I've randomly jumped 500-1000 ranks 3 times today. What could be causing this? I get 20-40~ ranks from doing good on hard maps and then randomly sometimes it jumps up around 700 ranks.
I see this being very good alternative to the current weighting system. Kind of anti-farm as well in a sense.
Drezi wrote:Actually I ran some numbers, and made a weighting that yielded roughly the same amount of PP for the typical player, tested with actual PP numbers.
I used =(COS(X/12,5)+1)/2 with this weighting the top25 performances would be weighted higher than they are now, below the top25 they would be weighted lower, and reach 0 around the top40th performance. I might have made mistakes when it comes to the actual numbers, but you get the idea.
This would mean that having lots of average performances wouldn't be as valuable, as having good ones in the top spots, and having an outstanding Top1 performance wouldn't be as important as it is now.
Blue line shows the current weighting, Red line is the one suggested.
Spaced streams are pretty difficult but a bit overrated, that i'll agree with. but that map isnt exactly free pp i havent been able to get higher than a 240 combo B.
The main idea was to reward your top2 to 5-10 performances higher as Dexus suggested, and not have the weighting draw out for so long. If it was feasible I would have made it hit 0 at around the 25-30th performamce, as I don't believe that any more performances are needed to evaluate a player, setting around that many good scores already proves that you're capable of playing at that level. But doing so would have resulted in large PP drops in everyone's PP totals, which is something I thought couldn't work due to people freaking out, even if cutting everyone's pp in half does nothing in reality.
silmarilen wrote:i dont like the part where it hits 0
I kinda agree with this, but I also see how a score with decent values in all aspects should be worth something. Maybe the tp system could be used with the players pp composed of aim, speed, acc AND combined pp as a forth value.
GhostFrog wrote:All of the above posts are pretty much correct, but to add to that, pp would be more accurate on a per-score basis if it worked like tp imo with regards to how aim speed and acc are treated. Your pp from a score isn't too much different from the sum of its aim speed and acc values (a power mean is used to weight the highest value a bit more), which means that most scores that don't give a decent amount of each are almost worthless. In tp, your overall aim/speed/acc values were calculated by putting all of your aim/speed/acc values in order and applying the same decreasing weighting method as is now employed for your total pp. That allowed scores like a low-acc DT FC on mendes (or impressive FCs on low OD nomod maps) to be properly rewarded, whereas the current system makes them seem relatively insignificant. In exchange, the current system allows you to get more pp from your stronger aspect(s) and that probably balances out total pp, but tp's system was certainly better about rewarding you for individual good scores.