forum

Noisia - Stigma

posted
Total Posts
76
show more
Ozato Fumika
How to make the best SB :3

Good job and Good lcuk!!
Natteke desu
so what bout babies Damnae?
Damnae

EvilElvisV2 wrote:

so what bout babies Damnae?
my freezer is full already
Vass_Bass
Just wow, Damnae, just wow.
onotoleonide

Damnae wrote:

EvilElvisV2 wrote:

so what bout babies Damnae?
my freezer is full already
have my freezer
Krah
The Boss has spoken.



Stefan
^ holy
-kevincela-
THIS STORYBOARDDDDDDDDDDDDDDDDDDDDDD

If you need some gds you can ask me for anything <3
BeatofIke
Amazing! :O
Chewin
hi

mapping skill 10/10
SBing skill 10/10
My judging skill 10/10

TOT = 10/10

-runs-
Ozato Fumika
흰둥이님

01:54:581 (1) - off grid~
02:05:744 (1) - ^

/me runs
RLC

Natteke wrote:

DUUUDE
holy crap what i don't even
peppy
Any chance of uploading the SGL script as a gist or something? Would be great to see how easy it was to make that awesome effect, so others can get inspired.
Raging Bull
what the fuck SB. god damn is cool


First good use of cinema mod
Leader
damnae sb + natteke map = perfection
Damnae

peppy wrote:

Any chance of uploading the SGL script as a gist or something? Would be great to see how easy it was to make that awesome effect, so others can get inspired.
I usually post the sgl script for my storyboards, but I didn't do it with this one because I experimented a lot and it became quite messy.
I'll try removing unnecessary things. But in the meantime you can find my others sgl storyboards scripts here (look for spoilerboxes):

Black Sun Empire - Dawn Of A Dark Day (Receptor Remix)
Masayoshi Minoshima feat. Sakaue Nachi - ILIAS
Nekomata Master feat. Hayashi Momoko - Rainbow after snow
Tsukasa - Heat of Bramble
Gero
Amazing sb! I just love it !
Kenezz
No words, this is awesome.
nvrsebas
just amazing is all GOOO RANK THIS! if you need mod (noob mod) call me ! :lol:
Zero__wind
Hey Damnae you're famous
woshiguabi

Zero__wind wrote:

Hey Damnae you're famous
rexcannon
I've played this map so many times I had no idea such a storyboard was behind this I thought it was just the static NOSIA image. Damn it's good.

I really wish people weren't so quick to disable storyboards.
Damnae
Storyboard update: http://puu.sh/7isED.osb
I tried to improve some chains disappearing too soon (caused by osu not drawing sprites that have their center offscreen).

Also here's the sgl code. As I said before, it's really messy.
SPOILER
var beat_duration = 511 - 162;

var time_intro = 163;
var time_intro_spinner_start = 31732;
var time_part1 = 33651;
var time_part1_a = 44814;
var time_part1_b = 55976;
var time_break = 67139;
var time_part2 = 78302;
var time_part3 = 89465;
var time_part3_spinner_start = 131325;
var time_kiai_start = 134116;
var time_kiai_end = 156093;
var time_part4 = 156442;
var time_part5 = 178767;
var time_end = 187139;
var time_scoreboard = 188535;

var deg_to_rad = 3.14 / 180;

// --- BACKGROUND

var bg_height = 768.0;
var widescreen_scale = 1024.0 / 1366.0;
var sb_scale = 480.0 / bg_height;

var bg = new Sprite("bg.jpg", Background, Centre);
bg.scale(sb_scale);
bg.fade(time_intro, 0);
bg.color(time_intro, 255,255,255);

var chains1_path = "chains.png";
var chains2_path = "title_chains.png";

