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Tommy heavenly6 - PAPERMOON

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Total Posts
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Topic Starter
Knotts
This beatmap was submitted using in-game submission on Saturday, May 10, 2014 at 11:00:15 AM

Artist: Tommy heavenly6
Title: PAPERMOON
Source: Soul Eater
Tags: ソウルイーター opening maka albarn black star death the kid tsubaki nakatsukasa patricia thompson elizabeth crona
BPM: 164
Filesize: 7600kb
Play Time: 04:14
Difficulties Available:
  1. Easy (2.57 stars, 257 notes)
  2. Hard (4.96 stars, 665 notes)
  3. Insane (5 stars, 908 notes)
  4. Normal (4.05 stars, 383 notes)
Download: Tommy heavenly6 - PAPERMOON
Information: Scores/Beatmap Listing
---------------
Soul Eater, woop woop. First map for rank.


f dis map

fergas
Really really nice flow!!! <3 But i think u can improve it if think about this:

  1. 00:45:061 (5) - uniq overlap jump(in this way). This is bad casue player need to remeber where is note. Your flow is pretty readable but in this place you need to react on note. It isnt hard but destroys felling of flow for next 1-2 sec if u havent played map like 15-20 times.

  2. 01:12:957 (2) - looks a bit strange with auto stacks. Maybe move this note to X:268 Y:296 or just redraw in your own way.

  3. I think it's abit strange that stream's distance snap jumps. It gives feeling of changing SV speed but in fact it isnt. Did u want to make circular stream with 0.5 snap and straight with 0.6-0.7? I think its unnecessary casue without it map is more beautiful. I think 0.6-0.7 distnace snap will give better flow.

  4. Also i think u need to color 4 combo make more colorful like this one R:167 G:84 B:63. Hard to see notes if BG enabled
Good luck with map. Insane is amazing :)
Topic Starter
Knotts

fergas wrote:

Really really nice flow!!! <3 But i think u can improve it if think about this:

  1. 00:45:061 (5) - uniq overlap jump(in this way). This is bad casue player need to remeber where is note. Your flow is pretty readable but in this place you need to react on note. It isnt hard but destroys felling of flow for next 1-2 sec if u havent played map like 15-20 times. I changed this section substantially before you modded the map so I can't apply this one.
  2. 01:12:957 (2) - looks a bit strange with auto stacks. Maybe move this note to X:268 Y:296 or just redraw in your own way. ^

  3. I think it's abit strange that stream's distance snap jumps. It gives feeling of changing SV speed but in fact it isnt. Did u want to make circular stream with 0.5 snap and straight with 0.6-0.7? I think its unnecessary casue without it map is more beautiful. I think 0.6-0.7 distnace snap will give better flow. I changed most streams to 0.7x except I kept one or two streams at 0.5x.

  4. Also i think u need to color 4 combo make more colorful like this one R:167 G:84 B:63. Hard to see notes if BG enabled
Yeah i'll end up changing that one but I'm not too big a fan of that color.

Good luck with map. Insane is amazing :)
Thanks for the mod! I'm not sure if this was a M4M or you just randomly felt like doing this so PM me ingame/forums if I owe you a mod!
misk703
Hi~
from Knotts's Queue
[General]
01:19:268 Kiai Mode END?
02:35:366 ^
04:00:244 ^
[Insane]
00:10:670 (6) - How about this?
00:11:951 (3) - move x:372 y:156 look tidy
00:14:146 (3,4,5,6,7,8,9) - How about this?
00:20:914 (1) - If you want blanket. x:64 y:248
00:21:829 (4,1) -00:21:829 (4) - slider head and 00:22:561 (1) - note. Let's carry out stack.
01:37:012 (1) - If you want blanket. x:168 y:72
02:09:756 (2) - ^ x:96 y:52
02:10:487 (4) - Fix the form
02:39:939 (1) - I think that it is short. end 02:40:853 ?
03:27:134 (1,2) - miss? I think that it is difficult. 03:27:225 (2) - move 03:27:225
03:33:170 (7) - If you want blanket. x:52 y:92
03:46:158 (1) - add Clap
03:46:341 (2) - Remove Clap

GL~
Topic Starter
Knotts

misk703 wrote:

Hi~
from Knotts's Queue
[General]
01:19:268 Kiai Mode END? done
02:35:366 ^ ^
04:00:244 ^ ^
[Insane]
00:10:670 (6) - How about this? I think i fixed.
00:11:951 (3) - move x:372 y:156 look tidy changed to something different.
00:14:146 (3,4,5,6,7,8,9) - How about this? That looks hard to play because (1) isn't part of the stream. I know I need to fix this though.
00:20:914 (1) - If you want blanket. x:64 y:248 done
00:21:829 (4,1) -00:21:829 (4) - slider head and 00:22:561 (1) - note. Let's carry out stack. fixed
01:37:012 (1) - If you want blanket. x:168 y:72 ^
02:09:756 (2) - ^ x:96 y:52 ^
02:10:487 (4) - Fix the form yeah I suck at experimenting with sliders. I'll try to fix it but i might just end up scraping it.
02:39:939 (1) - I think that it is short. end 02:40:853 ? I changed for now but I think its too close to (1).
03:27:134 (1,2) - miss? I think that it is difficult. 03:27:225 (2) - move 03:27:225 Idk how that happened. Fixed.
03:33:170 (7) - If you want blanket. x:52 y:92 done
03:46:158 (1) - add Clap ^
03:46:341 (2) - Remove Clap ^

GL~
Thanks for the mod. I'll get to your map after I get back from school :)
sheela
Hello. M4M Request from your queue.

[Insane]
00:19:085 (4) - Move it to x:363 y:118.
00:19:268 (5) - Move it to x:320 y:196.
00:23:109 (4) - Move it to x:272 y:176, and move 00:23:292 (5) to x:312 y:252, so it could have a better star pattern. If you change them, you might move 00:23:475 (1) to x:332 y:336.
00:56:036 (5) - Add a new combo here, and remove it to 00:56:951 (1) ?
01:42:866 (5) - Add a new combo here, and remove it to 01:43:963 (1) .
02:32:439 (8) - Add a new combo here, and remove it from 02:32:439 (8) . There this "wo" sound, and its introducing a new beat.
02:43:963 (1) - It might be preferable to move it to x:376 y:296.
02:45:061 (3) - Same here, move it to x:32 y:196.
03:40:853 (1) - Switch the head to the tail by doing Ctrl+G. This way, it could have a better flow.
04:09:573 (1) - Lengthen it to 04:13:597 ?

I really like how you make your map. It has good flows, patterns, I can't do maps like that. -_- Anyway, I think it should deserve a star. Good Luck on ranking this map. And, you can ask me to mod the hard difficulty, if you finish the hard one.
Kasuga
Hi, Mod for M4M requests :)

[Hard]
Make it AR 8
00:06:646 (1) - ctrl + g it

[Insane]
00:19:817 (2) - ctrl+ g it? if so, ctrl + g 00:20:183 (3,4) - too
00:23:841 (2) - ^
00:24:939 (4,5) - ^
00:52:926 (5,6) - put the slider at 00:53:292 - and put a circle at 00:52:926 - in x:341 y:129
01:03:719 (1) - ctrl + g it
01:12:683 (1) - put the clap on the end of this slider
01:16:341 (1) - ctrl + g it
01:16:890 (2) - ^
01:32:073 (3) - ctrl + j it and put it to x:282 y:272
01:37:012 (1) - ctrl + g it
01:44:512 (2) - ^
01:47:622 (2) - ^
01:50:183 (1,3,4,5) - drag it to x:358 y:311
02:13:414 (2) - ctrl g it
02:28:780 (2) - put clap on the end of the slider
03:20:000 (2) - ctrl + g it
03:20:366 (3) - ^
04:04:634 (4) - put it on x:87 y:160
04:09:024 (8) - delete this and put a circle here to continue the tream and also put finish on it
04:09:573 (1) - put this on 04:09:116 - and ends it at 04:15:500 -

Nice map :)
Good luck on completing it :D
Sorry for my bad english
Topic Starter
Knotts
sheela901

sheela901 wrote:

Hello. M4M Request from your queue.

[Insane]
00:19:085 (4) - Move it to x:363 y:118. done
00:19:268 (5) - Move it to x:320 y:196. done
00:23:109 (4) - Move it to x:272 y:176, and move 00:23:292 (5) to x:312 y:252, so it could have a better star pattern. If you change them, you might move 00:23:475 (1) to x:332 y:336. done
00:56:036 (5) - Add a new combo here, and remove it to 00:56:951 (1) ? i dont think this is needed
01:42:866 (5) - Add a new combo here, and remove it to 01:43:963 (1) . ^
02:32:439 (8) - Add a new combo here, and remove it from 02:32:439 (8) . There this "wo" sound, and its introducing a new beat. done
02:43:963 (1) - It might be preferable to move it to x:376 y:296. i prefer my way
02:45:061 (3) - Same here, move it to x:32 y:196. ^
03:40:853 (1) - Switch the head to the tail by doing Ctrl+G. This way, it could have a better flow.done
04:09:573 (1) - Lengthen it to 04:13:597 ?I guess

I really like how you make your map. It has good flows, patterns, I can't do maps like that. -_- Anyway, I think it should deserve a star. Good Luck on ranking this map. And, you can ask me to mod the hard difficulty, if you finish the hard one.
Thanks for the mod and star :). I'll get to your map as soon as I finish applying these mods.

Kasuga

Kasuga wrote:

Hi, Mod for M4M requests :)

[Hard]
Make it AR 8 Not too sure about this one; need more opinions.
00:06:646 (1) - ctrl + g it done

[Insane]
00:19:817 (2) - ctrl+ g it? if so, ctrl + g 00:20:183 (3,4) - too done
00:23:841 (2) - ^ ^
00:24:939 (4,5) - ^
00:52:926 (5,6) - put the slider at 00:53:292 - and put a circle in x:341 y:129
01:03:719 (1) - ctrl + g it i like it the way it is now
01:12:683 (1) - put the clap on the end of this slider done
01:16:341 (1) - ctrl + g it breaks flow
01:16:890 (2) - ^ didn't change the other one so no to this aswell
01:32:073 (3) - ctrl + j it and put it to x:282 y:272 looks weird
01:37:012 (1) - ctrl + g it breaks the flow from (4)
01:44:512 (2) - ^ done
01:47:622 (2) - ^ dont like
01:50:183 (1,3,4,5) - drag it to x:358 y:311 which one?
02:13:414 (2) - ctrl g it breaks flow
02:28:780 (2) - put clap on the end of the slider done
03:20:000 (2) - ctrl + g it done
03:20:366 (3) - ^ ^
04:04:634 (4) - put it on x:87 y:160 i think that's too close to the top
04:09:024 (8) - delete this and put a circle here to continue the tream and also put finish on it
04:09:573 (1) - put this on 04:09:116 - and ends it at 04:15:500 - i like it! :). I ended spinner at 04:13:780

Nice map :)
Good luck on completing it :D
Sorry for my bad english
Thanks for modding! And your english is fine haha :)
Kasuga

Knotts wrote:

Kasuga

Kasuga wrote:

Hi, Mod for M4M requests :)

01:50:183 (1,3,4,5) - drag it to x:358 y:311 which one?
drag the circle number 1 to x:358 y:311 in the same time you move other circles to match the circles number 2 for the pentagram jump
pictures
sorry for this unclear mod :(


Star-ed :D
JeZag
Hello~ M4M please :3
I don't mod well so I use lots of images :/
These are merely SUGGESTIONS from a n00b mapper, so there is no obligation to follow any of this :D

Hard
SPOILER
00:17:987 (1) - remove the red tick to make it more like 00:18:353 (2)? idk
00:41:402 (2,3) - this jump is a bit awkward i guess. the flow is also weird (movement down then jumps up to (3)0; you can maybe ctrl+G 00:41:951 (3,4) or shift the slider tail

01:18:811 (5,6) - separate these two?

01:30:609 (1,1) - ^^ except put 01:30:975 (1) closer to the tail of 01:30:609 (1) or just move 01:30:609 (1) up a bit
01:58:780 (4,1) - looks awk touching each other

overall nice flow


Insane
SPOILER
00:04:817 (5,1) - This jump is awkward. Suggestion: try shifting 2nd point of 00:04:085 (3) to around (150,280 ) and move 00:04:634 (4,5) so that it points towards 00:05:366 (1)
00:09:939 (4) - make this less curvy to blanket 00:09:756 (3) better

02:19:268 (5) - since you use a red tick here, maybe 02:19:817 (6) can be positioned better so that it is blanketed?

04:06:646 (2,4) - make a better blanket?

