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ClariS - CLICK (TV Size)

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Topic Starter
KantoKun
This beatmap was submitted using in-game submission on 28 กุมภาพันธ์ 2557 at 21:33:05

Artist: ClariS
Title: CLICK (TV Size)
Source: Nisekoi
Tags: ニセコイ False Love kz livetune Opening Xinely Momochikun iyasine Regou
BPM: 135
Filesize: 13272kb
Play Time: 01:27
Difficulties Available:
  1. Insane (4.99 stars, 245 notes)
  2. iyasine's Hard (4.86 stars, 220 notes)
  3. Mochi's Normal (4.16 stars, 132 notes)
  4. Regou's Insane (5 stars, 306 notes)
  5. Xinely's Easy (2.48 stars, 96 notes)
Download: ClariS - CLICK (TV Size)
Download: ClariS - CLICK (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
please re-download. If you download it before 16/01/2014
ヽ(>ロ<)ノ
2nd Rank !!!

Mapset
Easy - Xinely
Normal - Momochikun
Hard - iyasine
Insane - me
2nd Insane - Regou

Betsu's Mapset
thanks kusano for mp3 & thanks -Umi- for pv

Nisekoi Opening 2 | ClariS - STEP (TV Size)
Nisekoi Character Song | Toyama Nao & Hanazawa Kana - Honmei Answer
enjoy :) :)

Kodora
moe
BeatofIke

Kodora wrote:

moe
o3o
Rogu029
add kz livetune in tags please :3
Topic Starter
KantoKun

Rogu029 wrote:

add kz livetune in tags please :3
thanks for mod & star =w=
Fumika
Did IRC mod.

SPOILER
14:22 *kantokun is listening to [http://osu.ppy.sh/b/354898 ClariS - CLICK (TV Size)]
14:23 Fumika: Nisekoi !
14:23 Fumika: เผาโคตร เรื่องนี้
14:24 Fumika: ฝืย
14:24 kantokun: ถถถ
14:24 *Fumika is playing [http://osu.ppy.sh/b/354898 ClariS - CLICK (TV Size) [Insane]] <Taiko> +DoubleTime
14:24 kantokun: แต่ผมชอบลายเส้นนะ
14:25 Fumika: 1/4 บางอันยังใช้ไม่ค่อยดี
14:26 Fumika: 00:07:226 (1,2,3,4) -
14:26 Fumika: kick slider พวกนี้ห่างกันเกินไป
14:26 Fumika: ยิ่งพวกเพลง BPM น้อยๆ ยิ่งไม่เหมาะ
14:26 Fumika: มันจะทำให้ดู overmapped กับ เล่นยาก
14:26 kantokun: แก้ยังไงล่ะเนี่ย orz
14:27 kantokun: ใช้ reverse เอาเหรอคับ
14:27 Fumika: ปรับให้มันห่างกันน้อยกว่านี้หน่อย
14:27 Fumika: แล้วก็
14:27 Fumika: ให้มันหันไปทางโน็ตถัดไป
14:27 Fumika: มันจะได้ flow
14:27 Fumika: ไม่ใช่หันหัวออก
14:27 kantokun: อ่อ
14:28 Fumika: https://osu.ppy.sh/ss/1250041
14:28 Fumika: ประมาณนี้กำลังดี
14:29 Fumika: 00:08:114 (5) -
14:29 Fumika: NC
14:30 Fumika: slider กับ circle ธรรมดา มันมองยาก NC ให้มันมองง่ายๆ
14:31 kantokun: อ่าคับ
14:31 Fumika: 00:10:781 (1) -
14:31 Fumika: ตรงนี้
14:31 Fumika: เล่นแล้วมึนๆ
14:31 Fumika: เอา reverse ออก เเล้วลองใส่ 1/4 ดู
14:32 Fumika: https://osu.ppy.sh/ss/1250043
14:32 Fumika: แบบนี้
14:32 Fumika: ลื้นมือดีด้วย
14:34 Fumika: 00:14:781 (1) - NC เสียงมัน ดีเลย์ เดี๋ยวมีคนนึงว่า 1/4 เเล้วจะแย่
14:35 Fumika: 00:51:559 - แอดโน๊ตตรงนี้กำลังดี
14:36 Fumika: https://osu.ppy.sh/ss/1250051
14:36 Fumika: 01:01:892 (3,4,5,6) - พวกนี้ Sample Set Normal ให้หมด
14:37 Fumika: 01:13:003 (1) - ตรงนี้ลากยาว กว่านี้หน่อย ให้เป็น 1/4 slider
14:38 Fumika: https://osu.ppy.sh/ss/1250054
14:38 Fumika: 01:22:337 (2) -
14:38 Fumika: ตรงนี้ NC
14:38 Fumika: 01:24:559 (1) - ^
14:39 Fumika: 01:25:114 (1) - ลากให้ลงเส้นขาวดีกว่า เพราะว่าเสียง โทนต่ำมันจะยาวกว่าเสียงกริ่ง ฟังเเล้วโอเคกว่า
14:40 Fumika: เสร็จเเล้วอัพโหลด
14:40 kantokun: 01:25:114 (1) - วางลงเส้นขาวมันดูขัดๆ หูอ่ะพี
14:40 kantokun: ลองหลายรอบและ
14:41 Fumika: ไม่นะ เสียงทุ้มมันคอยกดเสียงสูงให้
14:41 Fumika: ไม่เป็นไรหรอก
14:41 kantokun: อ่าคับ รออัพสักครู่
Topic Starter
KantoKun

Fumika wrote:

Did IRC mod.

