forum

Beast/B2ST - Midnight (Japan ver.)

posted
Total Posts
14
Topic Starter
OscaR CUBE
This beatmap was submitted using in-game submission on 21 Maret 2014 at 17:11:21

Artist: Beast/B2ST
Title: Midnight (Japan ver.)
Tags: b2st beast kpop jpop midnight sun cubeent.
BPM: 125
Filesize: 17613kb
Play Time: 03:41
Difficulties Available:
  1. Easy (1,33 stars, 152 notes)
  2. Hard (4,34 stars, 314 notes)
  3. Insane (4,97 stars, 496 notes)
  4. Normal (3,08 stars, 223 notes)
Download: Beast/B2ST - Midnight (Japan ver.)
Download: Beast/B2ST - Midnight (Japan ver.) (no video)
Information: Scores/Beatmap Listing
---------------
^^ NEED MOD ^^
--Beast/B2ST--
Midnight (japan ver.) from "Midnight Sun" mini-album (?)
Hope you enjoy it..!! ^.^

--Update 22/02/14--
* Fix timing.. :)
* Fix some spacing (Kazey's Mods)..
* koiez123's mods..
* STILL NEED MODS... ^^

--Update 21/03/14--
*Fix timing.. (again ._.)
*P o M u T a's Mods..
*STILL NEED MODS... ^^
OuO
[General]
easy and normal
all time DS must be open

[hard]
00:38:020 (3,4,5,8,9,10) - Asymmetry
SPOILER


Ctrl+H(3,4,5)
01:03:940 (9) - ^
01:18:370 (1,2,3,5,6,7) - this 7 distance is not the same


[Insane]
00:19:780 (1,2,3,4,5) - looks a little bit weird..
00:29:740 (2) - x:240 y:184 ?
Topic Starter
OscaR CUBE

koiez123 wrote:

[General]
easy and normal
all time DS must be open

[hard]
00:38:020 (3,4,5,8,9,10) - Asymmetry fixed
SPOILER


Ctrl+H(3,4,5)
01:03:940 (9) - ^
01:18:370 (1,2,3,5,6,7) - this 7 distance is not the same


[Insane]
00:19:780 (1,2,3,4,5) - looks a little bit weird.. i thinks it's okay :D
00:29:740 (2) - x:240 y:184 ?
done

Thanks for your mod,, but i don't think i can give u kudosu right now,, soryy... :oops: :)
OuO
I'm still learning MOD :D

Good luck
Yuji Tokaji
Hi hi !
Mod4Mod (Sorry for late, I though it was free modding orz, anyways =3)

[General]

The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format.
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.

- Your video file and your wallpaper, are currently rankable with these dimensions.
But I advise you to change the dimensions so they are exactly accurate.

- Also, since you do not have integrated storyboard, the .osb file extension is useless, so you can delete it.

The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.

- By cons, your audio file has a transmission speed too high. So it should be down a bit, I suggest you download this new sound and replace it with yours so that it conforms to the ranking' rules. Do not change the file name, replace it in the file, that's all.
Bitrate of this new file: 192kbits/s

[Mapset]

- I tested all your difficulties and the thing that must change immediately, this is the spacing between the different notes!
Take a look on this topic, it's interesting, it concerns the different possible mapping techniques at the moment!
Before you start, you could help you on this topic, it is really useful!

Well, I go around what was important to me, call be back when you fix all of this and then I could take a look at your difficulties.
Do not give up, the first map is the hardest! Good luck!
Topic Starter
OscaR CUBE

Kazey wrote:

Hi hi !
Mod4Mod (Sorry for late, I though it was free modding orz, anyways =3)

[General]

The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format.
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.

- Your video file and your wallpaper, are currently rankable with these dimensions.
But I advise you to change the dimensions so they are exactly accurate.

- Also, since you do not have integrated storyboard, the .osb file extension is useless, so you can delete it.

The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.

- By cons, your audio file has a transmission speed too high. So it should be down a bit, I suggest you download this new sound and replace it with yours so that it conforms to the ranking' rules. Do not change the file name, replace it in the file, that's all.
Bitrate of this new file: 192kbits/s

[Mapset]

- I tested all your difficulties and the thing that must change immediately, this is the spacing between the different notes!
Take a look on this topic, it's interesting, it concerns the different possible mapping techniques at the moment!
Before you start, you could help you on this topic, it is really useful!

Well, I go around what was important to me, call be back when you fix all of this and then I could take a look at your difficulties.
Do not give up, the first map is the hardest! Good luck!
Thx for your mods..
I'll try o fix it later... :)
I have many homework right now :o
P o M u T a
HI!
[General]
Remove Widescreen support all diff.