Nice flow in general; just like your hard map :D

I wish i could map as well as you >.<
Topic Starter
Knotts

JeZag wrote:

Hello~ M4M please :3
I don't mod well so I use lots of images :/
These are merely SUGGESTIONS from a n00b mapper, so there is no obligation to follow any of this :D

Hard
SPOILER
00:17:987 (1) - remove the red tick to make it more like 00:18:353 (2)? idk i guess
00:41:402 (2,3) - this jump is a bit awkward i guess. the flow is also weird (movement down then jumps up to (3)0; you can maybe ctrl+G 00:41:951 (3,4) or shift the slider tail meh i kinda like my way. that way you suggested looks a little too crowded for my taste

01:18:811 (5,6) - separate these two? This is the only way to make this look good but if someone else suggests a way to make it look nice seperated ill move them

01:30:609 (1,1) - ^^ except put 01:30:975 (1) closer to the tail of 01:30:609 (1) or just move 01:30:609 (1) up a bit dont like :3
01:58:780 (4,1) - looks awk touching each other yeah i thought so too. moved.

overall nice flow


Insane
SPOILER
00:04:817 (5,1) - This jump is awkward. Suggestion: try shifting 2nd point of 00:04:085 (3) to around (150,280 ) and move 00:04:634 (4,5) so that it points towards 00:05:366 (1) It doesn't feel awkward to me when i play it
00:09:939 (4) - make this less curvy to blanket 00:09:756 (3) better i moved some stuff around

02:19:268 (5) - since you use a red tick here, maybe 02:19:817 (6) can be positioned better so that it is blanketed? i feel like its already blanketed well enough here :o

04:06:646 (2,4) - make a better blanket? done

Nice flow in general; just like your hard map :D

I wish i could map as well as you >.<
Thanks for the mod, fixed up some things. I'll mod your map tomorrow because I'm limiting myself to two maps per day.
desudesud
M4M req here for your queue!

[General]
SPOILER
This is a really good song.

[Hard]
SPOILER
Should probably move HP Drain and OD to 6.

01:42:591 (3,4,5,6) - Move 3 closer to the upcoming slider (just a bit), and stack 4, 5, and 6 it onto the upcoming slider

01:57:500 (6,1,2,3) - Swap 1 and 2's spots and make 3 stack on the newly arranged 2

02:35:366 (9) - Add a break between this and the upcoming spinner

02:49:817 (1) - Move this a bit away from 2 so it doesn't overlap (more of a nit picky thing from me)

[Insane]
SPOILER
I suck at modding Insanes, so I may not have much... sorry ;_;

00:01:158 (3,4) - Even for an Insane, this jump may be a bit too much

00:25:853 (7,8,9) - Stack onto previous slider or next slider

01:08:841 (1) - No NC

01:12:957 (3,4,5,6,7,8,9,1) - Would fit better if you moved 1 off to the side rather than stack onto the current slider and move 3,4,5,6,7,8,9 into a stream rather than a huge stack of circles (feel free to PM me if you need a picture of what I mean)

01:15:061 (1,2,3,4,5) - Possibly move the circles into a star formation of some sort? It doesn't look too nice atm as a random blob of circles

01:50:183 (1,2,3,4,5) - Make the star formation more evenly spaced and symmetrical

02:21:463 (1,2,3,4,5) - ^^

03:06:737 (4,5,6,7,8) - Better as a stack of circles rather than a ton of sliders

03:28:048 (5,6) - Swap 5 and 6's spots
Topic Starter
Knotts

xVirtualNinjax wrote:

M4M req here for your queue!

[General]
SPOILER
This is a really good song.

[Hard]
SPOILER
Should probably move HP Drain and OD to 6. done

01:42:591 (3,4,5,6) - Move 3 closer to the upcoming slider (just a bit), and stack 4, 5, and 6 it onto the upcoming slider changed this in my own way.

01:57:500 (6,1,2,3) - Swap 1 and 2's spots and make 3 stack on the newly arranged 2 i don't really like this

02:35:366 (9) - Add a break between this and the upcoming spinner I put a break through before, haven't updated the map.

02:49:817 (1) - Move this a bit away from 2 so it doesn't overlap (more of a nit picky thing from me) i did this on purpose

[Insane]
SPOILER
I suck at modding Insanes, so I may not have much... sorry ;_;

00:01:158 (3,4) - Even for an Insane, this jump may be a bit too much I haven't seen one person i've asked to test play this miss that.

00:25:853 (7,8,9) - Stack onto previous slider or next slideri don't like the way it plays stacked because of the interval between the triple and the slider

01:08:841 (1) - No NC i guess not

01:12:957 (3,4,5,6,7,8,9,1) - Would fit better if you moved 1 off to the side rather than stack onto the current slider and move 3,4,5,6,7,8,9 into a stream rather than a huge stack of circles (feel free to PM me if you need a picture of what I mean) maybe i'll change later if it comes up again.

01:15:061 (1,2,3,4,5) - Possibly move the circles into a star formation of some sort? It doesn't look too nice atm as a random blob of circles i don't want to overuse star patterns

01:50:183 (1,2,3,4,5) - Make the star formation more evenly spaced and symmetrical tweaked a little

02:21:463 (1,2,3,4,5) - ^^ ^^

03:06:737 (4,5,6,7,8) - Better as a stack of circles rather than a ton of sliders this is my baby. the only thing i'd change is the posistioning to make it more appealing.

03:28:048 (5,6) - Swap 5 and 6's spots that'd be bad flow from (4)
Thanks for the mod. I'll go work on your map in a bit.
NiceWolf4
[General]
  1. I would replace the white color on any other that is suitable, or deleted altogether.
[Normal]
  1. 00:13:597 - If this is the easiest difficulty, I think the spinner is too short for beginners. Can simply be removed.
  2. 02:39:939 - ^
  3. 00:23:292 (1) - I would replace the beginning of the slider to the note.
  4. 00:42:317 (1) - ^
  5. 00:59:878 (1) - ^
  6. 01:05:731 (1) - ^ And other similar places.
  7. 01:19:085 (3) - Would remove the slider. Would set the spinner from 01:19:268 to 01:20:548.
  8. 02:00:244 (2) - Would remove the note. Here start the slider (3) without changing its ending.
  9. 02:51:463 (1,2,3) - Maybe try something like that? http://puu.sh/7Hj54.jpg
[Hard]
  1. 00:27:683 (6) - I would replace the beginning of the slider to the note.
  2. 01:19:268 (6) - Would remove the slider. Would set the spinner from 01:19:268 to 01:20:548.
  3. 01:53:475 (8,9,10) - Maybe try something like that? http://puu.sh/7HjBn.jpg
  4. 01:57:134 (4) - Change location to X:280; Y:192?
  5. 01:57:317 (5) - Change location to X:216; Y:240?
  6. 03:36:372 (5,6) - Maybe try something like that? http://puu.sh/7HjTL.jpg
[Insane]
  1. 01:38:841 (5,6) - I would have removed the jump, I do not see any sense in it.
[Luxord]
Hello from my Queue.

[General]
-

[Normal]
00:07:744 (2,3) - Blanket o:
00:33:536 (2,3) - Fix this blanket :c
00:35:000 (1,2) - ^
00:39:756 (1,2) - ^
00:43:597 (3,1) - ^
00:46:890 (1,2) - ^
00:53:109 (3,2) - ^ o:
01:52:926 (1,2) - ^
02:21:829 (1,2) - ^
02:29:695 (1,2,3) - ^
and goes on the rest of the map. it's good over those minors o:

[Hard]
04:09:024 (9) - I think that slider doesn't fit the end, better put a single cicle.

[Insane]
Nothing special.

Star. :3 I like the song .-. reminds me of something though... >.>
Topic Starter
Knotts
Nicewolf4

NiceWolf4 wrote:

[General]
  1. I would replace the white color on any other that is suitable, or deleted altogether. maybe
[Normal]
  1. 00:13:597 - If this is the easiest difficulty, I think the spinner is too short for beginners. Can simply be removed. deleted. i might end up putting stuff here if some people suggest it.
  2. 02:39:939 - ^ deleted
  3. 00:23:292 (1) - I would replace the beginning of the slider to the note.
  4. 00:42:317 (1) - ^ i think this is fine
  5. 00:59:878 (1) - ^^
  6. 01:05:731 (1) - ^ And other similar places.^
  7. 01:19:085 (3) - Would remove the slider. Would set the spinner from 01:19:268 to 01:20:548. done
  8. 02:00:244 (2) - Would remove the note. Here start the slider (3) without changing its ending. changed in my own way
  9. 02:51:463 (1,2,3) - Maybe try something like that? http://puu.sh/7Hj54.jpg i think this is fine
[Hard]
  1. 00:27:683 (6) - I would replace the beginning of the slider to the note.
  2. 01:19:268 (6) - Would remove the slider. Would set the spinner from 01:19:268 to 01:20:548. done
  3. 01:53:475 (8,9,10) - Maybe try something like that? http://puu.sh/7HjBn.jpg done
  4. 01:57:134 (4) - Change location to X:280; Y:192? ok
  5. 01:57:317 (5) - Change location to X:216; Y:240? ^
  6. 03:36:372 (5,6) - Maybe try something like that? http://puu.sh/7HjTL.jpg done
[Insane]
  1. 01:38:841 (5,6) - I would have removed the jump, I do not see any sense in it. i think this plays fine
Thanks for the mod. I'll probably get to your map modded tomorrow since I got home late. Sorry for the wait

KiyoshiX101

KiyoshiX101 wrote:

Hello from my Queue.

[General]
-

[Normal]
00:07:744 (2,3) - Blanket o: ok
00:33:536 (2,3) - Fix this blanket :c i didn't really see anything wrong with it but i tweaked it a little i guess
00:35:000 (1,2) - ^
00:39:756 (1,2) - ^
00:43:597 (3,1) - ^
00:46:890 (1,2) - ^
00:53:109 (3,2) - ^ o:
01:52:926 (1,2) - ^
02:21:829 (1,2) - ^
02:29:695 (1,2,3) - ^
and goes on the rest of the map. it's good over those minors o: fixed these and some other blankets that seemed a little off.

[Hard]
04:09:024 (9) - I think that slider doesn't fit the end, better put a single cicle. ok

[Insane]
Nothing special.

Star. :3 I like the song .-. reminds me of something though... >.>
Thanks for the mod :)

Updated.
Jarcode
Hey! M4M request:

Insane
This difficulty was really well done, I only found one thing:

03:04:634 (11,12,1,2,3) - I end up streaming into (1) and (2), just spamming my way so I don't miss. Maybe do something like this to make it more clear:

Hard
Super fun difficulty to DT btw.

00:55:122 (1,2,3,4,5,6,7) - These streams made me go "Ack!" while I was playing, even without double time (since the rest of the map is really relaxing to play). I know it goes with the music really well, but maybe remove the first stack there and add one note in place:



01:53:475 (2,3,4) - These look like they are overlapping. It's more clear when the 'drum fill' slider is going to come when (2) and (3) are out of the way:



03:06:646 (5,6,7) - These are awkward. Make some jumps/shapes instead.

I couldn't find a lot, since both hard and insane already have really good flow. I Hope this ranks ranked, it's a good map!
Topic Starter
Knotts

Jarcode wrote:

Hey! M4M request:

Insane
This difficulty was really well done, I only found one thing:

03:04:634 (11,12,1,2,3) - I end up streaming into (1) and (2), just spamming my way so I don't miss. Maybe do something like this to make it more clear: yeah people have been having trouble with that. changed my way.

Hard
Super fun difficulty to DT btw.

00:55:122 (1,2,3,4,5,6,7) - These streams made me go "Ack!" while I was playing, even without double time (since the rest of the map is really relaxing to play). I know it goes with the music really well, but maybe remove the first stack there and add one note in place: done



01:53:475 (2,3,4) - These look like they are overlapping. It's more clear when the 'drum fill' slider is going to come when (2) and (3) are out of the way: your way breaks the flow a bit so I just moved (4)



03:06:646 (5,6,7) - These are awkward. Make some jumps/shapes instead. if someone else says something about this i'll change.

I couldn't find a lot, since both hard and insane already have really good flow. I Hope this ranks ranked, it's a good map!
Thanks for the mod, changed almost everything!

Updated~
Hinsvar
Hello!

