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Jeff Williams - I Burn (feat. Casey Lee Williams)

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Sonnyc
Hi~

Normal:

00:00:220 (1,1) - These S sliders were too much curved. Mind flattening a bit?
00:36:306 (4) - Suggest shifting this to a spinner.

Mao's Hard:

00:05:151 (3) - Add a whistle at the end. It sounds too bland.
00:13:292 (4) - NC please.
00:25:621 (2) - The jump from the previous slider was too far considering this is a [Hard]. Well not sure if ctrl+G would be a nice solution.
00:29:114 (4) - Consider (483,127) for a better flow.
00:32:813 - Even you may wanted a triangle pattern here, this beat being ignored doesn't feel nice.

Mao's Insane:

00:01:863 (1,2) - I don't think this NC setting helps in reading. Start NC from (2) to fit the music please.

Insane:

00:07:616 (1) - I can't see the point of this NC in the stream since there is no significant difference in the music, or spacing. No extremely long combo number appears (17 is fine imo) so removing NC would be nice.
00:08:439 (17) - Rather add NC here?
00:21:511 (1) - Remove whistle at the end?
00:33:326 (1) - From the music, you can hear a stream from 00:31:374, and because of that, this note didn't felt effective enough compared to other similar rhythms.

Mind making the last note's combo of all difficulties consistent?

GL~
Mao

Sonnyc wrote:

Mao's Hard:

00:05:151 (3) - Add a whistle at the end. It sounds too bland. Fixed
00:13:292 (4) - NC please. Fixed
00:25:621 (2) - The jump from the previous slider was too far considering this is a [Hard]. Well not sure if ctrl+G would be a nice solution. Well I can't really judge how it plays for a hard player. For me it played nice so I'll keep it for now. Going to change it though if somebody suggests this again.
00:29:114 (4) - Consider (483,127) for a better flow. Fixed
00:32:813 - Even you may wanted a triangle pattern here, this beat being ignored doesn't feel nice. Fixed

Mao's Insane:

00:01:863 (1,2) - I don't think this NC setting helps in reading. Start NC from (2) to fit the music please. Fixed
Thank you for modding :D


Hard
osu file format v12

[General]
AudioFilename: I Burn by Jeff Williams Yellow Cut.mp3
AudioLeadIn: 0
PreviewTime: 37333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 229,6804,9681,10005,23155,36306,37950,44422,51100
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:I Burn (feat. Casey Lee Williams)
TitleUnicode:I Burn (feat. Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:Desperate-kun
Version:Mao's Hard
Source:RWBY
Tags:Yellow Cut Mao
BeatmapID:345601
BeatmapSetID:138369

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Insane
osu file format v12

[General]
AudioFilename: I Burn by Jeff Williams Yellow Cut.mp3
AudioLeadIn: 0
PreviewTime: 37333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 229,6804,9681,10005,23155,36306,37950,44422,51100
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:I Burn (feat. Casey Lee Williams)
TitleUnicode:I Burn (feat. Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:Desperate-kun
Version:Mao's Insane
Source:RWBY
Tags:Yellow Cut Mao
BeatmapID:345602
BeatmapSetID:138369

[Difficulty]
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P o M u T a
Request via PM. also, m4m. my map: http://osu.ppy.sh/s/142937
[General]
  1. Try AudioLeadIn: 2500. so, really fast start your map.
  2. Please remove Widescreen Support.
  3. Please remove Letterbox during breaks.
[Easy]
  1. I suggest AR+1 or +2. 1 is really slow imo. so, bit hard play.
  2. 00:06:795 (1,1) - spinner and next slider... small bet ween.. you try more big between. really hard play. example.. this between really good 00:33:018 (1,2) -
  3. 00:49:457 (2) - remove finish and add clap fit imo. also, Sampleset Normal→Auto please.
[Normal]
  1. 00:28:087 (3,4) - add whistle slider head?
  2. 00:33:840 (2) - add whistle slider head. vocal fit.
[Mao's Hard]
  1. 00:12:470 (3) - add whistle.
  2. 00:19:046 (3) - add whistle slider head. vocal follow.
  3. 00:22:333 (3) - ^
[Mao's Insane]
  1. 00:12:470 (3) - add whistle slider head.
  2. 00:19:046 (3) - ^
  3. 00:22:744 (3) - ^
  4. 00:43:909 x) - add note. or (5) make 1/2 slider. i want hit this time.
  5. 00:50:895 x) - you can add note this. more fun play.
[Insane]
  1. 00:28:909 (3) - add whistle slider head.
  2. 00:32:196 (3) - add whistle slider head.
  3. 00:33:635 (3) - add whistle slider head.
  4. 00:51:100 (5) - add whislte.
both insane fun play.
Topic Starter
Myxo

Sonnyc wrote:

Hi~

Normal:

00:00:220 (1,1) - These S sliders were too much curved. Mind flattening a bit? Sorry, I like them how they are. I think they are readable for beginners aswell.
00:36:306 (4) - Suggest shifting this to a spinner. No, slider fits!

Insane:

00:07:616 (1) - I can't see the point of this NC in the stream since there is no significant difference in the music, or spacing. No extremely long combo number appears (17 is fine imo) so removing NC would be nice.
00:08:439 (17) - Rather add NC here? Both done.
00:21:511 (1) - Remove whistle at the end? Yes
00:33:326 (1) - From the music, you can hear a stream from 00:31:374, and because of that, this note didn't felt effective enough compared to other similar rhythms. I think it's still there for consistency

Mind making the last note's combo of all difficulties consistent? Thanks, fixed

GL~
Thank you very much for your nice mod <3

P o M u T a wrote:

Request via PM. also, m4m. my map: http://osu.ppy.sh/s/142937
[General]
  1. Try AudioLeadIn: 2500. so, really fast start your map.
    Audio lead-in is calculated automatically.
  2. Please remove Widescreen Support. Yes
  3. Please remove Letterbox during breaks. Yes
[Easy]
  1. I suggest AR+1 or +2. 1 is really slow imo. so, bit hard play. Yes
  2. 00:06:795 (1,1) - spinner and next slider... small bet ween.. you try more big between. really hard play. example.. this between really good 00:33:018 (1,2) - Sorry, I can't fix.. Beats there too important .-.
  3. 00:49:457 (2) - remove finish and add clap fit imo. also, Sampleset Normal→Auto please. I think my version fits better
[Normal]
  1. 00:28:087 (3,4) - add whistle slider head?
  2. 00:33:840 (2) - add whistle slider head. vocal fit.
[Insane]
  1. 00:28:909 (3) - add whistle slider head.
  2. 00:32:196 (3) - add whistle slider head.
  3. 00:33:635 (3) - add whistle slider head.
  4. 00:51:100 (5) - add whislte.
both insane fun play.
I fixed all the whistles! Thank you very much for your mod :3 I'll come to your mapset soon!
Mao

P o M u T a wrote:

[Mao's Insane]
  1. 00:50:895 x) - you can add note this. more fun play. Well, isn't like this in the other diffs o: I tried to add it but it doesn't play well imo
Fixed everything else, thank you for mod ^-^


