forum

xi - Q.E.D.-Ripples of 495 years-

posted
Total Posts
24
Topic Starter
Bellum_old
This beatmap was submitted using in-game submission on 2014년 3월 7일 금요일 at 오후 10:05:49

Artist: xi
Title: Q.E.D.-Ripples of 495 years-
Source: Diverse_System
Tags: touhou diverse system 9th
BPM: 200
Filesize: 7074kb
Play Time: 02:14
Difficulties Available:
  1. Another (5 stars, 384 notes)
  2. Beginner (2.44 stars, 83 notes)
  3. Hyper (4.95 stars, 231 notes)
  4. Light Another (5 stars, 264 notes)
  5. Standard (4.29 stars, 132 notes)
Download: xi - Q.E.D.-Ripples of 495 years-
Information: Scores/Beatmap Listing
---------------
Play with Extra diff! by dekutai
-> Click here to Download

Mapset
Beginner - 100% Done
Standard - 100% Done
Hyper - 100% Done
Light Another - 100% Done
Another - 100% Done
Ready for mods !
Change Log
2014.1.28 Map completed
2014.1.28 Tag, source added. Song name changed
2014.1.29 Modded by hoshisorakiseki
2014.1.29 Modded by kamisamaaa
2014.1.29 Modded by Koalazy
2014.1.29 Modded by Autumn
2014.1.29 Modded by Xinely
2014.1.29 Added hitsounds by baraatje123
2014.2.28 Modded by Satellite
2014.3.01 Modded by Kanbe Kotori
2014.3.07 Modded by Trust
Thanks to users above!
Toyosaki
Short and nice song, will do something later.

<3 xi
You're nice mapper, i think we can do something gether. :D
caren_sk
good work !!
Topic Starter
Bellum_old

dekutai wrote:

Short and nice song, will do something later.

<3 xi
You're nice mapper, i think we can do something gether. :D
Sure we can~


caren_sk wrote:

good work !!
Thanks caren <3
Toyosaki
Shot this star thing *-*
Topic Starter
Bellum_old
:3
hoshisorakiseki
hello,
from your queue.
all are the advice.
general:
01:16:639 - too long break

diff:Beginner
00:39:439 (2,5) - advance the start in 2 ticks.
00:43:039 (1) - like ^
00:46:639 (4) - like ^
after these, i found many notes you only snap to the beat line, not the sound (like 00:39:439 (2,5) ). try to snap the notes to the sound of the music.

diff:Standard
00:48:439 (2) - why you don't map like 00:38:839 (2)?
01:05:239 (2) - shorter to half length and make a round.
01:36:739 - add a note, and 01:37:939 - 01:48:739 are like this.

diff:Hyper
00:38:689 (2) - i think this is overmap.
00:48:139 (2,1) - the 00:47:539 (1) may mask these two notes, i want to delete 00:48:439 (1) and make 00:48:589 (2,3) advance 2 ticks.
00:51:139 (2) - overmap
00:55:039 (1,2,3) - not with a sound...

diff:Another
00:45:439 (1,2,3,4) - too hard to play...
00:52:339 (1) - change to the stream
00:55:639 (3,4) - not with a sound...

diff:Light Another
00:55:039 (1,2,3) - not with a sound...
01:11:839 (1,2,3,4,1,2,3) - i think too easy here
01:45:139 (1,2,3,4,5,6,1,2,3,4,5,6) - why the same pattern here?

good luck~~
kamisamaaa
from my queue~
[general]
why suddenly use N:C 10 ? suggest to change it as N:C 4
[Another]
00:42:664 (6,7,8,9,10) - here BPM is become higher . not the 1/4 or 1/8 rythm. you can use 25% playback rate and listen it carefully . maybe change these note to a long slider
01:45:139 (6,1) - the auto will got a 100 here
00:56:239 (4) - rythm should on the red line and white line. not the blue line
02:06:439 (1,2) - here is 1/4 rythm not the 1/3
good placement~ ;)
[Light Another]
00:42:664 (6) - same with Another diff
00:45:139 (5) - ctrl+G and make this symmetry with 4 feel like 00:45:739 (2,3) - . I think this will more suitable for the music
[hyper]
look fine
[standar]
01:01:639 (4,1) - reserve twice and overlap is really comfused to the newable
01:44:239 (5,1) - blanket it better (and some other place also need blanket better)
02:02:839 (6,2) - stack better
[begining]
00:38:239 (1,2) - blanket better
00:44:839 (2,3) - these two is too close
01:05:839 (5) - blanket
SPOILER
[img]puu.sh/6By8t.png[/img]
01:58:639 (4,1) - amm you really need check the blanket in easy and normal diff

that's all~hope this can help you :)
and hope you can reply my mod to let me know where you not fix and the reason~ ;)
Koalazy
M4M~sorry I'm a mod beginner D:

[General]
very nice map to play, i got frightened with the gun shot and the laugh orz

