I'm pretty sure I've seen this suggested before. It would just osu! more authentic to Ouendan. owait-
peppy hates every request related to authentic maps
Derekku Chan wrote:I'm pretty sure I've seen this suggested before. It would just osu! more authentic to Ouendan. owait-...What, do we NOT want osu! to be more authentic to Ouendan?...
peppy hates every request related to authentic mapsQFT.
The reason there are only two performance based levels is because there are VERY few cases a storyboard creator has the time or patience to add more.While it's true most people (myself included) would be too lazy to have 3 sets of gameplay storyboarding (breaks would maintain their passing/failing layers for obvious reasons) I'm sure this middle layer could be used in place of the "Passing" layer so that you don't have to be doing perfectly (just well) in order to see the passing layer. The lack of a middle-ground layer basically forces storyboards into one of two states: "Everything is perfect and happy =D" and "Oh no the world is going to end" even if "Oh no the world is going to end" was caused by 1 100 in a 300 stream.