SPOILER
14:22 *kantokun is listening to [http://osu.ppy.sh/b/354898 ClariS - CLICK (TV Size)]
14:23 Fumika: Nisekoi !
14:23 Fumika: เผาโคตร เรื่องนี้
14:24 Fumika: ฝืย
14:24 kantokun: ถถถ
14:24 *Fumika is playing [http://osu.ppy.sh/b/354898 ClariS - CLICK (TV Size) [Insane]] <Taiko> +DoubleTime
14:24 kantokun: แต่ผมชอบลายเส้นนะ
14:25 Fumika: 1/4 บางอันยังใช้ไม่ค่อยดี
14:26 Fumika: 00:07:226 (1,2,3,4) -
14:26 Fumika: kick slider พวกนี้ห่างกันเกินไป
14:26 Fumika: ยิ่งพวกเพลง BPM น้อยๆ ยิ่งไม่เหมาะ
14:26 Fumika: มันจะทำให้ดู overmapped กับ เล่นยาก
14:26 kantokun: แก้ยังไงล่ะเนี่ย orz
14:27 kantokun: ใช้ reverse เอาเหรอคับ
14:27 Fumika: ปรับให้มันห่างกันน้อยกว่านี้หน่อย
14:27 Fumika: แล้วก็
14:27 Fumika: ให้มันหันไปทางโน็ตถัดไป
14:27 Fumika: มันจะได้ flow
14:27 Fumika: ไม่ใช่หันหัวออก
14:27 kantokun: อ่อ
14:28 Fumika: https://osu.ppy.sh/ss/1250041
14:28 Fumika: ประมาณนี้กำลังดี
14:29 Fumika: 00:08:114 (5) -
14:29 Fumika: NC
14:30 Fumika: slider กับ circle ธรรมดา มันมองยาก NC ให้มันมองง่ายๆ
14:31 kantokun: อ่าคับ
14:31 Fumika: 00:10:781 (1) -
14:31 Fumika: ตรงนี้
14:31 Fumika: เล่นแล้วมึนๆ
14:31 Fumika: เอา reverse ออก เเล้วลองใส่ 1/4 ดู
14:32 Fumika: https://osu.ppy.sh/ss/1250043
14:32 Fumika: แบบนี้
14:32 Fumika: ลื้นมือดีด้วย
14:34 Fumika: 00:14:781 (1) - NC เสียงมัน ดีเลย์ เดี๋ยวมีคนนึงว่า 1/4 เเล้วจะแย่
14:35 Fumika: 00:51:559 - แอดโน๊ตตรงนี้กำลังดี
14:36 Fumika: https://osu.ppy.sh/ss/1250051
14:36 Fumika: 01:01:892 (3,4,5,6) - พวกนี้ Sample Set Normal ให้หมด
14:37 Fumika: 01:13:003 (1) - ตรงนี้ลากยาว กว่านี้หน่อย ให้เป็น 1/4 slider
14:38 Fumika: https://osu.ppy.sh/ss/1250054
14:38 Fumika: 01:22:337 (2) -
14:38 Fumika: ตรงนี้ NC
14:38 Fumika: 01:24:559 (1) - ^
14:39 Fumika: 01:25:114 (1) - ลากให้ลงเส้นขาวดีกว่า เพราะว่าเสียง โทนต่ำมันจะยาวกว่าเสียงกริ่ง ฟังเเล้วโอเคกว่า
14:40 Fumika: เสร็จเเล้วอัพโหลด
14:40 kantokun: 01:25:114 (1) - วางลงเส้นขาวมันดูขัดๆ หูอ่ะพี
14:40 kantokun: ลองหลายรอบและ
14:41 Fumika: ไม่นะ เสียงทุ้มมันคอยกดเสียงสูงให้
14:41 Fumika: ไม่เป็นไรหรอก
14:41 kantokun: อ่าคับ รออัพสักครู่
fix all , thanks bro!! :) :)
Rotte
IRC
15:56 Regou: 臥槽找人看圖的是哦戶斷線
15:56 Regou: 時候*
15:58 Rotte: 啊?
15:58 *Regou is editing [http://osu.ppy.sh/b/355533 ClariS - CLICK (TV Size) [Regou's Insane]]
15:58 Regou: 新圖;w;
15:59 Regou: 求意見,,看做的怎麼樣
16:00 Rotte: 还没下下来
16:00 Rotte: 总之肯定不善良
16:00 Regou: 我能fc啊
16:00 Regou: 怎麼可能不善良
16:00 Rotte: 别人fc不能啊
16:00 Rotte: regou=鬼畜
16:06 Regou: 小猫觉得怎樣;w;
16:06 Rotte: 挺好
16:06 Rotte: 咱看不出啥
16:07 Regou: hao
16:07 Regou: 之前做了張屎ex現在好像回來了點
16:07 Rotte: 00:01:892 (3) -
16:07 Rotte: 这个看着挺别扭
16:07 Rotte: 打起来没感觉
16:08 Regou: 要不
16:08 Regou: 1和2不要重疊?
16:08 Regou: spacing好像比較正常
16:08 Rotte: 打击和flow都挺好
16:08 Rotte: 就是不好看
16:09 Regou: 啊
16:09 Regou: 不好看
16:09 Rotte: 有时候热狗你的1/4
16:09 Regou: 哭了(?0
16:09 Regou: )
16:09 Rotte: 疼死人
16:09 Regou: o.o
16:09 Rotte: 就是不重叠的1/4
16:09 Regou: 哪裡QAQ
16:09 Rotte: 跨度大的那种
16:10 Rotte: lc经常用的那种梗
16:10 Rotte: 跳死人
16:10 Rotte: 总之这种overmap咱喜欢用不喜欢打> >
16:10 Regou: 只有兩組啊
16:10 Regou: QwQ
16:11 Regou: 2333333
16:11 Regou: 没overmap啦;w;;;;;
16:11 Rotte: 切记啊
16:11 Regou: 這可是號稱我最容易的I啊
16:11 Regou: o.o
16:11 Rotte: onermap的时候要带上音效
16:11 Rotte: overmap
16:11 Regou: 233好
16:11 Rotte: 这样没人觉得你overmap
16:11 Regou: onermap
16:12 Rotte: 比如basara > >
16:12 Regou: 233333
16:12 Rotte: 总之要好听
16:12 Regou: basara神圖
16:12 Rotte: 自创音轨都行
16:12 Regou: 嗯嗯
16:12 Rotte: overmap烂了当然被骂
16:12 Rotte: 好了就是神图
16:13 Rotte: 如同填词
16:13 Rotte: 哦对了
16:14 Rotte: clap声音稍微大一点
16:14 Rotte: 听不到
16:14 Regou: 啊?
16:14 Regou: 我已经調高了10%,,,
16:14 Regou: 要再大聲一點么
16:14 Rotte: 某些地方的
16:14 Rotte: 不是全部
16:14 Regou: 我就覺得一開頭減速那裡聽不到
16:15 Regou: 可是再加上去加N音效的坑爹
16:15 Rotte: 00:00:115 (1,2,3,1,2,3,4,5,1,2,3,4,5,1) -
16:15 Rotte: 比如这段
16:15 Rotte: 几乎啥都听不到
16:15 Rotte: 00:16:114 (1) - 这儿开始
16:15 Regou: 好
16:15 Rotte: clap啥声音都没有
16:16 Rotte: clap毕竟是用来打拍子的
16:16 Regou: 我改下
16:17 Rotte: 其实热狗啊
16:17 Rotte: 你看看屁股的音效
16:17 Rotte: 咱觉得那种风格其实挺好
16:17 Rotte: 简约不简单
16:17 Regou: 那個蛋疼啊,得下幾個小時
16:17 Rotte: 不是几个小时啊
16:17 Rotte: 挑个好音效超级重要
16:18 Rotte: 一个clap拯救世界
16:18 Rotte: > >
16:18 Regou: <_<
16:19 Rotte: 00:07:226 -
16:19 Rotte: 00:09:003 -
16:19 Regou: 嗯,那堆我調高了20%
16:19 Rotte: 能搞到这段时间的系统clap音效么
16:19 Rotte: 咱有个想法
16:19 Regou: 呃?
16:20 Rotte: 架设能搞到
16:20 Rotte: 00:16:114 - 从开始到这个地方
16:20 Rotte: 炒鸡好听
16:20 Rotte: 之后再用从09到016的音效
16:20 Rotte: 建议试试
16:21 Rotte: 你觉得不好就弄掉
16:21 Rotte: 可以想象一下
16:24 Rotte: 还在么
16:25 Regou: 嗯嗯
16:25 Regou: 我在修音效
16:25 Rotte: 00:15:337 - 试试去掉这个
16:25 Rotte: 感觉光是hitsound就很好听
16:25 Rotte: 断开的话
16:25 Regou: 好
16:25 Regou: 删了
16:27 Rotte: 热狗啊,是不是你们每次做歌曲都不听歌直接跟底节奏下梗?
16:27 Regou: 後面那組要不要刪掉啊
16:27 Rotte: 哪里?
16:27 Regou: 01:22:892 (8,9,10,11) -
16:28 Regou: 233有聽底節奏啊
16:28 Rotte: 01:22:892 (8) - 删这一个其实也行
16:28 Rotte: 为了保持节奏一致
16:28 Rotte: 没必要全部咔擦吧
16:29 Regou: 可是感覺這裡01:22:892 (8) - 底音比較突出啊..
16:30 Rotte: 个人觉得slider第一个音突出挺好啊
16:30 Rotte: 后面刚好空空
16:30 Rotte: 滑过去
16:30 Rotte: 打起来没什么滞留感和停顿感
16:33 Rotte: 缺个hard,嗯嗯
16:34 Regou: 等別人搞定hard就能直接衝了
16:34 Regou: 我想我這圖應該不會被那群歪果仁噴吧
16:34 Regou: gd*
16:35 Regou: 小貓啊也發上thread領個kd吧><
16:35 Rotte: 不好说惹


