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ShadyVox - Don't Mine At Night

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Topic Starter
ColdTooth
This beatmap was submitted using in-game submission on Saturday, March 15, 2014 at 8:24:51 PM

Artist: ShadyVox
Title: Don't Mine At Night
Tags: Wolf Katy Perry JansAnimation minecraft my little pony
BPM: 126
Filesize: 17346kb
Play Time: 02:31
Difficulties Available:
  1. Easy (2.22 stars, 145 notes)
  2. Hard (4.63 stars, 275 notes)
  3. Insane (4.95 stars, 328 notes)
  4. Normal (4.08 stars, 199 notes)
Download: ShadyVox - Don't Mine At Night
Download: ShadyVox - Don't Mine At Night (no video)
Information: Scores/Beatmap Listing
---------------
Easy, Normal, and Hard are a collab from Wolf and me, Insane is done by me. Storyboard by the amazing pimpG and ztrot
Changelog
1/4/14
Map posted
UWS IRC modded my insane
1/14/14
Cloudsplash modded. Danke
Updated several times under my fault
2/4/14
Added mods from Lapis Aoki and Pagno, thank you guys!
2/5/14
I changed my name. Don't ask.
I need more mods.
2/16/14
Lust m4md my map
2/22/14
Updated mods from Fluttershy03 and Winek
3/14/14
Added stuff from ztrot, and redownload
3/15/14
Irre modded my map *pops bubble*
Applied mod from pimpG

Thanks for a million plays on this horrible map.

787B
FIRST
LET'S RANK THIS
Topic Starter
ColdTooth

Wolf wrote:

FIRST
LET'S RANK THIS
inb4 ranked in a week
pimp
lol

sb'ers, video/background helpers usually don't go to tags

you even have collabs on your mapset so that could be confusing

but thanks anyway :D
787B

pimpG wrote:

lol

sb'ers, video/background helpers usually don't go to tags

you even have collabs on your mapset so that could be confusing

but thanks anyway :D
Shouldn't be a problem having your name on the tags, unless you don't want him to put it.
Aurele
yo.
pimp

Wolf wrote:

Shouldn't be a problem having your name on the tags, unless you don't want him to put it.
k
787B

pimpG wrote:

k
np

Also maybe add lyrics in description ? :OO
Aurele

Wolf wrote:

pimpG wrote:

k
np

Also maybe add lyrics in description ? :OO
or storyboard it ? :OO
Topic Starter
ColdTooth

Gabe wrote:

Also maybe add lyrics in description ? :OO
or storyboard it ? :OO
Too many things! D: Keep it what it is
pimp
i can do it if you change ur mind
Little
Hi there! Wolf asked me to mod this~

[General]
I think offset should be 1384 (+6)
01:55:663 - There are two inheriting sections here... remove one.
You really didn't need to make all these inheriting sections to use the different hitsounds, especially since you don't have any custom hitsounds. If you didn't know, you can keep it all as Soft, and just change the sounds of a hit using the drop-down menus in the top left (above "Select"). For example, at 00:08:996 (1) - you can select the slider head and change the "Additions" to "Drum", then add the whistle. Not necessary to change now, but just something to keep in mind for future maps.
Set a preview point.
Make tags in Insane the same as other diffs.

[Easy]
OD1 seems excessively low. I think OD2 would fit better, since there is much more sliders than circles.
Wolf:
00:24:235 - At this section, I don't really understand your hitsound pattern. Try for something with a consistent feel? I would suggest using whistles on beats 2 and 4 of every measure. (Example: http://puu.sh/6gAwU.png)
01:06:139 (5) - Maybe soft finish would be nice on head and repeat to emphasize this special rhythm
01:08:520 (2) - Feels very empty. I think you should use clap on head and end. These can be heard in the music.
02:01:854 (4) - ^
02:09:473 (5) - ^
VinylDash14:
00:39:473 (1,2) - Make a nicer blanket http://puu.sh/6gAVi.jpg
01:11:854 (3) - Try to make this flow nicer from (2) and into (1). Example: http://puu.sh/6gB7R.jpg (Rotate 15 degrees CW and move to x:132|y:154)
01:17:092 (5) - maybe clap would be better here
01:46:139 (2) - Whistle on end?
01:47:092 (3) - ^
02:20:901 (3) - Curve the second section the other way for better flow? http://puu.sh/6gCxc.jpg
02:20:901 (3) - I feel like end should have clap instead.
02:22:330 (4) - Try soft finish on head and repeat. I think it'll do nice emphasis of this rhythm.
02:24:235 (1) - Clap on end. You can hear it in the music.
02:25:663 (3) - Clap on head.

[Normal]
HP3 is too easy. I think you should use HP4.
Same hitsound suggestions from Easy
Wolf:
01:08:044 (1,2,3) - This figure looks kinda messy. The movement from (1) to (2) is not smooth and can be confusing. Try something like this: http://puu.sh/6gBZT.jpg
01:55:663 (1) - Why 1.2x SV on this slider? It really comes out of nowhere, and is confusing the play.
02:04:711 (4) - Missed a clap
VinylDash14:
01:15:425 (5) - Try a Normal Finish here? (for explosion)
01:15:663 (1) - Clap on end.
02:13:282 (1) - Stack on head of 02:11:854 (3) -
02:17:092 (3) - Clap
02:17:568 (4) - clap on end

[Hard]
HP->5
OD->5
Same hitsound suggestions as Easy and Normal.
Wolf:
00:28:044 (1) - Whistle on end.
VinylDash14:
00:08:520 (1) - I think that either this slider should be removed, or you should disable countdown. Since the slider is placed on beat 4, it makes the countdown start on beat 4 of the previous measure, which is really awkward.
00:11:854 (3,4) - I think you could use higher DS (a jump) between these to match the feel of the music.
00:13:520 (2,1) - Blanket these?

[Insane]
This is a bit easy for an "Insane" diff (compared to most maps I've played).
I suggest OD7 and HP7
00:08:520 (1,2) - I think that either these should be removed, or you should disable countdown. Since the notes are placed on beat 4, it makes the countdown start on beat 4 of the previous measure, which is really awkward.
00:13:996 (3) - You could map out the triplet here.
00:22:330 (6) - NC (New combo).
00:29:473 (5,6) - Make a better blanket
00:29:949 (6) - NC
00:49:711 (1) - ^
01:06:139 (5) - NC here or on (6)
01:19:711 (5) - NC
01:27:092 (1) - Shorten this by a 1/4 tick. Blue tick doesn't follow the music here.
01:30:901 (5) - NC
01:50:187 (4) - ^
02:07:806 (5) - ^
02:15:187 (5) - ^
02:22:330 (5) - ^

Good luck.
787B

CloudSplash16 wrote:

Hi there! Wolf asked me to mod this~ Hey cloud \o/

[Normal]
Wolf:
01:08:044 (1,2,3) - This figure looks kinda messy. The movement from (1) to (2) is not smooth and can be confusing. Try something like this: http://puu.sh/6gBZT.jpg Did that so it can have some variation on the gameplay but alright I guess, moved slider to improve flow.
01:55:663 (1) - Why 1.2x SV on this slider? It really comes out of nowhere, and is confusing the play. Nice catch, shouldn't be there.
02:04:711 (4) - Missed a clap Done.

[Hard]
Wolf:
00:28:044 (1) - Whistle on end. Done.

