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[invalid] something about sliders

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4
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Alplaza
Well peppy I don't know if you really play osu! and I found an problem .
In your "Gameplay basics" you said that we have to follow the slider ball within the follow circle , but the problem come when it's a short slider(in terms of time ) . There's always an overlapping area created by the following circle at the head of the slider and another one at the end of the slider , no matter how small it is , which means that we can always move the cursor to the overlapping area and hold the key , finally get an 300 WITHOUT REALLY FOLLOWING THE BALL !! So lots of players use this way to avoid moving out the follow circle and get 100/miss . peppy would you please let the osu! program to read this act as miss please ?
actually rrtyui use this to get an A in the big black
Marcin
That is... intended? You only have to follow slider ball WITHIN the area of it https://db.tt/XngKw1nX (look -> yellow ring).
Your Good Self

Marcin wrote:

That is... intended?
^

The use of slider "leniency" is what makes the following pattern much simpler to play.

big fat picture example

taken from t/86329

Charles445 wrote:

Dropoff flow is a bit confusing, but it's equally as important. Dropoff flow is when the player uses the lenient slider ball on sliders to move onto the next object before the slider is finished. This lets the player be completely stopped when playing the next object, allowing them to move in any direction afterwards with ease.

If we have to follow the slider path, your cursor will have to keep moving in very awkward directions and destroy the beauty of the map :|
deadbeat
it's fine as it is, as stated above
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