16:35 Regou: 233
16:35 Regou: 我那麼萌

最后两句不错啊,专门留下了。
Regou
bite Rotte
Umi
Kanto move this in Work in progress since it's not complete :3 and gl (o^-')b
iyasine
hi~ kanto! my diff~ :D http://puu.sh/6mqc8

update plz!!
HabiHolic
as your reqs

[Mochi's Normal]

00:10:781 (1) - why NC? Delete NC
00:48:114 (2) - spacing??

[iyasine's Hard]
tag add iyasine

00:44:114 (5) - Ctrl + g

[Insane]

00:28:114 (4) - bad flow Ctrl + g please :P
00:29:226 - add note here
00:32:114 (1) - not sure 1/1 slider change 1/3 slider and 00:33:003 - add note


00:33:892 (1) - ^
01:05:892 (1) - sample this 01:07:670 (1)

Good map
and star
Topic Starter
KantoKun

HabiHolic wrote:

as your reqs

[Insane]

00:28:114 (4) - bad flow Ctrl + g please :P
00:29:226 - add note here
00:32:114 (1) - not sure 1/1 slider change 1/3 slider and 00:33:003 - add note


00:33:892 (1) - ^
01:05:892 (1) - sample this 01:07:670 (1)

Good map
and star
fixed some , thanks for mod & star ;w;!!
iyasine

HabiHolic wrote:

as your reqs

[iyasine's Hard]
tag add iyasine

00:44:114 (5) - Ctrl + g hmm...sorry keep it :?

