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Tomatsu Haruka & Iguchi Yuka - Kiss(and)Love (TV Size)

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Topic Starter
DeletedUser_3044645
This beatmap was submitted using in-game submission on 2014년 4월 14일 월요일 at 오후 6:23:18

Artist: Tomatsu Haruka & Iguchi Yuka
Title: Kiss(and)Love (TV Size)
Source: 桜Trick
Tags: sakura yuri ed ending girl love shojou ai flower
BPM: 160
Filesize: 16202kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2.49 stars, 96 notes)
  2. Hard (4.93 stars, 208 notes)
  3. Insane (5 stars, 313 notes)
  4. Normal (4.28 stars, 138 notes)
Download: Tomatsu Haruka & Iguchi Yuka - Kiss(and)Love (TV Size)
Download: Tomatsu Haruka & Iguchi Yuka - Kiss(and)Love (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Hope you enjoy... >~<

by me
by me
by me
by me

Thank you Kodora for teaching me how to use whistles :D

mp3, video, BG taken from Fycho's map
BigWilly
[Easy]

00:44:161 (3,4,1,2) - You may want to check the overlap on 3 and 2
01:19:786 (1) - Remove the Curve (Make it Straight)

[Normal]

00:13:036 (3) - Remove the curve (Make it Straight)
00:19:786 (1,2,1) - Try to make the first new combo end where the second New combo starts
01:09:286 (1,2) - Make these Slider Straight
01:25:411 (3,4,5) - Slight overlap with 3 + 5

[Hard]

00:19:036 (6,7) - Try making the Slider go at the same angle
00:46:786 (1,2) - Try to Make it overlap like this

Good Luck. Hope this helped.
GL
Topic Starter
DeletedUser_3044645

Feverie wrote:

[Easy]

00:44:161 (3,4,1,2) - You may want to check the overlap on 3 and 2 Distance snap does not allow me to do so
01:19:786 (1) - Remove the Curve (Make it Straight) Fixed

[Normal]

00:13:036 (3) - Remove the curve (Make it Straight) Not fixed
00:19:786 (1,2,1) - Try to make the first new combo end where the second New combo starts Not fixed
01:09:286 (1,2) - Make these Slider Straight Fixed
01:25:411 (3,4,5) - Slight overlap with 3 + 5 Fixed

[Hard]

00:19:036 (6,7) - Try making the Slider go at the same angle Fixed
00:46:786 (1,2) - Try to Make it overlap like this Not Fixed

Good Luck. Hope this helped.
GL
Thank you for fast mod!! XD
Winek
Hello! This is my mod you requested.

Link : Mod here!
Sorry, I know my mod is kinda short. Colors represent the difficulty, you sould know what I mean.

If you want you can also answer in "Your Answer" zone. It is registered, and it will be seen.

I'll ony give you the map if you give me kudosu say this post is helpful, to not look like some kind of rushing dude.

By the way, some *star* to get rid of them because your map is great!
Topic Starter
DeletedUser_3044645

Winek wrote:

Hello! This is my mod you requested.

Link : Mod here!
Sorry, I know my mod is kinda short. Colors represent the difficulty, you sould know what I mean.

If you want you can also answer in "Your Answer" zone. It is registered, and it will be seen.

I'll ony give you the map if you give me kudosu say this post is helpful, to not look like some kind of rushing dude.

By the way, some *star* to get rid of them because your map is great!
Thanks for mod ^_^!! and stars too !!
Winek
You don't mind modding my map ;_; ?

Pls choose
https://osu.ppy.sh/s/132675 < Somehoow my first "Go for Ranked" beatmap, so it still have some errors.
or
https://osu.ppy.sh/s/143255 < This one is somehow better I think.

It,s okay if you don't want to. I don't mind. :P
Raisa12
Hello ! :) I will do this mod
sorry if my English is bad
regarding Kiai Time I think I should start here 01:00:286
[Easy]
because they use the same slider slider 00:16:786 (2) for 00:15:286 I mean this http://puu.sh/6MFu3.jpg
00:33:286 (1) I think this very attached to slider 3 so move .. x: 16 y: 264
01:06:286 (2) middle anchor a bit further away http://puu.sh/6MGca.jpg
[Normal]
00:44:911 (6) move x:292 y:232 ?
00:47:911 (6) move x:476 y:208 ?
01:04:036 ... try this? http://puu.sh/6MGHK.jpg
[Hard]
this look good ._.

good luck with your map ;)
Frostings
Hello ~ ^^
wow ok I finished the mod, then accidentally deleted it. Time to mod again ~~

[General]
Hitsounds seem very quiet. I suggest you increase volume
Maybe I'm just slowly becoming deaf ;w;
01:00:286 Kiai should start here
01:12:286 Kiai should start here

[Easy]
00:12:286 (1,3) - This overlap looks bad ;w; i suggest something like this http://puu.sh/6MGwG.jpg
00:14:911 (4,1) - Blanket properly
00:15:286 (1,1) - Stack properly
00:24:661 (1) - change to http://puu.sh/6MGLt.jpg to avoid overlap with the next combo
00:33:286 (1) - This is too close! put to 16,264
01:06:286 (2) - Blanket like this: http://puu.sh/6MGWw.jpg
01:12:286 (1) - Put tail to 324,172. It will blanket properly

[Normal]
00:18:286 (3,1) - Stack the 3 with the 1 properly and rotate by -35 degrees for better flow : http://puu.sh/6MIsN.jpg
Then adjust 00:20:348 (2,1) accoringly.
00:27:661 (1,2) - These aren't perfectly parallel ;w;
00:33:661 (1,2,3) - Your stacking leniency messes this up. The 2 appears much closer to the 1 slider
01:06:286 (2,3) - Properly blanket the 3 with the tail of the 2
01:07:786 (5,6) - ^
01:11:911 (1,2) - Why are these so close and then 01:12:848 (3,4) further away? make like this http://puu.sh/6MJrK.jpg

[Hard]
00:22:786 (1,2) - Move one grid up to stack with 00:21:848 (2)
00:33:661 (2,3,4) - Blanket properly
00:52:786 (5,6,7) - Again, your stacking leniency messes this up. The 6 appears very close to the 5 slider. I suggest you fix
01:03:848 (5,6) - Proper blanket
01:18:849 (6,4) - Stack properly

Nice map ~ ^^
Topic Starter
DeletedUser_3044645

Raisa12 wrote:

Hello ! :) I will do this mod
sorry if my English is bad
regarding Kiai Time I think I should start here 01:00:286 mmmmmmmmm.... I'll think about it
[Easy]
because they use the same slider slider 00:16:786 (2) for 00:15:286 I mean this http://puu.sh/6MFu3.jpg Oh yeah I actually had it that way, I don't know what happened thank you :D
00:33:286 (1) I think this very attached to slider 3 so move .. x: 16 y: 264 fixed
01:06:286 (2) middle anchor a bit further away http://puu.sh/6MGca.jpg fixed
[Normal]
00:44:911 (6) move x:292 y:232 ? fixed/color]
00:47:911 (6) move x:476 y:208 ?
01:04:036 ... try this? http://puu.sh/6MGHK.jpg not fixed
[Hard]
this look good ._.

good luck with your map ;)
Thank you for mod!!
Topic Starter
DeletedUser_3044645

FlawlessTea wrote:

Hello ~ ^^
wow ok I finished the mod, then accidentally deleted it. Time to mod again ~~

[General]
Hitsounds seem very quiet. I suggest you increase volume I will if someone else points out this again
01:00:286 Kiai should start here fixed
01:12:286 Kiai should start here fixed

[Easy]
00:12:286 (1,3) - This overlap looks bad ;w; i suggest something like this http://puu.sh/6MGwG.jpg fixed
00:14:911 (4,1) - Blanket properlyfixed
00:15:286 (1,1) - Stack properly fixed
00:24:661 (1) - change to http://puu.sh/6MGLt.jpg to avoid overlap with the next combo fixed
00:33:286 (1) - This is too close! put to 16,264 Already fixed
01:06:286 (2) - Blanket like this: http://puu.sh/6MGWw.jpg ^
01:12:286 (1) - Put tail to 324,172. It will blanket properly I think you messed up. It does not blanket at all..

[Normal]
00:18:286 (3,1) - Stack the 3 with the 1 properly and rotate by -35 degrees for better flow : http://puu.sh/6MIsN.jpg only stakced
Then adjust 00:20:348 (2,1) accoringly.
00:27:661 (1,2) - These aren't perfectly parallel ;w; not fixed
00:33:661 (1,2,3) - Your stacking leniency messes this up. The 2 appears much closer to the 1 slider not fixed
01:06:286 (2,3) - Properly blanket the 3 with the tail of the 2 fixed
01:07:786 (5,6) - ^ fixed
01:11:911 (1,2) - Why are these so close and then 01:12:848 (3,4) further away? make like this http://puu.sh/6MJrK.jpg fixed

[Hard]
00:22:786 (1,2) - Move one grid up to stack with 00:21:848 (2) fixed
00:33:661 (2,3,4) - Blanket properly not fixed
00:52:786 (5,6,7) - Again, your stacking leniency messes this up. The 6 appears very close to the 5 slider. I suggest you fix not fixed
01:03:848 (5,6) - Proper blanket not fixed
01:18:849 (6,4) - Stack properly fixed

Nice map ~ ^^
Thanks for mod !!
Pretty Rhythm
._.
Topic Starter
DeletedUser_3044645

Lolicore_Komari wrote:

._.
Azusa Jjang Jjang Girl >~<
[ Zzz ]
Hi~ No dap

[ General ]

문제없음.

[ Easy ]

HP - 1 AR - 1 OD - 1 ( 일단 이건 이렇게 해놓으시고 .. AR 정도만 올리라 하면 올리시면 좋을듯.. 뱃들이 지적해주니까요. 는 이건!! )

00:09:286 (1,2,1,2,3,4) - 개인적으로 여기부분 .. 조금 사각형처럼 딱딱하지 않게 .. 수정좀 해주셧으면 더 좋으실꺼같아요.
( 아이디어가 별로 생각이 나지는 않는데 .. 조금 보기가 그래서 .. )

00:15:286 (1) - 슬라이더의 가장 끝부분 = 꼬리를 딱 한칸만 위로 올려주시면 좋을꺼같아요.
00:16:786 (2) - 이건 아래로 ..

00:24:286 (1) - 이쪽 스피너의 문제인데.. ( 알아서 잘 생각해주세요. )

00:58:786 (3,4) - 조금 어려운 박자인듯 싶네요 .. 그래도 이지라고 표기된 난이도에서 ..
( 이런식으로 )

01:05:536 (6) - 여기도 보면 1/3을 쓰셧는데 그냥 단순하게 해주셔도 박자 맞고 더 쉬워질수 있을꺼같아요.
( =
01:12:286 (1) - 슬라이더의 끝부분에 있는 점을 한칸만 오른쪽으로 해주시는게 더 좋아보여요.

01:26:723 (4) - 이 슬라이더의 가장 처음부분을 제거 . =
Easy = 음... 단순하게 이정도로 수정하시면 될듯하네요 .. 그리고 원래 거의 1/3 슬라이더는 이지와 노말에서는 쓰지않는게 좋아요.
스피너에서 이지노말에서는 최소한 그정도는 떨어져 있으셔야 되요. 안그러면 지적옴 ㅇㅇ.. 이정도 수정하시면 괜찮을꺼 같아요. : )

[ Normal ]

CS - 1 AR - 1 ( 적당할듯. )

00:09:286 (1,2) - 이거 두개는 대칭으로 하시려나본데 .. 대칭으로 하실꺼면 먼저 하나의 노트를 찍고 그 노트를 선택하셔서 Ctrl + H , J 하시면 됩니다.
( 꼭 간격이 맞지는 않아도되니.. 거의 맟게 해주시면 됩니다. )

00:10:786 (3,4) - 직선으로 ( 부드럽고 둥글둥글하게 해주시는게 좋으실꺼같아요. )

00:12:286 (1,2) - 여기서부터 간격이 넓어지는거같은데 .. 이렇게 하실빠에는 .. 9초부분부터 일정한 간격으로 해주시는게 좋아요 ..
( 간격 조절하시는건 거의 하드나 인센부터 .. )

00:17:536 (2,3) - 모양도 모양이지만.. 노래 흐름상으로 같은 모양으로 해서는 안될꺼같아요..
( 모양을 바꿔주시는걸 추천해요 .. 완전 다른모양으로 .. 전에 있던모양이 둥근거니까 직선같은 걸로..... )

01:08:348 (6) - Ctrl + G 로 리버스 해주시면 더 치기 편할꺼같아요.

01:22:598 (1) - 스피너의 끝.. 간당간당하네요 .. 다른사람이 수정하라하면 해야될정도로 .....
( 전 일단 이건 보류할꺠요 .. 확실한지 모르겠어서 .. )

01:26:723 (5) - 이건 이지와 비슷하게 간격을 조금 두고 해주셧으면 더 좋을꺼같아요 .. 이런건 하드에서 쓰면 짱좋을듯!
( = 본격 하드에서 많이쓰는 1人... )

Normal = 노말도 .. 조금 어려운듯 싶어요 ..... 간격도 1.2고 ... 근데 노말이 간격넓은거 빼면 .. 꽤 괜찮을꺼같네요.

[ Hard ]

HP - 1 ( 원래는 .. 6으로 하라고 할태지만.. 일단은 5로 해놓으시고 .. 6으로 올리라고 하면 그때 올리시면될듯.. 안드레아는 6으로 하라할듯. )

00:10:786 (1,2,3) - Ctrl + G 로 리버스 해주시면 적당할듯..

00:29:348 (6) - 이 서클을 제거하신 후에.. 00:29:536 (6) - 이 슬라이더를 서클을 제거하신쪽에 두시고 반복슬라이더로 만들어주세요.

00:30:098 (7) - 그후 이걸 제거하고... 00:30:286 (1) - 이 서클을 제거하신쪽으로 이동.

00:30:661 (2,3,4) - 여기서부터는 알아서 간격맟춰주시면될듯..
( 개인적으로 .. 00:34:786 (5,6,7) - 여긴 좋네요 'ㅅ' .. " 영상이 아닌 노트가!! " )

'ㅅ'..

00:51:286 (1) - 이거랑. 00:52:786 (5) - 이거 조금더 서클을 감싸주시는게 더 좋을듯..

01:27:098 (9) - 이 서클을 7번서클있는곳에 겹쳐주세요.

Hard = 하드에서 간격은 1.3정도까지 쓰셔도 무방할듯... = ( 1.3으로 랭크시킨 1人... )
노말이 그렇게 간격이 넓은데 .. 하드가 이렇게 좁으면 ..조금 그럴듯..... 는 넓게 해주셔도되지만.. 지금 이대로 해주셔도 상관은 없을듯..
Len
히트사운드 8~9 썼습니다

알집에 압축되어있어욧 !!



combo444
Len
간단모딩
전부 제안입니다
[hard]


00:15:286 (1) - 두번째점 x407 y115 , 마지막점 x312 y104

00:25:036 (3) - 두번째점 x180 y232 , x세번째점 x168 y268 , 네번째점 x180 y300

00:25:598 (4) - 자연스럽게 x68 y308으로 이동

00:34:411 (4) - x200 y52

00:37:786 (5) - 마지막점 y413 x193

00:44:348 (7) - 두번째점 y249 x328 , 세번째점 x306 y269

01:00:848 (2) - 세번째점 x103 y289 , 네번째점 x140 y276

01:01:598 (4) - 2번째 점 위치가 애매해서 슬라가 자연스럽지 않는거같아요

01:14:161 (6) - x304 y87

나머지는 귗낳음
paradaisu
[Normal]

CS+1

00:14:161 (1) - NC

00:49:786 (1) - NC

00:59:536 (5) - remove NC

01:00:286 (1) - NC

01:03:848 (2) - 이노트 리딩이 힘듭니다 초보자들에게 http://osu.ppy.sh/ss/1315482 이런식으로 고쳐주시면 좋을거같음

[Hard]

00:11:911 (4) - remove NC

00:22:786 - http://osu.ppy.sh/ss/1315505 이런리듬이 곡에더잘맞지않을까요 리딩도편하고

00:29:536 (7) - ctrl+g

00:49:786 (1) - NC

00:52:786 (5) - NC

01:14:161 (1) - 다음부터 리듬비는곳이 좀있으니 NC해도 됄듯

01:25:786 (1) - NC

[Fast's Insane]

00:17:536 (3) - 앞에 7번노트랑 완전히 스택시키세요

00:59:536 (9) -remove NC

00:59:911 (10) - NC

01:12:848 (3) - 그냥 오른쪽으로 이동하시는게...

01:19:223 - 리듬 너무허전해요 채워주세요





이지는 완벽하네요

개꿀맵에는 스타를쏘고가라고 배웠습니다

수고하세요!
Topic Starter
DeletedUser_3044645

[ Zzz ] wrote:

Hi~ No dap

[ General ]

문제없음.

[ Easy ]

HP - 1 AR - 1 OD - 1 ( 일단 이건 이렇게 해놓으시고 .. AR 정도만 올리라 하면 올리시면 좋을듯.. 뱃들이 지적해주니까요. 는 이건!! ) fixed

00:09:286 (1,2,1,2,3,4) - 개인적으로 여기부분 .. 조금 사각형처럼 딱딱하지 않게 .. 수정좀 해주셧으면 더 좋으실꺼같아요.
( 아이디어가 별로 생각이 나지는 않는데 .. 조금 보기가 그래서 .. ) 생각이 안나서 보류

00:15:286 (1) - 슬라이더의 가장 끝부분 = 꼬리를 딱 한칸만 위로 올려주시면 좋을꺼같아요. fixed
00:16:786 (2) - 이건 아래로 ..fixed

00:24:286 (1) - 이쪽 스피너의 문제인데.. ( 알아서 잘 생각해주세요. ) 저도 그래서 일부러 다음노트룰 중앙에 놓았어요

00:58:786 (3,4) - 조금 어려운 박자인듯 싶네요 .. 그래도 이지라고 표기된 난이도에서 ..
( 이런식으로 ) fixed

01:05:536 (6) - 여기도 보면 1/3을 쓰셧는데 그냥 단순하게 해주셔도 박자 맞고 더 쉬워질수 있을꺼같아요.
( = fixed

01:12:286 (1) - 슬라이더의 끝부분에 있는 점을 한칸만 오른쪽으로 해주시는게 더 좋아보여요. fixed

01:26:723 (4) - 이 슬라이더의 가장 처음부분을 제거 . = fixed

Easy = 음... 단순하게 이정도로 수정하시면 될듯하네요 .. 그리고 원래 거의 1/3 슬라이더는 이지와 노말에서는 쓰지않는게 좋아요.
스피너에서 이지노말에서는 최소한 그정도는 떨어져 있으셔야 되요. 안그러면 지적옴 ㅇㅇ.. 이정도 수정하시면 괜찮을꺼 같아요. : )

[ Normal ]

CS - 1 AR - 1 ( 적당할듯. ) 일단 ar은 내렸는데 cs내리니까 담요 다 망해버려서 그냥 둘게요

00:09:286 (1,2) - 이거 두개는 대칭으로 하시려나본데 .. 대칭으로 하실꺼면 먼저 하나의 노트를 찍고 그 노트를 선택하셔서 Ctrl + H , J 하시면 됩니다.
( 꼭 간격이 맞지는 않아도되니.. 거의 맟게 해주시면 됩니다. ) 생각없이 넣었어요 ㅋㅋ 디스턴스 생각만하고

00:10:786 (3,4) - 직선으로 ( 부드럽고 둥글둥글하게 해주시는게 좋으실꺼같아요. ) fixed

00:12:286 (1,2) - 여기서부터 간격이 넓어지는거같은데 .. 이렇게 하실빠에는 .. 9초부분부터 일정한 간격으로 해주시는게 좋아요 ..
( 간격 조절하시는건 거의 하드나 인센부터 .. ) 일부러 저기부터 넓혔어요

00:17:536 (2,3) - 모양도 모양이지만.. 노래 흐름상으로 같은 모양으로 해서는 안될꺼같아요..
( 모양을 바꿔주시는걸 추천해요 .. 완전 다른모양으로 .. 전에 있던모양이 둥근거니까 직선같은 걸로..... ) fixed

01:08:348 (6) - Ctrl + G 로 리버스 해주시면 더 치기 편할꺼같아요.fixedd

01:22:598 (1) - 스피너의 끝.. 간당간당하네요 .. 다른사람이 수정하라하면 해야될정도로 .....
( 전 일단 이건 보류할꺠요 .. 확실한지 모르겠어서 .. ) 저도 보류

01:26:723 (5) - 이건 이지와 비슷하게 간격을 조금 두고 해주셧으면 더 좋을꺼같아요 .. 이런건 하드에서 쓰면 짱좋을듯!
( = 본격 하드에서 많이쓰는 1人... ) 흠... fixed

Normal = 노말도 .. 조금 어려운듯 싶어요 ..... 간격도 1.2고 ... 근데 노말이 간격넓은거 빼면 .. 꽤 괜찮을꺼같네요.

