This beatmap was submitted using in-game submission on 2017年4月28日 at 23:59:31
Artist: Mabinogi
Title: Uroboros 9236
Tags: Mabinogi 2012 G11 boss Firce777 blah
BPM: 150
Filesize: 3657kb
Play Time: 03:28
Difficulties Available:
Information: Scores/Beatmap Listing
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Jan 17th edit:
Not expect this to be loved... well.... OK I guess I need to talk about this map a bit =.=
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Armageddon Taiko by GOD Firce777 , also an ancient famous taiko diff
Inferno CTB also by me, on 20/03/2012, with attached to the taiko mapset(yes originally it is 777's taiko set, Here is the original thread). Originally it is CS5, but I fixed it to CS4 since everyone complain about "FC-ability".
Style of the map is reverse slider with max jump, also there is quite much increase and decrease jumping patterns used.
CWC ver by me, on middle 2015, easy some parts for inferno diff, fixed minor snapping and timing issue in order for CWC use. So you will see it is 90% same as inferno diff, just slightly easier and more playable.
-----------------------
Glad that there is still people want to play this style in current mapping environment.
Hope everyone can enjoy this style,
Artist: Mabinogi
Title: Uroboros 9236
Tags: Mabinogi 2012 G11 boss Firce777 blah
BPM: 150
Filesize: 3657kb
Play Time: 03:28
Difficulties Available:
- Armageddon Taiko (6.67 stars, 2023 notes)
- CWC memories (4.6 stars, 941 notes)
- Inferno CTB (4.66 stars, 926 notes)
Information: Scores/Beatmap Listing
---------------
Jan 17th edit:
Not expect this to be loved... well.... OK I guess I need to talk about this map a bit =.=
----------------------
Armageddon Taiko by GOD Firce777 , also an ancient famous taiko diff
Inferno CTB also by me, on 20/03/2012, with attached to the taiko mapset(yes originally it is 777's taiko set, Here is the original thread). Originally it is CS5, but I fixed it to CS4 since everyone complain about "FC-ability".
Style of the map is reverse slider with max jump, also there is quite much increase and decrease jumping patterns used.
CWC ver by me, on middle 2015, easy some parts for inferno diff, fixed minor snapping and timing issue in order for CWC use. So you will see it is 90% same as inferno diff, just slightly easier and more playable.
-----------------------
Glad that there is still people want to play this style in current mapping environment.
Hope everyone can enjoy this style,