Good map
and star
Thanks for modding~ Holic :D
Xinely
Hi KantoKun :D



Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = Personal Taste


  • Mochi's Normal
  1. 00:01:892 (1) - drum whistle on head? totally empty imo. also the vocal is louder than previous. become a little weird w/o hitsound imo ;-;
  2. 00:05:448 (1,2) - add whistle for both repeats. consistency with 00:02:226 - =w=
  3. 00:06:337 (2) - i'm not really like with opposite flow on this slider. i prefer to make natural flow with move the tail to 400,120
  4. 00:09:003 (1) - make the distance between spin and slider closer pls. CS 4 Normal and you did like this.. a little hard to catch by newbie imo respon newbie lambat gan
  5. 00:09:670 (2) - pretty disagree with this. the slider's head should be on red tick to emphasize more the music. change it like http://puu.sh/6qcMd.jpg and remove 00:10:559 (4) - . better rhythm to follow imo
  6. 00:10:781 (1) - same as above. disagree if you skip the sound of 00:11:448 - but you're following that sound on previous one. http://puu.sh/6qcPr.jpg maybe like this
  7. 00:13:226 (2,3) - same as i mention in 00:09:670 (2) -
  8. 00:17:892 (1) - how about change the whistle become finish here? whistle is too loud for the music imo.
  9. 00:19:670 (1) - i feel empty when hear this music 00:20:559 - w/o any hitsound here.. remove the sampleset Normal and add whistle instead? (also vocal seems more energetic)
  10. 00:28:559 (1) - i prefer to start the slider in 00:29:003 - to emphasize the start of vocal. more better to follow imo so use http://puu.sh/6qhLf.jpg instead? Mod style ala AnreFM disini
  11. 00:31:003 (2,3) - swap the rhythm for better following vocal. its mean 00:31:003 - slider in here. 00:31:670 - circle here
  12. 00:32:781 (2,3) - ugu same as above
  13. 00:46:781 (1,2) - move the (1). i doubt newbie can read anti jump here :\
  14. 01:20:559 (1) - closer to center pls


  • Hard
  1. 00:01:003 (3) - nazi, try to move the tail to 277,169 so we can make a better flow here?
  2. 00:03:670 (1) - hmm try to rotate around 34 degree clockwise here to follow the flow of previous objects? should be like http://puu.sh/6qi7o.jpg
  3. 00:09:003 (1) - hmm increase the volume of finish around 70%? i'm totally can't hear the finish with well when it have 50% here
  4. 00:17:003 (3) - hmm make this slider a little bit curved down? http://puu.sh/6qiBO.jpg
  5. 00:15:114 (5) - add default finish on head? it have a cymbal sound o.o
  6. 00:19:448 (5,1) - i felt a little bit uncomfortable flow between them >< , hmm maybe like http://puu.sh/6qiK4.jpg ?
  7. 00:20:559 (3,4) - hmm maybe this rhythm could make the sound better and more fun to play. http://puu.sh/6qiO0.jpg
  8. 00:23:226 (2,3) - hmm imo flow of straight slider here too plain >< , i would like to curving that slider become like http://puu.sh/6qiUH.jpg
  9. 00:25:892 (5,6,7) - how about changing them become like http://puu.sh/6qj1s.jpg to make little jumps and easier flow to read?
  10. 00:33:781 - add note here? mostly you're mapping a sound similar like this time example : 00:24:892 - ,00:26:670 -
  11. 00:40:781 (1) - maybe avoid this overlap? just not really nice to see also the head of slider (1) hidden with (3)'s body. a little bit hard to see with Player who from Normal try to play Hard diff
  12. 00:51:448 (5,1) - a little bit uncomfortable flow between them again. because suddenly become a diagonal line flow. hmm try to move the circle (5) to 20,340 instead?
  13. 01:22:670 (5) - same as 00:15:114 (5) -
  14. no much to say, Nice diff >w<


  • Insane
  1. 00:00:115 - hmm i feel the volume too low for this part. try to use 40% instead?
  2. 00:14:781 (1) - i guess no need NC for this circle as long it isn't jump and readable with clearly
  3. 00:14:892 (2,3) - since the cymbal appear in 00:15:114 - i think you should map that time with slider's head to emphasize the sound. try use this http://puu.sh/6qjIx.jpg rhythm instead? (p.s: that SS started in 00:15:003 - ). If you don't want to change, at least give NC in 00:15:226 (3) - . can't readable for 1/4 jump here ;-;
  4. 00:22:337 (3,4) - flow from (3) to (4) a little bit weird to follow since from 00:22:114 (2,3) - is curving up with sharply and then from (3) to (4) because curve right like diagonal line ><
  5. 00:27:226 (2) - NC it. can't readable for 1/4 jump here
  6. 00:27:670 (3) - and ctrl+G it for better flow to play
  7. 00:30:337 (1) - remove whistle on tail. sounds bad while hear a whistle again after this slider. also keep consistency with 00:29:003 -
  8. 00:33:892 (1) - not follow the vocal here? quite weird for me because you're following it 00:32:114 (1) - .
  9. 00:37:337 (1) - errr i don't think 1/4 jump circle like this will be work as well to play.. too hard even we can read it since there is a NC
  10. 00:46:892 - overmapped here. vocal is appear in 1/8, 00:46:948 - here
  11. 00:59:448 (4) - imo the flow is too sharply here. feel a little uncomfortable. move the circle to 12,128 instead to make a smoother flow?
  12. 01:00:003 (6) - here too. move to 188,260 instead to easier read by player
  13. 01:03:892 (5,6,1) - the flow too sharp again. move them to 232,192 instead
  14. 01:05:337 (4) - i want to cry see this circle. distance 1,0x pls ;___;
  15. 01:05:892 (1) - make this http://puu.sh/6qkue.jpg rhythm instead. totally better to follow vocal and music
  16. 01:10:670 (4) - same as 01:05:337 (4) -
  17. 01:11:670 (2) - ^
  18. 01:18:226 (1) - ^ (if you do with slider is still acceptable. but with circle ;-;. lazy to mention it again but there is still have one issue same as this)
  19. 01:22:670 (1) - finish on head instead whistle since it's a cymbal