[ Hard ]

HP - 1 ( 원래는 .. 6으로 하라고 할태지만.. 일단은 5로 해놓으시고 .. 6으로 올리라고 하면 그때 올리시면될듯.. 안드레아는 6으로 하라할듯. ) 저도 6이 좋아요!

00:10:786 (1,2,3) - Ctrl + G 로 리버스 해주시면 적당할듯.. fixed

00:29:348 (6) - 이 서클을 제거하신 후에.. 00:29:536 (6) - 이 슬라이더를 서클을 제거하신쪽에 두시고 반복슬라이더로 만들어주세요.

00:30:098 (7) - 그후 이걸 제거하고... 00:30:286 (1) - 이 서클을 제거하신쪽으로 이동.not fixed 해봤는데 제가 이해를 못한건지 이상하네여

00:30:661 (2,3,4) - 여기서부터는 알아서 간격맟춰주시면될듯..
( 개인적으로 .. 00:34:786 (5,6,7) - 여긴 좋네요 'ㅅ' .. " 영상이 아닌 노트가!! " )

'ㅅ'..

00:51:286 (1) - 이거랑. 00:52:786 (5) - 이거 조금더 서클을 감싸주시는게 더 좋을듯..음.. 해봤는데 똑바로 됐는지 모르겠네용

01:27:098 (9) - 이 서클을 7번서클있는곳에 겹쳐주세요. not fixed

Hard = 하드에서 간격은 1.3정도까지 쓰셔도 무방할듯... = ( 1.3으로 랭크시킨 1人... )
노말이 그렇게 간격이 넓은데 .. 하드가 이렇게 좁으면 ..조금 그럴듯..... 는 넓게 해주셔도되지만.. 지금 이대로 해주셔도 상관은 없을듯..

[ Fast's Insane ]

도 ..남았긴했는데 .. 맵을 일단 보긴봤어요 ..

는 .. 일단 롤약속 잡혀서 .. 롤하고올꺠요..

ㅃㅃ...

는 일단 시간나면 페스트&망맵을 보겠지만.. ( 이건 다음모딩떄 지워야지 흐흐 ... )

페스트님 맵 모딩후에 .. 그 인세인분 오시면 그것도 해드릴태니 오시면 저한태 말해주세요 'ㅅ' .. 리체크겸 해드릴꺠요 .. 는 하드까지 다고치세요 일단..

그리고 쿠도스 100개 주시구요!! ( 모딩하느라 힘들었음!! )

ㅂㅂ~ 롤하고옴.
Thanks for modding ~~ >~<
Topic Starter
DeletedUser_3044645

Fast wrote:

간단모딩
전부 제안입니다
[hard]


00:15:286 (1) - 두번째점 x407 y115 , 마지막점 x312 y104 fixed

00:25:036 (3) - 두번째점 x180 y232 , x세번째점 x168 y268 , 네번째점 x180 y300 fixed

00:25:598 (4) - 자연스럽게 x68 y308으로 이동 fixed

00:34:411 (4) - x200 y52 fixed

00:37:786 (5) - 마지막점 y413 x193 fixed

00:44:348 (7) - 두번째점 y249 x328 , 세번째점 x306 y269 fixed

01:00:848 (2) - 세번째점 x103 y289 , 네번째점 x140 y276 fixed

01:01:598 (4) - 2번째 점 위치가 애매해서 슬라가 자연스럽지 않는거같아요 흠.. 건드려 봤어요

01:14:161 (6) - x304 y87 fixed


나머지는 귗낳음

Thanks for modding >~<
Topic Starter
DeletedUser_3044645

GUHROOVY wrote:

[Normal]

CS+1 흠.. 또 지적 받는군요 fixed

00:14:161 (1) - NC fixed

00:49:786 (1) - NC fixed

00:59:536 (5) - remove NC fixed

01:00:286 (1) - NC fixed

01:03:848 (2) - 이노트 리딩이 힘듭니다 초보자들에게 http://osu.ppy.sh/ss/1315482 이런식으로 고쳐주시면 좋을거같음 fixed

[Hard]

00:11:911 (4) - remove NC not fixed

00:22:786 - http://osu.ppy.sh/ss/1315505 이런리듬이 곡에더잘맞지않을까요 리딩도편하고 not fixed

00:29:536 (7) - ctrl+g fixed

00:49:786 (1) - NC fixed

00:52:786 (5) - NC fixed

01:14:161 (1) - 다음부터 리듬비는곳이 좀있으니 NC해도 됄듯 fixed

01:25:786 (1) - NC fixed


이지는 완벽하네요

개꿀맵에는 스타를쏘고가라고 배웠습니다

수고하세요!
Thanks for modding >~<

별감사합니다!!
Urania
게스트난이도완성 ^^


Len

GUHROOVY wrote:

[Fast's Insane]

00:17:536 (3) - 앞에 7번노트랑 완전히 스택시키세요

00:59:536 (9) -remove NC

00:59:911 (10) - NC

01:12:848 (3) - 그냥 오른쪽으로 이동하시는게...

01:19:223 - 리듬 너무허전해요 채워주세요

전부수정



이지는 완벽하네요

개꿀맵에는 스타를쏘고가라고 배웠습니다

수고하세요!

here
MyAngelInazuma
sheela
|M4M Request|

Easy

00:10:036 (2,1,2,3,4) - I was thinking of making another pattern, like more curve. Try to move the the circles by following the coodinations:
-00:10:036 (2) - x:120 y:104
-00:10:786 (1) - x:284 y:24
-00:11:161 (2) - x:364 y:64
-00:11:536 (3) - x:425 y:129
-00:11:911 (4) - x:360 y:192
01:24:286 (1) - To be precise, move the last point of the slider (the little square at the end) to x:176 y:232, so the tail and the head should has the same height.

Normal

00:17:536 (2) - I don't like that this curve's slider touch to a note. Try to move it to x:196 y:28, and move 00:18:286 (3) to x:360 y:80.
00:18:286 (3) - Add a new combo.
The patterns that starts 00:24:661 to 00:35:536 - The slider and notes are a bit too close. Maybe move them a bit further.
00:51:286 (1,2,3) - It should be more something like this:
00:52:786 (4,5,6) - Something like this:
00:58:786 (4) - Move it to x:396 y:226.
01:04:223 (3) - Move it to x:250 y:268.
01:04:786 (4) - Move it to x:127 y:118.
01:06:848 (3) - Move it to x:166 y:325.
01:08:348 (6) - Move it to x:505 y:144.
That's all I can find. Good Luck on ranking this map.
Topic Starter
DeletedUser_3044645

sheela901 wrote:

|M4M Request|

Easy

00:10:036 (2,1,2,3,4) - I was thinking of making another pattern, like more curve. Try to move the the circles by following the coodinations:
-00:10:036 (2) - x:120 y:104
-00:10:786 (1) - x:284 y:24
-00:11:161 (2) - x:364 y:64
-00:11:536 (3) - x:425 y:129
-00:11:911 (4) - x:360 y:192 I tried but didn't like how 1234 were arranged.
01:24:286 (1) - To be precise, move the last point of the slider (the little square at the end) to x:176 y:232, so the tail and the head should has the same height. Thanks, I didn't notice this :D


Normal

00:17:536 (2) - I don't like that this curve's slider touch to a note. Try to move it to x:196 y:28, and move 00:18:286 (3) to x:360 y:80. not exactly what you suggested me, but changed
00:18:286 (3) - Add a new combo.fixed
The patterns that starts 00:24:661 to 00:35:536 - The slider and notes are a bit too close. Maybe move them a bit further. I either have to reduce CS or remap.. it was fine with cs 4
00:51:286 (1,2,3) - It should be more something like this:not fixed
00:52:786 (4,5,6) - Something like this:not fixed
00:58:786 (4) - Move it to x:396 y:226. not fixed
01:04:223 (3) - Move it to x:250 y:268.not fixed
01:04:786 (4) - Move it to x:127 y:118.not fixed
01:06:848 (3) - Move it to x:166 y:325.not fixed
01:08:348 (6) - Move it to x:505 y:144. not fixed
That's all I can find. Good Luck on ranking this map.
Thanks for modding >~<
[ Zzz ]
Hi~ No dap = 이전모딩..... 내용량이 매우 적어보여서 .. 그냥 여기다가 다시한번 쓸게요.
하얀색으로 된 글씨는 이미 노답님이 수정하신구간이라서 .. 수정하시면 안되고.
단순히 .. 따로따로 쓰기가 좀 그래서 그래요 ㅋ..ㅇㅇ.


[ General ]

문제없음.

[ Easy ]

HP - 1 AR - 1 OD - 1 ( 일단 이건 이렇게 해놓으시고 .. AR 정도만 올리라 하면 올리시면 좋을듯.. 뱃들이 지적해주니까요. 는 이건!! )

00:09:286 (1,2,1,2,3,4) - 개인적으로 여기부분 .. 조금 사각형처럼 딱딱하지 않게 .. 수정좀 해주셧으면 더 좋으실꺼같아요.
( 아이디어가 별로 생각이 나지는 않는데 .. 조금 보기가 그래서 .. )

00:15:286 (1) - 슬라이더의 가장 끝부분 = 꼬리를 딱 한칸만 위로 올려주시면 좋을꺼같아요.
00:16:786 (2) - 이건 아래로 ..

00:24:286 (1) - 이쪽 스피너의 문제인데..
( 알아서 잘 생각해주세요. )

00:58:786 (3,4) - 조금 어려운 박자인듯 싶네요 .. 그래도 이지라고 표기된 난이도에서 ..
( 이런식으로 )

01:05:536 (6) - 여기도 보면 1/3을 쓰셧는데 그냥 단순하게 해주셔도 박자 맞고 더 쉬워질수 있을꺼같아요.
( =
01:12:286 (1) - 슬라이더의 끝부분에 있는 점을 한칸만 오른쪽으로 해주시는게 더 좋아보여요.

01:26:723 (4) - 이 슬라이더의 가장 처음부분을 제거 . =
Easy = 음... 단순하게 이정도로 수정하시면 될듯하네요 .. 그리고 원래 거의 1/3 슬라이더는 이지와 노말에서는 쓰지않는게 좋아요.
스피너에서 이지노말에서는 최소한 그정도는 떨어져 있으셔야 되요. 안그러면 지적옴 ㅇㅇ.. 이정도 수정하시면 괜찮을꺼 같아요. : )

[ Normal ]

CS - 1 AR - 1 ( 적당할듯. )

00:09:286 (1,2) - 이거 두개는 대칭으로 하시려나본데 .. 대칭으로 하실꺼면 먼저 하나의 노트를 찍고 그 노트를 선택하셔서 Ctrl + H , J 하시면 됩니다.
( 꼭 간격이 맞지는 않아도되니.. 거의 맟게 해주시면 됩니다. )

00:10:786 (3,4) - 직선으로 ( 부드럽고 둥글둥글하게 해주시는게 좋으실꺼같아요. )

00:12:286 (1,2) - 여기서부터 간격이 넓어지는거같은데 .. 이렇게 하실빠에는 .. 9초부분부터 일정한 간격으로 해주시는게 좋아요 ..
( 간격 조절하시는건 거의 하드나 인센부터 .. )

00:17:536 (2,3) - 모양도 모양이지만.. 노래 흐름상으로 같은 모양으로 해서는 안될꺼같아요..
( 모양을 바꿔주시는걸 추천해요 .. 완전 다른모양으로 .. 전에 있던모양이 둥근거니까 직선같은 걸로..... )

01:08:348 (6) - Ctrl + G 로 리버스 해주시면 더 치기 편할꺼같아요.

01:22:598 (1) - 스피너의 끝.. 간당간당하네요 .. 다른사람이 수정하라하면 해야될정도로 .....
( 전 일단 이건 보류할꺠요 .. 확실한지 모르겠어서 .. )

01:26:723 (5) - 이건 이지와 비슷하게 간격을 조금 두고 해주셧으면 더 좋을꺼같아요 .. 이런건 하드에서 쓰면 짱좋을듯!
( = 본격 하드에서 많이쓰는 1人... )

Normal = 노말도 .. 조금 어려운듯 싶어요 ..... 간격도 1.2고 ... 근데 노말이 간격넓은거 빼면 .. 꽤 괜찮을꺼같네요.

[ Hard ]

HP - 1 ( 원래는 .. 6으로 하라고 할태지만.. 일단은 5로 해놓으시고 .. 6으로 올리라고 하면 그때 올리시면될듯.. 안드레아는 6으로 하라할듯. )

00:10:786 (1,2,3) - Ctrl + G 로 리버스 해주시면 적당할듯..

00:29:348 (6) - 이 서클을 제거하신 후에.. 00:29:536 (6) - 이 슬라이더를 서클을 제거하신쪽에 두시고 반복슬라이더로 만들어주세요.

00:30:098 (7) - 그후 이걸 제거하고... 00:30:286 (1) - 이 서클을 제거하신쪽으로 이동.

00:30:661 (2,3,4) - 여기서부터는 알아서 간격맟춰주시면될듯..
( 개인적으로 .. 00:34:786 (5,6,7) - 여긴 좋네요 'ㅅ' .. " 영상이 아닌 노트가!! " )

'ㅅ'..

00:51:286 (1) - 이거랑. 00:52:786 (5) - 이거 조금더 서클을 감싸주시는게 더 좋을듯..

01:27:098 (9) - 이 서클을 7번서클있는곳에 겹쳐주세요.

Hard = 하드에서 간격은 1.3정도까지 쓰셔도 무방할듯... = ( 1.3으로 랭크시킨 1人... )
노말이 그렇게 간격이 넓은데 .. 하드가 이렇게 좁으면 ..조금 그럴듯..... 는 넓게 해주셔도되지만.. 지금 이대로 해주셔도 상관은 없을듯..

Hi~ No dap

이전모딩에 더해서 인세인만 모딩하러 왔어요.
( 쿠도스는 자신의 맵에 모딩 해준 사람으로 간주해요.. 모딩을 2개 따로따로 하면 안주셔야되요.. 주시면 곤란해짐. )

[ Fast's Insane ]

01:00:286 (1) - 저는 개인적으로 .. 이렇게 뒤로 겹치는 슬라이더는 비추천입니다.
( 차라리 간격을 조금 뛰고 .. 위로 해주시는게 어떨까요? )

01:01:692 (6) - 서클 추가.

01:07:411 (5) - 여기랑 01:07:598 (6) - 여기 서클추가 ..
( 박자가 빠진느낌이 드네요.. )

01:09:661 (2) - 여기 clap 추가해주시고..01:09:848 (3) - 여기 슬라이더의 끝부분에 clap를 제거해주시기 바랍니다.
( 박자가 이상해요. )

01:21:661 (3) - 휘슬을 제거하고 clap를 추가.

[ snrnsl39's Insane ]

무언가 .. 박자가 이상한듯한 느낌이 드네요 .. 1/3~1/6을 쓰셔서 그런가 .. ( 이상하다고는 했지만 안맞다고는 안했어요!! )
( 일단 이건 보류.. )

00:11:911 (1) - 여기.. 변속을 넣기보다는.. 그냥 서클 하나로 때워주셔도 될꺼같고 .. 좁은간격으로 1/4연타로 4연타 넣어주시면 괜찮을꺼같아요.

00:25:973 (6,7,1) - 음.. 이런 연타도 좋긴하지만.. 꽤 생각하셔서 넣은것 같아서 .. 좀 그렇지만..
그냥 겹쳐서 연타해주셔도 상관은 없을꺼같아요.

00:30:473 (2,3,4) - 이것도 겹쳐주시는게 좋을꺼같아요.

00:46:786 (1,2,3,4,1) - 이부분은.. 플레이어 배려를 전혀 안한것같네요.. 조금 맵을 플레이어의 입장으로 생각하시면서 만드시면 좋을꺼같아요..
( 저부분 평범하게 뜯어고치는게 좋을듯.. 지금이상태로면.. 랭크가 된다쳐도 ..욕먹을꺼같아요.. )

01:18:754 (7,8) - 이것도 ..별로 안좋은 선택인듯 하네요 .. 평범하게 바꿔주세요.

01:26:067 (2,3) - 차라리 ..이 2개의 서클을.. 슬라이더의 뒤로 겹쳐주시면 좋을듯 싶어요.

01:27:098 (1) - 이 슬라이더를 그냥 지우고 .. 슬라이더의 시작자리에 서클 하나로 변경해주세요.

노답님 = 일단.. 전부다 보긴봤는데 .. 이런말씀 드리기는 좀 그렇지만.. 아직까지는 랭크가 힘들어보여요 .. 전체적 난이도로요 .. 물론 이지는 괜찮.
( 안된다고는 안했어요!! )
하지만.. 뭐 일단은 모딩받아가면서 최소한의 랭크기준에 달할정도의 맵이 된다면.. 랭크가 될수있겠죠!!
힘내여!! = 버블받으면 스타하나 쏴줌!!
Topic Starter
DeletedUser_3044645

[ Zzz ] wrote:

노답님 = 일단.. 전부다 보긴봤는데 .. 이런말씀 드리기는 좀 그렇지만.. 아직까지는 랭크가 힘들어보여요 .. 전체적 난이도로요 .. 물론 이지는 괜찮.
( 안된다고는 안했어요!! )
하지만.. 뭐 일단은 모딩받아가면서 최소한의 랭크기준에 달할정도의 맵이 된다면.. 랭크가 될수있겠죠!!
힘내여!! = 버블받으면 스타하나 쏴줌!!
ㅜ_ㅜ <-- bloody tears
Vergence
Easy
00:59:911 (1) - Mini jumps in Easy seems a bit weird because that's probably the combo breaker for novices :P

Normal
00:12:286 (1) - Two grids right (Level 4) to make spacing equal
00:16:786 (1) - Make this slider into two notes? Singers seems to be saying "One, two kiss" "Want to kiss" ?

Hard
none~

Fast's Insane
Can't say much, its a guest difficult and has its own uniqueness, other than it having a lot of jumps

Insane
00:00:286 (1) - Make it more symmetrical?
00:11:911 (1) - Seems confusing since it overlaps the next slider, perhaps moving it aside?
00:30:286 (1) - Add whistle?
01:27:068 (1) - Add a finish here?
Topic Starter
DeletedUser_3044645

DragonSparta wrote:

Easy
00:59:911 (1) - Mini jumps in Easy seems a bit weird because that's probably the combo breaker for novices :P Thanks for noticing this. fixed

Normal
00:12:286 (1) - Two grids right (Level 4) to make spacing equal fixed
00:16:786 (1) - Make this slider into two notes? Singers seems to be saying "One, two kiss" "Want to kiss" ? not fixed

Hard
none~
Thanks for mod >~<
Len
UnderminE
is the bg ok, i wonder
Topic Starter
DeletedUser_3044645

UnderminE wrote:

is the bg ok, i wonder

Ugh.. I hope, I got it from a ranked map
Urania

[ Zzz ] wrote:

[ snrnsl39's Insane ]

무언가 .. 박자가 이상한듯한 느낌이 드네요 .. 1/3~1/6을 쓰셔서 그런가 .. ( 이상하다고는 했지만 안맞다고는 안했어요!! )
( 일단 이건 보류.. )

00:11:911 (1) - 여기.. 변속을 넣기보다는.. 그냥 서클 하나로 때워주셔도 될꺼같고 .. 좁은간격으로 1/4연타로 4연타 넣어주시면 괜찮을꺼같아요.

