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Mitchie M - Age Age Again

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Frostings
This beatmap was submitted using in-game submission on February-02-14 at 3:26:43 PM

Artist: Mitchie M
Title: Age Age Again
Tags: Vocaloid Greatest Idol Project Mirai Hatsune Miku
BPM: 175
Filesize: 3637kb
Play Time: 03:35
Difficulties Available:
  1. Hard (4.96 stars, 563 notes)
  2. Insane (4.84 stars, 660 notes)
  3. Normal (4.39 stars, 373 notes)
Download: Mitchie M - Age Age Again
Information: Scores/Beatmap Listing
---------------
DeletedUser_3611598
Hi~! from my queue!

[Normal]
  • 00:38:983 (4) - distance
    00:42:241 (3) - should NC this slider, to show that its different because its slowed
    00:44:640 (4) - how about this rhythm?
    01:07:440 (2) - why a little oblique?
    01:11:383 (3,4,5,6) - avoid overlap. maybe it is hard for beginners
    01:18:240 (3) - remove
    01:21:669 (1) - distance
    01:36:069 (1,3) - switch NC
    01:40:183 (1) - distance
    01:54:926 (4) - should NC this slider, to show that its different because its slowed
    01:56:298 (3) - ^
    02:21:497 (2) - why a little oblique?
    02:47:554 (1,2,3) - i think this rhythm is hard for beginners
    02:50:811 (1) - distance
    03:16:354 (2) - why a little oblique?

    I suck at modding Hard / Insane mostly ._.
    Hope this helps :3
    Good luck :)
Sieg
Hello

General:
you need a diff with ~3.2 or less stars

Normal:
HP-1? AR+1
00:25:097 (2,3,4) - make DS equal?
00:42:241 (3,2) - move 2 a bit to remove overlap?
00:53:383 (1,4) - ^
00:56:297 (1,2,3,4,1,2,3,4) - that's why I suggest to increase ar, with 4 as for is just a mess on play. orz
02:48:754 (1,1,1,1) - no need in spam nc
well, diff is not bad but main issue that rhythm you used is clearly not on "normal" level, that is not even arguable. orz
you can raise settings a bit (1-2) and make CS smaller and this will be perfect hard

Hard:
00:05:383 (1,1,1) - well this does not work as planned, this spacing is very confusing, and nc spam is helping to play this better, you should consider to change this in some way
00:04:183 (1,1,1) - ^
00:22:269 (2,1,1,1) - same thing, I'll not comment on this further but please do something with such spots
well the only big issues I see ^ and nc spam over the map like in 02:56:297 (1,1,1) - you should remove this

And your insane is really enjoyable, I like it! well made (:
focus your work on hard diff and make normal "normal"

Good Luck!
Yoeri

god damn it zexous


  1. The background quality is pretty bad! Try to find a better one.
  2. The hitsounding is rather bare or inconsistent most of the time. You can for example add claps to the snares in the song.
  3. AIMod is complaining about a lot of unsnapped sliderends. AIMod is silly sometimes, but you might want to make sure anyway.
  4. 03:18:926 - End Kiai time here.
  5. 03:24:069 - Kiai time isn't very appropriate for this part. It's the same as the intro.

