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eyemedia - Holy Knight [Taiko|CatchTheBeat|Osu]

posted
Total Posts
60
Topic Starter
MMd-
This beatmap was submitted using in-game submission on Tuesday, September 5, 2023 at 5:40:38 PM

Artist: eyemedia
Title: Holy Knight
Source: Cytus
Tags: wendao XK2238 Pulongong ursa Chapter 5 Vanessa
BPM: 155
Filesize: 3425kb
Play Time: 02:09
Difficulties Available:
  1. [old] Expert (4.79 stars, 513 notes)
  2. Beginner (1.42 stars, 74 notes)
  3. Expert (5.7 stars, 538 notes)
  4. Hard (2.89 stars, 247 notes)
  5. Muzukashii (3.36 stars, 445 notes)
  6. OverdoZe (4.43 stars, 524 notes)
  7. Pulongong's Oni (4.74 stars, 585 notes)
  8. Rain (3.68 stars, 386 notes)
  9. w2k -Normal- (2.03 stars, 138 notes)
  10. XK's Inner Oni (4.96 stars, 835 notes)
Download: eyemedia - Holy Knight
Information: Scores/Beatmap Listing
---------------
Holy Knight
-Memories- | -Blessing- | -Calamity- | -Bewitched- | -The Chavelier-
-The Queen- | -Farewell- | -The Duel- | -Curtain Fall- | -Alternative-


Would you accept the fate when it was your enemy?




changelog (as of 01-03-2014)
  1. 01-03 : Fixed tags, update at Expert diff, taiko diff uploaded (tq pulongong & XK)
  2. 02-03 : Expert finished, changed artist name (thank you Groumiezi owo)/ ), new background for taiko. Also changed XK's Oni to Inner Oni
  3. 06-03 : Muzu done
  4. 08-03 : New [Hard] \o/ and decided to use 2 timing section
  5. 09-03 : [Hard] done yesh
  6. 10-03 : Last change for diff spread, added [Rain]. Done making beginner
  7. 14-03 : Rain done, OverdoZe uploaded (tq ursa 0 w 0)b )
  8. 23-03 : Apllied nyaten's mod
  9. 15-06 : Applied Fort's mod for [Expert]
  10. 16-06 : Updated [OverdoZe] (self-modded and hitsounded by ursa)
  11. 09-07 : New Background (Chapter K ftw)
  12. 21-07 : Minor fixes at [Hard]
  13. 22-07 : Fixed mod for [Pulongong's Oni]
  14. 13-08 : Done hitsounding [Rain] (mfw forgot about this for 5 months)
  15. 22-11 : Updates! thanks to Learning25
  16. 17-08-22 : Update! New Expert diff replacing the dogshit old Expert, planned a Hyper diff to bridge the difficulty between Hard and Expert. Minor fix on Hard, Easy, and Rain. Minor tag fix.
  17. 09-23 : Decided to leave as it is. All difficulties finished.
DenoisoGoiso
Bole di bikinin normal? \:D/

walaupun gak punya map ranked lol. nanti di usahain
Topic Starter
MMd-
yoi, silahkan
DenoisoGoiso
https://puu.sh/5Z7xx/fdc16378db.rar

not 3 star but 2.28 star lol
Sorry if you don't like it ^^
Sword Hunter
INI DISINI!!!! EASY(1 STAR)
SPOILER
osu file format v12

[General]
AudioFilename: Holy Knight.mp3
AudioLeadIn: 1533
PreviewTime: 50170
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 94104
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Holy Knight
TitleUnicode:Holy Knight
Artist:Eyemedia
ArtistUnicode:Eyemedia
Creator:MMd-
Version:Sword's Easy
Source:Cytus
Tags:Instrumental Sword Hunter MMd- Holy Knight Middle Age Knightly Song Piano Eyemedia Spirit Powerful Emotional
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Holy Knight.jpg",0,0
//Break Periods
2,74252,87999
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
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Combo3 : 250,124,113
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Combo5 : 255,255,255
Combo6 : 191,238,255

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Sword Hunter
Jangan Lupa Kudosunya
Udah kerja keras nih
Semalaman pula >:(
Topic Starter
MMd-
>collapsed text
>not using code
DenoisoGoiso
Btw kudos gw harus di denied pls
DenoisoGoiso

Sword Hunter wrote:

Jangan Lupa Kudosunya
Udah kerja keras nih
Semalaman pula >:(
apa sih meni harus kudosunya