// -- INTRO

function flash(sprite, time, duration, a0, a1, a2) {
sprite.fade(1, time, time + duration / 2, a0, a1);
sprite.fade(0, time + duration / 2, time + duration, a1, a2);
}

function makeScrollChains(path, start_time, end_time, x, y, chainScale, opacity, angle, length, loops, isAdditive) {
var chainLength = 850 * chainScale;
var dx2 = -sin(angle) * chainLength;
var dy2 = cos(angle) * chainLength;

var dt = (end_time - start_time) / loops;

for (var i = 0; i < length; i++) {
var chains = new Sprite(path, Foreground, Centre);

var dx = sin(angle) * chainLength;
var dy = -cos(angle) * chainLength;
var x0 = x + dx2 * i;
var y0 = y + dy2 * i;
var x1 = x0 + dx;
var y1 = y0 + dy;

if (isAdditive) {
chains.additive(start_time, end_time);

var fadeTime = (end_time - start_time) / 8;
chains.fade(1, start_time, start_time + fadeTime, 0, opacity);
chains.fade(2, end_time - fadeTime, end_time, opacity, 0);

} else {
chains.fade(start_time, opacity);
}
chains.rotate(start_time, angle);
chains.scale(start_time, chainScale);
chains.startLoop(start_time, loops);
chains.move(0, dt, x0, y0, x1, y1);
chains.endLoop();
}
}

makeScrollChains(chains1_path, time_intro, time_part1, -100, 500, 1.4, .8, 15 * deg_to_rad, 2, 2, false);
makeScrollChains(chains1_path, time_intro, time_part1, 260, 400, 1, .9, -20 * deg_to_rad, 2, 3, false);
makeScrollChains(chains1_path, time_intro, time_part1, 430, 200, .6, 1, 200 * deg_to_rad, 2, 1, false);
makeScrollChains(chains1_path, time_intro, time_part1, 530, 500, .4, .7, 160 * deg_to_rad, 3, 2, false);
makeScrollChains(chains1_path, time_intro, time_part1, 540, 500, .2, .5, 190 * deg_to_rad, 4, 3, false);

flash(bg, 2604, beat_duration / 4, 0, 0.2, 0);
flash(bg, 4349, beat_duration / 4, 0, 0.2, 0);
flash(bg, 4697, beat_duration / 4, 0, 0.5, 0);
flash(bg, 5744, beat_duration / 4, 0, 0.1, 0);
flash(bg, 7488, beat_duration / 4, 0, 0.5, 0);
flash(bg, 8186, beat_duration / 4, 0, 0.1, 0);
flash(bg, 9581, beat_duration / 4, 0, 0.1, 0);
flash(bg, 9756, beat_duration / 4, 0, 1, 0);
flash(bg, 10628, beat_duration / 4, 0, 0.5, 0);

flash(bg, 11325, beat_duration, 0,1, 0);
flash(bg, 13069, beat_duration / 4, 0, 0.1, 0);
flash(bg, 13593, beat_duration / 4, 0, 0.5, 0);
flash(bg, 14116, beat_duration, 0, 1, 0);
flash(bg, 15686, beat_duration / 4, 0, 0.5, 0);
flash(bg, 16558, beat_duration / 4, 0, 0.5, 0);
flash(bg, 16907, beat_duration, 0, 1, 0);
flash(bg, 17953, beat_duration / 4, 0, 0.5, 0);
flash(bg, 18302, beat_duration / 4, 0, 0.1, 0);
flash(bg, 18825, beat_duration / 4, 0, 0.5, 0);

flash(bg, 19697, beat_duration * 8, 0, 0.5, 0.2);
flash(bg, 22488, beat_duration * 8, 0, 0.7, 0);
flash(bg, 25279, beat_duration * 8, 0, 1, 0);
flash(bg, 28069, beat_duration * 8, 0, 0.7, 0);
flash(bg, 30860, beat_duration * 8, 0, 0.3, 0);

