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Steve Aoki (w/ Yelle) - Je Veux Te Voir

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ouranhshc
i would try a bpm of 132.80 or 132.75. 132.70 sounds a tad late. im leaning more towards 132.75

facile

00:32:139 - add a note here
00:39:648 - put claps on this slider

difficile
00:32:204 add note here
00:41:470 - reinsert break
00:44:181 to 00:57:289 - this part is kind of boring to me
Matma Rex
[Overall]
- Background is ugly and storyboard is ugly. These "light" on top of screen are almost invisible. Flashing red color is crappy. Custom reverse-arrow is ugly, too. And what the hell is "i.png" displaying at 00:00:002 in pass layer? Or WVIK-something at 00:04:483?
- The background displaying in thumbnail is much better. Restore it?
- What's that "I Want To See You"? Anyway, instead of just appering, it appears and then moves a bit. You messed with it in SB editor too much.
- I suggest to use English difficulty names, not French ones.
- Too loud hitsounds.

[Facile]
Kinda... dull diff.
00:24:75 (6,1) - place new combo at [current] (6), not at [current] (1).
00:32:10 (7) - 1/4 forward. Place new combo.
00:32:44 (1,1,1) - remove new combos.
00:34:47 (5) - place new combo.
00:37:41 (1) - remove new combo.
00:39:67 (7) - does not fit music well, remove it? Or at least remove claps.
00:41:48 (8) - HOLY SHIT CLAPSMAP DO NOT DO IT!. Also, new combo?
01:31:78 (1) - that's a loooong spinner. Delete it and map some regular notes/slider until 01:41:167.


[Dificile]
It has different BPM that Facile, notes are not snapped to ticks on timeline. Fix it!

Dull, too.
Raise spacing multiplier, the re-space whole song. It's a bit clustered.
01:40:37 (1) - like in Normal.
Topic Starter
anonymous_old

Matma Rex wrote:

[Facile]
Kinda... dull diff.
00:24:75 (6,1) - place new combo at [current] (6), not at [current] (1).
00:32:10 (7) - 1/4 forward. Place new combo.
00:32:44 (1,1,1) - remove new combos.
00:34:47 (5) - place new combo.
00:37:41 (1) - remove new combo.
00:39:67 (7) - does not fit music well, remove it? Or at least remove claps.
00:41:48 (8) - HOLY SHIT CLAPSMAP DO NOT DO IT!. Also, new combo?
01:31:78 (1) - that's a loooong spinner. Delete it and map some regular notes/slider until 01:41:167.


[Dificile]
It has different BPM that Facile, notes are not snapped to ticks on timeline. Fix it!

Dull, too.
Raise spacing multiplier, the re-space whole song. It's a bit clustered.
01:40:37 (1) - like in Normal.
Done.

Matma Rex wrote:

[Overall]
- Background is ugly and storyboard is ugly. These "light" on top of screen are almost invisible. Flashing red color is crappy. Custom reverse-arrow is ugly, too. And what the hell is "i.png" displaying at 00:00:002 in pass layer? Or WVIK-something at 00:04:483?
- The background displaying in thumbnail is much better. Restore it?
- What's that "I Want To See You"? Anyway, instead of just appering, it appears and then moves a bit. You messed with it in SB editor too much.
- I suggest to use English difficulty names, not French ones.
- Too loud hitsounds.
Eh.
Real1
I like it. Starred.
Edit: Forgot star. :(
Shinde
Steve Aoki/Yellow text needs put behind the red image in the SB, otherwise. Well, I think you can see what happens around 0:48

Tick rate's kinda high imo for Easy, especialy with all the back and forth sliders. I think you should lower it some.
The reverse arrow's kinda eh, but I think the biggest contributing factor is because that's the only thing skinned. This has the potential to look very weird on certain skins.

I suggest working on some new patterns for Easy, it felt a little bland.

Also, the SB'ing is making it so Easy, (and Hard as well I'm presuming? I only played Easy, looked at Hard in Editor.) doesn't end at the last note.