[Easy]
Nice :)

[Normal]
01:39:739 (6) - different distance spacing here, you can make it just 0.9 or ignore it and put it at x:255 y:71

[Hyper]
00:42:889 - you've made sound lowered at 00:50:164 - , maybe same here?
and I feel weird here when I played this with DT, good pattern anyway :D

[Another]
00:38:464 - maybe put the point at x:404 y:136? just a tiny fix :(
00:39:289 (1,2,3) - not friendly to fingers D:,I get 100 with this easily
00:41:689 (1,2,3) - ^
01:06:739 (4,5,6,7,1) - a little bit too far for 4,5,6,7 stream, move it closer
02:04:639 (1) - move it to x:273 y:230, it's not easy to click it

[Light Another]
haven't find thing weird here :D

Good Luck!
Topic Starter
Bellum_old
Mod apply to kamisamaaa

kamisamaaa wrote:

from my queue~
[general]
why suddenly use N:C 10 ? suggest to change it as N:C 4 Fixed

[Another]
00:42:664 (6,7,8,9,10) - here BPM is become higher . not the 1/4 or 1/8 rythm. you can use 25% playback rate and listen it carefully . maybe change these note to a long slider Yes so i asked some BATs about it, they said it's ok because it plays well.
01:45:139 (6,1) - the auto will got a 100 here hmm idk why, i reduced slider repeat
00:56:239 (4) - rythm should on the red line and white line. not the blue line Sounds as 3/4 repeat. doesn't it?
02:06:439 (1,2) - here is 1/4 rythm not the 1/3 I matched with the piano sound
good placement~ ;) Thank you~

[Light Another]
00:42:664 (6) - same with Another diff
00:45:139 (5) - ctrl+G and make this symmetry with 4 feel like 00:45:739 (2,3) - . I think this will more suitable for the music I'll tried to

[hyper]
look fine
[standar]
01:01:639 (4,1) - reserve twice and overlap is really comfused to the newable Fixed
01:44:239 (5,1) - blanket it better (and some other place also need blanket better) Fixed
02:02:839 (6,2) - stack better Fixed
[begining]
00:38:239 (1,2) - blanket better Fixed
00:44:839 (2,3) - these two is too close To make 1.oo distance;w;
01:05:839 (5) - blanket Fixed
SPOILER
[img]puu.sh/6By8t.png[/img]
01:58:639 (4,1) - amm you really need check the blanket in easy and normal diff k I'll check it all

that's all~hope this can help you :)
and hope you can reply my mod to let me know where you not fix and the reason~ ;)

Thanks for modding!




Mod apply to Koalazy

Koalazy wrote:

M4M~sorry I'm a mod beginner D: xD

[General]
very nice map to play, i got frightened with the gun shot and the laugh orz haha thanks lol

[Easy]
Nice :)

[Normal]
01:39:739 (6) - different distance spacing here, you can make it just 0.9 or ignore it and put it at x:255 y:71 Fixed

[Hyper]
00:42:889 - you've made sound lowered at 00:50:164 - , maybe same here? Fixed
and I feel weird here when I played this with DT, good pattern anyway :D

[Another]
00:38:464 - maybe put the point at x:404 y:136? just a tiny fix :( can you give me picture?
00:39:289 (1,2,3) - not friendly to fingers D:,I get 100 with this easily Sorry i like this pattern
00:41:689 (1,2,3) - ^_^
01:06:739 (4,5,6,7,1) - a little bit too far for 4,5,6,7 stream, move it closer i made it same with 1,2,3,4
02:04:639 (1) - move it to x:273 y:230, it's not easy to click it Good point .fixed

[Light Another]
haven't find thing weird here :D

Good Luck!

Thanks for mod~
Fenarth
From Modding queue

Diff: Standard
01:06:139 Square kinda hard for 4 star

Diff: Another
00:47:539 I think this would be way better with soft hitsounds like your other notes have, the silence is off-putting sort of
01:01:639 Really hard I tried like 3 times - I could just be bad, but the rest of the song is fine for me
01:16:975 Break is really long, and you cant just afk cause theres the single beats in the middle of em. Maybe just map it a little bit or leave it fully breaked

Diff: Light another
00:42:139 seems kinda off? Maybe a little bit off-beat
01:16:975 Same as above except without the notes in the middle

I really like the map especially the klai after the break in Another diff, very fun
Sonnyc
Beginner:

00:59:839 (4) - 앞부분 점 하나 더 추가해서 더 정교한 블랭킷 만들어보시길.

Standard:

00:40:339 (5) - 휘슬 넣어주세요
00:45:139 (5) - ^
00:53:239 (3) - 1/2 줄여볼래요?
01:57:439 (4) - 더 나은 블랭킷 위해 끝점 1칸 왼쪽으로?