Hard
osu file format v12

[General]
AudioFilename: I Burn by Jeff Williams Yellow Cut.mp3
AudioLeadIn: 0
PreviewTime: 37333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 229,6804,9681,10005,23155,36306,37950,44422,51100
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:I Burn (feat. Casey Lee Williams)
TitleUnicode:I Burn (feat. Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:Desperate-kun
Version:Mao's Hard
Source:RWBY
Tags:Yellow Cut Mao
BeatmapID:345601
BeatmapSetID:138369

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
220,410.958904109589,4,2,1,65,1,0
6795,-100,4,2,2,65,0,0
10005,410.958904109589,4,2,1,65,1,0
36306,-100,4,2,2,65,0,0
37539,-133.333333333333,4,2,1,65,0,0
37950,-100,4,2,3,65,0,1
38052,-100,4,2,1,65,0,1
44114,-133.333333333333,4,2,1,65,0,1
44525,-100,4,2,3,65,0,1
44628,-100,4,2,1,65,0,1
51100,-100,4,2,1,65,0,0


[Colours]
Combo1 : 255,200,32
Combo2 : 255,128,0
Combo3 : 234,0,0
Combo4 : 67,35,197

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Insane
osu file format v12

[General]
AudioFilename: I Burn by Jeff Williams Yellow Cut.mp3
AudioLeadIn: 0
PreviewTime: 37333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:I Burn (feat. Casey Lee Williams)
TitleUnicode:I Burn (feat. Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:Desperate-kun
Version:Mao's Insane
Source:RWBY
Tags:Yellow Cut Mao
BeatmapID:345602
BeatmapSetID:138369

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
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riffy
Hey, thank you for your request!

[General]
  1. Someone is laaaaazy :3
  2. Add red white and black to the tags. You know, people may look for red white black yellow because that's the name of the series.
  3. That purple colour looks really weird on this BG, try to replace/remove it to fit with the BG better.
  4. If you can find a 1024x768 BG - please do it. Those, who play on huge displays with big resolution will appreciate it. You know, htis size of the BG is the recommended one!
[Easy]
  1. AR2 feels way too slow for this diff. Try to increase AR/OD/HP by one tick. It'll make the spread a bit better balanced!
  2. Personally, I kinda disagree with you SV/DS choice. The DS is set to x1.5 but it means that players have to speedup after EVERY slider and it makes the gameplay unbalanced. Try to make the difference between SV and DS more balanced. Try to increase Slider Velocity and reduce Distance Spacing a bit. It won't take too much time and will make the diff much better balanced!
  3. 00:06:795 (1,1) - the slider appears too soon after the spinner. This is the easiest diff, so you should give players some more time to recover. The best way to do it is making the spinner shorter!
  4. 00:18:224 (2,1) - this symmetrical pattern looks a bit out of your style, what's more it breaks your cute flow :( Just take a look at my example and decide for yourself. example

    Everything else seems quite good from my point of view. Nice diff!
[Normal]
  1. Try to use AR5 and OD/HP 4 to keep consistency with the other diffs of the mapset. Normally, OD and HP are lower that AR by 1-2 ticks. It'll work great with your rhythm, btw.
  2. 00:27:265 (2) - just move the tail of the slider ONE grid right, so it'll be PERFECTLY stacked with the slider. I think it was your intention, so let's make it perfect!
  3. 00:39:594 (3,4,1) - whoops, your flow kinda breaks here. Though it looks cool the transition between (3) and (4) isn't really smooth. Take alook at my example and see if it fits here better :)
  4. 00:47:402 (4) - this circle is ovelapped with the default HP-Bar, which isn't an awesome idea, imo. Try to avoid this overlap in order to make your diff even prettier!

    Decent diff with a few minor mistakes. Just a couple more mods will make it perfect.
[Mao's Hard]
  1. I'd reduce OD by one tick, since it's a Hard diff players will expect it to be challenging! :)
  2. 00:01:863 (3) - try to use Ctrl+G on this slider, it'll make your flow smoother, also it makes your spacing a bit more playable/readable.
  3. 00:14:114 (3,1) - the transition between these objects feels a little bit strange, moreover, the jump doesn't really fits with the music. Playablity is much more important than keeping your patterns symmetrical, I think.
  4. 00:16:580 (1) - there's a beat on 00:16:785 - so I'd recommend youto consider using Slider Tick Rate 2 for harder diffs. It'll make your rhythm fit with the song better.
  5. 00:24:799 (1,2) - kinda too hard for this diff and doesn't really fits with the song. Again, playability is more important than keeping your patterns symmetrical. :( or you can just rotate them a bit
    Note: 00:35:484 (5,6) - the same as above. I'd recommend you to use jumps only when they actually fit with the music, it'll make them muh more enjoyable for players!
  6. 00:37:539 (1,1) - intereting. I like how it plays. <3

    You really should work on the diff to make jumps fitting with the music, apart from this, that's a nice diff.
[Mao's Insane]
  1. Personally I didn't like the way how x3.5+ Ds jumps play. THey're fitting and actually awesome but they don't really fit with your AR, I'd reduce the distance of such jumps in order to make them more readable and fitting with the rest of the diff.
  2. 00:32:813 (4,1) - during a testplay I felt like the flow here isn't really smooth. I'd ask you to work on making the transition between these two objects a bit better, if it's possible.
    Note: there're a few more more similar patterns, but maybe it's just me. Get more opinions :)

    I didn't really like your flow in some parts, otherwise that's a quite good diff. Try to work on the flow a bit more, maybe it'll make your diff even better!
[Insane]
  1. 00:11:237 (4,6) - I'd replace them with 1/4 sliders. It feels like the beats on the blue ticks are too quite and they aren't really important, but they houldn't be ignored. So, using something like this will fit bette, imo.
    Note: the same happens a few more times, guess you'll be able to fix it yourself, right? :)

    Everything is cool. Great job!
Nice mapset, get a few more mods and the map will be a diamond. <3

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Mei
hi from your request



[Insane]

00:08:439 (1,1) - i suggest you to add two 1/4 slider from 00:09:620- . like this. The blank space betweent this two slider make me kind uncomfortable

* 00:23:463 (1,2) - although this one is not bad..... i personally prefer add a note or try this

* 00:41:032 (5,2) - i suggest you change 5's finish to whistle. and then add wistle on 2's head and tail

* 00:43:703 (3) - add whistle on head

* 00:47:607 (5,2) - same with what i've said for 00:41:032 (5,2)

* 00:49:457 (3,5) - how about this


[Mao's Insane]
nothing to be mentioned but this plays no much differents with Desperate-kun's insane...... I am not going to be offensive but in my mind this diff is kind repetitive with another insane ;_;

[Mao's Hard]

* 00:22:333 (3) - 2 1/2 sliders is better there

* 00:26:443 (1,2,3,4,5,1,2) - this sounds better for me

Nm and Ez are fine for me

anyway the whole mapset is really nice work so I give you a star (`・ω・)☆
good luck~~
Topic Starter
Myxo

-Bakari- wrote:

Hey, thank you for your request!

[General]
  1. Someone is laaaaazy :3
  2. Add red white and black to the tags. You know, people may look for red white black yellow because that's the name of the series. Done.
  3. That purple colour looks really weird on this BG, try to replace/remove it to fit with the BG better. I think it fits well, because of her purple clothing
  4. If you can find a 1024x768 BG - please do it. Those, who play on huge displays with big resolution will appreciate it. You know, htis size of the BG is the recommended one! I'll fix that later.