As sushi pointed out on Hard, the notes need resnapped. Also, the think Hard suffers in a smaller dose from Easy's 'bland' problem. A lot of both difficulties is just going left to right in a straight line on quarter notes.

I'll check back here and there and watch this map's progress. If you need anything feel free to contact me via PM/etc.
Topic Starter
anonymous_old
Done. Thanks.
Behon
Storyboard:
The words To and See still move around a bit after they first appear. Keep their position static.

Facile:
00:19:781 (5): Curve this upward some more so it doesn't overlap with all the previous circles. It looks nicer.

Difficile:
Why is the BPM different? Make it 132.70 like the other one, the last parts are all wonky.
00:28:805 (5): New combo?
Topic Starter
anonymous_old

Behonkiss wrote:

Storyboard:
The words To and See still move around a bit after they first appear. Keep their position static.

Facile:
00:19:781 (5): Curve this upward some more so it doesn't overlap with all the previous circles. It looks nicer.

Difficile:
Why is the BPM different? Make it 132.70 like the other one, the last parts are all wonky.
00:28:805 (5): New combo?
Thanks, done.
RandomJibberish
General:

Is the map meant to have a minute or so of black screen at the end?
The combo colours are hard to differentiate at points.
The storyboard and skin are good, though.

Facile:

00:12:54 (1,2,3) - Some of these strings of sliders don't seem to fit the music perfectly.
Otherwise it seems fine.

Difficile:

00:19:76 (5,6,7,8,9,10,11) - This is pretty confusing. Or maybe I'm just bad at following these.
00:19:76 (5,6,7,8,9,10,11) - ^
01:19:63 to the end seems to all be shifted forward a quarter beat.

Pretty good so far, Star~
Topic Starter
anonymous_old

RandomJibberish wrote:

General:

Is the map meant to have a minute or so of black screen at the end?
The combo colours are hard to differentiate at points.
The storyboard and skin are good, though.

Facile:

00:12:54 (1,2,3) - Some of these strings of sliders don't seem to fit the music perfectly.
Otherwise it seems fine.

Difficile:

00:19:76 (5,6,7,8,9,10,11) - This is pretty confusing. Or maybe I'm just bad at following these.
00:19:76 (5,6,7,8,9,10,11) - ^
01:19:63 to the end seems to all be shifted forward a quarter beat.

Pretty good so far, Star~
Epic thanks you. Updating.
Gens
[Storyboard]
  1. You know, when you finish the beatmap, you need to press the skip button to see the results screen. It's a bit annoying :<
  2. I don't like the storyboard tbh...
[Facile] (look mommy I'm learning french)
  1. I think this is harder than an Easy difficulty... This is more like a normal.
01:22:17 (3,1) - Don't do itttt no anti-jumps in the easier difficulty please :(

[Difficile]
  1. It isn't hard at all ;o
~ ~ ~

Hmm, everything looks good ('cept the thing in [Facile] of course)... I need to learn french :<
Topic Starter
anonymous_old

Gens wrote:

[Storyboard]
[list][*]You know, when you finish the beatmap, you need to press the skip button to see the results screen. It's a bit annoying :<

how do i fix this?

edit Got it.
Zekira
I was wondering why BPM Analyzer got this mostly wrong when I now realized there were some parts that are faster than 132.7 BPM.

In short maybe you want to consult someone with expertise at dynamic BPMs, since some parts are a bit evidently faster than the current BPM (but the general BPM is actually 132.7, I give you that)

[Facile]
00:03:50 (1,2,3,1) - I suggest that it be 1-2-3-4-5(slider)... it just sounds very fitting that way, following the vocals in the 1-2-3-4, while the slider reverses for each start of a new lyrical line, just like how it is currently except for the first press of the slider.
01:32:12 -- unnecessary ninjabreak?

That's it for now...
Azure_Kite
This map has been deleted on the request of its creator. It is no longer available.
Agnes
Hi there. Just gonna drop the overall.

Overall

I really love the song and how both of the difficulties are constructed. I found some notes to be off-beat at first, but after playing two times more, I found out how the beats fit. Hope this gets ranked.