[Easy]
Distance Snap is Unity better.
00:17:895 (3) - Add NC.
00:21:735 (5) - Add NC.
00:48:615 (3) - Add NC.
01:07:886 (1) - Add Finish slider head.
01:12:206 (6) - Add NC.
01:19:406 (8) - Add NC.
01:21:326 (10) - Hidden Slider both. other place better.
01:52:526 ~ 01:53:966 - why not mapping? D:
02:54:517 (7) - try this rhythm. 03:24:757 (8) - this rhythm hard play. ^ same rhythm try.

[Normal]
00:41:895 (8,10) - (x:312 y:184) more seems good.
00:49:095 (9) - Add NC.
02:24:686 (1) - add finish slider head.
02:40:117 (1) - add finish slider head.
03:15:157 (6) - hidden circle.

[Hard]
00:37:095 (1) - add finish.
01:07:886 (1) - ^
01:15:566 (3) - ^
01:23:726 (10,1) - switch NC.
01:30:926 (1) - add finish slider head.
01:39:086 (1) - (x:256 y:137) more seems good.

[Insane]
Try more add jump.
HP9 is hard imo.. I suggest 8.
00:37:095 (1) - add finish.
00:45:255 (1) - remove NC.
01:07:886 (1) - add finish.
01:53:966 x) - add circle.

good luck
Topic Starter
OscaR CUBE

P o M u T a wrote:

HI!
[General]
Remove Widescreen support all diff.

[Easy]
Distance Snap is Unity better.
00:17:895 (3) - Add NC.
00:21:735 (5) - Add NC.
00:48:615 (3) - Add NC.
01:07:886 (1) - Add Finish slider head.
01:12:206 (6) - Add NC.
01:19:406 (8) - Add NC.
01:21:326 (10) - Hidden Slider both. other place better.
01:52:526 ~ 01:53:966 - why not mapping? D:
02:54:517 (7) - try this rhythm. 03:24:757 (8) - this rhythm hard play. ^ same rhythm try.

[Normal]
00:41:895 (8,10) - (x:312 y:184) more seems good.
00:49:095 (9) - Add NC.
02:24:686 (1) - add finish slider head.
02:40:117 (1) - add finish slider head.
03:15:157 (6) - hidden circle.

[Hard]
00:37:095 (1) - add finish.
01:07:886 (1) - ^
01:15:566 (3) - ^
01:23:726 (10,1) - switch NC.
01:30:926 (1) - add finish slider head.
01:39:086 (1) - (x:256 y:137) more seems good.

[Insane]
Try more add jump.
HP9 is hard imo.. I suggest 8.
00:37:095 (1) - add finish.
00:45:255 (1) - remove NC.
01:07:886 (1) - add finish.
01:53:966 x) - add circle.

good luck
Thanks for your mods.. :D
I reaallyyy appreciate it.. :)
neonat
Normal

00:51:015 (5,6,7,8) - this portion of the song goes quite linearly already, the pattern used for these 4 notes does not really flow well, because of the cut back between 6 and 7, shift 7 more to the right of 6?
01:03:495 (8,9) - really quite close to each other, it might confuse people. I would personally advice having constant spacing for this difficulty too, and would be best if distance snap was used here as well
01:08:826 (2,3,4) - with the change of slider velocity, spacing would be bound to get closer to each other, but this is really too close, it makes it look much more messier than it should/could be. As they are 1/2 beat between each other, this kind of spacing might be appropriate, but due to the way they are positioned, they overlap in many places, making it look less appealing. Maybe shift their position and shape around?
01:10:746 (5,6,7) - same as what I mentioned above, it's about the how they are positioned. Especially 01:11:706 (7) - it's almost covered completely by 01:10:746 (5) which is really not good. By being hidden underneath the body of the previous slider, it is not really possible to know where 01:11:706 (7) starts and that could be an unrankable issue, please place 01:11:706 (7) elsewhere
01:52:767 - why not have a spinner here till where you had health bar disappear (break starts)
02:20:606 (4) - move to x:256 y: 192 to stack over (2)
02:39:118 (4,1) - use identical sliders?
02:42:037 (3,4) - ^

Hard

I would suggest having more new combos, and having shorter combos in general. Generally, try to avoid having any combo above 10, change combo every 8 beats (white ticks). For eg. 00:14:055 (5) - NC
00:25:575 (3) - move it to x:256 y:184
01:52:767 - spinner like Normal
02:11:247 (5) - hidden underneath 02:10:287 (3) - not good, might be unrankable too because the slider can't be read
02:13:167 (1,2,3) - please leave this kind of spacing to be used for streams and not for 1/2 beats, they are just too close to each other
02:15:087 (4,5,6) - ^ these parts do not warrant a change of spacing either, no change of tempo