Hyper:

00:40:339 (6) - 휘슬 추가
00:41:239 (2) - 시작에 휘슬 추가
00:45:139 (8) - ^
00:55:039 (1,2) - 안타깝지만 음악과 조화가 안되는 박자로 들립니다.
01:14:539 (2) - ctrl+G해주세요. 물론 점프 없는게 훨씬 어울릴 수는 있겠지만 01:14:839 (3,4) 와 패턴 조화시키려면 이렇게 바꿔서 90도 회전 패턴 만드는게 나을듯 합니다.
01:59:239 (3) - (312,200)으로 노트를 이전것에 비해 위에 놓는게 음악과 더 어울릴듯요.
02:01:039 (1,3) - 여기서 대칭은 좀 별로 아름답지 못한 결정이라고 생각합니다.

Light Another:

00:53:689 (4) - 리버스에 디폴드 클랩소리 들리는데 의도된건가요?
01:06:289 (3) - 리버스 하나 줄이고 다른 곳에 놓는게 더 나을듯요.

Another:

00:34:835 - ㅋㅋ 뭐에요 여기 ㅋ 웃음소리 매핑하실꺼 아니면 여기는 무조건 브레이크 추천드립니다.
00:53:539 (6,1) - 흐름 이상했어요. (1)을 윗쪽으로 굽히는게 어때요?
01:15:289 (2,3,4) - (214,274)로 두셔서 01:14:689 (2) 랑 300 이상하게 보이지 않게 해주세요.
01:58:939 (1,2,3,4) - 음 지그재그 조금만 완화시키면 어때요?
01:59:539 (1,2,3,4) - ^
02:13:864 (1,1,2) - (2,3,1)이 더 나을듯. 읽기에.
Lally
Here your m4m o3o

[General]
  1. i ask me if you did all diffs or not because ''LiCa's Extra and Light Another'' seems guest diffs for me, if this 2 diffs are made by you remiove LiCa and Light from the diff names if this 2 diffs are made by someone alse add those 2 mappers into tags
[Beginner]
  1. Unsnapped inherited (green) sections at: 00:47:920 - snap to 00:47:989
[LiCa Extra]
  1. 00:55:264 (1) - Unsnapped slider (end).
[Another]
  1. 00:34:385 (1) - NC is not needed here
  2. 00:47:239 (7,1) - try to make this jump a bit smaller
  3. 00:50:239 (1) - try a shape like this for this slider:
  4. 00:50:689 (2,3,4,1) - try something like this here:
  5. 00:58:339 (2,3) - ctrl+g is better
  6. 01:16:826 - don't let start your break here resnap it and the same with the others
  7. 01:21:439 (1,1,1) - don't place this 3 notes randomly keep something like:

Autumn
From my queue

Beginner

  1. 02:08:839 (5,6) - A little confusing for rookies espacially with low AR, Move 02:09:139 (6) - up seems better:
    http://puu.sh/6EPkq.jpg

Standard

  1. Tickrate-1?
  2. 00:56:089 - May add a note, or drag 00:56:239 (3) - here:
    http://puu.sh/6EQ6S.jpg
    http://puu.sh/6EQ7b.jpg

Hyper

  1. 00:48:139 (2,1) - X=356 Y=224
  2. 00:49:939 (7) - 1/2 might be better..3/4 is a little confusing with the stacking of 00:50:539 (2) -
  3. 00:55:039 (1,2) - I have no idea...why 1/3? lol (As well as Another..but it suits Light Another well)

LiCa's Extra

  1. 00:54:664 (1) - May start from 00:54:739
  2. 00:55:864 (1) - May start from 00:55:789
  3. 01:04:789 (2) - X=331 Y=175 for better stacking

Another

  1. 00:52:264 (6) - The NC may start from here? It seems nice with this set all red

Light Another

  1. 01:16:039 (3) - May use NC

So many diff lol
Good luck!
Xinely
Hi M4M here ~



Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = Personal Taste


  • General
  1. 01:56:239 - kiai time must be start in this time since this time is starting with cymbal sound. tbh 01:55:939 - just clap sound here so that's why you need to change it