[Easy]
  1. AR2 feels way too slow for this diff. Try to increase AR/OD/HP by one tick. It'll make the spread a bit better balanced! Done.
  2. Personally, I kinda disagree with you SV/DS choice. The DS is set to x1.5 but it means that players have to speedup after EVERY slider and it makes the gameplay unbalanced. Try to make the difference between SV and DS more balanced. Try to increase Slider Velocity and reduce Distance Spacing a bit. It won't take too much time and will make the diff much better balanced! I like these settings, I think it plays well for beginners, because the sliders are really slow and there are huge gaps between them so they can move freely. You see that in other maps of this BPM often ;w;
  3. 00:06:795 (1,1) - the slider appears too soon after the spinner. This is the easiest diff, so you should give players some more time to recover. The best way to do it is making the spinner shorter! Done.
  4. 00:18:224 (2,1) - this symmetrical pattern looks a bit out of your style, what's more it breaks your cute flow :( Just take a look at my example and decide for yourself. example Done.

    Everything else seems quite good from my point of view. Nice diff!
[Normal]
  1. Try to use AR5 and OD/HP 4 to keep consistency with the other diffs of the mapset. Normally, OD and HP are lower that AR by 1-2 ticks. It'll work great with your rhythm, btw. Done.
  2. 00:27:265 (2) - just move the tail of the slider ONE grid right, so it'll be PERFECTLY stacked with the slider. I think it was your intention, so let's make it perfect! Done.
  3. 00:39:594 (3,4,1) - whoops, your flow kinda breaks here. Though it looks cool the transition between (3) and (4) isn't really smooth. Take alook at my example and see if it fits here better :) I don't think the flow breaks, it's a sharp curve but it's a curve
  4. 00:47:402 (4) - this circle is ovelapped with the default HP-Bar, which isn't an awesome idea, imo. Try to avoid this overlap in order to make your diff even prettier! Done.

    Decent diff with a few minor mistakes. Just a couple more mods will make it perfect.
[Insane]
  1. 00:11:237 (4,6) - I'd replace them with 1/4 sliders. It feels like the beats on the blue ticks are too quite and they aren't really important, but they houldn't be ignored. So, using something like this will fit bette, imo.
    Note: the same happens a few more times, guess you'll be able to fix it yourself, right? :) Sorry, I think streams fit here well. Also, then it's consistent with Mao's diff...

    Everything is cool. Great job!
Nice mapset, get a few more mods and the map will be a diamond. <3

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you very much for your awesome mod :3

Mei wrote:

hi from your request



[Insane]

00:08:439 (1,1) - i suggest you to add two 1/4 slider from 00:09:620- . like this. The blank space betweent this two slider make me kind uncomfortable
I don't map nothing sorry ._.

* 00:23:463 (1,2) - although this one is not bad..... i personally prefer add a note or try this
Sorry, those will stay, the beat beforehand is not important for me

* 00:41:032 (5,2) - i suggest you change 5's finish to whistle. and then add wistle on 2's head and tail Ahh well, I will have to remap that probably, because sliders end on big white tick ._. But I won't change hitsound pattern, sorry

* 00:43:703 (3) - add whistle on head No change hitsound pattern

* 00:47:607 (5,2) - same with what i've said for 00:41:032 (5,2) the same

* 00:49:457 (3,5) - how about this No, for consistency and also those beats are not too important

Nm and Ez are fine for me

anyway the whole mapset is really nice work so I give you a star (`・ω・)☆
good luck~~
Thank you very much for you star + nice mod <3 I didn't fix anything, but it was helpful :)
Kuron-kun
Hi, mod request via forum PM

General

Add widescreen support

~~

I'm gonna mod only small things in insane because your map is too perfect for me, sorry :c

00:19:046 (4) - Move one pixel to the left (x246 y144)

00:34:457 (5) - Move one pixel down (x314 y90)

00:44:525 (3) - Missing the big finisher

I think this is all, sorry for poor mod, your map is perfect, good luck ranking it.
Topic Starter
Myxo
Thanks Kuron, fixed the big finisher ^^
Mao
-Bakari-

-Bakari- wrote:

Hey, thank you for your request!
[Mao's Insane]
[list]
[*]Personally I didn't like the way how x3.5+ Ds jumps play. THey're fitting and actually awesome but they don't really fit with your AR, I'd reduce the distance of such jumps in order to make them more readable and fitting with the rest of the diff. They fit the AR imo
[*]00:32:813 (4,1) - during a testplay I felt like the flow here isn't really smooth. I'd ask you to work on making the transition between these two objects a bit better, if it's possible. Well, I am going to fix it if another modder tells me to. For me there is no flow issue here :C
Note: there're a few more more similar patterns, but maybe it's just me. Get more opinions :)
Best of luck!

Fixed everything else I guess. Thank you for the mods :D

Hard
osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 37333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:I Burn (feat. Casey Lee Williams)
TitleUnicode:I Burn (feat. Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:Desperate-kun
Version:Mao's Hard
Source:RWBY
Tags:Yellow Cut Mao
BeatmapID:345601
BeatmapSetID:138369

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OverallDifficulty:4
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Insane
osu file format v12