Good luck.
Fixed pretty much everything in Easy.
Thanks a lot Cloud!

http://puu.sh/6gFXG.txt
Topic Starter
ColdTooth

CloudSplash16 wrote:

Hi there! Wolf asked me to mod this~

[General]
I think offset should be 1384 (+6) Fixed
01:55:663 - There are two inheriting sections here... remove one. Fixed
You really didn't need to make all these inheriting sections to use the different hitsounds, especially since you don't have any custom hitsounds. If you didn't know, you can keep it all as Soft, and just change the sounds of a hit using the drop-down menus in the top left (above "Select"). For example, at 00:08:996 (1) - you can select the slider head and change the "Additions" to "Drum", then add the whistle. Not necessary to change now, but just something to keep in mind for future maps. Oooh... I didn't know that, thanks ^^
Set a preview point. Added
Make tags in Insane the same as other diffs. Fixed

[Easy]
OD1 seems excessively low. I think OD2 would fit better, since there is much more sliders than circles. Changed
Wolf:
00:24:235 - At this section, I don't really understand your hitsound pattern. Try for something with a consistent feel? I would suggest using whistles on beats 2 and 4 of every measure. (Example: http://puu.sh/6gAwU.png)

I implimented almost all of my whistles on voices. I did add more whistles and removed some

01:06:139 (5) - Maybe soft finish would be nice on head and repeat to emphasize this special rhythm
01:08:520 (2) - Feels very empty. I think you should use clap on head and end. These can be heard in the music.
02:01:854 (4) - ^
02:09:473 (5) - ^
VinylDash14:
00:39:473 (1,2) - Make a nicer blanket http://puu.sh/6gAVi.jpg Fixed
01:11:854 (3) - Try to make this flow nicer from (2) and into (1). Example: http://puu.sh/6gB7R.jpg (Rotate 15 degrees CW and move to x:132|y:154) Sure
01:17:092 (5) - maybe clap would be better here Sure
01:46:139 (2) - Whistle on end? I don't like it here IMO
01:47:092 (3) - ^ ^
02:20:901 (3) - Curve the second section the other way for better flow? http://puu.sh/6gCxc.jpg Fixed
02:20:901 (3) - I feel like end should have clap instead. Agreed
02:22:330 (4) - Try soft finish on head and repeat. I think it'll do nice emphasis of this rhythm. Ok
02:24:235 (1) - Clap on end. You can hear it in the music.
02:25:663 (3) - Clap on head.

For these last two, I don't like claps right here. I like the way when you can hear him sing peacefully w/out any claps. I could add them, but I won't.

[Normal]
HP3 is too easy. I think you should use HP4. Sure.
Same hitsound suggestions from Easy
Wolf:
01:08:044 (1,2,3) - This figure looks kinda messy. The movement from (1) to (2) is not smooth and can be confusing. Try something like this: http://puu.sh/6gBZT.jpg
01:55:663 (1) - Why 1.2x SV on this slider? It really comes out of nowhere, and is confusing the play. Yup, that was a nice catch, fixed that.
02:04:711 (4) - Missed a clap
VinylDash14:
01:15:425 (5) - Try a Normal Finish here? (for explosion) I never really thought of that. Added
01:15:663 (1) - Clap on end. No. Refer to the note after easy
02:13:282 (1) - Stack on head of 02:11:854 (3) - Alright
02:17:092 (3) - Clap Refer to note
02:17:568 (4) - clap on end ^

[Hard]
HP->5
OD->5
Same hitsound suggestions as Easy and Normal.

Sure

Wolf:
00:28:044 (1) - Whistle on end.
VinylDash14:
00:08:520 (1) - I think that either this slider should be removed, or you should disable countdown. Since the slider is placed on beat 4, it makes the countdown start on beat 4 of the previous measure, which is really awkward. Removed countdown
00:11:854 (3,4) - I think you could use higher DS (a jump) between these to match the feel of the music. Eehh... no thanks
00:13:520 (2,1) - Blanket these? It's fine where it is

[Insane]
This is a bit easy for an "Insane" diff (compared to most maps I've played).

I like insanes like this. I just don't want to overmap, which is what I'm afraid of.

I suggest OD7 and HP7

I bumped both up to 6.

00:08:520 (1,2) - I think that either these should be removed, or you should disable countdown. Since the notes are placed on beat 4, it makes the countdown start on beat 4 of the previous measure, which is really awkward. Disabled countdown
00:13:996 (3) - You could map out the triplet here. Nah
00:22:330 (6) - NC (New combo). Ok
00:29:473 (5,6) - Make a better blanket Fixed
00:29:949 (6) - NC Ok
00:49:711 (1) - ^ Found out what you meant I think, but no.
01:06:139 (5) - NC here or on (6) Eeehh... Maybe
01:19:711 (5) - NC Alright
01:27:092 (1) - Shorten this by a 1/4 tick. Blue tick doesn't follow the music here. Fixed
01:30:901 (5) - NC Nah. The combo after it was too short
01:50:187 (4) - ^ Okie
02:07:806 (5) - ^ ^
02:15:187 (5) - ^ Nah
02:22:330 (5) - ^ ^

Good luck.
Thanks for the mod ^^
Xiaolin
Hello there VinylDash~ c:
[General]
00:37:931 -Preview Point.
[Easy]
00:08:526 -Note.
00:33:288 -Move a little bit down.
00:39:479 -The hitsound should be soft.
01:00:907 -Change shape.
01:28:050 -^
02:07:098 -^
02:25:193 -Move.
[Normal]
00:08:526 -Note.
00:09:717 -Move.
00:09:955 -^
00:11:621 -^
00:11:860 -^

GL ~ ! Hope it get ranked soon~
Pagno
hello!
~ Mod here ~
[General]
Take a look at AIMod, it appears that tags aren't the same among the difficulties

[Insane]
OD7

00:21:860 (5) - Blanket this with the hitcircle
00:22:574 (2) - ^

00:38:764 (4,5) - personally I dislike it when kiai time starts on a slider's end, so maybe do something like


00:42:812 (5) - here too, make a better blanket

00:46:383 (3,4) - like before, it feels like it's missing something on the white tick between those two notes, consider putting something on it - and also please don't make the slider end on the long white tick

01:15:669 (1) - normal-hitfinish on here too?

01:19:002 (4) - make the New Combo start here

01:48:050 (1) - normal-hitfinish

02:09:002 (4) - blanket!

[Hard]
02:12:812 (5) - *nazi mod* blanket this better with the previous slider's head

Nothing to say about this difficulty! It's very well made, flow is excellent and patterns are very nice!

[Normal]
Are you sure about Circle Size? I'd have put a lower value - I'm well aware however that it would mess up the whole map if you changed it

tickrate 1

[Easy]
tickrate 1

I apologise for not finding things to fix in easier difficulties, in my opinion they are fine as they are - just a few more mods and they will be rid of any problem!
Overall mapset is really nice! Only thing, be careful with blankets!
I'm looking forward to see this ranked! Good luck :)
787B

Lapis Aoki wrote:

[Easy]
01:00:907 -Change shape. Hmm, kinda did it straight so it won't compromise the flow, so no changes.
01:28:050 -^Yup, here looks better. Changed shape.
02:07:098 -^Done.

