I think the storyboards done already are excellent, especially m980's maps (read: Don't Stop Me Now). However, even though I feel like a total douche for saying this since I've never storyboarded before, I just want to suggest adding an extra layer for the storyboards.
I don't like how even if you're doing alright, not failing, you still get the "failing" animation in the storyboard since there's only "Passing" and "Failing" available in the layers for the type I would call "Reaction" layers because they react to your performance. So, I propose this:
Add in a fifth layer to the storyboard editor, one that shows what happens when you end up getting a Katu (Beat!). I guess it could be called, like, "Surviving" or "Struggling" or maybe even "Mediocre". (I'd say "Passing", but that's taken for the layer I'd call "Rocking", "Dominating", or "Owning" or some other similar more-than-just-passing term. </criticism>)
Just throwin' this out there. I understand it'd be a lot of work for both the programmers and the storyboarders, but it WOULD make it that much more kick-ass and the fail scene that much more "Oh, no! I gotta get my butt in gear!". (Although, I will admit, I'm also pointing this out because my beatmap project would be even more complete if a middling-performance scene were available.)
I don't like how even if you're doing alright, not failing, you still get the "failing" animation in the storyboard since there's only "Passing" and "Failing" available in the layers for the type I would call "Reaction" layers because they react to your performance. So, I propose this:
Add in a fifth layer to the storyboard editor, one that shows what happens when you end up getting a Katu (Beat!). I guess it could be called, like, "Surviving" or "Struggling" or maybe even "Mediocre". (I'd say "Passing", but that's taken for the layer I'd call "Rocking", "Dominating", or "Owning" or some other similar more-than-just-passing term. </criticism>)
Just throwin' this out there. I understand it'd be a lot of work for both the programmers and the storyboarders, but it WOULD make it that much more kick-ass and the fail scene that much more "Oh, no! I gotta get my butt in gear!". (Although, I will admit, I'm also pointing this out because my beatmap project would be even more complete if a middling-performance scene were available.)