  • Beginner
  1. 00:39:289 - yeah the music in this time is quite loud. Need to map. so yeah 00:38:239 (1,2,3) - change them become http://puu.sh/6ElSr.jpg this rhythm instead
  2. 00:41:689 - same as above. yeah need to map since the music is quite loud. so try to change 00:40:639 (4,5) - become http://puu.sh/6Em67.jpg to emphasize the music
  3. 00:44:089 - i know it broken your pattern but i need to say this time same as above. quite loud and need to map so i would suggest to change it like http://puu.sh/6EmoX.jpg but it up to you ><
  4. yeah from intro i saw a inconsistency and lack of hitsounds. i would suggest to add whistle in every 1st whitetick and 3rd whitetick and intetional for 00:40:339 - and 00:45:139 - [add whistle(keep) for them]
  5. 00:47:839 - imo finish here a little bit low cause i still able to hear the cymbal music with clearly. how abou 70%? it emphasize better imo
  6. 00:52:339 (1) - finish on tail. obviously reason because cymbal sound appear here
  7. 00:55:039 (5) - i think you're forgot to add clap on tail for consistency
  8. 00:56:239 (6) - finish on head cause cymbal sound
  9. 00:57:439 (1) - finish on head instead whistle. yeah cymbal sound here
  10. 00:59:839 (4) - imo the blanket is too closer with (3)'s tail. maybe 1 grid right to make it neater? *nazi*
  11. 01:01:639 - i know it will be inconsistency but the music is really loud here. it feel empty w/o hitsound imo. how about default whistle here?
  12. 01:02:839 - same as above
  13. 01:10:939 - add note here. the music is quite loud. everyone can hear it with clearly so it need to map. add clap too for consistency
  14. 01:13:339 (2) - imo blanket could be better/neater here (since i'm not blanket master so i can't give an example sorry)
  15. 01:13:939 - imo the music in this time is important. add note for it?
  16. 01:15:439 (2) - add finish on head too same as you did in previous. cymbal sound same as previous too ~
  17. 01:42:439 (3) - move to 102,307 to make a neater blanket here. i feel too closer for the previous one
  18. 01:44:239 (4,1) - tbh i feel a opposite of natural flow from this pattern. flow should be to the right for natural flow so i would to change 01:44:839 (1,2) - become like https://osu.ppy.sh/ss/1296493 for natural flow
  19. 01:54:139 - a yeah will break your symmetrical of 2/1 but i need to say this. Cymbal is appear in this time, not in 01:54:439 - (which you gave finish to emphasize it) so i would suggest change it like http://puu.sh/6EI1A.jpg with finish on head and repeat(give lower volume for repeat) and whistle default on tail since have string sound on it
  20. 01:56:239 (1) - somehow i feel a uncomfortable flow when testplayed it. from (1) to (2). i would to tweak this slider become like https://osu.ppy.sh/ss/1294400 for smoother flow
  21. 01:56:239 (1) - also finish on head. cymbal sound obviously
  22. 01:59:239 (5) - well it become inconsistency spacing again but the string sound of this time is the lowest of string sound on all circles (2 until 4) so i guess you need to add whistle default to emphasize it
  23. 02:08:839 (5,6) - imo the placement of this circles kinda make newbie confusing since the time is close and newbie confusing about (6) which closer with their mouse movement


  • Standard
  1. HP+1 pls since HP3 already used for Easy diff too. just bother me when see same of HP but the level of diff is different
  2. 00:40:039 (4) - should whistle and remove whistle on 00:39:289 (3) - 's tail for consistency with beginner diff
  3. 00:38:239 - add whistle on head same as you did in 00:40:639 - and 00:43:039 -
  4. 00:42:439 (4) - well since the sounds of red ticks aren't really important, i would use 1/1 slider here. since 1/2 repeats isn't nice for my taste ><
  5. 00:39:289 - add whistle too same as you did in 00:41:689 - ?
  6. 00:44:839 (4) - same as 00:40:039 -
  7. 00:47:239 (4) - add whistle to emphasize the music. kinda feel empty here imo
  8. 00:47:839 - same as Beginner
  9. 00:48:889 - add whistle here to emphasize the music. the music is similar as previous example 00:46:489 - (just 00:48:889 - louder so it more need whistle to emphasize it imo)
  10. 00:51:289 - same as above
  11. 00:52:339 (1) - add finish on tail. obviously because cymbal
  12. 00:53:689 - finish cause cymbaaal
  13. 00:56:839 (1) - no need to add NC here since this isn't stanza ><
  14. 00:57:439 (1) - add finish on head. cymbal desu
  15. 01:01:639 (4) - same as 00:42:439 (4) -
  16. 01:06:139 (1,2) - i would change placement of this circles become https://osu.ppy.sh/ss/1298506
  17. 01:07:039 (4) - forget to add NC because stanza here?
  18. 01:42:439 - add clap here same as you did in 01:37:639 - for consistency
  19. 01:56:239 - finish cymbal desu
  20. 02:02:239 (5,1) - should be swap the NC. 7 combo here too long imo
  21. 02:04:639 - finish desu cymbal
  22. 02:13:639 (1) - no need finish on head and tail since cymbal isn't appear for both times
    Yeah sorry nazi mostly about hitsound. Placement is fine. just which border me are lack of whistle hitsound and inconsistency NC


