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Natsume Chiaki - Hanairo Biyori

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Total Posts
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Topic Starter
rinsukir
This beatmap was submitted using in-game submission on 2014年12月15日 at 12:54:02

Artist: Natsume Chiaki
Title: Hanairo Biyori
Tags: thousands of gifts vocaloid2 hatsune miku niconico douga mei awaken kawaiwkyik
BPM: 182
Filesize: 16622kb
Play Time: 03:11
Difficulties Available:
  1. Awaken's Challenge (6.48 stars, 1019 notes)
  2. Easy (1.26 stars, 155 notes)
  3. Extra (5.32 stars, 772 notes)
  4. Mei's Hard (3.43 stars, 447 notes)
  5. Normal (2.05 stars, 237 notes)
  6. wkyik's Insane (4.69 stars, 738 notes)
Download: Natsume Chiaki - Hanairo Biyori
Download: Natsume Chiaki - Hanairo Biyori (no video)
Information: Scores/Beatmap Listing
---------------

花色日和

Re-download it if you download it before 14.12.13. plz.
Mei's Hard - Mei (hitsound by me)
wkyik's Insane - Kawaiwkyik
Awaken's Challenge - Awaken
Hinsvar, wcx19911123, Cherry Blossom, Xinely, captin1, Fycho
Flask, IamKwaN, EvilElvis, CDFA
Thanks all modders xD
rip AA, EN and NA
#2 ranked!
14.1.20.Added hitsound and viedo
14.2.6.Changed hitsound and revoke video temporary
14.2.21.Changed bg
14.3.23.Changed hitsond file
14.7.30.Changed bg by kamikin
14.8.3.Changed title, deleted a hitsound
14.8.27.Changed bg file, added video
14.12.7.Changed bg, mp3 file by Ringating, and some hitsound files
14.12.13.Changed hitsond file
なつめ千秋 - 飛花落葉
An Yanyan
点赞好评OuO
Topic Starter
rinsukir

miniRS wrote:

点赞好评OuO
哇rs 谢谢好评/w\
NatsumeRin
http://puu.sh/6HbMt.rar

或许有一定的参考意义,前面部分。

不要一直绷着,有松的段落才能体现出紧的段落,我觉得节奏也该动,不过懒得多摆
Topic Starter
rinsukir

NatsumeRin wrote:

http://puu.sh/6HbMt.rar

或许有一定的参考意义,前面部分。

不要一直绷着,有松的段落才能体现出紧的段落,我觉得节奏也该动,不过懒得多摆
哇 谢谢ntr!!!!!!!111
节奏的话因为物件数不舍得改还要仔细想想..
唔 这样要不要给kd的o.o
Narcissu
音效很神奇,本来想查不过听说有跟人声我就放弃了

[normal]

关grid丧心病狂

只有几个整体问题,我查了出屏啊距离啊什么的不过完全没东西可以水

节奏太密了,3星图置顶难度,因为你用了很多连折返和额加了一些节奏很疏的段落才压下的星,break time建议抄hard的,我个人感觉不嫌麻烦的话可以把折返去掉换滑条,AR&CS+1弄成符合节奏密度的标准normal,补个easy,或者至少HP&OD-1

00:27:226 - 多余的线……ahh……

00:32:501 - ^

00:34:973 - 我觉得大家会认为这个是多余的线 _(:3」∠)_ ,另外多余的线有挺多我不水了【我是懒虫

01:18:737 - 蓝线结尾你确定?

[hard]

OD比insane还高可不好,HP低的跟没有一样,建议OD7,HP6

1/2和1/1的堆叠太多,不过隔几个物件叠的做法不错

作为hard来说还不够整洁,需要一定的改动,尤其是00:20:632 (2,5) - 00:25:742 (3,1) - 这一类务必避免除非你走这风格【目测不会有多少人喜欢

00:26:402 - hard还是半贪吃蛇的排列就不应该一个地方打圈两次

00:57:720 - 多余的线,你们到底谁抄谁啊……多余的线很多自己查哦【我是懒虫

00:44:863 - 下标准五角或者分开点弄点小跳,现在又挤又不好看

00:39:918 - 有明显音的地方不下note还叠一起误导性灰常强

kiai的排版好多了啊,不过个别段落很一般,最好认真修修

[insane]

看我专业水贴

00:19:149 (5) - (28.156),和00:18:819 (3) - 保持距离看上去会舒服很多,另外有很多blanket比如01:12:555 (1) - 都很近,建议保持一定距离

00:29:369 (3) - (392.136),夹00:28:380 (3,4) - 中间

00:33:654 (3) - (192.276),叠00:34:479 (2) - 上面,00:33:984 (5) - (316.276),叠00:34:973 (1) - 上面,顺便修下角度压在串上面,因为我觉得后面的五角被挡不太好,前面的跳可以修修

00:36:292 (3) - (484.20)我是觉得能不挡就不挡

01:09:918 (1,3) - 尾巴可以叠起来

01:17:830 (1) - 我可以保证这个串的难度是超标的,我挂了2次,其他部分都随手【好歹我也是pass竹闭嘴的男人了 _(:3」∠)_

01:36:951 - 这些地方可以考虑4连接折返,不然没乐趣

01:45:852 (1,2,3,4) - 再旋个90度,就是把1放在2的位置,感觉顺手

01:47:336 (4) - 你左上角跳过,不要再回去比较好

01:49:149 (7) - 因为是人声就叠?我觉得可以可以跳是怎么回事orz

02:02:830 (2,3) - 个人感觉太近,而且你的确很少使用这么近的单点

02:09:259 (1) - 因为之前那个串我没见过这个串……说真的这个串已经百年夜行的差不多了,但是人家平时的跳和你根本不是一个等级的,强烈建议人选距离

02:35:138 - 人声NC?前面也有一样的部分可以考虑统一一下00:57:555 - 01:48:984 - ,我认为去掉比较规矩,要炫酷你就用吧……

02:11:237 - 可以考虑多拉几个奇葩的滑条,同一个复制四次有点多

02:57:391 - ^
Topic Starter
rinsukir

Narcissu wrote:

音效很神奇,本来想查不过听说有跟人声我就放弃了

[normal]

关grid丧心病狂 wpcap你怎么知道的哦

只有几个整体问题,我查了出屏啊距离啊什么的不过完全没东西可以水

节奏太密了,3星图置顶难度,因为你用了很多连折返和额加了一些节奏很疏的段落才压下的星,break time建议抄hard的,我个人感觉不嫌麻烦的话可以把折返去掉换滑条,AR&CS+1弄成符合节奏密度的标准normal,补个easy,或者至少HP&OD-1 唉 还是remap不补ez惹

00:27:226 - 多余的线……ahh…… fix

00:32:501 - ^ fix

00:34:973 - 我觉得大家会认为这个是多余的线 _(:3」∠)_ ,另外多余的线有挺多我不水了【我是懒虫 fix 唉都是exe的错

01:18:737 - 蓝线结尾你确定?不确定 fix

[insane]

看我专业水贴 dio 教教我阿

00:19:149 (5) - (28.156),和00:18:819 (3) - 保持距离看上去会舒服很多,另外有很多blanket比如01:12:555 (1) - 都很近,建议保持一定距离 fix

00:29:369 (3) - (392.136),夹00:28:380 (3,4) - 中间 你还是没夹好/思考

00:33:654 (3) - (192.276),叠00:34:479 (2) - 上面,00:33:984 (5) - (316.276),叠00:34:973 (1) - 上面,顺便修下角度压在串上面,因为我觉得后面的五角被挡不太好,前面的跳可以修修 3改了 5这样叠跳太大所以叠在3上面

00:36:292 (3) - (484.20)我是觉得能不挡就不挡 fix

01:09:918 (1,3) - 尾巴可以叠起来 fix

01:17:830 (1) - 我可以保证这个串的难度是超标的,我挂了2次,其他部分都随手【好歹我也是pass竹闭嘴的男人了 _(:3」∠)_ 不喜欢小ds串虽然我这串ds好像也不算大..