  • Regou
    Since this Insane is harder than Kantokun's version. OD+1?
  1. 00:00:115 (1) - i guess should be whistle here since there is piano sound only
  2. 00:05:448 (1) - whistle on head instead finish because there isn't any cymbal sound here
  3. 00:13:281 (6) - should be on 00:13:337 - . i know you're following 1/8 here but 1/8 with clicked. this is become the big black tbh ;_; (if 1/8 slider repeat is fine here)
  4. 00:15:114 (7) - finish instead whistle since this sound is cymbal
  5. 00:16:114 - increase the volume? i can't hear it with clearly as finish sound. maybe increase this around 60%
  6. 00:27:670 (4,5,6) - not really nice to see here. too closer,altho for consistency spacing. move them to 52,152 instead
  7. 00:49:003 (3,4) - not really nice to hear/follow imo. remove the circle and move the slider to 00:49:003 - better imo
  8. 01:03:226 (3,4) - same as ^ should be like http://puu.sh/6qmdl.jpg
  9. 01:06:781 (2) - NC here for SV change. we can't think it the increasing of SV since the NC on the circle.
  10. 01:12:003 (3) - are you sure? x_x too far.. deadly jump !@!)$!)$*!)#
  11. 01:14:670 (10) - this part was trapped me. move to 376,176 instead. so we can read it as 1/4 jump with clearly
  12. 01:20:837 (6) - same as 00:13:281 (6) - . should be on 01:20:892 -

Good Luck ~
iyasine
Audio Volume changed!! Thanks for modding~ Xinely :D

http://puu.sh/6qGAa
Regou

Xinely wrote:

Hi KantoKun :D


  • Regou
    Since this Insane is harder than Kantokun's version. OD+1? nope,OD7 should be enough for this song ;)
  1. 00:00:115 (1) - i guess should be whistle here since there is piano sound only okay
  2. 00:05:448 (1) - whistle on head instead finish because there isn't any cymbal sound here I removed the finish here instead :P
  3. 00:13:281 (6) - should be on 00:13:337 - . i know you're following 1/8 here but 1/8 with clicked. this is become the big black tbh ;_; (if 1/8 slider repeat is fine here) the delay is way too obvious so...um idk
  4. 00:15:114 (7) - finish instead whistle since this sound is cymbal it isn't that necessary for me ;w;
  5. 00:16:114 - increase the volume? i can't hear it with clearly as finish sound. maybe increase this around 60% alright
  6. 00:27:670 (4,5,6) - not really nice to see here. too closer,altho for consistency spacing. move them to 52,152 instead im not sure but...lets keep this for now
  7. 00:49:003 (3,4) - not really nice to hear/follow imo. remove the circle and move the slider to 00:49:003 - better imo I think it follows the vocal well :(
  8. 01:03:226 (3,4) - same as ^ should be like http://puu.sh/6qmdl.jpg ^
  9. 01:06:781 (2) - NC here for SV change. we can't think it the increasing of SV since the NC on the circle. k
  10. 01:12:003 (3) - are you sure? x_x too far.. deadly jump !@!)$!)$*!)# huehuehue
  11. 01:14:670 (10) - this part was trapped me. move to 376,176 instead. so we can read it as 1/4 jump with clearly
  12. 01:20:837 (6) - same as 00:13:281 (6) - . should be on 01:20:892 - same as above ;w;
http://puu.sh/6we1v.osu
sorry for being late ;w;
Good Luck ~
Azure
as your request :-)

[Xinely's Easy]
  1. 01:25:114 make this spinner end on 01:27:170
[Mochi's Normal]
  1. 00:00:115 (1,2) slider's tail unsnapped
  2. 01:25:114 make this spinner end on 01:27:170
[iyasine's Hard]
  1. Tags comflict with other diffs
  2. 00:19:226 (4,5) try this?
  3. 01:25:114 make this spinner end on 01:27:170
[Insane]
  1. 00:47:226 (3) change this to two 1/4 slider?
  2. 00:52:781 (3,4,5) move to x392 y12 will be better?
  3. 01:14:337 (4) ctrl+G
  4. 01:25:114 make this spinner end on 01:27:170
[Regou's Insane]
  1. 我打著這張圖的時候感覺很陌名...原來是很多地方你1/2跟1/4的距離是一樣的,不過應該是沒甚麼問題啦,只是打得很火大
  2. 00:08:559 (1,2,3) 感覺換成1/6短slider更痛快
  3. 00:54:781 (1,2,3,4,1) 這..乾脆把4的notes的間距拉大
  4. 01:25:114 這個spinner結束在 01:27:170 1/8不是更好嗎(1/8)
that's it, Good Luck :D

to Kanto >> remember to check tags with every diffs by yourself
Topic Starter
KantoKun

Azure wrote:

as your request :-)

[Insane]
  1. 00:47:226 (3) change this to two 1/4 slider? fixed
  2. 00:52:781 (3,4,5) move to x392 y12 will be better? what??
  3. 01:14:337 (4) ctrl+G fixed
  4. 01:25:114 make this spinner end on 01:27:170 someone said that isn't good so , no fixed
that's it, Good Luck :D

to Kanto >> remember to check tags with every diffs by yourself ok!
Pandiar
hi~
sorry for late :(
request by KantoKun :D

[General]
uncheck widescreen?


