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Fukuwa - Fantastic Realist

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DeletedUser_3044645

IamKwaN wrote:


lol dem gifs so cute
DeletedUser_3044645
Hi mod from modding Q

Well made :D

[General]
It's a pretty short map, I suggest making an easy diff
Fill out source

[Normal]
00:11:396 (3,4) - blanket properly

[Hard]
OD+1
00:20:796 (4,5) - blanket properly
00:28:796 (6,1) - too far, move the whole thing 00:28:996 (1,2,3) and stack 1 on 00:28:596 (5)
00:31:696 (3,4) - stack on 2
01:06:196 (2) - add a circle

[Insane]
00:17:396 (4,5,6) - stack
00:18:796 (3,4,5,6) - http://puu.sh/6Swpt.jpg
00:22:196 (3,4,5) - stack
00:25:596 (5,6,7) - jump fits well here imo http://puu.sh/6SwvH.jpg
00:27:196 (3) - stack on 00:26:396 (1)
00:30:196 (4,5,6) - stack
00:45:196 (5) - stack on 00:44:596 (4) tail

addicting song and good map!

Hope my mod helped >~<
Topic Starter
Zentui

No Dap wrote:

Hi mod from modding Q

Well made :D

[General]
It's a pretty short map, I suggest making an easy diff Explained this before, but with so many modders saying it, I'll consider making one or requesting a GD.
Fill out source Not sure there's anything to list as source. Unless Nico counts?

[Normal]
00:11:396 (3,4) - blanket properly It's the same as 1 and 2, seems like a perfect blanket to me. Care to elaborate?

[Hard]
OD+1
00:20:796 (4,5) - blanket properly Nice catch, fixed.
00:28:796 (6,1) - too far, move the whole thing 00:28:996 (1,2,3) and stack 1 on 00:28:596 (5) Changed.
00:31:696 (3,4) - stack on 2 Changed.
01:06:196 (2) - add a circle Added + rearranged.

[Insane]
00:17:396 (4,5,6) - stack I'd prefer to keep it the way it is now, sorry.
00:18:796 (3,4,5,6) - http://puu.sh/6Swpt.jpg Changed as suggested, nice.
00:22:196 (3,4,5) - stack Same as 00:17:396 (4.5.6)
00:25:596 (5,6,7) - jump fits well here imo http://puu.sh/6SwvH.jpg It was already a bit of a jump, too small I guess D: Changed as suggested.
00:27:196 (3) - stack on 00:26:396 (1) I think it fits better the way it is now, tbh.
00:30:196 (4,5,6) - stack As mentioned before.
00:45:196 (5) - stack on 00:44:596 (4) tail Instead moved to 188,138, making a circle with 4 and 6.

addicting song and good map! Thanks! First mod to actually like the song! :P

Hope my mod helped >~<
Thank you for modding!
Kyshiro
Hi

General
  1. Is there any specific reason you started mapping at 00:06:596 - instead of 00:00:196 - ? Since there's no change in music in this part, and it's a really short song, I think you should start mapping at 00:00:196 -
Insane
  1. 00:06:596 (1) - Starting off with a whistle sound kind of weird in my opinion
  2. 00:12:996 (1) - Instead of having a whistle here, it would be more fitting to have a finish
  3. 00:18:196 (2,3) - This flows kind of bad, how about putting (3) at x328 y240 and 00:18:996 (4,5,6) - at x192 y144, This way you keep the jump here and create a nice flow
  4. 00:19:396 (1) - Same as before, a finish sounds a ton better than a whistle in this song
  5. 00:25:396 (3,4,5,6,7) - I think the spacing here should be equal, both of the last 2 notes sound equally powerful, so having a jump on both is a nice idea http://puu.sh/6SwxG.jpg (To be honest I think it would be best if the spacing between 00:25:196 (2,3,4,5,6,7) - is all equal )
  6. 00:28:996 (1,2,3) - Having a tripple here doesn't fit that well, I suggest to remove (2)
  7. 00:33:796 (1,2) - This plays really bad after having all those jumps before it, Try stacking them (Also remove the NC on 00:33:796 (1) - )
  8. 00:35:396 (1) - Same as before, finish
  9. 00:41:796 (1) - ^
  10. 00:42:796 (5) - This slider starts and ends where a new word starts, it would be better to have a new object at 00:43:196 - (Try making this a 1/2 rhythm?)
  11. 00:44:596 (4) - Same goes for this, + it's usually a bad idea to end a slider where a new measure starts(the big white line indicates a new measure)
  12. 00:46:396 (1) - ^
  13. 00:48:196 (1) - Finish again
  14. 00:49:596 (3,4,5) - For the same reason, these sliders should be changed too, try this? http://puu.sh/6Sx3T.jpg
  15. 00:58:196 (2) - You need to add an NC here, it's a note after a spinner
  16. 01:06:996 (3) - Would be cool to add a finish to the last note here
Hard

  • The same hitsound suggestions go for this diff
  1. 00:20:796 (4,5) - You could make a way better blanket here :c
  2. 00:28:796 (6,1) - This is too extreme for a hard diff right after a star jump, how about stacking this with 00:28:596 (5) - ? (Move the whole pattern up, of course)
  3. 00:34:396 (1,2) - This doesn't flow that well, make (2) curve downwards to make it better
  4. 00:49:596 (4) - This slider should end 1/2 earlier, it's length is confusing to play because the vocals change at 00:49:996 - (And you should add a note at 00:50:196 - )
  5. 00:53:596 (2,4) - I dislike this overlap :c
  6. 01:06:196 - This place needs a circle, it's weird to skip this (Mind the spacing if you add one)
Normal

  • The same hitsound suggestions go for this diff

    I think you're using way too much spacing here :c
    Apart from the spacing there's nothing wrong with this diff
DeletedUser_3044645

Zentui wrote:

No Dap wrote:

[General]
Fill out source Not sure there's anything to list as source. Unless Nico counts?
It does count

[Normal]
00:11:396 (3,4) - blanket properly It's the same as 1 and 2, seems like a perfect blanket to me. Care to elaborate?
Maybe I moved it by an accident. Sorry lol looks fine.

Thank you for modding!
Topic Starter
Zentui

No Dap wrote:

[General]
Fill out source Not sure there's anything to list as source. Unless Nico counts?
It does count Changed source to Nico Nico Douga.

[Normal]
00:11:396 (3,4) - blanket properly It's the same as 1 and 2, seems like a perfect blanket to me. Care to elaborate?
Maybe I moved it by an accident. Sorry lol looks fine.

Thank you for modding!
Thanks again :D

Kyshiro wrote:

Hi

General
  1. Is there any specific reason you started mapping at 00:06:596 - instead of 00:00:196 - ? Since there's no change in music in this part, and it's a really short song, I think you should start mapping at 00:00:196 - Started mapping that late because it's too repetitive to start at the very beginning. Even though it's short, the start wouldn't add too much to the length as a number, but it would feel somewhat boring and long play-wise.
Insane
  1. 00:06:596 (1) - Starting off with a whistle sound kind of weird in my opinion Starts off with a whistle because it leads into the whole thing, same reason why the spinner has a whistle. Though as suggested below, changed to a finish.
  2. 00:12:996 (1) - Instead of having a whistle here, it would be more fitting to have a finish Changed. I was sitting here wondering how this made any sense at first, then I realized I had custom hitsounds that made whistle and finish the same. My bad, and indeed it sounds better.
  3. 00:18:196 (2,3) - This flows kind of bad, how about putting (3) at x328 y240 and 00:18:996 (4,5,6) - at x192 y144, This way you keep the jump here and create a nice flow Already changed with No Dap's mod, keeping it the way it was changed because I prefer that suggestion.
  4. 00:19:396 (1) - Same as before, a finish sounds a ton better than a whistle in this song
  5. 00:25:396 (3,4,5,6,7) - I think the spacing here should be equal, both of the last 2 notes sound equally powerful, so having a jump on both is a nice idea http://puu.sh/6SwxG.jpg (To be honest I think it would be best if the spacing between 00:25:196 (2,3,4,5,6,7) - is all equal )
  6. 00:28:996 (1,2,3) - Having a tripple here doesn't fit that well, I suggest to remove (2) Removed.
  7. 00:33:796 (1,2) - This plays really bad after having all those jumps before it, Try stacking them (Also remove the NC on 00:33:796 (1) - ) Removed NC, stacked, moved 1 2 3 after it so 1 is stacked on 10, 2 is on 8 and 3 is on 4.
  8. 00:35:396 (1) - Same as before, finish Changed.
  9. 00:41:796 (1) - ^ Same.
  10. 00:42:796 (5) - This slider starts and ends where a new word starts, it would be better to have a new object at 00:43:196 - (Try making this a 1/2 rhythm?) This was intentional, I feel it sounds much better than spamming to many 1/2, and doesn't create any problems in playing.
  11. 00:44:596 (4) - Same goes for this, + it's usually a bad idea to end a slider where a new measure starts(the big white line indicates a new measure) Maybe, but it feels right here. I tried 1/2s but they just don't feel as good.
  12. 00:46:396 (1) - ^ Same.
  13. 00:48:196 (1) - Finish again Changed.
  14. 00:49:596 (3,4,5) - For the same reason, these sliders should be changed too, try this? http://puu.sh/6Sx3T.jpg Also just doesn't sound right to me with your change, sorry.
  15. 00:58:196 (2) - You need to add an NC here, it's a note after a spinner Added, but isn't it auto NC anyway?
  16. 01:06:996 (3) - Would be cool to add a finish to the last note here Added.
Hard