...I'll just start modding now.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Uh WTF, why is the BG's file size 1.8 MB? I'm sure you'll only need somewhere around 200-400 KB (using the JPEG format) to achieve this kind of quality. Reducing the size of the picture will make the map far less bloated, and it will (obviously) also help in reducing the size of the .osz.
>Normal
  1. Looking at how complex the rhythm is in this diff, you might as well get an Easy inside the mapset too so the difficulty spread will be perfect and there will be something that newer or less skilled players can enjoy.
  2. 00:02:622 (5) - Why don't you add claps here so the hitsounding here will be consistent? The sound of the instruments are still similar, I think.
  3. 00:03:170 - 00:11:768 - I don't understand what are you trying to follow with the combo pattern here... Just use an NC every two stanzas plainly (on every slider with a finish and that begins on a red tick)? From what I see in the later parts, though, it looks like you're using one, so... yeah, do what you want, but make the combo pattern consistent and follow the stanza, I guess.
  4. 00:13:597 - 00:14:695 - I think you wanted to give a small break here, but it actually makes this part kinda jarring because of its emptiness, so just map this part? It won't make the diff too hard; don't worry.
  5. 00:26:585 (2,3) - Eh, the blanket here doesn't look quite neat. Move (3) to (190,161)?
  6. 00:43:963 (4) - Add a clap here because thie instrument here is still of the same volume as 00:43:231 anyway?
  7. 00:49:451 (3,1) - What's with the spacing inconsistency?
  8. 01:10:122 (1,2) - Why are you suddenly only following the vocal while ignoring the instrument at 01:10:305? It just feels... weird. Try using a 1/2 slider with a repeat to replace 01:10:122 (1,2), maybe?
  9. 01:49:634 (2,3) - The blanket here doesn't look nice, to be honest. Try moving the middle node to (63,223) and the one on the tail to (100,125)?
  10. 01:52:926 (1,2) - ^. It's pretty hard to give a short and uncomplicated explanation for this one, so try making it look better by yourself.
  11. 01:55:853 (3) - NC this so your combo won't be too long compared to how you form your combo pattern in the other parts of the diff?
  12. 02:16:341 - Add a finish? I personally think the instrument is quite heavy here.
  13. 02:20:366 - Why a clap at all sudden?
  14. 02:32:439 (3) - This overlaps 02:34:085 (3) for around one second. It looks pretty bad at that time due to how they overlap, so maybe you can try to move them out from each other?
  15. 02:43:597 (3) - Also add a finish here to follow that heavy instrument in the background?
  16. 02:45:792 (2,3,4) - They look too close to each other, IMO. Maybe moving (4) to the right of (3)'s head would help?
  17. 03:22:378 (3,2) - Same as 02:32:439 (3).
  18. 04:01:158 (1,2,1) - ^
>Hard
  1. 00:01:890 (1,2) - Try to make a jump here, since 00:00:427 (1,2,3,4) is a series of jumps, and the music from the beginning of that pattern up to this one is basically the same? It'd create a sense of consistency, and will be not awkward to play, because of how the spacing is suddenly reduced here.
  2. 00:14:146 (5) - I find this slider more comfortable to play if there was a 1.7x jump from 00:13:597 (4) by moving (5) to (376,101) and moving the node on tail to (383,50), for some reason. Maybe you should try it? (Basically, try to make a small jump between (4) and (5).) You might have to reduce the jump at 00:14:146 (5,1) if you really did this, though.
  3. 00:21:829 - Uh, is the Normal whistle here intentional? I find it very awkward and inconsistent with the hitsound pattern here, personally.
  4. 00:34:085 (1,2,3,4) - Uh, they'd look neater if the spacing was consistent. Maybe use 1.2x DS value and try to make a square if possible?
  5. 00:36:829 (5) - NC this? I think the combo is too long compared to the other parts of the diff, and this is the good place to apply an NC here.
  6. 00:51:097 (3,4) - idk why, but I find these sliders to be too close to each other. Try moving (4) to (187,180) (and make sure 00:52:012 (5) follows suit)?
  7. 00:58:414 (5) - Move this to (270,72) so the gap between 00:57:317 (2,4,5) will look the same and thus neater that way?
  8. 01:01:341 (7) - No barrage of claps like 01:07:012 (6)? I'm just thinking that it's really supposed to be here.
  9. 01:01:890 (1,2,3) - Try making the spacing consistent? I can't see why would you space (2,3) by only 0.91x while it's perfectly possible to make them consistent.
  10. 01:09:939 (6,1) - Select them all and move to (28,141) (as shown in the upper-right corner)? Same reason as 00:58:414 (5) (making the space between 01:09:573 (4,6,1) equal). You might have to deal with the slight overlap between 01:09:024 (3,6), though.
  11. 01:17:987 (3,5) - Slightly touching each other in an awkward way. I think this is easily avoidable.
  12. 01:37:012 (1,2,3) - Any reason for the spacing inconsistency? This pattern will be nicer to play and look at if the spacing is consistent.
  13. 01:55:853 (1) - Move the node in the middle of the slider to (199,370) and the one on the tail to (265,301) for a better blanket with 01:55:305 (3,4)?
  14. 02:03:353 (3,4) - The blanket here can also be better. Try moving (3)'s middle node to (295,255) and the tail node to (351,282)?
  15. 02:24:207 - Missing clap?
  16. 03:03:902 (3) - Since we don't know when will this slider end, it'll be really hard to get your sense of the song's rhythm back after being done with this slider, and you'll probably need to struggle to hit the next few notes correctly. Just saying.
  17. 03:36:097 (4,5) - The stacking might be very tricky because this is probably the only time you ever used a 1/4 stack, while you've been frequently using 1/2 stacks. Consider using another pattern for this.
  18. 03:59:512 (4,5,6,7,1) - I find this rhythm very hard to follow for some reason... You might want to ask a few friends to try playing this and ask for their opinion. It's probably because 03:59:786 (5) starts and ends on a blue tick. Probably.
  19. 04:08:292 (8,9) - What about making a small (1.7x DS?) jump here to indicate that this is the end of the song's last part (excluding that spinner)? It feels more natural for me, somehow.
>Insane
  1. 00:04:817 (5,1) - Uh, the jump here is definitely too big compared to the music here and the other patterns you've made until now. It comes out as really unexpected. You may want to consider placing (5) to the left side of the screen instead.
  2. 00:37:378 (7) - This slider slightly obscures the 00:37:744 (1,2,3,4,5,6,7,8) stream. Not much of a problem, but you might want to make them not interfere each other because, in my opinion, they look... kinda weird.
  3. 01:41:036 (1) - Make this blanket 01:40:487 (4,2)? Just a slight cosmetic suggestion.
  4. 01:49:268 (2,3) - Move (2) to (285,42) and (3) to (374,32) so the pattern here will flow better and look nicer?
  5. 01:54:298 (6,7,8) - Inconsistent stream spacing?
  6. 02:08:109 (1,2,3,4,5,6) - Uh, I think you can make a perfect pentagon here, right? It currently looks a little messy.
  7. 02:41:402 - Add a finish to emphasize the vocal here (and because you have it in the other diffs)?
  8. 03:59:512 (4,5,6,7,1) - Same as Hard.
That's it, I think. The map's very good, I must say. Here's a star to show my support! :D

Good luck on the way 8-)
Topic Starter
Knotts

Hinsvar wrote:

Hello!

...I'll just start modding now.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Uh WTF, why is the BG's file size 1.8 MB? I'm sure you'll only need somewhere around 200-400 KB (using the JPEG format) to achieve this kind of quality. Reducing the size of the picture will make the map far less bloated, and it will (obviously) also help in reducing the size of the .osz.
Gotcha

>Normal
  1. Looking at how complex the rhythm is in this diff, you might as well get an Easy inside the mapset too so the difficulty spread will be perfect and there will be something that newer or less skilled players can enjoy. oh man im gonna cry if i have to make another 4 min difficulty. I'm not really too sure how to go about making an Easy and if there is going to be one i'll probably just beg people to make a GD
  2. 00:02:622 (5) - Why don't you add claps here so the hitsounding here will be consistent? The sound of the instruments are still similar, I think. done
  3. 00:03:170 - 00:11:768 - I don't understand what are you trying to follow with the combo pattern here... Just use an NC every two stanzas plainly (on every slider with a finish and that begins on a red tick)? From what I see in the later parts, though, it looks like you're using one, so... yeah, do what you want, but make the combo pattern consistent and follow the stanza, I guess. yeah consistency is good. changed.
  4. 00:13:597 - 00:14:695 - I think you wanted to give a small break here, but it actually makes this part kinda jarring because of its emptiness, so just map this part? It won't make the diff too hard; don't worry. mapped
  5. 00:26:585 (2,3) - Eh, the blanket here doesn't look quite neat. Move (3) to (190,161)? done
  6. 00:43:963 (4) - Add a clap here because thie instrument here is still of the same volume as 00:43:231 anyway? done
  7. 00:49:451 (3,1) - What's with the spacing inconsistency? must've happened when i changed something else and didn't rearrange stuff. Fixed
  8. 01:10:122 (1,2) - Why are you suddenly only following the vocal while ignoring the instrument at 01:10:305? It just feels... weird. Try using a 1/2 slider with a repeat to replace 01:10:122 (1,2), maybe? done
  9. 01:49:634 (2,3) - The blanket here doesn't look nice, to be honest. Try moving the middle node to (63,223) and the one on the tail to (100,125)? done
  10. 01:52:926 (1,2) - ^. It's pretty hard to give a short and uncomplicated explanation for this one, so try making it look better by yourself.
  11. 01:55:853 (3) - NC this so your combo won't be too long compared to how you form your combo pattern in the other parts of the diff? done
  12. 02:16:341 - Add a finish? I personally think the instrument is quite heavy here. idk why there wasn't a finish here already
  13. 02:20:366 - Why a clap at all sudden? idk. removed
  14. 02:32:439 (3) - This overlaps 02:34:085 (3) for around one second. It looks pretty bad at that time due to how they overlap, so maybe you can try to move them out from each other? moved
  15. 02:43:597 (3) - Also add a finish here to follow that heavy instrument in the background? ok. idk if u wanted me to keep the clap on there with it or not so i'll just have both for now.
  16. 02:45:792 (2,3,4) - They look too close to each other, IMO. Maybe moving (4) to the right of (3)'s head would help? done
  17. 03:22:378 (3,2) - Same as 02:32:439 (3). I think i fixed it but i may have ended up making another one of these. Not too sure.
  18. 04:01:158 (1,2,1) - ^
^

>Hard
  1. 00:01:890 (1,2) - Try to make a jump here, since 00:00:427 (1,2,3,4) is a series of jumps, and the music from the beginning of that pattern up to this one is basically the same? It'd create a sense of consistency, and will be not awkward to play, because of how the spacing is suddenly reduced here. yeah i thought it was pretty lame before as well
  2. 00:14:146 (5) - I find this slider more comfortable to play if there was a 1.7x jump from 00:13:597 (4) by moving (5) to (376,101) and moving the node on tail to (383,50), for some reason. Maybe you should try it? (Basically, try to make a small jump between (4) and (5).) You might have to reduce the jump at 00:14:146 (5,1) if you really did this, though. done
  3. 00:21:829 - Uh, is the Normal whistle here intentional? I find it very awkward and inconsistent with the hitsound pattern here, personally. idk how that got there.
  4. 00:34:085 (1,2,3,4) - Uh, they'd look neater if the spacing was consistent. Maybe use 1.2x DS value and try to make a square if possible? ok
  5. 00:36:829 (5) - NC this? I think the combo is too long compared to the other parts of the diff, and this is the good place to apply an NC here. ok
  6. 00:51:097 (3,4) - idk why, but I find these sliders to be too close to each other. Try moving (4) to (187,180) (and make sure 00:52:012 (5) follows suit)? done
  7. 00:58:414 (5) - Move this to (270,72) so the gap between 00:57:317 (2,4,5) will look the same and thus neater that way? ok
  8. 01:01:341 (7) - No barrage of claps like 01:07:012 (6)? I'm just thinking that it's really supposed to be here. done
  9. 01:01:890 (1,2,3) - Try making the spacing consistent? I can't see why would you space (2,3) by only 0.91x while it's perfectly possible to make them consistent. fixed
  10. 01:09:939 (6,1) - Select them all and move to (28,141) (as shown in the upper-right corner)? Same reason as 00:58:414 (5) (making the space between 01:09:573 (4,6,1) equal). You might have to deal with the slight overlap between 01:09:024 (3,6), though. not too sure what this one's telling me to do.
  11. 01:17:987 (3,5) - Slightly touching each other in an awkward way. I think this is easily avoidable. fixed
  12. 01:37:012 (1,2,3) - Any reason for the spacing inconsistency? This pattern will be nicer to play and look at if the spacing is consistent. changed
  13. 01:55:853 (1) - Move the node in the middle of the slider to (199,370) and the one on the tail to (265,301) for a better blanket with 01:55:305 (3,4)? ok
  14. 02:03:353 (3,4) - The blanket here can also be better. Try moving (3)'s middle node to (295,255) and the tail node to (351,282)? ok
  15. 02:24:207 - Missing clap? oops
  16. 03:03:902 (3) - Since we don't know when will this slider end, it'll be really hard to get your sense of the song's rhythm back after being done with this slider, and you'll probably need to struggle to hit the next few notes correctly. Just saying.
  17. 03:36:097 (4,5) - The stacking might be very tricky because this is probably the only time you ever used a 1/4 stack, while you've been frequently using 1/2 stacks. Consider using another pattern for this. changed. probably needs future revision
  18. 03:59:512 (4,5,6,7,1) - I find this rhythm very hard to follow for some reason... You might want to ask a few friends to try playing this and ask for their opinion. It's probably because 03:59:786 (5) starts and ends on a blue tick. Probably. same as Insane
  19. 04:08:292 (8,9) - What about making a small (1.7x DS?) jump here to indicate that this is the end of the song's last part (excluding that spinner)? It feels more natural for me, somehow.done
>Insane
  1. 00:04:817 (5,1) - Uh, the jump here is definitely too big compared to the music here and the other patterns you've made until now. It comes out as really unexpected. You may want to consider placing (5) to the left side of the screen instead. hopefully i fixed this
  2. 00:37:378 (7) - This slider slightly obscures the 00:37:744 (1,2,3,4,5,6,7,8) stream. Not much of a problem, but you might want to make them not interfere each other because, in my opinion, they look... kinda weird. fixed
  3. 01:41:036 (1) - Make this blanket 01:40:487 (4,2)? Just a slight cosmetic suggestion. done
  4. 01:49:268 (2,3) - Move (2) to (285,42) and (3) to (374,32) so the pattern here will flow better and look nicer? done
  5. 01:54:298 (6,7,8) - Inconsistent stream spacing? idk how that happened. fixed
  6. 02:08:109 (1,2,3,4,5,6) - Uh, I think you can make a perfect pentagon here, right? It currently looks a little messy. tried my best to fix
  7. 02:41:402 - Add a finish to emphasize the vocal here (and because you have it in the other diffs)? idk why I didn't have one here. Lazy me.
  8. 03:59:512 (4,5,6,7,1) - Same as Hard. I'll go ask around
That's it, I think. The map's very good, I must say. Here's a star to show my support! :D