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AudioLeadIn: 0
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TitleUnicode:I Burn (feat. Casey Lee Williams)
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Creator:Desperate-kun
Version:Mao's Insane
Source:RWBY
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38,228,14833,1,0,0:0:0:0:
46,206,14936,6,0,P|74:171|176:162,1,120,2|0,0:0|0:0,0:0:0:0:
195,161,15347,2,0,P|239:165|294:155,1,80,8|0,0:0|0:0,0:0:0:0:
274,56,15758,2,0,P|234:51|194:55,1,80,0|0,0:0|0:0,0:0:0:0:
363,108,16169,1,8,0:0:0:0:
386,111,16271,1,0,0:0:0:0:
410,111,16374,1,0,0:0:0:0:
434,109,16477,1,0,0:0:0:0:
457,103,16580,6,0,P|443:167|468:245,1,120,4|0,0:0|0:0,0:0:0:0:
479,264,16991,2,0,P|426:266|391:293,1,80,8|0,0:0|0:0,0:0:0:0:
235,343,17402,2,0,P|274:344|310:327,1,80,0|0,0:0|0:0,0:0:0:0:
239,151,17813,1,8,0:0:0:0:
232,174,17915,1,0,0:0:0:0:
232,198,18018,1,0,0:0:0:0:
238,221,18121,1,0,0:0:0:0:
251,242,18224,6,0,P|200:247|137:319,1,120,2|0,0:0|0:0,0:0:0:0:
115,330,18635,2,0,P|74:337|17:325,1,80,8|0,0:0|0:0,0:0:0:0:
70,155,19046,2,8,P|77:194|72:234,1,80,2|0,0:0|0:0,0:0:0:0:
34,57,19457,1,8,0:0:0:0:
57,51,19559,1,0,0:0:0:0:
81,51,19662,1,0,0:0:0:0:
104,56,19765,1,0,0:0:0:0:
126,67,19868,6,0,P|162:88|255:84,1,120,4|0,0:0|0:0,0:0:0:0:
288,76,20278,2,0,P|325:71|380:84,1,80,8|0,0:0|0:0,0:0:0:0:
353,323,20689,2,0,P|319:252|324:173,1,160,0|8,0:0|0:0,0:0:0:0:
333,150,21203,1,0,0:0:0:0:
338,126,21305,1,0,0:0:0:0:
340,102,21408,1,0,0:0:0:0:
337,79,21511,6,0,P|286:63|214:75,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
453,190,22333,2,0,P|413:189|376:175,1,80,8|0,0:0|0:0,0:0:0:0:
444,7,22744,2,0,P|443:47|429:85,1,80,2|0,0:0|0:0,0:0:0:0:
277,208,23155,5,4,0:0:0:0:
298,106,23361,1,0,0:0:0:0:
354,276,23566,2,0,P|284:309|210:283,1,160,8|0,0:0|0:0,0:0:0:0:
141,204,24183,1,0,0:0:0:0:
375,174,24388,2,0,P|411:192|439:220,1,80,8|0,0:0|0:0,0:0:0:0:
276,207,24799,6,0,P|228:180|199:139,1,80,2|0,0:0|0:0,0:0:0:0:
344,39,25210,2,0,P|327:75|299:104,1,80,8|0,0:0|0:0,0:0:0:0:
166,301,25621,2,0,P|163:223|211:162,1,160,0|8,0:0|0:0,0:0:0:0:
259,255,26237,1,0,0:0:0:0:
240,65,26443,6,0,P|201:59|163:70,1,80,4|0,0:0|0:0,0:0:0:0:
333,111,26854,1,0,0:0:0:0:
429,73,27059,1,0,0:0:0:0:
303,210,27265,2,0,P|310:249|332:282,1,80
233,130,27676,2,0,P|196:116|157:119,1,80,8|0,0:0|0:0,0:0:0:0:
333,111,28087,6,0,P|363:86|380:51,1,80,2|0,0:0|0:0,0:0:0:0:
281,19,28498,1,8,0:0:0:0:
407,184,28703,2,0,L|434:273,1,80
310,328,29114,2,0,L|326:250,1,80,0|8,0:0|0:0,0:0:0:0:
407,184,29525,1,0,0:0:0:0:
233,202,29731,6,0,L|217:280,1,80,4|0,0:0|0:0,0:0:0:0:
164,123,30141,2,0,L|180:45,1,80,8|0,0:0|0:0,0:0:0:0:
336,52,30552,2,0,L|270:96,1,80,0|0,0:0|0:0,0:0:0:0:
423,109,30963,2,0,L|489:65,1,80,8|0,0:0|0:0,0:0:0:0:
412,334,31374,6,0,P|361:275|369:198,1,160,2|8,0:0|0:0,0:0:0:0:
462,244,31991,1,0,0:0:0:0:
254,258,32196,2,0,P|176:253|126:193,1,160,0|8,0:0|0:0,0:0:0:0:
225,158,32813,1,0,0:0:0:0:
336,323,33018,6,0,P|370:274|474:266,1,160,4|8,0:0|0:0,0:0:0:0:
397,180,33635,2,0,P|373:165|337:105,1,80,0|0,0:0|0:0,0:0:0:0:
316,22,34046,1,0,0:0:0:0:
496,31,34251,2,0,P|473:63|440:84,1,80,8|0,0:0|0:0,0:0:0:0:
238,127,34662,5,2,0:0:0:0:
160,57,34868,1,0,0:0:0:0:
121,153,35073,1,8,0:0:0:0:
48,78,35278,1,0,0:0:0:0:
238,127,35484,2,0,P|283:140|324:127,1,80
332,252,35895,2,0,P|367:233|391:201,1,80,8|0,0:0|0:0,0:0:0:0:
228,252,36306,6,0,L|207:282,5,26.6666666666667,6|2|2|2|2|2,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
188,248,36717,2,2,L|151:254,5,26.6666666666667
129,240,37128,1,2,0:0:0:0:
257,76,37539,6,0,P|302:86|359:75,1,90.0000034332277,8|0,0:0|0:0,0:0:0:0:
394,63,37950,6,0,P|363:111|408:226,1,160,4|8,1:1|0:0,0:0:0:0:
464,139,38566,1,0,0:0:0:0:
280,204,38772,2,0,P|293:241|317:273,1,80
187,152,39183,2,0,P|148:145|109:150,1,80,8|0,0:0|0:0,0:0:0:0:
0,281,39594,6,0,P|54:293|113:282,1,120,2|0,0:0|0:0,0:0:0:0:
150,246,40005,1,8,0:0:0:0:
242,290,40210,2,0,P|300:296|356:279,1,80
326,98,40621,2,0,P|268:92|212:109,1,80,0|8,0:0|0:0,0:0:0:0:
285,194,41032,1,0,0:0:0:0:
388,181,41237,6,0,P|421:133|427:74,1,120,4|0,0:0|0:0,0:0:0:0:
400,30,41648,1,8,0:0:0:0:
303,71,41854,2,0,P|264:77|225:73,1,80,0|0,0:0|0:0,0:0:0:0:
45,49,42265,2,0,P|84:42|124:47,1,80,0|8,0:0|0:0,0:0:0:0:
129,239,42676,2,0,P|90:246|51:242,1,80,0|2,0:0|0:0,0:0:0:0:
86,145,43087,5,0,0:0:0:0:
86,145,43189,1,0,0:0:0:0:
86,145,43292,1,8,0:0:0:0:
292,145,43498,1,0,0:0:0:0:
189,155,43703,1,2,0:0:0:0:
232,60,43909,1,0,0:0:0:0:
390,101,44114,6,0,P|401:144|388:197,1,90.0000034332277
428,226,44525,6,0,P|383:217|300:280,1,120,4|0,1:1|0:0,0:0:0:0:
287,290,44936,2,0,L|194:277,1,80,8|0,0:0|0:0,0:0:0:0:
104,261,45347,1,0,0:0:0:0:
67,163,45552,1,0,0:0:0:0:
134,83,45758,1,8,0:0:0:0:
236,101,45963,1,0,0:0:0:0:
272,198,46169,6,0,P|318:164|396:149,1,120,2|0,0:0|0:0,0:0:0:0:
430,147,46580,2,0,L|457:71,1,80,8|0,0:0|0:0,0:0:0:0:
445,250,46991,2,0,L|412:339,1,80
314,340,47402,1,8,0:0:0:0:
248,259,47607,1,0,0:0:0:0:
287,162,47813,6,0,P|234:170|152:151,1,120,4|0,0:0|0:0,0:0:0:0:
118,145,48224,2,0,P|126:182|107:248,1,80,8|0,0:0|0:0,0:0:0:0:
28,354,48635,2,0,P|21:314|30:276,1,80
203,317,49046,2,0,P|163:324|125:316,1,80,8|0,0:0|0:0,0:0:0:0:
296,269,49457,6,0,P|374:266|441:308,1,160,2|8,0:0|0:0,0:0:0:0:
212,207,50278,2,0,P|203:168|255:58,1,160,2|8,0:0|0:0,0:0:0:0:
422,179,51100,5,6,0:0:0:0:
Losertic
Hello!

From Your Request.

Modding

General

  1. Pass.

Easy

  1. 00:37:950 (1) - move another way? ex. https://osu.ppy.sh/ss/1371673
  2. 00:50:278 (3) - NC?