01:36:951 - 这些地方可以考虑4连接折返,不然没乐趣 拆成两个折返 感觉这段不适合放连打

01:45:852 (1,2,3,4) - 再旋个90度,就是把1放在2的位置,感觉顺手 fix

01:47:336 (4) - 你左上角跳过,不要再回去比较好 fix

01:49:149 (7) - 因为是人声就叠?我觉得可以可以跳是怎么回事orz 暂时没想到怎么改 保留一下

02:02:830 (2,3) - 个人感觉太近,而且你的确很少使用这么近的单点 fix

02:09:259 (1) - 因为之前那个串我没见过这个串……说真的这个串已经百年夜行的差不多了,但是人家平时的跳和你根本不是一个等级的,强烈建议人选距离 改成0.8ds

02:35:138 - 人声NC?前面也有一样的部分可以考虑统一一下00:57:555 - 01:48:984 - ,我认为去掉比较规矩,要炫酷你就用吧…… 唉最后kiai特殊一点嘛算了还是去掉

02:11:237 - 可以考虑多拉几个奇葩的滑条,同一个复制四次有点多 懒 而且四个一样不好看吗(

02:57:391 - ^ ^
thanks for mod and star~ :)
edit:好了改了你这摸666美丽/再见
DeletedUser_3044645
Hi mod from modding Q~

good song~~

[General]
Fill out source
Can you find a better bg? looks very blurry Maybe not. I don't know..
KIAI time conflict

[Normal]
HP+2 AR+1 OD+1
01:34:973 (1) - delete NC
01:35:632 (2) - NC
02:13:214 (1) - why not make it a very slow slider? also i think it ends here 02:14:698

[Mei's Hard]
OD-2
00:46:676 (6) - add a circle
00:47:336 (8) - ^
00:49:314 (5) - ^
00:49:973 (7) - ^
00:51:292 (4) - ^
00:51:951 (6) - ^
00:52:610 (8) - ^

[Insane]
Can't say much other than it seems a bit too hard
like 01:07:281 (1,2,3,4,5,6) and so on

Good luck!
Hope my mod helped
Topic Starter
rinsukir

No Dap wrote:

Hi mod from modding Q~

good song~~

[General]
Fill out source
Can you find a better bg? looks very blurry Maybe not. I don't know.. ahh..maybe i will
KIAI time conflict

[Normal]
HP+2 AR+1 OD+1 hp+1 only
01:34:973 (1) - delete NC no
01:35:632 (2) - NC no
02:13:214 (1) - why not make it a very slow slider? also i think it ends here 02:14:698 follow insane

[Insane]
Can't say much other than it seems a bit too hard
like 01:07:281 (1,2,3,4,5,6) and so on ahh..i think it's not very hard .-.

Good luck!
Hope my mod helped
thanks for mod~ :)
Mei

Narcissu wrote:

音效很神奇,本来想查不过听说有跟人声我就放弃了


[hard]

OD比insane还高可不好,HP低的跟没有一样,建议OD7,HP6我也不知道为什么是od吧,一定是楼主的错我说怎么acc这么难打

1/2和1/1的堆叠太多,不过隔几个物件叠的做法不错

作为hard来说还不够整洁,需要一定的改动,尤其是00:20:632 (2,5) - 00:25:742 (3,1) - 这一类务必避免除非你走这风格【目测不会有多少人喜欢这一段我还是根据音乐的表现来的,insane应该是没问题的hard我就着实不太清楚了。。。暂时先这样做

00:26:402 - hard还是半贪吃蛇的排列就不应该一个地方打圈两次这地方没有stack啊。。

00:57:720 - 多余的线,你们到底谁抄谁啊……多余的线很多自己查哦【我是懒虫候啊

00:44:863 - 下标准五角或者分开点弄点小跳,现在又挤又不好看改了

00:39:918 - 有明显音的地方不下note还叠一起误导性灰常强好加了note

kiai的排版好多了啊,不过个别段落很一般,最好认真修修
嗯谢谢你的mod和评价




No Dap wrote:

Hi mod from modding Q~

good song~~


[Mei's Hard]
OD-2sure @@
00:46:676 (6) - add a circle
00:47:336 (8) - ^
00:49:314 (5) - ^
00:49:973 (7) - ^
00:51:292 (4) - ^
00:51:951 (6) - ^
00:52:610 (8) - ^
from the music i think rythmn should not be too intensive in this part, so i just ignore those unobvious clap(or vocal)


Good luck!
Hope my mod helped
anyway thank you for your modding :D
Irie Miyuki
哭了 我也想铃爷手把手教学

已经嫉妒得要哭出来 888888 /me corners
Oracle
哭了 我也想铃爷手把手教学

已经嫉妒得要哭出来 888888 /me corners
Topic Starter
rinsukir

Irie Miyuki, Oracle wrote:

哭了 我也想铃爷手把手教学

已经嫉妒得要哭出来 888888 /me corners
哪来的手把手/思考
呜呜别哭阿
Xinely
Hi ~



Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = recommended but lower than red one, up to you to fix it or not


  • General
  1. wat de.. BG has 2,17mb here. also it better if you change the format to .jpg (it will break the big size of BG too. around 300~400kb)i can do it if you want


  • Normal
  1. 00:14:533 (1) - add finish on head because cymbal sound
  2. 00:18:490 (2) - break conisistency but flute sound of slider's head is really strong and loud. need whisttle to emphasize it imo
  3. 00:19:808 (1) - flow could be better(smoother) for better movement imo. try to move this slider to 96,224. and fix the spacing with move 00:21:127 (2) - to 128,128
  4. 00:22:446 (1) - idk why whistle on head. the music that louder and stronger (flute sound) than this doesn't emphasize with whistle example : 00:19:808 - . yeah the whistle sounds bad for me here because inconsistency
  5. 00:23:764 (2) - separate it become 2 slider instead. i'm not fans of slider with 2 repeats here. flow seems bad and make the newbie a little bit confuse
  6. 00:30:358 (1) - the sound of whitetick is a little bit strong here. use finish to emphasize it?
  7. 00:34:314 (3) - try to add finish too on slider's head? the sound could be emphasize it with better imo
  8. 00:35:632 (1) - default finish sound here. cymbal is appear
  9. 00:35:962 (2) - the sound of music is similar(oh no it's same) with 00:36:621 - . use clap for consistency pls
  10. 00:36:951 (4) - imo flow seems a little bit broken. because the tail of slider too left imo. uncomfortable that i got here. how about move the tail to 480,360? seems more natural here
  11. 00:44:863 (3) - same as 00:23:764 (2) - . need to know the vocal of 00:45:523 - doesn't emphasize it with perfectly if use repeat of slider here. use slider's head and feel it. you will understand
  12. 00:46:182 (1) - add finish too on head. cymbal sound
  13. 00:47:501 (3) - yeah i know you are prefer to following music here but i feel empty when music of 00:48:160 - skipped like this. i would to use http://puu.sh/6Z28H.jpg . imo following both music and vocal properly
  14. 00:50:138 (3) - and 00:52:775 (3) - same as above
  15. 00:55:413 (1) - nazi, move the spin to 00:55:577 - . start on vocal better here
  16. 01:00:687 (1) - missing clap on head. for consistency ofc
  17. 01:09:918 (3) - missing clap on tail. as you did at 01:04:643 (3) -
  18. 01:12:555 (3) - missing hitsounds here? imo add clap on head and tail as you did at 01:04:643 (3) -
  19. 01:13:544 (4) - should be whistle and 01:13:874 (1) - clap on head for consistency
  20. 01:27:061 (1) - sorry about this but imo slider should be start on 01:27:143 - . no sound about 01:27:061 - tbh orz. a little weird
  21. 01:32:995 - unnecessary greenline. it was same with previous. since the music becoming low. i would to reduce it until 40%. if you don't agree with it, remove the greenline instead
  22. 01:35:632 (2) - any reason why clap on tail? i saw you're using clap on head because music getting loud but no for tail here. remove it instead
  23. 01:37:610 (1) - the cymbal is strong. i recommended to use default finish on head here
  24. 01:41:566 (3) - imo flow could be better and design could be neater here https://osu.ppy.sh/ss/1342293
  25. 01:46:841 (1) - same as 00:55:413 (1) -
  26. 02:03:984 (3) - missing clap on end. yeah i know it
  27. 02:23:764 (1) - use default finish instead. the cymbal is loud, custom finish doesn't emphasize it with well
  28. 02:46:182 (1) - curve the slider a little bit to downward for natural flow http://puu.sh/6Z5m6.jpg
  29. 02:58:050 (2) - remove finish on tail. no cymbal appear same as you did at 02:11:896 (2) -


  • Mei's Hard
  1. Sad to say this but yeah, SV is kinda high here. and spread of SV between Normal Hard Insane aren't balance. if i were you i would use 1,40x (or max 1,50x) to balance of 0,40 increasing each diffs. but i know it need resnapped so just saying for your future diffs
  2. 00:14:533 (1) - same as Normal
  3. 00:14:533 (1) - also i would to make it neater with blanket pattern here, https://osu.ppy.sh/ss/1342342
  4. from 00:15:852 - until 00:21:127 - you need to add whistle on downbeat (i mean long whitetick) the musics are pretty loud and strong here
  5. 00:35:632 (3) - default finish pls
  6. 00:43:215 (1) - wat de hell. this isn't Insane. reduce the jump. use 0,8x or 1,0x instead
  7. 00:52:116 (5) - seems like anti jump. i would to ctrl+G this slider or NC 00:51:457 (4) - instead
  8. 01:08:105 (5) - move to 432,244 to keep a circular flow here
  9. 01:42:885 (1,2) - nazi but stack could be properly here ><
  10. 02:12:885 (4) - flip this slider so you can make a better flow here http://osu.ppy.sh/ss/1342481
  11. 02:23:764 (1) - same as Normal
  12. 02:26:402 (1) - i'm not fans of overlap here. so i would recommended you to arrange this slider become http://puu.sh/6ZbI3.jpg
  13. 02:32:665 (3) - finish on tail. cymbal sound
  14. 02:33:160 (1) - i recommended to end this slider to 02:34:149 - because last music sound was appear in that time
  15. Sorry just quick mod here since this diff a little bit hard for me. but i checked rhythm is fine. just maybe try to reduce some jumps of this map