00:25:973 (6,7,1) - 음.. 이런 연타도 좋긴하지만.. 꽤 생각하셔서 넣은것 같아서 .. 좀 그렇지만..
그냥 겹쳐서 연타해주셔도 상관은 없을꺼같아요.

00:30:473 (2,3,4) - 이것도 겹쳐주시는게 좋을꺼같아요.

00:46:786 (1,2,3,4,1) - 이부분은.. 플레이어 배려를 전혀 안한것같네요.. 조금 맵을 플레이어의 입장으로 생각하시면서 만드시면 좋을꺼같아요..
( 저부분 평범하게 뜯어고치는게 좋을듯.. 지금이상태로면.. 랭크가 된다쳐도 ..욕먹을꺼같아요.. )

01:18:754 (7,8) - 이것도 ..별로 안좋은 선택인듯 하네요 .. 평범하게 바꿔주세요.

01:26:067 (2,3) - 차라리 ..이 2개의 서클을.. 슬라이더의 뒤로 겹쳐주시면 좋을듯 싶어요.

01:27:098 (1) - 이 슬라이더를 그냥 지우고 .. 슬라이더의 시작자리에 서클 하나로 변경해주세요.

all fixed


DragonSparta wrote:

Insane
00:00:286 (1) - Make it more symmetrical?
00:11:911 (1) - Seems confusing since it overlaps the next slider, perhaps moving it aside?
00:30:286 (1) - Add whistle?
01:27:068 (1) - Add a finish here?

all fixed




Kibbleru
m4m from ur q

btw disable grid snap to properly stack some of the circles.


[snrsl39's Insane]

im bad at modding insane ;-;

00:01:286 (2) - move this over to the right so its at the center of 00:00:286 (1)

00:03:286 (1,2,3,4) - pattern looks weird :\

00:58:786 (1,1,1) - uhh space these out more evenly

01:01:504 (7) - umm move up maybe?

01:02:723 (1,3) - stack :o?

01:13:598 (1,2,3) - space out more evenly


[Fast's Insane]

00:05:536 (4,5) - not stacked properly

00:05:536 (4,5) - not sure if those NCs are nessecary. if you want it to be harder, remove cuz nc give hp


[Hard]

00:29:348 (6,7) - not stacked properly
00:28:786 (5,8) - ^
01:13:598 (5,1) - ^

00:28:786 (5,7) - overlap a bit weird; EDIT: whoops i think i meant 00:28:598 (4,7)

00:10:786 (1,2,3,1) - might look cooler if slightly tilted? :o

00:16:036 (3,4) - these aren't exactly parallel. (if they're meat to be) EDIT: Meant*... gg spelling
00:00:286 (1,2) - neither are these

suggestion:
01:07:786 (1,2) - how bout 2 slight curves


[Normal]

some parts would look better if you spaced them out. even though it might interfere with distance snap
ie:
00:31:036 (2,3,4,5) -
00:33:661 (1,2,4,5) -
00:58:411 (3,4) -
01:03:848 (2,3,4) -
and more...
mainly its just the blankets that look really bad if they're slightly overlapped

00:52:786 (4,6) - not properly stacked

00:31:786 (4) - imo i think would flow better if u ctrl + g but idk what you would do for the next sliders. probably just leave this


[Easy]

00:29:161 (3) - make this blanket a bit better
00:36:661 (2) - ^
01:06:286 (2) - ^

00:45:286 (1,2) - looks off idk why sry :/ probably because (1) doesnt blanket the start of (2) well enough or something o-o

01:02:911 (1,3) - not stacked properly




yahh thats all i got. sry if its a bad mod. you dont have to mod my map if you didn't find this helpful :P
truth revealer
Easy
Don't you think it's a bit annoying to see play-warning arrow repeatedly in sort time?
So, how about if you change the break time with :

00:01:786 -> Add a circle with clap hitsound.
00:04:411 -> Add a circle with normal hitsound.
00:04:786 -> Add a circle with clap hitsound.

Normal
Change the break time with :

00:01:786 -> Add a circle with clap hitsound.
00:04:036 -> Add a circle with normal hitsound.
00:04:786 -> Add a circle with clap hitsound.
00:05:536 -> Add a circle with clap hitsound.
00:07:036 -> Add a circle with clap hitsound.
00:07:786 -> Add a circle with normal hitsound.
00:08:161 -> Add a circle with normal hitsound.
00:08:536 -> Add a circle with clap hitsound.
Len
Topic Starter
DeletedUser_3044645

Kibbleru wrote:

m4m from ur q

btw disable grid snap to properly stack some of the circles.

[Fast's Insane]

00:05:536 (4,5) - not stacked properly

00:05:536 (4,5) - not sure if those NCs are nessecary. if you want it to be harder, remove cuz nc give hp It makes it harder with HR


[Hard]

00:29:348 (6,7) - not stacked properlyfixed
00:28:786 (5,8) - ^ fixed
01:13:598 (5,1) - ^ fixed

00:28:786 (5,7) - overlap a bit weird I don't get what you mean

00:10:786 (1,2,3,1) - might look cooler if slightly tilted? :o maybe, but not fixed

00:16:036 (3,4) - these aren't exactly parallel. (if they're meat to be) fixed
00:00:286 (1,2) - neither are these fixed

suggestion:
01:07:786 (1,2) - how bout 2 slight curves fixed it differently


[Normal]

some parts would look better if you spaced them out. even though it might interfere with distance snap
ie:
00:31:036 (2,3,4,5) -
00:33:661 (1,2,4,5) -
00:58:411 (3,4) -
01:03:848 (2,3,4) -
and more...
mainly its just the blankets that look really bad if they're slightly overlapped
This whole thing is because of CS -1... I had it blanket on cs 4 :3 I might as well change it back to 4...

00:52:786 (4,6) - not properly stacked fixed

00:31:786 (4) - imo i think would flow better if u ctrl + g but idk what you would do for the next sliders. probably just leave this crtl + g on 5


[Easy]

00:29:161 (3) - make this blanket a bit better I did what I could...
00:36:661 (2) - ^ I think they are fine
01:06:286 (2) - ^ ^

00:45:286 (1,2) - looks off idk why sry :/ probably because (1) doesnt blanket the start of (2) well enough or something o-o Surprised no one has noticed this yet, thank you

01:02:911 (1,3) - not stacked properly fixed




yahh thats all i got. sry if its a bad mod. you dont have to mod my map if you didn't find this helpful :P
Thanks for mod >~<
Topic Starter
DeletedUser_3044645

truth revealer wrote:

Easy
Don't you think it's a bit annoying to see play-warning arrow repeatedly in sort time?
So, how about if you change the break time with :

00:01:786 -> Add a circle with clap hitsound.
00:04:411 -> Add a circle with normal hitsound.
00:04:786 -> Add a circle with clap hitsound.

Normal
Change the break time with :

00:01:786 -> Add a circle with clap hitsound.
00:04:036 -> Add a circle with normal hitsound.
00:04:786 -> Add a circle with clap hitsound.
00:05:536 -> Add a circle with clap hitsound.
00:07:036 -> Add a circle with clap hitsound.
00:07:786 -> Add a circle with normal hitsound.
00:08:161 -> Add a circle with normal hitsound.
00:08:536 -> Add a circle with clap hitsound.
Sorry no change at all.
paradaisu
헐 이게랭크가 힘들다구요? 랭퀄 딱인데 ....
Topic Starter
DeletedUser_3044645

GUHROOVY wrote:

헐 이게랭크가 힘들다구요? 랭퀄 딱인데 ....
빈말이라도 감사드려요 ♥
-Neipezi
hello~ you from queues (m4m)

[General]
- 桜Trick를 소스에 Sakura Trick는 태그로 바꿔주세요.
- 컬러 설정안하신거 같네요.
colour


여자 캐릭터의 머리색으로 짠겁니다(아마도.. :| )
[Colours]
Combo1 : 255,166,255
Combo2 : 255,255,157
Combo3 : 192,129,129
Combo4 : 128,128,192

[Easy]
- 슬라이드 틱스 1로 바꿔주세요. 이지는 1로도 충분해요

00:22:786 (3,1) - 서클삭제하시고 스피너를 바로 시작하게 놓으세요
00:55:786 (2) - x388 y228로 이동? 왠지 옆에 바로 있어서 뭔가 딱딱하다는 느낌이 들어요

[Normal]
- 슬라이드 틱스 1로 바꿔주세요. 이지와 동일
- 슬라이드 속도가 빠르게 느끼게 보이네요. (기분탓)

00:11:348 - 문제는 없는데 Ai 모드에서 This object is too far from the previous object. 라고 뜨는데 버그같네요
01:16:411 (2) - 초보한테는 치기 이상하네요. 01:16:223 - 으로 이동
01:16:786 - 여기에 서클 추가
01:22:411 (3) - 너무 왼쪽으로 가있는 거같네요. x392 y84로 이동

[Hard]
- 슬라이드 틱스 2로 바꿔주세요.
00:10:786 (1,2,3) - 1/2슬라이드로 바꾸셔도 될꺼 같아요(재미를위한)
00:11:911 (4) - 뉴콤 삭제
00:12:848 (2) - 휘슬 추가?
00:13:036 (3,4) - 앞부분 휘슬 추가
00:15:286 (1) - ^
00:16:786 (1,2,3) - 갑작스럽게 변속 넣으면 이상해요
00:17:911 (1) - 클랩 추가
00:23:536 (1) - 1/6슬라이드가 아닐텐에요? 1/8로 바꾸거나 1/4로 바꿔주세요. 그리고 이 부분만 소리 40% 줄이세요
00:26:911 (8,1) - (1)에 휘슬 삭제하시고 (8) 슬라이드 뒷부분에 휘슬 추가
00:30:098 (8,1) - ^
00:32:911 (9,1) - ^
00:34:786 (5) - NC 추가
00:49:036 (3) - 내려갔다 올라가기 조금 이상해요. (3) 서클이 있는 곳에 언지면 좋을 꺼 같네요
00:50:348 (2) - ^
01:09:286 (5) - NC 추가
01:11:911 (1) - 앞뒤로 휘슬 추가?
01:13:411 (4,5) - 간격이 너무 멀어요
01:23:911 - 굳이 소리를 5%로 할일은 없는 같아요 70%로 하셔서 휘슬 추가하세요. 휘슬은 ya(?)로 맞춥니다
01:24:661 (2,4) - 슬라이드 1/2가 좋습니다.

하드치고는 노트가 부족한거 같아요'3'

[Fast's Insane]
00:23:348 (1,1,1) - 뉴콤 삭제
00:24:661 (1) - ~ 00:35:536 (6) - 또 클랩을 막쓰셨네요 다 삭제
00:45:754 - ,00:45:848 - ,00:45:942 - ,00:46:036 - 이곳에 스트림 설치
01:07:786 (1,2) - 1/1슬라이드로 체인지
01:22:411 (6) - x260 y216 으로 이동하면서 약간 세우세용
01:27:098 (1) - 좌우 리버스 (자리는 그대로입니다)

[snrnsl39's Insane]
00:00:286 (1) - ~ 00:07:786 (1) - 1/3 박자로 배치된 노트 1/4박자로 바꿔 배치해주세요.
00:23:536 (1) - 1/8입니다.
00:48:286 (1) - ~ 00:54:286 (2) - 1/4 박자로 배치
힛사 작업 계속해주세요 안된 곳이 많네요 :x
snrnsl39님 맵은 수정하시고나서 다시 확인하러 올껍니다

행운을 빕니다 답없는님! :oops:
P o M u T a
m4m!
[General]
  1. remove Widescreen Support all diff please. not used SB.
  2. remove Letterbox during breaks?
[Easy]
  1. Slider Tick Rate2→1 better imo. because bit loud tick for me.
  2. AR+1. more smooth play imo.
  3. 00:19:411 (2,4) - y grid same better. (4) y:216 try.
  4. 00:24:661 (1) - spinner between really small imo. sound is nice. but, hard play begginer.
  5. 00:34:786 (3) - add whistle.
  6. 00:59:911 (1) - add clap.
  7. 01:24:286 (1) - spinner between really small again.
[Normal]
  1. AR+1
  2. 00:12:286 (1) - add finish? because easy diff put finish.
[Hard]
  1. 00:04:786 (3) - add whistle slider head.
  2. 00:11:911 (1) - remove NC?
  3. 00:23:536 (1) - remove NC?
  4. 00:24:661 (1,2,3) - (2) is (x:256 y:264), (3) is (x:192 y:216) is better. so, (1) and (3) is symmetry, also (2) is middle line. looks good.
  5. 00:42:286 (1) - add whistle?
  6. 00:45:286 (1) - add whistle slider head?
  7. 00:53:911 (4) - try move (x:134 y:196)?
  8. 00:59:911 (2) - add clap slider head.
[Fast's Insane]
  1. 00:17:536 (3) - add whistle slider head.
  2. 00:36:286 - add 50% volume green line please. bit weird sound. instead remove 00:36:661 - this.
  3. 01:27:098 (1) - heart is cute. but, slider end time is 01:27:661 better imo. more fit.
[snrnsl39's Insane]
  1. 00:11:911 (1) - add whistle slider head?
  2. 00:12:286 (1) - add finish slider head.
  3. 00:15:286 (3) - add whistle slider head.
  4. 00:21:286 (1,3) - add whistle slider head.
  5. 00:32:161 (3) - i think overmap this. try slider→circle.
  6. 00:36:473 (2) - remove finish?
  7. 00:58:786 (1,1,1) - add whisitle slider head.
  8. 00:59:911 (5) - add clap.
  9. 01:00:286 (1) - add finish.
  10. 01:12:286 (2) - add finish.
  11. 01:24:286 (1) - add finish.
good luck!
Urania

Kibbleru wrote:

[snrsl39's Insane]

im bad at modding insane ;-;

00:01:286 (2) - move this over to the right so its at the center of 00:00:286 (1)

00:03:286 (1,2,3,4) - pattern looks weird :\

00:58:786 (1,1,1) - uhh space these out more evenly

01:01:504 (7) - umm move up maybe?

01:02:723 (1,3) - stack :o?

01:13:598 (1,2,3) - space out more evenly

all fixed



-Kirito wrote:

[snrnsl39's Insane]
00:00:286 (1) - ~ 00:07:786 (1) - 1/3 박자로 배치된 노트 1/4박자로 바꿔 배치해주세요. fixed
00:23:536 (1) - 1/8입니다. I'm pretty sure that's 1/6 (1/6이 맞는거같음)
00:48:286 (1) - ~ 00:54:286 (2) - 1/4 박자로 배치 fixed




Len
Topic Starter
DeletedUser_3044645

-Kirito wrote:

hello~ you from queues (m4m)

[General]
- 桜Trick를 소스에 Sakura Trick는 태그로 바꿔주세요.
- 컬러 설정안하신거 같네요.
colour


여자 캐릭터의 머리색으로 짠겁니다(아마도.. :| )
[Colours]
Combo1 : 255,166,255
Combo2 : 255,255,157
Combo3 : 192,129,129
Combo4 : 128,128,192

all fixed

[Easy]
- 슬라이드 틱스 1로 바꿔주세요. 이지는 1로도 충분해요

00:22:786 (3,1) - 서클삭제하시고 스피너를 바로 시작하게 놓으세요
00:55:786 (2) - x388 y228로 이동? 왠지 옆에 바로 있어서 뭔가 딱딱하다는 느낌이 들어요
all fixed

[Normal]
- 슬라이드 틱스 1로 바꿔주세요. 이지와 동일 틱을 빼면 틱 클랩을 못써서..
- 슬라이드 속도가 빠르게 느끼게 보이네요. (기분탓)

00:11:348 - 문제는 없는데 Ai 모드에서 This object is too far from the previous object. 라고 뜨는데 버그같네요
01:16:411 (2) - 초보한테는 치기 이상하네요. 01:16:223 - 으로 이동
01:16:786 - 여기에 서클 추가
01:22:411 (3) - 너무 왼쪽으로 가있는 거같네요. x392 y84로 이동fixed

[Hard]
- 슬라이드 틱스 2로 바꿔주세요.
00:10:786 (1,2,3) - 1/2슬라이드로 바꾸셔도 될꺼 같아요(재미를위한)
00:11:911 (4) - 뉴콤 삭제 fixed
00:12:848 (2) - 휘슬 추가? fixed
00:13:036 (3,4) - 앞부분 휘슬 추가 fixed
00:15:286 (1) - ^ fixed
00:16:786 (1,2,3) - 갑작스럽게 변속 넣으면 이상해요
00:17:911 (1) - 클랩 추가fixed
00:23:536 (1) - 1/6슬라이드가 아닐텐에요? 1/8로 바꾸거나 1/4로 바꿔주세요. 그리고 이 부분만 소리 40% 줄이세요
00:26:911 (8,1) - (1)에 휘슬 삭제하시고 (8) 슬라이드 뒷부분에 휘슬 추가
00:30:098 (8,1) - ^
00:32:911 (9,1) - ^
00:34:786 (5) - NC 추가 fixed
00:49:036 (3) - 내려갔다 올라가기 조금 이상해요. (3) 서클이 있는 곳에 언지면 좋을 꺼 같네요 음.. 3을 3위에 얹으라는게 무슨뜻 인지 몰라서...
00:50:348 (2) - ^
01:09:286 (5) - NC 추가fixed
01:11:911 (1) - 앞뒤로 휘슬 추가? fixed
01:13:411 (4,5) - 간격이 너무 멀어요 어라 버그인지 컨트롤 g가 돼있네여 ㄷㄷ fixed
01:23:911 - 굳이 소리를 5%로 할일은 없는 같아요 70%로 하셔서 휘슬 추가하세요. 휘슬은 ya(?)로 맞춥니다 other diffs spinners fixed as well
01:24:661 (2,4) - 슬라이드 1/2가 좋습니다.fixed

하드치고는 노트가 부족한거 같아요'3'

행운을 빕니다 답없는님! :oops:
Thanks for modding ~~

P o M u T a wrote:

m4m!
[General]
  1. remove Widescreen Support all diff please. not used SB.
  2. remove Letterbox during breaks?
I don't think these matters, since my bg is not 1366x768

[Easy]
  1. Slider Tick Rate2→1 better imo. because bit loud tick for me. already fixed
  2. AR+1. more smooth play imo.fixed
  3. 00:19:411 (2,4) - y grid same better. (4) y:216 try.fixed
  4. 00:24:661 (1) - spinner between really small imo. sound is nice. but, hard play begginer. already fixed
  5. 00:34:786 (3) - add whistle.
  6. 00:59:911 (1) - add clap.
  7. 01:24:286 (1) - spinner between really small again.


[Normal]
  1. AR+1
  2. 00:12:286 (1) - add finish? because easy diff put finish.

all fixed

[Hard]
  1. 00:04:786 (3) - add whistle slider head.fixed
  2. 00:11:911 (1) - remove NC? alreadt fixed
  3. 00:23:536 (1) - remove NC? fixed
  4. 00:24:661 (1,2,3) - (2) is (x:256 y:264), (3) is (x:192 y:216) is better. so, (1) and (3) is symmetry, also (2) is middle line. looks good. fixed
  5. 00:42:286 (1) - add whistle? fixed
  6. 00:45:286 (1) - add whistle slider head? fixed
  7. 00:53:911 (4) - try move (x:134 y:196)? I moved the whole thing
  8. 00:59:911 (2) - add clap slider head.
good luck!
Thanks for modding ~~
toybot
just a little mod from #modreqs i guess ^^

[General]
Remove letterbox during breaks, you have no breaks in the map for some diffs, so keep consistency would be best

[Easy]
really nice :o
00:33:286 (1,2,3,4) - maybe make this pattern symmetrical? (2) - x168 y168, (3) - x348 y168, and (4) - x500 y264
01:04:036 (3) - this paired with the previous two circles on that spot can be pretty confusing. maybe rearrange the slider in a different way, like a reverse one?

[Normal]
normally i'd suggest cs3 for a normal, but since you made your blankets really tight, leave :p
00:13:786 (4) - how about nc here instead?
00:34:223 (2,3) - how about make these one slider
01:17:911 (1) - put a finish at the last beat of slider?