:!: Kudosu dikasih kepada yg NGEMOD/TESTPLAY Map ini atau bisa mungkin yg ngebenerin MAP INI, bukan yg BIKIN GUEST DIFF. Sword Hunter sok tau luw apaan kerja keras pppfffftttt

deny kudos gw D:
Topic Starter
MMd-
welp kudos dikasih kalo post tersebut memberikan sumbangsih ke map tersebut, nggak cuma terbatas ke mod doang (cmiiw)
Sword Hunter
Lah, itu post kan ngebantu, yaitu berupa GD,
Masak dikasih GD dibilang nggak ngebantu? aneh... :?
Sword Hunter
Makanya, kalo gak tahu papa, jangan main caps lock bold gitu... malu kan sekarang -________________-
Topic Starter
MMd-

Sword Hunter wrote:

Lah, itu post kan ngebantu, yaitu berupa GD,
Masak dikasih GD dibilang nggak ngebantu? aneh... :?
ya itu kan kalo diterima sama yang bersangkutan
DenoisoGoiso
sorry sword hunter D:<

gw mau remap yg bagian kiai part terakhir soalnya kelihatan jelek .-.
DenoisoGoiso
eddtt osb filenya hapus --" emang ada storyboard? and MP3nya lebih dari 192 kbps ;w; jadi aku bikinin mp3nya

mp3 ada difilenya
https://puu.sh/6eJJZ/64b664b92d.rar >:3


MMd- wrote:

welp kudos dikasih kalo post tersebut memberikan sumbangsih ke map tersebut, nggak cuma terbatas ke mod doang (cmiiw)
benerbenerbenerbenerbenerbener
Kyouren
Bisa saya bikin normal?

Saya akan ushakan untuk gambar N
Topic Starter
MMd-
tentu

tapi nanti masalah dimasukin enggak ke mapset bergantung hasil mapmu sendiri
XK2238
done as requested \o
taiko diff
osu file format v12

[General]
AudioFilename: Holy Knight.mp3
AudioLeadIn: 1533
PreviewTime: 50170
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 25975,50749,94104,101846
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Holy Knight
TitleUnicode:Holy Knight
Artist:Eyemedia
ArtistUnicode:Eyemedia
Creator:MMd-
Version:XK's Taiko Oni
Source:Cytus
Tags:DenoisoGoiso Chapter 5 V Vanessa XK2238
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Holy Knight.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
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Combo5 : 255,255,255
Combo6 : 191,238,255

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Topic Starter
MMd-
wooo tq alexei o/
Groumiezi
Eyemedia -> eyemedia

wrong artist (capital)

www good luck ya o/
Topic Starter
MMd-
whoops iya baru nyadar
tq dah ngingetin o/
Groumiezi
Maaf ;w; please delete goiso diff now, he was offline for a month ;w; you should wait 1 month to goiso reply the mods ;w;

why
-NanoRIPE-
gan boleh saya normalnya :D?
kalau tidak perlu tidak apa2 :3
Topic Starter
MMd-
ini yang ngemap normal pada gabut semua btw
silahkan sih, tapi kalo gw ngerasa ga pas paling gw taruh beatmap's description
-NanoRIPE-
ini gan normal nya
kalau ada kesalahan saya perbaiki ;)
http://wrttn.in/914c9a 8-)
Topic Starter
MMd-
a bit harder for normal...
gw pikir-pikir lagi keanya bakal bikin normal sendiri
added to beatmap description later, sorry!
Kyouren
Sabar bro untuk Normal diff

Lagi 15%
Topic Starter
MMd-
balik lagi ke awal bro
gw liat-liat dulu nanti
lanjutin aja ya
wendao
Normal done as requested