  • Insane
  1. 00:14:533 (1) - same as Normal
  2. 00:22:033 (4) - ctrl+G it instead. can't read it as 1/4
  3. 00:51:786 (2) - music become relax here. use ctrl+g to avoid a huge jump. really not fit imo
  4. 00:42:226 (1,2,3,4,5) - make a better star pattern to have a better flow and neater design http://osu.ppy.sh/ss/1342565
  5. 00:55:742 (3) - it quite confuse for me because the decrease of spacing here. i would recommended to avoid it with a little jump or NC it if you want to keep it
  6. 00:56:896 (2) - wow too sharp of flow movement imo. try to move it to 420,120 for smoother. if you agree 00:57:226 (4) - 344,112 to keep your jump style
  7. 01:09:588 (7,1) - little overlap but it broke the neat of pattern. try to avoid it
  8. 01:20:468 (3,4) - if i were you i would to 01:20:468 (3) - ctrl+H and ctrl+H 01:21:127 (4) - too. yeah flow is really better (circular here). i can't explain it but i feel it
  9. 01:38:105 (2) - move to 484,192 for natural flow (:
  10. 02:11:896 (3) - overlap is bad here. try to move it at least 312,344 here. if you agree, do it for 02:12:555 (4) - too (i mean same x coordinate)
  11. 02:13:215 (1) - nazi, could you try to mve it 256,192 so it placed at centre? it seems neater imo
  12. 02:32:665 (3) - overlap :< use https://osu.ppy.sh/ss/1342578 instead
  13. 02:55:248 (5) - flow seems more natural and better to play if you ctrl+G this imo. hard to explain but feel it with your mouse C:
  14. 02:58:050 (3,4) - yeah pls avoid the overlap. use try to up this slider around 82,132 (move when you click both)
  15. Overall nice jumping Insane

Good Luck ;)
DeletedUser_3611598
Hi~! from my queue!

[General]
  • BG file size is too big.

    [Normal]
    • 00:18:490 (2) - end on 00:19:149 - i can hear flute sound
      00:22:116 (3) - remove this and add 4/4 slider on 00:21:786 -
      00:34:314 (3) - add clap or finish on head
      00:44:863 (3) - separated into two sliders. i would not recommend that you use the two reverse in normal diff
      01:03:325 (1) - make to opposite. i think it is not good flow.
      01:11:237 (1) - ^
      01:09:918 (3) - reduce just a little bit curved.
      01:54:753 (1) - move to (232,320). maybe it is good for playing.
      01:57:391 (1) - move to (180,40)
      02:31:676 (1) - remove NC.
      02:35:303 (1) - remove and add 2/4 slider on 02:35:138 - with 1 reverse.
      02:39:588 (3) - move to (424,152) and try a little bent.
      02:53:763 (4,1) - try blanket

      [Mei's Hard]
      • 00:52:116 (5) - ctrl + G
        01:08:105 (5) - move to (432,244). i think it is good for playing.
        01:42:885 (1,2,3) - stack completely

        [Insane]
        • 00:22:033 (4) - ctrl + G
          00:24:753 (7) - distance
          00:42:226 (1,2,3,4,5) - not good pattern.
          00:42:226 (1) - move to (404,192), 00:42:391 (2) - move to (300,328), 00:42:555 (3) - move to (300,148), 00:42:720 (4) - move to (400,300)
          01:09:588 (7,1) - remove that overlap lightly.
          02:24:424 (3) - make to opposite. i think it is not good flow.
          02:26:072 (4) - move to (368,160)

          I suck at modding Hard / Insane mostly ._.
Mei
Sorry for late reply.

Xinely wrote:

Hi ~



Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = recommended but lower than red one, up to you to fix it or not


  • General
  1. wat de.. BG has 2,17mb here. also it better if you change the format to .jpg (it will break the big size of BG too. around 300~400kb)i can do it if you wantdont worry I have done this favour for her :3



  • Mei's Hard
  1. Sad to say this but yeah, SV is kinda high here. and spread of SV between Normal Hard Insane aren't balance. if i were you i would use 1,40x (or max 1,50x) to balance of 0,40 increasing each diffs. but i know it need resnapped so just saying for your future diffssad to say I followed this advice and resnapped all the sliders ;_; And it seems much better for me
  2. 00:14:533 (1) - same as Normal
  3. 00:14:533 (1) - also i would to make it neater with blanket pattern here, https://osu.ppy.sh/ss/1342342I used a different partern
  4. from 00:15:852 - until 00:21:127 - you need to add whistle on downbeat (i mean long whitetick) the musics are pretty loud and strong here sure
  5. 00:35:632 (3) - default finish plsfixed
  6. 00:43:215 (1) - wat de hell. this isn't Insane. reduce the jump. use 0,8x or 1,0x insteadI forgot what I have done before but currently is fine I think
  7. 00:52:116 (5) - seems like anti jump. i would to ctrl+G this slider or NC 00:51:457 (4) - instead
  8. 01:08:105 (5) - move to 432,244 to keep a circular flow here
  9. 01:42:885 (1,2) - nazi but stack could be properly here ><
  10. 02:12:885 (4) - flip this slider so you can make a better flow here http://osu.ppy.sh/ss/1342481
  11. 02:23:764 (1) - same as Normal
  12. 02:26:402 (1) - i'm not fans of overlap here. so i would recommended you to arrange this slider become http://puu.sh/6ZbI3.jpg
  13. 02:32:665 (3) - finish on tail. cymbal soundok
  14. 02:33:160 (1) - i recommended to end this slider to 02:34:149 - because last music sound was appear in that timesounds appear in the current place
  15. Sorry just quick mod here since this diff a little bit hard for me. but i checked rhythm is fine. just maybe try to reduce some jumps of this map

Good Luck ;)
I remap the whole staff so most problems about placement are fixed I think. Same to [ Raphael ]'s mod.

Thank you for your modding Xinely and [ Raphael ] :D
Topic Starter
rinsukir
Xinely

Xinely wrote:

Hi ~



Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = recommended but lower than red one, up to you to fix it or not

  • (about hitsound, I used exe to copy it on Insane diff sry.. I have remaped hitsound on Normal.)
    Normal
  1. 00:14:533 (1) - add finish on head because cymbal sound :arrow: fix
  2. 00:18:490 (2) - break conisistency but flute sound of slider's head is really strong and loud. need whisttle to emphasize it imo
  3. 00:19:808 (1) - flow could be better(smoother) for better movement imo. try to move this slider to 96,224. and fix the spacing with move 00:21:127 (2) - to 128,128 :arrow: no, I think overlap in normal is not comfortable
  4. 00:22:446 (1) - idk why whistle on head. the music that louder and stronger (flute sound) than this doesn't emphasize with whistle example : 00:19:808 - . yeah the whistle sounds bad for me here because inconsistency
  5. 00:23:764 (2) - separate it become 2 slider instead. i'm not fans of slider with 2 repeats here. flow seems bad and make the newbie a little bit confuse :arrow: no
  6. 00:30:358 (1) - the sound of whitetick is a little bit strong here. use finish to emphasize it?
  7. 00:34:314 (3) - try to add finish too on slider's head? the sound could be emphasize it with better imo
  8. 00:35:632 (1) - default finish sound here. cymbal is appear
  9. 00:35:962 (2) - the sound of music is similar(oh no it's same) with 00:36:621 - . use clap for consistency pls
  10. 00:36:951 (4) - imo flow seems a little bit broken. because the tail of slider too left imo. uncomfortable that i got here. how about move the tail to 480,360? seems more natural here :arrow: fix
  11. 00:44:863 (3) - same as 00:23:764 (2) - . need to know the vocal of 00:45:523 - doesn't emphasize it with perfectly if use repeat of slider here. use slider's head and feel it. you will understand :arrow: maybe fixed
  12. 00:46:182 (1) - add finish too on head. cymbal sound
  13. 00:47:501 (3) - yeah i know you are prefer to following music here but i feel empty when music of 00:48:160 - skipped like this. i would to use http://puu.sh/6Z28H.jpg . imo following both music and vocal properly :arrow: I think it is little hard in a 3stars Normal..
  14. 00:50:138 (3) - and 00:52:775 (3) - same as above :arrow: ^
  15. 00:55:413 (1) - nazi, move the spin to 00:55:577 - . start on vocal better here :arrow: fix
  16. 01:00:687 (1) - missing clap on head. for consistency ofc
  17. 01:09:918 (3) - missing clap on tail. as you did at 01:04:643 (3) -
  18. 01:12:555 (3) - missing hitsounds here? imo add clap on head and tail as you did at 01:04:643 (3) -
  19. 01:13:544 (4) - should be whistle and 01:13:874 (1) - clap on head for consistency
  20. 01:27:061 (1) - sorry about this but imo slider should be start on 01:27:143 - . no sound about 01:27:061 - tbh orz. a little weird :arrow: no, I think note on blue line in Normal is not comfortable
  21. 01:32:995 - unnecessary greenline. it was same with previous. since the music becoming low. i would to reduce it until 40%. if you don't agree with it, remove the greenline instead :arrow: fix
  22. 01:35:632 (2) - any reason why clap on tail? i saw you're using clap on head because music getting loud but no for tail here. remove it instead
  23. 01:37:610 (1) - the cymbal is strong. i recommended to use default finish on head here
  24. 01:41:566 (3) - imo flow could be better and design could be neater here https://osu.ppy.sh/ss/1342293 :arrow: fix
  25. 01:46:841 (1) - same as 00:55:413 (1) - :arrow: fix
  26. 02:03:984 (3) - missing clap on end. yeah i know it
  27. 02:23:764 (1) - use default finish instead. the cymbal is loud, custom finish doesn't emphasize it with well
  28. 02:46:182 (1) - curve the slider a little bit to downward for natural flow http://puu.sh/6Z5m6.jpg :arrow: fix
  29. 02:58:050 (2) - remove finish on tail. no cymbal appear same as you did at 02:11:896 (2) -