Good luck on the way 8-)
Thanks for this mod!! Really helpful :)
zorefire
[Normal]
01:20:548 - silence please
01:52:926 (5) - sounds better if you end it on the white tick but that would require moving things around
03:56:402 (5) - doesn't sound right, sounds like something was put there to take up time
04:09:207 - would be nice if spinner started here I guess.
[Hard]
00:16:524 (1) - Rotate a little bit make it come down some more
00:21:463 (2,3) - put more curves on these
00:22:926 (3) - fix the blanket if that is what was being done
02:35:366 (6) - sounds like it doesn't finish properly
02:39:939 (1) - ninja spinner ouch I dont think the recovery time is good enough should consider taking it out cause those have been banned unless used properly :?
02:53:658 (2) - that looks ugly the position its in should be move over some more to blanket 02:53:109 (1)
04:09:207 - slider needs to end here it will make the map look so much better for an ending
Topic Starter
Knotts

zorefire wrote:

[Normal]
01:20:548 - silence please i hear a clap here but if other people say otherwise i'll change
01:52:926 (5) - sounds better if you end it on the white tick but that would require moving things around moved stuff around
03:56:402 (5) - doesn't sound right, sounds like something was put there to take up time sounds fine to me :O
04:09:207 - would be nice if spinner started here I guess. i moved it to 04:09:116 to be consistent with the other difficulties but im not too sure if spinners can be that close to the end of a slider on a Normal. will change again if it comes up in future mods.
[Hard]
00:16:524 (1) - Rotate a little bit make it come down some more not too sure what this means. either way i think it looks fine
00:21:463 (2,3) - put more curves on these fine the way they are
00:22:926 (3) - fix the blanket if that is what was being done fixed
02:35:366 (6) - sounds like it doesn't finish properly I extended the slider to the next clap. hopefully that makes it "finish" better
02:39:939 (1) - ninja spinner ouch I dont think the recovery time is good enough should consider taking it out cause those have been banned unless used properly :? i dont think this is a ninja spinner because the break time letter box should signal something's coming up. Ill remove if others agree with you though.
02:53:658 (2) - that looks ugly the position its in should be move over some more to blanket 02:53:109 (1) fixed i think
04:09:207 - slider needs to end here it will make the map look so much better for an ending i moved the spinner to start there
Thanks for the mod :)
I'll continue to work on the GD for your map.
zorefire

Knotts wrote:

zorefire wrote:

[Normal]
01:20:548 - silence please i hear a clap here but if other people say otherwise i'll change
01:52:926 (5) - sounds better if you end it on the white tick but that would require moving things around moved stuff around
03:56:402 (5) - doesn't sound right, sounds like something was put there to take up time sounds fine to me :O
04:09:207 - would be nice if spinner started here I guess. i moved it to 04:09:116 to be consistent with the other difficulties but im not too sure if spinners can be that close to the end of a slider on a Normal. will change again if it comes up in future mods.
[Hard]
00:16:524 (1) - Rotate a little bit make it come down some more not too sure what this means. either way i think it looks fine
00:21:463 (2,3) - put more curves on these fine the way they are
00:22:926 (3) - fix the blanket if that is what was being done fixed
02:35:366 (6) - sounds like it doesn't finish properly I extended the slider to the next clap. hopefully that makes it "finish" better
02:39:939 (1) - ninja spinner ouch I dont think the recovery time is good enough should consider taking it out cause those have been banned unless used properly :? i dont think this is a ninja spinner because the break time letter box should signal something's coming up. Ill remove if others agree with you though.
02:53:658 (2) - that looks ugly the position its in should be move over some more to blanket 02:53:109 (1) fixed i think
04:09:207 - slider needs to end here it will make the map look so much better for an ending i moved the spinner to start there
Thanks for the mod :)
I'll continue to work on the GD for your map.
No problem. :D
Osyplayer111
Hi :) Useless mod here

Insane
03:33:719 (3,4,5) - https://osu.ppy.sh/ss/1462275 Pay attention: I removed 1 note from the following combo, but it's okay
00:27:317 (4) - remove clap
01:21:463 (1) - add hitclap at the end of slider
01:24:207 (3) - add hitclap
01:24:573 (5) - add hitclap
01:25:670 (2) - the last point of slider, remove hitclap
01:26:402 (4) - add hitclap at the first point
01:28:963 (3) - remove at the first point
01:29:695 (5) - add at the end
01:31:524 (2) - remove at the end, add at the first point
01:35:183 (4) - remove
01:43:963 (1) - remove
01:45:244 (4) - remove
01:45:792 (2) - hitfinish at the 1st point
01:46:524 (6) - remove hitfinish
01:48:353 (5) - remove
01:57:500 (3) - clap at the end
01:58:414 (1) - clap at the end
02:05:183 (3) - clap
02:09:756 (2) - remove clap
02:10:487 (4) - remove clap
02:13:048 (1) - add clap at the end
02:14:512 (6) - add clap at the end
02:17:987 (1) - add clap at the end
02:26:036 (2,3,4) - remove claps, add at the end of slider
02:27:500 (3) - remove hitclap at the beginning, add at the end
02:30:244 (2,4) - remove
02:29:695 (1,3,5) - add hitclaps at the beginning and at the end
02:31:707 (6,7) - add hitclaps at the end
Can't tell you more, because a lot of points for hitsounds can't be mapped :c Start with this.
If you want, I can send you modded *.osu file with changed rythm )
Topic Starter
Knotts

Fureimuu wrote:

Hi :) Useless mod here

Insane
03:33:719 (3,4,5) - https://osu.ppy.sh/ss/1462275 Pay attention: I removed 1 note from the following combo, but it's okay
00:27:317 (4) - remove clap removed
01:21:463 (1) - add hitclap at the end of slider done
01:24:207 (3) - add hitclap done
01:24:573 (5) - add hitclap ^
01:25:670 (2) - the last point of slider, remove hitclap dpme - added finish instead
01:26:402 (4) - add hitclap at the first point done
01:28:963 (3) - remove at the first point ^
01:29:695 (5) - add at the end ^
01:31:524 (2) - remove at the end, add at the first point ^
01:35:183 (4) - remove ^
01:43:963 (1) - remove ^
01:45:244 (4) - remove i hear a clap on this one
01:45:792 (2) - hitfinish at the 1st point done
01:46:524 (6) - remove hitfinish ^
01:48:353 (5) - remove its the same instrument used on (4) and i have a clap there :3
01:57:500 (3) - clap at the end done
01:58:414 (1) - clap at the end ^
02:05:183 (3) - clap ^
02:09:756 (2) - remove clap ^
02:10:487 (4) - remove clap ^
02:13:048 (1) - add clap at the end ^
02:14:512 (6) - add clap at the end ^
02:17:987 (1) - add clap at the end ^
02:26:036 (2,3,4) - remove claps, add at the end of slider ^
02:27:500 (3) - remove hitclap at the beginning, add at the end ^
02:30:244 (2,4) - remove ^
02:29:695 (1,3,5) - add hitclaps at the beginning and at the end sounds kinda weird to me with a clap on both ends of sliders but ill keep for now
02:31:707 (6,7) - add hitclaps at the end done
Can't tell you more, because a lot of points for hitsounds can't be mapped :c Start with this.
If you want, I can send you modded *.osu file with changed rythm )
I'm not too sure how my hitsounding got so messed up this difficulty. I swear osu's deleting and moving my hitsounds or something lol.
Thanks for modding! :)
Trust
yeah yeah soul eater!

Did some modding:
IRC log
01:15 Knotts: alright im ready to go
01:15 Trust: \:D/
01:17 Trust: ohohoh thompson is in the tags twice, i think you should remove one~
01:18 Knotts: oh gotcha. too much copypasta from myanimelist lol
01:18 Trust: mmk I have most of my hitsound suggestions jotted down, hopefully there isn't too much overlap from the previous mod
01:19 Trust: might as well have a clap on the head for 00:00:792 (2) -
01:19 Trust: since the drum hits are all very similar, I recall you having one hear in your other diffs as well
01:19 Trust: here*
01:20 Trust: i would add a clap here as well 00:02:256 (6) -
01:20 Knotts: yeah you see. I had a clap on that before and now its gone
01:20 Trust: ahh >< weird
01:21 Knotts: 00:12:866 (6) - would this be a finish?
01:21 Trust: try a clap on the tail of 00:11:219 (1) -
01:22 Knotts: ^ got that
01:22 Trust: hmm if it fits for you
01:22 Trust: but i think its fine without
01:22 Knotts: alright
01:24 Trust: can add a finish to the head for 00:42:683 (3) -
01:24 Knotts: done
01:25 Trust: hmm this is an interesting one 01:10:305 (2,3) -
01:25 Trust: the finish you're using right now has nice vocal emphasis but
01:25 Trust: i'm hearing the strong cymbal on the head of (3)
01:26 Trust: maybe consider having it on the head of (3) instead, if you look in your other kiai sections that's how you did it
01:26 Knotts: actually i dont know why its on (2)
01:26 Knotts: well, i switched it to (3) now.
01:26 Trust: kk
01:29 Trust: this would fit well with a clap 01:33:536 (3) -
01:29 Trust: be consistent with how you followed having it on the tail of 01:36:280 (3) -
01:30 Knotts: done
01:31 Trust: can add a finish to go along with the clap for the tail if you would like 01:41:402 (2) -
01:32 Knotts: sounds nice, done
01:33 Trust: you can move this to x:260 y:20 to blanket the head 02:02:256 (5) -
01:34 Knotts: ok
01:34 Trust: can add a finish to go along with the clap for this, im hearing a cymbal in the music
01:34 Trust: for 02:05:183 (3) -
01:35 Knotts: for (3) and (5) from the previous thing?
01:35 Trust: uh, finish on 02:05:183 (3)
01:37 Trust: but if you use a finish for ^ I would also have one for the head of 00:49:085 (8) -
01:37 Trust: for consistency
01:37 Knotts: done
01:39 Trust: i would maybe add a clap to the tail of 02:22:926 (1) -
01:40 Trust: seeing as it's a pretty significant beat of the drumroll
01:41 Trust: perhaps remove the claps on these two 02:26:036 (2,4) -
01:41 Knotts: done
01:43 Trust: i'd use a clap for the tail of 02:34:085 (6) -
01:44 Trust: matches the same drum sound on the head and falls into the clap pattern
01:44 Knotts: done
01:45 Trust: hmm, clap on reverse? 02:58:048 (3) -
01:46 Knotts: done
01:47 Trust: finishes would fit well on the heads of either of these 02:59:695 (3,4) -
01:47 Trust: maybe even both :o
01:48 Knotts: finish on 02:58:963 (1) ?
01:48 Trust: yeah that sounds good
01:49 Knotts: for 02:59:695 (3) - what about finish + clap?
01:50 Trust: sounds good to me
01:51 Trust: tho i think its alright without a clap but either is good
01:51 Trust: can have a finish on the head of 03:01:158 (1) -
01:52 Knotts: done
01:54 Trust: i feel like this deserves a note so the drumroll is complete 03:01:616 -
01:54 Trust: you could arrange a stream something like this http://puu.sh/7P7Sq/b17687cce4.jpg
01:57 Trust: remove clap on the tail for consistency with your clap pattern 03:14:878 (3) -
01:58 Trust: i think you missed a clap on the head 03:18:353 (4) -
01:58 Knotts: done
01:59 Knotts: added
01:59 Trust: clap on the tail, fits the drumroll 03:24:390 (5) -
02:00 Knotts: done
02:01 Trust: having a clap on the reverse falls into the clap pattern 03:48:719 (1) -
02:01 Knotts: done
02:02 Trust: might as well have a clap on this 03:57:134 (2) -
02:03 Knotts: done
02:05 Trust: shape is kind of odd lol, it's got some weird kinks in it too 03:19:451 (1) -
02:05 Trust: maybe make it more like 02:10:487 (4) - ?
02:05 Knotts: yeah that's me trying to be creative lol.
02:05 Trust: i thought that was pretty~
02:06 Trust: or even something like 03:37:012 (7) -
02:06 Trust: but it's fine if you would like to keep it lolol
02:07 Trust: stacking is a quite off for 03:36:829 (5,6,7) -
02:07 Trust: pretty noticable in gameplay
02:07 Knotts: i changed it to like (7).
02:07 Trust: cool
02:08 Trust: last thing for insane
02:09 Trust: the spacing here concerns me a bit 03:24:390 (5,6) -
02:09 Trust: the jump might feel unexpected after playing 03:06:463 (3,4) -
02:10 Knotts: ehh idk. i haven't seen anyone miss those in playtests
02:12 Trust: ah one more thing
02:12 Trust: the spinner doesn't finish with anything!! 04:09:116 (1) -
02:13 Knotts: yeah i have no idea where to end that lol
02:13 Trust: you could end it on 04:14:878 -
02:13 Trust: and then pick up another spinner that ends on 04:19:268 -
02:13 Trust: try that out
02:14 Knotts: should i do that for all difficulties?
02:15 Trust: yep
02:18 Knotts: okay done
02:18 Trust: that's all for insane, i have a few things down for hard, normal looks alright with how you've approached it
02:18 Knotts: alright
02:19 Trust: kk
02:19 Trust: hmm not sure why this gets its own combo 00:01:890 (1) -
02:20 Knotts: idk what happened there
02:20 Trust: lol
02:20 Trust: oh yeah, i'd put a clap on the head of 00:00:427 (1) -
02:20 Trust: since you started Normal and Insane with one
02:22 Knotts: godone
02:22 Knotts: done*
02:22 Trust: i'd prefer you don't use whistles here just to keep hitsounding in the diff consistent 00:27:317 (4,5,6) -
02:23 Trust: and the mapset actually, i think this is the only time in the entire set there are whistles lol
02:23 Knotts: idk when i put those in there but i removed them lol
02:23 Trust: you can add them here for Normal and Insane but I would say just do away with them cause it's kinda weird to hear them one and never again
02:23 Trust: lol
02:23 Trust: sounds good
02:25 Trust: was expecting triple here for the drums 00:55:396 -
02:26 Trust: maybe add a circle and stack on the tail of (1)?
02:26 Knotts: i think hinsvar told me to take it out
02:26 Knotts: lemme check my mods real quick
02:27 Knotts: k i cant find the mod that told me to take it out so i guess ill put it back in
02:28 Trust: you could also try something like http://puu.sh/7P9o7/89d96db332.jpg
02:29 Knotts: do i put a clap on it?
02:30 Trust: yep on the tail and the 2 circle
02:30 Trust: and a clap on 00:55:670 (4) -
02:31 Knotts: i adopted your way so its not (4) anymore
02:31 Trust: ahh
02:31 Trust: in that case a clap for each hit on (2) and a clap on (3)
02:31 Trust: i think lool
02:32 Knotts: alright, that's what i had
02:32 Trust: \:D/
02:33 Trust: ahhh this is under the life bar 00:58:963 (7) -
02:33 Trust: see if you can make adjustments to avoid it
02:34 Knotts: alright fixed it
02:36 Trust: i was expecting to hear some kind of feedback for the powerful crash sound on 01:19:268 -
02:37 Trust: try adding another repeat and a finish on the end then start the spinner on the blue
02:37 Knotts: ok
02:37 Trust: finish instead of the clap~
02:38 Knotts: on spinner or the slider
02:38 Trust: finish on the slider's end, no hitsound on the spinner
02:38 Trust: actually
02:39 Trust: no hitsound or clap is fine on the spinner
02:39 Trust: whichever u like more for that
02:39 Knotts: alright, i put a clap on it
02:40 Trust: hmm maybe try this out...
02:40 Trust: instead end the spinner on 01:20:914 -
02:41 Trust: with a finish instead of clap
02:41 Trust: see if u like that more
02:41 Knotts: yeah thats better
02:43 Trust: maybe stack the tail more closely or right ontop of the next slider 01:54:207 (4) -
02:44 Knotts: done
02:46 Trust: i like how you used NCs here, but think the first NC should've been on 02:29:695 (2) -
02:47 Trust: and then carry on like http://puu.sh/7Pa74/10dd546afc.jpg
02:47 Trust: would fit the music better imo
02:47 Knotts: done
02:48 Trust: calp on head :> 02:32:987 (6) -
02:50 Trust: hmm spacing between these looks close to being the same 02:41:036 (1,2,3) -
02:50 Trust: maybe have (1) a bit farther from (2)
02:51 Trust: help differentiate 1/1 and 1/2 :D
02:51 Knotts: done
02:52 Trust: aaaah make these perfectly parallel lol 02:49:817 (1,2) -
02:52 Knotts: i did that on purpose thoo :|
02:53 Trust: hehe nbd
02:54 Trust: clap on tail 03:07:744 (1) -
02:54 Trust: clap here 03:09:573 (1) -
02:55 Knotts: done
02:56 Trust: i would use claps here like we saw used for a similar pattern earlier in the diff 03:12:683 (4,5,6,1,2,3,4) -
02:57 Trust: clap on the tail 03:20:366 (3) -
02:58 Knotts: done
02:59 Trust: same idea here for the drum action, claps on all of these 03:36:280 (1,2,3,4,5) -
03:00 Trust: missed clap on the head 03:41:768 (3) -
03:01 Knotts: done
03:02 Trust: clap on all but the head of (4) for 03:59:512 (4,5,6,7) -
03:04 Trust: can add a finish to go along with the clap on the tail if you would like 04:07:926 (7) -
03:08 Knotts: done
03:09 Trust: goooood that's it for hard, i'm assuming you've got that last spinner covered
03:09 Knotts: yeah :p
03:09 Knotts: what was the pattern for 03:36:280 (1,2,3,4,5)
03:10 Trust: oh I was just saying add claps on those to catch the drum hits
03:11 Trust: do you mean specifically which ones to put claps on?
03:12 Knotts: ehh i guess i could figure it out
03:13 Trust: ook I think this is a good place to stop, i need to get up and walk around for a bit lol
03:13 Knotts: alright thats fine
03:13 Knotts: thanks for the mod :D
03:13 Trust: i'll play through normal at some point, if there's anything that bugs me i'll let u know
03:13 Trust: np
03:14 Trust: anytime