Insane

00:42:135 (1,2,3) - constant spacing please, looks neater than what it is currently
01:07:575 - add a note
Chorus - the spacing is quite close to each other, this makes it more difficult to play this as it gets faster here. Try to space them out more, especially since right now, they touch each other
01:49:887 - add a note (in general, try to have more fillers to link and lead up to parts, because sometimes these empty spaces could leave gaps in the song and cause flow to stop abruptly)
01:53:967 - definitely needs an object with a finish here
03:26:197 (1) - remove the finish
03:35:317 (1,2) - use a different shape? This doesn't look pleasant
03:37:957 (1,2,3,4) - spacing inconsistency and not really appropriate

Use wider spacing for the song, use jumps for freely as well, such as places like in between 02:47:317 (4,5)



Try to use less linear flow and pattern like 00:37:095 (1,2,3,4,5,6,7,8,9,10) - and use more curves and flows, especially for the circles, it would make it more smoother and fit better to the song.

Good luck
Sonico Makaron
Hi! Sorry for late ;w;

[General]
Fine.

[Easy]
00:44:775 (1) - Add finish.
01:05:895 (1) - Remove finish, sound more better.
01:17:466 (4,5,6) - Make symmetric with 01:16:026 (1,2,3). Also add NC here 01:17:466 (4).
01:34:746 (3) - NC.
02:28:558 (5) - Add NC here.

[Normal]
00:17:895 (7) - NC.
00:25:575 (5) - ^.
00:40:935 (7) - Put NC.
01:05:895 (1) - Remove finish, sound more better.
01:10:746 (5) - NC.
01:15:546 (6) - NC here.
01:49:886 (8) - NC.
03:15:637 (7) - Put NC here.


[Hard]
00:14:055 (5) - NC.
00:17:895 (3) - NC here.
01:08:826 (5) - Put NC.
02:32:398 (5) - Add NC.
03:15:637 (7) - NC.

[Insane]
00:12:135 (6) - NC.
00:17:655 (8) - Put NC here.
00:21:735 (7) - Add NC.
00:25:575 (7) - NC.
00:42:255 (2) - Spacing little weird, i suggest move to x:405 y:74.

Good luck~
Topic Starter
OscaR CUBE

neonat wrote:

Normal

00:51:015 (5,6,7,8) - this portion of the song goes quite linearly already, the pattern used for these 4 notes does not really flow well, because of the cut back between 6 and 7, shift 7 more to the right of 6?
01:03:495 (8,9) - really quite close to each other, it might confuse people. I would personally advice having constant spacing for this difficulty too, and would be best if distance snap was used here as well
01:08:826 (2,3,4) - with the change of slider velocity, spacing would be bound to get closer to each other, but this is really too close, it makes it look much more messier than it should/could be. As they are 1/2 beat between each other, this kind of spacing might be appropriate, but due to the way they are positioned, they overlap in many places, making it look less appealing. Maybe shift their position and shape around?
01:10:746 (5,6,7) - same as what I mentioned above, it's about the how they are positioned. Especially 01:11:706 (7) - it's almost covered completely by 01:10:746 (5) which is really not good. By being hidden underneath the body of the previous slider, it is not really possible to know where 01:11:706 (7) starts and that could be an unrankable issue, please place 01:11:706 (7) elsewhere
01:52:767 - why not have a spinner here till where you had health bar disappear (break starts)
02:20:606 (4) - move to x:256 y: 192 to stack over (2)
02:39:118 (4,1) - use identical sliders?
02:42:037 (3,4) - ^

Hard

I would suggest having more new combos, and having shorter combos in general. Generally, try to avoid having any combo above 10, change combo every 8 beats (white ticks). For eg. 00:14:055 (5) - NC
00:25:575 (3) - move it to x:256 y:184
01:52:767 - spinner like Normal
02:11:247 (5) - hidden underneath 02:10:287 (3) - not good, might be unrankable too because the slider can't be read
02:13:167 (1,2,3) - please leave this kind of spacing to be used for streams and not for 1/2 beats, they are just too close to each other
02:15:087 (4,5,6) - ^ these parts do not warrant a change of spacing either, no change of tempo

Insane

00:42:135 (1,2,3) - constant spacing please, looks neater than what it is currently
01:07:575 - add a note
Chorus - the spacing is quite close to each other, this makes it more difficult to play this as it gets faster here. Try to space them out more, especially since right now, they touch each other
01:49:887 - add a note (in general, try to have more fillers to link and lead up to parts, because sometimes these empty spaces could leave gaps in the song and cause flow to stop abruptly)
01:53:967 - definitely needs an object with a finish here
03:26:197 (1) - remove the finish
03:35:317 (1,2) - use a different shape? This doesn't look pleasant
03:37:957 (1,2,3,4) - spacing inconsistency and not really appropriate

Use wider spacing for the song, use jumps for freely as well, such as places like in between 02:47:317 (4,5)



Try to use less linear flow and pattern like 00:37:095 (1,2,3,4,5,6,7,8,9,10) - and use more curves and flows, especially for the circles, it would make it more smoother and fit better to the song.