http://puu.sh/7DJRO.rar
nya10
16:11 *MMd- is listening to [http://osu.ppy.sh/b/383071 eyemedia - Holy Knight]
16:12 *nya10 is playing [http://osu.ppy.sh/b/352227 eyemedia - Holy Knight [Expert]] +DoubleTime
16:12 nya10: WTF DT
16:12 MMd-: wtf dt
16:12 MMd-: KAAWKWAKA
16:15 MMd-: gimana?
16:15 *nya10 is editing [http://osu.ppy.sh/b/352227 eyemedia - Holy Knight [Expert]]
16:15 nya10: Agak aneh , tapi gw anggep sebagai style baru aja dulu
16:15 nya10: Benta
16:15 nya10: *bentar
16:15 nya10: Acceptable kok btw
16:15 MMd-: emang itu stylenya beda
16:15 MMd-: kalo dibandingin sama insane
16:16 nya10: Bukan , keseluruhan
16:17 MMd-: lel
16:18 nya10: 00:19:587 (6) - Balik slider 6 nya?
16:18 nya10: Endpoint = beginning point, dan sebaliknya
16:18 nya10: 00:22:877 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - better dibikin stream (atau stream campur slider)
16:18 nya10: Jangan stack aja
16:19 nya10: Flow tetep diperhatiin
16:19 MMd-: yang dibalik gw jadiin http://puu.sh/7EPA7.jpg
16:19 MMd-: hmm dibikin stream ya
16:19 nya10: Iya gitu kurang lebih
16:20 MMd-: gw biarin deh itu stacked stream untuk sementara
16:20 nya10: Oke
16:20 nya10: Itu yang kedua cuma suggestion sih, gausah diubah jg gpp
16:22 nya10: 00:54:619 (4,1,2) -
16:22 nya10: Pls this one
16:22 nya10: Itu jarak endpoint slider 1 sama beginning point slider 2 jauh bener (1/4 beat btw)
16:22 nya10: Suggestion, deketin endpoint slider 1 ke slider 2
16:23 MMd-: http://puu.sh/7EPIy.jpg ?
16:23 nya10: Soalnya disitu ada slider 4 nya, jadi orang bingung
16:23 nya10: Mungkin lol
16:24 nya10: Yang intuitive yang penting
16:24 MMd-: itu jarak 00:54:619 (4) - ke 00:55:199 (1) - gw jadiin 1,0
16:24 nya10: Coba nanti ane maenin
16:25 nya10: 01:30:425 (5,6,7,8,9,10,1) -
16:25 nya10: Ini juga jarak 1/4 dari 8 ke sembilan terlalu jauh
16:26 nya10: Susah fix ini tapi
16:26 MMd-: itu gw sengajain
16:26 MMd-: apa 01:30:716 (8) - dijadiin slider 1/4 ya
16:26 nya10: 7 sama 8?
16:26 nya10: Jadiin 1/4 slider gitu?
16:26 MMd-: 8 sama 9
16:27 nya10: Oh
16:27 nya10: Terserah
16:27 MMd-: http://puu.sh/7EPRl.jpg
16:27 nya10: Sengaja sih ane tau, tapi ane bingung kalo maen lol
16:27 nya10: Coba tanya yang laen
16:28 nya10: 01:31:587 (2,3,4) - distance snap 2-3 sama 3-4 samain, kecuali kalo intentional ane ga ngmg deh
16:28 MMd-: int.
16:28 nya10: Ok
16:30 nya10: 01:33:329 (4,5,6,7,8,9,10,11,12,13,14) -
16:30 nya10: Suggestion aja kalo ini
16:30 nya10: Tuker circle 7 sama 9?
16:31 MMd-: oh jadi tripletnya balik arah
16:31 nya10: Iya
16:32 MMd-: oke
16:32 nya10: Jadi 4-6 sama 7-9 sejajar arah tripletnya, terus dilawanin sama 10-14
16:32 nya10: 01:40:296 (1,2,3,4,1,2,3,4) - liat gambar
16:32 MMd-: gw baru nyadar ternyata sebelumnya jarak 9-10 sebelumnya ga jauh ;e;
16:33 nya10: http://osu.ppy.sh/ss/1441115
16:33 nya10: Wew lol
16:33 nya10: Gitu better menurut ane, x,y nya modif sendiri
16:33 nya10: Itu ane cuma pindahin kasar doang
16:34 MMd-: http://puu.sh/7EQ4D.jpg
16:35 nya10: Hmm kayanya kurang, pernah liat pola yang ane maksud ada di map mana?
16:35 nya10: Ya coba aja gitu dulu jg gpp
16:36 nya10: Slese
16:37 MMd-: tq <3
16:37 *nya10 is editing [http://osu.ppy.sh/b/342581 eyemedia - Holy Knight [Insane]]
16:38 MMd-: itu insane ga berubah banyak dari modmu sebelumnya
16:38 MMd-: paling cuma hitsound doang
16:39 nya10: Insane coba cari orang mod lagi deh ya
16:39 nya10: Ane ga gitu yakin
16:39 *nya10 is editing [http://osu.ppy.sh/b/380041 eyemedia - Holy Knight [Hard]]
16:39 MMd-: oke
16:40 nya10: 00:00:620 (1,2) - Tambahin circle diantara slider 1 dan 2
16:40 nya10: Stack sama slider 2 aja placementnya
16:41 MMd-: http://puu.sh/7EQgW.jpg
16:41 MMd-: gw ngerasa ga enak kalo dibikin stack
16:42 nya10: Yaudah gitu gpp
16:44 nya10: 01:42:619 (2,1,2,3) - Errr ini gimana ya fixnya
16:45 nya10: Feel wrong sama circle 1-2 sama slider 3 nya
16:46 nya10: 01:09:329 (1,2,3,4,5) - Dibikin kombinasi 1/4 slider better ini
16:46 nya10: Dibikin mirip kaya ini
16:46 nya10: 02:00:425 (1,2,3,4,1,2) -
16:46 nya10: dst
16:47 MMd-: http://puu.sh/7EQs7.jpg gw ambil itu slider 3 dari slider 2 (ctrl+h)
16:47 nya10: Well, yang gw masalahin bukan copasnya lol
16:47 nya10: Tapi kaya flownya kurang
16:48 nya10: Dan ane gatau gimana fixnya `-`
16:49 *nya10 is editing [http://osu.ppy.sh/b/351050 eyemedia - Holy Knight [Goiso's Easy]]
16:50 MMd-: 01:43:393 (1,2,3) - itu dari slider gw ambil strukturnya doang lel
16:51 nya10: 01:56:554 (2,3) - This feel off
16:51 nya10: 1/8 wtf
16:51 nya10: Jangan berhentiin slider 2 di blue tick, ga intuitive jadinya
16:51 MMd-: njir itu bekas dulu ngetiming ga pas lel
16:51 MMd-: fixed
16:52 nya10: Itu btw GD
16:52 nya10: Tanya orangnya dulu dong
16:52 *nya10 is editing [http://osu.ppy.sh/b/383071 eyemedia - Holy Knight [Beginner]]
16:53 MMd-: orangnya afk sampe UN selesai
16:53 MMd-: dia udah bilang ke gw, dan gw bilang kalo ada yang mod gw yang ngurus
16:53 MMd-: dan dia setuju
16:53 MMd-: btw gw fix jadi https://osu.ppy.sh/ss/1441159
16:54 nya10: Coba update dulu
16:54 nya10: Ane testplay disitu
16:54 nya10: Beginner kayanya udah lumayan, cuma coba cari mod lagi
16:55 MMd-: oke udah
16:55 *nya10 is playing [http://osu.ppy.sh/b/351050 eyemedia - Holy Knight [Goiso's Easy]]
16:55 nya10: Oke better
Topic Starter
MMd-
Pending flag
also for nyaten's mod

