Oh hey I have one of these rare cases in my maps.Lilac wrote:
(There are ranked maps which use 3 in a row but are very rare)
Gigi D'Agostino - L'Amour Toujours by Rukarioman [Hard
Oh hey I have one of these rare cases in my maps.Lilac wrote:
(There are ranked maps which use 3 in a row but are very rare)
You can find them in almost of Mystearica's maps.SapphireGhost wrote:
Nomination: Stream With a Note Under It
Description: A stream (usually 5-9 notes) that ends, then has a 1/2 to 1 beat pause, and then has another note under the last note and can cause combo-breaking.
Nominations with Not Enough Ranked Examples:More examples:
54. Step-Too-Fars
55. Spider Sliders
Sometimes I find it more appropriate to actually slow the slider speed down during the chorus instead of speed it up. Perhaps change the wording of the description?Krisom wrote:
Nominating: Chorus-Spacing
· This technique consists on slightly increasing spacing during the Chorus to give it a more epic feeling. In later versions of this technique, it also slightly increases sliderspeed.
Maps that use this technique:
(Most Kioukiou maps...)
Toyosaki Aki - Apron Days By kioukiou
Crush 40 - Sonic Heroes By Krisom
Marina & The Diamonds - Oh No! By Larto
DJNightmare wrote:
(Optional) A name for the technique (it can be an official name or one you make up)
An accurate description of the technique (or alternatively, a screenshot of the technique)
A link to atleast 2 ranked maps that have the technique. (The specific point in the map would help too)
Name: Jumping Slider Stream
Description: It consists of repeated slider streams that suddenly jump with a 1/4 beat, Jump Stream i guess... (1/3 beat is also the same)
Maps: DJ sharpnel - Exciting Hyper Highspeed Star , IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring
EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGESGladiOol wrote:
Yeah, flow killing ugly anti jumps.
Same thing applies to everything.Shiirn wrote:
Anti-jumps are great when used not-shittily.
GladiOol wrote:
Yeah, flow killing ugly anti jumps.
EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGESwell, depend on how you use antijumps they can be used even in easies difficulty and be easy to read...
Look interesting <3Rukarioman wrote:
I think this could count too.
DIGI-SEQ-BAND2000 - Somehow You Found Me [Expert] by VitaminB6
01:09:753 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
Never :3Shiirn wrote:
EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGES
Oh I know how that feels. >_>Dangaard wrote:
In both examples I used the new combo section right before the chorus repeats. I think "NO, Thank YOU!" is the better example since the HP drain can be pretty harsh if you don't have a good accuracy (~95% or higher).
Check this thread viewtopic.php?f=61&t=51905Raging Bull wrote:
Anyways, how do we get the Krisom criss cross sliders to be rated? I like those sliders.
viewtopic.php?f=61&t=48063Kiddo-Kun wrote:
Double stacking Circles:
A series of circles that are arranged in a 1/2 pattern so each notes has ONE circle stacked under it.
Bad description? Of course. Here is a little picture on an un-ranked map that has itSPOILERDon't know any ranked maps that have this on the spot, but I know I've seen it somewhere. I'll post some as soon as I see them.
See how (2) is under (1) and everything is 1/2.
Hopefully you know what I mean.