[Regou's Insane]
00:11:559 (5) - remove.i don't think it needs
00:12:892 (4,5,6) - i think this rhythm not fit.this rhythm is natural
00:25:003 (3) - 00:25:337 is the end of the slider imo
00:28:337 (8) - x152 y284?
00:32:892 - i think this rhythm is better
00:44:559 - spinner start
00:57:448 - add note and stack on 00:57:003 (3)'s tail
01:00:114 (6) - how about this?
01:09:892 (2) - x116 y364?
01:20:448 (4,5,6) - same as 00:12:892 (4,5,6)


[Insane]
00:28:114 (3) - ctrl + G?
00:29:448 (3) - add note?
00:41:892 (4) - ctrl + G?
00:44:448 (1) - end of the spinner don'y match.00:46:337 is correct as you know
i recommend 00:45:892 or remove if you think current situationis is good


[iyasine's Hard]
OD-1?
3連をスライダーとnoteで表してる部分?があるので-1もいいかなと
正直微妙なので頭の片隅にでも :D

00:54:337 (3) - このリズムのが自然かと思いましたが配置的に再現できなさそう・・・

綺麗すぎてかくことなかった nice diffです!


[Mochi's Normal]
00:03:448 (3) - add note x170 y93?
00:05:226 (3) - add note ?

goooood


[Xinely's Easy]
so nice


good luck ~ :D
Teru21
Hai :3 m4m as requested ;; sorry can't mod much ;; I don't like claris ww

[Easy]
well umm.. for easy ;; its not like its bad, but its still a soso ;; I mean ;; its so 2012 style.. more trailing position then centered position. still rankable though ;; fix more symmetric stuff pls
00:00:115 (1,2,3) - doesn't look good ;; (1,3)'s symmetric looks so bad hnggggg http://osu.ppy.sh/ss/1279993
00:10:337 (2) - would prefer/flow better if you move it to x232 y192
00:14:337 (2,1) - this too
00:40:114 (1,2) - symmetric more? https://osu.ppy.sh/ss/1280008

[Normal]
Is this even a normal? :OO it looks more like a hard to me
and umm.. its pretty good :O ;; try HP AR +1 ;; it looks too slow for me

[Hard]
Looks.. more like a semi insane to me :|
00:11:226 (4,5) - http://osu.ppy.sh/ss/1280021 curve them?
00:18:559 (2) - consider to delete this? its a bit tricky ;; for a hard size ._. some notes that similar to this too ;;
01:18:337 (3) - curve this too http://osu.ppy.sh/ss/1280030

[Insane]
For insane, you can still improve the beat :O like 3/4 - 1/2 sliders
00:05:448 (1) - move farther away from 00:05:781 (2) -
00:20:114 (2) - (nazi) move 1 grid down ._.
00:26:337 (4,6,1) - this looks ugly ._. ;; 00:26:781 (6) - you should loosen this curve ;; it'll look better hngg
00:44:114 (7) - ctrl+g? 00:41:448 (3,4) - because you make this not flipped ;; would flow better that way I guess
00:51:670 (1,2) - it cant touch ;; so don't force it :| change to another pattern meh http://osu.ppy.sh/ss/1280053 this looks good to :O just simply delete the 2nd slider point :3
00:58:670 (1,2) - it would be nice if you don't stack this ;; change other similar stuff
01:13:003 (1,2) - like above ;; but if this one is 2nd's slider point deleted ;; looks bad hnggg ;; try make other pattern
00:54:226 (5) -delete? I don't hear any beat here

[Regou]
nice :OOOO
00:33:892 (3) - 1 grid down (nazi) ;; to make same spacing as this 00:33:670 (1,2) -
00:39:892 (3) - 1 grid to the right (nazi) second slider point move 1 grid right too ;; ^
01:19:892 (1,2,3) - don't stack this? @A@;;

gl
Topic Starter
KantoKun
Fixed some , Thanks!!
Regou
iyasine

Azure wrote:

as your request :-)

[iyasine's Hard]
  1. Tags comflict with other diffs fixed!
  2. 00:19:226 (4,5) try this? hmm...keep it
  3. 01:25:114 make this spinner end on 01:27:170 ^
to Kanto >> remember to check tags with every diffs by yourself
Thanks for modding~Azure :D

Pandiar wrote:

hi~
sorry for late :(
request by KantoKun :D

[iyasine's Hard]
OD-1? Hard diffの全体的な難しさの底上げに挑戦してみようと思うので一旦保留です!BATに厳しく言われたら変えますね ;)
3連をスライダーとnoteで表してる部分?があるので-1もいいかなと
正直微妙なので頭の片隅にでも :D

00:54:337 (3) - このリズムのが自然かと思いましたが配置的に再現できなさそう・・・ う~んPlayback Rate50%で聴いたら今の取り方が合うと思うのでkeepで!

綺麗すぎてかくことなかった nice diffです!

good luck ~ :D
Pandiarさんいつもお世話になってます!moddingありがとうございました :oops:

Teru21 wrote:

Hai :3 m4m as requested ;; sorry can't mod much ;; I don't like claris ww

[Hard]
Looks.. more like a semi insane to me :|
00:11:226 (4,5) - http://osu.ppy.sh/ss/1280021 curve them? sorry...keep it!
00:18:559 (2) - consider to delete this? its a bit tricky ;; for a hard size ._. some notes that similar to this too ;; some fixed!
01:18:337 (3) - curve this too http://osu.ppy.sh/ss/1280030 hmm...keep it!

gl
Thanks for modding~Teru!
http://puu.sh/6Aovw
CakiP
hi~
Request frome KantoKun

[Xinely's Easy]

00:41:892 (2) - The shape is a bit strange. How about this?↓
00:53:448 (3) - 1 grid down?