fak mau gw taruh disini
Kyouren
Maaf ya, Baru selesai ujian MID tengah semenster 2
Setsurei
M4M as requested
cuma bisa mod std so, I ignored the other modes
[Beginner]
00:01:974 (2) - fix blanket?
00:21:329 (2) - imo bagusan diginikan, copy dari (1) lalu rotate aja00:27:522 (2) - flip, lalu fix slidernya biar flownya enak00:37:587 (1,2) - bikin gini? (karena 00:37:587 (1,2) - flownya ga enak dan 00:38:748 (2,1) - overlap)00:43:780 (1,2) - overlap to previous object (rotate all of them 00:43:780 (1,2,1) - 90º clock wise, dalam kondisi 3 object terseleksi pindah ke 451 275)
01:09:329 (1) - DS inconsistent (01:09:329 (1,2,1,2) - scale 1.3x) lalu make this curve 01:07:780 (1) - like this01:35:651 (2,1) - overlapnya jelek D: - I did some rotating and repositioning on these objects 01:34:877 (1,2,1,2) - 01:41:845 (1,2) - pindah and flip?[Goiso's Easy]
DSnya ga konsisten di diff ini, di awal 0.9x lalu 1.0x, ada yang 0.3x, 0.5x, 0.6x orz
dibenerin dulu dah, ini easy diff newbs can't differentiate the differences of the beats (dempetan 0.3x dikira stream)
will continue mod later if you managed to fix the DS

[H'z Normal]
00:02:748 (3,4) - please don't do this, people will think of 1/4 beat there
00:08:941 (1,1,1) - wendao y u do this, Normal ini pake stack macam gitu apa gak bingung playernya?
00:41:070 (1,2) - overlap, 00:41:845 (2) - make it like this?00:46:877 (3,4) - and again same reason as 00:02:748 (3,4) -
01:00:038 (1,1,1) - stack bertubi, mending pindahin ke visible area aja
01:54:232 (1,2) - and again same reason as 00:02:748 (3,4) -
01:55:780 (1,2) - ^