// -- PART 1

function circleCCMove1(s, t0, t1, x, y, circleSizeX, circleSizeY) {
s.moveX(1, t0, t1, x, x - circleSizeX);
s.moveY(2, t0, t1, y - circleSizeY, y);
}

function circleCCMove2(s, t0, t1, x, y, circleSizeX, circleSizeY) {
s.moveX(2, t0, t1, x - circleSizeX, x);
s.moveY(1, t0, t1, y, y + circleSizeY);
}

function circleCCMove3(s, t0, t1, x, y, circleSizeX, circleSizeY) {
s.moveX(1, t0, t1, x, x + circleSizeX);
s.moveY(2, t0, t1, y + circleSizeY, y);
}

function circleCCMove4(s, t0, t1, x, y, circleSizeX, circleSizeY) {
s.moveX(2, t0, t1, x + circleSizeX, x);
s.moveY(1, t0, t1, y, y - circleSizeY);
}

function makeCircle(path, t0, t1, x, y, circleSize, loops) {
var d = (t1 - t0) / loops;
var qd = d / 4;

var s = new Sprite(path, Foreground, TopCentre);
s.startLoop(t0, loops);
s.rotate(0, d, 0, -3.14 * 2);
circleCCMove1(s, 0, qd, x, y, circleSize, circleSize);
circleCCMove2(s, qd, qd * 2, x, y, circleSize, circleSize);
circleCCMove3(s, qd * 2, qd * 3, x, y, circleSize, circleSize);
circleCCMove4(s, qd * 3, d, x, y, circleSize, circleSize);
s.endLoop();
return s;
}

function makeCircleChain(path, t0, t1, beat_duration, amount, spacing, size, circleSize, rotationSpeed) {
for (var i = 0; i < amount; i++) {
var dt = (beat_duration / 10) * i;
var delay = dt;

var ht0 = t0 + dt;
var ht1 = t1 + dt + delay;
var ht1b = ht1;
if (ht1b > t1) {
ht1b = t1;
}

var x = (i - amount/2) * spacing;
var y = sin(i * 0.1) * 20 + sin(i * 0.3) * 10 + sin(i * 0.06) * 100;

var dx = x;
if (dx < 0) {
dx = -dx;
}
dx = 1.0 - (dx / (amount * spacing * 0.5));

var s = makeCircle(path, ht0, ht1, 320 + x, 240 + y, circleSize, rotationSpeed);
s.fade(1, ht0, ht0 + beat_duration / 2, 0, 0.7 * dx);
s.fade(2, ht1b - beat_duration * 4, ht1b, 0.7 * dx, 0);
s.scale(ht0, size);
if (rand(0, 1) == 1) {
s.flipH(ht0, ht1);
}
if (rand(0, 1) == 1) {
s.flipV(ht0, ht1);
}
s.startTriggerLoop(HitSoundClap, ht0, ht1);
s.scale(0, beat_duration, size * 0.8 + dx, size);
s.endLoop();

var size2 = 0.8;
var s2 = makeCircle(path, ht0, ht1, 320 - x * 0.6, 240 - y, circleSize * 0.8, rotationSpeed / 2);
s2.fade(1, ht0, ht0 + beat_duration / 2, 0, 0.5 * dx);
s2.fade(2, ht1b - beat_duration * 4, ht1b, 0.5 * dx, 0);
s2.scale(ht0, size * size2);
if (rand(0, 1) == 1) {
s2.flipH(ht0, ht1);
}
if (rand(0, 1) == 1) {
s2.flipV(ht0, ht1);
}
s2.startTriggerLoop(HitSoundWhistle, ht0, ht1);
s2.scale(0, beat_duration, size * 0.8 + dx, size);
s2.endLoop();
}
}

flash(bg, time_part1, beat_duration * 4 * 8, 0, 0.4, 0.2);
flash(bg, time_part1_a, beat_duration * 4 * 8, 0.2, 0.4, 0.2);
flash(bg, time_part1_b, beat_duration * 4 * 8, 0.2, 0.4, 0);

makeCircleChain("chain.png", time_part1, time_break, beat_duration, 130, 4, 0.4, 40, 30);

makeScrollChains(chains1_path, time_part1, time_break, 300, 80, 1.1, 1, 92 * deg_to_rad, 2, 2, false);
makeScrollChains(chains1_path, time_part1, time_break, 450, 450, 1.1, 1, -88 * deg_to_rad, 2, 3, false);