[Mochi's Normal]
00:04:559 (2) - Try this blanket pattern.
00:57:892 (3) - Try this blanket pattern.
00:30:337 (1,2,3) - I think this sounds better, try this~



[iyasine's Hard]
01:04:114 (1) - こんなふうにしてみたり・・・。 でも最初のkiai timeのところと区別するということで、今の音取りでもすごくいいと思います!



[Regou's Insane]
Nothing~. so fun!



[Insane]
00:23:892 (2,3) - I consider that it is better not to stack.
00:27:670 (2) - Ctrl +G?


Overall,this is pretty good!! :)
ganbatte! good luck!!
Topic Starter
KantoKun

CakiP wrote:

hi~
Request frome KantoKun

[Insane]
00:23:892 (2,3) - I consider that it is better not to stack. OK
00:27:670 (2) - Ctrl +G? nope

Overall,this is pretty good!! :)
ganbatte! good luck!! thanks :v
iyasine

CakiP wrote:

hi~

[iyasine's Hard]
01:04:114 (1) - こんなふうにしてみたり・・・。 でも最初のkiai timeのところと区別するということで、今の音取りでもすごくいいと思います!very nice!!統一感がでて、おまけにclapもつけれたので違和感なくなりました!

Overall,this is pretty good!! :)
ganbatte! good luck!!
ちょっとだけスライダーの角度が違いますけどfixedです!かきぴーさんmoddingありがとうございます ;)
http://puu.sh/6GkCX
Guy
Hi! from your request :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Suddenly started this map. so add Audio Lead-in about 2000?
  2. Please uncheck Widescreen support (Except insane diff, it is checked.)

[Regou's Insane]
  1. 00:05:448 (1) - Add whistle to slider head. fitting the song.
  2. 00:07:337 (1) - Add clap to slider end.
  3. 00:13:226 (5) - Add whistle? high-piched sound is ringing here. (00:13:281 - same sound)
  4. 00:15:448 (8,1) - Changing the NC. 00:15:114 (7,8) - that spacing is a nearly 00:14:892 (6,7) - in comparison.
  5. 01:20:781 (5) - same above 00:13:226 (5) -
  6. 01:22:448 (6) - make a curve? looks better than current for me.
  7. 01:24:781 (2) - hmmm not found some sound here in tha song. so like this rhythm?

  8. 01:27:226 - Unused green line. remove it.

[Insane]
  1. 00:44:114 (7) - 00:44:337 - have big sound, so I want to put the note and make a jump placement here (not slider) like this?

  2. 01:16:559 (1,2) - This rhythm a bit weird. What you can try to rhythm similar to 01:18:337 (2) - here?

  3. 01:22:226 (3,4) - hmm I think that is not fit the song. 1/4 sliders move to 01:22:114 - here. more fitting the song much.
[iyasine's Hard]
  1. Looks fine. nice diff o3o

[Mochi's Normal]
  1. 00:04:559 (2) - a bit ugly blanket. Try slider 2nd point move to x:200 y:132.
  2. 00:18:337 - Why you put the drum whistle here..? is it mistake?
  3. 00:48:114 (2) - I recommend add NC this note. cuz spacing is too nearly and Kiai start.
  4. 00:55:226 (1) - Add finish? like a 01:09:448 (1) - here.
  5. 00:57:892 (3) - You can make more good blanket here.
  6. 01:24:670 - Unused green line.

[Xinely's Easy]
  1. Looks fine.
Good luck! :)
Topic Starter
KantoKun
thanks >.<!!~~
iyasine
Thanks guy ᕙ(⇀‸↼‶)ᕗ
NatsumeRin
[Regou's Insane]
00:13:226 (5,6) - why 1/8? (if you're following something... it has 4 notes and not exactly 1/8 anyway)
00:27:226 (3,4) - this spacing is quite misleading, other parts like this is usually 1/4 (compared to 00:26:781 (1,2) -
00:29:448 (1,2,3) - a bit nazi, spacing should be equal
00:36:448 (5,6,7) - nothing wrong, but just saying players have to click at blue lines for such a group of note...

[Insane]
00:29:448 (2) - http://puu.sh/6JjUX.jpg just suggestions, woundn't this be better?
00:36:114 (3) - i think shorten the slider by 1/4 and add a circle at the current end could be a good idea

[iyasine's Hard]
01:00:559 (1) - a bit confusing.. the reverse arrow is not really hided but people still can't see it in the first time, so i won't recommend such use in a Hard diff.
personally i don't really like 1/4 slider+ 1/4 note but as you used a lot, i just assume you like it a lot lol...

[Mochi's Normal]
00:14:337 (1,2) - http://puu.sh/6JkrA.jpg beats like this may represent the music better (the current one is too common...
01:21:892 (1,2,3) - similar

[Xinely's Easy]
00:14:337 (2) - i could understand you're trying to follow the beat, but as it's just a easy diff and the note density is... i guess just use 2/1 is enough.
01:21:892 (2) - similar orz.... it's quite fun that Easy diff use a way which i think should appear in the Normal, and Normal did the opposite.
Topic Starter
KantoKun

NatsumeRin wrote:

[Regou's Insane]
00:13:226 (5,6) - why 1/8? (if you're following something... it has 4 notes and not exactly 1/8 anyway) fix
00:27:226 (3,4) - this spacing is quite misleading, other parts like this is usually 1/4 (compared to 00:26:781 (1,2) - fix
00:29:448 (1,2,3) - a bit nazi, spacing should be equal fix
00:36:448 (5,6,7) - nothing wrong, but just saying players have to click at blue lines for such a group of note... fix

