Isn't that unnecessary for some form of level design? I mean imagine if other games took 2-3 years per level to create said levels. Does that even make sense?
Me who just steamroll a difficulty in just a day:Gsun wrote:
No, I'm just thinking that it's ridiculous to spend 2-3 years on ONE level.
5 years before ranking first std map gangIxcors wrote:
in regards to std, took me 5 xd
my longest i have ever put on a map was 2 weeks and it was on a ii-L song (hitsounds as well),so no its doesnt take 2 whole years to make a map,it just take a LONG time to learn how to do it correctly.Gsun wrote:
Isn't that unnecessary for some form of level design? I mean imagine if other games took 2-3 years per level to create said levels. Does that even make sense?
by good direction do you mean connections/social cercle?? because i have been mapping for a long time with barely any help except some mods here and there and very few mappers help (excluding one hitsounder which teached me how to do it),where does someone who learned how to make ''good and fun maps'' by himself stands into this equation? i did try going 2 mentorship cycles (i think in 2021 and 2022) and nobody picked me nor i could ''contact'' anyone for that matter,i did try joining contests which you can take a good geuss who won in each one of them,i have mutiple maps on the Mappers guild modding queue (which was removed for some reason?),5 maps in which 1 set which i consider ''safe'' for ranking,i asked every BN in the whole list for it,all declined or said not intrested,i m not trying to sound negative nor milicious in any sort but seeing the type of maps that gets ranked these past 2 years (which had good maps that could be counted in one hand),i dont feel so encouraged to make ''high quality and perfect maps'' which will sit in the graveyard for nobody to play.Nao Tomori wrote:
standards are generally high because the playerbase expects maps to be good on average. the ranking system reflects those standards (though some may argue that the ranking system has higher standards or different standards from players). anyway - i would say the average improvement oriented mapper would be able to make rankable "safe" maps within a few months if they had good direction.
if this was true the average map wouldnt be so mediocreDrum-Hitnormal wrote:
people only care about highest quality
by quality i meant metadata and audio quality, map quality is subjective and cant be measuredlewski wrote:
if this was true the average map wouldnt be so mediocreDrum-Hitnormal wrote:
people only care about highest quality
Oh I see.Drum-Hitnormal wrote:
by quality i meant metadata and audio quality, map quality is subjective and cant be measuredlewski wrote:
if this was true the average map wouldnt be so mediocreDrum-Hitnormal wrote:
people only care about highest quality
its not BN job to only rank the most unique maps, nor is bn job to remap the whole thing to make it unique.
only adds 1-10% as last finishing touch
most people would be surprised how much time is wasted on things thats not related to gameplay
yeah like 5 ms delays on hitsound samplesDrum-Hitnormal wrote:
by quality i meant metadata and audio quality, map quality is subjective and cant be measuredlewski wrote:
if this was true the average map wouldnt be so mediocreDrum-Hitnormal wrote:
people only care about highest quality
its not BN job to only rank the most unique maps, nor is bn job to remap the whole thing to make it unique.
only adds 1-10% as last finishing touch
most people would be surprised how much time is wasted on things thats not related to gameplay
and bloated audio filesRandomness64 wrote:
yeah like 5 ms delays on hitsound samplesDrum-Hitnormal wrote:
by quality i meant metadata and audio quality, map quality is subjective and cant be measuredlewski wrote:
if this was true the average map wouldnt be so mediocreDrum-Hitnormal wrote:
people only care about highest quality
its not BN job to only rank the most unique maps, nor is bn job to remap the whole thing to make it unique.
only adds 1-10% as last finishing touch
most people would be surprised how much time is wasted on things thats not related to gameplay