  • The same hitsound suggestions go for this diff Changed hitsounds as suggested.
  1. 00:20:796 (4,5) - You could make a way better blanket here :c Fixed already with No Dap's mod :P
  2. 00:28:796 (6,1) - This is too extreme for a hard diff right after a star jump, how about stacking this with 00:28:596 (5) - ? (Move the whole pattern up, of course) Same as above.
  3. 00:34:396 (1,2) - This doesn't flow that well, make (2) curve downwards to make it better Blanketed instead.
  4. 00:49:596 (4) - This slider should end 1/2 earlier, it's length is confusing to play because the vocals change at 00:49:996 - (And you should add a note at 00:50:196 - ) Changed as suggested.
  5. 00:53:596 (2,4) - I dislike this overlap :c I really love it tho D:
  6. 01:06:196 - This place needs a circle, it's weird to skip this (Mind the spacing if you add one) Changed with previous mod as well.
Normal

  • The same hitsound suggestions go for this diff Changed hitsounds as suggested.

    I think you're using way too much spacing here :c
    Apart from the spacing there's nothing wrong with this diff I really think the spacing is fine considering the pace. Also changing the DS would mean pretty much remapping since a lot of the patterns don't work with lower DS >.<
Thanks for modding!
Zekmer
From my queue.

Normal

No problems in patterns and rhythm.

Hard

Same as Normal.

Insane

Same as Hard.

Sorry to dissappoint but I can't help you with this one as I think it's as good as it can get. :)



Cools song and great map! Good luck on getting this ranked!
Topic Starter
Zentui

Zekmer wrote:

From my queue.

Normal

No problems in patterns and rhythm.

Hard

Same as Normal.

Insane

Same as Hard.

Sorry to dissappoint but I can't help you with this one as I think it's as good as it can get. :)



Cools song and great map! Good luck on getting this ranked!
Thanks, finding nothing wrong is still a good thing for me since that means I'm closer to getting ranked! :D
Topic Starter
Zentui
Small fix, removed whistle on 00:06:596 (1) on insane. Overlooked it while removing whistles and adding finish instead.
Swayzo_old
Insane:
00:12:996 I don't think slider 1 has to be slow at the start, maybe remove the slider and add 2 notes at 00:12:996 and 00:13:196
00:15:396 Flip vertically/rotate 180 degrees
00:24:196 slider 1 plays weird because it is further, maybe remove 3 @ 00:23:896 then move notes to a diff spot.
00:25:996 move 7 further for emphasis on the song (pref 2x distance)
00:35:996 change to 1 beat slider, no repeat, and add note 00:36:596
00:49:396 add note

I guess your other diffs are alright, there's nothing in particular I want to change
Topic Starter
Zentui

Swayzo wrote:

Insane:
00:12:996 I don't think slider 1 has to be slow at the start, maybe remove the slider and add 2 notes at 00:12:996 and 00:13:196 I think it leads well into the difference in the song. The added instrumental part starts there and it sort of puts emphasis on it.
00:15:396 Flip vertically/rotate 180 degrees Instead changed it similarly to 00:22:596 (1,2)
00:24:196 slider 1 plays weird because it is further, maybe remove 3 @ 00:23:896 then move notes to a diff spot. Fixed distance on slider 1, rotated it slightly and placed it more downwards, so it still blankets the circles and doesn't feel so out of place. Also rotated the following square pattern because it felt weird after the slider.
00:25:996 move 7 further for emphasis on the song (pref 2x distance) After the change above, moved it slightly so it's the same distance away from 6 and the following slider 1.
00:35:996 change to 1 beat slider, no repeat, and add note 00:36:596 Imo this breaks the rhythm, the extra note doesnt fit at all.
00:49:396 add note Same here.

I guess your other diffs are alright, there's nothing in particular I want to change
Thanks for modding!
10crystalmask01
Ello, mod as requested o̿ ̭ o̿
[General]
*Offset: 198
*This map could have an Easy diff, but that's up to you :P
[Normal]
00:20:996 (3) - Try to move this slider in such a way that its tail covers 00:18:996 (5) - better. It will continue the head,overlapping flow style you've made.
00:42:396 (2) - Can blanket 00:41:796 (1) - 's tail better
4,68,42396,2,0,P|20:108|72:132,2,90

[Hard]
00:20:196 (3) - Err, this slider may be looking a bit too funky.
I meddled around with the slider, and here's what I think might look better:

44,180,20196,2,0,B|48:128|92:120|104:120|104:120|184:140,1,155.999995239258

[Insane]
00:55:196 (1) - I'd consider mapping this part. There's the same spinner, at the exact spot on all your diffs, which kind of kills the difficulty spread out.

Nice mapset. I like how the jumps are all smooth, and not overdone :)
Good luck!
Topic Starter
Zentui

10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿
[General]
*Offset: 198 I don't really hear the difference, but I'm not that good at this kind of stuff, so I'll trust you on it. Changed.
*This map could have an Easy diff, but that's up to you :P I still don't think that's really necessary D:
[Normal]
00:20:996 (3) - Try to move this slider in such a way that its tail covers 00:18:996 (5) - better. It will continue the head,overlapping flow style you've made. Changed.
00:42:396 (2) - Can blanket 00:41:796 (1) - 's tail better Fixed.
4,68,42396,2,0,P|20:108|72:132,2,90

[Hard]
00:20:196 (3) - Err, this slider may be looking a bit too funky. Changed it to a similar style as 00:09:798 (1) because I think it flows nicer and fits the song better if it moves downwards, sending you up for the 4 and 5.
I meddled around with the slider, and here's what I think might look better:

44,180,20196,2,0,B|48:128|92:120|104:120|104:120|184:140,1,155.999995239258

[Insane]
00:55:196 (1) - I'd consider mapping this part. There's the same spinner, at the exact spot on all your diffs, which kind of kills the difficulty spread out. I like to keep spinners somewhat similar throughout difficulties, because they have a point being where they are. They don't make insanes any easier and they don't make normals any harder, their purpose is to accompany the song where no other object would do such a good job.

Nice mapset. I like how the jumps are all smooth, and not overdone :)
Good luck!
Thanks for modding and thanks for the star! :)
Neta
HI~ From my Modding Queue

All my mod is suggestion

[Normal]
  1. It's normal DS 1.8 is not good for normal i think
  2. 00:15:398 (5,1) - add 5 NC remove 1 NC

[Hard]
  1. 00:20:998 (5) - little overlapped fix plz

[Insane]
  1. 00:27:998 (2,3,4,5,6) - better make a star this pattern is not good

OK not many things to fix

GOOD LUCK
Topic Starter
Zentui

Neta wrote:

HI~ From my Modding Queue

All my mod is suggestion

[Normal]
  1. It's normal DS 1.8 is not good for normal i think Given the amount of mods pointing this out, I'm still considering whether to change this or map an easy difficulty to balance it out.
  2. 00:15:398 (5,1) - add 5 NC remove 1 NC I think it puts better emphasis if NC is where it is now.

[Hard]
  1. 00:20:998 (5) - little overlapped fix plz The overlap with 6? That's intentional, sorry.

[Insane]
  1. 00:27:998 (2,3,4,5,6) - better make a star this pattern is not good The pattern is a pentagon that flows similarly to a star but instead of steady jumps it changes between jumps and normal DS. Imo it flows well with the part of the song it's on, so I'd prefer keeping it this way.