Really love this song!
Best of luck and keep up the good work~ ☆
10crystalmask01
Hey, testplay from my queue 8-)
Hard


AR-1 ? There's no need to really have it that high, since you're objects aren't crowded. Plus, try to keep it consistent throughout your mapset (since Normal = 4, Hard= 8(???), Insane = 9).

Try using AR 7 here, or increase the AR in Normal up to 5.

Normal


AR +1, if you disagree to my suggestion for the previous diff.

Overall, the mapset looks pretty clean. Good luck!
Everest Hope
Normal
00:00:427 (1) - CTRL + G, middle point one Tiny Grid higher, Ending point one Small Grid lower
00:01:158 (2) - Ending point two Small Grid lower
00:01:890 (3,4) - Not the best idea. (3) Parameters: x240. y252; (4) Parameters: x208, y336
00:05:548 (4,1) - (3) CTRL+C, paste it on (4), Then click CTRL + H (4), Move to: x184, y164
00:32:622 (1,2,3) - (1) Make a double slider. (2) Put at the end of (1), (3) Put at x344, y300
00:35:000 (1) - Put at x364 y180
00:39:390 (4) - Missing circle. Put one at the ond of the slider.
01:30:975 (2) - Meh.
01:55:853 (1,2,3) - Overlaped, make something like this: http://puu.sh/7Q59L.jpg,
02:29:695 (1,2,3) - (1) CTRL+C, Replace (2), Make a mirror using, CTRL+C, CTRL+H, same with (3)
More than 1/3 of the map is kiai time. Try to reduce this.

More Coming Soon.
Topic Starter
Knotts

L3gioN TM wrote:

Normal
00:00:427 (1) - CTRL + G, middle point one Tiny Grid higher, Ending point one Small Grid lower i prefer my way
00:01:158 (2) - Ending point two Small Grid lower dont need
00:01:890 (3,4) - Not the best idea. (3) Parameters: x240. y252; (4) Parameters: x208, y336 done
00:05:548 (4,1) - (3) CTRL+C, paste it on (4), Then click CTRL + H (4), Move to: x184, y164 i like how it is now
00:32:622 (1,2,3) - (1) Make a double slider. (2) Put at the end of (1), (3) Put at x344, y300 ^
00:35:000 (1) - Put at x364 y180 there's no way this can be done. Maybe you got coordinates wrong?
00:39:390 (4) - Missing circle. Put one at the ond of the slider. done
01:30:975 (2) - Meh.
01:55:853 (1,2,3) - Overlaped, make something like this: http://puu.sh/7Q59L.jpg, i think this should be fine
02:29:695 (1,2,3) - (1) CTRL+C, Replace (2), Make a mirror using, CTRL+C, CTRL+H, same with (3) I just Ctrl +G'ed some stuff and moved things around
More than 1/3 of the map is kiai time. Try to reduce this. shouldn't be a problem... i think

More Coming Soon.
Thanks for the mod. I'll probably get to your map tomorrow after school.

10crystalmask01 wrote:

Hey, testplay from my queue 8-)
Hard


AR-1 ? There's no need to really have it that high, since you're objects aren't crowded. Plus, try to keep it consistent throughout your mapset (since Normal = 4, Hard= 8(???), Insane = 9).

Try using AR 7 here, or increase the AR in Normal up to 5.

Normal


AR +1, if you disagree to my suggestion for the previous diff. did this

Overall, the mapset looks pretty clean. Good luck!
Thanks for the test play and suggestions
Myxo
I can make an Easy guest diff if you want, I love the song *-*
Just poke me ingame if you want it, because I probably will forget to check the thread for a reply orz
Everest Hope
Sorry for double but i cannot edit my latest post :<

Hard
00:21:463 (2,3) - Make a mirror here
00:22:195 (1) - I know what you tried. Change it, it looks bad
01:02:439 (2,3) - Will look better (3) when you will use (2) Mirror replacing (3)
01:05:548 (1,2,3) - Don't like this pattern - Maybe Moving (1,2) to x248, y328 will be better ^^?
01:11:219 (4,5) - Make a mirror (4) Replacing to (5). After this just fit 01:11:951 (6) -
01:32:622 (5,6,7,8,1,2) -
01:45:792 (1,3) - Mirror (3), as (1) - CTRL G
02:49:817 (1,2) - Make it smooth
02:58:048 (2) - Change end direction
03:26:219 (2) - Endpoint at x304, y56
03:31:707 (2,3,4) - Overlaped, change it, please

Insane
00:24:390 (2,3,4,5) - Overlaped, Change it
00:35:548 (2,3,4) - ^
00:53:841 (1,2,3,4,5) - ^
01:12:957 (2,3,4,5,6,7,8) - Too simple stream
01:28:048 (1,2,3) - Could you change this pattern? Random
03:17:439 (2,4) - CTRL + C (2) to (4)
03:44:878 (3,6) - Rantom pattern, change it , please. Revers would be ok
04:01:158 (4,5,6) - Hard to read. Change it.
04:02:439 (1,2) - Same here.

That's all. I think. Tip for future: Make less amount of overlaped patterns.
Luckino_old
Hi there, requested testplays

Normal

pauses making my finger getting nervous D:
cb was at 02:52:378 (2)
also rhytm from here got me a bit
03:00:975 - maybe try something like this: http://puu.sh/7R8dk.png
04:01:158 (1,2) - nasty overlap *runs*
Replay data: http://puu.sh/7R8jk.osr

Hard

so many repeats, so high combo :o
Replay data: http://puu.sh/7R8Ll.osr
02:49:817 (1,2) - why these overlaps? grrrr

Insane

You could stack some more notes but well
Replay data: http://puu.sh/7Ra34.osr
Topic Starter
Knotts
SPOILER

L3gioN TM wrote:

Sorry for double but i cannot edit my latest post :<

Hard
00:21:463 (2,3) - Make a mirror here i don't know what you mean by mirror
00:22:195 (1) - I know what you tried. Change it, it looks bad i think it looks fine
01:02:439 (2,3) - Will look better (3) when you will use (2) Mirror replacing (3) fine as is
01:05:548 (1,2,3) - Don't like this pattern - Maybe Moving (1,2) to x248, y328 will be better ^^? ^
01:11:219 (4,5) - Make a mirror (4) Replacing to (5). After this just fit 01:11:951 (6) - ^
01:32:622 (5,6,7,8,1,2) - ?
01:45:792 (1,3) - Mirror (3), as (1) - CTRL G fine as is
02:49:817 (1,2) - Make it smooth this was done purposely
02:58:048 (2) - Change end direction not too sure what you meant here but i think its fine how it is now
03:26:219 (2) - Endpoint at x304, y56 i don't like how squished it makes the slider look but i blanketed it better.
03:31:707 (2,3,4) - Overlaped, change it, please fine as is

Insane
00:24:390 (2,3,4,5) - Overlaped, Change it its fine
00:35:548 (2,3,4) - ^ ^
00:53:841 (1,2,3,4,5) - ^ ^
01:12:957 (2,3,4,5,6,7,8) - Too simple stream
01:28:048 (1,2,3) - Could you change this pattern? Random its not really random, i think it flows nicely
03:17:439 (2,4) - CTRL + C (2) to (4) fine as is
03:44:878 (3,6) - Rantom pattern, change it , please. Revers would be ok ^
04:01:158 (4,5,6) - Hard to read. Change it. looks pretty easy to read to me. i haven't seen anyone who's test played have trouble with this
04:02:439 (1,2) - Same here. ^

That's all. I think. Tip for future: Make less amount of overlaped patterns. Thanks for the mod. No kudos since this was supposed to be in previous mod.