  • Hyper
    Lazy to mention hitsound here so fix the hitsound that you fixed from Beginner and Standard
  1. 00:38:239 - same as Standard
  2. 00:47:839 - same as Beginner
  3. 00:55:039 (1,2,3) - imo this rhythm is kinda wrong since sound of blue tick is little low and if see the whitetick 00:55:339 - this sound is important in this song so you need to add all whiteticks here
  4. 00:58:939 (5) - i prefer to change this become 2 circles that the red tick one giving a little jump to 00:59:239 (6) - for emphasize music better
  5. 01:09:289 - no need finish here since no cymbal sound
  6. 01:10:039 (3) - i prefer to ctrl+G this slider tbh to emphasize the music of 01:10:039 -
  7. 01:15:139 (4) - quite far jump imo. too hard for "Hard" diff so i would stack this slider to 01:14:539 (2) - 's head and move 01:15:439 (1,2,3,4,5) - it ofc to make consistency spacing after move that 1/2 slider
  8. 01:46:339 (4,5) - tbh i know you make a 5 circles pattern here but but.. the flow of these circles suddenly changing become straight flow while the previous is diagonal/curving. just saying
  9. 01:51:439 (1) - any reason why inconsistency NC here?
    a little bit Hard but it's a nice diff


  • Light
    Lazy to mention hitsound here so fix the hitsound that you fixed from Beginner,Standard,Hyper
  1. 00:40:039 (5,6) - flip it with ctrl+J for obviously better flow
  2. 00:39:589 (3) - swap the whistle to tail pls. whistle in red tick quite noisy with the music
  3. 00:41:989 (3) - same as above
  4. 00:55:039 (1,2,3) - same as Hyper
  5. 01:03:664 (2) - a little bit confuse to read. how about change it become circles?
  6. 01:55:489 (4) - since violin sound is quite loud for 01:55:639 -, repeat slider can't emphasize it with well. try change it become circle and 1/2 slider like http://puu.sh/6Fypr.jpg
  7. 02:07:339 (2,3) - a kinda uncomfortable flow here. try http://osu.ppy.sh/ss/1298644 instead
  8. 02:14:239 (2) - since the music is loud here. i would make a jump (even little jump) here


  • Another
    Lazy to mention hitsound here so fix the hitsound that you fixed from Beginner,Standard,Hyper,Light
  1. 00:34:385 (1) - remove the whistle. quite unfit with the music
  2. 00:39:889 (4) - give NC here since the jump kinda hard to read imo
  3. 00:55:639 (3,4) - do it as00:55:039 (1,2) - for better rhythm
  4. 01:16:039 (1,2,3,4,5,6,7,8,9) - i remember big black when i saw this lol
  5. 01:48:139 (2) - i prefer to ctrl+G it for better flow
  6. 01:48:739 (4) - if you fix the above. fix for this too
  7. 02:14:239 (2) - i would to move this to 228,200 for make better centre of triangle

Won't mod Extra since still WIP
Good Luck ;)
Bara-
Gw Wtf
Yeap, Mod request

This is so beautiful that I can't deal. but Hyper's Diff and Another's diff was same :)

Adjust this two diff. That is all :D
DeletedUser_1574070
whats this plagiarerism on silica's extra
HelloSCV
https://osu.ppy.sh/s/131494

Nakagawa-Kanon님 맵과 비교해본 결과 상당부분이 비슷하다는걸 찾아냈는데요


3번째 이미지에서 박자같은 경우는 완전히 똑같더라구요

그리고 이건 .osu 코드를 이용해서 두 맵을 합쳐봤는데요,


이건 누가봐도 LiCa's Extra가 카논님의 맵을 리듬면에서나 배치면에서나 베낀맵이라고 확신할 수 있다고 생각합니다. 꼭 지워주시길 바래요
Satellite
As your request LAnother and Another only.

[Light Another]
  1. 02:07:489 (3) - Move x24 y80 better.
[Another]
  1. 00:42:439 (2) - add whistle on head.
  2. 00:45:139 (5) - ^
  3. 00:47:089 (5) - missing clap? I guess not fit clap...
  4. 01:06:889 (6,7) - change slider? I guess Anti-jump this.
  5. 01:45:139 (6,1) - It is hard to see. change this?
  6. 02:13:864 (1,1) - remove Nc.
  7. 02:14:089 (3) - Move x138 y309 better, because DS*1.69
    and 02:14:389 (1) - Move x240 y217 better.
Good luck ~ :)
LQA20Ans
모포모 받으세요

[Beginner]

-00:38:239 ~ 00:47:839 - 가사에 맞춰서 휘슬 넣어주세요. 비기너만 없네요.

-00:45:439 (4) - NC

-01:16:339 (3) - 머리부분에 클랩 추가

-01:44:839 (1,2) - 1번에 NC제거, 2번에 NC추가

-01:56:239 (1,2) - 2번 서클 제거하고 1번 리핏 추가 해보세요.


[Standard]

-00:33:935 - 필요없는 타이밍은 제거해주세요.

-00:42:439 (4) - 여기 반복슬라보단 비기너나 하이퍼처럼 긴 슬라 하나로 바꾸시는게 더 좋을거 같아요.

-00:47:239 (4,1) - 리듬제안입니다. 뉴콤도 이렇게 넣어주세요.