OK not many things to fix

GOOD LUCK
Thanks, and sorry no kd D:
Topic Starter
Zentui
Update: Normal DS is now 1.2x, changed some stuff cause it didn't work with the new DS. Please pay extra attention to normal!
Raszero
Regular mod from my thread

Normal
00:25:798 (6) - I prefer this as a 3 tick slider
00:33:798 (5) - Prefer this as a 4 tick slider
00:34:598 (6) - Same as above
Hard
00:14:598 (5) - Sounds to me like this should be the start of the combo
00:17:298 (7) - This note doesn't really fit in, threw me off a bit
00:23:698 (5) - Same here
00:31:698 (3) - I think this sounds better without this note
01:01:598 (2) - Feels better as a 2 tick slider

I like this map so good luck with it, feels really nice and not much to edit for me so I hope this is ok :P
Topic Starter
Zentui

Raszero wrote:

Regular mod from my thread

Normal
00:25:798 (6) - I prefer this as a 3 tick slider I think the break fits here nicely, gives the player some time to rest and the song comes to a slight pause so the lack of objects puts an emphasis on the singing just like the lack of instruments in the song does.
00:33:798 (5) - Prefer this as a 4 tick slider Changed, the halt fits here as well but for a normal difficulty steady rhythm is probably easier to play.
00:34:598 (6) - Same as above Changed as well.
Hard
00:14:598 (5) - Sounds to me like this should be the start of the combo Added NC here, removed NC on 00:14:998 and added NC on 00:15:998
00:17:298 (7) - This note doesn't really fit in, threw me off a bit As mentioned in some mod before, I feel like certain parts need emphasis and a blue tick note is a perfect fit in it. It's similar to insane, which has triples in those places, but given Hard's current rhythm this is a better choice and it's only occasional because some parts need the emphasis more and flooding with triples wouldn't be okay for Hard.
00:23:698 (5) - Same here Same point as above.
00:31:698 (3) - I think this sounds better without this note Also here for emphasis, I think it fits.
01:01:598 (2) - Feels better as a 2 tick slider It's the same case as the start, the change from slider-slider-circle into slider-circle-double circle, it also leads into the following patterns which are of the same type, I feel like putting a slider here would break the rhythm created.

I like this map so good luck with it, feels really nice and not much to edit for me so I hope this is ok :P Thank you! :)
Thank you for modding!
Kibbleru
Drawing 4 Mod from our queue

btw nice drawing :D its cute

[Insane]
Some Suggestions to where you can ctrl + g to improve flow. (dw about spacing too much, should be fine since its insane, jumps are normal)
00:10:398 (3) -
00:14:198 (4) -
00:16:598 (2) -
00:20:998 (1) -
01:06:398 (2) -

00:12:998 (1) - not sure if these are rankable, read somwhere that sliders that change speed aren't rankable anymore
00:32:198 (1,2,3,4,5,6,7,8,9,10) - this is wayy too messy i suggest you rearrange them into a triangle or something

00:35:998 (2,3) - doesn't flow well, i suggest rearrange (2) or just take out the repeat and add a circle
00:40:198 (4) - ctrl g?


[Hard]
00:31:198 (2) - ctrl g?
00:32:598 (2) - ^
00:33:398 (4) - ^ then rearrange (5) and (6)
00:38:598 (2) - ^
00:41:798 (1) - ^
00:49:598 (4) - ^
00:20:998 (5,6) - i don't really like this overlap, overlap it more maybe?


[Normal]
00:49:598 (2) - ctrl h this
00:50:198 (3) - ^


bleh sry couldn't find much ur map is good
Topic Starter
Zentui

Kibbleru wrote:

Drawing 4 Mod from our queue

btw nice drawing :D its cute Thanks :P

[Insane]
Some Suggestions to where you can ctrl + g to improve flow. (dw about spacing too much, should be fine since its insane, jumps are normal)
00:10:398 (3) - This one feels odd reverted, the following circles don't match at all and the previous circles already lead upwards.
00:14:198 (4) - Changed, I like this one.
00:16:598 (2) - Going up for the slider feels a little out of place and the following circles feel wrong as well.
00:20:998 (1) - Changed this one, it fits really well with the current placement and really follows the spinning and flipping idea I had with the general flow of the map.
01:06:398 (2) - I think this one is nicer the way it is now.

00:12:998 (1) - not sure if these are rankable, read somwhere that sliders that change speed aren't rankable anymore I'd really prefer to keep this one as it is, but I guess I'll see if it's unrankable once some BATs come in here.
00:32:198 (1,2,3,4,5,6,7,8,9,10) - this is wayy too messy i suggest you rearrange them into a triangle or something They already are a triangle without the edge on one side. It used to be a full triangle, but as suggested by a previous modder, I stacked the last two for better gameplay. My 5 was a little off, so I fixed that, and put the 1,5 stack in the middle, I'll see how that works out though.

00:35:998 (2,3) - doesn't flow well, i suggest rearrange (2) or just take out the repeat and add a circle Made 2 face upwards instead.
00:40:198 (4) - ctrl g? I think it's fine the way it is.


[Hard]
00:31:198 (2) - ctrl g? I prefer the way it flows right now, kinda suits the song better. The alternative would be to put it under 1 and make it go up, circling around 1's end, but then it wouldn't lead well into the following sliders.
00:32:598 (2) - ^ The blooming feels better than alternating here imo.
00:33:398 (4) - ^ then rearrange (5) and (6) Same reason as above.
00:38:598 (2) - ^ I think it feels better starting at the top, because the previous circles (4 and 5), plus the short slider and 1 all climb up, preparing well for the slider.
00:41:798 (1) - ^ This doesn't flow very well after a ctrl g because the jump doesn't fit and the slider in general is not very suited for it. Another thing that would fit is if the slider was on the left side of 5 and ctrl h, which would however require all the following circles to be rearranged.
00:49:598 (4) - ^ Jump after the slider would also feel a little odd, and the sliders current placement isn't bad, it picks up well and leads into the following circle and slider.
00:20:998 (5,6) - i don't really like this overlap, overlap it more maybe? Overlapped it a little more.


[Normal]
00:49:598 (2) - ctrl h this Changed.
00:50:198 (3) - ^ Changed.


bleh sry couldn't find much ur map is good That's a positive thing!
Thank you for modding!
DeletedUser_3611598
Hi~! from my queue!

[General]
  • Good :)

    [Normal]
    • 00:14:598 (3,4,5,1,2) - not good pattern.
      ┗ 00:15:798 (1) - move to (300,244)
      ┗ 00:16:198 (2) - move to (200,280)
      ┗ If you follow this, 00:15:798 (1,3) - try overlap this.
      00:26:398 - add 4/4 slider with 1 reverse.
      00:35:398 (1) - bad flow. move to (376,172)

      [Hard]
      • 00:11:398 (1,2,3,4) - same like 00:09:798 (1,2,3,4) -
        00:26:398 - same as Normal
        00:31:198 (2,3,4) - stack completely
        00:38:598 (2,3,4) - blanket?
        00:52:598 (5) - move to (148,116). it is touching 00:50:998 (1) -
        ┗ If you follow this, 00:52:798 (6) - move to (152,40)

        [Insane]
        • 00:14:598 (1,2) - try overlap
          00:25:998 (7) - move to (209,240) for follow jump.
          00:27:998 (2) - move to (196,240)
          ┗ 00:28:198 (3) - move to (336,152)
          00:33:798 (9,10,1) - move to (268,256). it is touching 00:33:398 (7) -
          00:45:198 (5) - move to (168,132). it is touching 00:44:198 (3) -
          00:45:398 (6,3) - overlap
          ┗ 00:47:198 (4) - move to (96,48)
          00:47:598 (1,2,3,1) - distance
          00:51:198 (3) - bad jump. move to (212,68)

          hope this helps :)
Topic Starter
Zentui

[ Raphael ] wrote:

Hi~! from my queue!

[General]
  • Good :)

    [Normal]
    • 00:14:598 (3,4,5,1,2) - not good pattern.
      ┗ 00:15:798 (1) - move to (300,244)
      ┗ 00:16:198 (2) - move to (200,280)
      ┗ If you follow this, 00:15:798 (1,3) - try overlap this. Did all of the above.
      00:26:398 - add 4/4 slider with 1 reverse. I prefer a full halt here, it fits well and gives the player some time to rest.
      00:35:398 (1) - bad flow. move to (376,172) Moved and rotated slightly to follow the previous slider better.

      [Hard]
      • 00:11:398 (1,2,3,4) - same like 00:09:798 (1,2,3,4) - I prefer the variety.
        00:26:398 - same as Normal Also prefer a break in Hard.
        00:31:198 (2,3,4) - stack completely It is stacked completely.
        00:38:598 (2,3,4) - blanket? It's a distanced blanket, so to speak. Bringing it any closer would ruin the flow and probably confuse the player.
        00:52:598 (5) - move to (148,116). it is touching 00:50:998 (1) - Moved to 140,100 instead, stacking with 00:50:198 (5)
        ┗ If you follow this, 00:52:798 (6) - move to (152,40) Adjusted 4 and 6 accordingly to the change above, as well as the following pattern.