Raphael

[ Raphael ] wrote:

Hi~! from my queue!

[Normal]
(I will not reply mod about hitsound because I have remaped hitsound on this diff.)
00:18:490 (2) - end on 00:19:149 - i can hear flute sound
00:22:116 (3) - remove this and add 4/4 slider on 00:21:786 - fix
00:34:314 (3) - add clap or finish on head
00:44:863 (3) - separated into two sliders. i would not recommend that you use the two reverse in normal diff fix
01:03:325 (1) - make to opposite. i think it is not good flow. fix
01:11:237 (1) - ^ fix
01:09:918 (3) - reduce just a little bit curved. no
01:54:753 (1) - move to (232,320). maybe it is good for playing. fix
01:57:391 (1) - move to (180,40) fix in another way
02:31:676 (1) - remove NC. no
02:35:303 (1) - remove and add 2/4 slider on 02:35:138 - with 1 reverse. fix
02:39:588 (3) - move to (424,152) and try a little bent. fix
02:53:763 (4,1) - try blanket no
insane is remaping so i will not check your mod for insane sry.
thanks for mod and star~ :)

Mei wrote:

dont worry I have done this favour for him :3
.
Mei
失误啊姐姐._.
http://puu.sh/76eU9.jpg
Vettel
Good map!
Topic Starter
rinsukir

Vettel wrote:

Good map!
thanks~
Mei
irc
04:44 rinsukir: 我热马屁完啦
04:44 rinsukir: 来试试
04:44 Mei: 候啊
04:44 rinsukir: 直接更新就行
04:45 rinsukir: 咦
04:45 Mei: 啥
04:46 Mei: 思考
04:46 Mei: 我貌似没热身大不了这串
04:46 Mei: 我需要nf
04:47 rinsukir: 这个串好难的啊.-.
04:47 rinsukir: 建议nf
04:48 rinsukir: 你们都能热身
04:49 rinsukir: dio
04:50 Mei: 节奏上没什么问题了
04:50 Mei: 但感觉找mod的时候一定会被人吐槽
04:50 Mei: 整洁问题
04:50 rinsukir: 哦草延迟这么多
04:50 rinsukir: 呜呜
04:50 rinsukir: 的确好挤啊
04:50 Mei: 感觉比飞花落叶乱多了
04:50 Mei: 思考
04:50 rinsukir: 呜呜
04:50 Mei: 有几个跳比较变态啊
04:50 rinsukir: 好伤心
04:51 Mei: 00:22:446 (1,2,3,4,1,2,3,4) -
04:51 Mei: 这个地方可以修一下
04:51 Mei: 我打的时候也觉得不舒服
04:51 Mei: edit里面看也是乱
04:52 rinsukir: 好我看看
04:52 rinsukir: 这个梗直接用了上个版本的.-.
04:52 Mei: 00:29:698 (4,5,6,7,1) -
04:52 Mei: 这个梗
04:52 Mei: 我觉得不太好
04:53 Mei: 这梗打起来有点重复的感觉
04:53 Mei: 但是这里音乐用这个感觉不对
04:53 Mei: http://osu.ppy.sh/ss/1401331
04:53 Mei: 我建议这样
04:54 rinsukir: 好我看看
04:54 Mei: 00:34:973 (1) -
04:55 Mei: 这地方我老是断啊`
04:55 Mei: 我也不知道为啥
04:55 Mei: .-.
04:55 Mei: 00:39:259 (6,2,3) -
04:55 Mei: 叠一下啊
04:55 rinsukir: 00:29:369 (2,3,4,5,6,7) - fixed in another way
04:56 rinsukir: 00:34:973 (1) - 五角星 保留
04:56 rinsukir: 00:39:259 (6) - fixed
04:56 Mei: 我倒是不知道5角星有啥问题
04:56 Mei: 只是觉得
04:56 Mei: 老师断.-.
04:56 rinsukir: 哦草我的blanket
04:56 Mei: 00:52:775 (1) -
04:57 Mei: 这里红线上也有音啊
04:58 rinsukir: fixed
04:59 Mei: 00:58:050 (1) -
04:59 Mei: 其实红线上起三连
04:59 Mei: 我是不会这么干的.-.
04:59 Mei: 除非一定有音
04:59 Mei: 因为我感觉红线上起三连不好打
04:59 Mei: 当然我也不确定
04:59 rinsukir: 咦 有音啊
05:00 Mei: 恩我的意思是
05:00 rinsukir: 草 kiai开头节奏我下错了
05:00 Mei: 00:58:132 (2) -
05:00 Mei: 没这个音啊
05:00 Mei: 不如删掉放个1、2跳
05:01 Mei: 01:02:006 (1,2,3,4) -
05:01 Mei: 太跳了
05:01 Mei: 我打的时候觉得不改这么挑
05:02 rinsukir: .-.不叠的话很丑啊
05:03 rinsukir: 好fixed
05:04 Mei: 我觉得不算太难改啊
05:04 rinsukir: 还有妈没有我就去洗澡啦 然后你可以去便宜分
05:04 Mei: 有啊
05:04 Mei: 这么长.-.
05:04 rinsukir: 队我把头叠6了
05:04 Mei: 我想的是叠3
05:04 Mei: 嗯那我快速看
05:05 rinsukir: 叠3 flow不好
05:05 Mei: 要转一下
05:06 Mei: 01:41:402 (4,1,2) -
05:06 Mei: 像这种地方
05:06 Mei: 大家都是1/2
05:06 Mei: 排成一条直线
05:06 rinsukir: flow不好对吧
05:06 Mei: 要么就等ds要么就折返跳一下
05:06 Mei: flow可能问题不大
05:07 Mei: 一般我会折返跳一下
05:07 Mei: 要么就控制一下ds
05:07 Mei: 01:47:501 (1,6) -
05:07 Mei: 这个不叠啊
05:08 Mei: 02:04:643 (5,6,7,8) -
05:08 Mei: 这个我觉得走7865好些
05:09 rinsukir: 叠
05:10 rinsukir: fixed
05:10 Mei: 02:47:501 (1) -
05:10 Mei: 这个地方开始你开始那样下clap了
05:10 Mei: 我就建议你不要空拍了
05:10 Mei: 02:48:160
05:10 Mei: 这个地方加上note
05:10 Mei: 02:48:160 -
05:11 Mei: 后面也是
05:11 Mei: 号没了
05:12 rinsukir: 好你可以便宜分了
05:12 Mei: 怎么存log啊
05:12 Mei: 我不会
05:12 Mei: 忘记了
05:12 Mei: .-.
05:14 rinsukir: .
05:14 rinsukir: /savelog

