How everyone makes Hitsounds varies from person to person, this is just my method and something that has worked for me quite consistently.
If you don't like reading there is also a very comprehensive and easy Youtube-Video made by Net0! Feel free to check it out! Net0s' Hitsounding Video
First things first, I'd recommend trying to learn the shortcuts to change Samples and Hitsound-Type.
Here is a quick list of all the Shortcuts you'll need to know
w - adds whistle
e - adds finish
r - adds clap
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ctrl + q - switches to auto additions
ctrl + w - switches to normal additions
ctrl + e - switches to soft additions
ctrl + r - switches to drum additions
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shift + q - switches to auto sampleset
shift + w - switches to normal sampleset
shift + e - switches to soft sampleset
shift + r - switches to drum sampleset
e - adds finish
r - adds clap
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ctrl + q - switches to auto additions
ctrl + w - switches to normal additions
ctrl + e - switches to soft additions
ctrl + r - switches to drum additions
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shift + q - switches to auto sampleset
shift + w - switches to normal sampleset
shift + e - switches to soft sampleset
shift + r - switches to drum sampleset
Of course you can always just manually change everything by clicking the Icons on the sides but this will make your life much easier!
Here are some explanations as to what each Sampleset, aswell as each individual Hitsound should generally be used for
In case you don't know what each Individual Drum-Sound sounds like, here is a quick comprehensive Video explaining them all!
Drum Kit Explanation
soft-hitnormal - this is your basic normal hitsound, should be used for almost everything that isn't addative. Could be changed for something that fits the music as a default sample, but I wouldn't recommend it as players don't like when this is changed
soft-hitwhistle - for melodies and vocals
soft-hitfinish - crashes
soft-hitclap - snare
normal-hitnormal - I tend to avoid using this as it is a very intense sound and often doesnt have any function in basic hitsounds, some Mappers use this as an alternative for the Snare Sample!
normal-hitwhistle - same as soft-hitwhistle but just there in case you cant use soft addition
normal-hitfinish - same as soft-hitfinish but just there in case you cant use soft addition
normal-hitclap - same as soft-hitclap but just there in case you cant use soft addition
drum-hitwhistle - same as soft-hitwhistle but just there in case you cant use soft addition
drum-hitnormal - Kick
drum-hitfinish - low tom
drum-hitclap - high tom
soft-hitwhistle - for melodies and vocals
soft-hitfinish - crashes
soft-hitclap - snare
normal-hitnormal - I tend to avoid using this as it is a very intense sound and often doesnt have any function in basic hitsounds, some Mappers use this as an alternative for the Snare Sample!
normal-hitwhistle - same as soft-hitwhistle but just there in case you cant use soft addition
normal-hitfinish - same as soft-hitfinish but just there in case you cant use soft addition
normal-hitclap - same as soft-hitclap but just there in case you cant use soft addition
drum-hitwhistle - same as soft-hitwhistle but just there in case you cant use soft addition
drum-hitnormal - Kick
drum-hitfinish - low tom
drum-hitclap - high tom
Sampleset - Sets the current sampleset youre using, this changes ALL THE HITSOUNDS including hitnormal
Additions - Keeps the current samplesets hitnormal while changing clap, finish and whistle
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When starting a map make sure your timing points are set to this
When opening the Timing panel you can change the Hitsound Volume by clicking the Audio Tab
Volumes should be changed accoring to the songs intensity, when kept simple id recommend going from 30% to 80%
This can vary depending on the songs volume and intensity, try to trust your ears here
As a parting gift I will leave you with my collection of Hitsounds I generally use to hitsound most of my maps.
The contents of the Folder can be fully copy pasted into your map directory and used as is!
Of course feel free to add and change things as you like!
Quick ending Note. This is pretty much only for the simplest of Hitsounds, used in Anime Maps and Songs that don't require something more substantial.
But it is a good base to work off of to get the basics down before you try to do something more complex.
For something more complex I'll refer you to Net0s' Hitsounding-Guide!
Net0s' Hitsounding-Guide