[Normal]What you've done with the spacing here is not very appropriate for a Normal, you should try to make it more consistent.
  1. 00:20:469 (4) - Try curving the end more. Would look better.
  2. 00:32:983 (3) - Kick sliders are confusing to beginners.
  3. 00:34:354 (1,2,3,1) - The distance between (3) and (4) is almost twice as big as the distance between (1) and (2), for instance. This is pretty bad to do in a Normal.
  4. 00:35:897 (1,2) - Distance is way too big here as well.
  5. 00:38:983 (4) - This wave is kinda meh. move the points further toward the center of the slider.
  6. 00:40:869 (1) - Slider Velocity changes can be okay for a Normal, but again, this change is too big.
  7. 00:42:241 (1) - ^
  8. 00:49:440 (6) - Make this slider symmetrical.
  9. 00:54:926 (5,6) - ^
  10. 00:58:697 (4,1) - It would be better to stack these.
  11. 00:59:383 (2,3,4,5) - The opposite here. It would be better to unstack these.
  12. 01:00:411 (5,6) - Kind of imprecise blanket.
  13. 01:04:869 (2,3,4,5) - Again, please unstack.
  14. 01:06:411 (6,1,2) - Distance is way too big.
  15. 01:17:554 (2,1) - Distance too small here.
  16. 01:20:983 (3) - Not sure about this kickslider. Might trip beginning players up.
  17. 01:34:526 (4) - Same slider as before.
  18. 01:47:040 (3) - Same as before as well.
  19. 01:48:411 (1,2,3,1,2) - Same as before as well... Ugh copypaste.
  20. 01:53:040 (4) - ^
  21. 01:54:926 (1) - ^
  22. 01:56:298 (1) - ^
  23. 01:57:839 (3,4) - Distance too small.
  24. 02:03:497 (6) - Same as before.
  25. 02:08:983 (5,6) - ^
  26. 02:12:754 (4,1,2,3,4,5,6) - ^
  27. 02:18:925 (2,3,4,5) - ^
  28. 02:20:468 (6,1,2) - ^
  29. 02:39:669 (2,1) - Distance too small.
  30. 02:41:211 (2) - Confusing kickslider again.
  31. 02:44:640 (4) - ^
  32. 02:47:554 (1) - I would avoid using a 1/4 slider, it sounds and feels rather weird to use in a map that is 1/2 for the most part.
  33. 02:48:069 (2,1,2,3,4) - Rather bad blankets.
  34. 02:50:297 (4,1) - Distance too big.
  35. 02:50:811 (1) - This slider needs to end 1/2 earlier.
  36. 02:58:354 (6) - Same as before.
  37. 03:03:840 (5,6) - ^
  38. 03:07:611 (4,1,2,3,4,5,6) - ^
  39. 03:13:783 (2,3,4,5,6,1,2) - ^
  40. 03:32:640 (1) - Soft sampleset please.
[Hard]Pretty nice difficulty.
  1. 00:00:583 (1) - The synth doesn't actually start until 1/6 later I believe. Replace it by a spinner instead.
  2. 00:02:469 (5,1,1) - Antijumps can be okay, but only if the distance in time between them is the same, which isn't the case here.
  3. 00:05:383 (1,1,1) - ^
  4. 00:06:926 (4,1,1,1,1) - ^
  5. 00:15:497 (1,1,1,1,1) - ^
  6. 00:20:383 (7) - Sounds overmapped.
  7. 00:21:840 (1,2) - Plays really weird. Just put a circle and then two 4/4 kicksliders after it.
  8. 01:14:126 (1,2,3) - Just put 4/4 kicksliders instead of 3/4. Sounds better and isn't too hard.
  9. 01:16:526 (4,1,1) - More confusing antijumps.
  10. 01:19:440 (1,1,1) - ^
  11. 01:21:668 (1,1,1,1) - ^
  12. 01:28:954 (7) - Overmapped again, I think.
  13. 01:30:411 (1,1,1) - Another confusing antijump.
  14. 01:46:354 (2) - This needs to be snapped to 1/3 beat snap divisor, not 1/4.
  15. 01:47:211 (4,5,6) - Overmapped. The song is completely silent here.
  16. 02:39:154 (1,2) - Jump might be slightly too big.
  17. 02:45:326 (8) - Would look better if it was more symmetrical.
  18. 02:50:983 (7) - Needs to end 1/2 earlier.
  19. 03:23:040 (1,2,3) - Again, kicksliders would be better.
  20. 03:25:440 (4,1,1) - More confusing antijumps.
  21. 03:28:354 (1,1,1) - ^
  22. 03:30:582 (1,1,1,1) - ^
[Insane]There's a lot of empty space where you stopped mapping because there are no vocals, which is a shame because it breaks the flow a bit. You could easiely map the percussion or other instruments in those parts.
  1. 00:01:783 (2,3) - Remove the finishes.
  2. 00:21:840 (3,4,5,6,7,8,9,10,11) - Would be better to start the stream 1/2 later.
  3. 00:23:383 (3,5) - Might not be properly stacked. Could just be the editor, though, not sure.
  4. 00:30:754 (3,1) - Definitely not properly stacked.
  5. 00:47:383 (1,2,3,4) - Shouldn't these all be new combos? You do that on similar instances later on.
  6. 00:54:926 (1,2) - Rather badly blanketed.
  7. 00:48:411 (5) - Finish sounds unfitting.
  8. 01:15:497 (1,2) - Caught me off guard since you don't do this anywhere else.
  9. 01:44:297 (7,8) - Blanket is a bit meh.
  10. 01:46:354 (2,3,4) - Mistimed, this is actually a triplet. They need to be snapped to 1/3.
  11. 01:52:354 (1,2,3,4) - Stream sounds and feel inappropriate here, would be better to follow the vocals.
  12. 01:54:583 (5,6,7,8,9) - Same here. You could also try just removing (4).
  13. 01:55:954 (4,5,6,7,8) - ^
  14. 02:48:411 (1,2,3) - Looks pretty bad and doesn't play well either.
  15. 02:49:269 (3,4,5) - You could increase the distance between these.
  16. 02:50:983 (8) - Needs to end 1/2 earlier.
  17. 03:23:040 (1,2,3,4,5,6,7) - Just make this a constant stream? Would sound better.
  18. 03:32:640 (7) - New combo?
BanchoBot
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