[Hard]
00:13:411 (4) - ctrl+g ? fun
00:54:286 (1) - i'm pretty sure this is wrong rhythm. maybe shorten the reverse on the slider, and make another slider 1/2 beat away?
01:26:348 (2,3,4) - maybe make the distance between these objects larger, more dramatic ?

[Fast's Insane]
faaaaaaaaaaaaast
why does it look like skystar style? :c
00:34:411 (4,5) - ctrl+g
00:35:536 (6) - this doesn't feel right as a 1/2 slider, simple circle would sound better? of course, if you accept this, then stack that (6) on top of the (1) after it
00:53:723 - put a note here?
00:58:786 (1,2,3,4,5,6,7,8,9) - wat kind of hitsound is tha-
00:59:911 (1) - remove finish
00:59:911 (1) - why normal whistle? remove the normal addition pls
01:04:786 (1) - ^
01:09:286 (1) - maybe put soft whistle at head
01:09:848 (3) - ^
01:15:286 (1) - ;; take off normal whistle..?
01:27:098 (1) - wat, music end already D: i suggest just normal circle, but if you keep it, then the slider has to end 1/2 beat early then what you have
faaaaaaaaaaaaast

[snrnsl39's Insane]
sometimes the hitsounds feel a bit.. unfinished :?
00:06:286 (1) - nc
00:17:161 (1,1,1) - remove nc from these 3 objects, they're the exact same sv anyways, so no point ncing them
00:18:098 (2) - if you do above, then add nc to this
00:22:973 (2) - i think there was a discussion on if these could be unrankable or not, but i'm not sure...
00:36:473 (2) - remove finish
01:00:848 (3,4) - ctrl+g? flows a lot better imo than back and forth
01:12:286 (2) - add finish

okey, sorry for bad mod :?

nice map, but insanes feel like they could be a bit more polished, instead of just random jumps :P

good luck! :D
Topic Starter
DeletedUser_3044645

toybot wrote:

just a little mod from #modreqs i guess ^^

[General]
Remove letterbox during breaks, you have no breaks in the map for some diffs, so keep consistency would be best fixed. I don't even know what this is and what this does...

[Easy]
really nice :o
00:33:286 (1,2,3,4) - maybe make this pattern symmetrical? (2) - x168 y168, (3) - x348 y168, and (4) - x500 y264 Not fixed, I have to remap the rest.. if i move them D:
01:04:036 (3) - this paired with the previous two circles on that spot can be pretty confusing. maybe rearrange the slider in a different way, like a reverse one? not fixed, I personally don't think its confusing

[Normal]
normally i'd suggest cs3 for a normal, but since you made your blankets really tight, leave :p Yeah, people have been telling me to change, but it ruined my whole blanket so I changed it back.
00:13:786 (4) - how about nc here instead? fixed
00:34:223 (2,3) - how about make these one slider not fixed
01:17:911 (1) - put a finish at the last beat of slider? not fixed, sounds awkward

[Hard]
00:13:411 (4) - ctrl+g ? fun that make 5 slider awkward imo
00:54:286 (1) - i'm pretty sure this is wrong rhythm. maybe shorten the reverse on the slider, and make another slider 1/2 beat away? it only doesn't follow vocal. not fixed
01:26:348 (2,3,4) - maybe make the distance between these objects larger, more dramatic ? fixed

[snrnsl39's Insane]
sometimes the hitsounds feel a bit.. unfinished :?I kind of worked on it for him

okey, sorry for bad mod :?

nice map, but insanes feel like they could be a bit more polished, instead of just random jumps :P Hardcore jumps all day every day :D

good luck! :D
Thanks for mod!!
Len
Pretty Rhythm
Request by 협박

[Fast's Insane]
00:17:536 (3) - 흐름상 00:16:786 (1,2) - 와 같은 곡선으로 바꾸시는걸 추천.
00:23:348 (2,3,4) - 제대로 일직선으로 맞춰주세요
00:32:348 (3) - Ctrl + G
00:58:786 (1,2,3,4,5,6,7,8,9) - 노래가 연타에 어울리는 그런 박자는 아님
01:08:723 (3) - Ctrl + G

불필요한 점프가 굉장히 많이 들어간듯.. 그냥 DS 지키면서 찍어도 될거같은 파트도 점프처리했네요

[snrnsl39's Insane]
00:16:786 (1,1,1) - 변속 삭제해주세요.
00:21:286 (1) - 이 뒤에도 마찬가지
00:25:036 (3) - Ctrl + G
00:30:473 (2,3) - 노트 삭제
00:41:161 (2,4) - 완전히 겹쳐주세요.
00:46:598 (6) - 전에 패턴이랑 일관성을 갖추기 위해 Ctrl + G
00:48:848 (2) - 삭제
00:55:036 (3,6) - 완전히 겹쳐주세요.
00:58:036 (3,4,5,6) - 그닥 보기 좋아보이는 패턴은 아님
00:58:786 (1,1,1) - 변속 없애주시고 00:59:629 (2,3,4,5,6,7,8) - 음악이랑 안어울리는 연타는 다른 패턴으로 하시는게 ..?
01:22:504 (1) - 흐름을 끊는 스핀.. 이랄까 다른패턴 추천

바빠서 인세인모딩만 해드림
Urania

P o M u T a wrote:

[snrnsl39's Insane]
  1. 00:11:911 (1) - add whistle slider head?
  2. 00:12:286 (1) - add finish slider head.
  3. 00:15:286 (3) - add whistle slider head.
  4. 00:21:286 (1,3) - add whistle slider head.
  5. 00:32:161 (3) - i think overmap this. try slider→circle.
  6. 00:36:473 (2) - remove finish?
  7. 00:58:786 (1,1,1) - add whisitle slider head.
  8. 00:59:911 (5) - add clap.
  9. 01:00:286 (1) - add finish.
  10. 01:12:286 (2) - add finish.
  11. 01:24:286 (1) - add finish.
all fixed


toybot wrote:

[snrnsl39's Insane]
sometimes the hitsounds feel a bit.. unfinished :?
00:06:286 (1) - nc fixed
00:17:161 (1,1,1) - remove nc from these 3 objects, they're the exact same sv anyways, so no point ncing them not fixed
00:18:098 (2) - if you do above, then add nc to this not fixed
00:22:973 (2) - i think there was a discussion on if these could be unrankable or not, but i'm not sure... fixed
00:36:473 (2) - remove finish fixed
01:00:848 (3,4) - ctrl+g? flows a lot better imo than back and forth not fixed
01:12:286 (2) - add finish fixed


Lolicore_Komari wrote:

[snrnsl39's Insane]
00:16:786 (1,1,1) - 변속 삭제해주세요. not fixed
00:21:286 (1) - 이 뒤에도 마찬가지 not fixed
00:25:036 (3) - Ctrl + G fixed
00:30:473 (2,3) - 노트 삭제 not fixed
00:41:161 (2,4) - 완전히 겹쳐주세요. fixed
00:46:598 (6) - 전에 패턴이랑 일관성을 갖추기 위해 Ctrl + G fixed
00:48:848 (2) - 삭제 not fixed
00:55:036 (3,6) - 완전히 겹쳐주세요. fixed
00:58:036 (3,4,5,6) - 그닥 보기 좋아보이는 패턴은 아님 fixed
00:58:786 (1,1,1) - 변속 없애주시고 00:59:629 (2,3,4,5,6,7,8) - 음악이랑 안어울리는 연타는 다른 패턴으로 하시는게 ..? not fixed
01:22:504 (1) - 흐름을 끊는 스핀.. 이랄까 다른패턴 추천 not fixed


Len
http://puu.sh/6RKhc.zip 대부분 fixed
[Twinkle]
Hi, I love this song!
M4M :D

Easy

01:19:786 (1) - this slider is not vertica, just change it to make it beautiful

Normal

What DS did u want to use? I think for normal diff should always use the same DS for the whole map.
DS 1.2 maybe good

see you use DS 1.0 at the beginning, i think it is better to make it the same.
00:19:786 (1,2,1) - make three coincide might be better!
other parts all perfect

Hard

00:25:598 (4,5) - DS here is not the same
00:26:348 (6,7) - ^
00:27:661 (2) - this slider is not vertical
00:48:848 (2,3) - DS here is not the same
00:50:348 (2,3) - ^
01:01:411 (3,4) - ^

Fast's Insane

00:04:786 (2,3,4) - make this a right triangle?
00:10:692 (5,1) - DS here is not the same
quite well made

snrnsl39's Insane

00:34:786 (1,2,3,4) - short slider here is a bit hard to read also not beautiful, may consider DS it or just put these in the same direction.
00:45:286 (1,2,3,4,5) - not straight
00:46:036 (1,2,3,4,5) - ^
00:50:067 (5,6,7) - this is so hard to read,plz find a way to change these
00:51:567 (2,3,4) - ^
00:53:067 (6,7,8) - ^
00:57:286 (1,2,3,4,5,6) - not in the same direction
01:14:161 (3) - not placed well
Snaggletooth
Heres my M4M ~

[snrnsl39's Insane]

General Notes:
  1. Nothing~
Object Placement
  1. 00:14:536 (8,9) - I'd suggest you hit ctrl+g here so this stays in flow. However, if you do that, you need to do the same on these following ones: 00:14:911 (1,2)

Well, thats it with this diff. Nicely mapped~

[Fast's Insane]

General Notes:
  1. Nothing
Object Placement
  1. 00:09:286 (1,2) - Jump is kinda huge considering that you just had a really slow beginning. I dunno if it is that good to throw a jump in here.

Other than that, nothing bothers me. (:

[Hard]

General Notes:
  1. due to some jumps and the speed of the map maybe reduce OD to 5.
Object Placement
  1. 00:54:286 (1,2,3,4,5,6) - You could make a Star-formation out of this so this wouldn't be a plain square.

That'S it~

[Normal]

General Notes:
  1. I would go with -1 on CS. 4 seems a bit small.
Object Placement
  1. Nazi: 00:31:786 (4,5) - line (5) up properly
  2. 00:52:786 (4,5,6) - I suggest you rotate it a bit so it dosnt seem so obvious that it is a copy-paste
  3. 01:22:598 (1) - The spinner seems really short, also there isn't much time between the spinner and 01:24:286 (1) which can be confusing for newer players

[Easy]

General Notes:
  1. Nothing
Object Placement
  1. The only thing that I would definitly change, and I really want you to change this, are the spinners 00:22:786 (1,1). They are way too short for an easy and the next objects show while the spinners are still playing. This can easily confuse newbs and cause them to either miss the spinner or the upcoming slider/circle.


I hope this mod was any help to you. This mapset is great and I hope to see it ranked soon!

Good luck~
Topic Starter
DeletedUser_3044645

[Twinkle] wrote:

Hi, I love this song!
M4M :D

Easy

01:19:786 (1) - this slider is not vertica, just change it to make it beautiful not fixed

Hard

00:25:598 (4,5) - DS here is not the same not fixed
00:26:348 (6,7) - ^ ^
00:27:661 (2) - this slider is not vertical ^
00:48:848 (2,3) - DS here is not the same ^
00:50:348 (2,3) - ^ ^
01:01:411 (3,4) - ^ ^

Snaggletooth wrote:

Heres my M4M ~

[Hard]

General Notes:
  1. due to some jumps and the speed of the map maybe reduce OD to 5.
I'd like to keep my OD, instead HP-1
Object Placement
  • I'd like to keep my OD, instead HP-1
  1. 00:54:286 (1,2,3,4,5,6) - You could make a Star-formation out of this so this wouldn't be a plain square.
wow very good idea thx. applied.

That'S it~

[Easy]

General Notes:
  1. Nothing
Object Placement
  1. The only thing that I would definitly change, and I really want you to change this, are the spinners 00:22:786 (1,1). They are way too short for an easy and the next objects show while the spinners are still playing. This can easily confuse newbs and cause them to either miss the spinner or the upcoming slider/circle.
I would fix them, if I only knew what to do D:


I hope this mod was any help to you. This mapset is great and I hope to see it ranked soon!

Good luck~
Thanks for mod!!

If both of you are wandering where your normal mod feedback is, I changed cs to 3 and rearranged the notes
Len
Urania

[Twinkle] wrote:

Hi, I love this song!
M4M :D

snrnsl39's Insane

00:34:786 (1,2,3,4) - short slider here is a bit hard to read also not beautiful, may consider DS it or just put these in the same direction. fixed
00:45:286 (1,2,3,4,5) - not straight not fixed
00:46:036 (1,2,3,4,5) - ^ not fixed
00:50:067 (5,6,7) - this is so hard to read,plz find a way to change these fixed
00:51:567 (2,3,4) - ^ fixed
00:53:067 (6,7,8) - ^ fixed
00:57:286 (1,2,3,4,5,6) - not in the same direction fixed
01:14:161 (3) - not placed well fixed




Snaggletooth wrote:

Heres my M4M ~

[snrnsl39's Insane]

General Notes:
  1. Nothing~
Object Placement
  1. 00:14:536 (8,9) - I'd suggest you hit ctrl+g here so this stays in flow. However, if you do that, you need to do the same on these following ones: 00:14:911 (1,2) not fixed




Raiku
Another mod from me!

[Hard]

00:11:723 (4) - Move this slider back in time to fit how I placed it. Fits the music better (http://puu.sh/6VlLo.jpg).

00:30:286 (1,2) - No NC on 1, start it on 2 (http://puu.sh/6VlSh.jpg).

00:51:848 (2) - No stack here, think about continuity vs. variety at stages such as this. Continuity wins in my mind since it is a hard (http://puu.sh/6VlY5.jpg).

00:53:348 (2) - Same here. Honestly the stacks are too stale (http://puu.sh/6Vm1Q.jpg).

00:55:411 (2) - No NC needed (http://puu.sh/6Vm6T.jpg).

01:02:536 (1,2,3) - No NC on 1, start on 3.

01:05:536 (1,2,3,4) - Again, start the NC on 4 (http://puu.sh/6Vmem.png).

01:27:098 (4) - Finish on a new combo for end of song impact.

Thanks again~
Topic Starter
DeletedUser_3044645

Raiku wrote:

Another mod from me!

[Hard]

00:11:723 (4) - Move this slider back in time to fit how I placed it. Fits the music better (http://puu.sh/6VlLo.jpg). not fixed

00:30:286 (1,2) - No NC on 1, start it on 2 (http://puu.sh/6VlSh.jpg). consistency with 00:26:911 (8,1) and so on

00:51:848 (2) - No stack here, think about continuity vs. variety at stages such as this. Continuity wins in my mind since it is a hard (http://puu.sh/6VlY5.jpg). Stacked on 00:52:411 (4)

00:53:348 (2) - Same here. Honestly the stacks are too stale (http://puu.sh/6Vm1Q.jpg). ^

00:55:411 (2) - No NC needed (http://puu.sh/6Vm6T.jpg). fixed

01:02:536 (1,2,3) - No NC on 1, start on 3. good catch

01:05:536 (1,2,3,4) - Again, start the NC on 4 (http://puu.sh/6Vmem.png). fixed, but not exactly cuz your link is weird lol

01:27:098 (4) - Finish on a new combo for end of song impact. doesn't look fit, not fixed

Thanks again~
Thanks again for mod!! <3
Winek
Pls Rank This
Topic Starter
DeletedUser_3044645

Winek wrote:

Pls Rank This
<333
Raiku
http://puu.sh/6Vzfb.jpg heres the broken link
Topic Starter
DeletedUser_3044645
D: mod purizu..
HabiHolic
[Easy]

00:22:786 (1) - 스피너 바로 앞에 노트가 있으면 치기 힘들어요 그냥 박자를 짜맞추는게 좋을것 같아요
01:05:536 (1) - 담요 :arrow: https://osu.ppy.sh/ss/1350273
01:16:598 (3) - 흠.. 이거 그냥 삭제하시고 01:15:848 (2) - 이걸 01:16:598 - 여기까지 늘리는게 좋을것 같아요 만약 저상태로 둔다면 초보자 기준으로 치기도 힘들것 같아요
01:22:598 (1) - 스피너 길이 01:23:536 - 여기까지

[Normal]

00:20:348 (2) - 겹치지 마세요

[Hard]

00:13:411 (4) - Ctrl + g?
00:19:411 (7) - ^
00:33:661 (2) ~ 00:34:598 - 힛사 없으니까 어색한데 그 휘슬이라도 넣어보시는게 어떠세요
00:38:348 (6,7,8) - 리듬 제안 :arrow: http://osu.ppy.sh/ss/1350313

[Fast's Insane]

민폐스트 MinFast's Insane

00:55:411 (4) - Ctrl + g?
00:56:161 - 클랩 추가
00:56:348 - 노트 추가
01:26:723 (2,3,4) - 디스턴스 너무 넓은듯 줄이시는게 좋을듯

디스턴스가 너무 넓어서 플레이 하기에 저는 힘들었습니다. 약간 줄이시는게 좋을듯 해요

[snrnsl39's Insane]

00:28:973 (7) - 담요 :arrow: https://osu.ppy.sh/ss/1350321
00:31:411 (7) - 어긋나서 별로 보기에는 안좋아보이네요 제안이긴 한데 한번 보셈 :arrow: https://osu.ppy.sh/ss/1350325
01:14:161 - 클랩 추가하시고 01:14:348 - 여기엔 노트 추가

불필요한 3연타가 많이 눈에 띄네요 수정바랍니다
Len
Topic Starter
DeletedUser_3044645
going to apply Habi's mod, when snrnsl39 fixes his map
Topic Starter
DeletedUser_3044645

HabiHolic wrote:

[Easy]

00:22:786 (1) - 스피너 바로 앞에 노트가 있으면 치기 힘들어요 그냥 박자를 짜맞추는게 좋을것 같아요 음 리턴을 없애고 뒤로 밀었는데 괜찮은지 모르겠네욤
01:05:536 (1) - 담요 :arrow: https://osu.ppy.sh/ss/1350273 fixed
01:16:598 (3) - 흠.. 이거 그냥 삭제하시고 01:15:848 (2) - 이걸 01:16:598 - 여기까지 늘리는게 좋을것 같아요 만약 저상태로 둔다면 초보자 기준으로 치기도 힘들것 같아요 그러면 클랩 틱에 못넣게돼서 그냥 박자를 바꿔보았습니다
01:22:598 (1) - 스피너 길이 01:23:536 - 여기까지 fixed

[Normal]

00:20:348 (2) - 겹치지 마세요 겹치지않고 걸쳤습니다

[Hard]

00:13:411 (4) - Ctrl + g? fixed
00:19:411 (7) - ^ fixed
00:33:661 (2) ~ 00:34:598 - 힛사 없으니까 어색한데 그 휘슬이라도 넣어보시는게 어떠세요 fixed
00:38:348 (6,7,8) - 리듬 제안 :arrow: http://osu.ppy.sh/ss/1350313 보컬도 좋지만 음.. 지금것도 괜찮은거 같아서 not fixed


모딩 감사합니다~~
Urania
대부분고침 O_o;; (아마도?!)




Topic Starter
DeletedUser_3044645
Sorry, decided to delete both of your GD's....
Yoeri
[General]
Change the brown combo colour. It blends in with the background too much.

[Easy]
00:25:411 (1) - Doesn't make much sense to me to start it here instead of the big tick.
00:27:286 (3,1,2) - Do this the other way around. Slider slider circle instead of circle slider slider.
00:30:661 (1,2) - Kind of same thing here. If you started a slider at 00:31:036 instead, the track would emphasize the vocals.
00:46:036 (2,3) - Blanket pls.
00:48:286 (1) - Move this up for better flow.
01:00:286 (2,3) - Blanket plssss.
01:05:536 (1,2) - ^
01:06:286 (2,3) - ^
01:17:911 (2) - The slider ends on a stronger beat than it starts.

[Normal]
00:24:286 (1,2) - Jump???
00:34:223 (2,4) - Blanket plsssssssss.
00:58:411 (3,4) - Looks kind of squished.
01:00:286 (1,2,3) - Blankets plsssssssssssssss.
01:06:286 (2) - Put (2) above (1) for better flow.
01:10:411 (3,4) - Blanket pls. T~T
01:15:661 (1,2,3) - Feels empty in between these, especially since the vocals are held here.
01:26:911 (5) - Two circles?