// -- BREAK + PART2

function make_fire_spark(t0, x, y) {
var t1 = t0 + rand(3000, 9000);

var spark = new Sprite("sp.png", Foreground, Centre);

var opacity = rand(20, 60) / 100.0;
var size = rand(40, 100) / 100.0;
var fadeT = t0 + (t1 - t0) / 10;
spark.fade(1, t0, fadeT, opacity, opacity);
spark.fade(2, fadeT, t1, opacity, 0);
spark.scale(1, t0, fadeT, size * 0.1, size);
spark.scale(1, fadeT, t1, size, size * 0.3);
spark.move(2, t0, t1, x, y, x, y + rand(100, 400));
spark.additive(t0, t1);
}

function make_fire_spark_line(t0, t1, x0, x1, y) {
var time_a = t0 + (t1 - t0) / 4.0;
var time_b = t0 + 3 * (t1 - t0) / 4.0;

var spark_time = t0;
while (spark_time < t1) {
var delta = (spark_time - t0) / (t1 - t0);
var spark_x = x0 + (x1 - x0) * delta;

make_fire_spark(spark_time, spark_x + rand(-100, 100), y + rand(-100, 100));

if (spark_time < time_a || spark_time > time_b) {
spark_time = spark_time + rand(500, 1000);

} else {
spark_time = spark_time + rand(400, 800);
}
}
}

function make_title_dust(t0, t1, x) {
var time_title_start = t0;
var time_title_end = t1;
var time_title_a = time_title_start + (time_title_end - time_title_start) / 4.0;
var time_title_b = time_title_start + 5 * (time_title_end - time_title_start) / 6.0;

var deg_to_rad = 3.14 / 180;

var start_angle = rand(0, 360);
var x_end = x - 280;
var y = rand(100, 150);
var size = rand(40, 60) / 100.0;

var r = 255 - rand(20, 40);
var g = 205 - rand(50, 70);
var b = 205 - rand(80, 100);

var dust = new Sprite("d.png", Foreground, Centre);
dust.color(time_title_start, time_title_end, r,g,b, r,g,b);
dust.scale(size);
dust.fade(1, time_title_start, time_title_a, 0, 0.7);
dust.fade(time_title_b, time_title_end, 0.7, 0);
dust.move(time_title_start, time_title_end, x, y, x_end, y);
dust.rotate(time_title_start, time_title_end, start_angle * deg_to_rad, (start_angle + 180) * deg_to_rad * size);
if (rand(0, 1) == 1) {
dust.flipH(time_title_start, time_title_end);
}
if (rand(0, 1) == 1) {
dust.flipV(time_title_start, time_title_end);
}

make_fire_spark_line(time_title_a, time_title_b, x, x_end, y);
}

function make_title_effect(t0, t1) {
var x = 700;
for (var i = 0; i < 10; i++) {
make_title_dust(t0 + i * 50, t1 + i * 100, x);
x = x - rand(40, 80);
}
}

function makeGrowingChain(path, t0, t1) {
var deg_to_rad = 3.14 / 180;
var chainScale = rand(10, 15) / 100.0;
var chainLength = 850 * chainScale;
var x = rand(-40, 680);
var y = 512 + 128 * chainScale;

var steps = rand(6, 10);
var dt = (t1 - t0) / steps;
var flip = rand(0, 100) < 50;

for (var i = 0; i < steps; i++) {
var chainAngle = rand(-20, 20) * deg_to_rad;

var ta = t0 + dt * i;
var tb = ta + dt;

var chains = new Sprite(path, Foreground, BottomCentre);
if (flip) {
chains.flipH(t0, t1 + 2000);
}
chains.move(ta, x, y);
chains.rotate(ta, chainAngle);
chains.fade(1, ta, tb, 0, 1);
chains.fade(2, t1, t1 + 2000, 1, 0);
chains.scale(ta, tb, 0, chainScale);

var dx = sin(chainAngle) * chainLength;
var dy = -cos(chainAngle) * chainLength;

x = x + dx;
y = y + dy + 32;
flip = !flip;
}
}

// title

make_title_effect(time_break, time_break + 6000);
makeScrollChains(chains2_path, time_break, 74814, 700, 180, .2, 0.4, 100 * deg_to_rad, 7, 10, true);
makeScrollChains(chains2_path, time_break, 74814, 150, 130, .4, 0.8, -96 * deg_to_rad, 3, 6, true);
makeScrollChains(chains2_path, time_break, 74814, 250, 130, 1, 1, 94 * deg_to_rad, 2, 1, true);