        [Insane]
        • 00:14:598 (1,2) - try overlap It's nicer if it goes up, as the whole pattern goes back and forth.
          00:25:998 (7) - move to (209,240) for follow jump. The idea is that it has an extra jump for emphasis, and the distance is equal from 6 and 1.
          00:27:998 (2) - move to (196,240)
          ┗ 00:28:198 (3) - move to (336,152) This breaks the pentagon and removes the blanket, not to mention 2 overlaps with 1 that way D:
          00:33:798 (9,10,1) - move to (268,256). it is touching 00:33:398 (7) - Moved to 276,260 and fixed a few other ones for a nicer shape and no overlaps.
          00:45:198 (5) - move to (168,132). it is touching 00:44:198 (3) -
          00:45:398 (6,3) - overlap
          ┗ 00:47:198 (4) - move to (96,48) ^ These three suggestions, I moved 00:44:198 (3) to stack with 00:42:398, moved the following formation of 4, 5 and 6 further down, adjusted 1 ofc, stacked 00:45:398 (6,3) and fixed 2 and 4, making a trapezoid out of 1, 2, 3 and 4.
          00:47:598 (1,2,3,1) - distance Seems fine to me. They're meant to be that close if that's what you mean.
          00:51:198 (3) - bad jump. move to (212,68) Moved.

          hope this helps :) It does!
Thank you for modding!
Crystal
Hi~ from my queue~~~

[General]
Fine. :3

[Normal]
01:06:598 (2) - use a clap at the end?

[Hard]
00:20:198 (3,4,5,6) - not look very nice, blanket 5 and 6 in this way? (and don't let 3 hide 6)
00:24:598 (9) -
00:28:798 (6) - touched the HP drain?
00:36:598 - add a circle?
00:51:398 (3) - no slidertick hitsound? add one which fits the kiai
01:06:998 (5) - use a clap instead?

[Insane]
00:10:398 (3) - in order to be fit with 00:07:198 (2), i suggest to use a 1/2 slider with 1 reverse instead
00:13:198 - missed a beat? for insane, here should be a note
00:25:998 (7) - "prev" is twice bigger than "next", so i thought they're 1/2 circles when i played it the 1st time. this made the pattern hard to understand. so keeping them both 1.5x (or other) is better
00:27:998 (2,3,4,5,6) - it's not really star-shaped, adjust 00:28:398 (4), pls
00:36:598 - add a circle?
01:06:998 (3) - use a clap instead?

nice mapset~ good luck~ :D
Topic Starter
Zentui

[_Crystal] wrote:

Hi~ from my queue~~~

[General]
Fine. :3

[Normal]
01:06:598 (2) - use a clap at the end? It has a nice impact with a finish at the end.

[Hard]
00:20:198 (3,4,5,6) - not look very nice, blanket 5 and 6 in this way? (and don't let 3 hide 6) In the actual gameplay it's not an issue at all, 3 and 6 are far away playwise and don't come into an overlap at all, and 5 and 6 play much better being overlapped as they are right now.
00:24:598 (9) - I think it's nicer the way it is, I like smoother sliders over the really sharp red point ones.
00:28:798 (6) - touched the HP drain? I don't see the problem with default skin, might be just yours, but I moved it slightly so hopefully it's fine now.
00:36:598 - add a circle? I don't think it really fits here.
00:51:398 (3) - no slidertick hitsound? add one which fits the kiai I don't feel it's really necessary overall, but I don't know, I'll see what more mods say about this.
01:06:998 (5) - use a clap instead? Same as in normal.

[Insane]
00:10:398 (3) - in order to be fit with 00:07:198 (2), i suggest to use a 1/2 slider with 1 reverse instead I feel a 1/1 fits better here as the patterns constantly change, sort of 'slowing down' to longer sliders just before the singing starts.
00:13:198 - missed a beat? for insane, here should be a note The idea behind this is that it puts an emphasis on the change in melody, hence the shape of the slider as well, and it also continues on the change from 1/2s to 1/1 sliders as the sliders before, finally before the rest speeds up to 1/2s again, including triplets for the first time.
00:25:998 (7) - "prev" is twice bigger than "next", so i thought they're 1/2 circles when i played it the 1st time. this made the pattern hard to understand. so keeping them both 1.5x (or other) is better Eh, made them same distance now.
00:27:998 (2,3,4,5,6) - it's not really star-shaped, adjust 00:28:398 (4), pls Fixed.
00:36:598 - add a circle? I think the slight pause fits well here.
01:06:998 (3) - use a clap instead? Same as already mentioned.

nice mapset~ good luck~ :D Thanks!
Thank you for modding!
Caffe_[Latte]
as your req from my modding quere

[General]

Uncheck "Letterbox during Break, Widescreen Support" cuz you don have any SB and Break time

[Insane]

00:10:398 (3) - 3rd point to 264 l 264

00:10:998 (4) - 268 l 348

00:11:198 (5) - 344 l 300

00:12:998 (1,2,3) - http://puu.sh/7a0nD.jpg how about this?

00:16:598 (2) - ctrl g is better flow

00:19:798 (2) - ctrl g is much better flow

00:23:598 (3) - 156 l 160 (00:22:598 (1) - is blank this)

00:24:198 (1) - ctrl g

00:28:398 (4,5) - ^

00:28:998 (1) - 128 l 136

00:35:398 (1) - http://puu.sh/7a0D4.jpg

00:37:798 (5) - ctrl g? (00:43:798 (2,3) - match with these)

00:47:598 (1,2,3) - more far distance. players can be confused

00:49:998 (4) - ctrl g

01:06:398 (2) - ^

[Hard]

00:07:198 (2) - http://puu.sh/7a0KV.jpg blank more :) (2nd point to 160 l 288, 3rd point to 236 l 292)

00:30:598 (1,2) - http://puu.sh/7a0Qy.jpg use same slider to make blanket perfect

00:41:398 (5) - stack with 00:39:798 (3) and rematch after notes

00:53:598 (2) - ctrl g

01:05:798 (1,2,3,4,5) - http://puu.sh/7a0XR.jpg

[Normal]

00:18:998 (5) - stack with 00:17:398 (3,5) or , point to 104 l 140

00:38:598 (1) - 136 l 184
Topic Starter
Zentui

Caffe_[Latte] wrote:

as your req from my modding quere

[General]

Uncheck "Letterbox during Break, Widescreen Support" cuz you don have any SB and Break time Fixed.

[Insane]

00:10:398 (3) - 3rd point to 264 l 264 Changed.

00:10:998 (4) - 268 l 348 Changed.

00:11:198 (5) - 344 l 300 Changed.

00:12:998 (1,2,3) - http://puu.sh/7a0nD.jpg how about this? It doesn't really help the flow imo, it kinda disturbs it.

00:16:598 (2) - ctrl g is better flow I strongly disagree with this one, but as many mods didn't like it, I decided to change it. I switched 1 and 2, ctrl g on the new 00:16:598 (2) and ctrl g on 00:17:798 (1) because of the new adjustments. I'll see what some new opinions on this arrangement are.

00:19:798 (2) - ctrl g is much better flow Agree, changed.

00:23:598 (3) - 156 l 160 (00:22:598 (1) - is blank this) Changed.

00:24:198 (1) - ctrl g I think it's nicer as it is right now.

00:28:398 (4,5) - ^ It's not a standard star on purpose and fits better as it is right now.

00:28:998 (1) - 128 l 136 It doesn't need to blanket 2 like the previous slider did.

00:35:398 (1) - http://puu.sh/7a0D4.jpg Adjusted.

00:37:798 (5) - ctrl g? (00:43:798 (2,3) - match with these) It's better the way it is right now imo.

00:47:598 (1,2,3) - more far distance. players can be confused I think it fits the music being placed like it is, and it's not overly confusing either.

00:49:998 (4) - ctrl g Doesn't really fit.

01:06:398 (2) - ^ I think it flows nicer this way.

[Hard]

00:07:198 (2) - http://puu.sh/7a0KV.jpg blank more :) (2nd point to 160 l 288, 3rd point to 236 l 292) Changed.

00:30:598 (1,2) - http://puu.sh/7a0Qy.jpg use same slider to make blanket perfect Fixed.

00:41:398 (5) - stack with 00:39:798 (3) and rematch after notes I prefer it where it is right now.

00:53:598 (2) - ctrl g I think it flows nicer the way it is now.

01:05:798 (1,2,3,4,5) - http://puu.sh/7a0XR.jpg Prefer to keep it the way it is.

[Normal]

00:18:998 (5) - stack with 00:17:398 (3,5) or , point to 104 l 140 It's blanketed by the slider and leads into the following sliders, I think it's fine. Maybe changes the flow slightly, but I'll see what more mods say.