GL ~ ! Hope it get ranked soon~
Thanks for modding!
Vinyl:http://puu.sh/6HKSI.osz
Topic Starter
ColdTooth

Lapis Aoki wrote:

Hello there VinylDash~ c:
[General]
00:37:931 -Preview Point. Hmm... sure
[Easy]
00:08:526 -Note. Good idea.
00:39:479 -The hitsound should be soft.I highly agree, although, I won't change the normal finishes in the kiai
02:25:193 -Move. I think it's fine right here.
[Normal]
00:08:526 -Note. Good idea.
00:09:717 -Move.
00:09:955 -^
00:11:621 -^
00:11:860 -^

Eh... I like where the 1/2 notes are, and I only want to follow 1.00x spacing, or nearly around it.

GL ~ ! Hope it get ranked soon~

Pagno wrote:

hello!
~ Mod here ~
[General]
Take a look at AIMod, it appears that tags aren't the same among the difficulties Ooops, fixed.

[Insane]
OD7

00:21:860 (5) - Blanket this with the hitcircle
00:22:574 (2) - ^

Both somewhat fixed

00:38:764 (4,5) - personally I dislike it when kiai time starts on a slider's end, so maybe do something like


I like this here, so no change

00:42:812 (5) - here too, make a better blanket Fixed

00:46:383 (3,4) - like before, it feels like it's missing something on the white tick between those two notes, consider putting something on it - and also please don't make the slider end on the long white tick I only end it there because I was following the vocals for this part and the short other parts

01:15:669 (1) - normal-hitfinish on here too? No, I did the normal hitfinish for the explosion

01:19:002 (4) - make the New Combo start here Alright

01:48:050 (1) - normal-hitfinish I don't see a reason why.

02:09:002 (4) - blanket! But it is? O.o
[Hard]
02:12:812 (5) - *nazi mod* blanket this better with the previous slider's head Fixed

Nothing to say about this difficulty! It's very well made, flow is excellent and patterns are very nice!

[Normal]
Are you sure about Circle Size? I'd have put a lower value - I'm well aware however that it would mess up the whole map if you changed it

tickrate 1

[Easy]
tickrate 1

I will talk to wolf about the tickrates.

I apologise for not finding things to fix in easier difficulties, in my opinion they are fine as they are - just a few more mods and they will be rid of any problem!
Overall mapset is really nice! Only thing, be careful with blankets!
I'm looking forward to see this ranked! Good luck :)
Thanks for the mod, you two! :)
Xiaolin
-Gives random 2 stars and runs-
Lust


Well here is your request \o/
Nice song btw (I'm not the one for brony type stuff but this is pretty nice)

  1. Please go through and snap all the unsnapped green lines throughout the difficulties, especially the kiai times. Some of them cause kiai times to not start at the same place throughout the set
  2. The drum sounding hitsounds are kind of loud imo (well they are all really loud), find a way to reduce the volume of them or find different samples. Also I'd recommend of finding a quiter sliderslide, it'll definitely benefit the mapset.

[Easy]Nice and clean easy.
  1. 00:08:526 (1,2) - (Nazi) Blanket is slightly off
  2. 00:20:431 (1) - Move this down so it fits better and flows more nicely.
  3. 00:25:193 (2) - Have this perfectly blanket 00:23:764 (2) - 's hitburst
  4. 00:27:574 (4,1) - (Nazi) Blanket is slightly off
  5. 00:33:288 (2) - 319:38 so that its perfectly stacked under 00:29:955 (2) - 's slider end (and will fix the blanket)
  6. 00:35:193 (4) - Move this one to 319:38 after doing the above
  7. 00:42:812 (4) - Put a slight curve on this slider so that it flows nicely in to 00:43:764 (1) -
  8. 00:46:621 (3,1) - Blanket can be improved here
  9. 00:57:098 (4,1,2) - Weird flow here. The repeat slider of the beginning angles in to another direction, while the circle goes upwards, then the slider following that is in another direction entirely. Try this pattern and hopefully it will help with the flow. I'd also probably rearrange this 00:56:145 (3) - slider so that it fits this pattern suggestion nicer.
  10. 01:04:717 (4) - another weird flow going on, curve this slider in the other direction for it to improve
  11. 01:08:050 (1,2) - (Nazi) Blanket is slightly off
  12. 01:21:383 (1) - I'd stack this on top of 01:19:002 (2) - just for consistency with the previous patterns. Also for good measure be sure to adjust the following pattern too
  13. 01:26:145 (2,3) - Blanket is slightly off
  14. 01:29:955 (3,4) - (Nazi) ^
  15. 01:36:145 (4,1) - ^
  16. 01:49:479 (2) - 76:192 so that it stacks perfectly with 01:47:098 (3) - . Be sure to adjust the spacing in the next object afterwards
  17. 02:26:264 (1) - I'd put the volume to 5% and soft sampleset for this spinner. No noise at the end to really warrant a loud hitsound there
[Normal]Good normal! Not really much to mod here
  1. 00:42:336 (5) - This can better blanket 00:43:764 (1) -
  2. 00:50:907 (1,2) - ^
  3. 01:23:764 (3) - Move this circle down so that if follows 01:22:336 (2) - slider body. Its a good idea with repeats for the following objects to be in the direction of the slider body for better flow
  4. 01:38:526 (4) - Just make this a straight slider
  5. 02:26:264 (1) - Same spinner suggestion as in easy
[Hard]Not a bad hard, just a bit sloppy on the blankets is all. I suggest looking through it again to find any that are off I didn't point out. You can use the approach circles to help you out with this!
  1. 00:09:002 (1) - Remove NC. You didn't do this is normal or easy, so why here?
  2. 00:13:764 (3,4) - Blanket is slightly off
  3. 00:18:526 (1) - Probably a good idea to have a perfect blanket 00:19:241 (2) -
  4. 00:20:431 (1,2) - Blankets are off
  5. 00:24:002 (5,1) - Blanket is slightly off
  6. 00:29:479 (5,6) - Blanket is off
  7. 00:32:574 (2,4) - I'm sorry but this is unrankable. 00:32:574 (2) - 's hitburst covers 00:33:764 (4) - repeat. Find a new pattern please.
  8. 00:37:812 (5,6) - Blanket is a bit off
  9. 00:39:241 (8,1) - Blanket is off
  10. 01:29:479 (2) - Move this slider over so that it follows 01:29:002 (1) -
  11. 02:08:764 (4,5) - (Nazi) This blanket is slightly off
  12. 02:26:264 (1) - Same spinner suggestion as before
[Insane]
  1. 00:12:098 (4,5) - Spacing is kind of large so its kind of hard to play for 1/4 distance
  2. 01:08:050 (1,2,3) - The anti-jumps aren't really suitable here. I would space them out
  3. 01:15:669 (1,2,3) - ^
  4. 02:24:241 (1,2,3,4) - Think of a more intuitive pattern here to end the map please D:
  5. 02:26:264 (1) - Same spinner suggestion

Ahh I got a bit lazy at the end, but still clean mapset. Good luck!
Topic Starter
ColdTooth

Lust wrote:

Well here is your request \o/
Nice song btw (I'm not the one for brony type stuff but this is pretty nice) Thanks. I actually like mlp songs better because they hold a steady beat IMO.