[Insane]
00:29:448 (2) - http://puu.sh/6JjUX.jpg just suggestions, woundn't this be better? nope
00:36:114 (3) - i think shorten the slider by 1/4 and add a circle at the current end could be a good idea fix

[iyasine's Hard]
01:00:559 (1) - a bit confusing.. the reverse arrow is not really hided but people still can't see it in the first time, so i won't recommend such use in a Hard diff.fix
personally i don't really like 1/4 slider+ 1/4 note but as you used a lot, i just assume you like it a lot lol... haha iyasine is very good mapper

[Mochi's Normal]
00:14:337 (1,2) - http://puu.sh/6JkrA.jpg beats like this may represent the music better (the current one is too common... fix
01:21:892 (1,2,3) - similar fix

[Xinely's Easy]
00:14:337 (2) - i could understand you're trying to follow the beat, but as it's just a easy diff and the note density is... i guess just use 2/1 is enough.fix
01:21:892 (2) - similar orz.... it's quite fun that Easy diff use a way which i think should appear in the Normal, and Normal did the opposite.fix
almost fix!! , thanks >.<
NatsumeRin
Ranked.
Topic Starter
KantoKun

NatsumeRin wrote:

Ranked.
thanks >.<!!~ NatsumeRin~ <3
Oyatsu
Oh LOLLLL
Congrtaz!! Pro :D
NatsumeRin!! Plz carefull! Where is bubble?
CakiP
gratz!
HabiHolic
why not bubbled?????
Frostmourne
It can happen sometime !?
p/2717333
Nyquill
我说NTR哥,是不是最近没睡觉呵。

Unranked because a bubble was never in place?
HabiHolic

Frostmourne wrote:

It can happen sometime !?
p/2717333
lol
jonathanlfj
Frostmourne
Nyquill is the best unranker.
Oyatsu

Frostmourne wrote:

Nyquill is the best unranker.
lol :D
HabiHolic
Baka....
Topic Starter
KantoKun

Frostmourne wrote:

Nyquill is the best unranker.
so real , haha
NatsumeRin
Sorry for the trouble guys, i thought this was a bubbled map orz....

As it's a purely accident, i guess i should be allowed to bubble the map instead. (Please tell me if i'm wrong since such things seldom happen before...)
Topic Starter
KantoKun

NatsumeRin wrote:

Sorry for the trouble guys, i thought this was a bubbled map orz....

As it's a purely accident, i guess i should be allowed to bubble the map instead. (Please tell me if i'm wrong since such things seldom happen before...)
thanks >.<!!~
Fycho

Frostmourne wrote:

Nyquill is the best unranker.
yea, so real orz.
Andrea
IRC Modded.

SPOILER
15:07 KantoKun: T__T
15:09 *Andrea pats Kanto
15:09 KantoKun: ;w;
15:09 KantoKun: rank my map pls!! , it will graveyard in 4 day orz
15:13 Andrea: bubbled maps doesn't grave ><
15:13 Andrea: but since it's old I can give it a quick look maybe
15:13 KantoKun: really 0.0?
15:15 Andrea: quick irc mod I guess :o
15:15 Andrea: is it okay? :>
15:15 KantoKun: OK!
15:16 KantoKun: yes , i can fix all diff
15:16 Andrea: on Easy
15:16 Andrea: 01:22:781 (3) - spacing is wrong here
15:16 Andrea: it should be 1,0x like the rest
15:16 Andrea: fix the spacing afterwards as well :>
15:16 Andrea: on Normal
15:17 Andrea: I'd increase HP, OD and AR by 1 tick, they're low for a Normal imo
15:17 Andrea: 00:14:337 (1,2,3) - the spacing of this pattern isn't consistent, please use distance snap and make it all the same (Normal again)
15:18 Andrea: 00:31:003 (2) - this circle is not stacked properly, please replace it properly (Normal)
15:18 Andrea: on Hard
15:19 Andrea: 01:01:892 - end kiai here, like the other difficulties
15:20 Andrea: on Regou's Insane
15:20 Andrea: 01:25:114 (1) - this spinner should end on the white tick, like the other difficulties
15:21 Andrea: Insane is fine and that's it o3o/
Topic Starter
KantoKun

Andrea wrote:

IRC Modded.

SPOILER
15:07 KantoKun: T__T
15:09 *Andrea pats Kanto
15:09 KantoKun: ;w;
15:09 KantoKun: rank my map pls!! , it will graveyard in 4 day orz
15:13 Andrea: bubbled maps doesn't grave ><
15:13 Andrea: but since it's old I can give it a quick look maybe
15:13 KantoKun: really 0.0?
15:15 Andrea: quick irc mod I guess :o
15:15 Andrea: is it okay? :>
15:15 KantoKun: OK!
15:16 KantoKun: yes , i can fix all diff
15:16 Andrea: on Easy
15:16 Andrea: 01:22:781 (3) - spacing is wrong here
15:16 Andrea: it should be 1,0x like the rest
15:16 Andrea: fix the spacing afterwards as well :>
15:16 Andrea: on Normal
15:17 Andrea: I'd increase HP, OD and AR by 1 tick, they're low for a Normal imo
15:17 Andrea: 00:14:337 (1,2,3) - the spacing of this pattern isn't consistent, please use distance snap and make it all the same (Normal again)
15:18 Andrea: 00:31:003 (2) - this circle is not stacked properly, please replace it properly (Normal)
15:18 Andrea: on Hard
15:19 Andrea: 01:01:892 - end kiai here, like the other difficulties
15:20 Andrea: on Regou's Insane
15:20 Andrea: 01:25:114 (1) - this spinner should end on the white tick, like the other difficulties
15:21 Andrea: Insane is fine and that's it o3o/
thanks >.<!!
moe andrea
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