Staaaar.
Topic Starter
anonymous_old

AgnesChan wrote:

Hi there. Just gonna drop the overall.

Overall

I really love the song and how both of the difficulties are constructed. I found some notes to be off-beat at first, but after playing two times more, I found out how the beats fit. Hope this gets ranked.

Staaaar.
<3
Yes_old
combo colors are too similar for my tastes. it would be a bitch to play in multiplayer tag.

dificile.
00:13:45 (5) - extend to 00:13:90
00:20:23 (7,9,11) - whistle
00:22:04 (3) - ^
00:22:49 (5) - ^
00:22:94 (7) - ^
00:23:85 (3) - ^
00:24:30 (5) - ^
00:24:75 (7) - ^
00:28:82 (1,2,3) - not really visually appealing ,_,
00:33:79 (6,7) - whistle
00:34:70 (9) - clap
00:35:60 (12,13) - whistle
00:36:51 (2) - clap
00:37:18 (5) - remove clap
00:43:29 (x) - add note
01:23:08 (1,2,3,4,5) - i don't like how these overlap the notes before
01:40:71 (x) - add note
01:40:82 (x) - ^
01:40:94 (x) - ^
01:41:05 (x) - ^
01:41:16 (x) - ^ and a finish hitsound
err.. the second half doesn't have any hitsounds. o_o; You should really try to add some in.


facile -
add hitsounds.
00:48:71 (6) - new combo
00:55:95 (6) - ^
Crimmi
Dificile: I know you rely on AI Mod, but space some the notes out so the players can a bit of a challenge and don't repeat the same patterns over and over mix them up and surprise them. But overall it's good so i'll give a star cause this song is awesome!
taihw
i can't say i like this song =P but i'll tell you what i noticed anyway.

general:

I appreciate the skin but the numbers aren't as legible as the default.
I thought i was gonna die when it started flashing red - maybe change the colour to white or purple or green or yellow or something.

difficile is more 'normal' to me but i like how facile and difficile sound together.

facile:
SPOILER
57:761 - weird slider shape.
1:05:222 - it feels like it's missing a first beat. It's spaced correctly but because it's a new combo it doesn't come intuitively to me. See replay.
1:13:812 - i don't think it's necessary to have a break four beats after the previous one. same goes for difficile.


1:15:521 - why are these sliders a different speed?

difficile:
SPOILER
23:329 - I don't know if it's intended or not but I don't like how different combos overlap each other (the 300s/100s block the following combo from being seen). See my replays to watch how i screwed up.

try adding more 16ths like you did at the ending, for example, beats at 35:267 and 35:380. or save these for another difficulty if you're planning on making one.

overall:

very playable and worth a star, but I don't find the mapping itself to be too interesting. This could be because of the straight-forward click rhythm, or just that i don't really like this song/genre.

-tai
Topic Starter
anonymous_old
Thanks, added.
EEeee
Facile
01:06:12 (6) - maybe new combo this, this combo goes the highest in this map, maybe shorten it by adding new combo
01:10:42 (5) - new combo here, would lower combo due to diff. and look good since previous combo ends at 4, if u add new combo here, it will end at 4, stylish ^^

Difficile
Fix breaks in this map and ur good to go


lol, this song/map is really fun, even though it's foreign to me, Difficile was awesome and in Facile i liked the slider tick to generate noise,

*star
Topic Starter
anonymous_old
Thanks, done.
ouranhshc
Difficile
  • overall - check all sliders in this diff. The end of some of the sliders are't snapped to any ticks
    01:23:986(5) - snap the end of this slider
    01:31:672(7) - snap end of this slider to white tick
Facile
i didn't fine anything

Storyboard
You can't see the lights the show from the top and they aren't centered.
suggestion - have you tried having the lights on the bottom of the screen.
Topic Starter
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
anonymous_old
22 stars by Loogie.
Lizbeth
poor tag players...