  1. Please go through and snap all the unsnapped green lines throughout the difficulties, especially the kiai times. Some of them cause kiai times to not start at the same place throughout the set
  2. The drum sounding hitsounds are kind of loud imo (well they are all really loud), find a way to reduce the volume of them or find different samples. Also I'd recommend of finding a quiter sliderslide, it'll definitely benefit the mapset.

Both of the general shall be fixed and considered.

[Easy]Nice and clean easy.
  1. 00:08:526 (1,2) - (Nazi) Blanket is slightly off Fixed
  2. 00:20:431 (1) - Move this down so it fits better and flows more nicely. Breaks the flow after that, so no.

    ---------------
  3. 00:25:193 (2) - Have this perfectly blanket 00:23:764 (2) - 's hitburst Wolf's part
  4. 00:27:574 (4,1) - (Nazi) Blanket is slightly off ^
  5. 00:33:288 (2) - 319:38 so that its perfectly stacked under 00:29:955 (2) - 's slider end (and will fix the blanket) ^
  6. 00:35:193 (4) - Move this one to 319:38 after doing the above^
    ---------------
  7. 00:42:812 (4) - Put a slight curve on this slider so that it flows nicely in to 00:43:764 (1) - Done
  8. 00:46:621 (3,1) - Blanket can be improved here Fixed
    ---------------
  9. 00:57:098 (4,1,2) - Weird flow here. The repeat slider of the beginning angles in to another direction, while the circle goes upwards, then the slider following that is in another direction entirely. Try this pattern and hopefully it will help with the flow. I'd also probably rearrange this 00:56:145 (3) - slider so that it fits this pattern suggestion nicer. Wolf's part
  10. 01:04:717 (4) - another weird flow going on, curve this slider in the other direction for it to improve ^
  11. 01:08:050 (1,2) - (Nazi) Blanket is slightly off ^
    ---------------
  12. 01:21:383 (1) - I'd stack this on top of 01:19:002 (2) - just for consistency with the previous patterns. Also for good measure be sure to adjust the following pattern too Somewhat re-did.
    ---------------
  13. 01:26:145 (2,3) - Blanket is slightly off Wolf's part
  14. 01:29:955 (3,4) - (Nazi) ^ ^
  15. 01:36:145 (4,1) - ^ ^
    ---------------
  16. 01:49:479 (2) - 76:192 so that it stacks perfectly with 01:47:098 (3) - . Be sure to adjust the spacing in the next object afterwards Fixed Actually, it's almost the same thing, and I don't like it where your suggestion is.
  17. 02:26:264 (1) - I'd put the volume to 5% and soft sampleset for this spinner. No noise at the end to really warrant a loud hitsound there I agree.
[Normal]Good normal! Not really much to mod here
  1. 00:42:336 (5) - This can better blanket 00:43:764 (1) - I think it's fine for now... looks blanketed perfectly
  2. 00:50:907 (1,2) - ^ Fixed
  3. 01:23:764 (3) - Move this circle down so that if follows 01:22:336 (2) - slider body. Its a good idea with repeats for the following objects to be in the direction of the slider body for better flow Pretty much breaks the flow here afterwards, but I'll talk it over w/ Wolf.
    ---------------
  4. 01:38:526 (4) - Just make this a straight sliderWolf's part
    ---------------
  5. 02:26:264 (1) - Same spinner suggestion as in easyI agree
[Hard]Not a bad hard, just a bit sloppy on the blankets is all. I suggest looking through it again to find any that are off I didn't point out. You can use the approach circles to help you out with this!
  1. 00:09:002 (1) - Remove NC. You didn't do this is normal or easy, so why here? Did it to emphasize the beginning vocal
  2. 00:13:764 (3,4) - Blanket is slightly off Fixed
  3. 00:18:526 (1) - Probably a good idea to have a perfect blanket 00:19:241 (2) - Alright
  4. 00:20:431 (1,2) - Blankets are off Fixed
    ---------------
  5. 00:24:002 (5,1) - Blanket is slightly off Wolf's part Eehh... I could fix that.
  6. 00:29:479 (5,6) - Blanket is off Wolf's part
  7. 00:32:574 (2,4) - I'm sorry but this is unrankable. 00:32:574 (2) - 's hitburst covers 00:33:764 (4) - repeat. Find a new pattern please. ^
  8. 00:37:812 (5,6) - Blanket is a bit off ^
    ---------------
  9. 00:39:241 (8,1) - Blanket is off Fixed
    ---------------
  10. 01:29:479 (2) - Move this slider over so that it follows 01:29:002 (1) - Wolf's part
  11. 02:08:764 (4,5) - (Nazi) This blanket is slightly off ^
    ---------------
  12. 02:26:264 (1) - Same spinner suggestion as before I agree
[Insane]
  1. 00:12:098 (4,5) - Spacing is kind of large so its kind of hard to play for 1/4 distance It's fine.
  2. 01:08:050 (1,2,3) - The anti-jumps aren't really suitable here. I would space them out I don't think its necessary to space them out.
  3. 01:15:669 (1,2,3) - ^ ^
  4. 02:24:241 (1,2,3,4) - Think of a more intuitive pattern here to end the map please D: Re-mapped last section.
  5. 02:26:264 (1) - Same spinner suggestion I agree

Ahh I got a bit lazy at the end, but still clean mapset. Good luck!
will update once wolf comes on

btw nice picture of modding req
787B

Lust wrote:

[Easy]
  1. 00:25:193 (2) - Have this perfectly blanket 00:23:764 (2) - 's hitburst Looks pretty good to me. No changes.
  2. 00:27:574 (4,1) - (Nazi) Blanket is slightly off How the hell is this off. No changes.
  3. 00:33:288 (2) - 319:38 so that its perfectly stacked under 00:29:955 (2) - 's slider end (and will fix the blanket) I'm pretty sure this isn't needed. No changes.
  4. 00:35:193 (4) - Move this one to 319:38 after doing the above Haven't changed above, sorry.
  5. 00:57:098 (4,1,2) - Weird flow here. The repeat slider of the beginning angles in to another direction, while the circle goes upwards, then the slider following that is in another direction entirely. Try this pattern and hopefully it will help with the flow. I'd also probably rearrange this 00:56:145 (3) - slider so that it fits this pattern suggestion nicer.Hmm, I agree that the flow here can be better, but it's not that bad imo. If someone else complains I'll change.
  6. 01:04:717 (4) - another weird flow going on, curve this slider in the other direction for it to improve Nice, changed.
  7. 01:08:050 (1,2) - (Nazi) Blanket is slightly off Sorry, this doesn't need to be changed.
  8. 01:26:145 (2,3) - Blanket is slightly off ^
  9. 01:29:955 (3,4) - (Nazi) ^ ^
  10. 01:36:145 (4,1) - ^ ^
[Normal]
  1. 01:38:526 (4) - Just make this a straight slider I disagree. The point for making this a curved slider is to improve the flow. No changes.
[Hard]
  1. 00:24:002 (5,1) - Blanket is slightly off Looks good to me. No changes.
  2. 00:29:479 (5,6) - Blanket is off I don't see how I can improve this. Sorry.
  3. 00:32:574 (2,4) - I'm sorry but this is unrankable. 00:32:574 (2) - 's hitburst covers 00:33:764 (4) - repeat. Find a new pattern please. Vinyl pointed this out when we were mapping, so I guess it should really be changed . Done.
  4. 00:37:812 (5,6) - Blanket is a bit off Nah :/
  5. 01:29:479 (2) - Move this slider over so that it follows 01:29:002 (1) - Good catch. Moved slider.
  6. 02:08:764 (4,5) - (Nazi) This blanket is slightly off Nah.