SPOILER

Luckino wrote:

Hi there, requested testplays

Normal

pauses making my finger getting nervous D:
cb was at 02:52:378 (2) not sure what "cb" is but im guessing you're talking about the inconsistent DS. fixed
also rhytm from here got me a bit
03:00:975 - maybe try something like this: http://puu.sh/7R8dk.png fine as is
04:01:158 (1,2) - nasty overlap *runs* Apparently a lot of people don't like my overlapping sliders but i think they play fine :|
Replay data: http://puu.sh/7R8jk.osr

Hard

so many repeats, so high combo :o
Replay data: http://puu.sh/7R8Ll.osr
02:49:817 (1,2) - why these overlaps? grrrr that's just my style :(

Insane

You could stack some more notes but well
Replay data: http://puu.sh/7Ra34.osr
thanks for the test play and suggestions

Updated~
EDIT: jk updater is down. Not updated yet
Luckino_old
cb was meant to be combo break ;)

I assumed the overlaps were your style, it's not really liked though, it seems huh, it's just not so tidy looking idk, I had no problems with playing so yeah no problem at all, just the looks, I guess it's still personal thing, but as you said, there are a lot people not liking this kind of overlap
RandF
From my queue~

[Normal]
  1. this diff is a little hard for beginner. I suggest to reduce some notes starting at 1/2 rhythm (red line)
  2. 00:39:573 (4,1) - for normal diff, you should not make jump pattern like this
  3. 01:19:268 (1) - end at 01:20:914
  4. 01:34:085 (1,2) - make symmetric
  5. 02:07:195 (3,1) - how about blanketting?
  6. 02:18:536 (2) - end at 02:18:902
  7. 02:25:122 (3) - curved slider is better
  8. 02:29:329 (3,2) - stack corrctly
  9. 03:56:402 (5) - twice reverse sider is confusing for beginner
  10. 04:01:158 (1,2) - avoid overlap
[Hard]
  1. 00:14:146 (5,1) - because of after many times revese, make DS smaller
  2. 00:37:744 (4,1) - not stack on purpose?
  3. 01:12:683 (2) - x:409 y:225
  4. 01:50:366 (1) - x:294 y:189
  5. 01:50:000 (5,1,2,3,4,1) - it is better to conform DS
  6. 02:28:048 (6,1) - blanket correctly
  7. 02:30:975 (2) - x:152 y:146
  8. 02:39:939 (1) - too short spinner. I prefer to end at 02:41:036
  9. 02:58:963 (4,1) - swap NC
  10. 03:53:475 (6) - clap
  11. 04:01:158 (3,2) - this overlap is not good
[Insane]
  1. 00:11:585 (2) - I prefer to divide into 2 circles
  2. 00:19:085 (4,5) - I prefer to exchange their positions
  3. 00:34:451 (3) - x:344 y:270
  4. 01:50:183 (1,2,3,4,5) -how about regular pentagon?
    SPOILER

    354,315,110183,5,0,0:0:0:0:
    453,179,110366,1,0,0:0:0:0:
    354,146,110548,1,8,0:0:0:0:
    453,283,110731,1,0,0:0:0:0:
    293,231,110914,1,0,0:0:0:0:
  5. 02:39:939 (1) - same as hard
  6. 03:10:670 (4) - Ctrl+G
  7. 03:15:609 (5,6) - blanket correctly
Tommy is so cute <3
~Good Luck~
Topic Starter
Knotts

RandomEffect wrote:

From my queue~

[Normal]
  1. this diff is a little hard for beginner. I suggest to reduce some notes starting at 1/2 rhythm (red line) I'm going to add an Easy so I think it should be fine
  2. 00:39:573 (4,1) - for normal diff, you should not make jump pattern like this oops, didn't even notice
  3. 01:19:268 (1) - end at 01:20:914 done
  4. 01:34:085 (1,2) - make symmetric fixed
  5. 02:07:195 (3,1) - how about blanketting? ok
  6. 02:18:536 (2) - end at 02:18:902 idk i kind of want it to end on the clap. if someone else suggests ill change
  7. 02:25:122 (3) - curved slider is better i think im gonna keep it like this
  8. 02:29:329 (3,2) - stack corrctly fixed
  9. 03:56:402 (5) - twice reverse sider is confusing for beginner i'll keep for now but if suggested again ill change
  10. 04:01:158 (1,2) - avoid overlap ^
[Hard]
  1. 00:14:146 (5,1) - because of after many times revese, make DS smaller done
  2. 00:37:744 (4,1) - not stack on purpose? didn't notice, fixed
  3. 01:12:683 (2) - x:409 y:225 done
  4. 01:50:366 (1) - x:294 y:189 ^
  5. 01:50:000 (5,1,2,3,4,1) - it is better to conform DS fixed
  6. 02:28:048 (6,1) - blanket correctly ^
  7. 02:30:975 (2) - x:152 y:146 ^
  8. 02:39:939 (1) - too short spinner. I prefer to end at 02:41:036 done
  9. 02:58:963 (4,1) - swap NC done
  10. 03:53:475 (6) - clap added
  11. 04:01:158 (3,2) - this overlap is not good changed
[Insane]
  1. 00:11:585 (2) - I prefer to divide into 2 circles done
  2. 00:19:085 (4,5) - I prefer to exchange their positions niceee idea! :D
  3. 00:34:451 (3) - x:344 y:270 done
  4. 01:50:183 (1,2,3,4,5) -how about regular pentagon? done, thanks for the code
    SPOILER

    354,315,110183,5,0,0:0:0:0:
    453,179,110366,1,0,0:0:0:0:
    354,146,110548,1,8,0:0:0:0:
    453,283,110731,1,0,0:0:0:0:
    293,231,110914,1,0,0:0:0:0:
  5. 02:39:939 (1) - same as hard ok
  6. 03:10:670 (4) - Ctrl+G done
  7. 03:15:609 (5,6) - blanket correctly ok
Tommy is so cute <3
~Good Luck~
Thanks for the mod, super helpful! :)
Updated~
DeletedUser_3044645
So, is someone making an Easy diff? your normal is still not below 3.25 star rating :3
Topic Starter
Knotts

No Dap wrote:

So, is someone making an Easy diff? your normal is still not below 3.25 star rating :3
Yeah but he said he's not 100% sure he'll finish it so I'm kind of confused.
Myxo

Knotts wrote:

No Dap wrote:

So, is someone making an Easy diff? your normal is still not below 3.25 star rating :3
Yeah but he said he's not 100% sure he'll finish it so I'm kind of confused.
Ohh it's sad to tell you ;w; But I am not able to finish it, because I got stuck with the rhythm and I kind of lost the motivation to finish it. I'm very, very sorry :(
Topic Starter
Knotts

Desperate-kun wrote:

Ohh it's sad to tell you ;w; But I am not able to finish it, because I got stuck with the rhythm and I kind of lost the motivation to finish it. I'm very, very sorry :(
Np, thanks for telling me. Guess I'm making the Easy myself, moved back to WIP.
Squichu
hi there!
mod by req~
eveyrthing is just suggestions, feel free to ignore me. :b xD

[Insane]
lol this is the first time I'm looking at the highest difficulty first.. kinda nervous. O-O
  1. 00:01:890 (5) - try to create symmetry with 00:01:524 (4) - maybe?
    (cause 00:00:427 (1,2,3) - create a nice symmetrical pattern, too)
  2. 00:02:256 (6) - move to 177|186 (cause 00:03:170 (1) - )
  3. you could increase curve here a bitimo, that'd look better with 00:03:170 (1) -
  4. 00:09:024 (1,2) - blanket better
  5. 00:11:951 (4) - move end to ~ 350|176? just looks better to me. >:
    (+ similar shape to 00:12:866 (7) - )
  6. 00:20:548 (4,1) - blanket better
    same here - 00:23:109 (4) - and 00:23:841 (1) -
    and - 00:25:305 (6,7,8,9) -
    there are more, but I'm lazy, so you might wanna check your diff for thsoe blankets and fix them real quick
    this might be nitpicking and a lot of people might not even notice this things,
    but to some (like me.. xD) this looks just sloppily mapped. (not saying you did, but it looks like it.)
  7. 00:44:878 (4,5,6,7,8,9) - create 'correct' polygon pattern? if it's supposed to be one, it's off by a bit. o-o
  8. 01:20:914 (6) - move to 152|238 to match better with 01:20:183 (4) -
  9. 02:52:561 (1,2,3,4,5,6) - curve out like some other streams? it's a bit.. angular atm. o,o
    same here - 03:01:524 (2,3,4,5) - (is it intentional?)
  10. 03:38:658 (5) - ctrl+g? have the feeling it flows better (by movement) and jump to 03:39:024 (6) - looks legit (to me).
well, except for these blankets this looks totally fine.
& even tho the draining time is rather long and you have only one small break I didn't get tired while playing this diff. gj. :3

[Hard]
  1. same about the blankets
    .. I know it's tiring to refine shapes here and there and move objects 1 or 2 pixels, but it's woth it!
  2. 00:08:658 (5,1) - just wanted to say I like these overlaps. pls keep them! xD
  3. 00:10:670 (6) - shape looks kinda weird here. o_o Idk why, but the middle is so.. I really don't know. I think it should look more like this? -
  4. 00:11:219 (1,2,3,4,5) - polygon pattern? .o.
  5. 00:22:195 (1) - shape looks a bit random, cause it's angular.. if you wanna keep angularity, maybe refine it a bit(and pay attention to having the red anchors on a red/blue tick, maybe! in most cases sliders look more structured then.)
  6. 00:51:463 (4) - ctrl+g maybe? (movement/flow is better I think.)
  7. 01:58:780 (4) - refine shape (curvy part)
  8. 02:49:817 (1,2) - this overlap is kinda.. unexpected. maybe think of sth different? (if there's no specific reason for it)
aaaand, just a really quick look at
[Normal]
cause I'm out of timeeee. ><
  1. 00:17:256 (3) - rotate a bit (36° by selec centre), it looks better with 00:17:987 (1) - I think
    (it's ok if it goes 'against the movement' indicated by 00:16:524 (1,2) - cause the slider is so short, you actually don't have to move the cursor, so.. yah. xD)
  2. oh, and same about blankets. :b
  3. another thing - you have some parts where you follow the vocals and some where you follow the actual beat
    this might be extremely confusing for beginner players, so Idk.. you might wanna take a look at that.
    it's mostly at those white/red tick changes, where you end one object on the red and start the next on a white tick again (or vice versa)
    since you are working on an Easy diff, it's kinda okay.. buuut still. just keep in mind it's hard to read!
  4. 02:11:951 (4) - place further up, so you don't break movement/flow so abruptly here ( ~ 296|8)
  5. 02:15:061 (5) - ctrl+g, adjust following objects?
  6. 02:24:756 (2,3) - really close, move 3's end a bit to the right?
welp, that's all for now. >:

[General]
  1. combo colours - this yellow is sooo bright, maybe you find a less neon-like yellow?
    or choose a light blue instead (like the blue something's .. on the right side of the background image.. Idk what it is, but the colour is nice!)
    example


    and
    [Colours]
    Combo1 : 167,84,63
    Combo2 : 255,255,255
    Combo3 : 142,244,217
    Combo4 : 177,183,165
sooo, yah. overall a really nice mapset!
If you want me to take a look at the Easy map once it's done, just send a pm!

and if you want me to go into detail with the blanket stuff.. just tell me, I can list them up. xb

Good luck with this!!
*squee* ^__^/
Topic Starter
Knotts

Squirrel wrote:

hi there!
mod by req~
eveyrthing is just suggestions, feel free to ignore me. :b xD

[Insane]
lol this is the first time I'm looking at the highest difficulty first.. kinda nervous. O-O
  1. 00:01:890 (5) - try to create symmetry with 00:01:524 (4) - maybe? done
    (cause 00:00:427 (1,2,3) - create a nice symmetrical pattern, too)
  2. 00:02:256 (6) - move to 177|186 (cause 00:03:170 (1) - ) done
  3. you could increase curve here a bitimo, that'd look better with 00:03:170 (1) -
  4. 00:09:024 (1,2) - blanket better fixed did that but changed the pattern a little
  5. 00:11:951 (4) - move end to ~ 350|176? just looks better to me. >: ok
    (+ similar shape to 00:12:866 (7) - )
  6. 00:20:548 (4,1) - blanket better ^
    same here - 00:23:109 (4) - and 00:23:841 (1) - ^
    and - 00:25:305 (6,7,8,9) - ^
    there are more, but I'm lazy, so you might wanna check your diff for thsoe blankets and fix them real quick
    this might be nitpicking and a lot of people might not even notice this things,
    but to some (like me.. xD) this looks just sloppily mapped. (not saying you did, but it looks like it.)
  7. 00:44:878 (4,5,6,7,8,9) - create 'correct' polygon pattern? if it's supposed to be one, it's off by a bit. o-o ok
  8. 01:20:914 (6) - move to 152|238 to match better with 01:20:183 (4) -
  9. 02:52:561 (1,2,3,4,5,6) - curve out like some other streams? it's a bit.. angular atm. o,o i think this is good enough to keep
    same here - 03:01:524 (2,3,4,5) - (is it intentional?) i curved this one a little bit more.
  10. 03:38:658 (5) - ctrl+g? have the feeling it flows better (by movement) and jump to 03:39:024 (6) - looks legit (to me). done.
well, except for these blankets this looks totally fine.
& even tho the draining time is rather long and you have only one small break I didn't get tired while playing this diff. gj. :3