// growing chains

flash(bg, 72721, 88069 - 72721, 0, 1, 0);
for (var i = 0; i < 8 * 4; i++) {
makeGrowingChain("chains.png", 72721 + i * beat_duration / 2, 88069);
}

// mask

var mask = new Sprite("bg.jpg", Foreground, Centre);
mask.scale(sb_scale);
mask.color(0, 0, 0);
mask.fade(0);

mask.startLoop(time_break, 8);
flash(mask, 0, beat_duration * 4, 1, .5, .9);
mask.endLoop();

mask.startLoop(78302, 8);
flash(mask, 0, beat_duration * 4, 1, .2, .9);
mask.endLoop();

// -- PART 3 + KIAI + PART 4

function make_fire_spark2(t0, x, y) {
var t1 = t0 + rand(3000, 9000);

var spark = new Sprite("sp.png", Foreground, Centre);

var opacity = rand(20, 60) / 100.0;
var size = rand(40, 100) / 100.0;
var fadeT = t0 + (t1 - t0) / 10;
spark.fade(1, t0, fadeT, opacity, opacity);
spark.fade(2, fadeT, t1, opacity, 0);
spark.scale(1, t0, fadeT, size * 0.1, size);
spark.scale(1, fadeT, t1, size, size * 0.3);
spark.move(2, t0, t1, x, y, x, y - rand(100, 400));
spark.additive(t0, t1);
}

function make_fire_spark_line2(t0, t1, x0, x1, y) {
var time_a = t0 + (t1 - t0) / 4.0;
var time_b = t0 + 3 * (t1 - t0) / 4.0;

var spark_time = t0;
while (spark_time < t1) {
var delta = (spark_time - t0) / (t1 - t0);
var spark_x = x0 + (x1 - x0) * delta;

make_fire_spark2(spark_time, spark_x + rand(-100, 100), y - rand(-100, 100));

if (spark_time < time_a || spark_time > time_b) {
spark_time = spark_time + rand(500, 1000);

} else {
spark_time = spark_time + rand(400, 800);
}
}
}

function make_title_dust2(t0, t1, x) {
var time_title_start = t0;
var time_title_end = t1;
var time_title_a = time_title_start + (time_title_end - time_title_start) / 4.0;
var time_title_b = time_title_start + 5 * (time_title_end - time_title_start) / 6.0;

var deg_to_rad = 3.14 / 180;

var start_angle = rand(0, 360);
var x_end = x + 280;
var y = 580 - rand(100, 150);
var size = rand(40, 60) / 100.0;

var r = 255 - rand(20, 40);
var g = 205 - rand(50, 70);
var b = 205 - rand(80, 100);

var dust = new Sprite("d.png", Foreground, Centre);
dust.color(time_title_start, time_title_end, r,g,b, r,g,b);
dust.scale(size);
dust.fade(1, time_title_start, time_title_a, 0, 0.7);
dust.fade(time_title_b, time_title_end, 0.7, 0);
dust.move(time_title_start, time_title_end, x, y, x_end, y);
dust.rotate(time_title_start, time_title_end, start_angle * deg_to_rad, (start_angle + 180) * deg_to_rad * size);
if (rand(0, 1) == 1) {
dust.flipH(time_title_start, time_title_end);
}
if (rand(0, 1) == 1) {
dust.flipV(time_title_start, time_title_end);
}

make_fire_spark_line2(time_title_a, time_title_b, x, x_end, y);
}

function make_title_effect2(t0, t1) {
var x = 640 + 280;
for (var i = 0; i < 9; i++) {
make_title_dust(t0 + i * 10, t1 + i * 20, x);
x = x - 100;
}
}