-01:59:539 (1,2) - 1에 NC 제거 2에 NC추가


[Hyper]

-00:33:935 - 필요없는 타이밍 제거 부탁드림

-00:42:439 (1) - NC 제거

-00:46:939 (5) - 끝에 들어가있는 클랩 제거

-00:48:889 (4) - 머리부분 휘슬 제거 or 딴곳도 이렇게 넣으세요.

-00:50:839 (1) - NC제거

-00:52:339 (1,2) - 1에 NC제거 2에 NC추가


[Light Another]

-00:33:935 - 타이밍 제거

-00:47:089 (3) - 시작점 클랩 제거

-01:03:289 (1,2,3) - 첫플 했을때 제가 뉴비라서 리딩이 잘 안된듯 하네요... 슬라뒤에 겹노트해도 될것 같음.

-01:45:139 (1) - NC 제거, ctrl+g해주시고 디스턴스 조정좀

-01:45:739 (2) - NC


[Another]

-00:47:089 (5) - 클랩 제거

-02:04:039 (1,2,3) - 서클이 더 나을것 같은데...

-02:13:864 (1,1,2) - 1은 둘다 NC 제거, 2는 NC



으 여전히 잘 만드시네요.
Topic Starter
Bellum_old
Satellite

Satellite wrote:

As your request LAnother and Another only.

[Light Another]
  1. 02:07:489 (3) - Move x24 y80 better.
[Another]
  1. 00:42:439 (2) - add whistle on head.
  2. 00:45:139 (5) - ^
  3. 00:47:089 (5) - missing clap? I guess not fit clap...
  4. 01:06:889 (6,7) - change slider? I guess Anti-jump this. slider-stream-slider is not natural for me xD
  5. 01:45:139 (6,1) - It is hard to see. change this?
  6. 02:13:864 (1,1) - remove Nc.
  7. 02:14:089 (3) - Move x138 y309 better, because DS*1.69
    and 02:14:389 (1) - Move x240 y217 better.
Good luck ~ :)

All except comments are fixed! thanks satellite~

Kanbe Kotori

Kanbe Kotori wrote:

모포모 받으세요

[Beginner]

-00:38:239 ~ 00:47:839 - 가사에 맞춰서 휘슬 넣어주세요. 비기너만 없네요.

-00:45:439 (4) - NC

-01:16:339 (3) - 머리부분에 클랩 추가

-01:44:839 (1,2) - 1번에 NC제거, 2번에 NC추가

-01:56:239 (1,2) - 2번 서클 제거하고 1번 리핏 추가 해보세요.


[Standard]

-00:33:935 - 필요없는 타이밍은 제거해주세요.

-00:42:439 (4) - 여기 반복슬라보단 비기너나 하이퍼처럼 긴 슬라 하나로 바꾸시는게 더 좋을거 같아요.

-00:47:239 (4,1) - 리듬제안입니다. 뉴콤도 이렇게 넣어주세요. t사진이...D:



-01:59:539 (1,2) - 1에 NC 제거 2에 NC추가


[Hyper]

-00:33:935 - 필요없는 타이밍 제거 부탁드림

-00:42:439 (1) - NC 제거

-00:46:939 (5) - 끝에 들어가있는 클랩 제거

-00:48:889 (4) - 머리부분 휘슬 제거 or 딴곳도 이렇게 넣으세요.

-00:50:839 (1) - NC제거

-00:52:339 (1,2) - 1에 NC제거 2에 NC추가


[Light Another]

-00:33:935 - 타이밍 제거

-00:47:089 (3) - 시작점 클랩 제거

-01:03:289 (1,2,3) - 첫플 했을때 제가 뉴비라서 리딩이 잘 안된듯 하네요... 슬라뒤에 겹노트해도 될것 같음. 슬라이더로 바꿨어요

-01:45:139 (1) - NC 제거, ctrl+g해주시고 디스턴스 조정좀

-01:45:739 (2) - NC


[Another]

-00:47:089 (5) - 클랩 제거

-02:04:039 (1,2,3) - 서클이 더 나을것 같은데... 노래에서 지지직 거리는 소리가 크게 들려서 no change!

-02:13:864 (1,1,2) - 1은 둘다 NC 제거, 2는 NC



으 여전히 잘 만드시네요. lol

모딩 감사합니다 :3

UPDATED!
Trust
hi, sorry for the delay!