[Hard]
  1. same about the blankets
    .. I know it's tiring to refine shapes here and there and move objects 1 or 2 pixels, but it's woth it!
  2. 00:08:658 (5,1) - just wanted to say I like these overlaps. pls keep them! xD :D
  3. 00:10:670 (6) - shape looks kinda weird here. o_o Idk why, but the middle is so.. I really don't know. I think it should look more like this? fixed -
  4. 00:11:219 (1,2,3,4,5) - polygon pattern? .o. nah im going to keep as is
  5. 00:22:195 (1) - shape looks a bit random, cause it's angular.. if you wanna keep angularity, maybe refine it a bit ehh i just scraped the design and made a regular curved slider.(and pay attention to having the red anchors on a red/blue tick, maybe! in most cases sliders look more structured then.)
  6. 00:51:463 (4) - ctrl+g maybe? (movement/flow is better I think.) it looks kinda weird both ways but ill take your word that this is better
  7. 01:58:780 (4) - refine shape (curvy part) i don't know what you want it to look like but i tried my best :3
  8. 02:49:817 (1,2) - this overlap is kinda.. unexpected. maybe think of sth different? (if there's no specific reason for it) idk i feel like it somewhat feels the vocals but a lot of people are telling me to change it. once more and i'll change it for sure
aaaand, just a really quick look at
[Normal]
cause I'm out of timeeee. ><
  1. 00:17:256 (3) - rotate a bit (36° by selec centre), it looks better with 00:17:987 (1) - I think done
    (it's ok if it goes 'against the movement' indicated by 00:16:524 (1,2) - cause the slider is so short, you actually don't have to move the cursor, so.. yah. xD)
  2. oh, and same about blankets. :b
  3. another thing - you have some parts where you follow the vocals and some where you follow the actual beat
    this might be extremely confusing for beginner players, so Idk.. you might wanna take a look at that.
    it's mostly at those white/red tick changes, where you end one object on the red and start the next on a white tick again (or vice versa)
    since you are working on an Easy diff, it's kinda okay.. buuut still. just keep in mind it's hard to read!
  4. 02:11:951 (4) - place further up, so you don't break movement/flow so abruptly here ( ~ 296|8) ok
  5. 02:15:061 (5) - ctrl+g, adjust following objects? ok
  6. 02:24:756 (2,3) - really close, move 3's end a bit to the right? ok
welp, that's all for now. >:

[General]
  1. combo colours - this yellow is sooo bright, maybe you find a less neon-like yellow?
    or choose a light blue instead (like the blue something's .. on the right side of the background image.. Idk what it is, but the colour is nice!) ooh nice color
    example


    and
    [Colours]
    Combo1 : 167,84,63
    Combo2 : 255,255,255
    Combo3 : 142,244,217
    Combo4 : 177,183,165
sooo, yah. overall a really nice mapset!
If you want me to take a look at the Easy map once it's done, just send a pm!

and if you want me to go into detail with the blanket stuff.. just tell me, I can list them up. xb

Good luck with this!!
*squee* ^__^/
Thanks for the mod :D
Updated
Piine
I having so much issues since the H in Heavenly isn't Capitalized...Brain....STHAP :(
riffy
Oh my God, that's an impressing mapset!

Randomly picked the map from #modreqs, hope you don't mind my mod.

[General]
  1. 04:14:969 (1) - just one spinner is enough, there is no need to use two of them. Players will be tired after playing pretty long map and the second spinner is just too much spinning for poor and tired players. Please, consider removing it!
  2. Try disabling Letterboxing (Song Setup > Storyboarding). It kinda hurts your awesome BG.
  3. Also, try replacing the blue color with something else it is too bright and doesn't fit with your BG. For example, try my colors. They're not so bright, so players' eyes will not hurt too much.
    ugu

    [Colours]
    Combo1 : 167,84,63
    Combo2 : 223,210,176
    Combo3 : 152,151,137
    Combo4 : 177,183,165
[Easy]
  1. You've got plenty of 3/2 and 2/1 gaps between hitobjects. It may confuse players, so I'm asking you to reduce Overall Diff by one tick. It may help beginners to stay alive and enjoy your diff more.
  2. 00:14:878 (1,3) - that's kinda nazi, but a lot of your blanket-sliders are imperfect. You can improve them, so your map will look a bit neater.
    Note: let me convince you :) this can easily convert to this. It won't take to much time, fix your sliders!
  3. 00:55:305 (2,3) - this overlap does not look natural here, I'd say that it feels out of place. Try to replace it with something more suitable for your style? example1 or example 2
    Note: 03:36:280 (2,1) - 04:05:548 (2,3) - the same happens here. Maybe I'm just being too picky, but I relly dislike this pattern for some reason.
  4. 01:34:085 (1,2) - beginners may accidentally ignore the-reverse arrow and click on (2). Try to avoid that by moving (1)'s tail somewhere else, if it is possible!
    Note: at this point players may get stressed and forget about the reverse-arrow, it is important to keep patterns intuitively playable!
  5. 01:53:109 (1) - I'm not sure, but I would remove this new combo. It is not necessary here and it makes your pattern too short. In fact, your comboing looks a bit inconsistent and sometimes even messy. Please, check it once again, I'm sure you'll be able to fix some of the mistakes on your own!
  6. 02:26:768 (1) - by the way, you can drag the beginning of the break to the big white line, so it will match with the music better. try to do it, it's easy!
    Note: same applies for all the breaks in all diffs, try dragging them to the downbeats, so they'd match with the music better.
  7. 03:05:000 - this green line is totally useless and it is confusing for some modders :P Try to avoid useless green lines

    The diff needs some polishing and maybe some work on comboing. Apart from these things, that's a solid Easy.
[Normal]
  1. HP Drain and OD should be set to 4. It will make the mapset a bit better-balanced and it works better with your rhythm. Moreover, that's a default settings for that kind of diffs.
  2. 00:33:536 (2,3) - well, shape of the slider can be improved.This is what you can get if you spend 30 seconds to improve the slider. So, please, take your time and work on the sliders. I won't mention the same issue anymore.
  3. 00:38:475 (3,1) - the transition from (3) to (1) is pretty hard to understand and flows pretty confusing. How about re-arrangin the pattern? See if you like it or not.
  4. 00:56:036 (5,1) - the transition here feels weird. Considr changing it to something more logical? Well, at least try my example!
    Note: same happens a few more times poke me in-game for a detailed flow-mod or try to fix yourself if you agree with me. :)
  5. 01:19:268 (1) - finish sound feels too noisy here. Consider replacing it with a whistle, please!
  6. 01:54:573 (1,2,1,2,3) - nazi - maybe it's just me, but this pattern looks really messy and all of the notes are too close to each other. Perhaps, you've used too many 1/2s in a row. Consider simplifying your rhythm here to make the pattern look less complicated.
  7. 02:48:719 (3,1,2) - just a little suggestion to improve your pattern.
    Example!

    363,262,168719,2,8,L|173:264,1,180,0|8,0:0|0:0,0:0:0:0:
    101,226,169817,5,0,0:0:0:0:
    177,177,170183,2,0,P|188:248|105:317,1,180,4|8,0:0|0:0,0:0:0:0:
  8. 03:56:402 (5) - the second reverse-arrow appears too late and it is really hard to notice it in ime, that is why such sliders are really tricky/confusing. Please, do not use such sliders for E/N diffs, unless sliders are long enough to be readable!

    A little bit more polishing and maybe a few more mods and you'll get an amazing diff! Keep up the good work!
[Hard]
  1. This diff is supposed to be hard, so I'd increase HP Drain by one tick to make it really hard for players. Don't worry, the diff is still playable, but with higher Hp it's just a bit more interesting/challenging to play!
  2. 00:08:292 (2,3) - just a little spacing mistake, I guess. It is noticeable, so it makes your map look a bit random.
    Note: x1.4 is not big enough to be considered as a ump, so I feel like it's a spacing mistake. It happens with a few more patterns like 00:32:622 (1,2) - so, I'm asking you to fix all similar patterns if you agree with me.
  3. 00:36:829 (1,2,3,4) - maybe I just don't understand something, but x1.0 DS is different from what you've ued before in this diff. And it is changing at 00:42:134 (4,5) - again. Perhaps, you've made some spacig mistakes. If it is so - please fix them!
  4. 00:58:963 (7) - whoops, overlap with the HP-Bar. Such things are not really important, but it's better if you avoid them, so your map looks much better :)
  5. 01:18:811 (5) - such sliders are fine for this diff, but you can mke them a bit more readable and playable. Take a look here!. Sliders with just one repeat are more readable, so players would prefre them. :3
  6. 01:33:353 (3,4) - can you avoid placing a jump here? It doesn't really fits with anything in music and kinda hard to understand. Random jumps can be pretty annoying, y'know.
  7. 02:29:695 (1,2,1,2,1) - if only you could improve the blanketing here, I would really enjoy the paattern. Seriously, I like the idea, but sliders are a bit messy. :(
  8. 02:32:439 (5) - there's a missed new combo on the slider, right? A new combo there would make the jump playable + it'll fit with the music and your patterns. :)
  9. 02:35:366 (6) - and one more new combo here to emphasize velocity changes. It'll make the diff intuitively-understandable for low-skilled players.

    The diff appears a bit messy and has a couple of comboing mistakes. Sometimes spacing becomes weird, too. But your rhythm and patterns are really interesting and pleasant to play!
[Insane]
  1. 00:16:158 (5) - try to use Ctrl+G on this slider, it may give you a bit more interesting flow.
  2. 01:04:817 (5,6) - that little spacing mistake spoils the impression from the whole diff. I really do like the diff, but such minor mistakes make me sad :(
  3. 02:12:683 (5) - nazi - meh, dude, such overlaps are the ONLY thing which really needs to be fixed in this diff, imo. I really do LOVE the diff, but minor overlaps are pretty annoying.
    Note: I'm using default skin, but the overlaps are visible with any other skin, too.
  4. 03:06:737 (4) - 03:24:664 (6) - a new combo might help players to read this part. Not a big deal, anyway.
  5. 03:10:670 (4) - using Ctrl+G on this slider gives you much smoother flow. It is also makes the slider intuitively catchable during gameplay.