function make_title_effect3(t0, t1) {
var x = -280;
for (var i = 0; i < 9; i++) {
make_title_dust2(t0 + i * 10, t1 + i * 20, x);
x = x + 100;
}
}

function makeCircleChain2(path, t0, t1, beat_duration, amount, spacing, size, circleSize, rotationSpeed) {
for (var i = 0; i < amount; i++) {
var dt = (beat_duration / 10) * i;
var delay = dt;

var ht0 = t0 + dt;
var ht1 = t1 + dt + delay;
var ht1b = ht1;
if (ht1b > t1) {
ht1b = t1;
}

var x = (i - amount/2) * spacing;
var y = sin(i * 0.1) * 20 + sin(i * 0.3) * 10 + sin(i * 0.06) * 100;

var dx = x;
if (dx < 0) {
dx = -dx;
}
dx = 1.0 - (dx / (amount * spacing * 0.5));

var s = makeCircle(path, ht0, ht1, 320 + x, 240 + y, circleSize, rotationSpeed);
s.fade(1, ht0, ht0 + beat_duration / 2, 0, 0.7 * dx);
s.fade(2, ht1b - beat_duration * 4, ht1b, 0.7 * dx, 0);
s.scale(ht0, size);
if (rand(0, 1) == 1) {
s.flipH(ht0, ht1);
}
if (rand(0, 1) == 1) {
s.flipV(ht0, ht1);
}
s.startTriggerLoop(HitSoundClap, ht0, ht1);
s.scale(0, beat_duration, size * 0.6 + dx * 1.4, size);
s.endLoop();

var size2 = 0.8;
var s2 = makeCircle(path, ht0, ht1, 320 - x * 0.6, 240 - y, circleSize * 0.8, rotationSpeed / 2);
s2.fade(1, ht0, ht0 + beat_duration / 2, 0, 0.5 * dx);
s2.fade(2, ht1b - beat_duration * 4, ht1b, 0.5 * dx, 0);
s2.scale(ht0, size * size2);
if (rand(0, 1) == 1) {
s2.flipH(ht0, ht1);
}
if (rand(0, 1) == 1) {
s2.flipV(ht0, ht1);
}
s2.startTriggerLoop(HitSoundFinish, ht0, ht1);
s2.scale(0, beat_duration, size * 0.6 + dx * 1.4, size);
s2.endLoop();
}
}

flash(bg, 89465, beat_duration * 4 * 8, 0, 0.4, 0.2);
flash(bg, 100628, beat_duration * 4 * 8, 0, 0.4, 0.2);
flash(bg, 111790, beat_duration * 4 * 8, 0, 0.4, 0.2);
flash(bg, 122953, beat_duration * 4 * 8, 0, 0.4, 0);

flash(bg, 156442, beat_duration * 4 * 8, 0, 0.4, 0.2);
flash(bg, 167604, beat_duration * 4 * 8, 0, 0.4, 0.2);

makeCircleChain2("chain.png", 89116, 133767, beat_duration, 130, 4, 0.4, 50, 60);
makeCircleChain2("chain.png", 156093, 178767, beat_duration, 130, 4, 0.4, 50, 30);

makeScrollChains(chains1_path, 89465, 133767, 300, 80, 1.1, 1, 92 * deg_to_rad, 2, 8, false);
makeScrollChains(chains1_path, 89465, 133767, 450, 450, 1.1, 1, -88 * deg_to_rad, 2, 10, false);

makeScrollChains(chains1_path, 156093, 178767, 300, 80, 1.1, 1, 92 * deg_to_rad, 2, 4, false);
makeScrollChains(chains1_path, 156093, 178767, 450, 450, 1.1, 1, -88 * deg_to_rad, 2, 5, false);

makeScrollChains(chains2_path, 133767, 156093, 300, 80, 1.1, 1, 92 * deg_to_rad, 2, 20, true);
makeScrollChains(chains2_path, 133767, 156093, 450, 450, 1.1, 1, -88 * deg_to_rad, 2, 24, true);
make_title_effect2(133767, 156442);
make_title_effect3(133767, 156442);
DJNightmare
I have too much to learn D:
Damnae too awesome.
I should start learning the SGL Tool...
Spy
Come here for awesome SB
Beige
oh, \:D/
Aurele
holy mother
DingGGu
JESUS
Faust
Was fortunate enough to have a friend bring this map up to me.