[Hard]
Cool diff.
00:03:286 (1,2) - Why not make this a slider instead of the (2) before it?
00:13:036 (3) - Ctrl+g maybe. And then (4) as well. It's better to play with flow after a slider than after a circle.
00:47:161 (2) - Put it under or right from (1) for better flow.
00:47:911 (4) - Same here. Above or right from (3).
01:03:286 (1) - idk about the bezier.

[Insane]
00:03:286 (1,2) - Same as Hard.
00:11:536 (3,1) - Avoid the start and end overlapping?
00:11:911 (1,1) - .......................blanket pls :-)
00:20:161 (2) - Flow badly.
00:30:848 (3) - Passive slider, you should switch it with (2) or (4).
00:41:161 (6) - Put this on the left of (5) for better flow.
00:58:786 (1,2) - Would make more sense if these were the other way around. The 1/2 slider first and the 3/4 slider after, or even two 1/2 sliders and then a circle.
01:13:598 (5,6) - To end this mod on the of course most important note: BLANKET PLS. 8)
Topic Starter
DeletedUser_3044645

Yoeri wrote:

[General]
Change the brown combo colour. It blends in with the background too much.
It does with the BG, but not with the Video. So idk

[Easy]
00:25:411 (1) - Doesn't make much sense to me to start it here instead of the big tick. fixed it my own way
00:27:286 (3,1,2) - Do this the other way around. Slider slider circle instead of circle slider slider. not fixed
00:30:661 (1,2) - Kind of same thing here. If you started a slider at 00:31:036 instead, the track would emphasize the vocals. not fixed
00:46:036 (2,3) - Blanket pls. fixed
00:48:286 (1) - Move this up for better flow. fixed
01:00:286 (2,3) - Blanket plssss. not fixed
01:05:536 (1,2) - ^ fixed it my own way
01:06:286 (2,3) - ^ not fixed
01:17:911 (2) - The slider ends on a stronger beat than it starts. fixed

[Normal]
00:24:286 (1,2) - Jump??? twf how did this happen LOL
00:34:223 (2,4) - Blanket plsssssssss. fixed
00:58:411 (3,4) - Looks kind of squished. fixed
01:00:286 (1,2,3) - Blankets plsssssssssssssss. fixed
01:06:286 (2) - Put (2) above (1) for better flow.fixed
01:10:411 (3,4) - Blanket pls. T~T fixed
01:15:661 (1,2,3) - Feels empty in between these, especially since the vocals are held here. maybe, but no change
01:26:911 (5) - Two circles? no change

[Hard]
Cool diff.
00:03:286 (1,2) - Why not make this a slider instead of the (2) before it? good, fixed
00:13:036 (3) - Ctrl+g maybe. And then (4) as well. It's better to play with flow after a slider than after a circle. only 3
00:47:161 (2) - Put it under or right from (1) for better flow. I think it has better flow now
00:47:911 (4) - Same here. Above or right from (3).^
01:03:286 (1) - idk about the bezier. lol

[Insane]
00:03:286 (1,2) - Same as Hard.I think i'll keep insane this way
00:11:536 (3,1) - Avoid the start and end overlapping? no change
00:11:911 (1,1) - .......................blanket pls :-) no change
00:20:161 (2) - Flow badly. I think it's fine
00:30:848 (3) - Passive slider, you should switch it with (2) or (4). I dunno what you mean so no change :p
00:41:161 (6) - Put this on the left of (5) for better flow. no change
00:58:786 (1,2) - Would make more sense if these were the other way around. The 1/2 slider first and the 3/4 slider after, or even two 1/2 sliders and then a circle. this was fixed during S.S's IRC mod
01:13:598 (5,6) - To end this mod on the of course most important note: BLANKET PLS. 8) Never lol!
Thanks for mod! and sorry for my crappy m4m, I really couldn't find any :(
Star Stream
ircmod
SPOILER
04:43 Star Stream: 음..
04:43 Star Stream: 매퍼들이 보면 잘만들었다고 할거같은데 맵은
04:43 Star Stream: 플레이어가 보면 모르겠네요
04:44 No Dap: 흠..
04:44 No Dap: 어렵나요
04:44 Star Stream: 어렵기보단
04:44 Star Stream: 약간 어색한부분때문에
04:44 Star Stream: 플레이어 입장에서 집어드릴게요
04:44 Star Stream: 어디어딘지 링크만
04:44 No Dap: 네
04:45 Star Stream: 00:09:286 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
04:45 Star Stream: 00:21:286 (1) -
04:45 Star Stream: 00:22:786 (1,2) -
04:45 Star Stream: 00:25:036 (3) -
04:46 Star Stream: 00:45:661 (5,1) -
04:47 Star Stream: 00:58:786 (1,2) -
04:47 Star Stream: 00:59:161 (2,1) -
04:48 Star Stream: 01:04:786 (6,7,1,2,3) -
04:49 Star Stream: 01:24:286 (1,2,3,4,5,6,7,8,1,2,3,4,5) -
04:50 Star Stream: 왜 집었는지 모르시겠으면 말씀해주세요
04:50 No Dap: 00:09:286 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
04:50 No Dap: 다모르겠는데 사실 ㄷ
04:51 Star Stream: 대부분 흐름이 안좋아서 집었어요
04:51 Star Stream: 플레이어입장에선 그게 젤 중요하다고 생각해서 전
04:51 Star Stream: 예를들면 00:09:286 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 이건
04:51 No Dap: 동그란연타가 안어울리나요
04:51 Star Stream: 왼쪽으로 좀 옮기거나
04:51 Star Stream: 반시계방향으로 각도조절좀 하면
04:52 Star Stream: 좀 더 부드럽게 넘어갈수 있어요 그 전 노트에서
04:52 No Dap: 00:08:536 (4,1) - 이게 연결이 안좋다는거죠?
04:52 Star Stream: 그런거죠
04:53 No Dap: 음 그런경우엔 차라리 00:06:286 (1,2,3,4) - 이거 각도를 돌리는게 더 좋을듯
04:55 No Dap: 00:21:286 (1) - 이거는 슬라 휘는 각도 때문인가요
04:55 Star Stream: 네
04:56 No Dap: http://osu.ppy.sh/ss/1379416 이정도가 좋을까요
04:57 Star Stream: 네 5도정도까진 더 돌려도 되겠네요
04:57 Star Stream: 지금 그대로도 좋아요
05:00 No Dap: 00:21:848 (2,4) - 요 두개는 삭제해도 돼겠죠
05:00 No Dap: 모양 어떻게 내야됄지 모르겠는데
05:00 Star Stream: 아님 박자를 이렇게 하셔두 대구요
05:00 Star Stream: http://puu.sh/7f8c7.jpg
05:00 Star Stream: 제일 무난
05:03 No Dap: http://osu.ppy.sh/ss/1379442 요런거 어떨까요
05:05 Star Stream: 별로네여
05:05 Star Stream: 차라리 3번을 확실하게 점프시켜서
05:05 No Dap: 흠..
05:05 Star Stream: 더 경사지게 해보세요
05:05 Star Stream: http://puu.sh/7f8x8.jpg
05:05 Star Stream: 이런느낌
05:09 No Dap: http://osu.ppy.sh/ss/1379455 요런식이요?
05:10 Star Stream: 3번ㅇ ㅣ조금 더 오른쪽 위면 좋겠네요
05:11 Star Stream: 위까진 아니고 조금 오른쪽?
05:11 No Dap: ㅇㅋ
05:12 No Dap: 00:22:786 (1,2) - 이거는 전 괜찮은듯 ㅎ나데
05:12 Star Stream: 아까 패턴에서
05:12 Star Stream: 별로였어요
05:13 Star Stream: 너무 억지로 놓은거같아서 패턴만드려고
05:13 Star Stream: 지금은 괜찮겠네요
05:13 No Dap: 00:22:411 (3) - 이게 00:22:786 (1,2) 이거로 향하게 해놔서
05:13 No Dap: 괜찮은듯 지금은
05:13 No Dap: 00:25:036 (3) - 이거는 12번 움직여서 각도 맞췄어요
05:14 No Dap: 00:45:661 (5,1) - 이거는 너무 멀리 떨어져있나요?
05:15 Star Stream: 네
05:15 Star Stream: 지금 그대로도 괜찮긴한데
05:15 Star Stream: 제가 이거 하면 더타걸고할거같아서
05:15 No Dap: 이거보다 쉬운인세인 하나더 겟난누가 해주신다고 하셔서
05:15 No Dap: 일부러 좀 어렵게 만들려고했는데
05:16 Star Stream: 그래도 더타곡이에요 이정도면
05:16 Star Stream: 그대로 냅두셔도
05:16 Star Stream: 상관은없어요
05:16 No Dap: 흠
05:16 No Dap: 00:58:786 (1,2) - 요거는
05:18 Star Stream: http://puu.sh/7f9wg.jpg
05:18 Star Stream: 1/16로
05:19 No Dap: 아 뭐지
05:19 No Dap: 또 링크안눌리네
05:19 No Dap: 잠시만
05:21 No Dap: 링크 다시좀용
05:25 Star Stream: http://puu.sh/7f9wg.jpg
05:26 No Dap: 그전에 이렇게 해봣는데 http://osu.ppy.sh/ss/1379495
05:26 No Dap: 근대 1/16 저렇게 쓰면 안돼지않나요?
05:26 Star Stream: 왜안돼요?
05:26 Star Stream: 쓰라고 만들어놓은건데
05:27 *Star Stream is listening to [http://osu.ppy.sh/b/254650 Wotamin - Gigantic O.T.N]
05:27 *Star Stream is listening to [http://osu.ppy.sh/b/223401 Nishino Miku - Happy Nandakara Iijan (Short Ver.)]
05:27 No Dap: 그런가
05:27 Star Stream: 이것들도 1/16쓴거에요
05:27 No Dap: ㅇㅎ
05:29 No Dap: 그다음이 01:05:536 (1,2,3,4) - 이거였죠
05:30 Star Stream: 네
05:31 No Dap: 흐름이 나빠보이진 않는데 제눈엔
05:31 Star Stream: 그건 흐름보단
05:31 Star Stream: 박자땜에
05:32 No Dap: 01:05:536 (1,2) - 이게 문제인가여
05:33 Star Stream: 01:05:536 (1,2,3) -
05:33 Star Stream: 이부분을
05:33 Star Stream: 1/2 4개있는 박자로 하는게
05:33 Star Stream: 좋을거같아요
05:34 No Dap: 음 전 지금게 더 맘에 드는거 같아서
05:34 No Dap: 넘어갈게요
05:35 No Dap: 그다음이 뭐엿죠
05:36 Star Stream: 맨 마지막 복붙패턴이요
05:36 Star Stream: 복붙가지고 뭐라하는건 아니고
05:36 Star Stream: 그냥 흐름땜에 집었어요
05:38 No Dap: 흠
05:39 No Dap: 확실히 01:24:661 (2,3,4) - 이흐름이 안좋긴하네요
05:40 No Dap: 01:25:036 (4,5) - 이걸 뒤집으면 y축으로 뒤집으면 어떨까요
05:44 Star Stream: 아 죄송 롤하느라..
05:44 No Dap: 헉ㅋ
05:44 Star Stream: y축으로 뒤집으면
05:44 Star Stream: 차라리 그냥
05:45 Star Stream: 컨트롤 g 하시는게
05:45 Star Stream: 낫겠네요
05:45 Star Stream: 아니지
05:45 Star Stream: 그럼 슬라가 먼저가 아닌데
05:45 No Dap: 네..
05:45 Star Stream: 저 모양으로 밑에서 올라가도록
05:45 Star Stream: 아님 다시만드셔도 대고 패턴
05:45 No Dap: http://osu.ppy.sh/ss/1379545
05:45 No Dap: 이렇게했어요
05:46 Star Stream: 네
05:46 Star Stream: 힛사 섞인거 없는지 확인하시구요
05:46 No Dap: 마지막 별은 제가 잘못해서 안바꿧네요 순서를
05:46 Star Stream: 그런거같더라구요
10crystalmask01
Oh joy, a yuri song...that certainly isn't awkward for me, lol.
[Easy]
01:00:286 (2) - Should be NC instead of 00:59:911 (1) - , because it is the first object appearing in Kai time. I'm surprised no one's pointed this out?
01:16:036 (2,1) - Try switching these notes, on the timing point. Sonuds better imo, because, when the slider is at 01:16:411, it will follow the ' da yo', and 01:17:161 (1) - on 01:16:036 will hit the finishing syllable 'to' in koto.
01:22:598 (1) - Start at 01:22:786. New players may react too early upon seeing how soon this slider comes in, and will lose hold on the previous slider 01:21:286 (3) - completely, just to catch this spinner.

[Normal]
00:15:286 (4) - Move a bit higher so it's tail isn't attached to the previous object 00:14:161 (2) -
01:20:536 (3,1) - Move a bit more farther apart. Similar reason as the suggestion above.
01:26:161 (4,5) - Move them lower, mainly so that 01:26:911 (5) - isn't attached to 01:25:411 (3) - .

[Hard]
00:19:411 (7,3) - Stack under the head?
00:36:661 (1) - Remove NC, it's not needed here.
01:02:161 (5) - NC here, or remove the one at 01:14:161 (1) -
01:04:786 (5) - NC here, or remove the one at01:17:161 (1) -

[Insane]
00:06:286 (1,2,3,4) - Should form a more square-like formation, instead of the triangle. Something like this:
Except more neater of course.
Right now, 00:08:536 (4) - looks more like the fall-out slider in this rhythm lol.
00:12:286 (1) - add finish on the head.
01:03:848 (3) - The flow...it's just weird here. I find it unappealing how it's reverse arrow is faced towards the previous object. Please flip horizontally, and position it so that its head is still under 01:02:723 (4) - , like this:

Nice mapset. Have a star ~
Good luck!
Topic Starter
DeletedUser_3044645

10crystalmask01 wrote:

Oh joy, a yuri song...that certainly isn't awkward for me, lol. \o/
[Easy]
01:00:286 (2) - Should be NC instead of 00:59:911 (1) - , because it is the first object appearing in Kai time. I'm surprised no one's pointed this out? fixed
01:16:036 (2,1) - Try switching these notes, on the timing point. Sonuds better imo, because, when the slider is at 01:16:411, it will follow the ' da yo', and 01:17:161 (1) - on 01:16:036 will hit the finishing syllable 'to' in koto. fixed
01:22:598 (1) - Start at 01:22:786. New players may react too early upon seeing how soon this slider comes in, and will lose hold on the previous slider
01:21:286 (3) - completely, just to catch this spinner. I don't know what "this" slider is, so can't fix

[Normal]
00:15:286 (4) - Move a bit higher so it's tail isn't attached to the previous object 00:14:161 (2) - fixed
01:20:536 (3,1) - Move a bit more farther apart. Similar reason as the suggestion above. fixed
01:26:161 (4,5) - Move them lower, mainly so that 01:26:911 (5) - isn't attached to 01:25:411 (3) - fixed

[Hard]
00:19:411 (7,3) - Stack under the head? fixed if you meant 00:20:911 (3) -
00:36:661 (1) - Remove NC, it's not needed here. oops
01:02:161 (5) - NC here, or remove the one at 01:14:161 (1) - I put nc 01:14:161 (1) - here to indicate that its a different pattern
01:04:786 (5) - NC here, or remove the one at01:17:161 (1) - same as above

[Insane]
00:06:286 (1,2,3,4) - Should form a more square-like formation, instead of the triangle. Something like this: mm I tried.
Except more neater of course.
Right now, 00:08:536 (4) - looks more like the fall-out slider in this rhythm lol.
00:12:286 (1) - add finish on the head. ixed
01:03:848 (3) - The flow...it's just weird here. I find it unappealing how it's reverse arrow is faced towards the previous object. Please flip horizontally, and position it so that its head is still under 01:02:723 (4) - , like this: fixed

Nice mapset. Have a star ~
Good luck!
Thanks for mod~~
10crystalmask01

No Dap wrote:

Oh joy, a yuri song...that certainly isn't awkward for me, lol. \o/
[Easy]
01:22:598 (1) - Start at 01:22:786. New players may react too early upon seeing how soon this slider spinner comes in, and will lose hold on the previous slider 01:21:286 (3) - completely, just to catch this spinner. I don't know what "this" slider is, so can't fix
Omg, sorry I meant to say spinner not slider :?
Topic Starter
DeletedUser_3044645

10crystalmask01 wrote:

No Dap wrote:

Oh joy, a yuri song...that certainly isn't awkward for me, lol. \o/
[Easy]
01:22:598 (1) - Start at 01:22:786. New players may react too early upon seeing how soon this slider spinner comes in, and will lose hold on the previous slider 01:21:286 (3) - completely, just to catch this spinner. I don't know what "this" slider is, so can't fix
Omg, sorry I meant to say spinner not slider :?
mm. The spinner should appear when the slider ends, so I think it will be fine.
Beautiful
First I think that would be great to make:
00:36:286 - normal sample set
00:48:286 - soft sample set
01:00:286 - normal sample set

[Easy]
00:25:036 (1,2) - you shouldn't stack notes on easy diff, this can confuse new players owo
00:32:161 (3) - this slider design looks weird compared to everything else on map. I think it's too random and should be simple and clean like every other slider. I suggest remove 00:32:161 (3), remove 00:33:286 (1), and add two 1/1 sliders on their place.
00:34:786 (3) - remove finish, add whistle
00:35:536 (5) - add finish
00:42:661 (1,2,3,4) - you should follow vocals and replace these circles with some sliders.
01:05:536 (1) - this slider design shouldn't be curved up. Make it straight or change the curve to down.
01:19:786 (1) - make this slider more beautiful, I suggest make it curved.

[Normal]
00:32:348 (5) - add repeat on slider
00:33:098 (6) - remove
00:35:348 (5) - add finish on slider end
00:58:786 (4) - add finish on this entire slider.
00:59:536 (5) - this should be a circle and not a slider. remove, add a circle.
01:00:286 (1) - align this better with 01:01:786 (3).
01:26:723 - should add a circle here and make it in between these two sliders, will fit the song better.

[Hard]
00:17:911 (1) - remove new combo
00:18:098 (5) - add new combo
00:22:786 (1) - remove new combo
00:27:286 (1) - remove new combo
00:27:661 (2) - add new combo
>00:29:348 (6) - remove
>00:29:536 (6) - move back on timeline (to 00:29:348)
>00:30:286 (1) - remove
>00:30:098 (8) - make this an 1/2 slider
00:30:286 (1) - remove new combo
00:30:661 (9) - add new combo
>00:31:036 (4) - remove, add an 1/1 slider
>00:31:411 (5) - remove
>00:31:598 - add circle here
00:33:286 (1) - remove new combo
00:33:661 (11) - add new combo
00:34:786 (1) - remove new combo
00:36:661 (1) - remove new combo
00:39:286 (1) - remove new combo
00:39:848 (2) - add new combo
00:42:286 (1) - remove new combo
00:42:661 (2) - add new combo
00:43:786 (5) - you were using 1/2 snap divisor on entire map until here. Make this slider 1/1 and remove this circle 00:44:161 (6).
00:54:286 (1) - remove new combo
00:55:411 (2) - add new combo
00:59:536 (1) - remove new combo
01:02:348 (6) - change this circle position to be stacked with this slider 01:02:536 (7).
01:02:536 (7) - add new combo
01:03:286 (1) - remove new combo
01:05:536 (7) - add new combo
01:06:286 (1) - remove new combo
>01:07:786 (1) - add finish on start of slider
>01:09:286 (1) - add finish on start of slider
>01:09:848 (2) - add finish on end of slider
>01:10:223 (3) - add finish on end of slider
>01:11:161 (2) - add finish on start of slider
>01:11:911 (1) - add finish on start of slider

[Insane]
00:12:661 (2) - make this follow on the previous slider target, this will make flow better, or make the slider 00:12:286 (1) curved down.
00:28:223 (5) - move this to the same position of 00:27:848 (3).
00:31:786 (6) - move this on top of slider.
00:32:161 (8) - this should follow your 1.1x distance snap, make it stack with the slider 00:32:348 (9).
00:33:473 (2,3,4,5,6,7) - this does not flow good, it's way too hard to read. make distance snap consistent on that part. I didn't expect the 00:34:411 (7) start so far, got confused and missed the stream 00:34:786 (1,2,3,4,5,6,7,8,9). If you do that, it will flow much better.
00:43:786 (4,5) - ctrl+j, move down a little.
00:44:348 (6) - ctrl+h, return to position.
00:53:911 (4) - ctrl+j.
01:01:223 (5) - move to same position of 01:00:848 (3).
01:05:536 (1,2) - ctrl+j.
01:07:411 (9) - move to same position of 01:07:036 (7).
01:08:723 (5) - move up a little.
01:15:098 (9) - flows better if removed.
01:21:098 (11) - move 11 to something like this.
Beige
윗분 노답님 한국인이신데 ㅋㅋ;

As your request!