神图
Topic Starter
rinsukir

Mei wrote:

irc
04:44 rinsukir: 我热马屁完啦
04:44 rinsukir: 来试试
04:44 Mei: 候啊
04:44 rinsukir: 直接更新就行
04:45 rinsukir: 咦
04:45 Mei: 啥
04:46 Mei: 思考
04:46 Mei: 我貌似没热身大不了这串
04:46 Mei: 我需要nf
04:47 rinsukir: 这个串好难的啊.-.
04:47 rinsukir: 建议nf
04:48 rinsukir: 你们都能热身
04:49 rinsukir: dio
04:50 Mei: 节奏上没什么问题了
04:50 Mei: 但感觉找mod的时候一定会被人吐槽
04:50 Mei: 整洁问题
04:50 rinsukir: 哦草延迟这么多
04:50 rinsukir: 呜呜
04:50 rinsukir: 的确好挤啊
04:50 Mei: 感觉比飞花落叶乱多了
04:50 Mei: 思考
04:50 rinsukir: 呜呜
04:50 Mei: 有几个跳比较变态啊
04:50 rinsukir: 好伤心
04:51 Mei: 00:22:446 (1,2,3,4,1,2,3,4) -
04:51 Mei: 这个地方可以修一下
04:51 Mei: 我打的时候也觉得不舒服
04:51 Mei: edit里面看也是乱
04:52 rinsukir: 好我看看
04:52 rinsukir: 这个梗直接用了上个版本的.-.
04:52 Mei: 00:29:698 (4,5,6,7,1) -
04:52 Mei: 这个梗
04:52 Mei: 我觉得不太好
04:53 Mei: 这梗打起来有点重复的感觉
04:53 Mei: 但是这里音乐用这个感觉不对
04:53 Mei: http://osu.ppy.sh/ss/1401331
04:53 Mei: 我建议这样
04:54 rinsukir: 好我看看
04:54 Mei: 00:34:973 (1) -
04:55 Mei: 这地方我老是断啊`
04:55 Mei: 我也不知道为啥
04:55 Mei: .-.
04:55 Mei: 00:39:259 (6,2,3) -
04:55 Mei: 叠一下啊
04:55 rinsukir: 00:29:369 (2,3,4,5,6,7) - fixed in another way
04:56 rinsukir: 00:34:973 (1) - 五角星 保留
04:56 rinsukir: 00:39:259 (6) - fixed
04:56 Mei: 我倒是不知道5角星有啥问题
04:56 Mei: 只是觉得
04:56 Mei: 老师断.-.
04:56 rinsukir: 哦草我的blanket
04:56 Mei: 00:52:775 (1) -
04:57 Mei: 这里红线上也有音啊
04:58 rinsukir: fixed
04:59 Mei: 00:58:050 (1) -
04:59 Mei: 其实红线上起三连
04:59 Mei: 我是不会这么干的.-.
04:59 Mei: 除非一定有音
04:59 Mei: 因为我感觉红线上起三连不好打
04:59 Mei: 当然我也不确定
04:59 rinsukir: 咦 有音啊
05:00 Mei: 恩我的意思是
05:00 rinsukir: 草 kiai开头节奏我下错了
05:00 Mei: 00:58:132 (2) -
05:00 Mei: 没这个音啊
05:00 Mei: 不如删掉放个1、2跳
05:01 Mei: 01:02:006 (1,2,3,4) -
05:01 Mei: 太跳了
05:01 Mei: 我打的时候觉得不改这么挑
05:02 rinsukir: .-.不叠的话很丑啊
05:03 rinsukir: 好fixed
05:04 Mei: 我觉得不算太难改啊
05:04 rinsukir: 还有妈没有我就去洗澡啦 然后你可以去便宜分
05:04 Mei: 有啊
05:04 Mei: 这么长.-.
05:04 rinsukir: 队我把头叠6了
05:04 Mei: 我想的是叠3
05:04 Mei: 嗯那我快速看
05:05 rinsukir: 叠3 flow不好
05:05 Mei: 要转一下
05:06 Mei: 01:41:402 (4,1,2) -
05:06 Mei: 像这种地方
05:06 Mei: 大家都是1/2
05:06 Mei: 排成一条直线
05:06 rinsukir: flow不好对吧
05:06 Mei: 要么就等ds要么就折返跳一下
05:06 Mei: flow可能问题不大
05:07 Mei: 一般我会折返跳一下
05:07 Mei: 要么就控制一下ds
05:07 Mei: 01:47:501 (1,6) -
05:07 Mei: 这个不叠啊
05:08 Mei: 02:04:643 (5,6,7,8) -
05:08 Mei: 这个我觉得走7865好些
05:09 rinsukir: 叠
05:10 rinsukir: fixed
05:10 Mei: 02:47:501 (1) -
05:10 Mei: 这个地方开始你开始那样下clap了
05:10 Mei: 我就建议你不要空拍了
05:10 Mei: 02:48:160
05:10 Mei: 这个地方加上note
05:10 Mei: 02:48:160 -
05:11 Mei: 后面也是
05:11 Mei: 号没了
05:12 rinsukir: 好你可以便宜分了
05:12 Mei: 怎么存log啊
05:12 Mei: 我不会
05:12 Mei: 忘记了
05:12 Mei: .-.
05:14 rinsukir: .
05:14 rinsukir: /savelog

神图
你才神图神麻婆11
thanks for mod~ :)
[Luxord]
Hello from my Queue.

Starting from the difficulty balance, you're missing an easy under 3 stars.

[General]
Insane have different Kiai times which prevents players to enjoy the same intensity of the kiai time in all difficulties. I'd personally rather all difficulties to have the same Kiai times.

[Normal]
02:55:411 (2) - Unsnapped slider start.
02:59:367 (1) - Unsnapped spinner start.
Unsnapped inherited (green) sections at 02:46:161 // 02:59:348 // 02:59:389 //

Nothing else by me.

[Mei's hard]
00:21:786 (3,4,5,1,2) - That killed my flow, I'd rather have the note 1 stacked with the previous 5 and let the slider solo. Just a suggestion.
02:46:161 - Unsnapped green line.


[Insane]
01:07:281 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3) - I personally don't like these stream jumps, they seem pointless and just causing pressure to the player trying to handle them.
01:17:830 (1,2,3,4,5,6,7,8,1,2,3,4,1) - ^

Unsnapped green lines at 02:46:161 // 02:59:348 // 02:59:389

That's all, with a little more work it will be more than perfect :) Have a star ;3.
Mei

KiyoshiX101 wrote:

Hello from my Queue.

Starting from the difficulty balance, you're missing an easy under 3 stars.

[General]
Insane have different Kiai times which prevents players to enjoy the same intensity of the kiai time in all difficulties. I'd personally rather all difficulties to have the same Kiai times.

[Mei's hard]
00:21:786 (3,4,5,1,2) - That killed my flow, I'd rather have the note 1 stacked with the previous 5 and let the slider solo. Just a suggestion.alright changed a bit there
02:46:161 - Unsnapped green line.on purpose



That's all, with a little more work it will be more than perfect :) Have a star ;3.
thank you~
Topic Starter
rinsukir

KiyoshiX101 wrote:

Hello from my Queue.

Starting from the difficulty balance, you're missing an easy under 3 stars. okay i will fix it when i have time

[General]
Insane have different Kiai times which prevents players to enjoy the same intensity of the kiai time in all difficulties. I'd personally rather all difficulties to have the same Kiai times. maybe fixed

[Normal]
02:55:411 (2) - Unsnapped slider start. fix
02:59:367 (1) - Unsnapped spinner start. fix
Unsnapped inherited (green) sections at 02:46:161 // 02:59:348 // 02:59:389 // it's snap on 1/16 line(?

Nothing else by me.


[Insane]
01:07:281 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3) - I personally don't like these stream jumps, they seem pointless and just causing pressure to the player trying to handle them. it's beautiful
01:17:830 (1,2,3,4,5,6,7,8,1,2,3,4,1) - ^ ^

Unsnapped green lines at 02:46:161 // 02:59:348 // 02:59:389 it's snap on 1/16 line(?

That's all, with a little more work it will be more than perfect :) Have a star ;3.
thanks for mod and star~ :)
zorefire
From modding queue
[Overall]
No more improvements needed.
Time for some ranking is what I think

Sorry for no mod there was nothing to mod. xD
moonlightleaf
from PM req~

Normal:

滑条点数->2 ?

00:16:512 note

00:19:149 note

00:29:369 note

00:45:852这开始滑条00:46:512和00:46:841放note 然后这俩

note叠在一起

00:48:819 (1) -
00:51:457 (1) - 和上面一样

00:55:248转盘这起 00:56:731这终

01:19:149 (1,2) -
01:38:270 note

01:40:907 note

01:43:544 note / 或者换成滑条 后面的note删惹

01:46:676转盘起 01:48:160 终

02:11:566和02:12:885 note

02:15:605 (1) - 莫名= =删惹

02:57:720 note

02:59:039 note

Mei's Hard:

00:43:544 (2) - try this

01:04:643 (4,5,6) - 4 ctrl+g then try this
nice mapset

Insane:

00:26:566 (2) - 位置不好 扔x|232 y|16试试

00:54:094 (1,2,3,4) - 似乎这样好点?