00:38:598 (1) - 136 l 184 Changed.
Thank you for modding!
Natsu
Hi hi hi ~

[General]
  1. offset: 200, sound more accurate for me
  2. 00:00:198 why you didn't start mapping from 00:00:198 :(
[Insane]
  1. 00:07:098 add a circle? there is a clearly sound from music
  2. 00:07:798 (3,4) - probably a slider fit better the song, since there isn't sound at 00:07:998 (4) -
  3. 00:09:398 (3) - ending sliders on stanzas is not ok, since there is where the music change, try this:
  4. 00:10:998 (6,7) - same as 00:07:798
  5. 00:12:598 (3,4) - ^
  6. 00:12:998 (1) - this slider shape is not rankable anymore, try a normal one instead.
  7. 00:13:798 (3) - 2 circles fit better the music, since there are two vocals.
  8. 00:16:498 should be a circle here following the vocals being consistent with the one at 00:15:898 (6) -
  9. 00:17:498 this beat sound really overmapped, since there is not sound in the music but yes in 00:17:698 -, try this:
  10. 00:19:398 (1) - 1/2 slider fit the music better, since there is not sound at 1/4
  11. 00:19:798 (2) - maybe use 2 circles? they are different vocals tought
  12. 00:24:198 (1) - not a fan of the long slider, mainly cuz you are ignoring the sound at 00:24:398, that vocal is important imo and should be mapped
  13. 00:25:198 (2,3,4,5,6,7) - try to make a perfect square use the tool: compose > create polygon circles
  14. 00:28:598 (5,6) - a slider fit better the music, since not vocal at 6 that's why
  15. 00:33:798 (9) - finish fit better the music
  16. 00:32:998 (5) - add NC for better readability
  17. 00:38:198 (1) - same as 00:09:398
  18. 00:40:198 (4) - missing NC
  19. 00:46:398 (1) - Similar to 00:09:398
  20. 00:49:598 (3) - ^
  21. 00:49:998 (4,5) - sliders should start on downbeats (whiste ticks) cuz there is where the music is stronger.
  22. 00:51:398 (4,1) - swap NC, following your every stanza pattern
  23. 00:52:998 (2) - if you apply the previous one should be a NC here too
  24. 01:07:298 -, 01:07:498 -, you should map this two spots.
[Hard]
  1. 00:10:798 (3,4) - not a fan of the stack, since it kill the flow of the diff imo, consider to unstack them.
  2. 00:11:398 (1,2) - actually they are too close each other, consider to move 00:11:998 (2) - 1 grid up.
  3. 00:12:398 (3,4) - same as the other one, personally I'm not a fan, but if you feel they fit for you keep them c:
  4. 00:15:998 (1) - same with insane sliders doesn't sound nice starting on upbeats (red ticks) try to change to:
  5. 00:17:298 (4) - remove this beat is clearly overmaped
  6. 00:17:398 (1,2,3) - use the same distance between them, actually is confuse to play.
  7. 00:23:698 (5) - same as 00:17:298
  8. 00:31:198 (2,3,4) - stack this properly
  9. 00:35:998 (2,4) - try to avoid the overlap
  10. 00:53:598 (2,4) - ^
  11. 01:07:298 -, 01:07:498 -, you should map this two spots.
[Normal]
  1. 00:06:598 (1) - should be better if you follow the drums like 00:06:998
  2. 00:08:198 same as above
  3. 00:12:998 (1,2) - try to make a better blanket
  4. 00:20:198 (2,3) - same as above
  5. 00:25:798 (6) - finish fit better the music
  6. 00:54:198 (3) - 2 circles represent better the music.

good luck
luxoDeh
Hi, mod from my queue.

NORMAL

- 00:08:198 (2,1) - here make a better blancket. I suggest to use the approach circle of the next slider as reference: try something like this (I make a before-after, to make you see what I mean exactly) (this is mostly just for precision, but I think it will give the map a better look in some parts :3)
- 00:10:398 (2) - also here: look at the form of this slider: I moved one of the thick of the slider to make the curve more soft. I think you can try it sometimes, just to give the map that little incentive, because I think the map itself is good
- 00:11:998 (4) - ^
- 00:12:998 (1,2) - here for blancket
- 00:21:598 (4) - here for the slider curve
- 00:25:798 (6) - what do you think of adding a little slider from 00:25:798 - to 00:25:998 - . I don't think it will be too hard for a normal diff, but I think that is important to hit the beat at 00:25:998 - . anyway you can do what you want, it's just a suggestion.
- 00:31:198 (2,1) - here for the blancket

HARD

- 00:06:598 (1,2) - here the blancket should be more like this imo: - 00:07:198 (2,3) - also here.
- 00:33:698 - what do you think of adding a note here?
- 01:06:998 (5) - move this one grid down to have the exactly same inclination of 01:06:198 (2,3) -

INSANE

- 00:08:198 (1,3) - blancket can be improved, just like in the hard diff.
- 00:11:998 (2,3) - here the same
- 00:17:798 (1,2) - ^
- 00:19:398 (1) - hm... I'm not convinced here the reverse slider fit. maybe is better delete the reverse... anyway is just a suggestion.

ok, nice map, good luck for rank :)
Topic Starter
Zentui

Natsu wrote:

Hi hi hi ~

[General]
  1. offset: 200, sound more accurate for me Changed, don't hear much difference but I'll trust you on it.
  2. 00:00:198 why you didn't start mapping from 00:00:198 :( Already mentioned before, I think it makes the start a bit too repetitive.
[Insane]
  1. 00:07:098 add a circle? there is a clearly sound from music Doesn't really fit, imo.
  2. 00:07:798 (3,4) - probably a slider fit better the song, since there isn't sound at 00:07:998 (4) - I prefer the circles here, they add up to the pace.
  3. 00:09:398 (3) - ending sliders on stanzas is not ok, since there is where the music change, try this: I don't see why it wouldn't be okay, as long as it's fitting, which it is here imo.
  4. 00:10:998 (6,7) - same as 00:07:798 As mentioned already.
  5. 00:12:598 (3,4) - ^ Same.
  6. 00:12:998 (1) - this slider shape is not rankable anymore, try a normal one instead. That's too bad. Changed.
  7. 00:13:798 (3) - 2 circles fit better the music, since there are two vocals. I prefer it the way it is now, the slider fits well.
  8. 00:16:498 should be a circle here following the vocals being consistent with the one at 00:15:898 (6) - Don't really like the way that sounds or plays.
  9. 00:17:498 this beat sound really overmapped, since there is not sound in the music but yes in 00:17:698 -, try this:
  10. 00:19:398 (1) - 1/2 slider fit the music better, since there is not sound at 1/4 I prefer the way it works as a 1/4.
  11. 00:19:798 (2) - maybe use 2 circles? they are different vocals tought I prefer the way a slider works here, since it follows the slider theme on this part.
  12. 00:24:198 (1) - not a fan of the long slider, mainly cuz you are ignoring the sound at 00:24:398, that vocal is important imo and should be mapped Personally, I really like the way the slider fits into this part.
  13. 00:25:198 (2,3,4,5,6,7) - try to make a perfect square use the tool: compose > create polygon circles Fixed.
  14. 00:28:598 (5,6) - a slider fit better the music, since not vocal at 6 that's why I prefer the way circles work play wise though.
  15. 00:33:798 (9) - finish fit better the music Finish feels a little too overwhelming for this part.
  16. 00:32:998 (5) - add NC for better readability Added.
  17. 00:38:198 (1) - same as 00:09:398 I still think it's fine if done properly, which this is imo.
  18. 00:40:198 (4) - missing NC Added.
  19. 00:46:398 (1) - Similar to 00:09:398 Fine here as well.
  20. 00:49:598 (3) - ^ Same.
  21. 00:49:998 (4,5) - sliders should start on downbeats (whiste ticks) cuz there is where the music is stronger. With the rhythm strangeness of this part, I think this is fine, it fits it well.
  22. 00:51:398 (4,1) - swap NC, following your every stanza pattern I mostly put NC where the music changes somewhat, and where it's fitting. I prefer it the way it is here, since there's a bigger change on 1 than on 4.
  23. 00:52:998 (2) - if you apply the previous one should be a NC here too
  24. 01:07:298 -, 01:07:498 -, you should map this two spots. I don't see why, it doesn't really fit, it's just a fadeout and the ending is already achieved with the last note and its finish.
[Hard]
  1. 00:10:798 (3,4) - not a fan of the stack, since it kill the flow of the diff imo, consider to unstack them. I think it fits better than having them unstacked, since it gives a small fitting pause.
  2. 00:11:398 (1,2) - actually they are too close each other, consider to move 00:11:998 (2) - 1 grid up. Fixed.
  3. 00:12:398 (3,4) - same as the other one, personally I'm not a fan, but if you feel they fit for you keep them c: As mentioned already.
  4. 00:15:998 (1) - same with insane sliders doesn't sound nice starting on upbeats (red ticks) try to change to: The vocal starts on the red tick, there's no problem with this.
  5. 00:17:298 (4) - remove this beat is clearly overmaped Mentioned in some mods before, I think it fits for emphasis.
  6. 00:17:398 (1,2,3) - use the same distance between them, actually is confuse to play. It's already the same distance.
  7. 00:23:698 (5) - same as 00:17:298 Same.
  8. 00:31:198 (2,3,4) - stack this properly It is properly stacked.
  9. 00:35:998 (2,4) - try to avoid the overlap It's not really a troublesome overlap, it doesn't look bad and the flow created is nice.
  10. 00:53:598 (2,4) - ^ Intentional overlap, and I really like it.
  11. 01:07:298 -, 01:07:498 -, you should map this two spots. Same as on insane.
[Normal]
  1. 00:06:598 (1) - should be better if you follow the drums like 00:06:998 I prefer it the way it is right now.
  2. 00:08:198 same as above Same.
  3. 00:12:998 (1,2) - try to make a better blanket Fixed the blanket.
  4. 00:20:198 (2,3) - same as above Fixed.
  5. 00:25:798 (6) - finish fit better the music I think whistle fits better.
  6. 00:54:198 (3) - 2 circles represent better the music. Changed to two circles.

good luck
Thanks for modding!

luxoDeh wrote:

Hi, mod from my queue.