[Hard]
00:02:748 (3) - flip and rotate?00:08:941 (4,1) - stack properly (177 88)
00:14:554 (3) - rotate? 00:15:135 (1) - ini juga rotate?00:33:716 (2,3) - ugly overlap, rotate (3)00:36:232 (1,2) - make them like this?[Insane]
Mmd- pls don't torture people on Insane (you already have Expert diff)
00:01:200 (1,1) - overlap
00:19:780 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make it tidier
01:09:329 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same case ^
02:00:425 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^
[Expert]
00:34:974 (7,8) - remove clap? serasa ada yang janggal kalo ada clapnya
01:00:812 (5,6,7,8) - streamnya ngikut flow 01:01:199 (9) - aja

ku tak bisa kasih saran banyak di 2 diff mu, karena gak bisa mainnya kawkawkawk surem diffs
well, good luck
wendao

Setsurei wrote:

[H'z Normal]
00:02:748 (3,4) - please don't do this, people will think of 1/4 beat there I don't think so, this is a Normal diff, and 1/4 beat in Normal diff is unrankable afaik
00:08:941 (1,1,1) - wendao y u do this, Normal ini pake stack macam gitu apa gak bingung playernya? it's cool :(
00:41:070 (1,2) - overlap, 00:41:845 (2) - make it like this? why everybody hate a little overlap slider :?

00:46:877 (3,4) - and again same reason as 00:02:748 (3,4) - ^^
01:00:038 (1,1,1) - stack bertubi, mending pindahin ke visible area aja done for this
01:54:232 (1,2) - and again same reason as 00:02:748 (3,4) - ^^
01:55:780 (1,2) - ^ ^^
http://puu.sh/7GcJY.osu
Topic Starter
MMd-
mungkin maksudnya mod pertama entar dikira itu 1/4 beat
Setsurei

MMd- wrote:

mungkin maksudnya mod pertama entar dikira itu 1/4 beat
yes, this is what I meant by, kan jarakmu kamu set 0.5x (ntar dikira itu bukan 1/2 beat melainkan 1/4)
wendao
"I don't think so, this is a Normal diff, and 1/4 in Normal diff is unrankable afaik"
Topic Starter
MMd-

Setsurei wrote:

M4M as requested
cuma bisa mod std so, I ignored the other modes
[Beginner]
00:01:974 (2) - fix blanket?00:21:329 (2) - imo bagusan diginikan, copy dari (1) lalu rotate aja00:27:522 (2) - flip, lalu fix slidernya biar flownya enak00:37:587 (1,2) - bikin gini? (karena 00:37:587 (1,2) - flownya ga enak dan 00:38:748 (2,1) - overlap)00:43:780 (1,2) - overlap to previous object (rotate all of them 00:43:780 (1,2,1) - 90º clock wise, dalam kondisi 3 object terseleksi pindah ke 451 275)
01:09:329 (1) - DS inconsistent (01:09:329 (1,2,1,2) - scale 1.3x) lalu make this curve 01:07:780 (1) - like this01:35:651 (2,1) - overlapnya jelek D: - I did some rotating and repositioning on these objects 01:34:877 (1,2,1,2) - 01:41:845 (1,2) - pindah and flip?
SPOILER

All fixed
[Goiso's Easy]
DSnya ga konsisten di diff ini, di awal 0.9x lalu 1.0x, ada yang 0.3x, 0.5x, 0.6x orz
dibenerin dulu dah, ini easy diff newbs can't differentiate the differences of the beats (dempetan 0.3x dikira stream)
will continue mod later if you managed to fix the DS Untuk ini gw masih ga yakin antara gw suruh remap atau benerin satu-satu

[Hard]
00:02:748 (3) - flip and rotate?00:08:941 (4,1) - stack properly (177 88) done
00:14:554 (3) - rotate? done
00:15:135 (1) - ini juga rotate? done
00:33:716 (2,3) - ugly overlap, rotate (3) intentional :)
00:36:232 (1,2) - make them like this?^

[Insane]
Mmd- pls don't torture people on Insane (you already have Expert diff)
00:01:200 (1,1) - overlap intentional
00:19:780 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make it tidier kalo maksudnya dirapiin dsnya, enggak. pattern gw ganti doang
01:09:329 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same case ^ ^
02:00:425 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^ ^