00:58:215 (2) - 换3连

01:18:077 (4,5) - = =纳尼!DS

01:58:957 (4,5) - ^

02:09:506 (4,5) - ^

02:45:110 (4,5) - ^

02:55:660 (4,5) - ^

02:48:160 (5) - 删 当做跳完缓冲

02:53:435 (5) - ^

好玩啊 可惜打不来

加油~
Topic Starter
rinsukir

moonlightleaf wrote:

from PM req~

Normal:

滑条点数->2 ? 没什么必要吧..又不用tick下音效

00:16:512 note fix

00:19:149 note fix

00:29:369 note no

00:45:852这开始滑条00:46:512和00:46:841放note 然后这俩

note叠在一起 no

00:48:819 (1) - no

00:51:457 (1) - 和上面一样 no

00:55:248转盘这起 00:56:731这终 fix

01:19:149 (1,2) - fixed in another way

01:38:270 note no

01:40:907 note no

01:43:544 note / 或者换成滑条 后面的note删惹 改成滑条

01:46:676转盘起 01:48:160 终 fix

02:11:566和02:12:885 note no

02:15:605 (1) - 莫名= =删惹 no

02:57:720 note no

02:59:039 note no

Insane:

00:26:566 (2) - 位置不好 扔x|232 y|16试试 这样flow有点怪吧

00:54:094 (1,2,3,4) - 似乎这样好点?跟vocal

00:58:215 (2) - 换3连 fix

01:18:077 (4,5) - = =纳尼!DS it's beautiful

01:58:957 (4,5) - ^

02:09:506 (4,5) - ^

02:45:110 (4,5) - ^

02:55:660 (4,5) - ^

02:48:160 (5) - 删 当做跳完缓冲 音效

02:53:435 (5) - ^

好玩啊 可惜打不来

加油~
thanks for mod~ :)

zorefire wrote:

From modding queue
[Overall]
No more improvements needed.
Time for some ranking is what I think

Sorry for no mod there was nothing to mod. xD
never mind:3
Mei

moonlightleaf wrote:

from PM req~


Mei's Hard:

00:43:544 (2) - try this唔感觉节奏会太紧了

01:04:643 (4,5,6) - 4 ctrl+g then try thisok
nice mapset


好玩啊 可惜打不来

加油~
thank you for your modding
-Neipezi
hi

[Normal]
03:02:008 - object's end is not snapped

[Mei's Hard]
00:42:555 (6) - ctrl + g?
00:42:885 (7) - ^
00:43:215 (1) - ^
02:31:676 (1,2,3) - this change?
box

212,144,151676,6,0,P|188:200|152:228,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
120,300,152171,2,0,P|83:251|77:206,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
32,144,152665,2,0,P|92:136|134:153,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
02:47:501 (5) - NC add
02:48:325 (1,3) - NC change

[Insane]
01:07:528 (4,5) - spacing
01:18:077 (4,5) - ^
02:38:929 (5) - NC add?
02:45:110 (4,5) - spacing
02:45:440 (8,1) - ^
02:55:660 (4,5) - ^
02:55:990 (8,1) - ^

GL 'w';;
Sakaue Nachi
Hi,from pm m4m
[General]
Artist是Natsume Chiaki可能令人有点疑惑,就像你上一幅图我听了半天才发现是GUMI,下图的人很少会看tag,如果Natsume Chiaki是作曲的可以试下Natsume Chiaki feat. Hatsune Miku这样的Artist
[Normal]
觉得有得地方跟下人声比较好,不然节奏有点难懂,而且人声那里音比较重
例如这里00:25:083 (1,2) - 我觉得这样比较好读这里00:29:698 (2,3,1,2) - 00:47:171 (2) - 摆前一条白线吧?
00:49:808 (2) - ^
00:52:446 (2) - ^
01:38:599 (2) - ^
01:41:236 (2) - ^ 举了几个例子,只是建议
00:23:764 (2) - 这个弄平会不会好点
[Mei's Hard]
00:39:918 这里觉得不要空比较好
00:40:248 (2) - 尾巴往左拉一点可能好看点
00:37:281 (3) - Ctrl+g 或者试试这样00:45:687 (1) - 这里不知道这样如何 00:47:501 (1) - 尾巴拉上点和上面两个平行
00:53:435 (9) - 这样好看点00:54:753 (4) - ctrl+g
01:02:665 (8) - 可以换成滑条
01:07:446 (1,2,3,4,5) - 可以试下这样,不过好像有点坑。。01:08:599 (1) - 01:09:259 (3) - 这两个尾没叠好
01:38:764 (5) - nc
01:41:567 (5) - ^
02:10:577 (1) - 这个离下一个应该是1.17吧
[Insane]
00:15:852 (1) - 错位可能有点坑,可以和3叠下吧
00:23:764 (1,2,3,4) - 感觉开始的这个跳有点大
00:24:671 (6) - 前后等ds
00:37:446 (4) - 可能会有错觉读错,可以放在2附近
00:40:083 (3) - 感觉这样顺点00:48:819 (1,2) - 两个尾叠一起会不会好看点
00:55:083 (4) - 建议这个也变成2单点,接后面容易读错
01:27:061 (1,2,3) - 这样如何01:41:731 (2,3) - ctrl+g会不会好点


最后,这是我的图http://osu.ppy.sh/s/141354,GL~
Topic Starter
rinsukir

-Neipezi wrote:

hi

[Normal]
03:02:008 - object's end is not snapped fix

[Insane]
01:07:528 (4,5) - spacing it's beautiful
01:18:077 (4,5) - ^
02:38:929 (5) - NC add? no
02:45:110 (4,5) - spacing
02:45:440 (8,1) - ^
02:55:660 (4,5) - ^
02:55:990 (8,1) - ^

GL 'w';;

Sakaue Nachi wrote:

Hi,from pm m4m
[General]
Artist是Natsume Chiaki可能令人有点疑惑,就像你上一幅图我听了半天才发现是GUMI,下图的人很少会看tag,如果Natsume Chiaki是作曲的可以试下Natsume Chiaki feat. Hatsune Miku这样的Artist 千秋神调教bdbf 一般不用这样写吧而且这样柑橘有点傻
[Normal]
觉得有得地方跟下人声比较好,不然节奏有点难懂,而且人声那里音比较重
例如这里00:25:083 (1,2) - 我觉得这样比较好读 fix
这里00:29:698 (2,3,1,2) - no
00:47:171 (2) - 摆前一条白线吧?fix
00:49:808 (2) - ^ fix
00:52:446 (2) - ^ fix
01:38:599 (2) - ^ 这里鼓点比前面那段重所以还是跟鼓点好一些
01:41:236 (2) - ^ 举了几个例子,只是建议 ^
00:23:764 (2) - 这个弄平会不会好点 唉懒改了反正不平也没啥
[Insane]
00:15:852 (1) - 错位可能有点坑,可以和3叠下吧 fix
00:23:764 (1,2,3,4) - 感觉开始的这个跳有点大 强调音乐
00:24:671 (6) - 前后等ds fix
00:37:446 (4) - 可能会有错觉读错,可以放在2附近 咦现在不是在2附近吗(
00:40:083 (3) - 感觉这样顺点 蓝线上没音
00:48:819 (1,2) - 两个尾叠一起会不会好看点
00:55:083 (4) - 建议这个也变成2单点,接后面容易读错 fix
01:27:061 (1,2,3) - 这样如何 猴啊
01:41:731 (2,3) - ctrl+g会不会好点


最后,这是我的图http://osu.ppy.sh/s/141354,GL~
thanks for mods~ :)
Mei

-Neipezi wrote:

hi

[Mei's Hard]
00:42:555 (6) - ctrl + g?it will be too hard OAO
00:42:885 (7) - ^^
00:43:215 (1) - ^^
02:31:676 (1,2,3) - this change?looks good
box

212,144,151676,6,0,P|188:200|152:228,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
120,300,152171,2,0,P|83:251|77:206,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
32,144,152665,2,0,P|92:136|134:153,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
02:47:501 (5) - NC addok
02:48:325 (1,3) - NC changeok


GL 'w';;


Sakaue Nachi wrote:

Hi,from pm m4m
[General]
Artist是Natsume Chiaki可能令人有点疑惑,就像你上一幅图我听了半天才发现是GUMI,下图的人很少会看tag,如果Natsume Chiaki是作曲的可以试下Natsume Chiaki feat. Hatsune Miku这样的Artist现在的规则貌似就是写p主音源tag,具体请咨询楼主

[Mei's Hard]
00:39:918 这里觉得不要空比较好太密太难了;_;
00:40:248 (2) - 尾巴往左拉一点可能好看点唔为了flow我反而向右拉了下
00:37:281 (3) - Ctrl+g 或者试试这样思考了一下决定ctrl+g00:45:687 (1) - 这里不知道这样如何 呜这是hard啊,我改简单了一点00:47:501 (1) - 尾巴拉上点和上面两个平行ok
00:53:435 (9) - 这样好看点修了下00:54:753 (4) - ctrl+g不好啊好难._.
01:02:665 (8) - 可以换成滑条也可以使note ;)
01:07:446 (1,2,3,4,5) - 可以试下这样,不过好像有点坑。。嗯我也觉的坑01:08:599 (1) - 01:09:259 (3) - 这两个尾没叠好太难为我了吧QAQ修了一下
01:38:764 (5) - ncok
01:41:567 (5) - ^ok
02:10:577 (1) - 这个离下一个应该是1.17吧差不多就行了>.<
thank you for your mods :)
ZZHBOY