Normal

  1. 00:10:005 (1) - stack with 00:10:415 (2) - ? move (340,132)
  2. 00:12:059 ~ 00:22:744 - little weird NC pattern? umm. how about this?
    00:12:059 (4) - NC
    00:13:292 (1) - remove NC
    00:14:936 (4) - NC
    00:16:991 (2) - NC
    00:18:635 (3) - NC
    00:19:868 (1) - remove NC
    00:21:511 (3) - NC

Mao's Hard

  1. checking this diff's tag. add Red White Black
  2. 00:24:388 (4,2) - not pretty stack move another way 00:24:388 (4) - this note?
  3. 00:33:429 (2) - move another way? ex) https://osu.ppy.sh/ss/1371701
  4. 00:34:457 (4) - stack with 00:33:018 (1) - this note? and like this..? https://osu.ppy.sh/ss/1371705

Mao's Insane

  1. 00:46:169 (1) - add jump this part?

Insane

  1. 00:23:155 (3,1,2) - umm it's ok but umm.. little weird? i don't know. 00:23:155 ~ 00:23:361 - add slider?
  2. 00:26:443 (3,1,2) - ^
  3. 00:29:731 (3,1,2) - ^
  4. 00:50:073 - add note?
  5. 00:50:895 - add note?

okk too short song. but it's nice~ good luck

last mod - 1 month ago
Topic Starter
Myxo

Losertic wrote:

Hello!

From Your Request.

Modding

General

  1. Pass.

Easy

  1. 00:37:950 (1) - move another way? ex. https://osu.ppy.sh/ss/1371673 Sorry, I don't see a reaon why I should move this. Because of the start at the middle of the screen? If so, I think it's not confusing, because the distance between the spinner and the slider is pretty high. Anyways, my version has good flow and good look so I'll keep it.
  2. 00:50:278 (3) - NC?

Normal

  1. 00:10:005 (1) - stack with 00:10:415 (2) - ? move (340,132) Yup, to avoid confusion
  2. 00:12:059 ~ 00:22:744 - little weird NC pattern? umm. how about this?
    00:12:059 (4) - NC
    00:13:292 (1) - remove NC
    00:14:936 (4) - NC
    00:16:991 (2) - NC
    00:18:635 (3) - NC
    00:19:868 (1) - remove NC
    00:21:511 (3) - NC

Insane

  1. 00:23:155 (3,1,2) - umm it's ok but umm.. little weird? i don't know. 00:23:155 ~ 00:23:361 - add slider?
  2. 00:26:443 (3,1,2) - ^
  3. 00:29:731 (3,1,2) - ^ I think it's perfectly fine with circles. It's more creative than a 3/4-slider, and it flows pretty well too. It should be readable because of higher distances. No change with these.
  4. 00:50:073 - add note?
  5. 00:50:895 - add note? I won't add notes there 1) for consistency 2) because it fits a good end without so many 1/2 stuff. Sorry, no change here aswell

okk too short song. but it's nice~ good luck

last mod - 1 month ago
I didn't fix NC aswell, sorry. I have an NC pattern with NCs on every big white tick or every second big white tick. I think that is appropriate. So I will keep it as it is.

Thank you very much for your star and your mod <3 Sorry, didn't fix much ;w;
ZZHBOY
I can't find something serious about your map :(
There are some little problem.
Tags of Mao's Hard is conflict with others.
00:09:672 - Drum clap sound effect may more suitable for here
Mao's gds are pretty good :)
[Insane]
00:33:018 (3) - sound effect here is strange.remove it or add more in this part.
00:41:443 - vacant here may not good.notice other place like here
00:51:100 (1) - previous two slider followed vocal so this note can be changed into a spinner?other diff is same suggest here
[Normal]
00:47:402 (4) - can blanket here
[Easy]
00:39:594 (2) - can copy previous slider and ctrl+j ctrl+h[
that's all
my mod may be usuless this time...
shoot a star and wish ur good luck :)
Topic Starter
Myxo

ZZHBOY wrote:

I can't find something serious about your map :(
There are some little problem.
Tags of Mao's Hard is conflict with others. Fixed.
00:09:672 - Drum clap sound effect may more suitable for here Sorry, I don't think the sound is appropriate there, because I don't see a reason for it. The reverse ends there without much more emphasizing
Mao's gds are pretty good :)
[Insane]
00:33:018 (3) - sound effect here is strange.remove it or add more in this part. Umm, I think it fits, because it's my normal hitsound pattern and also this beat needs emphasizing
00:41:443 - vacant here may not good.notice other place like here Yeah, many people don't seem to like these, but they flow pretty good, are readable and fit rhythm wise, so no reason to change them ;w;
00:51:100 (1) - previous two slider followed vocal so this note can be changed into a spinner?other diff is same suggest here I think ending the map here fits more. I don't like spinners at the end of maps very much if there's no clear ending for the spinner. What I mean is, a spinner reassembles a getting-louder noise for me, which isn't the case here.
[Normal]
00:47:402 (4) - can blanket here The flow is better like it is
[Easy]
00:39:594 (2) - can copy previous slider and ctrl+j ctrl+h Or I can keep clean more creative pattern o:[
that's all
my mod may be usuless this time...
shoot a star and wish ur good luck :)
No, it's not useless! Thanks for mod :3 And star <3
Snaggletooth
Here's you M4M ~

Mao's Insane, Normal and Easy are perfectly fine



General
  1. Maybe reduce AR to 8? I personally think it woud be more fun but its not a must.
  2. AiMod
Placement
  1. 00:13:291 (1,3) - That stack feels weird playing and completely ruins the flow. I have a very good and flowy
    pattern for this.
    Example

    As you can see, I removed the stream.

    Here I basically switched the sliders.



General
  1. Rais OD and HP by one or even two. You have them both set on 4 on Normal as well, 6 would be appropriate for a hard.
Placement
  1. 00:01:247 (2) - Just for the looks - Wouldn't a curved slider match the consistency and the pattern better?
  2. 00:15:758 (3) - ctrl + g to keep the flow~ And dont worry about the spacing to 00:15:758 (3,1), that'd be fine on a hard~
  3. 00:32:813 (4) - You could easily avoid the overlap by stacking the circle right on the slider
  4. 00:35:895 (6) - Just for the look of it: How about copy+paste 00:35:484 (5) for this?

Hope this mod helped you a bit~
ColdTooth
hi

[Easy]

IMO having very slow sliders and a large spacing value over 1 would be very weird to play. That's just me. Nothing else in this diff

[Normal]

00:14:114 (2) - have this blanket the repeat of 00:14:936 (3) -

00:26:443 (1,2) - Make these two sliders more like this: (highlighted slider)


also a really nice diff

[Mao's Hard]

00:24:183 - I feel like a note should be here.

00:35:484 (5,6) - Shape is off, like the sliders up top would be better-looking

00:49:457 (1,2,3,4,1) - Move all of these to this, would flow better


[Mao's Insane]

00:01:658 (3,4) - (nazi) blanket is off. You can see it 1/ 16th on 00:01:401 -

00:26:443 (1) - blanket w/ 00:25:621 (3) - 's sliderend

oh man, this diff is awesome

[Insane]

can't find anything at all


Wow, that's a really nice mapset :D
Topic Starter
Myxo

Snaggletooth wrote:

Here's you M4M ~

Mao's Insane, Normal and Easy are perfectly fine



General
  1. Maybe reduce AR to 8? I personally think it woud be more fun but its not a must. Sorry, wanna keep 1 AR8 and 1 AR9 diff
  2. AiMod
Placement
  1. 00:13:291 (1,3) - That stack feels weird playing and completely ruins the flow. I have a very good and flowy
    pattern for this. The stack flows fine. It's simple distance spacing works out pretty well here imo
    Example

    As you can see, I removed the stream.

    Here I basically switched the sliders.

Hope this mod helped you a bit~
Thank you for the mod <3 Fixed the aimod stuff.

ColdTooth wrote:

hi

[Easy]

IMO having very slow sliders and a large spacing value over 1 would be very weird to play. That's just me. Nothing else in this diff

[Normal]

00:14:114 (2) - have this blanket the repeat of 00:14:936 (3) - It is

00:26:443 (1,2) - Make these two sliders more like this: (highlighted slider) No, because they should fit the long slider before


also a really nice diff

[Insane]

can't find anything at all


Wow, that's a really nice mapset :D

Thank you <3 Fixed the mods of the both tooths :b But I didn't fix much ._. Strangely the modders don't find much anymore
Ikaros_F
Hi,Desperate-kun

i think you should cancel the Letterbox during breaks in all diff because you don't have storyboard.
._.sorry i can't find other problems. :(

no kds
Topic Starter
Myxo

Ikaros_F wrote:

Hi,Desperate-kun

i think you should cancel the Letterbox during breaks in all diff because you don't have storyboard.
._.sorry i can't find other problems. :(

no kds
Thank you. I think letterbox in breaks looks good and I think I saw it in some maps o: But I can always put it off if it's not appropriate

EDIT: LOL WAIT THIS MAP HAS NO BREAKS, I REMOVED THAT SHIT
GugUCorn
m4m~

[Easy]
recommend CS 3

[Normal]

  1. 00:28:909 (4) - whistle on end of slider

[Mao's Hard]

  1. 00:05:151 (3) - whistle on head of slider
  2. 00:37:539 (1) - whistle on head and middle of slider
  3. 00:42:470 (4) - whistle?
[Mao's Insane]

  1. 00:14:525 (4) - clap
  2. 00:22:333 (2) - whistle on end of slider.
  3. 00:37:539 (1) - whistle on head and middle of slider
  4. 00:44:114 (1) - same but whistle on only middle of slider
  5. 00:45:552 (4,5) - how about making jump? Ctrl+G and check hitsound
[Insane]

  1. 00:34:457 (5) - move 2nd slider point to (348,56) 1 grid right and down.
  2. 00:37:539 (1) - whistle on head and middle of slider.
  3. 00:41:032 (5) - change the slider to circle notes. maybe it's good! :P
it's all!
nice! Good Luck! ;)
Topic Starter
Myxo

TaMul wrote:

m4m~

[Easy]
recommend CS 3 Sorry, CS2 fits better. It's cool and the spacing is very high so o:

[Normal]

  1. 00:28:909 (4) - whistle on end of slider

[Mao's Hard]

  1. 00:05:151 (3) - whistle on head of slider
  2. 00:37:539 (1) - whistle on head and middle of slider
  3. 00:42:470 (4) - whistle?
[Mao's Insane]

  1. 00:14:525 (4) - clap
  2. 00:22:333 (2) - whistle on end of slider.
  3. 00:37:539 (1) - whistle on head and middle of slider
  4. 00:44:114 (1) - same but whistle on only middle of slider
  5. 00:45:552 (4,5) - how about making jump? Ctrl+G and check hitsound
[Insane]

  1. 00:34:457 (5) - move 2nd slider point to (348,56) 1 grid right and down. No, because these are rotated sliders
  2. 00:37:539 (1) - whistle on head and middle of slider.
  3. 00:41:032 (5) - change the slider to circle notes. maybe it's good! :P Yes, fixed the other one too
it's all!
nice! Good Luck! ;)
I didn't change the hitsounding, because I want to keep my patterns, sorry ;w;

Thank you very much for your mod <3
Mao

TaMul wrote:

m4m~
[Mao's Hard]

  1. 00:05:151 (3) - whistle on head of slider Just on head
  2. 00:37:539 (1) - whistle on head and middle of slider ^
  3. 00:42:470 (4) - whistle? Done
[Mao's Insane]

  1. 00:14:525 (4) - clap Done
  2. 00:22:333 (2) - whistle on end of slider. Done
  3. 00:37:539 (1) - whistle on head and middle of slider Just on head
  4. 00:44:114 (1) - same but whistle on only middle of slider No fix here :c
  5. 00:45:552 (4,5) - how about making jump? Ctrl+G and check hitsound Done
Teryi96
I love this <3
Mao
General
  1. Fine

Normal
  1. 00:14:114 (2,3) - Blanket :c

Insane
  1. 00:08:439 (1) - Wie schon jemand anderes hier gesagt hat, wäre Drum Sampleset + Clap hier gut imo. Hab ich in meinen Diffs auch gemacht :/ (Wenn dus fixt dann in allen Diffs bitte)
  2. 00:19:046 (4) - x: 246
  3. 00:34:457 (5) - y:90

Nur schneller Check und Nazi-Zeugs. Sollte ready sein. (An sich ein paar blankets könntest du noch hier und da fixen, aber ich listes mal nicht auf, da dus eh nicht machst :b)
Topic Starter
Myxo
Meoooow :3
YTYuyu
hey~ i'm here to return the favor :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
you need to add several things in the tags. starting with "Rooster Teeth". they're the ones who developed RWBY, "Monty Oum" because he's the creator of RWBY, "Ruby" because that's how you say it, and "Yang Xiao Long" since the song appears when she appears for the 1st time.

[Easy]
00:00:220 (1) - i really think that the rhythm can be replaced for something more exciting and fun. consider a 3/2 repeat slider and a circle to follow the music more properly and to make the diff more exciting in the introduction. it should look something like[url]=http://puu.sh/7uHXq.jpg]this[/url].
00:03:507 (1,2) - do the same thing here, but if you want, you can use a 1/1 slider instead of another circle. basically a 3/2 repeat, followed by a 1/1 slider.
00:11:237 - you're missing an important beat here. if you add a circle here, not only it'll be consistent in the hitsounding, but it'll emphasize the vocals a lot more during gameplay, also it's readable for beginners so it shouldn't be a problem.
00:12:881 - ^
00:14:525 - ^. i'm sure you get the idea by now.
00:14:936 (2) - for this one, you should reduce this by 1/1 and add a circle to replace it to follow the music more properly during gameplay. in other words, this.
00:21:511 (2) - ^
00:23:155 (1,2,3) - for this one, do something like this. it's more fun to follow for beginners during gameplay.
00:26:443 (1,2,3) - try something like this. same reason as above.
00:29:731 (1,2,3) - for this one, i'll let you decide which rhythm feels comfortable. take those last 2 suggestions as a reference.
i really feel that you're holding back in adding more notes. you should add more notes on the right spots if you wanna make this easy a fun diff for beginners. i want you to highly consider this before adding any more notes.

[Normal]
00:04:535 (2) - i think you can replace this for 2 circles instead of a 1/1 slider here for variation in this part during gameplay.
00:10:005 (1) - delete this note. this appears way too quick and sudden for players. yes it's at the 1st tick, but it's at the new timeline and it shows from the previous timeline that it shows around the 1/4 tick.
00:19:868 (1) - replace this for 2 circles. this follows 2 separate things. the vocals and the BGM.
00:50:278 (4) - same as above. the vocals follow 2 different words, and that's "take you".
i like the normal, but consider making this harder if you can. not a must but it's up to you.