[General]

Fine :)

[Easy]

00:24:661 - 여기다 노트나 1/1 슬라이더를 만들어 주세요. 가사때문에 비어있는 느낌이 듭니다.
만약 안 고치시려면, 00:25:036 (1) - 뉴콤보 에러 확인해주세요. 아 그리고 스택하지마세요.
뉴비 매퍼들이 햇갈려합니다.

01:03:286 (2) - ctrl + G 하시는게 흐름상 좋습니다.

01:22:598 (1) - 스핀의 중간하고 상당히 멉니다. 안 그래도 바로 스핀이 나오는데... ctrl + G 해주세요.

01:26:161 (3,4) - 이지에 1/2 슬라이더는 왠만하면 안쓰는 것을 추천합니다. 그래도 딱히 문제 없을 것 같군요...

[Normal]

00:34:223 (2,3) - 스택은 비추합니다. 앞에 스택이면 몰라도 뒷 스택은 상당히 햇갈려합니다.

00:42:661 (1,2,3,4) - 턴으로 하시는게 좋습니다. 앞에 패턴하고 맞춰야 하고,
이런 패턴 또한 노말에서 보기 힘든 패턴이라 뉴비분들한테 햇갈릴수도...

00:48:286 - 이지는 변속 안쓰셨는데 노말은 쓰셨네요... 디스턴스도 뒤죽박죽이고 흐름도 조금 엉성합니다.
죄송하지만 1.00x으로 해주시고 조금만 가다듬어주세요.

01:11:911 (1) - NC 제거 하셨으면 01:12:286 (2) - NC 추가

01:15:661 (1,2,3) - ㅋㅋ... 갑자기 쉬워진 것 같습니다. 1/1 적절히 쓰시면서 만들어주시는게 좋을 것 같습니다.

[Hard]

00:17:911 (1) - (448,188) 에 놓으시면 좋은 흐름을!

00:30:286 (1) - 이렇게 해보세요!
전 패턴은 앞하고는 멀고 뒤하고는 너무 가까워서 어색합니다.

00:48:848 (2,3) - ctrl + G 하시는게 흐름에 좋습니다.

00:50:348 (2,3) - 마찬가지

00:52:786 (1,2,3,4) - 이 패턴을이렇게 바꾸시고

00:51:286 (1,2,3,4) - 를 지우셔서 윗 패턴을 복사하고 ctrl < or > 를 2번 해주세요. (한마디로 180도 회전)

01:03:286 (1) - R 슬라로 바꿔주세요~ (맞나?)

01:05:536 (7) - 겹치는게 보기 좋지 않습니다. 이렇게 하세요!

[Insane]

00:15:286 (1) - 일단 슬라이더 마지막 점을 왼쪽으로 한칸 옮기시고
00:15:661 (2) - (100,12)로 배치해주세요. 디스턴스가 1.00x 정도는 나와야 될 것 같습니다.
00:17:911 (1) - 이거와 같이 연타 점프가 나오는게 많은 맵인데 1/2가 가까우면... 곤란하죠 ㅋㅋ..

00:17:911 (4) - 그리고 여기다 NC 삭제 해주시고 00:18:286 (1) - 여기다 NC 해주세요.

00:28:223 (5) - (정)삼각형을 추천합니다!

00:28:786 (8,10) - 이런게 흐름 않 좋은 것이군요... 이렇게 바꿔보십쇼!

00:43:786 (4,5) - 흐름을 위하여! 요로코롬!

00:47:161 (2) - ^ (200,228)

00:59:161 (2) - ^ (424,84)

01:10:036 (9) - 너무 굽으시면 곱등이 같습니다! 두번째 점을 (104,316)으로 옮겨주세요! 아 맞다 NC 추가

GL~ <3
Sylphi
Moddingだよ \(>~<)/

Internet Relay Chat
14:53 Underflow: IRC 모딩을 위한 채팅!
14:54 No Dap: 엔피는 코랸에다가 쳣어용
14:54 No Dap: 잠시만 화장실좀..
14:55 No Dap: ㄱㄱ!
14:55 Underflow: 90%
14:55 No Dap: 90%??
14:56 No Dap: 아다운로드
14:56 Underflow: 어느 난이도먼저 해드릴까요?
14:56 No Dap: 인센위주로
14:56 Underflow: Yes, sir!
14:57 Underflow: 비디오를 끄고 봐야겠네..
14:57 No Dap: ㅋㅋㅋ
14:58 Underflow: 00:12:661 (2,3) - 솔직하게 말해서 이거 흐름이 그닥 좋진 않네요
14:58 Underflow: Reverse Section 하는게 나아 보임 흐름은..
14:59 No Dap: 그게 무슨뜻이죠
14:59 No Dap: reverse section
14:59 No Dap: 리버스 슬라이더??
14:59 Underflow: CTrl + G요
15:00 No Dap: 흠
15:00 No Dap: 345가 직선점프가 돼버리는데
15:00 No Dap: 괜찮겟죠
15:00 Underflow: 상관없어요
15:03 Underflow: 00:20:161 (2) - 은근 실수 많이할것같은 위치...
15:03 Underflow: 뭐 심각하게 하기 어려운건 아니니 이건 패스하고..
15:04 Underflow: 00:28:036 (4,5) - 개인적인 의견입니다만, How about change to slider?
15:04 Underflow: 00:28:223 (5) - 여기에 강한음이 있는것도 아니고, 가사가 이어지는것도 아니라
15:04 Underflow: 솔직하게 그냥 4번을 슬라이더로 하는게 더 나아보여요
15:04 No Dap: 흠
15:04 No Dap: 배치를 좀 손봐야겠네요 그럼
15:06 Underflow: 00:30:848 (3,4) - 여기도 앞이랑 비슷한...
15:06 No Dap: http://osu.ppy.sh/ss/1380744 이건 흐름이 이상할까요?
15:07 Underflow: 4번 위치가 너무 가깝지 않음?
15:07 Underflow: 2, 3번 거리 좀 줄이고 4번 거리를 늘리면 괜찮을것 같은데..
15:08 No Dap: 음 http://osu.ppy.sh/ss/1380752
15:08 No Dap: 요정도??
15:08 Underflow: 저건 괜찮네요
15:09 No Dap: 다음거는 http://osu.ppy.sh/ss/1380754 요렇게 해봤어요
15:09 Underflow: 00:44:161 (5) - 4번 슬라이더가 안쪽으로 꺽이는데 5번 위치가 바깥쪽에 있네요
15:10 Underflow: 보기에 좀 안좋으니 안쪽으로 하는건 어떰?
15:10 Underflow: http://osu.ppy.sh/ss/1380757
15:11 No Dap: http://osu.ppy.sh/ss/1380759
15:11 No Dap: 음 5번을 좀더 안쪽으로 하는게 좋아보이겠죠?
15:11 Underflow: 네
15:12 Underflow: 00:59:536 (1,2,3,4,5,6,7,8) - 이 연타말인데요 사실상 들리는건 1 / 8 슬라이더로 두는게 더 나아보이긴 한데
15:12 Underflow: 그러면 패턴이 바뀌려나요?
15:13 Underflow: 그렇다고 연타 하나하나를 전부 1 / 8 슬라로 바꿀수도 없는 노릇이고..
15:13 No Dap: 흠
15:13 No Dap: 파이쵸는 중간부터 1/8로 바꾸던데
15:13 Underflow: 뭐 일단 이상하진 않으니 보류
15:14 No Dap: 1/8볼륨도 그다지 크지도않아서
15:14 No Dap: 묻히는 느낌이네요
15:16 Underflow: 그 후 흐름은 괜찮네요
15:16 No Dap: 굳!
15:17 Underflow: 힛사를 잡으려 해도 빼먹은건 없는것 같고..
15:17 No Dap: 힛사하니 생각나는데
15:17 No Dap: 00:59:911 (5) - 요기다 피니쉬 넣는게 좋아보이는데 어떤가요
15:18 Underflow: 저긴 그 뭐였더라 울리는 듯한 박수 넣는게 낫지 않음?
15:18 Underflow: 피니쉬보다는..
15:18 Underflow: 잠깐만요..
15:19 No Dap: 근대 그거하나넣자고 힛사 추가하기조 좀 그래서
15:19 Underflow: 그럼 그냥 안넣는게 나을듯 해요
15:19 Underflow: 괜히 넣는것보단..
15:19 Underflow: 피니쉬넣기엔 음이 좀 약함..
15:20 No Dap: 흠... ㅇㅋ
15:21 Underflow: 01:19:786 (6) - New combo
15:21 No Dap: 오호
15:21 No Dap: 굿캐치!
15:23 Underflow: 이건 개인적인 의견인데..
15:23 Underflow: 01:25:036 (4) - 01:25:786 (7) - 패턴상 뉴콤보 해도 괜찮을것 같아요
15:23 Underflow: 대신 01:25:768 (7)에 뉴콤넣을땐 01:26:348 (1) - 뉴콤 해제
15:24 No Dap: ㅇㅋ
15:24 Underflow: 01:26:536 (4) - 그리고 여기에 넣으면 될듯..
15:24 Underflow: http://osu.ppy.sh/ss/1380785 이런느낌이 되버리는...
15:24 *Underflow runs
15:24 No Dap: 헉
15:25 Underflow: 이러는게 음악하고는 좀 맞는것 같음..
15:25 No Dap: 음 그러네요
15:25 No Dap: 확실히 음악에는 맞는듯
15:26 Underflow: 아 아까 00:59:911 (5) - 말인데요 Whistle 넣어보시는게 어떰?
15:27 No Dap: 흠 거의 안들리는데 그럼
15:27 Underflow: 그냥 넣어보는거죠 뭐 XD
15:27 No Dap: 전 역시 피니쉬가 어울리는듯
15:27 Underflow: 뭐 그건 자유니까요 XD
15:28 Underflow: 일단 인센은 대충 훑어봐서 이정도네요
15:28 Underflow: 괜찮은것 같아요
15:28 No Dap: 오케이
15:28 Underflow: 이제 Hard XD
15:28 No Dap: 으 사람마다 의견이 너무 달라서
15:29 No Dap: 모르겠음... 아까는 누구 테스트플레이하더니 못만들었다고..
15:29 Underflow: 뭐 못만든건 아님..
15:29 Underflow: 플레이 하는데 지장이 있을정도로 흐름이 나쁜것도 아니고
15:29 Underflow: 그러핟고 패턴이 완전 이상한것도 아니잖음?
15:30 Underflow: *그렇다고
15:30 No Dap: 넹
15:30 Underflow: 그런부분은 사람마다 다 다르다고 생각함
15:30 Underflow: 너무 심각하게는 생각하지 않으셔도 되요
15:30 No Dap: 그래서 무시했어요
15:30 No Dap: ㅋㅋ.
15:31 Underflow: 무시는 하지 마시고, 참고로만 쓰면 됨
15:31 No Dap: 자 이제 하드!
15:31 Underflow: 00:19:036 (6) - 뭔가 좀...?
15:32 No Dap: 컨트롤g할까요?
15:32 Underflow: 갑자기 흐름을 역으로 하는 슬라?
15:32 Underflow: 그런데 저걸 Ctrl G하면 7번이 좀..
15:32 Underflow: 해보니까 흐름이 이상하진 않으니 일단 참고만 해두세요
15:34 Underflow: 하드는 지적할게 많진 않네요..
15:35 Underflow: 00:34:411 (4) - 이거 슬라이더 앞부분에 휘슬이 있는데, 의도하신건가요?
15:35 No Dap: 네
15:35 Underflow: 휘슬이 들릴만한 위치는 아니라..
15:35 No Dap: 다른난이도도 다 그렇게했는데
15:35 No Dap: 이상한가요?
15:35 Underflow: 아뇨
15:35 Underflow: 뭐 그냥 이건 기계적(?) 견해?
15:37 Underflow: 01:05:536 (7,8) - 인센에서도 말했던거지만, 안쪽으로 꺾이는 슬라이더에 바깥쪽 노트는 그리 잘 어울리지는 않네요
15:37 No Dap: 흠
15:38 Underflow: 이 난이도 말인데요
15:38 Underflow: 1블록 단위로 뉴콤보 하는것 같은데...
15:38 Underflow: 아닌것도 있어서 좀 헷갈리네요
15:38 Underflow: 일단 잡아볼께요 XD
15:38 Underflow: 00:13:786 (5) - New combo
15:38 No Dap: 넵
15:39 No Dap: 그부분은
15:39 No Dap: 헉
15:39 No Dap: 아니엥ㅛ
15:40 Underflow: 키아이 부분 뉴콤보도 좀 애매하네요
15:40 Underflow: 초반에는 2블록마다 뉴콤주던게 갑자기 1블록으로 바뀌고
15:40 Underflow: 01:01:598 (4) - New combo
15:40 Underflow: 01:04:786 (5) - New combo
15:41 Underflow: 01:18:286 (5) - New combo
15:41 No Dap: 블록마다 나눈게아니라
15:41 No Dap: 보컬에맞춰서 한거로 기억해요 저는
15:42 Underflow: 그런데 그렇게 따지자면
15:42 Underflow: 뒷부분도 비슷한 느낌으로 가야하는게 정상인데
15:42 Underflow: 갑자기 주기가 짧아졌다 길어졌다 그래서 지적해본거에요
15:42 No Dap: 아하
15:42 No Dap: 뉴콤 더 많아졌으니 HP+1해도 돼겟죠 ? XD
15:42 Underflow: XD
15:43 Underflow: 네 괜찮아요
15:43 Underflow: 막 HP 8같은거 아니면 괜찮음..
15:43 Underflow: <- 하드에 OD 9하던 놈
15:43 Underflow: 일단 하드는 그리 지적할게 많진 않네요
15:44 Underflow: Normal로 넘어갑시다
15:44 No Dap: 헉
15:44 No Dap: 01:05:911 (4,5) - 여기는 4만옮기고
15:44 No Dap: 깜짝 미니 점프로 냅둬도 돼겟죠
15:44 No Dap: 아니면 다옮길까요
15:45 Underflow: 문제 없어보이네요
15:45 No Dap: 오케이
15:46 Underflow: 제일 모딩하기 힘든게 노말인건가..
15:46 Underflow: 솔직하게 말해서 노말은 뭔짓을해도 퀄리티가 안나옴..
15:46 No Dap: ㅋㅋㅋ
15:46 Underflow: 그렇다고 노말에 이것처럼 스페이싱 다 무시하고 찍을순 없잖음?
15:46 *Underflow is editing [http://osu.ppy.sh/b/225505 Sagara Kokoro - Hoshizora no Ima [Ufw's Normal]]
15:46 No Dap: 전 담요 복붙..
15:47 Underflow: 저렇게 찍으면 욕먹음..
15:47 No Dap: 헉
15:47 Underflow: 플라하는사람이 욕하더군요..
15:47 No Dap: ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
15:48 Underflow: 00:15:286 (4) - New combo and 00:16:036 (1) - Remove new combo
15:48 Underflow: 00:16:786 (3) - New combo
15:49 No Dap: 00:16:786 (4) - NC?
15:49 No Dap: XD
15:49 Underflow: XD
15:49 Underflow: 그게 더 나아보이네요
15:49 Underflow: 1, 2, 3, 4 부분이잖음
15:49 Underflow: 아니 1, 2, 3구나
15:49 Underflow: 쨌든간에..
15:51 Underflow: 솔직히 말해서 노말은 모딩할게..
15:51 No Dap: 헉
15:51 Underflow: 일단 잡아봅시다
15:53 Underflow: 00:31:598 (3,4,5,6) - 이거 말인데요 박자가 좀 애매하네요
15:53 Underflow: http://osu.ppy.sh/ss/1380851 이렇게 해보시는건 어떰?
15:54 No Dap: 헉
15:54 No Dap: 타임라인을 늘려주실수있나요
15:54 No Dap: 잘안보여서
15:54 Underflow: ?
15:54 No Dap: 타임라인 줌인
15:54 Underflow: http://osu.ppy.sh/ss/1380855 이렇게
15:57 No Dap: 보컬에 맞춘거라서 http://osu.ppy.sh/ss/1380861 이게더 어울릴듯싶네요
15:57 Underflow: 그럼 그렇게 XD
15:59 Underflow: 01:05:536 (1) - Remove new combo and 01:06:286 (2) - New combo
15:59 Underflow: 01:07:786 (1) - Remove new combo
16:00 No Dap: fixed
16:00 Underflow: 흐음...
16:00 Underflow: 느낌은 나쁘지 않으니 이 난이도는 여기까지
16:01 Underflow: 노말하고 이지에서 생각한건데 초반 브레이크 타임 3개가 좀...
16:01 No Dap: 흠
16:01 No Dap: 브레이크타임을 뺴기엔 그렇고
16:01 No Dap: 채우기엔 귀찮아서...
16:01 No Dap: ???????????????
16:01 Underflow: ㅋㅋㅋㅋㅋㅋ
16:01 Underflow: 그럼 그냥 둬보고, 나중에 뱃같은 사람이 지적하면 건들여보면 됨
16:02 Underflow: 건들이고도 영 아니다 싶으면 우기면됨!
16:02 *Underflow runs
16:02 No Dap: ㅋㅋㅋㅋㅋ
16:02 No Dap: 넵
16:02 Underflow: 생각해보니 저도 하드 찍기 귀찮아서 브레이크타임 도배해둔게 있었었음..
16:02 Underflow: 이지로 넘어갑시다
16:02 No Dap: 헉
16:02 No Dap: 네
16:02 Underflow: 허...
16:03 Underflow: 진짜 이지는 전체적으로 보면 지적할거 없어보이네요
16:03 No Dap: 복붙해서..
16:03 Underflow: 이지는 진짜 흐름이 완전 이상한거 아니면 지적 안해도 문제가 안되니
16:03 Underflow: 흐름은 대충 보고..
16:04 Underflow: 일단 첫번째 지적입니다만..
16:05 Underflow: 00:22:786 (1,1) - 이거 사이 왜 2개나 띄어져 있는거죠?
16:05 Underflow: 01:22:598 (1,1) - 뒤에서는 한개만 띄어져 있는데.,..
16:05 Underflow: 일단 스피너 거리하고 그닥 안멀게 하려고 그런것 같긴 한데..
16:05 Underflow: 아니 안가깝게 하려고 그런것 같은데
16:05 No Dap: 뒷부분은
16:06 No Dap: 박자못찾아서 저렇게했고 앞부분은 너무 가깝다고 태클와서..
16:06 No Dap: 뒷부분도왔는데 뒷부분은 어떻게 고칠지 모르겠네요 XD
16:06 Underflow: 일단 첫번째 부분 해결법 말인데요
16:06 Underflow: 00:22:786 (1) - 이거 굳이 스피너로 둘 필요 있나요?
16:07 No Dap: 지익 끄는거라서 넣었어요
16:07 No Dap: 보컬이
16:07 Underflow: 이럴땐 꼼수를 쓰면 편해요
16:08 No Dap: 헉 꼼수
16:08 Underflow: 잠시만요..
16:08 Underflow: 업로드가 안된다..
16:09 Underflow: https://drive.google.com/file/d/0B8OSXWtfUMTGdW01bFJjQ21pZUE/edit?usp=sharing 이렇게 하면 박자를 맞추는게 가능하죠
16:10 Underflow: 굳이 길게 늘어지는 음을 다 할필요는 없음
16:10 Underflow: 뒷부분의 경우엔 스피너 길이를 01:24:286 - 여기까지 늘리고
16:11 Underflow: 그다음 오는 1번 슬라이더 지우고 01:25:036 - 여기에 서클 하나 두면 되요
16:12 No Dap: http://osu.ppy.sh/ss/1380900 요거는 좀 이상하죠
16:12 Underflow: 하하하하 잠깐만요..
16:12 Underflow: 일단 savelog하고 재접좀 할께요
16:12 Underflow: 오스 클라가 망함..
16:13 Underflow: 흐음..
16:13 No Dap: XD
16:13 Underflow: 어느거였죠?
16:13 No Dap: http://osu.ppy.sh/ss/1380900
16:13 No Dap: 00:22:786 (3,4,1) -
16:13 Underflow: 거기엔 음이 없지 않음?
16:13 Underflow: 솔직히 거기서 멈추는 느낌도 안들고..
16:14 No Dap: 어디에요?
16:14 No Dap: 3번슬라?
16:14 Underflow: 네
16:14 No Dap: 아예 4번까지 끌까요
16:14 Underflow: ㅋㅋㅋㅋㅋㅋ
16:14 No Dap: 배치를 바꿔서
16:14 Underflow: 스피너를 아예 슬라이더로 바꾸자는 의미인건가요?
16:14 Underflow: "
16:14 Underflow: 확실히 그러면 배치가 되긴 하겠네요
16:15 No Dap: 네
16:15 Underflow: 괜찮을듯 해요
16:15 Underflow: 굳이 스피너로 하라는 규칙이 있는것도 아니고 XD
16:15 Underflow: 뒤에 스피너는 아까 설명한대로 하시면 됨
16:17 Underflow: 01:02:911 (1) - Remove new combo and 01:03:286 (2) - New combo
16:17 Underflow: 01:05:536 (1,2) - Same as above
16:18 Underflow: 01:05:536 (1) - Remove new combo and 01:06:286 (2) - New combo
16:18 No Dap: 오호
16:18 Underflow: 일단 처음껀 그 뒤에 비슷한 부분에서 그렇게 했기 때문이고
16:19 Underflow: 두번째꺼는 패턴 및 박자상
16:19 Underflow: 일단 이지는 저게 전부네요
16:19 No Dap: 이제 앞부분 스피너..
16:20 Underflow: ㅋ
16:20 Underflow: 뒷부분 스피너는 해결됬지만 아직도 해결이 안된 앞부분 스피너?
16:20 No Dap: 슬라 어떻게 해야할지
16:21 No Dap: 감이안오네요
16:21 No Dap: http://osu.ppy.sh/ss/1380909 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
16:21 Underflow: 그냥 무난하게 이렇게 하면 되지 않을까요? http://osu.ppy.sh/ss/1380912
16:21 Underflow: (패턴은 보지 마시고 박자만 보세요)
16:23 No Dap: 그렇게하면
16:23 No Dap: 3슬라와 1슬라사이에
16:23 No Dap: 두두두두두두소리가 있어서 뭔가 어색한듯
16:23 Underflow: http://osu.ppy.sh/ss/1380917 이렇게? 아 이것도 비슷하려나..
16:24 No Dap: 네
16:24 Underflow: 저렇게 하면 중간에 음에도 걸리니까
16:24 Underflow: 두두두두 소리는 그닥 신경 안쓸거라 생각했는데..
16:25 No Dap: 헉 http://osu.ppy.sh/ss/1380920 이거 어떨가요
16:25 Underflow: 그럼 애초에 포커스를 두두두두 소리로 잡아보죠
16:25 Underflow: http://osu.ppy.sh/ss/1380924 이렇게
16:26 Underflow: 저 긴슬라 멋지네요
16:26 No Dap: 제거요?
16:26 Underflow: 내
16:26 Underflow: 네
16:26 No Dap: ㅋㅋㅋ
16:26 Underflow: 저대로 가도 될듯 해요
16:27 No Dap: 오케이!
16:27 Underflow: 좀 개조해서 http://osu.ppy.sh/ss/1380927 이렇게 가면 더 나을것 같긴 한데..
16:27 No Dap: 모딩 감사합니다 :DDDD
16:27 Underflow: 선택은 No Dap님이 하는거니 XD
16:27 No Dap: 누군가 다음 모딩할때 패턴을 생각해내길 기원하며..
16:27 *No Dap runs
16:27 Underflow: ㅋㅋㅋㅋㅋㅋㅋ
16:27 Underflow: 일단 모딩은 적어둘께요
16:28 No Dap: 넵!
Topic Starter
DeletedUser_3044645
Beautiful
First I think that would be great to make:
00:36:286 - normal sample set
00:48:286 - soft sample set
01:00:286 - normal sample set
I think it's fine as it is