[Normal]
建议diff set为4344这样diff spread 好些
00:48:819 (1) - 向左上凸flow好些
[Hard]
00:17:171 (3) - 把前面的nc设置在这里
00:21:457 (5) - ^ 前面都是跟鼓点 长白线nc比较合适吧 后面也check下不提这个了
00:25:083 (1) - 第一声vocal最好不要在滑条尾感觉不好.-.
00:27:061 (3,4,1) - 感觉三个挤在一起不美观.-. 可以适当移开些?
00:35:797 (4) - nc
00:46:676 - 后面没空而且这里vocal比较明显所以建议不空
00:56:072 (7) - nc
后面也注意一下nc的问题吧
[Insane]
00:17:995 (4,5) - 前后都紧跟鼓点为啥这里漏个音.-.
00:39:753 (2) - 考虑换成1/2滑条?
00:45:687 (5,6,7) - ctrl+g感觉flow好些因为不是kiai然后忽然ds这么大的一个反向的连打容易miss吧.-.
01:17:171 (3) - 滑条这样拉感觉flow好些01:41:731 (2,3) - 试试ctrl+g
02:25:577 (2) - 把前面的nc放这感觉比较合适
美丽
Topic Starter
rinsukir

ZZHBOY wrote:


[Normal]
建议diff set为4344这样diff spread 好些 改了星就压不下来惹 保留一下 等我有空补ez再改
00:48:819 (1) - 向左上凸flow好些 fix
[Insane]
00:17:995 (4,5) - 前后都紧跟鼓点为啥这里漏个音.-. 这里没音 其实是考虑到排版难不知道往哪跳(
00:39:753 (2) - 考虑换成1/2滑条? 跟vocal
00:45:687 (5,6,7) - ctrl+g感觉flow好些因为不是kiai然后忽然ds这么大的一个反向的连打容易miss吧.-. 还好吧 这个改的话后面也要..
01:17:171 (3) - 滑条这样拉感觉flow好些 fix01:41:731 (2,3) - 试试ctrl+g 思考 我原来就是这样的顺序好像
02:25:577 (2) - 把前面的nc放这感觉比较合适 fix
美丽
thanks for mod~ :)
Mei

ZZHBOY wrote:



[Hard]
00:17:171 (3) - 把前面的nc设置在这里ok
00:21:457 (5) - ^ 前面都是跟鼓点 长白线nc比较合适吧 后面也check下不提这个了
00:25:083 (1) - 第一声vocal最好不要在滑条尾感觉不好.-.换成单点太难了,先这样不变
00:27:061 (3,4,1) - 感觉三个挤在一起不美观.-. 可以适当移开些?stack啊不要> <
00:35:797 (4) - ncok
00:46:676 - 后面没空而且这里vocal比较明显所以建议不空dui
00:56:072 (7) - ncok
后面也注意一下nc的问题吧

美丽
谢谢你的mod :)
10crystalmask01
Hey, mod from queue 8-)

Insane

00:17:171 (1) - It'd look better if this could blanket 00:16:841 (7) - 's head instead. And you're probably going to have to curve 00:17:501 (2) - too. If you're trying to refrain from overusing the 1/2 curve sliders, you could make 00:16:841 (7) - a straight slider instead.
Something like this:


& Don't worry about 00:17:171 (1) -, I test played it and it doesn't touch below the border of the screen.
00:27:720 (1,3) - Nazi suggestion (sorry!) please try to have 00:27:720 (1) - for ma better blanket around 00:28:380 (3) - 's tail, yes?

00:35:632 (1) - Finish on the head for emphasis to the next stanza?

00:40:907 (1) - Sounds really off here, mainly because it skips the vocals loud "ko" heard at 00:41:072. Try to map something here, where you will at least hear a hit at 00:41:072.

02:48:160 (5) - This note needs to be removed. In the previous chorus, on the rhythmic cycle that corresponds to this one, you did not have a note on 02:37:610, 02:02:006, 01:51:457 and so on.
02:53:435 (5) - ^ Same suggestion as above.

Mei's Hard

00:35:632 (3) - Add a whistle?

00:39:753 (4,1,2) - These notes are obviously placed too closely together.

00:51:457 (4) - NC

01:05:632 (6) - Erm, try to make this slider blanket 01:05:138 (5) - 's tail instead?


01:32:336 (1) - Less curve on this slider please or move more to the top right, so that it won't overlap a part of 01:33:325 (4) - .

02:23:105 - Personally, I believe placing a 1/1 slider here may sound more appropriate to start the playing time. Mainly because vocals officially starts here.

Normal

01:38:599 (2) - Move to 01:38:270. In the previous stanza, that corresponds to this one, you have 00:46:841 (2) - placed a beat before the first slider.
01:41:236 (2) - Move to 01:40:907, same reason as above.

02:29:039 (1,2) - Nazi suggestion (sorry!) try to blanket these sliders better?

Good luck!
Topic Starter
rinsukir

10crystalmask01 wrote:

Hey, mod from queue 8-)

Insane

00:17:171 (1) - It'd look better if this could blanket 00:16:841 (7) - 's head instead. And you're probably going to have to curve 00:17:501 (2) - too. If you're trying to refrain from overusing the 1/2 curve sliders, you could make 00:16:841 (7) - a straight slider instead. no
Something like this:


& Don't worry about 00:17:171 (1) -, I test played it and it doesn't touch below the border of the screen.
00:27:720 (1,3) - Nazi suggestion (sorry!) please try to have 00:27:720 (1) - for ma better blanket around 00:28:380 (3) - 's tail, yes? fix

00:35:632 (1) - Finish on the head for emphasis to the next stanza? fix

00:40:907 (1) - Sounds really off here, mainly because it skips the vocals loud "ko" heard at 00:41:072. Try to map something here, where you will at least hear a hit at 00:41:072. no

02:48:160 (5) - This note needs to be removed. In the previous chorus, on the rhythmic cycle that corresponds to this one, you did not have a note on 02:37:610, 02:02:006, 01:51:457 and so on. hitsound
02:53:435 (5) - ^ Same suggestion as above. hitsound

Normal

01:38:599 (2) - Move to 01:38:270. In the previous stanza, that corresponds to this one, you have 00:46:841 (2) - placed a beat before the first slider. fix
01:41:236 (2) - Move to 01:40:907, same reason as above. fix

02:29:039 (1,2) - Nazi suggestion (sorry!) try to blanket these sliders better? fix

Good luck!
thanks for mod~ :)
Mei

10crystalmask01 wrote:

Hey, mod from queue 8-)

Mei's Hard

00:35:632 (3) - Add a whistle?

00:39:753 (4,1,2) - These notes are obviously placed too closely together.

00:51:457 (4) - NC

01:05:632 (6) - Erm, try to make this slider blanket 01:05:138 (5) - 's tail instead?


01:32:336 (1) - Less curve on this slider please or move more to the top right, so that it won't overlap a part of 01:33:325 (4) - .

02:23:105 - Personally, I believe placing a 1/1 slider here may sound more appropriate to start the playing time. Mainly because vocals officially starts here.actually i followed the drum


Good luck!
others are fixed and ty

http://puu.sh/8qIhj.osu

to rinsukir: 你懒不懒的下音效啊,我觉得这hard貌似有点屎可能打算重做一边但是还是懒得下音效 :o
Awaken
我也是好想做個GD
waxman
QQQQQQQQQQQQQQQ

[Insane]

00:39:918 - add circle? x:244 y:136
00:58:380 (4,5) - far a bit. According to 01:14:039 (2,3,4,5,6,7).
01:08:270 - this green line would be moved to 01:08:270. because 01:08:105 (2) has Clap. It's not necessary for me. and you NC'd at 01:07:940 (1,2). so you can do.
01:33:490 (4) - stack on end of 01:32:995 (3)?
01:59:369 (1,2,3,4) - same as 01:08:270.
02:55:248 (5) - Clap?

[Mei's Hard]
00:14:533 (1) - Adding Clap is better.
00:17:171 (1,2) - This spacing is too close.
00:35:303 (1) - Delete NC. Because there is not intentional thing. like it's not different spacing.
00:39:259 (3,4) - too close
00:55:083 (5) - remove reverse? Your is not necessary for me. then place a circle on 00:55:163.
00:56:731 (1) - This end of spanner's sound is different from 01:21:786 (1).
01:35:632 (3) - delete Clap. I think
01:35:797 (4) - ^
01:48:160 (1) - same as 00:56:731 (1)
02:11:896 (1,2,3,4,5) - This shape is not cool. 02:11:896 (1,3,5)'s spacing are not same one. 02:13:215 (5) - x:256 y:144?