    I'm impressed with the diff! Really good job!
Speaking aboutthe mapset, it still needs some more work. But it has a lot of potential, can't see what we'll get when the map will be ranked! Star! ~

~~~~~~~~~~~~~~~~~~~~~

Best of luck!

sorry about any mistakes/typos I'm not feeling good now :(
Topic Starter
Knotts
I love u.

...I'll reply to this mod once I get back from school, looks so helpful! Everyone else who came for m4m - hold out a little please.
Fakiezi
Great map, tried it on insane.
Made it really hard for me with almost no breaks.


Oh and I really want to make a diff, are you open for this?

Keep it up! :P
DeletedUser_3044645
heavenly6 -> Heavenly6
Damnae

No Dap wrote:

heavenly6 -> Heavenly6
Topic Starter
Knotts

Damnae wrote:

No Dap wrote:

heavenly6 -> Heavenly6


Weee, kudos for everyone!

EDIT: or not T_T
Topic Starter
Knotts

-Bakari- wrote:

Oh my God, that's an impressing mapset!

Randomly picked the map from #modreqs, hope you don't mind my mod.

[General]
  1. 04:14:969 (1) - just one spinner is enough, there is no need to use two of them. Players will be tired after playing pretty long map and the second spinner is just too much spinning for poor and tired players. Please, consider removing it! ok sure, removed on all difficulties.
  2. Try disabling Letterboxing (Song Setup > Storyboarding). It kinda hurts your awesome BG. done
  3. Also, try replacing the blue color with something else it is too bright and doesn't fit with your BG. For example, try my colors. They're not so bright, so players' eyes will not hurt too much. makes sense, thanks for the codes
    ugu

    [Colours]
    Combo1 : 167,84,63
    Combo2 : 223,210,176
    Combo3 : 152,151,137
    Combo4 : 177,183,165
[Easy]
  1. You've got plenty of 3/2 and 2/1 gaps between hitobjects. It may confuse players, so I'm asking you to reduce Overall Diff by one tick. It may help beginners to stay alive and enjoy your diff more. changed
  2. 00:14:878 (1,3) - that's kinda nazi, but a lot of your blanket-sliders are imperfect. You can improve them, so your map will look a bit neater.
    Note: let me convince you :) this can easily convert to this. It won't take to much time, fix your sliders!
  3. 00:55:305 (2,3) - this overlap does not look natural here, I'd say that it feels out of place. Try to replace it with something more suitable for your style? sure. i chose example 1. example1 or example 2
    Note: 03:36:280 (2,1) - 04:05:548 (2,3) - the same happens here. Maybe I'm just being too picky, but I relly dislike this pattern for some reason. fixed these too.
  4. 01:34:085 (1,2) - beginners may accidentally ignore the-reverse arrow and click on (2). Try to avoid that by moving (1)'s tail somewhere else, if it is possible! changed tail to point left.
    Note: at this point players may get stressed and forget about the reverse-arrow, it is important to keep patterns intuitively playable!
  5. 01:53:109 (1) - I'm not sure, but I would remove this new combo. It is not necessary here and it makes your pattern too short. In fact, your comboing looks a bit inconsistent and sometimes even messy. Please, check it once again, I'm sure you'll be able to fix some of the mistakes on your own! removed nc. i'll keep an eye out for other combo problems.
  6. 02:26:768 (1) - by the way, you can drag the beginning of the break to the big white line, so it will match with the music better. try to do it, it's easy! i'm kinda confused on what to do here :3
    Note: same applies for all the breaks in all diffs, try dragging them to the downbeats, so they'd match with the music better.
  7. 03:05:000 - this green line is totally useless and it is confusing for some modders :P Try to avoid useless green lines removed

    The diff needs some polishing and maybe some work on comboing. Apart from these things, that's a solid Easy.
[Normal]
  1. HP Drain and OD should be set to 4. It will make the mapset a bit better-balanced and it works better with your rhythm. Moreover, that's a default settings for that kind of diffs. changed
  2. 00:33:536 (2,3) - well, shape of the slider can be improved.This is what you can get if you spend 30 seconds to improve the slider. So, please, take your time and work on the sliders. I won't mention the same issue anymore. i tried to fix it but i have no idea how to make good curved sliders.
  3. 00:38:475 (3,1) - the transition from (3) to (1) is pretty hard to understand and flows pretty confusing. How about re-arrangin the pattern? sure, thanks for the ideaSee if you like it or not.
  4. 00:56:036 (5,1) - the transition here feels weird. Considr changing it to something more logical? Well, at least try my example! ^
    Note: same happens a few more times poke me in-game for a detailed flow-mod or try to fix yourself if you agree with me. :)
  5. 01:19:268 (1) - finish sound feels too noisy here. Consider replacing it with a whistle, please! meh i think it sounds weird both ways but i'll do it your way until i find someway to make it sound better.
  6. 01:54:573 (1,2,1,2,3) - nazi - maybe it's just me, but this pattern looks really messy and all of the notes are too close to each other. Perhaps, you've used too many 1/2s in a row. Consider simplifying your rhythm here to make the pattern look less complicated. simplified
  7. 02:48:719 (3,1,2) - just a little suggestion to improve your pattern. done. i did it without the code but hopefully i did what you were envisioning
    Example!

    363,262,168719,2,8,L|173:264,1,180,0|8,0:0|0:0,0:0:0:0:
    101,226,169817,5,0,0:0:0:0:
    177,177,170183,2,0,P|188:248|105:317,1,180,4|8,0:0|0:0,0:0:0:0:
  8. 03:56:402 (5) - the second reverse-arrow appears too late and it is really hard to notice it in ime, that is why such sliders are really tricky/confusing. Please, do not use such sliders for E/N diffs, unless sliders are long enough to be readable! suggested in another mod and fixed!

    A little bit more polishing and maybe a few more mods and you'll get an amazing diff! Keep up the good work!
[Hard]
  1. This diff is supposed to be hard, so I'd increase HP Drain by one tick to make it really hard for players. Don't worry, the diff is still playable, but with higher Hp it's just a bit more interesting/challenging to play! if u say so..
  2. 00:08:292 (2,3) - just a little spacing mistake, I guess. It is noticeable, so it makes your map look a bit random. fixed
    Note: x1.4 is not big enough to be considered as a ump, so I feel like it's a spacing mistake. It happens with a few more patterns like 00:32:622 (1,2) - so, I'm asking you to fix all similar patterns if you agree with me.
  3. 00:36:829 (1,2,3,4) - maybe I just don't understand something, but x1.0 DS is different from what you've ued before in this diff. And it is changing at 00:42:134 (4,5) - again. Perhaps, you've made some spacig mistakes. If it is so - please fix them!
  4. 00:58:963 (7) - whoops, overlap with the HP-Bar. Such things are not really important, but it's better if you avoid them, so your map looks much better :) fixed
  5. 01:18:811 (5) - such sliders are fine for this diff, but you can mke them a bit more readable and playable. Take a look here!. Sliders with just one repeat are more readable, so players would prefre them. :3 sure thing, good to know.
  6. 01:33:353 (3,4) - can you avoid placing a jump here? It doesn't really fits with anything in music and kinda hard to understand. Random jumps can be pretty annoying, y'know. ehh I don't think it really feels like a jump too much when you play it but i reduced the spacing a tiny bit.
  7. 02:29:695 (1,2,1,2,1) - if only you could improve the blanketing here, I would really enjoy the paattern. Seriously, I like the idea, but sliders are a bit messy. :( attempted to fix but im sure you already know that i suck at blanketing/making sliders/mapping.
  8. 02:32:439 (5) - there's a missed new combo on the slider, right? A new combo there would make the jump playable + it'll fit with the music and your patterns. :) oh yep. thanks for catching this
  9. 02:35:366 (6) - and one more new combo here to emphasize velocity changes. It'll make the diff intuitively-understandable for low-skilled players. oops, forgot about that.

    The diff appears a bit messy and has a couple of comboing mistakes. Sometimes spacing becomes weird, too. But your rhythm and patterns are really interesting and pleasant to play!
[Insane]
  1. 00:16:158 (5) - try to use Ctrl+G on this slider, it may give you a bit more interesting flow. changed it but i think it has a weird flow to (1). Might change it back if someone suggests to.
  2. 01:04:817 (5,6) - that little spacing mistake spoils the impression from the whole diff. I really do like the diff, but such minor mistakes make me sad :( so sorry :(. fixed
  3. 02:12:683 (5) - nazi - meh, dude, such overlaps are the ONLY thing which really needs to be fixed in this diff, imo. I really do LOVE the diff, but minor overlaps are pretty annoying. im not really too sure what this is overlapping
    Note: I'm using default skin, but the overlaps are visible with any other skin, too.
  4. 03:06:737 (4) - 03:24:664 (6) - a new combo might help players to read this part. Not a big deal, anyway. done
  5. 03:10:670 (4) - using Ctrl+G on this slider gives you much smoother flow. It is also makes the slider intuitively catchable during gameplay. oh yup, thanks.

    I'm impressed with the diff! Really good job!
Speaking aboutthe mapset, it still needs some more work. But it has a lot of potential, can't see what we'll get when the map will be ranked! Star! ~

~~~~~~~~~~~~~~~~~~~~~

Best of luck!

sorry about any mistakes/typos I'm not feeling good now :(
Thaanks for the mod! I hope that you could come back and help me out with those issues that I didn't really understand. I can now believe in #modreq again 8-). Hope you feel better soon!
pssh, I'm not mad that you didn't give me a star...BAKA
Kroytz
[ Normal ]

It might be me but some of the sliders look a little "awkward".

00:01:158 (2,3,4,5) - 3,4,5 need to be adjusted to be 1 space closer to the 2 slider. And the 5 slider angled (like 2) to hit the next.

00:33:902 (3) - Angled to wrap around the 2.

00:39:756 (1,2,3) - The 1 slider can be lifted up more to create a cleaner blanket for the 2. And the 3 slider gets re-snapped to wrap around 1. New vs Old. In yours you can see 1 & 2 are about one space apart but 2 & 3 are 1/2 apart. And with mine, they're all about one space apart.
00:42:317 (2,3,4,1, 2) - The 2 slider rotated on its center by ~25 degrees. The 3 (x 159; y251) and 4 (x 112; y327) notes will get re-snapped and the short slider will have a cleaner blanket around the 3. Then the following 2 note can get re-snapped (x 266; y 160). 00:45:426 (3,4) - might have to be adjusted to (x 182; y133). The slider could be fixed a little, rotated ~20 degrees so its parallel to the former slider and mirroring the next.

00:47:256 (2,3) - 2(x:455 y:77 ) & 3(x:347 y:198) creates two clean blankets.

00:57:317 (2,3,4) - There's something off about the way 3 & 4 are angled against the 2.

01:15:061 (4,5) - It's a little weird to play when following up from 01:13:963 (2,3) - .

02:00:244 (2) - (x:129, y:160) angle the last point slightly to wrap around the 1. Reposition 02:01:158 (3) - to (x:272, y:45) and it shouldn't interfere with anything else.

03:43:414 (2) - Try: 1 beat earlier
03:44:146 (3) - 1 beat shorter
03:44:878 (4) - 1 beat later
03:45:426 (5) - add a half slider at 03:45:244 and check how that sounds. (Could also be for the first chorus but I just noticed it here). Sounds more correct to me.

04:01:158 (1) - y:246

04:07:744 (4) - x182 y:290
_____

There are probably more sliders that could be fixing but I didn't want to have to change everything about your map. And if anything, it was a little more minute than the ones I listed above.
Topic Starter
Knotts

Kroytz wrote:

[ Normal ]

It might be me but some of the sliders look a little "awkward".

00:01:158 (2,3,4,5) - 3,4,5 need to be adjusted to be 1 space closer to the 2 slider. And the 5 slider angled (like 2) to hit the next. adjusted

00:33:902 (3) - Angled to wrap around the 2. attempted to fix

00:39:756 (1,2,3) - The 1 slider can be lifted up more to create a cleaner blanket for the 2. And the 3 slider gets re-snapped to wrap around 1. New vs Old. In yours you can see 1 & 2 are about one space apart but 2 & 3 are 1/2 apart. And with mine, they're all about one space apart. tried to fix but yeah i suck at using DS and blanketing.
00:42:317 (2,3,4,1, 2) - The 2 slider rotated on its center by ~25 degrees. The 3 (x 159; y251) and 4 (x 112; y327) notes will get re-snapped and the short slider will have a cleaner blanket around the 3. Then the following 2 note can get re-snapped (x 266; y 160). 00:45:426 (3,4) - might have to be adjusted to (x 182; y133). The slider could be fixed a little, rotated ~20 degrees so its parallel to the former slider and mirroring the next. i adopted some of the ideas and put a splash of my own in it.

00:47:256 (2,3) - 2(x:455 y:77 ) & 3(x:347 y:198) creates two clean blankets. done

00:57:317 (2,3,4) - There's something off about the way 3 & 4 are angled against the 2. tweaked a bit

01:15:061 (4,5) - It's a little weird to play when following up from 01:13:963 (2,3) - .i think its fine unless you're talking about that weird DS error. I fixed that.

02:00:244 (2) - (x:129, y:160) angle the last point slightly to wrap around the 1. Reposition 02:01:158 (3) - to (x:272, y:45) and it shouldn't interfere with anything else. done

03:43:414 (2) - Try: 1 beat earlier done
03:44:146 (3) - 1 beat shorter doesn't sound good to me
03:44:878 (4) - 1 beat later ^
03:45:426 (5) - add a half slider at 03:45:244 and check how that sounds. (Could also be for the first chorus but I just noticed it here). Sounds more correct to me. I'm trying to simplify the rhythm

04:01:158 (1) - y:246 done

04:07:744 (4) - x182 y:290 ^
_____

There are probably more sliders that could be fixing but I didn't want to have to change everything about your map. And if anything, it was a little more minute than the ones I listed above.
Thanks for the mod! I'll get to your map in a bit.
Updated~ someone teach me how to make sliders T_T
MirinH

  • [General]
    Normal hit sound sounds better than soft

    [Insane]
    OD7→8
    HP7→6
    01:12:683 (1,2,3,4,5,6,7,8,1) - looks weird
    02:48:536 (2,3,4) - over mapped
    02:54:481 (4) - reason?
    03:06:737 (1,2,3,4,5) - those jumps feels bad
    03:06:737 (1,2,3,4,5,1,2,3) - ↑
    04:09:116 (1) - how about end at 04:19:451
    00:09:024 (1) - no finish
    00:10:670 (6) - ↑
    01:03:353 (5,6) - DS2.1 just way too op
    01:24:573 (5,6,7) - jumps here plz
    01:27:683 (3,4) - ↑
    01:38:841 (5,6) - no jump here
    02:10:122 (3) - out of screen
    02:52:561 (1,2,3,4,5,6) - I don't recommend up to down
    This map have some problem with NC
Bad mod can't help sry
Topic Starter
Knotts

- D a s z x - wrote:


  • [General]
    Normal hit sound sounds better than soft

    [Insane]
    OD7→8
    HP7→6 gonna need more opinions on this
    01:12:683 (1,2,3,4,5,6,7,8,1) - looks weird changed it
    02:48:536 (2,3,4) - over mapped its not really challenging to play it so i don't think its overmapped
    02:54:481 (4) - reason? i think it sounds better with that there
    03:06:737 (1,2,3,4,5) - those jumps feels bad doesn't feel bad to me
    03:06:737 (1,2,3,4,5,1,2,3) - ↑ ^
    04:09:116 (1) - how about end at 04:19:451
    00:09:024 (1) - no finish finish fits here
    00:10:670 (6) - ↑
    01:03:353 (5,6) - DS2.1 just way too op 2.1x DS isn't op at all in an Insane
    01:24:573 (5,6,7) - jumps here plz gonna keep as is
    01:27:683 (3,4) - ↑
    01:38:841 (5,6) - no jump here ^
    02:10:122 (3) - out of screen i see it in test play o.o
    02:52:561 (1,2,3,4,5,6) - I don't recommend up to down why not? i think its fine
    This map have some problem with NC i'll try to fix some stuff
Bad mod can't help sry
Thanks for taking the time for randomly modding my map! Changed some stuff.
Updated~
wetdog123
From #modreqs
[Easy]

More spinners is the only thing i can suggest

[Normal]

02:51:097 (3,1) - move them forward 1/2 a beat and space them like this http://puu.sh/87C2u.jpg

[Hard]

I cant really see anything

[Insane]

Maybe HP8

00:57:317 (2,3) - make this a 1/1 slider then a circle on the next white line, like this http://puu.sh/87zSp.jpg

01:58:780 (1,2) - Delete The second note and make the slider a long one

02:20:731 (1,2) - change this to http://puu.sh/87Akc.jpg instead of the 2 short sliders and put a new combo on the circle after it

03:59:512 (4,5) - Change this to this http://puu.sh/87AO3.jpg

03:28:231 (6,7) - Delete 7 and put a long slider on 6
show more
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