NORMAL

- 00:08:198 (2,1) - here make a better blancket. I suggest to use the approach circle of the next slider as reference: try something like this (I make a before-after, to make you see what I mean exactly) Fixed the blanket. (this is mostly just for precision, but I think it will give the map a better look in some parts :3)
- 00:10:398 (2) - also here: look at the form of this slider: Changed as suggested, I really like this one. I moved one of the thick of the slider to make the curve more soft. I think you can try it sometimes, just to give the map that little incentive, because I think the map itself is good
- 00:11:998 (4) - ^ Same.
- 00:12:998 (1,2) - here for blancket Fixed as mentioned already in the mod above.
- 00:21:598 (4) - here for the slider curve Toned down the curve a bit, still more curve than the earlier sliders though, I like how it fits here.
- 00:25:798 (6) - what do you think of adding a little slider from 00:25:798 - to 00:25:998 - . I don't think it will be too hard for a normal diff, but I think that is important to hit the beat at 00:25:998 - . anyway you can do what you want, it's just a suggestion. A short slider like that might be confusing to new players, since they could barely tell it's a slider probably, and I kinda like it the way it is anyway.
- 00:31:198 (2,1) - here for the blancket Fixed.

HARD

- 00:06:598 (1,2) - here the blancket should be more like this imo: As in more distanced? I don't know, seems good to me the way it is. - 00:07:198 (2,3) - also here. Same.
- 00:33:698 - what do you think of adding a note here? Hmm, feels a little strange to me, doesn't seem to play well.
- 01:06:998 (5) - move this one grid down to have the exactly same inclination of 01:06:198 (2,3) - Fixed.

INSANE

- 00:08:198 (1,3) - blancket can be improved, just like in the hard diff. Again, seems fine to me.
- 00:11:998 (2,3) - here the same Fixed this one.
- 00:17:798 (1,2) - ^ Fixed.
- 00:19:398 (1) - hm... I'm not convinced here the reverse slider fit. maybe is better delete the reverse... anyway is just a suggestion. It follows the triple theme from before, it's a pretty convenient place for it and I think it fits rather well.

ok, nice map, good luck for rank :) Thanks!
Thank you for modding!
Natsu

Zentui wrote:

[*]00:09:398 (3) - ending sliders on stanzas is not ok, since there is where the music change, try this: I don't see why it wouldn't be okay, as long as it's fitting, which it is here imo.
Ah is because downbeats usually are the heavy beats in the song (wich is the case here).,and strong beats require a clickable action, for better game play.
Kinomi
hi~hi~from my queue

Normal
http://puu.sh/7g5LB.wav
this clap fits the music better
than you can add the claps you missed
00:09:798 (1) - tail
00:11:398 (3) - ^
00:12:998 (1,2) - ^
00:14:998 (4) -
00:16:198 (2) - reverse
and so on
00:35:400 about kiai, i think you can add more whistles(follow the vocal)
for example:
00:36:798 (2) -head
00:38:598 (1,2) - head

Hard
check the hitsound i mentioned in easy if you use that clap
and same hitsound suggestion about kiai
00:12:998 (1) - this is awful, shorten it to 00:13:400
00:35:398 (1,2) - incorrect spacing,this is a general spacing of 1/2 rhythm you used before, but this isn't a 1/2 rhythm, so people will be misdirect, you should increase there spacing

Insane
same hitsound suggestion about kiai
00:06:600 (1) - miss clap
00:58:200 (1) - miss clap
00:26:000 (7,1) - incrase spacing is better,since you jump before. this is an empty,a 1/1 rhythm,different from 1/2 jump before,so a more different spacing is suggested,it can help players read this pattern more comfortably
00:47:200 (4,1) - ^

that's all
good luck
Topic Starter
Zentui

Tsukuyomi wrote:

hi~hi~from my queue

Normal
http://puu.sh/7g5LB.wav
this clap fits the music better Changed the clap, not bad.
than you can add the claps you missed
00:09:798 (1) - tail
00:11:398 (3) - ^
00:12:998 (1,2) - ^
00:14:998 (4) -
00:16:198 (2) - reverse
and so on I prefer staying at the current distribution of claps, because for normal they seem overwhelming in every other beat.
00:35:400 about kiai, i think you can add more whistles(follow the vocal) Added whistles, the ones below and more that felt right.
for example:
00:36:798 (2) -head
00:38:598 (1,2) - head

Hard
check the hitsound i mentioned in easy if you use that clap Also prefer fewer claps in hard.
and same hitsound suggestion about kiai Did the same in kiai.
00:12:998 (1) - this is awful, shorten it to 00:13:400 Oops, this happened while changing the offset, fixed.
00:35:398 (1,2) - incorrect spacing,this is a general spacing of 1/2 rhythm you used before, but this isn't a 1/2 rhythm, so people will be misdirect, you should increase there spacing Also happened while changing the offset, the slider was snapped to previous slider velocity section, it's supposed to be the same length as 2. Fixed.

Insane
same hitsound suggestion about kiai Did the same here.
00:06:600 (1) - miss clap Added.
00:58:200 (1) - miss clap Added.
00:26:000 (7,1) - incrase spacing is better,since you jump before. this is an empty,a 1/1 rhythm,different from 1/2 jump before,so a more different spacing is suggested,it can help players read this pattern more comfortably It had an extra jump before, but some mods were saying it's harder to read that way. Personally, same spacing is easier to read for me here, so I think I'll just keep it this way.
00:47:200 (4,1) - ^ Increased spacing here.

that's all
good luck
Thanks for modding!
RandF
From my queue~

[Normal]

  • Good!
[Hard]
  1. 00:11:400 (1,2,3,4) - how about using the symmetric pattern with 00:09:800 (1,2,3,4) - ? for example...
  2. 00:29:000 (1,3) - cross correctly ?
    SPOILER

    379,135,29000,6,0,B|391:187|295:188|296:257,1,155.999995239258
    347,315,29600,1,0,0:0:0:0:
    389,250,29800,2,0,B|381:181|286:194|291:141,1,155.999995239258
  3. 00:43:800 (6,1) - avoid overlap
  4. 00:50:200 (5,6,1) - I prefer this
  5. 00:52:600 (6) - stack on not 00:50:800 (1) - but 00:51:000 (2) - for smoother cursor moving
  6. 00:53:600 (2,4) - avoid overlap
[Insane]
  1. 00:08:200 (1) - stack slider's end on the head of 00:06:600 (1) -
  2. 00:25:800 (6) - NC?
  3. 00:32:000 (5,1,2,3,4,1,2,3,4,5,6,1,2,3) - how about symmetric pyramid?
    SPOILER

    232,184,32000,1,0,0:0:0:0:
    232,184,32200,5,8,0:0:0:0:
    240,43,32400,1,0,0:0:0:0:
    108,248,32600,1,8,0:0:0:0:
    277,116,32800,1,0,0:0:0:0:
    189,252,33000,5,8,0:0:0:0:
    196,111,33200,1,0,0:0:0:0:
    313,188,33400,1,8,0:0:0:0:
    151,180,33600,1,0,0:0:0:0:
    269,256,33800,1,8,0:0:0:0:
    269,256,34000,1,0,0:0:0:0:
    350,260,34400,5,0,0:0:0:0:
    151,180,34600,1,8,0:0:0:0:
    277,116,34800,1,0,0:0:0:0:
~Good Luck~
Topic Starter
Zentui

RandomEffect wrote:

From my queue~

[Normal]

  • Good!
[Hard]
  1. 00:11:400 (1,2,3,4) - how about using the symmetric pattern with 00:09:800 (1,2,3,4) - ? for example... I prefer some variety, not a huge fan of full symmetry.
  2. 00:29:000 (1,3) - cross correctly ? I kinda like the imperfect sliders and how they allow the circle to be between them, instead of under. I'll think about changing it if more people point it out.
    SPOILER

    379,135,29000,6,0,B|391:187|295:188|296:257,1,155.999995239258
    347,315,29600,1,0,0:0:0:0:
    389,250,29800,2,0,B|381:181|286:194|291:141,1,155.999995239258
  3. 00:43:800 (6,1) - avoid overlap It's intentional but I'll think about this one as well, if more people point it out.
  4. 00:50:200 (5,6,1) - I prefer this I like this, changed.
  5. 00:52:600 (6) - stack on not 00:50:800 (1) - but 00:51:000 (2) - for smoother cursor moving I like better how it works with the music with some alternating like that instead of just an arch.
  6. 00:53:600 (2,4) - avoid overlap D: I really like this overlap
[Insane]
  1. 00:08:200 (1) - stack slider's end on the head of 00:06:600 (1) - Done.
  2. 00:25:800 (6) - NC? Added.
  3. 00:32:000 (5,1,2,3,4,1,2,3,4,5,6,1,2,3) - how about symmetric pyramid? Nice, thanks! stacked the 6 and 1 tho, I prefer it that way, even though it's missing an edge.
    SPOILER

    232,184,32000,1,0,0:0:0:0:
    232,184,32200,5,8,0:0:0:0:
    240,43,32400,1,0,0:0:0:0:
    108,248,32600,1,8,0:0:0:0:
    277,116,32800,1,0,0:0:0:0:
    189,252,33000,5,8,0:0:0:0:
    196,111,33200,1,0,0:0:0:0:
    313,188,33400,1,8,0:0:0:0:
    151,180,33600,1,0,0:0:0:0:
    269,256,33800,1,8,0:0:0:0:
    269,256,34000,1,0,0:0:0:0:
    350,260,34400,5,0,0:0:0:0:
    151,180,34600,1,8,0:0:0:0:
    277,116,34800,1,0,0:0:0:0:
~Good Luck~
Thanks for modding!
eeezzzeee
Hi, from modding queue.

GENERAL
It's kind of weird that the Kiai time is the slowest. I think remove the slow inheriting sections or just have no Kiai

NORMAL
Fine!

HARD
OD=6
00:21:000 (5) - new combo (to be consistent with earlier)
00:23:800 (6) - ^
00:35:400 (1,2) - maybe make the transition to the new slider speed gradually here like .9-.85 for (1) and then .75 for (2)

INSANE
Mapping is fine but for an Insane I think this is too easy, almost similar to your hard map (also because its a short song). maybe make all the distance larger in general?
00:06:600 (1,2,3,4,1,2) - instead of the reverse sliders you can try a jump section here (for difficulty)
01:02:600 (1,2,3) - ^

That's all. Not much to point out, the mapping is nice and flows well. Best of luck :)
Topic Starter
Zentui

eeezzzeee wrote:

Hi, from modding queue.

GENERAL
It's kind of weird that the Kiai time is the slowest. I think remove the slow inheriting sections or just have no Kiai Kiai doesn't necessarily have to be upbeat, it's more of a setting tool. The song pretty much has three different parts, instrumental part at start and end, first singing part and second singing part. The first one feels more like an intro, and the second one has a really nice atmosphere around it. It's not particularly exciting by normal kiai standards I guess, but kiai helps make it stand out, and it's the best part for kiai within the song. I wouldn't really like no kiai, since kiai is simply fun :P

NORMAL
Fine!

HARD
OD=6
00:21:000 (5) - new combo (to be consistent with earlier) Added.
00:23:800 (6) - ^ Added.
00:35:400 (1,2) - maybe make the transition to the new slider speed gradually here like .9-.85 for (1) and then .75 for (2) The song doesn't really change pace for the two sliders, and I feel it might be a little confusing to change slider speeds like that, so I'd prefer to keep it the way it is.

INSANE
Mapping is fine but for an Insane I think this is too easy, almost similar to your hard map (also because its a short song). maybe make all the distance larger in general? I kinda like it the way it is, it doesn't necessarily have to be super hard, and it's noticeably harder than Hard already. It doesn't call for massive jumps, and the already existing jumps are fit for emphasis and make sense where they are. There's plenty of insanes of varying overall difficulty, this is just one of the easier ones.
00:06:600 (1,2,3,4,1,2) - instead of the reverse sliders you can try a jump section here (for difficulty) The way this was mapped out is kinda so that each section starts with a jump from the previous one, but no real jumps within the section. Some jumps might actually fit with the music, but not really with the general idea behind the map, it's just something that would fit better in a separate, overly harder insane, but I don't really have intentions of making another insane D:
01:02:600 (1,2,3) - ^ Similar to the start, except that the end involves some occasional jumps, and the reverse sliders don't really make it any easier than long sliders already do, so I don't know about this really, it seems like a good spread overall.

That's all. Not much to point out, the mapping is nice and flows well. Best of luck :) Thank you!
Thank you for modding!

Edit: small update to normal, it was missing a clap.
Sonico Makaron
Hi

[General]
kiai don't fit this song i recommend remove it.

[Normal]
00:25:800 (6) - since you seem to be following the music here, start NC here.
00:26:000 (x) - add note or you can make this rhythm like this.

[Hard]
HP-1 for balance with other diffs.
00:13:000 - 1.20 speed not feel here well i recommend use standard 1.00 speed.
00:16:800 (3) - make rhythm like this? it's much fit for vocal. 01:01:000 (1) - you may make perfect stack with 00:59:000 (2) -


[Insane]
00:13:000 same opinion about speed.
00:19:400 (1) - instead of repeat slider put 2 notes it fit more better for vocal.
00:29:600 (2) - move to x:256 y:347.

good luck :3
Topic Starter
Zentui

Sonico Makaron wrote:

Hi

[General]
kiai don't fit this song i recommend remove it. I like kiai and it doesn't feel out of place here, I'd prefer it to stay D:

[Normal]
00:25:800 (6) - since you seem to be following the music here, start NC here. Added.
00:26:000 (x) - add note or you can make this rhythm like this. said this before, I feel like it would be too confusing for the current difficulty of normal, and the map is fine without it.

[Hard]
HP-1 for balance with other diffs. Changed.
00:13:000 - 1.20 speed not feel here well i recommend use standard 1.00 speed. I like having a speed up here, it makes the singing flow better and makes it interesting. It doesn't cause any confusion either.
00:16:800 (3) - make rhythm like this? it's much fit for vocal. Tried this in many different ways, it doesn't seem to fit the rest and kinda breaks the rhythm. I'll still think about it and see if other people point it out.01:01:000 (1) - you may make perfect stack with 00:59:000 (2) - Stacked.


[Insane]
00:13:000 same opinion about speed. Same.
00:19:400 (1) - instead of repeat slider put 2 notes it fit more better for vocal. Changed to a 1/2 slider since a change was proposed several times.
00:29:600 (2) - move to x:256 y:347. Moved.

good luck :3
Thank you for modding!
AstralPhnx
This is looking very good so far. I only have a few issues.

One. The circles and sliders are getting really close to the edge of the grid. You need to be careful for if they go off the grid then a player playing osu in a 4:3 display resoloution wouldn't actually be able to see those circles because they would be off the edge of the screen!

And to be frank that is pretty much all I can say. Your map is looking really good so far!!

I wish you the best of luck in getting it ranked!
Topic Starter
Zentui

Tuxdude143 wrote:

This is looking very good so far. I only have a few issues.

One. The circles and sliders are getting really close to the edge of the grid. You need to be careful for if they go off the grid then a player playing osu in a 4:3 display resoloution wouldn't actually be able to see those circles because they would be off the edge of the screen! I checked all the difficulties and found that problem in Normal somewhere along in kiai and in Insane around the start, hopefully it's fixed now!

And to be frank that is pretty much all I can say. Your map is looking really good so far!!

I wish you the best of luck in getting it ranked! Thanks!
Thanks for modding!
desudesud
P4M Queue Mod

[Normal]
Nothing

[Hard]
Move HP Drain to 6

Move OD to 6

00:43:200 (3,4,5) - Jumps don't really fit in and are a bit weird between the 3-4 jump and 4-5 jump, causing for a really weird formation of circles. Try to make the jumps more equal in spacing and make the circles look more symmetrical as a whole.

00:50:800 (1,2,3) - Make the triangle formation unslanted

01:06:800 (4,5) - Stack these together
Topic Starter
Zentui

xVirtualNinjax wrote:

P4M Queue Mod

[Normal]
Nothing

[Hard]
Move HP Drain to 6 It's supposed to be a balance between the difficulties, drain 5 seems to be fine here. I'll see what the majority says though.

Move OD to 6 Same as drain.

00:43:200 (3,4,5) - Jumps don't really fit in and are a bit weird between the 3-4 jump and 4-5 jump, causing for a really weird formation of circles. Try to make the jumps more equal in spacing and make the circles look more symmetrical as a whole. It was a trapezium shape, but I rearranged it a little to make the spacing same on all circles. Also rearranged 00:43:800 (6,7,1,2,3) a little bit, removing the circle overlaps. Hopefully this pattern works and doesn't disturb the flow.

00:50:800 (1,2,3) - Make the triangle formation unslanted Done.

01:06:800 (4,5) - Stack these together The pattern is better if they're unstacked, and it seems to play just fine to me.
Thanks for modding!
meiikyuu

fukuwa <3

Normal
  1. 00:25:800 (1) - i think u should change this to a 1/2 slider. (you clearly heart the beat at 00:26:000 - ) xD
  2. 00:51:000 (1) - remove NC
  3. 00:51:400 (2) - NC
  4. 00:52:400 (1) - then remove NC, follows music better
Hard
  1. 00:23:800 (1) - remove NC and NC at next note
  2. 00:31:700 (3,4) - these aren't perfectly stacked (nazi sorry)
  3. 00:54:400 (4) - positioning and spacing and overlap might seem weird to some people lol, i suggest moving to x:144 y:348
Insane
  1. 01:04:200 (1) - i think its more fun to play if you ctrl+g ~ . then feel free to adjust 01:04:800 (2) - if you want
mapset is good overall xD i think you are ready anytime now
Topic Starter
Zentui

meiikyuu wrote:


fukuwa <3

Normal
  1. 00:25:800 (1) - i think u should change this to a 1/2 slider. (you clearly heart the beat at 00:26:000 - ) xD Changed, was suggested before as well. The small slider could be confusing on the easiest difficulty, but I'll see if future mods point it out.
  2. 00:51:000 (1) - remove NC Removed.
  3. 00:51:400 (2) - NC Added.
  4. 00:52:400 (1) - then remove NC, follows music better Removed.
Hard
  1. 00:23:800 (1) - remove NC and NC at next note Done.
  2. 00:31:700 (3,4) - these aren't perfectly stacked (nazi sorry) Fixed these, I think at least D:
  3. 00:54:400 (4) - positioning and spacing and overlap might seem weird to some people lol, i suggest moving to x:144 y:348 Everyone hates this overlap >.< Moved as suggested, finally.
Insane
  1. 01:04:200 (1) - i think its more fun to play if you ctrl+g ~ . then feel free to adjust 01:04:800 (2) - if you want Did this, and stacked 2 with 3. I'll see how this works out.
mapset is good overall xD i think you are ready anytime now Thanks! I'm not really having an easy time finding BATs though D:
Thank you for modding!
zorefire
From Modding queue
[Normal]
Very good map just a suggestion v
01:06:400 (2) - something like this would look nice for the last note https://osu.ppy.sh/ss/1464681
[Insane]
00:17:400 (4,5,6) - looks ugly
00:17:400 (4,5,6) - suggestion https://osu.ppy.sh/ss/1464690
That's all I really found sorry for suck a tiny mod :(
Topic Starter
Zentui

zorefire wrote:

From Modding queue
[Normal]
Very good map just a suggestion v
01:06:400 (2) - something like this would look nice for the last note https://osu.ppy.sh/ss/1464681 I like the way this feels, changed.
[Insane]
00:17:400 (4,5,6) - looks ugly
00:17:400 (4,5,6) - suggestion https://osu.ppy.sh/ss/1464690 Changed as suggested.
That's all I really found sorry for suck a tiny mod :( Short but helpful! :)
Thank you for modding!
Maruyu
Hey~ From my modding queue

Normal
1- 00:10:400 (2) - If possible, curve it into 00:11:400 (3) just a bit more.
2- 00:51:400 (1,2,3) - I don't like this pattern at all. To me, it looks a bit ugly. But it fits, so leave it if you want to.

I know you told me to skip normal, but I took a look while I was at it. I like how you keep the flow on in the entire beatmap. Really good imo.

Hard
1- 00:17:300 (4) - No need for this, imo.
2- 00:23:700 (5) - ^
3- 00:37:200 (4,5,6,7) - I think this is a pretty ugly overlap. Try to change it if you can.

Looks good, overall. Good job on this one as well~

Insane
1- 00:28:000 (2,3,4,5,6) - swap 4 with 5

Not much to say, except that I also think this one is well done.

The song part where you have the kiai is so weird... And the kiai time doesn't really fit imo because of it. It's really weird. Look into it, please.

Sorry for such a poor mod, keep up the good work~
Topic Starter
Zentui

Yuzu- wrote:

Hey~ From my modding queue

Normal
1- 00:10:400 (2) - If possible, curve it into 00:11:400 (3) just a bit more. Rotated (1,2) and copied to (3,4), now it leads into it nicer.
2- 00:51:400 (1,2,3) - I don't like this pattern at all. To me, it looks a bit ugly. But it fits, so leave it if you want to. Eh, it's decent, and I don't really know how to change it. With the current objects it's hard to change the pattern, and changing objects makes the music following worse.

I know you told me to skip normal, but I took a look while I was at it. I like how you keep the flow on in the entire beatmap. Really good imo. Thanks for looking into normal as well!

Hard
1- 00:17:300 (4) - No need for this, imo. Since this has been pointed out many times, even though I like it I decided to remove it. Also turned the slider 3 into a circle + slider because without the extra circle it felt a bit weird to me for it to be a long slider.
2- 00:23:700 (5) - ^ Removed as well.
3- 00:37:200 (4,5,6,7) - I think this is a pretty ugly overlap. Try to change it if you can. Changed to avoid the overlap.

Looks good, overall. Good job on this one as well~

Insane
1- 00:28:000 (2,3,4,5,6) - swap 4 with 5 I prefer not to make this an actual star pattern, I feel like the current one flows nicer.

Not much to say, except that I also think this one is well done.

The song part where you have the kiai is so weird... And the kiai time doesn't really fit imo because of it. It's really weird. Look into it, please. It's been suggested to remove the kiai because it can't be moved to another part and some people don't like it in its current place either, but I'd prefer to keep it because I don't mind its current location and I like kiai in general D:

Sorry for such a poor mod, keep up the good work~ It's not a poor mod, it was helpful and every suggestion made sense :)
Thanks for modding!
YoshinoSakura
hi,from my modding queue

[General]
slow sv in kiai is so confusing.kiai should be the highest part in the whole mapset,and should own the highest average sv

[Insane]
imo you should increase the distance between objects.The present Insane seems too similar with Hard.You can try cs5 as well.
00:13:000 (1) - the vocal start at 00:13:200 ,so better seperate the slider
00:25:800 (1,2,1) - strongly suggest to give more distance between 00:26:000 (2,1) -
00:47:600 (1,2,3) - better stack on the slider.I misread them as a jump again :o
01:06:400 (2) - ctrl+g to get a better flow

[Hard]
00:13:000 (1) - same as insane
01:05:800 (1,2,3) - better not use this pattern.It's like 2009 mapstyle

[Normal]
nice

Good luck
Topic Starter
Zentui

Yoshino-Sakura wrote:

hi,from my modding queue

[General]
slow sv in kiai is so confusing.kiai should be the highest part in the whole mapset,and should own the highest average sv >.< I really like the kiai here, I don't see the necessity in kiai being fast, it just gives people some ambience D:

[Insane]
imo you should increase the distance between objects.The present Insane seems too similar with Hard.You can try cs5 as well. I don't like cs5 anymore honestly, so don't really want to use it ever. And the current easiness of the Insane is fine imo, Insanes vary a lot, some are harder than challenge, some are pretty easy similar to hard. At the time I made it I was still pretty newish to insanes, I was okay at easy ones though so I made one that's about the same difficulty I was comfortable with. I'd prefer to keep it like this because otherwise I'd pretty much have to make a new one completely.
00:13:000 (1) - the vocal start at 00:13:200 ,so better seperate the slider I'd prefer to keep it this way, leading into the starting louder music part just as the singing starts. If more people point it out I might change it though.
00:25:800 (1,2,1) - strongly suggest to give more distance between 00:26:000 (2,1) - Tried, personally didn't like moving it as it breaks the following things imo.
00:47:600 (1,2,3) - better stack on the slider.I misread them as a jump again :o Stacked.
01:06:400 (2) - ctrl+g to get a better flow Done.

[Hard]
00:13:000 (1) - same as insane Same as explained in Insane.
01:05:800 (1,2,3) - better not use this pattern.It's like 2009 mapstyle Umm, I don't mind this pattern much, but if some more people suggest it I'll change.

[Normal]
nice

Good luck
Thank you for modding!
Topic Starter
Zentui
Sorry for double post.

Trying to update beatmap with extra description only, hasn't worked yet after 3 hours, will leave it more.
Writing the message from the description here because the update might not work at all.

*Recently revived, was busy being sick at the hospital for a while and haven't played for long, can't play Insanes anymore sadly.
Looking for mods or BATs, the map hasn't been bubbled yet, any comments or tests are appreciated!*


Thanks.

Edit: Managed to upload now!
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