razorflamekun
Wow, very nice job! I was thinking about doing my own map for this song, and now I don't have to :)
Okoratu
that's like ultra lazy but
ReallyFastCat
~(^w^ )~ ~( ^w^)~

[Storyboard]
- There are two .osb files in the folder, delete the one that's not used
- "Black.png" is unused, delete it
06:56:962 - uhhhhhhhhhhhhhhhhhhhhhhh
08:29:748 - This flash doesn't really fit. I'd just remove it, but making it less strong would also work
10:09:417 - The flashes from here to 10:17:627 seem too strong to me, I'd only fade them to ~0.6 opacity instead of 1.
11:05:614 - The first flash here is missing the background, but the others have it
11:48:814 - It would be better if the two times the background appears would be different. Here's a suggestion:
Sprite,Foreground,Centre,"SB/Unown.jpg",320,240
F,0,708814,,1
S,0,708814,,0.5602051
R,0,708814,,0.1575391
F,0,710414,,0
F,0,715214,,1
S,0,715214,,0.62
R,0,715214,,-0.1575391
F,0,716814,,0
13:13:614 - Another suggestion: It would be cool if the background would slowly zoom in during this part, like this:
Sprite,Foreground,Centre,"SB/Ghost.png",320,240
S,0,793614,820814,0.9277949,1
F,0,793614,794814,0,1
F,0,794814,819214,1,0.9991667
F,0,819214,820814,0.9991667,0
15:34:777 - Add a flash here
19:42:387 - Don't dim this that much, it's too sudden. ~0.6 opacity should work better
26:08:133 - This would look better with a bit of movement:
Sprite,Foreground,Centre,"SB/Thanks for playing 3.png",320,240
M,0,1568133,1571466,210,108,216,104
S,0,1568133,,0.8030769
F,0,1568133,1568800,0,1
F,0,1570800,1571466,1,0
(I also left it onscreen a little bit longer, which feels better to me, and removed an unnecessary command here)


That was the first "real" storyboard mod I ever did, hope it was helpful :3
Just some minor things about the map itself now:

[Marathon]
06:08:352 (5,6,7) - Make these a straight line
08:08:105 (2,3,4) - Move (4) one grid down
08:15:891 (6,2) - Blanket can be improved
12:40:314 (6,1) - ^
14:11:315 (3,4,5,6,1) - Flow is kind of weird here. Swap (4) and (6) maybe?
14:40:648 (3,4) - Make it more like this: http://puu.sh/fJyk3/30b83473d4.jpg (looks a bit better)
15:42:877 (5,1) - blanket
17:38:627 (2,3,4) - um, what happened to the spacing here? o.O
19:58:262 (3,4) - blankeeeet
21:01:713 (4,5,1) - (4) and (1) are pretty close together here, moving (4) to x240 y221 would work better
22:18:703 - Unsnapped green line
23:20:801 - Are the two green lines here intentional? Why does the volume change to 30% and then to 40% 9ms after?
25:21:133 - This is the last section of the map, so killing players with a long stream like this would be pretty frustrating (I usually lose close to all my health there, which doesn't really happen anywhere else in the map). I'd just add a reverse slider at 25:22:467 (and then either another one or a short stream after it)


Phew, that took me a while, and I didn't even find that much x.x

I really wanna see this map ranked, I've already been lurking the process for a while. I wonder when it will happen...
Anyways, good luck with the map and have some stars! ^o^
meii18
Happy Birthday map and Happy Valentine's Day :3
Topic Starter
AruOtta

ReallyFastCat wrote:

~(^w^ )~ ~( ^w^)~

[Storyboard]
- There are two .osb files in the folder, delete the one that's not used
- "Black.png" is unused, delete it All fixed
06:56:962 - uhhhhhhhhhhhhhhhhhhhhhhh That fail
08:29:748 - This flash doesn't really fit. I'd just remove it, but making it less strong would also work
10:09:417 - The flashes from here to 10:17:627 seem too strong to me, I'd only fade them to ~0.6 opacity instead of 1. I can't change because it sucks, so no changes ;w;
11:05:614 - The first flash here is missing the background, but the others have it
11:48:814 - It would be better if the two times the background appears would be different. Here's a suggestion:
Sprite,Foreground,Centre,"SB/Unown.jpg",320,240
F,0,708814,,1
S,0,708814,,0.5602051
R,0,708814,,0.1575391
F,0,710414,,0
F,0,715214,,1
S,0,715214,,0.62
R,0,715214,,-0.1575391
F,0,716814,,0
13:13:614 - Another suggestion: It would be cool if the background would slowly zoom in during this part, like this:
Sprite,Foreground,Centre,"SB/Ghost.png",320,240
S,0,793614,820814,0.9277949,1
F,0,793614,794814,0,1
F,0,794814,819214,1,0.9991667
F,0,819214,820814,0.9991667,0
15:34:777 - Add a flash here
19:42:387 - Don't dim this that much, it's too sudden. ~0.6 opacity should work better
26:08:133 - This would look better with a bit of movement:
Sprite,Foreground,Centre,"SB/Thanks for playing 3.png",320,240
M,0,1568133,1571466,210,108,216,104
S,0,1568133,,0.8030769
F,0,1568133,1568800,0,1
F,0,1570800,1571466,1,0
(I also left it onscreen a little bit longer, which feels better to me, and removed an unnecessary command here)