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion
[General]
  1. Widescreen Support is enabled for every diff except Another. I would toggle it off for all difficulties because you're not using any storyboard elements.
  2. Your preview point (114345) appears unsnapped for me. I would snap it to 01:54:289 for all difficulties.
[Beginner]
  1. 00:40:641 (1) - This slider is slightly unsnapped.
  2. 00:44:839 (3) - This could have a whistle on the tail because of how it was used for 00:40:339 (4).
  3. 00:55:039 (5) - I would NC for the new measure, also fits the music pretty well.
  4. 01:56:239 (1,3) - Try to avoid overlaps like these. Under low AR like it can make placement look cluttered.
[Standard]
  1. 00:51:289 (3) - Whistle on the head sounds appropriate considering its use for 00:48:889 (3).
  2. 00:58:789 (3) - This could blanket better with the middle slider-point at x:396 y:40 and end slider-point at x:449 y:97
  3. 00:58:939 - It appears that this green line, as well as 00:59:014 are not serving any purpose because there isn't a slidertick here so the lines aren't actually changing anything. I would delete them.
  4. 00:58:789 (3) - Sort of a follow up to the previous suggestion. If you want to have a clap on 00:58:939 you can simply just change this slider to 1/1 and have it start there. This would even be consistent with how you used a 3/2 gap in the rhythm for 01:02:839 (2,3):
  5. 01:07:039 (4) - Perhaps a NC here since you're flashing kiai, it would be nice to have it on a new combo. You can remove the NC on 01:08:389 (1) and add a NC to either 01:09:139 (5) or 01:09:289 (6) to accommodate for this.
  6. 01:58:639 (6) - NC here as this combo is quite long if you compare it to most combos in this map, they don't exceed 6 objects.
  7. 02:07:039 (5) - Same as above.
  8. 02:08:239 (7,8,1) - I feel like the placement here could be neater. You can make a nice triangle formation by stacking 02:09:139 (8) on the tail of 02:07:639 (6) and the head of 02:09:439 (1) at the previous location of 02:06:739 (4). This might take some work on the distance snap for the proceeding notes so I provided a coded example if you would like to use it (Please let me know if the code is incorrect):
    Example
    46,159,128239,2,0,L|61:60,2,100,2|8|0,0:0|0:0|0:0,0:0:0:0:
    51,259,129139,1,8,0:0:0:0:
    136,208,129439,6,0,P|185:200|234:208,1,100,6|8,0:0|0:0,0:0:0:0:
    236,108,130039,2,0,P|278:133|310:171,1,100,2|8,0:0|0:0,0:0:0:0:
    376,96,130639,2,0,P|392:142|392:192,1,100,6|8,0:0|0:0,0:0:0:0:
    492,184,131239,2,0,P|474:230|416:272,1,100,2|8,0:0|0:0,0:0:0:0:
[Hyper]
  1. 00:42:139 (5,1) - The large spacing between these two makes it difficult to predict a slowdown for anyone that's never heard this song or played the map. Consider reducing the spacing between these two notes.
  2. 00:51:739 (4,5,6) - I get a sense of discomfort every time I play this combo because of how rigid the movement feels having to hit a stack after a really sharp and quick back-and-forth motion. I think it would be nice to position like this so you can get a comfortable jump distance like you had for 00:53:689 (4,5) which is a similar sounding part.
    Example


    Alternatively you could try something like this:

  3. 01:44:839 (5) - Definitely consider a clap here because of the identifiable sound in the music, also it feels really empty with a hitsound.
  4. 01:59:539 (4,1) -Try to avoid this kind of spacing for this level of difficulty. You have the same jump distance for both a 1/1 and 1/2 gap in the timeline which is tough to read. The spacing between 01:59:239 (3,4) should be noticeably larger.
  5. 02:01:039 (1,3) - Looks like you were going for symmetry here but if you CTRL-H either of them you'll notice it's not quite perfect.
  6. 02:01:639 (3) - This can certainly blanket better judging by the following note's approach ring.
[Another]
  1. 00:51:289 (3) - Should be a whistle on the head as you used it for a similar sound on 00:48:889 (4).
  2. 00:42:739 (4,5,6,7) - This snapping is incorrect. The music is in 1/6 here.
  3. 00:33:935 - The green line here is unnecessary as it's not inheriting anything unique from the red line. Either delete or make use of it.
  4. 01:11:389 (6) - Are you sure about this reversing in 1/8? I've listened to this part on slow playback countless times and i'm not cluing in to any identifiable sound that warrants 1/8 snap. I recommended changing this to a reverse 1/4.
Skipped Light Another because i'm sleepy.Very impressive Insane diff, it was fun! I hope this helps~
Best of luck!
Topic Starter
Bellum_old

Trust wrote:

hi, sorry for the delay! NP :)