Facile
Too hard for a Facile imo n_nU

others diff
fine

cool map
another star for the stack :)
Alice

Lizbeth wrote:

poor tag players...
Also... I didn't noticed the mp3 was shorten.. Means my diff was finished long time ago *biggest facepalm ever made*

Download: Steve Aoki (w Yelle) - Je Veux Te Voir (Loogiesquared) [Alice Margatroid's].osu
There's somethings I'm not sure about so I'll maybe change somethings.. I'll see this later. Also if you want to change the name to add something after the "'s" then shorted Alice blahblah to AM or Alice.. But if you do this maybe it would be preferable to add a storyboarded "Diff by Alice Margatroid" cause i'm not known enough to get people know AM/Alice is me.. lol D: But no much matter about this.
eee
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
anonymous_old

eee wrote:

eeemod GO!!!

[Facile]
00:15:71 (2,1) - Jump is no good for an Easy difficulty Done.
00:41:48 (1) - how come there's a break on the other difficulties, yet there's mapping here, not a big problem.
There's tons of places that made this look more like a Hard-Normal, but oh well, the above jump is not very [Normal] at all.
Streams at places and 1/2 BPM sections also make this seem like a Harder difficulty It's still here... idk why, seems.... THERE.

[Ordinare]
fine with me whee.

[Difficile v2]
This is no good for rank, Approval, maybe. ;_;
00:27:01 (1,2,3,1,2,3) - this is unrankable because sliders cannot be stacked on top of each other. Mappers shouldn't "intentionally" fool players. fixed.
00:56:17 (2) - this reverse here may in fact, be hidden. I didn't miss, but it slipped me up fixed
00:58:21 (3) - this reverse, otoh, is unrankable, the it's hidden and may cause players to miss on one run fixed
01:31:89 (break) - reinsert break done. it's the same, however.
01:33:36 (1,1,1,1) - these spinners are unrankable as well, the spinner guideline is for auto to obtain at least 2000 bonus points, some of these don't even get 1000 Removed. replaced with beats.
you wanna make it end the same time as [Ordinare]? ok.

ONE MORE THING:
The Black combo color/Approach circles may be difficult to spot at times. This is no good ;_; ...eh...

Hitsounds were very cool
Storyboard was pretty sexy
map + song is cool as well.
Here's a star, fix the unrankable stuff. Thanks
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding v.5.35 Go~


[Facile] (Done)

Timing (Offset / BPM):
Offset: 3,504ms (Test out 3,524ms. The current offset sounds rough to me.) BPM: 132.70

[Current] Slider Tick Rate / Velocity: 2 / 1.20
[Current] Max Combo: 262
[Current] Max Score: 721,244
[Current] Star Rating: 2.56
[Current] HP Drain Rate: Lv.4
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.3

00:12:56 ~ 00:17:76 - If this is supposed to be an easy difficulty, then the idea of using slowdown sections like this might be "unfriendly" to new players. New players are not adjusted to BPM changes.
00:17:31 (2,3,1,2) - Looks a bit cluttered up here.
00:27:93 (3,1) - These are too close together.
01:05:24 (2,3,4,5,1,2,3,4,5,6,7,8) - You may want to tone down this stream a bit. If this map is supposed to be an "easier" difficulty, then you want it to play like one.
01:08:29 (?) - You have two bookmarks here...
01:15:86 ~ 01:26:26 - Again with the slow down section as before. Plus, it would make it more confusing since you used normal spacing for the notes based on the normal BPM scale.
01:28:07 (4,1) - A jump on a "easy" difficulty" would not be a good idea.
01:31:91 (B) - Why is there a break here? The end of the map is just about 3 1/2 away.
01:41:16 (?) - I thought the map was going to end here...

Notes: It would be a good idea to look over the map again to make sure its playable for new players.

[Ordinaire] (Done)

Timing (Offset / BPM):
Offset: 3,504ms (Test out 3,524ms. The current offset sounds rough to me.) BPM: 132.70

[Current] Slider Tick Rate / Velocity: 2 / 1.20
[Current] Max Combo: 267
[Current] Max Score: 1,593,722
[Current] Star Rating: 4.59
[Current] HP Drain Rate: Lv.7
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.6

To be honest, I can't really mod this difficulty. The distance snap rate seems to have gone up, down, up, down, up a lot. It would be best to do some respacing though the whole map with a solid rate (excluding jumps). Also, what's up with this break at 01:13:81? You had some notes here in [Facile]. :|

[Difficile v2] (Done)

Timing (Offset / BPM):
Offset: 3,504ms (Test out 3,524ms. The current offset sounds rough to me.) BPM: 132.70

[Current] Slider Tick Rate / Velocity: 2 / 1.20
[Current] Max Combo: 323
[Current] Max Score: 2,367,000
[Current] Star Rating: 4.75
[Current] HP Drain Rate: Lv.8
[Current] Circle Size: Lv.4
[Current] Overall Difficulty: Lv.10

00:03:50 (1,2) - Too close together.
01:31:91 (B) - Why is there a break here? The end of the map is just about 3 1/2 away...
01:33:93 (?) - You have 4 bookmarks here when you only need one. Just pointing that out.

Notes: Well, the spacing seems okay but still would need a double check to see that its fine. Also, the overall difficulty seems a bit too high like the difficulty is "forced" to be hard.

Overall: Honestly, the map might need more work before pushing it to get ranked. But there are some other issues to point out as well. You have a file that is not being used in the Song Folder (Screen Shot 1). And also, an odd thing in editor. There are breaks that goes way off of the timeline (Screen Shot 2) and plus the coverup.png goes beyond where the map ends as well. And last, the lights in the SB doesn't seem right. It looks like dancing cones when the tips of them show (Screen Shot 3). Make sure to check into this.
Topic Starter
anonymous_old

whymeman wrote:

Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding v.5.35 Go~


[Facile] (Done)

Timing (Offset / BPM):
Offset: 3,504ms (Test out 3,524ms. The current offset sounds rough to me.) BPM: 132.70 Fixed

[Current] Slider Tick Rate / Velocity: 2 / 1.20
[Current] Max Combo: 262
[Current] Max Score: 721,244
[Current] Star Rating: 2.56
[Current] HP Drain Rate: Lv.4
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.3

00:12:56 ~ 00:17:76 - If this is supposed to be an easy difficulty, then the idea of using slowdown sections like this might be "unfriendly" to new players. New players are not adjusted to BPM changes.Fixed
00:17:31 (2,3,1,2) - Looks a bit cluttered up here.Fixed
00:27:93 (3,1) - These are too close together.Fixed
01:05:24 (2,3,4,5,1,2,3,4,5,6,7,8) - You may want to tone down this stream a bit. If this map is supposed to be an "easier" difficulty, then you want it to play like one.Fixed
01:08:29 (?) - You have two bookmarks here...great. e_e
01:15:86 ~ 01:26:26 - Again with the slow down section as before. Plus, it would make it more confusing since you used normal spacing for the notes based on the normal BPM scale. Fixed
01:28:07 (4,1) - A jump on a "easy" difficulty" would not be a good idea. Fixed
01:31:91 (B) - Why is there a break here? The end of the map is just about 3 1/2 away.Fixed
01:41:16 (?) - I thought the map was going to end here... maybe

Notes: It would be a good idea to look over the map again to make sure its playable for new players.

[Ordinaire] (Done)

Timing (Offset / BPM):
Offset: 3,504ms (Test out 3,524ms. The current offset sounds rough to me.) BPM: 132.70Fixed

[Current] Slider Tick Rate / Velocity: 2 / 1.20
[Current] Max Combo: 267
[Current] Max Score: 1,593,722
[Current] Star Rating: 4.59
[Current] HP Drain Rate: Lv.7
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.6

To be honest, I can't really mod this difficulty. The distance snap rate seems to have gone up, down, up, down, up a lot. It would be best to do some respacing though the whole map with a solid rate (excluding jumps).

Also, what's up with this break at 01:13:81? You had some notes here in [Facile]. :| Fixed

[Difficile v2] (Done)

Timing (Offset / BPM):
Offset: 3,504ms (Test out 3,524ms. The current offset sounds rough to me.) BPM: 132.70

[Current] Slider Tick Rate / Velocity: 2 / 1.20
[Current] Max Combo: 323
[Current] Max Score: 2,367,000
[Current] Star Rating: 4.75
[Current] HP Drain Rate: Lv.8
[Current] Circle Size: Lv.4
[Current] Overall Difficulty: Lv.10

00:03:50 (1,2) - Too close together. Fixed
01:31:91 (B) - Why is there a break here? The end of the map is just about 3 1/2 away... Fixed
01:33:93 (?) - You have 4 bookmarks here when you only need one. Just pointing that out.

Notes: Well, the spacing seems okay but still would need a double check to see that its fine. Also, the overall difficulty seems a bit too high like the difficulty is "forced" to be hard.

Overall: Honestly, the map might need more work before pushing it to get ranked. But there are some other issues to point out as well.

You have a file that is not being used in the Song Folder (Screen Shot 1). Fixed

And also, an odd thing in editor. There are breaks that goes way off of the timeline (Screen Shot 2) i don't understand.

and plus the coverup.png goes beyond where the map ends as well. And last, the lights in the SB doesn't seem right. It looks like dancing cones when the tips of them show (Screen Shot 3). Make sure to check into this.
Coverup.png is just that, a black coverup. it's 800x600, so it should not go past the border, but it's okay if it does.
whymeman
There are breaks bookmarks that goes way off of the timeline.

I shouldn't really type at 2 AM :| ...

Though what I was saying is that it you have bookmarks that just go way past the point where the song ends. You also have the coverup SB object being used way after the song is done. It keeps running till 03:36:937 (that's 204.0% on the timeline) and that can cause the map to keep running even after the song is done. Though what seemed to have happened is that you had the .mp3 cut, but forgot to have those checked on first so you still have some of the old things that reamained from the old .mp3 on the new one. (Screen Shot)

Extra Note: Make sure the combo colors don't blend into the background please.
Topic Starter
anonymous_old

whymeman wrote:

There are breaks bookmarks that goes way off of the timeline.

I shouldn't really type at 2 AM :| ...

Though what I was saying is that it you have bookmarks that just go way past the point where the song ends. You also have the coverup SB object being used way after the song is done. It keeps running till 03:36:937 (that's 204.0% on the timeline) and that can cause the map to keep running even after the song is done. Though what seemed to have happened is that you had the .mp3 cut, but forgot to have those checked on first so you still have some of the old things that reamained from the old .mp3 on the new one. (Screen Shot)

Extra Note: Make sure the combo colors don't blend into the background please.
fixed. thank you so much.
Luneko
[Facile]
00:23:870 - Add Note?
00:24:322 - ^
01:22:423 - ^
01:24:232 - ^
01:24:684 - ^

[Ordinaire]
00:25:227 - Add Note
00:25:679 - ^
00:26:131 - ^
00:26:583 - ^

[Difficile v2]
Perfect ;)
But it would be cool if you map the end

Have a Star~
Ema Skye
Hi, then i took a look =3 !

Facile:
00:17:540(5,1) : bad spacing i think

01:35:536 : i wouldn't put a break here if i were you ... i'd just put some beats to continue the map, because it sounds really strange ^^

Ordinaire:
00:44:217(2,3,4,5,6,7,8,9,10,1,2,3,4,5) : i would make some jumps here, like put one beat in the extreme side of the screen and one in the others and put the beats like the 9th in the middle, it's just my point of view ^^ do what you want

00:55:973 : by following my previous advice, i'll make something different with this 6, as you know for the moment i don't feel at ease with this part of the map

01:08:181 and 01:13:832 : you could continue the map i think, no need breaks

01:35:309 : feels better when it's in the same line as the 3 others, but that's just my opinion again

Difficile v2:
from 00:41:504 to 00:42:860 : i'd put a stream, a beat on each mark, blue and red (13 beats in 1/4), but again, it's just a supposition, i think this map lacks of streams ^^

01:07:728 : i'd put 3 beats instead =)

01:28:075 : think the spacing is out for this 4, should be closer to the others

01:40:735 : here, i'd begin the combo and delete the beat before, i'd put a stream of 5 beats to 01:41:187 to match with the end melody, it could sounds cool, but again xD it's really just my opinion, i really think you should put some streams on this difiiculty, no need to be deathstreams, but the melody matches sometime with some interessant streams =)


okay i like your map, need to be seen again but interessant and cool song and awesome hitsounds !

Star !
Topic Starter
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
Kurai
Hi~

[Facile]
00:41:50 (1) - I dislilke the position of this Slider ! Look :

[Ordinaire]
Ok :D

[Difficile v2]
01:10:44 (1) - I'm not Agree

[La version folle d'Alice]
00:17:97 (1,2,3,4) - Move 1 grid right

Very good map ^_^ ! (The lyrics are very ... XD')
☼Star☼


Topic Starter
anonymous_old
donenene.
kino77
Oh~What a cool skin and SB~
I like it~

[Difficile V2]
00:41:39(1)-Remove?
01:28:08(4)-Move 1 grid right?

[La version fou d'Alice ]
00:39:11(4,5)-Spacing?
01:11:55(7)-Embarrassing place...
01:32:12(1,2)-Not look so well...

Star~~>w<~
MaxwellDemon
I generally don't find much of a problem with the current timing, but while Alice is fixing up her (I am going to assume you are a her, hahaha) map, it is highly recommended you find one of the following BAT members to verify the timing: awp, CheeseWarlock, or Cyclone.

I also don't find much of a problem with Loogie's maps, except it is VERY, VERY straightforward. Not that it isn't good, but it is a very dry way of mapping. In your next beatmap, you might want to consider doing a few crazy things like Alice did (even though she messed up at some points of her map. Only some points though). XD

[Alice's Version]

Can't be bothered to type that in French, hahaha.
No combo colors?

00:25:20 (1,2,3,4) - Hmmm, I am not sure if I am fond of this set up, seems better to just have 1 and 3 pointing directly at right. XD
00:30:40 (1,2,3) - Another very funky setup of sliders, but this is your choice. XD
00:37:41 (8,9) - Rather confusing, since this has the exact same spacing as the 1/4th notes.
00:38:09 (1,2,3,4,5,6) - wutspacing? I think the general idea is whenever the spacing changes forcefully, the best idea is to start a new combo, so the players would at least get a hint... though that seems like a mistake ;x
00:57:30 (4,1) - And when trying to start a new combo to enforce a new spacing, it is also a good idea to not have the two combos THAT close, because it tends to give an idea that you might be going along with the previous combo's spacing. XD
01:06:46 (8) - New combo here. XD
01:07:03 (11) - Might not be a bad idea to give a new combo here too.
01:11:32 (6,7,8) - Different color because of the spacing decrease. Even better, just have the 7 at the right side of the combo along with the 8.XD
01:27:60 (4) - Preferably different combo
01:33:02 (3) - New combo

This map generally plays out very well, it's just that there's these little minor "glitches" that would throw players off the loop a little bit. It is HIGHLY recommended you fix what's been suggested here. It'll clean up your map by a whole mile!

Nonetheless, it is a star for now. :3
Topic Starter
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
Jarby
Black combo colours on black backgrounds are evil.

La Version etc:

00:56:63 (1) - Spacing is annoying.
01:32:57 (2) - Move right.

Ordinaire:

01:20:38 (3) - Move down 1 on grid level 2 and respace 4.

Facile:

00:32:91 (1,1) - Remove new combo.
00:36:30 (4) - New combo.
00:37:43 (1) - Remove new combo.
Topic Starter
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
Jarby
Half ranked.
Wizard Of Orz
how could you
Alice
Oh wow. Grats Loogie.
Also in my diff you things that I don't understand why did you changed but nevermind o.o... (especially spacing between 00:08:92's end and 00:09:15's beginning luls)
Topic Starter
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
MaxwellDemon
Okay, I don't really see any problems here... RANKED! :D
Alice
Grats Loogie, even if I'm not really proud of my version xD (I was sick&tired&all that during making it, but if it's ranked I guess it isn't that bad O:)
Wizard Of Orz
:o
yaya
hard to read
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