[Expert]
00:34:974 (7,8) - remove clap? serasa ada yang janggal kalo ada clapnya gw ngikut backsound, jadi no.
01:00:812 (5,6,7,8) - streamnya ngikut flow 01:01:199 (9) - aja gw bikin 01:01:199 (9) - jadi satu bagian dengan stream, ganti arah

ku tak bisa kasih saran banyak di 2 diff mu, karena gak bisa mainnya kawkawkawk surem diffs
well, good luck
thank you!
jyapper
hey there, just checked out the map. in terms of osu! difficulty, hard just does not compare to expert or insane. expert/insane feels too samey for me. possibly change hard to normal+ and make a new hard map?

some nitpicks on hard:
0:12:232 - put filler?
0:19:780 - way too easy. some circle beats mixed in with the sliders would help.
0:22:887 - spinner is about half a beat too long. It should end after the piano scale (00:24:425)
1:18:232 - 3 notes instead of a slider might be better.
1:28:623 - put filler?
1:34:877 - put beat 2 farther away, or at least in line.
1:44:941 - THIS BIT IS GOOD. you should have this kind of spacing instead of your very clumped up spacing.
1:56:554 - a simple slider just won't cut it. Use a "riff" kind of slider. Basically, it's just a normal slider but zig zag the path of the slider. val0108's "without a dance number" has a riff slider.

I don't speak tagalog, I can't help there.
Topic Starter
MMd-

jyapper wrote:

hey there, just checked out the map. in terms of osu! difficulty, hard just does not compare to expert or insane. expert/insane feels too samey for me. possibly change hard to normal+ and make a new hard map? I'll reconsider about making Hyper diff and/or deleting Insane diff

some nitpicks on hard:
0:12:232 - put filler? ok
0:19:780 - way too easy. some circle beats mixed in with the sliders would help. ok
0:22:887 - spinner is about half a beat too long. It should end after the piano scale (00:24:425) fixed
1:18:232 - 3 notes instead of a slider might be better. yep you're right
1:28:623 - put filler? err i think no
1:34:877 - put beat 2 farther away, or at least in line. i don't really get it. you mean something like this? note that 2 & 3 are stacked osu.ppy.sh/ss/1482718
1:44:941 - THIS BIT IS GOOD. you should have this kind of spacing instead of your very clumped up spacing.
1:56:554 - a simple slider just won't cut it. Use a "riff" kind of slider. Basically, it's just a normal slider but zig zag the path of the slider. val0108's "without a dance number" has a riff slider. since this is a Hard diff, I think mine was good enough (also I can't make good riff >.>)

I don't speak tagalog, I can't help there.
Thank you!
Ciyus Miapah
Chatlog
12:05 Fort: hai
12:05 MMd-: o/
12:05 Fort: ini overdosenya yg mana??
12:06 MMd-: yang biasa
12:06 Fort: ok deh
12:06 MMd-: [CIC] buat cic doang
12:06 Fort: saya mod ini
12:06 *Fort is editing [http://osu.ppy.sh/b/352227 eyemedia - Holy Knight [Expert]]
12:06 Fort: :D
12:06 MMd-: yey
12:12 Fort: Hahahaha
12:15 Fort: ilmu EZ MillhioreF udah mulai nempel dikit
12:15 MMd-: gogogo jumpudding HDEZ
12:15 Fort: blah
12:15 Fort: iya nanti
12:16 MMd-: wakakwkw
12:16 MMd-: e itu SG deng, bukan millF
12:16 Fort: Saphirgos?
12:17 MMd-: iye
12:17 MMd-: dulu sebelum fc HD kan dia EZHD / EZ dulu
12:17 Fort: 00:04:683 (2) - ini slider nya jgn reversal dong
12:18 MMd-: itu gw ngikut 00:04:296 (1) -
12:18 MMd-: kalo ada yang protes lagi gw ganti
12:18 Fort: pattern nya gini aja http://puu.sh/9J3rr/21ab830a54.jpg
12:19 Fort: gak akan ada yg protes
12:19 Fort: 00:08:941 (1,2,1,2) - masa expert jumpnya segini? :D
12:21 MMd-: dijauhin seberapa?
12:21 Fort: bentar
12:21 MMd-: btw yang tadi, [http://puu.sh/9J3A5/19d04462bd.jpg kea gini kah?]
12:21 Fort: oke sip, bisa
12:22 Fort: 00:08:941 (1) - ini di x476 y88
12:23 MMd-: wut
12:24 MMd-: gw lebih suka kalo (2) yang dipindah sih
12:24 Fort: dipindah ke sana?
12:25 Fort: 00:11:264 (3,4,5,6, dst) - coba kaya gini patternnya http://puu.sh/9J3Ob/dbf2b1fa07.jpg
12:25 MMd-: how about this http://puu.sh/9J3N8/b23ebfa661.jpg
12:25 Fort: iya bisa ``b
12:25 Fort: yg penting jauh jump nya
12:26 Fort: klo deket kurang feel
12:26 Fort: eh itu kebaca tidak?
12:27 MMd-: ndak
12:28 MMd-: timelinenya di zoom dong
12:28 Fort: http://puu.sh/9J3Zb/a0808ad98a.jpg
12:28 Fort: ganti skin saja
12:30 Fort: 00:17:458 (5) - ini Newcombo
12:30 Fort: patternnya kaya gini http://puu.sh/9J44I/5e46bbe987.jpg
12:34 MMd-: yang (8) disambung sama stream setelahnya kah
12:34 Fort: iya
12:35 MMd-: dan gw masih bingung soal yang 00:11:264 (3,4,5,6,7,8,9) - `-`
12:35 Fort: 00:22:877 (1,2,dst) - patternnya gini http://puu.sh/9J4lp/5c753da455.jpg
12:35 Fort: gampang kok yg itu mah
12:37 Fort: tinggal tambahin stream circle 4 biji + 2 buah 1/4 slider + 1 slider 1/2 + doublets di 00:12:329 (stack di akhir slider 1/2) + 1 circle
12:38 Fort: 00:12:812 (7) - terus ini NC
12:38 MMd-: 11:264 gw biarin ya
12:38 MMd-: 22:877 https://osu.ppy.sh/ss/1751473
12:38 MMd-: slider 1/2 sama doubletnya ga pas imo `-`
12:39 Fort: NC aja ini
12:39 Fort: 00:12:425 (4) -
12:39 Fort: hapus circle sebelumnya
12:40 Fort: 00:22:877 (1,2,1,2,3,4,5,6,7,8,9) - btw saya rekomen kaya gini http://puu.sh/9J4Co/6b9898dc9f.jpg
12:41 MMd-: gw jadiin kea gini aja ya https://osu.ppy.sh/ss/1751475
12:41 Fort: ok deh sip
12:41 MMd-: oh streamnya dibikin nengah?
12:42 Fort: 00:27:909 (3) - iya, supaya gampang spinnya
12:42 Fort: eh itu salah sry ^
12:42 Fort: 00:27:909 (3) - ini pindahin ke x412 y216
12:44 MMd-: (2) gw taruh x276 y264 kalo gitu
12:44 Fort: iya deh
12:45 Fort: 00:34:490 (5,6,dst) - sebaiknya jgn stream disini mungkin pattern ini lebih bagus http://puu.sh/9J4S9/71da2d4eee.jpg
12:46 Fort: tambah jump juga gpp, slider ini
12:48 Fort: 00:38:941 (7) - ini new combo
12:48 Fort: 00:38:748 (6) - ini pindahin ke x132 y80
12:48 Fort: 00:38:941 (7) - ini ke x188 y232
12:49 Fort: 00:39:716 (9) - ini ke x196 y28
12:50 Fort: 00:48:425 (2) - ini NC soalnya perubahan SV
12:52 Fort: 01:10:683 (5,6,7,8) - ini hapus streamnya
12:52 Fort: ganti sama slider 1/4
12:52 Fort: ditambah jump 2.00x lebih
12:53 MMd-: [http://puu.sh/9J5hc/d63172342d.jpg owo ?]
12:54 Fort: yea bisa
12:54 Fort: 01:10:877 (6) - sebenarnya disini yg NC bukan di 01:11:070 (1) -
12:55 Fort: jadi kaya gini http://puu.sh/9J5mM/9a8e708f7e.jpg
12:55 MMd-: 01:09:812 (5,6,7,1) - yang ini diganti juga nggak ?
12:55 Fort: ummm
12:55 Fort: kayanya sih iya
12:57 Fort: 01:09:909 (6,7,8,9,10,11) - patternya kaya gini
12:57 Fort: placement nya gini aja http://puu.sh/9J5u0/046d66451a.jpg
12:58 MMd-: (5,6) itu triplet?
12:59 Fort: iya
12:59 MMd-: isee
12:59 Fort: eh salah
13:00 MMd-: ?
13:00 Fort: eh udah bener
13:00 Fort: sry slah liat
13:02 Fort: 01:57:329 ~ 01:58:683 - sebenarnya ini bisa di map full stream sih
13:03 Fort: nah udah
13:03 Fort: segitu aja mod nya,
Topic Starter
MMd-
`w`~
ursa
*Update OverdoZe diff

btw , overdoZe[CIC] Diff di remove aja & yang old overdoZe ganti ama yang ini , soalnya udah di hitsound :)
sheela
Yo. M4M from your queue.