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion
[General]
  1. Widescreen Support is enabled for every diff except Another. I would toggle it off for all difficulties because you're not using any storyboard elements. Fixed
  2. Your preview point (114345) appears unsnapped for me. I would snap it to 01:54:289 for all difficulties. Fixed
[Beginner]
  1. 00:40:641 (1) - This slider is slightly unsnapped. Fixed
  2. 00:44:839 (3) - This could have a whistle on the tail because of how it was used for 00:40:339 (4). Fixed
  3. 00:55:039 (5) - I would NC for the new measure, also fits the music pretty well. Fixed
  4. 01:56:239 (1,3) - Try to avoid overlaps like these. Under low AR like it can make placement look cluttered. I agree that, but i want to keep current pattern since i think the head and tail(reverse arrow) of slider 01:56:239 (1) is visible that newbies can notice that overlap
[Standard]
  1. 00:51:289 (3) - Whistle on the head sounds appropriate considering its use for 00:48:889 (3). Fixed
  2. 00:58:789 (3) - This could blanket better with the middle slider-point at x:396 y:40 and end slider-point at x:449 y:97 Fixed
  3. 00:58:939 - It appears that this green line, as well as 00:59:014 are not serving any purpose because there isn't a slidertick here so the lines aren't actually changing anything. I would delete them. Fixed
  4. 00:58:789 (3) - Sort of a follow up to the previous suggestion. If you want to have a clap on 00:58:939 you can simply just change this slider to 1/1 and have it start there. This would even be consistent with how you used a 3/2 gap in the rhythm for 01:02:839 (2,3): Good advice but i think current rythm is ok according to several test plays
  5. 01:07:039 (4) - Perhaps a NC here since you're flashing kiai, it would be nice to have it on a new combo. You can remove the NC on 01:08:389 (1) and add a NC to either 01:09:139 (5) or 01:09:289 (6) to accommodate for this. Fixed
  6. 01:58:639 (6) - NC here as this combo is quite long if you compare it to most combos in this map, they don't exceed 6 objects.Fixed
  7. 02:07:039 (5) - Same as above. Fixed
  8. 02:08:239 (7,8,1) - I feel like the placement here could be neater. You can make a nice triangle formation by stacking 02:09:139 (8) on the tail of 02:07:639 (6) and the head of 02:09:439 (1) at the previous location of 02:06:739 (4). This might take some work on the distance snap for the proceeding notes so I provided a coded example if you would like to use it (Please let me know if the code is incorrect):
    Example
    46,159,128239,2,0,L|61:60,2,100,2|8|0,0:0|0:0|0:0,0:0:0:0:
    51,259,129139,1,8,0:0:0:0:
    136,208,129439,6,0,P|185:200|234:208,1,100,6|8,0:0|0:0,0:0:0:0:
    236,108,130039,2,0,P|278:133|310:171,1,100,2|8,0:0|0:0,0:0:0:0:
    376,96,130639,2,0,P|392:142|392:192,1,100,6|8,0:0|0:0,0:0:0:0:
    492,184,131239,2,0,P|474:230|416:272,1,100,2|8,0:0|0:0,0:0:0:0:
    Fixed. Thank you
[Hyper]
  1. 00:42:139 (5,1) - The large spacing between these two makes it difficult to predict a slowdown for anyone that's never heard this song or played the map. Consider reducing the spacing between these two notes. Fixed
  2. 00:51:739 (4,5,6) - I get a sense of discomfort every time I play this combo because of how rigid the movement feels having to hit a stack after a really sharp and quick back-and-forth motion. I think it would be nice to position like this so you can get a comfortable jump distance like you had for 00:53:689 (4,5) which is a similar sounding part.
    Example


    Alternatively you could try something like this:

    Chose first one :)
  3. 01:44:839 (5) - Definitely consider a clap here because of the identifiable sound in the music, also it feels really empty with a hitsound. Fixed
  4. 01:59:539 (4,1) -Try to avoid this kind of spacing for this level of difficulty. You have the same jump distance for both a 1/1 and 1/2 gap in the timeline which is tough to read. The spacing between 01:59:239 (3,4) should be noticeably larger. Fixed. i put slider 4 next to slider 1
  5. 02:01:039 (1,3) - Looks like you were going for symmetry here but if you CTRL-H either of them you'll notice it's not quite perfect. idk why it is
  6. 02:01:639 (3) - This can certainly blanket better judging by the following note's approach ring.Tried to make better blanket!
[Another]
  1. 00:51:289 (3) - Should be a whistle on the head as you used it for a similar sound on 00:48:889 (4). Fixed
  2. 00:42:739 (4,5,6,7) - This snapping is incorrect. The music is in 1/6 here. Yes, actually changing 1/4 ->1/6, i asked to users(BATs, other players and mappers...), they agreed current 1/4 because it plays naturally well. Same as 01:54:589 and 01:56:239
  3. 00:33:935 - The green line here is unnecessary as it's not inheriting anything unique from the red line. Either delete or make use of it. Fixed
  4. 01:11:389 (6) - Are you sure about this reversing in 1/8? I've listened to this part on slow playback countless times and i'm not cluing in to any identifiable sound that warrants 1/8 snap. I recommended changing this to a reverse 1/4. Hmmm..i can hear 1/8 sound here xD
Skipped Light Another because i'm sleepy.Very impressive Insane diff, it was fun! I hope this helps~
Best of luck!

Thanks for modding! It helped a lot as well xD
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply