flareling22 wrote:
i think more of a tournament-style mappool would be better, as well as the maps being much easier for all brackets so the goal would be to ss all the maps and not just get good acc (like in January's challenge)
a typical tournament mappool, if you didn't know, has each map paired with a specific mod combo (for example, 4 maps that must be played with NM, 2 that must be played with HD, and so on). a range of skillsets get tested (consistency, aim, streams, tech, speed, etc), and the maps are pretty much balanced in difficulty, so tech maps would usually have much lower SR than jump maps
also, since some people can't acc, i think there can be bonus points for FC'ing as well, and then more bonus points for an SS
I do think one issue I have is a large deficit in being able to judge both what a map's particular skillset would be (unless it's
really obvious such as Tower of Heaven (You are Slaves) which is exclusively a burst/stream map) and how difficult the map is, whether in relation to that skillset or just on it's own. As I've stated before, it's impossible for me to do so for anyone in the 5*+ brackets, and to an extent the 4-5* brackets because I don't have to skills to actually plays those maps and I think that I need to be able to play them in order to have an opinion.
That's in part why I kinda find 3* maps to be the "easiest" to judge for me: They aren't too difficult that I can't judge if they're too hard or too easy, but they also aren't too easy that their difficulty blends together and I can't tell one map apart from another.
Given that I may not be able to touch high 5*+ maps in the near future, it might be wise to find a couple people who can easily play at least 5-7* maps who can help source that variety for me (or sift through maps in a specifc theme). Or who I can send a list of maps and they can point out "Hey, this one's a fair bit harder than the rest" or something. Dunno how I'd set it up, though.
I think that being able to show different skillsets would be an improvement, but I actually don't really agree with giving them specific mod combos. There'll be an exception for May as that month is going to be for mod madness, or for challenges that are based on specific themes, but on the more "usual" challenges such as April's where the theme is about a more external concept to the map (it's length, or based around Valentine's day/Christmas/Summer/etc.) it seems a bit constrictive to me. My main encouragement is basically always going to be SS's over mod variety, but I don't want to limit people to just NM if they like or are better-versed in, say, HR or DT. Plus, at least with how it's set up right now, I like the..."disparity"? (not the right word, but I can't think of it) of someone who plays NM and has a bad acc, while someone plays with HRHD and has a better acc. I don't really know how to describe that right now. It just...seems like it "looks" better to me, as a means of getting people to try for higher acc. or just better in general?
however, I also think I could either be heavily biased or not seeing the same thing as the people competing do, so I'd like some more input on that.
As for giving bonuses for FCs, I think that's worth looking at. Might be something I implement in June.