GOOD LUCK!
(ノ≧∇≦)ノ
Topic Starter
rinsukir

waxman wrote:

QQQQQQQQQQQQQQQ

[Insane]

00:39:918 - add circle? x:244 y:136 fixed in another way
00:58:380 (4,5) - far a bit. According to 01:14:039 (2,3,4,5,6,7). fix
01:08:270 - this green line would be moved to 01:08:270. because 01:08:105 (2) has Clap. It's not necessary for me. and you NC'd at 01:07:940 (1,2). so you can do. no
01:33:490 (4) - stack on end of 01:32:995 (3)? no
01:59:369 (1,2,3,4) - same as 01:08:270. no
02:55:248 (5) - Clap? no


GOOD LUCK!
(ノ≧∇≦)ノ
thanks for mod and star~ :)
Mei

waxman wrote:

QQQQQQQQQQQQQQQwawaxman

[Mei's Hard]
00:14:533 (1) - Adding Clap is better.
00:17:171 (1,2) - This spacing is too close.
00:35:303 (1) - Delete NC. Because there is not intentional thing. like it's not different spacing.
00:39:259 (3,4) - too close
00:55:083 (5) - remove reverse? Your is not necessary for me. then place a circle on 00:55:163.
00:56:731 (1) - This end of spanner's sound is different from 01:21:786 (1).and this is no problem
01:35:632 (3) - delete Clap. I think
01:35:797 (4) - ^no clap there ;w;
01:48:160 (1) - same as 00:56:731 (1)same
02:11:896 (1,2,3,4,5) - This shape is not cool. 02:11:896 (1,3,5)'s spacing are not same one. 02:13:215 (5) - x:256 y:144?


GOOD LUCK!
(ノ≧∇≦)ノ
others fixed

http://pan.baidu.com/s/1CgbeQ
Leorda
Hi there, sorry for delay... because I was on national exam

[General]
* Your BG looks using a low quality image to put on. Maybe find a high quality one?

[Normal]
01:24:753 - This break space looks short and probably useless (explain if you have a reason). Remove it or add note?
02:29:039 (1) - Jump in normal/easiest diff can hard to reach for beginner during gameplay. Consider to reverse it

[Mei's Hard]
00:15:852 (5) - Forgot to put new combo here? Since you add new combo every white tick
00:17:665 (2) - Spacing is too close from previous one
00:19:808 (5) - Same suggestion 00:15:852 (5)
00:37:281 (3) - This slider shape can break the flow due to shape that makes have a opposite direction after 00:35:797 (1,2,3,4) is clicked. Use this slider shape to fix the broken flow and make a circular flow (?) http://osu.ppy.sh/ss/1586247
00:39:753 (4) - Spacing is too close from previous one
01:27:061 - Are you planning to map this part? Since the bookmark is marked here, and this part looks promising to map the part (lol)
02:53:435 - Add note with clap here?

[Insane]
00:56:731 (1,2,3,4,5,6,7,8) - This jump pattern looks random because the pattern start with half-polygon shaped (00:56:731 (1,2,3,4)) but suddenly change to back and forth pattern (00:57:391 (5,6,7,8)) so it makes difficult to understand/read while gameplay. Consider to rearrange it to make it readable?
01:42:061 (4) - Spacing is bit far from previous one. It is intentional?
02:35:632 (1,2,3) - This triplets is doesn't fit to match the vocal or something. If you want to use triplets for following the vocal, it supposed to place at 02:35:797... but it's up to you then
02:54:671 (3) - Remove this note is probably better because it doesn't following vocal in music...

Good luck~ (had laughed because that vibrate vocal)
Topic Starter
rinsukir
veeery sry for laate reply! QAQ

Leorda wrote:

Hi there, sorry for delay... because I was on national exam

[General]
* Your BG looks using a low quality image to put on. Maybe find a high quality one? ok i will change it later

[Normal]
01:24:753 - This break space looks short and probably useless (explain if you have a reason). Remove it or add note? the same as other diffs..
02:29:039 (1) - Jump in normal/easiest diff can hard to reach for beginner during gameplay. Consider to reverse it fix

[Insane]
00:56:731 (1,2,3,4,5,6,7,8) - This jump pattern looks random because the pattern start with half-polygon shaped (00:56:731 (1,2,3,4)) but suddenly change to back and forth pattern (00:57:391 (5,6,7,8)) so it makes difficult to understand/read while gameplay. Consider to rearrange it to make it readable? no.. because 5678 has vocal but 1234 not..
01:42:061 (4) - Spacing is bit far from previous one. It is intentional? fix
02:35:632 (1,2,3) - This triplets is doesn't fit to match the vocal or something. If you want to use triplets for following the vocal, it supposed to place at 02:35:797... but it's up to you then fix
02:54:671 (3) - Remove this note is probably better because it doesn't following vocal in music... fix

Good luck~ (had laughed because that vibrate vocal)
lol thanks for mod~ :)
OscaR CUBE
Hii,, from my queue :oops:

NORMAL
I think, don't make a two-beats slider straight. I mean like these : 00:27:720 (1) - , 00:59:369 (3) - , and 01:04:643 (3) - it's a bit un-beatiful.. :) make it a little curved or something else? :D
01:38:270 (2) - make a slider until the white tick? like this http://puu.sh/a6ogm/09eb0736f3.jpg
02:59:039 - add a hit circle here?

Mei's Hard
00:55:577 (6) - Put this slider a little far from previous slider?
AR-1?

Insane
00:32:995 (1) - ctrl + G? or put it a bit close with previous object? :|
00:27:391 (5) - Delete this? and make this slider 00:27:061 (4) - longer until the white tick? :D
01:32:336 (1) - 01:32:995 (3) - remomve the finish sound? ._.

Sorry if this don't help you so much.. :(
Good luck! :D
Topic Starter
rinsukir

OscaR CUBE wrote:

Hii,, from my queue :oops:

NORMAL
I think, don't make a two-beats slider straight. I mean like these : 00:27:720 (1) - , 00:59:369 (3) - , and 01:04:643 (3) - it's a bit un-beatiful.. :) make it a little curved or something else? :D no, use straight silder can let map clean
01:38:270 (2) - make a slider until the white tick? like this http://puu.sh/a6ogm/09eb0736f3.jpg fix
02:59:039 - add a hit circle here? no, it's unnecessary

Insane
00:32:995 (1) - ctrl + G? or put it a bit close with previous object? :| no
00:27:391 (5) - Delete this? and make this slider 00:27:061 (4) - longer until the white tick? :D no, becuz "shi" is end on 00:27:226
01:32:336 (1) - 01:32:995 (3) - remomve the finish sound? ._. no

Sorry if this don't help you so much.. :(
Good luck! :D
thanks for mod~ :)
Yuthuil
Normal:

Usually OD is one or two points lower than AR. I also find that this normal is quite fast paced so I think lowering the OD by even a tiny bit will help.
I also think that the drain should be 3.5 to 4.5.
Hit sound volume 90% is quite high. I personally don't like it, But I am not telling you to change it.

00:29:061 Put something on the empty white tick. It feels toooooo empty.
00:31:165 ^
00:41:245 ^
01:28:025 ^
01:46:676 (1) - Try to treat spinners as objects and put them the same ticks away from any other object. I believe this should go one tick forward.
02:13:214 (1) - Make this spinner end on the white tick after the white tick it's already on.

Mei's Hard:

00:17:665 (2,4) - stack hitcircle two on the end of slider 4? Suggestion.
00:22:446 (1,3) - stack slider 3 with slider 1? ^
00:40:083 (1,2) - DS?

No more complaints.
This kind of hard - I love~
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK


Nyan~MOD
[Normal]
00:14:533 Move ( x:128 y:64 )
00:17:171 Move ( x:480 y:288 )
00:21:786 Fix


00:46:841 Move ( x:248 y:48 )
01:20:138 Add a note
01:21:457 ^
01:52:775 Improve


02:10:557 Move ( x:96 y:280 )
02:11:566 Add a note ( x:256 y:192 )
02:11:885 Add a note ( x:256 y:192 )

[Mei's Hard]
00:17:665 Move ( x:148 y:120 )
00:23:599 Move ( x:236 y:224 )
00:39:259 Move ( x:344 y:124 )
00:39:753 Move ( x:384 y:200 )
00:53:435 Fix


00:54:424 Move ( x:160 y:168 )
00:55:083 Ctrl + G
01:38:105 Move ( x:100 y:204 )
01:38:270 Move ( x:24 y:228 )
01:38:764 Move ( x:108 y:344 )
02:27:061 Move ( x:404 y:344 )
02:58:380 Move ( x:372 y:72 )
02:58:709 Move ( x:372 y:312 )
02:59:039 Move ( x:152 y:312 )

That's All, Nice Song
Good Luck~
Aeonian Sonder
[General]
Isn't the Background a bit pixlated...?

[Insane]
00:14:533 - 00:25:083 - You can hear the trill right? If you want, it uses the 1/6 beat divisor. This also applies to the kiai times
00:49:314 - Add a circle here. The Japanese "na" can be heard
00:51:457 (1,2) - Being predominantly an insane mapper, I think the distance is rather small
02:13:215 (1) - Center this
02:59:369 (1) - ^

[Hard]
Why does have a larger break than the other two difficulties?
01:34:314 (9,1) - Is this distance OK?
02:10:577 (1,2,3,4) - I know I'm being picky, but 1 and 3 are not perpendicular to 2 and 4
02:48:819 (1,3) - They look like a baozi...
02:59:369 & 02:59:389 - Remove these two points. A slider doesn't make a sound when it starts

[Insane & Hard]
00:51:951 - Add a circle here

Nice choice of song~
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