[Mao's Hard]
you need to increase the OD to 6. OD 4 makes it look too easy for players, and it looks like a normal diff when it comes to the rhythm and all that.
00:15:758 (3) - what about Ctrl+G on this slider to make a triangular pattern in this combo? i find it more fun to follow since it follows a shape during gameplay.
00:27:881 (1,2,3,4,5) - i really feel that the rhythm is incorrect and uncomfortable to follow during gameplay. i highly suggest that you do something like this to follow the vocals more properly during gameplay.
00:38:566 (2) - use 2 circles instead. it feels more comfortable to follow for players during gameplay.
i like this hard. the only issue is that OD and rhythm choice.

[Mao's Insane]
00:00:220 (1) - use 3 circles instead with a jump because i find it more fun to follow during gameplay.
00:03:507 (1) - ^
00:20:278 (2,3) - the spacing should be reduced mainly because i feel that the transition here feels uncomfortable to follow during gameplay. try something like this for more comfort in this pattern during gameplay.
00:22:744 (3) - use 2 circles instead. again, it'll follow the vocals more properly during gameplay.
ooh~ interesting insane :3.

[Insane]
00:00:220 (1) - same as Mao's insane.
00:03:507 (1) - ^
00:17:402 (3,4,5,6,7,1) - orz i don't like this transition. the direction this slider is taking breaks the general flow of this part during gameplay IMO. why don't you flip it instead so that the arc of the slider isn't in the way of the transition during gameplay?
same reply as Mao's insane.

ahh nice set you got here. this has potential for a bubble, so i'm gonna leave a star. anyways GL and don't give up on the map :D.

Ami
hello~~
I think i never did an easy map with 1/2 star..
.
osu file format v12

[General]
AudioFilename: I Burn by Jeff Williams Yellow Cut.mp3
AudioLeadIn: 0
PreviewTime: 37333
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 220,6795,9672,10005,36306,37128,37950,51100
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:I Burn (feat. Casey Lee Williams)
TitleUnicode:I Burn (feat. Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:Desperate-kun
Version:Ami's Easy
Source:RWBY
Tags:Red White Black Yellow Cut Mao Rooster Teeth Monty Oum Ruby Yang Xiao Long
BeatmapID:345599
BeatmapSetID:138369

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.800000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
220,410.958904109589,4,2,1,65,1,0
6795,-100,4,2,2,65,0,0
10005,410.958904109589,4,2,1,65,1,0
37950,-100,4,2,3,65,0,1
38052,-100,4,2,1,65,0,1
44525,-100,4,2,3,65,0,1
44628,-100,4,2,1,65,0,1
51100,-100,4,2,1,65,0,0


[Colours]
Combo1 : 255,200,32
Combo2 : 255,128,0
Combo3 : 234,0,0
Combo4 : 67,35,197

[HitObjects]
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Its so weird.. xD
Topic Starter
Myxo
Thank you for your nice Easy diff <333 It's much better than my old one ;w;
I'm going to reply to Byakugan's mod later btw

Anyways, Byakugan mentioned in his mod, that I should add more notes in easy diff and that the normal diff is too easy.
I think, it fits the difficulty spread though. So, I will probably add some notes in the normal difficulty. And the easy has now been remapped, although it still is very, very easy.
Mao

Byakugan249 wrote:

[Mao's Insane]
00:00:220 (1) - use 3 circles instead with a jump because i find it more fun to follow during gameplay. I discussed with Desperate-kun and we decided to do it just in his diff to create a bigger difference between both of the Insanes :3
00:03:507 (1) - ^ ^
Fixed everything else! :D
Topic Starter
Myxo

Byakugan249 wrote:

hey~ i'm here to return the favor :D.

[General]
you need to add several things in the tags. starting with "Rooster Teeth". they're the ones who developed RWBY, "Monty Oum" because he's the creator of RWBY, "Ruby" because that's how you say it, and "Yang Xiao Long" since the song appears when she appears for the 1st time.I added all

[Easy]
The easy diff has been remapped by Ami. See my last post :3

[Normal]
00:04:535 (2) - i think you can replace this for 2 circles instead of a 1/1 slider here for variation in this part during gameplay.Sorry, I think it's only 2x so it doesn't need variation. I'm more for consistency then
00:10:005 (1) - delete this note. this appears way too quick and sudden for players. yes it's at the 1st tick, but it's at the new timeline and it shows from the previous timeline that it shows around the 1/4 tick. Ok
00:19:868 (1) - replace this for 2 circles. this follows 2 separate things. the vocals and the BGM Yes
00:50:278 (4) - same as above. the vocals follow 2 different words, and that's "take you". Yes
i like the normal, but consider making this harder if you can. not a must but it's up to you.
For making it harder, see my last post ;w;

[Insane]
00:00:220 (1) - same as Mao's insane. Yes
00:03:507 (1) - ^ Yes
00:17:402 (3,4,5,6,7,1) - orz i don't like this transition. the direction this slider is taking breaks the general flow of this part during gameplay IMO. why don't you flip it instead so that the arc of the slider isn't in the way of the transition during gameplay?I fixed it!
same reply as Mao's insane.

ahh nice set you got here. this has potential for a bubble, so i'm gonna leave a star. anyways GL and don't give up on the map :D.
Thank you very much for you star and your mod <3 It is very very awesome! :3 I won't give up on the map, it's almost ready for bubble o: I will rank it for sure!
Ami
hi.
[Normal]
00:00:220 (1) - wtf http://puu.sh/7uZX5.jpg ?
00:03:507 (1) - ^
00:14:936 (3,1) - 1 is touching the HP bar, but I suggest to set (3) one grid down too.
00:27:265 (2) - spam, maybe this? http://puu.sh/7v03M.jpg
00:36:306 (4) - 1 grid up?

[Mao's Hard]
00:23:566 (3) - more curveee http://puu.sh/7v0dw.jpg
00:38:772 (3,4) - flows weird and redtick slider doesnt fit that much here.

[Mao's Insane]
00:08:028 (10) - copy previous slider
00:31:991 (2,3) - flows bad, idk

[Insane]
00:23:463 (1,2) - why r u using the same distance from the previous jump? Pls change it

ok bye~
Ami
ok take my star. x-x
Topic Starter
Myxo

Ami wrote:

hi.
[Normal]
00:00:220 (1) - wtf http://puu.sh/7uZX5.jpg ? That's called s-slider Umm I think it fits here, I don't even know why ;w; I'm too bad at replying to mods
00:03:507 (1) - ^ ^
00:14:936 (3,1) - 1 is touching the HP bar, but I suggest to set (3) one grid down too. Yes
00:27:265 (2) - spam, maybe this? http://puu.sh/7v03M.jpg I did it because it should be directly on the path of the long slide before, but it wasn't. I fixed it now in my way though....
00:36:306 (4) - 1 grid up? The spacing is already too low ._. But I see what you want, I moved it around a bit