[Easy]
00:25:036 (1,2) - you shouldn't stack notes on easy diff, this can confuse new players owo
00:32:161 (3) - this slider design looks weird compared to everything else on map. I think it's too random and should be simple and clean like every other slider. I suggest remove 00:32:161 (3), remove 00:33:286 (1), and add two 1/1 sliders on their place. I think it's fine
00:34:786 (3) - remove finish, add whistle no change
00:35:536 (5) - add finish no change
00:42:661 (1,2,3,4) - you should follow vocals and replace these circles with some sliders. I'm following the drum, not vocal
01:05:536 (1) - this slider design shouldn't be curved up. Make it straight or change the curve to down. I like it this way
01:19:786 (1) - make this slider more beautiful, I suggest make it curved.
blank=fixed

[Normal]
00:32:348 (5) - add repeat on sliderno change
00:33:098 (6) - remove no change
00:35:348 (5) - add finish on slider end no change
00:58:786 (4) - add finish on this entire slider. no change
00:59:536 (5) - this should be a circle and not a slider. remove, add a circle.no change
01:00:286 (1) - align this better with 01:01:786 (3). I think its rarely noticeable.
01:26:723 - should add a circle here and make it in between these two sliders, will fit the song better.
blank=fixed

[Hard]
00:17:911 (1) - remove new combo
00:18:098 (5) - add new combo
00:22:786 (1) - remove new combo
00:27:286 (1) - remove new combo
00:27:661 (2) - add new combo
>00:29:348 (6) - remove
>00:29:536 (6) - move back on timeline (to 00:29:348)
>00:30:286 (1) - remove
>00:30:098 (8) - make this an 1/2 slider
00:30:286 (1) - remove new combo
00:30:661 (9) - add new combo
>00:31:036 (4) - remove, add an 1/1 slider
>00:31:411 (5) - remove
>00:31:598 - add circle here
00:33:286 (1) - remove new combo
00:33:661 (11) - add new combo
00:34:786 (1) - remove new combo
00:36:661 (1) - remove new combo
00:39:286 (1) - remove new combo
00:39:848 (2) - add new combo
00:42:286 (1) - remove new combo
00:42:661 (2) - add new combo
00:43:786 (5) - you were using 1/2 snap divisor on entire map until here. Make this slider 1/1 and remove this circle 00:44:161 (6).
00:54:286 (1) - remove new combo
00:55:411 (2) - add new combo
00:59:536 (1) - remove new combo
01:02:348 (6) - change this circle position to be stacked with this slider 01:02:536 (7).
01:02:536 (7) - add new combo
01:03:286 (1) - remove new combo
01:05:536 (7) - add new combo
01:06:286 (1) - remove new combo
>01:07:786 (1) - add finish on start of slider
>01:09:286 (1) - add finish on start of slider
>01:09:848 (2) - add finish on end of slider
>01:10:223 (3) - add finish on end of slider
>01:11:161 (2) - add finish on start of slider
>01:11:911 (1) - add finish on start of slider
blank=not fixed
Most NC stuff was already mentioned by Underflow.

[Insane]
00:12:661 (2) - make this follow on the previous slider target, this will make flow better, or make the slider 00:12:286 (1) curved down.
00:28:223 (5) - move this to the same position of 00:27:848 (3).
00:31:786 (6) - move this on top of slider. fixed differently
00:32:161 (8) - this should follow your 1.1x distance snap, make it stack with the slider 00:32:348 (9).
00:33:473 (2,3,4,5,6,7) - this does not flow good, it's way too hard to read. make distance snap consistent on that part. I didn't expect the 00:34:411 (7) start so far, got confused and missed the stream 00:34:786 (1,2,3,4,5,6,7,8,9). If you do that, it will flow much better. I'll keep this in mind
00:43:786 (4,5) - ctrl+j, move down a little.
00:44:348 (6) - ctrl+h, return to position.
00:53:911 (4) - ctrl+j.
01:01:223 (5) - move to same position of 01:00:848 (3).
01:05:536 (1,2) - ctrl+j.
01:07:411 (9) - move to same position of 01:07:036 (7).
01:08:723 (5) - move up a little. fixed
01:15:098 (9) - flows better if removed.
01:21:098 (11) - move 11 to something like this.
blank=no change
I should have asked for mod after I updaeted the map :3 Most of the stuff you mentioned were already mentioned by Underflow..
QAQ I'm sorry

W h i t e
윗분 노답님 한국인이신데 ㅋㅋ; 영어 연습하시는듯!

As your request!

[General]

Fine :)

[Easy]

00:24:661 - 여기다 노트나 1/1 슬라이더를 만들어 주세요. 가사때문에 비어있는 느낌이 듭니다.
만약 안 고치시려면, 00:25:036 (1) - 뉴콤보 에러 확인해주세요. 아 그리고 스택하지마세요.
뉴비 매퍼들이 햇갈려합니다.
엉플님 IRC모딩때 고쳤습니다

01:03:286 (2) - ctrl + G 하시는게 흐름상 좋습니다. 덤으로 01:03:286 (1)

01:22:598 (1) - 스핀의 중간하고 상당히 멉니다. 안 그래도 바로 스핀이 나오는데... ctrl + G 해주세요. 이것도 엉플님이 해결

01:26:161 (3,4) - 이지에 1/2 슬라이더는 왠만하면 안쓰는 것을 추천합니다. 그래도 딱히 문제 없을 것 같군요...fixed

[Normal]

00:34:223 (2,3) - 스택은 비추합니다. 앞에 스택이면 몰라도 뒷 스택은 상당히 햇갈려합니다. fixed

00:42:661 (1,2,3,4) - 턴으로 하시는게 좋습니다. 앞에 패턴하고 맞춰야 하고,
이런 패턴 또한 노말에서 보기 힘든 패턴이라 뉴비분들한테 햇갈릴수도... fixed

00:48:286 - 이지는 변속 안쓰셨는데 노말은 쓰셨네요... 디스턴스도 뒤죽박죽이고 흐름도 조금 엉성합니다.
죄송하지만 1.00x으로 해주시고 조금만 가다듬어주세요. 흠 생각해볼게요

01:11:911 (1) - NC 제거 하셨으면 01:12:286 (2) - NC 추가 fixed

01:15:661 (1,2,3) - ㅋㅋ... 갑자기 쉬워진 것 같습니다. 1/1 적절히 쓰시면서 만들어주시는게 좋을 것 같습니다. 날로먹기잼... 는 또 지적오면 리매핑하겠습니다 ㅠㅠ

[Hard]

00:17:911 (1) - (448,188) 에 놓으시면 좋은 흐름을! fixed

00:30:286 (1) - 이렇게 해보세요!
전 패턴은 앞하고는 멀고 뒤하고는 너무 가까워서 어색합니다. 음 고쳐봤습니다

00:48:848 (2,3) - ctrl + G 하시는게 흐름에 좋습니다. fixed

00:50:348 (2,3) - 마찬가지 fixed

00:52:786 (1,2,3,4) - 이 패턴을이렇게 바꾸시고 fixed

00:51:286 (1,2,3,4) - 를 지우셔서 윗 패턴을 복사하고 ctrl < or > 를 2번 해주세요. (한마디로 180도 회전) fixed

01:03:286 (1) - R 슬라로 바꿔주세요~ (맞나?) R슬라가 뭐죵..

01:05:536 (7) - 겹치는게 보기 좋지 않습니다. 이렇게 하세요! fixed

[Insane]

00:15:286 (1) - 일단 슬라이더 마지막 점을 왼쪽으로 한칸 옮기시고 fixed
00:15:661 (2) - (100,12)로 배치해주세요. 디스턴스가 1.00x 정도는 나와야 될 것 같습니다. fixed
00:17:911 (1) - 이거와 같이 연타 점프가 나오는게 많은 맵인데 1/2가 가까우면... 곤란하죠 ㅋㅋ.. 좀 떨어트려 놓아봤어요. 의도하신게 뭔지 몰라서...

00:17:911 (4) - 그리고 여기다 NC 삭제 해주시고 00:18:286 (1) - 여기다 NC 해주세요. 엉플님과 함께 뉴콤.avi

00:28:223 (5) - (정)삼각형을 추천합니다! 엉플님과 함께 리매핑.avi

00:28:786 (8,10) - 이런게 흐름 않 좋은 것이군요... 이렇게 바꿔보십쇼! fixed

00:43:786 (4,5) - 흐름을 위하여! 요로코롬! fixed

00:47:161 (2) - ^ (200,228) fixed

00:59:161 (2) - ^ (424,84) fixed

01:10:036 (9) - 너무 굽으시면 곱등이 같습니다! 두번째 점을 (104,316)으로 옮겨주세요! 아 맞다 NC 추가곱등이잼 fixed

GL~ <3

두분다 모딩 감사드립니다!!!~~~
MyAngelInazuma
insane
00:00:286 (1,2) - 2 지우고 1복붙한다음 ctrl+> >(아니면 180도 회전) 힛사 다시 집어넣는것도 잊지 마시고
00:00:286 (1,2,1,2,1,2) - 사이사이 좀더 매핑 할 수 있을텐데요
00:06:286 (1,2) - 00:06:942여기에 2슬라 머리에 노트 놓으시고(http://puu.sh/7gpwd.jpg) 1슬라 복붙 후 ctrl+>(http://puu.sh/7gpAK.jpg), 2슬라 머리를 그 노트 있는 곳에 옮기시고 노트 제거(http://puu.sh/7gpCT.jpg) (3,4슬라도 같은 방법으로 제대로 90도씩 돌리세요)
00:17:911 (1,2,3) - 01:06:286 (4,5,6) - 01:07:786 (1,2,3) - 지금 보기 전까지 한 박자 쉬고 치는 건줄...
00:31:786 (1) - NC
00:33:192 (1) - NC
00:33:286 (2) - remove NC
00:37:786 (1) - NC
00:40:786 (1) - NC
01:06:286 (1) - NC
01:13:598 (5,6) - http://puu.sh/7gpSZ.jpg 이렇게 하시고 6슬라 다시 ctrl+g
01:16:786 (1) - NC
Topic Starter
DeletedUser_3044645

Yes Dap wrote:

insane
00:00:286 (1,2) - 2 지우고 1복붙한다음 ctrl+> >(아니면 180도 회전) 힛사 다시 집어넣는것도 잊지 마시고
00:00:286 (1,2,1,2,1,2) - 사이사이 좀더 매핑 할 수 있을텐데요
00:06:286 (1,2) - 00:06:942여기에 2슬라 머리에 노트 놓으시고(http://puu.sh/7gpwd.jpg) 1슬라 복붙 후 ctrl+>(http://puu.sh/7gpAK.jpg), 2슬라 머리를 그 노트 있는 곳에 옮기시고 노트 제거(http://puu.sh/7gpCT.jpg) (3,4슬라도 같은 방법으로 제대로 90도씩 돌리세요)
00:17:911 (1,2,3) - 01:06:286 (4,5,6) - 01:07:786 (1,2,3) - 지금 보기 전까지 한 박자 쉬고 치는 건줄... 님 리딩이 안돼시는겁니다
00:31:786 (1) - NC
00:33:192 (1) - NC
00:33:286 (2) - remove NC
00:37:786 (1) - NC
00:40:786 (1) - NC
01:06:286 (1) - NC
01:13:598 (5,6) - http://puu.sh/7gpSZ.jpg 이렇게 하시고 6슬라 다시 ctrl+g
01:16:786 (1) - NC
Blank = not fixed

