Patternmap is a term that refers to objects, in keeping patterns in mind, goes either increasingly (or more uncommonly, decreasingly) distant. This technique has the advantage of keeping a momentum in a tune running during that section of a map, but incorrect patternmapping can lead to an almost unplayable map.
Examples picked out from Haru - Voyage 1969 (Instrumental) [Hard]
02:52:00 (2,3,4,1,1,2,3,4,1,1,2,3,4,1)
Examples picked out from Haru - Voyage 1969 (Instrumental) [Hard]
02:52:00 (2,3,4,1,1,2,3,4,1,1,2,3,4,1)