All my salutations for being a badass storyboard artist.

Shit, Damnae we need to get down and talk. I'd love to exchange ideas and inspirations sometimes.
wendao
graveyard, nooooooooooooooo
Akiyama Mizuki
Wow this sb
Secretpipe
Go revive /o/
TicClick

Tags wrote:

dnb Split The Atom W_h_i_t_e TicClick
http://puu.sh/9d4GT/e7f675f298.zip
Topic Starter
Natteke
time to rank this bitch

Skystar
Saoji

Amamiya Yuko wrote:

Topic Starter
Natteke

Amamiya Yuko wrote:

Akiyama Mizuki
FINALLY UPLOADED

I CAN'T UNLOCK MY CAPS LOCK WHOAWOAHWOHWA


Okay, some suggestions are incoming

Easy
SPOILER
AR3 is enough.. AR4 is just too hard for Easy diff.
01:55:976 - finish at the end of the slider
02:07:139 - ^
02:57:372 - How about decreasing the volume here?

Normal
SPOILER
00:54:407 - Add a note here...? (clap)
01:37:837 (1) - How about using just clap here?
02:56:849 - No hitsound at the end of the slider

Hard - Whoa.

Insane - 01:40:628 (1) - Just a suggestion, maybe this is a bit far from 01:40:540 (12) -

Love Natteke maps! Good luck for ranking! :)
TicClick
I'd like to have an empty tick before spinner comes in. But I applied the other two suggestions!
Secretpipe
This has been revived !
Natteke , I love you <3

Also , random mod ! Here we go !

[General]
  1. Put an epilepsy warning for SB !
[Easy]
  1. 00:35:744 (4) - Stack isn't recommanded but it's up to you
  2. 00:38:535 (4) - Same as above
  3. 00:39:232 (1,2) - Blanket can be improved!
  4. 00:42:023 (1) - Same as above
  5. 00:53:535 (1) - Move it right by some grids
  6. 00:55:976 (1,2) - I think you can do a symmetrical here !
  7. 00:57:372 (1,2) - Same as above
  8. 00:57:372 (1,1) - It's kinda bad overlap here
  9. 00:58:767 (1,2,1) - Symetrical :D
  10. 01:05:395 (2) - I'll put that note here : x:336 y:140
  11. 01:29:814 (2) - The length of that slider o: Is it rankable ?
  12. 01:50:046 (2) - Inconsistent spacing. this note is too far !
  13. 02:02:604 (4,1,2) - Stacks aren't a good idea for beginners. If you want to keeep it , make NC on 02:03:302 (2) -
  14. 02:09:581 (2,3,4) - Make a straight line ?
  15. 02:58:767 (4) - Y:99 here ! I'd like to see that note blanket !
[TicClick's Normal]
  1. 00:50:744 (2) - I'd stack that note on (3)
  2. 02:08:883 (2) - Same as above
  3. 02:09:930 - I'd add a note here
  4. 02:18:302 (5,6) - I'd put these notes like this : Click
  5. 02:40:628 (3,4) - Symmetrical can be better !
[W h i t e's Hard]
  1. You have some unsnap objects
  2. This diff is nice, haven't found anything


[Nsane]
  1. 00:33:651 (1,2) - I'd blanket thse notes !
  2. 01:06:790 (9) - Maybe NC ?
  3. Haven't found anything else. Good job man !


Great map overall ! All diffs are awesome but you have to work a bit on your Easy !
But I think this map would be awesome when ranked !


Good luck /O/
PS : Starred
show more
Please sign in to reply.

New reply