That was the first "real" storyboard mod I ever did, hope it was helpful :3
Just some minor things about the map itself now:

[Marathon]
06:08:352 (5,6,7) - Make these a straight line
08:08:105 (2,3,4) - Move (4) one grid down
08:15:891 (6,2) - Blanket can be improved
12:40:314 (6,1) - ^
14:11:315 (3,4,5,6,1) - Flow is kind of weird here. Swap (4) and (6) maybe?
14:40:648 (3,4) - Make it more like this: http://puu.sh/fJyk3/30b83473d4.jpg (looks a bit better)
15:42:877 (5,1) - blanket
17:38:627 (2,3,4) - um, what happened to the spacing here? o.O
19:58:262 (3,4) - blankeeeet
21:01:713 (4,5,1) - (4) and (1) are pretty close together here, moving (4) to x240 y221 would work better
22:18:703 - Unsnapped green line
23:20:801 - Are the two green lines here intentional? Why does the volume change to 30% and then to 40% 9ms after?
25:21:133 - This is the last section of the map, so killing players with a long stream like this would be pretty frustrating (I usually lose close to all my health there, which doesn't really happen anywhere else in the map). I'd just add a reverse slider at 25:22:467 (and then either another one or a short stream after it)


Phew, that took me a while, and I didn't even find that much x.x

I really wanna see this map ranked, I've already been lurking the process for a while. I wonder when it will happen...
Anyways, good luck with the map and have some stars! ^o^
Everything fixed (except when I said no)

Thank you for this mod, that was kind of helpful (especially for the stream, I didn't notice it ;w;)
I'm going to finish the little 240BPM part remap, then I'll try to bubble it :3

Edit : WTF 10 stars o.o
Topic Starter
AruOtta
plz... ;_;
HeatKai
Requesting for this to revive.
Spectator

HeatKai wrote:

Requesting for this to revive.
Topic Starter
AruOtta
How to find mods ?
pkhg
u dont need mods 8)
Topic Starter
AruOtta
How to find BNs ?
John Cena
After careful consideration I have come to a conclusion.
This right here is not a map nor is it a marathon.

Playing this was a journey.

I really want to say thank you for giving me this adventure to experience. It is unlike any other maps I've played so far and the duration of 26 minutes was hardly felt. I truly enjoyed this and can easily say it was the best map I've ever played in my life. :)
Topic Starter
AruOtta

Stroxx wrote:

After careful consideration I have come to a conclusion.
This right here is not a map nor is it a marathon.

Playing this was a journey.

I really want to say thank you for giving me this adventure to experience. It is unlike any other maps I've played so far and the duration of 26 minutes was hardly felt. I truly enjoyed this and can easily say it was the best map I've ever played in my life. :)

Wow... Thank you so much :3
I'd really like to rank it, but I know I won't find any BN... Sorry
RoofToilet1107
Looks pretty cool, I hope it gets ranked! I'd love to see a pro like Zak or a world champ like Spectator torture themself with a full half hour long playthrough of this. ;)
Aleycks
Like seriously, how is this still not approved ?
Topic Starter
AruOtta
Let's try...
jonathanlfj
played through the map, didn't see any playability issues so it should be good to go after you fix these minor things:

09:21:176 - hitsounding in this section is too quiet, i advise you to keep it at 20% and raise the existing 20% sections to 25%
22:18:703 - green line snap to 22:18:712
23:20:810 - green line snap to 23:20:801

(almost failed at the 240bpm section lol totally didnt see that one coming)
no kd
Topic Starter
AruOtta

jonathanlfj wrote:

played through the map, didn't see any playability issues so it should be good to go after you fix these minor things:

09:21:176 - hitsounding in this section is too quiet, i advise you to keep it at 20% and raise the existing 20% sections to 25%
22:18:703 - green line snap to 22:18:712
23:20:810 - green line snap to 23:20:801

(almost failed at the 240bpm section lol totally didnt see that one coming)
no kd
Everything fixed
Thanks for the check :3
jonathanlfj
alright lets get rolling again
#1
Topic Starter
AruOtta

jonathanlfj wrote:

alright lets get rolling again
#1
<33333333
-Zeraora
It's happening :D

Good luck!
D e s
hypeeeee
show more
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