You could've added more screenshots on your mod since you pretty much just said about blankets, that way I could compare if my blankets were that off.
Regardless of that, thanks for modding!

.osz: http://puu.sh/6ZUT2.osz
Phos-
Hey there o/

Easy

01:00:907 (4) - Maybe this could look more visually appealing?

Normal

00:41:860 (4) - NC
00:53:764 (4) - Align this with the sliderend of 00:53:288 (3) -
01:40:431 (1,2,3) - Improve flow and appearence here

Hard

00:41:860 (4) - No NC
00:53:288 (2) - NC
01:47:574 (5) - NC
01:48:050 (1) - No NC

Insane

01:09:717 (5) - NC
01:10:193 (1) - No NC
01:28:288 (5,6) - Bad flow?
02:25:193 (3,4,5,6,7) - This star feels out of place with the rest of the map. Get rid of it or add more stars.


Overall, this map is really good :D This is only my 3rd mod so sorry if I didn't spot much.
787B

Fluttershy03 wrote:

Easy

01:00:907 (4) - Maybe this could look more visually appealing? How so? Looks good for flow. No changes.

Overall, this map is really good :D This is only my 3rd mod so sorry if I didn't spot much.
Thanks for modding.
Winek
Um Hello, Friendly mod here o3o

[Easy]

Feedbacks
I really love it, but what i dislike aree 1/2 sliders with reverse arrow placed like randomly. These should really focus on the music and vocals, like this one: 00:42:812 (4) or 02:12:336 (2) that are great.
Suggestions
00:25:193 (2,3) - Not sure to understand that snap difference, as it goes to x1.0 to x8.5?
01:03:764 (3) - I'm not sure about the flow here. What about making it curvier?
01:09:955For this part, due to laarge sliders, They break clap combo alot. What about making them constant for that parts? I would really love to see claps at each 3/4. (3 White Ticks)
01:28:050 (4) - I'm not pretty sure about the whistle here..
01:29:479 (2) - I think this note iis too silencious. So what about adding some whistle here? For this part you already added some whistle so i think it would fits pretty well.
01:40:431 (1) - You've made a pretty 2/1 slider, i really like it. But what about doing same on 01:42:336 (3,4) ? I think it would fits in better, really, whit a circle after it.
01:52:812 (2) - I would prefer it as a simple 1/1 slider.
01:54:717 (4) - Here, same thing, it look kinda random, and i don't like hearing the note 3 times.
01:54:717 (4) - Again.
02:09:479 (5) - I don't understand, why didn't you put a clap?
02:12:336 (2) - I LIKE this 1/2 reverse arrow. It really feels the (vocals).

[Normal]

Feedbacks
I like the difficulty, but why CS4? It's more fitted for Hard, or even Insane!? Anyway, it's your choice, but just playing this with Hard Rock get really hard. I kind of liked the difficulty, but i think you could mirror some note, to increase apperance. Like these 2: 00:31:860 (1,2) They could be more alike to make the map prettier, but that's our choice.
00:34:955 (5) - What about removing the reverse arrrow( simple 1/2 slider) , and making it start at 00:35:193. The actual is kind of weird, we don't really hear the music.
00:53:288 (3) - Sincerely, I would prefer it as a simple circle. But go ahead of your choice.
01:08:764 (2) - Again, I'm not too sure about the whistle...
01:13:764 (4) - The whistle here is weeird, especially on the reverse arrow, where it look total random..
02:09:717 (4) - This note feels weird somehow. It's certainly because it start on red tick..

[Hard]
Feedbacks
Not much to say. I appreciate the difficulty, again. I got some suggestion, if you will?
00:39:479 (1) - What about doing that! Btw the skin is ugly as hell, even hell is prettier. The egg is a reverse arrow.
00:42:812 (8) - I would really keep a constant sound for the whistle, i would add one on the downbeat, after the reverse arrow
00:47:574 (2) - That's about the same suggestion as the first one.
02:02:098 (6) - This note feels kind of weird. What about reducing it to 1/2 and add a circle after? I never really liked those 1/1 sliders starting on red ticks.

[Insane]
Feedbacks
Pretty nice! (Even if i can't pass it!) What just bug me are the whistle, again. All the rest is completely fine.
00:40:431 (4,5,6) - Since here you overmapped added some 1/4 notes, why don't you do the same at 00:42:336 (3,4)? ( I think it's this one.)
00:45:193 (6) - Just my preference, but I would extend this to make a 1/1 slider, removing this one: 00:45:669 (1) .
00:51:741 (2) - Sincerely, I don't really like that overmapped 1/4 note.
00:55:193 (2,3,4) - There is a overmap 1/4 note here, why not do the same at00:57:336 (2) -?
01:10:431 (2) - Really me, I don't like it. What about a simple 1/2 slider?
01:51:145 (2,3,4) - This overmap 1/4 note feels kind of random.

General Feedbacks
What I don't really enjoy are whistles. They are kind of placed "randomly", or eve if you followed something, they still look random. Though all of the beatmap is Really great! So good luck on ranking it, I'll give you a star.
787B

Winek wrote:

[Easy]
00:25:193 (2,3) - Not sure to understand that snap difference, as it goes to x1.0 to x8.5? What do you mean? Spacing is consistent here. We're aiming for 0.84x to 0.86x, but mostly 0.85x.
01:03:764 (3) - I'm not sure about the flow here. What about making it curvier? Hmm, I agree, the flow was a bit weird here. Changed some stuff, thanks for pointing it out.

[Normal]
00:34:955 (5) - What about removing the reverse arrrow( simple 1/2 slider) , and making it start at 00:35:193. The actual is kind of weird, we don't really hear the music. Hmm, I disagree. I think it matches perfectly with the claps from the song. No changes.
02:09:717 (4) - This note feels weird somehow. It's certainly because it start on red tick.. Matches with previous patterns and the song itself (drum beats). No changes.

[Hard]
02:02:098 (6) - This note feels kind of weird. What about reducing it to 1/2 and add a circle after? I never really liked those 1/1 sliders starting on red ticks. Oh well, sorry about that xD. But I really think it fits with the song, so no changes.
Thanks for modding /).
Another .osz: http://puu.sh/72s1X.osz
CandyWind_old
Love this map <3
Get it ranked man
Topic Starter
ColdTooth

Fluttershy03 wrote:

Hey there o/

Easy

01:00:907 (4) - Maybe this could look more visually appealing?

Normal

00:41:860 (4) - NC No.
00:53:764 (4) - Align this with the sliderend of 00:53:288 (3) - Changed the slider.
01:40:431 (1,2,3) - Improve flow and appearence here complete remap.

Hard

00:41:860 (4) - No NCNo.
00:53:288 (2) - NC^
01:47:574 (5) - NC ^
01:48:050 (1) - No NC ^

I don't like following vocals, even though vocals sound like they are in bg music.

Insane

01:09:717 (5) - NC Uhh.. alright.
01:10:193 (1) - No NC No, it just sounds... off.
01:28:288 (5,6) - Bad flow? Not really. I like it where it currently stands.
02:25:193 (3,4,5,6,7) - This star feels out of place with the rest of the map. Get rid of it or add more stars. Not changing, but might change the star to something else.


Overall, this map is really good :D This is only my 3rd mod so sorry if I didn't spot much.

Winek wrote:

Um Hello, Friendly mod here o3o

[Easy]

Feedbacks
I really love it, but what i dislike aree 1/2 sliders with reverse arrow placed like randomly. These should really focus on the music and vocals, like this one: 00:42:812 (4) or 02:12:336 (2) that are great.

These work great in bpm 140 or under in easies IMO

Suggestions

01:09:955 For this part, due to laarge sliders, They break clap combo alot. What about making them constant for that parts? I would really love to see claps at each 3/4. (3 White Ticks) Not sure what you mean... ATM I really love where the claps are.
01:40:431 (1) - You've made a pretty 2/1 slider, i really like it. But what about doing same on 01:42:336 (3,4) ? I think it would fits in better, really, whit a circle after it. Maybe.
01:52:812 (2) - I would prefer it as a simple 1/1 slider. Nah.
01:54:717 (4) - Here, same thing, it look kinda random, and i don't like hearing the note 3 times. ^
02:09:479 (5) - I don't understand, why didn't you put a clap? Emphasizing the vocals for the whisltes instead.
02:12:336 (2) - I LIKE this 1/2 reverse arrow. It really feels the (vocals).

[Normal]

Feedbacks
I like the difficulty, but why CS4? It's more fitted for Hard, or even Insane!? Anyway, it's your choice, but just playing this with Hard Rock get really hard. I kind of liked the difficulty, but i think you could mirror some note, to increase apperance. Like these 2: 00:31:860 (1,2) They could be more alike to make the map prettier, but that's our choice. CS4 works perfect on normals. Some CS5 and CS4 in my career.
00:53:288 (3) - Sincerely, I would prefer it as a simple circle. But go ahead of your choice. I guess.
01:08:764 (2) - Again, I'm not too sure about the whistle... Vocals.
01:13:764 (4) - The whistle here is weeird, especially on the reverse arrow, where it look total random.. Some vocal and background music here. Keeping it, but might remove it in the future.

[Hard]
Feedbacks
Not much to say. I appreciate the difficulty, again. I got some suggestion, if you will?
00:39:479 (1) - What about doing that! Btw the skin is ugly as hell, even hell is prettier. The egg is a reverse arrow. I prefer my slider better for a blanket.
00:42:812 (8) - I would really keep a constant sound for the whistle, i would add one on the downbeat, after the reverse arrow i guess
00:47:574 (2) - That's about the same suggestion as the first one. No because clap and I'm not a big fan of overriding hitsounds

[Insane]
Feedbacks
Pretty nice! (Even if i can't pass it!) What just bug me are the whistle, again. All the rest is completely fine.
00:40:431 (4,5,6) - Since here you overmapped added some 1/4 notes, why don't you do the same at 00:42:336 (3,4)? ( I think it's this one.) No.
00:45:193 (6) - Just my preference, but I would extend this to make a 1/1 slider, removing this one: 00:45:669 (1) . I don't really like this idea...
00:51:741 (2) - Sincerely, I don't really like that overmapped 1/4 note. It's not overmapped/It's not terrible, it's just difficulty because of 1.25x slider change to kiai.
00:55:193 (2,3,4) - There is a overmap 1/4 note here, why not do the same at00:57:336 (2) -? ^
01:10:431 (2) - Really me, I don't like it. What about a simple 1/2 slider? Nah.
01:51:145 (2,3,4) - This overmap 1/4 note feels kind of random. Removed

General Feedbacks
What I don't really enjoy are whistles. They are kind of placed "randomly", or eve if you followed something, they still look random. Though all of the beatmap is Really great! So good luck on ranking it, I'll give you a star.

thank you for the mod you two, even though it looked like i was picky
CandyWind_old
LOVE THIS MAP
Get it ranked bro <3
Topic Starter
ColdTooth

CandyWind wrote:

LOVE THIS MAP
Get it ranked bro <3
can you please wait
ztrot
went ahead and fixed up the SB adjusted the names to better fit the theme in the SB suggested some circles be spaced out further at the don't mine at night lyrics.

overall this map is solid just needed a little bit more TLC

also adjusted the tags BUBBLES
787B
WE LOVE YOU Z
Topic Starter
ColdTooth
trot
Cloudchaser
hi
Irreversible
requested mod

[Easy]

00:40:431 (2) - You've blanketted so nice so far, so do it here too, please.
00:41:860 (3) - This has a pretty sloppy flow, I suggest putting the slider different, like this : http://puu.sh/7wn0H/a495f46d39.jpg
00:47:098 (1) - This finish sounds Kind of too loud for this part.. I would lower the volume a bit. (this goes to all at parts like this)
00:54:717 (1) - Try to get a better triangle here. Nazi
01:02:336 (1) - I don't understand why this doesn't have a finish tho, the other ones have..

The easy is somewhat really clean, gj :)

[Normal]

OD + 1? Better spread

00:13:526 (2,3) - Click on this once, then press ctrl + g to get another rhythm. I'm pretty much against red tick sliders except they 100% fit - and they, imo, don't fit here pretty good. Consider it!
00:28:050 (1,2) - Well, those two slider don't really compliment each other .. is there a Chance you can find another composition of two sliders? maybe 2 rounder ones, or straight, as you like.
00:44:241 (2) - http://puu.sh/7wntm/0a8aded3ce.jpg Try to get a slider like this? Suggesting this because I would personally prefer this, but it's up to you whether what you like more.
00:53:288 (3,4,5,1) - You have 4 circles here, why not putting them to a pattern? How it is now .. it's just random I guess. What about a square, or zigzag..
01:15:431 (5) - LOL the new way to emphasize explosions
01:41:860 (3) - Isn't a hitsound missing here? Sounds pretty empty.
01:44:241 (1) - What about a wavy slider for Variation?
02:09:717 (4,5) - You've always followed the vocal and this rhythm is quite new in tihs song.. and it doesn't Sound too good, what about following the vocals here instead? Would provide a better effect if you ask me.

Next time you shouldn't use this spacing, they Kind of always overlap, but it's ok.

[Hard]

00:08:526 (1) - Hm.. in the other diffs it's okayish, but this one here sounds really quiet.. How about adding a whistle or so?
00:11:860 (3,4) - I guess this has a pretty bad effect, since the two whistles. I would remove one of those, because it sounds really stressed.^
00:39:479 (1) - http://puu.sh/7wo0Y/c8ac18f78a.jpg
00:44:479 (2,3) - Same as in normal; try to ctrl + g the rhythm! It's just because the strong tick has the needed emphasis then, if you Keep it, it'll be lost unfortunatley.
02:02:098 (6,7) - What is going on with the rhythm here again? I would really Keep consistency here. I guess the same has happened in normal, hasn't it? Also, I think there is a missing whistle.
02:22:336 (1,2,3,4) - What about this? http://puu.sh/7wohe/26a781d3c8.jpg How its currently placed, the flow is pretty awkward.
02:25:193 (5,6) - Don't you wanna have a more spectacular ending here? o-o 02:24:717 (4,5) - Those two are just in a line.. and yeah, it's just not a too good finish off. I hope you can replace those two! :

[Insane]

The sliderslide at parts like 00:29:479 (5) - Kind of bothers me, but sometimes it's not even there, I'm not sure whether if it's a bug or not..

00:27:098 (3,5) - Move 3 AND 5 a bit more to the middle. Reason is this: The sudden spacing decrease feel between 5 and 6 feels kinda weird, so I would move it a bit. You have to shift 3 as well, because the symmetry shouldn't be lost here, I suppose! http://puu.sh/7woJh/7cf220effc.jpg
02:25:193 (3,4,5,6,7) - Make a proper star. press ctrl + shift + d, it will help you! (02:26:145 (7) - i personally would nc this because it's the end :P)

I've played it, and it was pretty fun.


You can call me back.
Topic Starter
ColdTooth

Irreversible wrote:

requested mod

[Easy]

00:40:431 (2) - You've blanketted so nice so far, so do it here too, please. erm, it looks nearly perfect to me and i cant perfect it more ;;
00:41:860 (3) - This has a pretty sloppy flow, I suggest putting the slider different, like this : http://puu.sh/7wn0H/a495f46d39.jpg Fixed. Not really sure why it didn't change before
00:47:098 (1) - This finish sounds Kind of too loud for this part.. I would lower the volume a bit. (this goes to all at parts like this) fixing sound
00:54:717 (1) - Try to get a better triangle here. Nazi fixed
01:02:336 (1) - I don't understand why this doesn't have a finish tho, the other ones have.. fixed

The easy is somewhat really clean, gj :)

[Normal]

OD + 1? Better spread sure

00:13:526 (2,3) - Click on this once, then press ctrl + g to get another rhythm. I'm pretty much against red tick sliders except they 100% fit - and they, imo, don't fit here pretty good. Consider it! hmmm alright
00:28:050 (1,2) - Well, those two slider don't really compliment each other .. is there a Chance you can find another composition of two sliders? maybe 2 rounder ones, or straight, as you like. Wolf's parts
00:44:241 (2) - http://puu.sh/7wntm/0a8aded3ce.jpg Try to get a slider like this? Suggesting this because I would personally prefer this, but it's up to you whether what you like more. sure
00:53:288 (3,4,5,1) - You have 4 circles here, why not putting them to a pattern? How it is now .. it's just random I guess. What about a square, or zigzag.. changed
01:15:431 (5) - LOL the new way to emphasize explosions :D
01:41:860 (3) - Isn't a hitsound missing here? Sounds pretty empty.fixed
01:44:241 (1) - What about a wavy slider for Variation? okay
02:09:717 (4,5) - You've always followed the vocal and this rhythm is quite new in tihs song.. and it doesn't Sound too good, what about following the vocals here instead? Would provide a better effect if you ask me. Wolf's part

Next time you shouldn't use this spacing, they Kind of always overlap, but it's ok.

[Hard]

00:08:526 (1) - Hm.. in the other diffs it's okayish, but this one here sounds really quiet.. How about adding a whistle or so? oops, got it
00:11:860 (3,4) - I guess this has a pretty bad effect, since the two whistles. I would remove one of those, because it sounds really stressed.^ removed some whistles
00:39:479 (1) - http://puu.sh/7wo0Y/c8ac18f78a.jpg Fine where it is now, it doesn't need to be far-away
00:44:479 (2,3) - Same as in normal; try to ctrl + g the rhythm! It's just because the strong tick has the needed emphasis then, if you Keep it, it'll be lost unfortunatley. Following vocals here
02:02:098 (6,7) - What is going on with the rhythm here again? I would really Keep consistency here. I guess the same has happened in normal, hasn't it? Also, I think there is a missing whistle. Wolf's part
02:22:336 (1,2,3,4) - What about this? http://puu.sh/7wohe/26a781d3c8.jpg How its currently placed, the flow is pretty awkward. changed somewhat
02:25:193 (5,6) - Don't you wanna have a more spectacular ending here? o-o 02:24:717 (4,5) - Those two are just in a line.. and yeah, it's just not a too good finish off. I hope you can replace those two! : fixed

[Insane]

The sliderslide at parts like 00:29:479 (5) - Kind of bothers me, but sometimes it's not even there, I'm not sure whether if it's a bug or not..

00:27:098 (3,5) - Move 3 AND 5 a bit more to the middle. Reason is this: The sudden spacing decrease feel between 5 and 6 feels kinda weird, so I would move it a bit. You have to shift 3 as well, because the symmetry shouldn't be lost here, I suppose! http://puu.sh/7woJh/7cf220effc.jpg Fixed
02:25:193 (3,4,5,6,7) - Make a proper star. press ctrl + shift + d, it will help you! (02:26:145 (7) - i personally would nc this because it's the end :P)

I've played it, and it was pretty fun.


You can call me back.
I'll call you back when Wolf is done w/ his fixings
787B

Irreversible wrote:

requested mod Hi Irre \o/

[Normal]

00:28:050 (1,2) - Well, those two slider don't really compliment each other .. is there a Chance you can find another composition of two sliders? maybe 2 rounder ones, or straight, as you like. Hmm, I think they are quite good for flow there, so it shouldn't be a problem to keep them.
02:09:717 (4,5) - You've always followed the vocal and this rhythm is quite new in tihs song.. and it doesn't Sound too good, what about following the vocals here instead? Would provide a better effect if you ask me. Done.

[Hard]

02:02:098 (6,7) - What is going on with the rhythm here again? I would really Keep consistency here. I guess the same has happened in normal, hasn't it? Also, I think there is a missing whistle. Done.
Thanks a lot Irre!

ColdTooth: http://puu.sh/7wBAj.osz
Also, give kudosu to Irre :roll:
pimp
the new font for the sb names is very nice, good work ztrot

Easy

  • why are you using whistle in the last spinner in this diff while normal and hard are not?
• 00:14:717 (3) - 00:15:669 please make this slider end at 00:15:669 - and add a circle at 00:16:145
current slider end is on the start of the next verse and i think its not a good idea.
• 00:39:002 - i suggest you to remove this whistle. the vocal makes a small break here comparing to previous red and white ticks, or if you wanted to follow drums here, then you should be using a custom clap sound, whistle does not works well imo
• 00:43:288 - whistle here for consistency with 00:41:383
01:34:241 (2) - its already annoying to have slider ends on long white ticks in some cases, but long white ticks as slider ticks is too bad : /
please use this pattern http://puu.sh/7wArR.jpg
• 01:55:193 - same as 00:39:002 -
• 02:16:621 - this clap sounds out of place if you ask me. you should change to drum sample,it would sound a lot better. also, if you want clap here then add on 01:00:431 - too
• 02:25:669 - according to the music, here should be a clap


Normal

  • 1st wolf's kiai lacks whistles, but his 2nd kiai uses it, why don't you just use the same hitsounds since its basically the same stuff?
• 00:31:860 - i think this note deserves at least drum sampleset finish, but i would suggest whistle for consistency with 01:48:050 -
• 00:37:574 (2) - according to the vocal at 00:38:050 - this slider should be 1/1. instead of killing the rhythm for the sake of symmetry (and lowering the quality of the difficulty), you should try something like that http://puu.sh/7wCc2.jpg
• 00:39:002 - same as easy, please remove this whistle.
• 01:40:431 - try to use whistles in this combo like you did on 01:48:050 - (i mean, your hitsounds are a lot inconsistent and you should, do that)
• 01:55:193 - same as 00:39:002 -
02:24:241 - new combo here for consistency. also remove whistle, its bad to have whistle here when you have a whistle on next note (and you don't have a whistle at 01:08:050 - )

Hard

  • mostly fine, but the new combo logic is not so consistent and it would be a bit hard to handle on this diff. I don't want to bother with this when the map is so close to bubble, irreversible and ztrot did not complained so it should be okay
• 00:32:574 (2) - this slider does not follows vocal or instruments correctly.
you should try http://puu.sh/7wHqu.jpg for instruments or http://puu.sh/7wHvb.jpg for vocals
• 01:55:669 - i don't like this stack, imo it would be more fitting if you stack 1 on 2 because their pitch are more similar than 6 to 1
• 02:24:479 (3) - new combo, also, add whistle for consistency with 01:08:050 - or remove in both

Insane

• 00:12:217 - remove whistle. fits vocal better like that
• 00:13:764 - whistle maybe? this is the only combo that is not using whistle between the previous /next two combos
• 00:16:383 (4,1,2,3,4) - this circle placement calls for jumps! how about moving 00:17:098 (3) - to x72 y232?
• 00:18:288 - remove whistle. fits vocal better like that. it currently sounds like old style
• 00:25:907 (4,1) - does not feels so natural to me. you should try something like that http://puu.sh/7wNY4.jpg http://puu.sh/7wO02.jpg
• 00:37:574 (1,2) - shift new combo for consistency with the other similar parts
• 01:08:050 (1,2,3) - this kind of "stack" only works for slowdowns, i don't think its fitting here.
PLEASE, try something like that http://puu.sh/7wOTC.jpg http://puu.sh/7wOX8.jpg http://puu.sh/7wP2D.jpg
• 01:15:669 (1,2,3) - same as above, please dont map this as a slowdown
• 01:30:907 (5,6,7) - i know you are trying to symmetry here but please use the correct rhythm http://puu.sh/7wPFF.jpg http://puu.sh/7wPR6.jpg
• 01:56:621 - whistle
• 01:57:574 - ^
• 02:24:241 (1,2) - shift new combo for consistency
787B

pimpG wrote:

Easy

• 01:34:241 (2) - its already annoying to have slider ends on long white ticks in some cases, but long white ticks as slider ticks is too bad : /
please use this pattern http://puu.sh/7wArR.jpg Done.

Normal

• 00:37:574 (2) - according to the vocal at 00:38:050 - this slider should be 1/1. instead of killing the rhythm for the sake of symmetry (and lowering the quality of the difficulty), you should try something like that http://puu.sh/7wCc2.jpg Done.

Hard

• 00:32:574 (2) - this slider does not follows vocal or instruments correctly you should try http://puu.sh/7wHqu.jpg for instruments or http://puu.sh/7wHvb.jpg for vocals I disagree with you, I personally think it does follow the beats for the song, I just did that in a long slider to improve flow on the section. No changes.
• 01:55:669 - i don't like this stack, imo it would be more fitting if you stack 1 on 2 because their pitch are more similar than 6 to 1 Nah, looks quite good between the transition of mappers.
Thanks 4 mod: http://puu.sh/7wNwF.osz
pimp
poderia ter respondido pra todas as sugestões, hitsounds também fazem parte do beatmap e com certeza muitos downvoters também pensam assim

now i get it.

good luck everypony :)
787B
lol
GOGO COLDIE
Topic Starter
ColdTooth

pimpG wrote:

the new font for the sb names is very nice, good work ztrot

Easy

  • why are you using whistle in the last spinner in this diff while normal and hard are not?


• 00:14:717 (3) - 00:15:669 please make this slider end at 00:15:669 - and add a circle at 00:16:145
current slider end is on the start of the next verse and i think its not a good idea. fiiiine
• 00:39:002 - i suggest you to remove this whistle. the vocal makes a small break here comparing to previous red and white ticks, or if you wanted to follow drums here, then you should be using a custom clap sound, whistle does not works well imo ok
• 00:43:288 - whistle here for consistency with 00:41:383 ok
• 01:55:193 - same as 00:39:002 - ok
• 02:16:621 - this clap sounds out of place if you ask me. you should change to drum sample,it would sound a lot better. also, if you want clap here then add on 01:00:431 - too oops, fixed
• 02:25:669 - according to the music, here should be a clap It would ruin the vocals


Normal

  • 1st wolf's kiai lacks whistles, but his 2nd kiai uses it, why don't you just use the same hitsounds since its basically the same stuff?
• 00:31:860 - i think this note deserves at least drum sampleset finish, but i would suggest whistle for consistency with 01:48:050 - added whistle
• 00:39:002 - same as easy, please remove this whistle. ok
• 01:40:431 - try to use whistles in this combo like you did on 01:48:050 - (i mean, your hitsounds are a lot inconsistent and you should, do that) eeehhh idk
• 01:55:193 - same as 00:39:002 - ok
02:24:241 - new combo here for consistency. also remove whistle, its bad to have whistle here when you have a whistle on next note (and you don't have a whistle at 01:08:050 - ) I added new combo, but might get remove or switched around. Removed whistle

Hard

  • mostly fine, but the new combo logic is not so consistent and it would be a bit hard to handle on this diff. I don't want to bother with this when the map is so close to bubble, irreversible and ztrot did not complained so it should be okay
• 02:24:479 (3) - new combo, also, add whistle for consistency with 01:08:050 - or remove in both alright

Insane

• 00:12:217 - remove whistle. fits vocal better like that Fixed
• 00:13:764 - whistle maybe? this is the only combo that is not using whistle between the previous /next two combos sure
• 00:16:383 (4,1,2,3,4) - this circle placement calls for jumps! how about moving 00:17:098 (3) - to x72 y232? i guess
• 00:18:288 - remove whistle. fits vocal better like that. it currently sounds like old style ok
• 00:25:907 (4,1) - does not feels so natural to me. you should try something like that http://puu.sh/7wNY4.jpg http://puu.sh/7wO02.jpg No thanks, it's fine
• 00:37:574 (1,2) - shift new combo for consistency with the other similar parts Fixing all of these
• 01:08:050 (1,2,3) - this kind of "stack" only works for slowdowns, i don't think its fitting here. I actually think this is perfect here.
PLEASE, try something like that http://puu.sh/7wOTC.jpg http://puu.sh/7wOX8.jpg http://puu.sh/7wP2D.jpg
• 01:15:669 (1,2,3) - same as above, please dont map this as a slowdown ^
• 01:30:907 (5,6,7) - i know you are trying to symmetry here but please use the correct rhythm http://puu.sh/7wPFF.jpg http://puu.sh/7wPR6.jpg Good idea, applied
• 01:56:621 - whistle
• 01:57:574 - ^
• 02:24:241 (1,2) - shift new combo for consistency fixed

Fixed a lot of hitsound issues, thanks for mod
Xiaolin
Gogo Rank bubble ~ ! >u<
Irreversible
Should be fine then!

Ranked!
Secretpipe
MLP map ~
Gratz o3o
Lust
congrats djvinylswag420!
Topic Starter
ColdTooth
I love you Irre <3

Thanks guys!
Phos-
Omfg congrats on that rank! :)
787B
YES
CONGRATS COLDIE LETS WORK ON MORE COLLABS
TheVileOne
Oh boy. I must conquer every difficulty now.
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