Thanks for mod~
Letixa
ircmod

chatlog
23:35 Letixa: 여기 easy난이도치고 단타가 좀 어려울거같은데
23:35 Letixa: 노트 4개보단
23:35 Letixa: 슬라이더 두개가어떨까
23:35 No Dap: 1/1박자인데
23:35 No Dap: 괜찮을거같아
23:35 Letixa: 그래도 이지니까
23:35 Letixa: 뭐 그럼 그렇고 ;ㅅ;.
23:35 No Dap: 넘어가지 이건
23:35 Letixa: 어차피 이지는 고칠거없어야,,
23:36 Letixa: 있어봐야 내가찾을수있는건 없을듯
23:36 No Dap: ㅋㅋ
23:36 Letixa: 노멀로
23:36 No Dap: 그거말구 못찾았어?
23:36 No Dap: ㅇㅋ
23:37 Letixa: 찾아봐야 별문제안될듯 이지는,,
23:41 Letixa: 왜케 밀집되있는걸 좋아해 ㅋㅋ;;
23:41 No Dap: 노말?
23:41 Letixa: 그냥 다,,
23:41 Letixa: 일단은 노멀보고있어
23:41 No Dap: 이지 노말 하드에 점프넣으면
23:42 No Dap: 랭크안시켜주니까..
23:42 Letixa: 아니 점프가문제가아니라
23:42 Letixa: 그냥 다,, 커서를 움직일필요가없는 ㅋㅋ;;
23:42 No Dap: ?
23:43 Letixa: 아니야 내말듣지마 ㅡ.ㅡ
23:43 Letixa: 어쨌든
23:43 Letixa: 01:15:661 (1) -
23:43 Letixa: 이부분 갑자기 너무 허전해진느낌,,?
23:43 No Dap: 그런가
23:43 Letixa: ㅇㅇ
23:43 Letixa: 막 난이도가 갑자기 바뀐듯한
23:44 No Dap: 그리고 어떻게 고쳐라
23:44 No Dap: 뭐이런거 알려주면되
23:44 Letixa: 헉 그런거까지
23:44 Letixa: 잠시만
23:44 Letixa: 음 나라면
23:44 Letixa: 이부분에서 보이싱에맞추기보단 비트에맞춰서 할거같아
23:45 Letixa: 슬라이더 길이를 늘리던가, 다른노트를 더넣어서 채워넣던가
23:46 No Dap: http://osu.ppy.sh/ss/1386607
23:46 No Dap: 이렇게 고침
23:47 Letixa: ㅇㅇ 그러면 낳을거같아
23:50 Letixa: 그담에 하드로갈게 노멀도 그것말곤 모르겠어
23:50 No Dap: ㅇㅇ
23:51 Letixa: 00:27:286 (1) -
23:51 Letixa: 이거 슬라이더 뒤에 노트 숨기는거되?
23:51 No Dap: 왜안돼
23:51 Letixa: 앞에숨기거나
23:51 Letixa: 뒤에숨기거나 둘중에하나 안된다 들었는데
23:51 No Dap: 숨기면 안돼는건
23:51 No Dap: 리버스
23:52 Letixa: 리버스 앞이나뒤에 숨기면안된다고?
23:52 No Dap: 리버스를 숨기면 안됀다고
23:52 Letixa: ㅇㅇ
23:52 Letixa: 00:27:286 (1) -
23:52 Letixa: 이거 너무 랜덤한거같아
23:53 Letixa: 별로 노래랑 안맞는거같애
23:53 Letixa: 빼버리는건 어떨까?
23:53 No Dap: 왜안맞아
23:53 No Dap: 저기에 피아노음 있는데
23:54 Letixa: 아 시간 잘못했어
23:54 Letixa: 00:21:848 (2) -
23:54 Letixa: 여기말이야
23:54 Letixa: 보이싱이있기는있는데
23:54 No Dap: 빼면 너무 허전한데
23:54 No Dap: 흠..
23:54 Letixa: 갑자기 비트랑 보이싱이랑 왔다갔다이러고 이러면 하여튼 몰라 쫌 없어도될거같아
23:55 Letixa: 잠시이부분정도만은 허전해도될것같은데
23:55 Letixa: 한번 그것만빼고 해봐 괜찮은지
23:55 Letixa: 아니면,,
23:55 Letixa: ㅈㅅ합니다 ㅋㅋㅋ;;
23:56 No Dap: 잠시
23:56 Letixa: 그래도 뭐라도 찾아볼려고 깐깐하게 굴어서,,
23:56 Letixa: (몰라 난없는게 훨씬낳은거같아)
23:58 No Dap: 바꿔봄 패턴
23:58 No Dap: 잠시만
00:01 No Dap: http://osu.ppy.sh/ss/1386632
00:01 No Dap: 이렇게 바꿧는데
00:03 Letixa: 그것도 괜찮은거같은데
00:03 Letixa: 잠시만
00:04 Letixa: 2번을빼도될거같아
00:05 No Dap: 그건 싫으니까 패스
00:05 No Dap: 하드난이도인데 보컬에만 노트맞추다가는
00:05 No Dap: 치는맛이없어서 재미없어
00:05 Letixa: 아니 너무 앞에거랑 똑같은거같아서
00:05 Letixa: 알았어
00:06 Letixa: 근데 그렇게따지면
00:06 Letixa: 뒷부분 너무허전해
00:06 No Dap: 어디
00:06 Letixa: 01:24:286 (1) -
00:06 Letixa: 여기서부터 거의
00:06 Letixa: 노말수준이ㅑ,,
00:07 Letixa: 그냥 점프만있을뿐이지
00:07 No Dap: 음이없잖아
00:07 No Dap: 4/3넣어서 오버매핑하긴싫고 하드난이도에
00:07 Letixa: 비트가있긴있는데
00:07 Letixa: 그러네
00:07 Letixa: 아 있어
00:09 Letixa: 꼭 이렇게는 안해도되지만
00:09 Letixa: http://puu.sh/7ikgS.jpg
00:09 Letixa: 이건어떨까
00:09 No Dap: 2랑3
00:09 No Dap: 흐름이 아주안좋은데
00:09 No Dap: 123연결이
00:09 No Dap: 그냥지금게 좋은듯 나는
00:10 No Dap: 디스턴스 1.7점프면 충분하다고 생각해 나는
00:10 Letixa: 알았어
00:10 No Dap: 거기에 노트넣으면 3.4점프
00:10 Letixa: (그건 그냥 위치만바꾸면 그만아닌가?)
00:11 No Dap: 넘어가 그냥
00:11 No Dap: I don't have to agree with everything you say
00:11 Letixa: ㅇㅇ
00:12 Letixa: 00:27:286 (1) -
00:12 Letixa: 이거 갑자기 보이싱에서 비트맞추는걸로 바뀌어서
00:12 Letixa: 최소한 소리는 바꿔주는게 좋을거같은데
00:12 No Dap: 저기에
00:13 No Dap: 음 있다니까..
00:13 No Dap: 휘슬도 2/1박자로 넣고있고
00:15 Letixa: http://puu.sh/7ikvs.jpg
00:15 Letixa: 가사가끝나는건 저거 흰선있는데서 끝나는데 1하고 쿵하고나오니까 좀 이상해서
00:15 Letixa: 몰라 난 그렇게 느꼈어
00:15 No Dap: 왠 쿵임
00:15 No Dap: 힛사 기본힛사로 바꿔 스킨가서
00:16 Letixa: 그,, 그건안됨,,
00:16 Letixa: 나왠지모르게
00:16 No Dap: 쿵소리 아니니까 넘어가 그럼
00:16 Letixa: 스킨옵션가서 바꾸면
00:16 Letixa: 내스킨 다이상해져
00:16 Letixa: ㅇㅇ
00:20 Letixa: 마지막으로
00:21 Letixa: 음,,
00:21 Letixa: 이건 내가 잘못짚은거같은데
00:21 Letixa: AR1더올리면 괜찮을거같은데
00:21 Letixa: 그럼 하드치곤 너무어려워지려나?
00:21 No Dap: 하드?
00:21 Letixa: ㅇㅇ
00:21 No Dap: 그런건 뱃들이 알아서 해주니까 냅둬도돼
00:21 Letixa: 아진짜
00:21 Letixa: 그럼
00:21 Letixa: 결국 짚어낸건 별로없네 ㅎㅎ;;
00:21 Letixa: 초보는 초본가 ㅋㅋ
00:22 No Dap: 그래도 고친거 몇개있으니까
00:22 No Dap: 걱정마
00:22 No Dap: 인센 ㄱ
00:22 Letixa: 두개있는데
00:23 Letixa: 미안 옛날거라 다시받았어
00:23 No Dap: ㅋ
00:23 No Dap: 내가만든거있음
00:26 Letixa: 00:33:192 (10) -
00:26 Letixa: 여기 박자는 맞는다만 너무 부자연스러운거같은데
00:26 No Dap: not fixed
00:27 Letixa: ? 동의안한다는뜻?
00:27 No Dap: ㅇㅇ
00:28 Letixa: 이노랠 가지고 멘데스를 만들어놨네 ;ㅅ;
00:29 No Dap: ?
00:29 Letixa: 그냥 연타많다고,,
00:29 Letixa: 초반부에
00:29 Letixa: 슬라이더 두개 덩그러니있는것보다
00:29 Letixa: 뭐 더넣어도 괜찮을듯싶은데
00:30 Letixa: synthesizer가많은데 별로 허전한듯
00:31 No Dap: not fixed
00:31 Letixa: ㅇㅋㅇㅋ
00:33 Letixa: 01:25:786 (1) -
00:33 Letixa: 이거는 엇박 아니어도될것같은데
00:35 No Dap: ㅇㅋ
00:35 No Dap: 1/1로 바꿈
00:37 Letixa: 그리고 막 별모양으로 바꾸는거어때?
00:37 Letixa: finisher로 >_<
00:37 No Dap: ㄴㄴ
00:37 Letixa: 아,, 아니야? ㅋ;;
00:37 No Dap: 저게 더 좋아
00:37 No Dap: 흐름이
00:37 No Dap: 별모양으로 끝내기에는 어색함
00:38 Letixa: ㅇㅇ
00:38 Letixa: 마지막으로 playthrough 해보고,,
00:38 Letixa: 정말 찾을거 몰라서 ㅋ
00:39 No Dap: dz
00:39 No Dap: ㅇㅋ
00:39 Letixa: 뭐야
00:40 Letixa: 결국 별로 끝냈네
00:40 Letixa: 가아니라
00:40 Letixa: 오각형
00:41 No Dap: ㅇㅇ
00:41 Letixa: 난 랭크도안된맵을 왜 올콤하고앉아있지,,
00:41 No Dap: ㅋㅋ
00:42 Letixa: 어쨌든,, 나 할수있는대로 노력해봤어 ^_^
00:42 No Dap: 더고칠거없지
00:42 Letixa: 미숙하지만;;
00:42 Letixa: ㅇㅇ
00:42 No Dap: 고마워~
00:42 No Dap: ./savelog 한다음
00:42 No Dap: 스레드에다가 올리면돼
Nickelony
I tried to mod your map, but I couldn't find anything wrong xD

Here are some suggestions:

[Easy]
00:00:286 (1) - I don't like these breaks at the beginning. Try this : http://puu.sh/7labA.jpg (End here: 00:03:286 (1)
00:06:286 (1) - ^ (End here: 00:09:286 (1)
00:22:786 (3) - Maybe a better shape? http://puu.sh/7lamV.jpg

[Normal]
Same as easy for the beginning.

OD - 3

That's all. Sorry for so short :/
Topic Starter
DeletedUser_3044645

iNickel wrote:

I tried to mod your map, but I couldn't find anything wrong xD

Here are some suggestions:

[Easy]
00:00:286 (1) - I don't like these breaks at the beginning. Try this : http://puu.sh/7labA.jpg (End here: 00:03:286 (1) I might try this on Normal, but I think easy is fine as it is.
00:06:286 (1) - ^ (End here: 00:09:286 (1) ^
00:22:786 (3) - Maybe a better shape? http://puu.sh/7lamV.jpg rearranged that part

[Normal]
Same as easy for the beginning. I'm still thinking about

OD - 3 Then my will have lower OD than my Easy.. So not fixed.

That's all. Sorry for so short :/
Thanks for mod!
YTYuyu
hey~ i'm here from your in-game request.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
CLEAR~!

[Easy]
00:16:786 (2) - it'll be more fun if you follow the vocals by adding 2 1/1 sliders since i feel that the vocals stand out more than the guitar. i feel that following the guitar here feels uncomfortable for beginners during gameplay.
00:22:786 (3) - make some sliderart with this slider. i find that curving it regularly doesn't make the diff more exciting for beginners during gameplay. try something like this. it stands out more and more fun to follow during gameplay IMO
00:46:786 (3) - i don't see anything that stands out here that follows this repeat slider. stick to the 1/1 rhythm so that it'll follow the vocals nicely during gameplay.
00:54:286 (1) - i think you're forgetting a finish at the beginning of this slider. add it for emphasis in the cymbals.
00:58:786 (3) - this part is separate. if you don't understand it follows the BGM, and then the vocals. for this one replace this for a circle and a 1/1 slider to follow the music more properly during gameplay.
01:17:536 (4) - i think you can make this slider look like (2) for symmetry and for an even smoother transition.
i really think you can make this diff more creative during gameplay, that's all.

[Normal]
00:15:286 (1,2,3) - move this combo like this. the difference between yours and mine is that mine is perfectly stacked on certain notes for neatness and a smoother transition during gameplay.
00:16:786 (1) - replace this for 2 circles to follow the vocals more properly during gameplay. as well as there's no hold in the vocals like the next slider since the next slider follows "kiss~"
00:46:411 (3) - stack this note on the end of 00:44:911 (4) -. same reason as 00:15:286.
00:48:286 (1,2) - consider spacing this out to the default spacing and that's 1.3x. my concern is that players might hit this a lot sooner than usual since the spacing is this close during gameplay.
00:49:786 (1,2) - ^
00:58:786 (4) - make this a NC. this follows a different part in the BGM. if this was together, the vocals would be in the same pitch.
01:15:286 (4) - maybe a whistle here to emphasize that dinging sound in the BGM?
01:24:286 (1) - i really want you to consider removing this note. even though it's a normal diff, players might get surprised over this when they play during gameplay. giving a 1/1 gap should be enough for them to recover.

[Hard]
00:03:286 (1) - same as 00:54:286 on easy.
00:04:786 (2) - in order to be consistent, space this note out like you did between 00:00:286 (1,2) - .
01:01:598 (1) - think you can make this slider more symmetrical so that it'll flow more nicely during gameplay?
01:21:849 (2) - i really think you can space this out for more emphasis in the cymbals. i find it more exciting to follow for players during gameplay.

[Insane]
00:17:911 (1,2,3) - this might cause a lot of problems for players since the triplet appears too sudden for players to react to during gameplay. think you can reduce the spacing so that it'd be more readable for players during gameplay.
00:28:692 (6) - delete this note. yes it follows the BGM, but it breaks consistency with 00:26:161 (6,7) - since there's no note here.
00:30:848 (3,4) - think you can make this jump more comfortable to follow because i really feel that this jump breaks the general flow of the song during gameplay. something like this would flow a lot smoother and it'll feel more comfortable for players during gameplay.
00:48:848 (2) - i felt that the flow suddenly stopped when it's stacked. stacking it on (3) instead feels more comfortable during gameplay.
00:51:942 (3) - i really think the 1/4 note breaks the calmness of this part of the song even though it follows the BGM. consider removing this note to keep the calmness steady during gameplay.
01:01:411 (6,7) - the jump here feels too sudden for players to react in time during gameplay. consider stacking this on one of these notes(01:01:411 (6,7) - ). it'll keep the flow steady and it's something players would enjoy and more comfortable for players to follow during gameplay.
01:06:286 (4,5,6) - same as 00:17:911.
01:07:786 (1,2,3) - ^
the only concern i really have are those spaced out triplets. they're too far out during gameplay.

and that's all i got. your easy can be more creative, and consider fixing that problem for the insane. if it was an extra diff, i'd leave it alone. anyways GL and don't give up on the map :D.
Topic Starter
DeletedUser_3044645

Byakugan249 wrote:

hey~ i'm here from your in-game request.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
CLEAR~!

[Easy]
00:16:786 (2) - it'll be more fun if you follow the vocals by adding 2 1/1 sliders since i feel that the vocals stand out more than the guitar. i feel that following the guitar here feels uncomfortable for beginners during gameplay.
00:22:786 (3) - make some sliderart with this slider. i find that curving it regularly doesn't make the diff more exciting for beginners during gameplay. try something like this. it stands out more and more fun to follow during gameplay IMO
00:46:786 (3) - i don't see anything that stands out here that follows this repeat slider. stick to the 1/1 rhythm so that it'll follow the vocals nicely during gameplay.
00:54:286 (1) - i think you're forgetting a finish at the beginning of this slider. add it for emphasis in the cymbals.
00:58:786 (3) - this part is separate. if you don't understand it follows the BGM, and then the vocals. for this one replace this for a circle and a 1/1 slider to follow the music more properly during gameplay. No, I think it plays very fine. It's supposed to be a 3/4 reverse and a circle, but I didn't want to use 3/4 in Easy diff, so i replaced them with 1/1 reverse
01:17:536 (4) - i think you can make this slider look like (2) for symmetry and for an even smoother transition.
i really think you can make this diff more creative during gameplay, that's all.

[Normal]
00:15:286 (1,2,3) - move this combo like this. the difference between yours and mine is that mine is perfectly stacked on certain notes for neatness and a smoother transition during gameplay.
00:16:786 (1) - replace this for 2 circles to follow the vocals more properly during gameplay. as well as there's no hold in the vocals like the next slider since the next slider follows "kiss~"
00:46:411 (3) - stack this note on the end of 00:44:911 (4) -. same reason as 00:15:286.
00:48:286 (1,2) - consider spacing this out to the default spacing and that's 1.3x. my concern is that players might hit this a lot sooner than usual since the spacing is this close during gameplay.
00:49:786 (1,2) - ^
00:58:786 (4) - make this a NC. this follows a different part in the BGM. if this was together, the vocals would be in the same pitch.
01:15:286 (4) - maybe a whistle here to emphasize that dinging sound in the BGM?
01:24:286 (1) - i really want you to consider removing this note. even though it's a normal diff, players might get surprised over this when they play during gameplay. giving a 1/1 gap should be enough for them to recover. I don't see why it would surprise them, and they should be able to play through here just fine.

[Hard]
00:03:286 (1) - same as 00:54:286 on easy.
00:04:786 (2) - in order to be consistent, space this note out like you did between 00:00:286 (1,2) - .
01:01:598 (1) - think you can make this slider more symmetrical so that it'll flow more nicely during gameplay?
01:21:849 (2) - i really think you can space this out for more emphasis in the cymbals. i find it more exciting to follow for players during gameplay. I had it like that, but someone was like wtf spacing.. I guess i'll fix it

[Insane]
00:17:911 (1,2,3) - this might cause a lot of problems for players since the triplet appears too sudden for players to react to during gameplay. think you can reduce the spacing so that it'd be more readable for players during gameplay. This is something I see a lot or often in insane maps, and was very playable to me. But I guess I'll reduce the DS a little bit.
00:28:692 (6) - delete this note. yes it follows the BGM, but it breaks consistency with 00:26:161 (6,7) - since there's no note here.
00:30:848 (3,4) - think you can make this jump more comfortable to follow because i really feel that this jump breaks the general flow of the song during gameplay. something like this would flow a lot smoother and it'll feel more comfortable for players during gameplay.
00:48:848 (2) - i felt that the flow suddenly stopped when it's stacked. stacking it on (3) instead feels more comfortable during gameplay. I think the stacked note plays fine here with the slower SV
00:51:942 (3) - i really think the 1/4 note breaks the calmness of this part of the song even though it follows the BGM. consider removing this note to keep the calmness steady during gameplay.
01:01:411 (6,7) - the jump here feels too sudden for players to react in time during gameplay. consider stacking this on one of these notes(01:01:411 (6,7) - ). it'll keep the flow steady and it's something players would enjoy and more comfortable for players to follow during gameplay.
01:06:286 (4,5,6) - same as 00:17:911. I think its fine, and players should be able to read this pattern. and it actually is readable
01:07:786 (1,2,3) - ^ ^
the only concern i really have are those spaced out triplets. they're too far out during gameplay.

and that's all i got. your easy can be more creative, and consider fixing that problem for the insane. if it was an extra diff, i'd leave it alone. anyways GL and don't give up on the map :D.
Blank = fixed

Thank you so much for mod!! I won the 50% XD
Nickelony
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Topic Starter
DeletedUser_3044645

iNickel wrote:

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▓▓▓▓▓▓█░░ BATs Rank This ░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░█
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Thanks for support :D
Ayu
hello~

Easy

  1. 00:29:161 (3) - Blanket could be a bit improved here, middle point one up?!!?!
  2. 00:36:661 (2) - This one too, the slider end is too close to the hitcircle.
  3. 00:40:786 (3) - Same thing here, slider end too.
  4. 00:48:286 (1,2) - Could also be improved, slider starts are too close.

Normal

  1. 00:49:036 (2) - Could put this a little bit up, for some extra design points.
  2. 00:50:536 (2) - This one too.
  3. 01:00:286 (1,3) - These blankets could really be improved, slider starts are slightly too close.

Hard

  1. 00:21:286 (1) - Slider is too tight here to blanket (4) nicely.
  2. 00:44:161 (6) - I'd either stack this or put it on 0,5x distance for consistency.
  3. 01:03:661 (2) - same here.

Insane

  1. 00:11:911 (1) - This should be spaced 1,70x from the previous object, instead of 1,20x.
  2. 00:12:286 (1) - Could curve a little bit better around (1)'s end.
  3. 00:30:286 (1,2,3) - Spacing here looks and feels weird, I'd put 1,7x ds between (1) and (2).
  4. 00:44:161 (5) - 00:47:161 (2) - Those 2 are inconsistent with the patterns used before, so I'd stack them because they wouldn't look good with 1,3x ds.
  5. 00:58:786 (1) - I'd rather have this made into a repeat slider instead, so it follows the more dominant beat of the song
  6. 01:13:598 (5) - This blanket could reaaally be improved
  7. 01:20:161 (2,3) - This anti-jump doesn't really make sense here.

~ Pretty fun map and also pretty solid. Great work!
Topic Starter
DeletedUser_3044645

Ayu wrote:

hello~

Easy

  1. 00:29:161 (3) - Blanket could be a bit improved here, middle point one up?!!?!
  2. 00:36:661 (2) - This one too, the slider end is too close to the hitcircle.
  3. 00:40:786 (3) - Same thing here, slider end too.
  4. 00:48:286 (1,2) - Could also be improved, slider starts are too close. Meh, I think i'll keep it this way

Normal

  1. 00:49:036 (2) - Could put this a little bit up, for some extra design points. No, I want to keep them aligned
  2. 00:50:536 (2) - This one too. ^
  3. 01:00:286 (1,3) - These blankets could really be improved, slider starts are slightly too close. No, I think it's fine

Hard

  1. 00:21:286 (1) - Slider is too tight here to blanket (4) nicely. I think it's fine. Not everything needs to be perfect blanket
  2. 00:44:161 (6) - I'd either stack this or put it on 0,5x distance for consistency. I think it's fine. I don't want to follow the DS all the time in harder diffs.
  3. 01:03:661 (2) - same here. ^

Insane

  1. 00:11:911 (1) - This should be spaced 1,70x from the previous object, instead of 1,20x. They actually are pretty much (not exactly) the same DS because there is an SV change here.
  2. 00:12:286 (1) - Could curve a little bit better around (1)'s end. I'll take this as "improve blanket" and fixed
  3. 00:30:286 (1,2,3) - Spacing here looks and feels weird, I'd put 1,7x ds between (1) and (2). Why is it weird? :3
  4. 00:44:161 (5) - 00:47:161 (2) - Those 2 are inconsistent with the patterns used before, so I'd stack them because they wouldn't look good with 1,3x ds. I think it plays very fine during game play.
  5. 00:58:786 (1) - I'd rather have this made into a repeat slider instead, so it follows the more dominant beat of the song It'd be too boring for players then. I think this works fine here.
  6. 01:13:598 (5) - This blanket could reaaally be improved No change
  7. 01:20:161 (2,3) - This anti-jump doesn't really make sense here. I agree. Fixed

~ Pretty fun map and also pretty solid. Great work!
Consider blank = fixed

Thanks for mod!!
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