[Insane]
00:23:463 (1,2) - why r u using the same distance from the previous jump? Pls change it Fixed

ok bye~
Thank you for your nice mod <3

Ami wrote:

ok take my star. x-x
Why you doublepost <33
[ Lionheart ]
Ohai~

Insane
00:10:005 (1) - i personally always don't like if the middle point isn't exactly in the middle because it makes your slider seem not perfectly symmetrical, but could just be me

00:13:498 (2,3,4) - i'd change their angle a bit, so that it looks as if the slider would continue the stream (+40° seems good, just rearrange the second slider)

00:15:963 (4) - move to x:280 y:51, i don't actually like a jump there
00:28:087 (1,2,3,1,2,3) - you used that pattern three times, i'd think it'd be nicer if it gets more distant every time, instead just the 3rd time

Mao's Insane
00:01:247 (2,3) - maybe CTRL+G, also 00:01:658 (3) - seems a bit off the blanket at the bottom
00:08:028 (10) - somehow looks strange because it's rotated so much :o
00:22:744 (3,4,1,2) - somehow this plays strange, but i don't know what i would change, just wanted to tell you so you might have a look
00:41:854 (3,4,5) - maybe insert one circle at the beginning, change the sliders to white -> red so that there's no slidertail on the downbeat
00:50:278 (2) - Would make it a jump, like in Desperate's insane

Mao's Hard
00:45:141 Consider adding a note here, the break threw me off while playing
00:22:744 (4) - change to the same angle as 00:22:333 (3)
00:35:484 (5) - although these look a bit strange i guess you like them, so just keep them already...

Normal
00:10:005 Maybe add a note here? Shouldn't be too hard for a [Normal] and i don't think you should ignore this beat
00:26:443 (1,2) - look a bit strange, i'd delete one point

The rest is fine i guess~

Ami's Easy
00:28:087 (2,1) - If somehow possible, make these two curves parallel, would look awesome :D

I don't see much else, good work :D
Topic Starter
Myxo

[ Lionheart ] wrote:

Ohai~

[Insane]
  1. 00:10:005 (1) - i personally always don't like if the middle point isn't exactly in the middle because it makes your slider seem not perfectly symmetrical, but could just be me It makes no difference
  2. 00:13:498 (2,3,4) - i'd change their angle a bit, so that it looks as if the slider would continue the stream (+40° seems good, just rearrange the second slider) No, the flow is not affected, because there is a note between them, and also there is good flow + a blanket
  3. 00:15:963 (4) - move to x:280 y:51, i don't actually like a jump there I think a jump fits there from the music, and I like the pattern
  4. 00:28:087 (1,2,3,1,2,3) - you used that pattern three times, i'd think it'd be nicer if it gets more distant every time, instead just the 3rd time I think that pattern fits 3 times
[Normal]
  1. 00:10:005 Maybe add a note here? Shouldn't be too hard for a [Normal] and i don't think you should ignore this beat It's not good to have a beat right after the spinner in a Normal
  2. 00:26:443 (1,2) - look a bit strange, i'd delete one point It fits the long slider before pretty well
    The rest is fine i guess~
Thank you for mod ^^ Sorry, no changes ;w;
Mao
Ami

Ami wrote:

[Mao's Hard]
00:23:566 (3) - more curveee http://puu.sh/7v0dw.jpg Done
00:38:772 (3,4) - flows weird and redtick slider doesnt fit that much here. Changed rhythm and placement

[Mao's Insane]
00:08:028 (10) - copy previous slider Done
00:31:991 (2,3) - flows bad, idk Don't see anything here that breaks the flow, no change

Lion

[ Lionheart ] wrote:

Mao's Insane
00:01:247 (2,3) - maybe CTRL+G, also 00:01:658 (3) - seems a bit off the blanket at the bottom Well, no CTRL+G for flow reasons, blanket is fine for me aswell
00:08:028 (10) - somehow looks strange because it's rotated so much :o Already done with Ami's mod
00:22:744 (3,4,1,2) - somehow this plays strange, but i don't know what i would change, just wanted to tell you so you might have a look Don't see a reason for bad flow here :/
00:41:854 (3,4,5) - maybe insert one circle at the beginning, change the sliders to white -> red so that there's no slidertail on the downbeat Changed complete rhythm and placement here
00:50:278 (2) - Would make it a jump, like in Desperate's insane This isn't even snapped so it basically is a jump o-o

Mao's Hard
00:45:141 Consider adding a note here, the break threw me off while playing Nothing needs to be mapped here imo, no change
00:22:744 (4) - change to the same angle as 00:22:333 (3) No change, follows the following curve
00:35:484 (5) - although these look a bit strange i guess you like them, so just keep them already... S-like sliders fit the music pretty well here imo.

Sorry for later response Ami, forgot about it. Thank you both for mods ^-^
wmtokok
from PM
[Insane]
00:26:751 (1,2) - near with(3) , you can reference 00:23:463 (1,2) - that to make
00:30:039 (1,2) - same^

[Mao's Insane]
00:22:744 (3) - add clap ,i thank too calm on here

[Normal]
00:49:457 (3) - remove the finish and add whistle,,because all of diff is use whistle to keep consistency

Ami's Easy & Mao's Hard look good :)
end~

sorry,i can't mod more in your map :(

good lucky
Topic Starter
Myxo
Thank you <3 I fixed everything in my diffs :b
IamKwaN
Hi, from your bro's request.

General

  1. Consider adding a 2000ms audio-leadin, the current one is only 220ms, which is way too fast imo.

Insane

  1. 00:23:463 (1) - I don't know why, I just can't get a 300 when hitting this note. While a much more stronger beat and vocal is lying on 00:23:361, you choose to ignore them. I can't figure out the reason, so I suggest placing one more circle at 00:23:361, which can solve the polarity problem.
  2. 00:23:772 (3,4,5) - CTRL+G on the timeline basis for a better catch of the vocal and drum using slider head.
  3. 00:26:751 (1) - meh.. You use the same pattern throughout the whole song, nice, they are consistent. But I don't recommend this choice of rhythm, it's up to you for whether change them or not.
  4. 00:27:059 (3,4) - Same as above.
  5. 00:40:005 (2,3,4) - like 00:23:772 (3,4,5). It's kind of weird to capture stressing sounds and vocals using slider tails imo, so do 00:46:580 (2,3,4).
  6. 00:06:795 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - For the whistle, lower the volume to 45%~50% would be much better to me, not too loud but completely merge into the background music. Now it sounds like a AK47 lol
  7. 00:08:439 (1) - Tail also ^

Mao's Insane

  1. 00:28:703 (3,4,5) - like what I have said in Insane, CTRL+G these three on the timeline basis. The reason is the same as Insane.
  2. 00:33:635 (2,3) - ^
  3. 00:40:005 (2,3,4) - ^ Normally, stress sounds are being captured by slider head but not tail.
  4. Hitsounds same as Insane.

Hard

  1. 00:41:648 (2,3) - CTRL+G like Insane.
  2. Hitsounds same as above.

Normal

  1. 00:06:795 (1) - Lower the volume a bit on the tail.
  2. 00:20:689 (3) - The last node can be lower to 148,292 for a better flow.

Easy

  1. Why not adding slidertick for better sound effect? lol
  2. Nice One!

Nice song and mapset, just some minor rhythm problems imo. Good luck!
OMG, when I listen to this song once more, I feel like it is more and more touching to me. I must be drugged by happy623 D:
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