MrSparklepants wrote:
The ranked mapping shift from 2017-2021 to 2022-2023
It completely killed my motivation to play and since I've only had 2 months where I've had over 2,000 play count. Most of the newly ranked 6+* maps hardly give any PP or the average nomod player is going to have a hard time FCing or even passing the maps as the leaderboards will be full of A ranks and B ranks for weeks.
Yea...I mostly hate these hard diffs, because they all look the same..
The pattern that ticks me off the most has always been the slider + two stacks bursts...I hate these kinds of bursts so much, especially when there's one right next to right after a slider, which makes it not only very hard to read and hard to hit especially for high bpm, but it looks so ugly...
The same similar thing can be also applied to Normal diffs, I see this frikin pattern over and over ;w;
(That's why I always either do a triple stack or I just space these three when I map instead of stacking two and space one ewww...lol)
Also I really do NOT like high bpm hard diffs, they are being treated the exact same as a 140bpm, 200bpm singletapping is already pretty hard for newbies like me ;w; Basically: Some mapper always puts a 1/2 and it never stops causing the player to get exhausted and choke...
I try to make a 1/1 pause when there are enough 1/2's in the timeline to not make the players get too exhausted, when I wanna map a high bpm map on a hard diff.
(okay I don't want to actively hate on this map, plz no :< but this one's a very good example or the new hard diffs that I don't like:
beatmapsets/1906151#osu/3967393)
also what I don't like is that every single map is like made with free visual spacing...it may look cool, but distance snap mapping? what do we get? easy to hard diffs! okay sorta makes sense..
insane and extra? N O O O P E ._____________. a higher dif-??? bruuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh
Also did you guys remember when tech mapping and jumps felt like two alternative universes, now it's combined into one and yeeeeaaahhh..I can easily see why people hate this kind of mapping meta...
(okay hear me out I am a boomer that likes old mapping way more than the new mapping...but...)
I miss Leorda's early mapping style quite a bit, because she used distance snap no matter what diff., even though her maps are not that great, especially her first maps... ;_;
(Though that can be said about some grid maps, but cmon..this is the true distance snap queen..lmao)
(sorry I got a bit heated on these kinds of maps, but I hope that they'll learn this mistake eventually..? idk...I got a bit too heated sorry '''>~<''')