Problem details:
I made a sample play that consists of only 100s/300s. It seems like hitting it badly will recover HP faster than hitting it perfectly. Is this really how it's supposed to work?
Video or screenshot showing the problem:
HP with 300s
HP with 100s
osu! version: Stable 20230326 (latest)
I made a sample play that consists of only 100s/300s. It seems like hitting it badly will recover HP faster than hitting it perfectly. Is this really how it's supposed to work?
Video or screenshot showing the problem:
HP with 300s
HP with 100s
osu! version: Stable 20230326 (latest)