I have a few questions. Firstly does .osu vs .osb file matter? They both have the [event] tag. I've been using the .osb file so far and I've looked at projects that don't use it at all. (I'm NOT going to be using any weird outside osu coding stuff so please don't mention that)
Also I believe the // makes the code only readable so it shouldn't matter if I put the Background lines under //storyboard layer 1? its just for organizational sake right?
Yep, however it does seem to interrupt events so don't put it in between the text. EXAMPLE
Sprite,Overlay,Centre,"circle",750,120
//this will mess up the code and it won't read the MX as being part of the sprite
MX,0,20716,22087,750,39
Next in the example on storyboard scripting it uses "sb\sb1\sky.png" what are the sb and slashes for? I would just put "sky.png". Is this an .osu file thing? or like what is reason for adding that extra stuff?
Also can I use Loops or triggers to replay a gif at any point on the timeline? I ended up using LoopOnce because i only want it to play once and then disappear from the screen. (changed the last frame to a blank) but I want to figure out if i can simplify making it play again in the same spot. I don't think i can use loop because I am using the png for the red notes which don't come in consistently on the same beat. i could remap for this but i think thats kind of lame. Should I just manually create a new animation LoopOnce each time?
Final question is because there are so many different things happening... when using M or MX or F or basically anything what does the first 0 do? I have looked through examples and it always has a 0 there. M,0,20887,,320,240. although it states that it makes it invisible or visible like what does that even mean? isn't that for fade, and its still always 0 on there because thats not how it works.
Answers are super appreciated for this huge wall of text. <3
Yep, however it does seem to interrupt events so don't put it in between the text. EXAMPLE
Sprite,Overlay,Centre,"circle",750,120
//this will mess up the code and it won't read the MX as being part of the sprite
MX,0,20716,22087,750,39
Next in the example on storyboard scripting it uses "sb\sb1\sky.png" what are the sb and slashes for? I would just put "sky.png". Is this an .osu file thing? or like what is reason for adding that extra stuff?
Also can I use Loops or triggers to replay a gif at any point on the timeline? I ended up using LoopOnce because i only want it to play once and then disappear from the screen. (changed the last frame to a blank) but I want to figure out if i can simplify making it play again in the same spot. I don't think i can use loop because I am using the png for the red notes which don't come in consistently on the same beat. i could remap for this but i think thats kind of lame. Should I just manually create a new animation LoopOnce each time?
Final question is because there are so many different things happening... when using M or MX or F or basically anything what does the first 0 do? I have looked through examples and it always has a 0 there. M,0,20887,,320,240. although it states that it makes it invisible or visible like what does that even mean? isn't that for fade, and its still always 0 on there because thats not how it works.
Answers are super appreciated for this huge wall of text. <3