Good luck

Sonico Makaron wrote:

Hi! Sorry for late ;w;

[General]
Fine.

[Easy]
00:44:775 (1) - Add finish.
01:05:895 (1) - Remove finish, sound more better.
01:17:466 (4,5,6) - Make symmetric with 01:16:026 (1,2,3). Also add NC here 01:17:466 (4).
01:34:746 (3) - NC.
02:28:558 (5) - Add NC here.

[Normal]
00:17:895 (7) - NC.
00:25:575 (5) - ^.
00:40:935 (7) - Put NC.
01:05:895 (1) - Remove finish, sound more better.
01:10:746 (5) - NC.
01:15:546 (6) - NC here.
01:49:886 (8) - NC.
03:15:637 (7) - Put NC here.


[Hard]
00:14:055 (5) - NC.
00:17:895 (3) - NC here.
01:08:826 (5) - Put NC.
02:32:398 (5) - Add NC.
03:15:637 (7) - NC.

[Insane]
00:12:135 (6) - NC.
00:17:655 (8) - Put NC here.
00:21:735 (7) - Add NC.
00:25:575 (7) - NC.
00:42:255 (2) - Spacing little weird, i suggest move to x:405 y:74.

Good luck~
Thanks for your mods... :)
I reeaallyy appreciate it... :D
neonat
Oh and no kudosus for this, but I suggest do not use Beast/B2ST as the Artist, because that is not the name, that is 2 names commonly used for this band. So either use B2ST or Beast. I would suggest using Beast, because that is more commonly seen.
Topic Starter
OscaR CUBE

neonat wrote:

Oh and no kudosus for this, but I suggest do not use Beast/B2ST as the Artist, because that is not the name, that is 2 names commonly used for this band. So either use B2ST or Beast. I would suggest using Beast, because that is more commonly seen.
Okayy,, thanks a lot.. :)
Neta
Hi~ from my modding queue

[Easy]
  1. first Check the AI mod (sorry it's korean to me)
  2. 00:25:575 (1,2,3,4) - you'd better use all same distance on Easy diff. you used 0.8x so you should use same on these notes
  3. 00:29:415 (1,2,3) - ^
  4. 00:48:615 (1,2) - better make this not overlap. this overlapping is not good for easy diff
  5. 01:03:975 (3,4) - same reason with 1st one
  6. 01:17:466 (4) - add NC
  7. 01:19:386 (8,1) - Swap NC
  8. 01:21:306 (2,3) - same reason with 1st one
  9. 01:42:926 (5) - add NC
  10. 01:50:126 (5) - ^
  11. 02:09:326 (1,2) - hmm.. better change slider's shape it doesn't look good
  12. 02:28:558 (5) - add NC
  13. 02:43:957 (4) - ^
  14. 02:54:517 (7) - ^
  15. 03:24:757 (8) - ^
  16. 03:37:717 (5) - ^
  17. 03:40:597 (8,1) - better move note not to overlap
  18. i think you should fix these basic problems first

[Normal]
  1. first you must not use more than 1.0x slider speed on normal and easy diff. it can be unrankable issue
  2. 00:17:895 (7) - add NC
  3. 00:23:655 (3,4) - better not overlap this
  4. 00:41:895 (8) - add NC
  5. 00:51:495 (6) - ^
  6. 01:03:975 (9) - ^
  7. 01:10:746 (5) - ^
  8. 01:15:546 (1) - ^
  9. 01:22:266 (5) - ^
  10. 01:27:066 (6) - ^
  11. 01:33:786 (5) - ^
  12. 01:49:406 (6) - ^
  13. 02:13:166 (5) - ^
  14. 02:20:606 (4) - ^
  15. 02:28:558 (5) - ^
  16. 02:43:957 (5) - ^
  17. 03:15:157 (6) - ^
  18. 03:24:757 (7) - ^
  19. 03:37:717 (5) - ^
  20. 01:08:826 (2,3,4) - better fix these shape not to overlap
  21. 02:51:637 (1,2,3) - ^
  22. 03:15:637 (7,9) - ^
  23. 03:30:037 (3,4) - not good flow. how about this

[Hard]
  1. 00:31:335 (1,1) - add NC
  2. 00:50:775 (6) - ^
  3. 01:02:055 (5) - ^
  4. 01:27:066 (6) - ^
  5. 01:49:407 (7) - ^
  6. 02:11:247 (5) - ^ this can be give users confused when this is not NC
  7. 02:21:327 (5) - ^
  8. 02:32:398 (5) - ^
  9. 03:06:037 (1) - ^
  10. 03:15:637 (7) - ^

i just checked NC and some overlappings

because there was many NC problems better fix these basic problems

good luck~
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply