LaymooDR wrote:
semaphore wrote:
LaymooDR wrote:
semaphore wrote:
...
I guess because taiko is way easier/faster to map it can get you back into the mindset for mapping, or replenish your motivation or something
If it is that easy, let's see you rank a taiko map then.
Ironically, experienced taiko mappers would never take offense to what I said
Not that I'm taking offense. Just confused on why it should be THAT easy.
Well I'm definitely not saying it's easy, it's just a less involved process than mapping for standard.
For starters, it's a 1.5D gamemode (notes move along a line, although you get 2 types of notes) as opposed to standard's full 2 dimensions. Maps are constructed around a handful of core patterns (think DDK, KKD, KDK, DKD, etc.), especially kantans and futsuus which are completely trivial to make and can be copypasted between songs as a result. Not saying low diffs in standard aren't the same way, but you have shit like distance snapping and playfield usage to worry about as well, and the lack of those things in taiko makes copypasting patterns a lot more convenient. Those are just the things I could think of off the top of my head.