I can't find it in the ranking criteria - is it allowed to put notes before the first red timing point? Some songs start on the 4, instead of the 1. Must I put a red timing point on the 4, and then another one for the 1?
If you wish to alter hitsounds or slider velocities before the first uninherited timing point, it must be moved back one full measure so that inherited timing points may be used.if it's right at the start of the mp3, you can use a timing point with negative millesecond value as well
Ranking Criteria does indeed not have a statement about this, but it is discouraged to put notes before the first timing point. (I remember being told not to do that by a BN about a year ago)Xelasto wrote:
is it allowed to put notes before the first red timing point?
it's not, only green lines will cause issues if they're before the first timing point, objects are completely fine thereJason X wrote:
but it is discouraged to put notes before the first timing point.
Xelasto wrote:
Must I put a red timing point on the 4, and then another one for the 1?
the latter way is the only acceptable way to deal with needing green lines before the first downbeat as per RC > Timing > Rules:quila wrote:
you can use a timing point with negative millesecond value as well
Ranking Criteria wrote:
Uninherited timing points should only be used when required for timing purposes. Unnecessary timing points may unintentionally affect main-menu pulsing, add unwanted sounds to the Nightcore mod, or cause timing to shift. Acceptable uses include:
- Aligning beats of the Nightcore mod with the start of musical sections.
- Accommodating for objects in musical sections requiring unsupported beat snap divisors (e.g. 1/11).
this is false, std requires correct timing just as much as mania and taiko do, having your big white ticks off by a beat is never acceptableJason X wrote:
Since you're mapping std you can just use the next white tick, if you were mapping taiko/mania I'd suggest putting the offset as far back as the next big white tick, so that the scroll line during the gameplay doesn't look weird.