Beginner

  1. 00:06:619 (2,1,2,1) - Follow the following suggestions:
    1. 00:06:619 (2) - Move this to x:469 y:132, to have a better flow.
    2. 00:07:393 (1) - Ctrl + J, and move it to x:438 y:58.
    3. 00:08:941 (2) - Ctrl + G, and move it to x:234 y:152.
    4. 00:10:490 (1) - Stack it with the tail of the previous slider, which means, move it to x:219 y:311.
  2. 00:10:877 - You add a spinner that starts here to 00:12:812 , so it could fill the big empty space.
  3. 00:18:232 (3) - Move this to x:359 y:131. It's just a little thing, so either you move it or not.
  4. 00:29:070 (1) - Remove the new combo, and it to 00:31:393 (2) .
  5. 00:30:232 - Add a slider that starts here to 00:31:006 , to fill the space.
  6. 00:34:490 (2) - Make a blanket combo with 00:33:716 (1) ?
  7. 00:36:038 - Add a slider that starts here to 00:36:812 .
  8. 00:41:458 (2) - Move the second point to x:215 y:266, and the last point to x:135 y:290 to fix the blanket.
  9. 00:43:780 (1) - It got a little overlap, so move it to x:345 y:285. Don't forget to move 00:44:554 (2,1) .
  10. 00:44:554 (2,1) - Make them both blankets. Also, fix the blanket of 00:44:554 (1) :
  11. 00:47:651 to 00:50:748 - Add some notes:
  12. 00:52:296 (1) - Make something like in the image below. It makes a better pattern.
  13. 01:07:780 (1) - Remove the new combo.
  14. 01:17:070 - Add a note? I just felt it.
  15. 01:34:877 (1,2) - Fix the blanket.
  16. 01:40:296 - Delete the green point.
  17. 01:40:683 - ^
  18. 01:41:070 - ^
  19. 01:41:458 - ^
  20. 01:40:296 to 01:41:458 - It needs something here.
  21. 01:41:845 - Normally, in easy difficulties, you don't change the slider velocity.
- In this difficulty, there's lot of empty space. Consider it to fill these spaces.
- The distance snap is too little. It confused me a bit when I played it.

H'z Normal

  1. 00:07:393 (3) - The slider was a bit weird, so move the red point to x:285 y:93.
  2. 00:08:941 (1,1,1) - I don't agree having three 1/2 sliders stacking together. It's a bit unreadable. Make another pattern.
  3. 00:27:135 (2) - Move this to x:82 y:323, and 00:27:522 (3) to x:104 y:225?
  4. 00:30:232 (3) - Put the curve up:
  5. 00:33:329 (3) - The note kind of ruin the flow. Move it to x:316 y:221 and 00:33:716 (4) to x:391 y:286.
  6. 00:35:651 (1) - Move the second point to x:214 y:9 and the third point to x:185 y:91 to improve the wave slider.
  7. 00:37:199 (3) - Move it to x:9 y:107, so it could be on the same line with 00:36:812 (2) ?
  8. 00:38:361 (1) - Move the second point to x:185 y:91 and the third point tox :214 y:9.
  9. 00:56:554 (4) - Move this to x:93 y:69, so it could make a little blanket.
  10. 01:00:812 (1) - Remove the new combo.
  11. 01:42:619 (2) - It has a different distance to 01:41:845 (1) . Move it further.
Usally, easy and normal difficulties don't use different slider velocity.

Hard

  1. 00:02:361 (2) - This note is out of nowhere, as I see. I suggest to move it somewhere else.
  2. 00:04:296 (1) - Fix the blanket with the approach circle of 00:03:329 (4) .
  3. 00:07:974 (3) - In hard difficulties, you can do mini-jumps, but still, you have to respect the distance snap. So, make something like in the image below
  4. 00:10:683 (1,2,3,4,5,6) - Use the same distance between the notes.
  5. 00:12:425 (1) - The previous note is on the first white tick, while this note is on the second white tick, but has a lower distance. It's confusing because some players might click it earlier, due to the distance. So move it further.
  6. 00:13:587 to 00:19:780 - Use the same distance snap.
  7. 00:21:716 (2,3) - Ctrl + G?
  8. 00:41:070 (4) - Move it to x:171 y:209. It'll be closer to the next note.
  9. 00:42:038 (6,7,8) - Use the same distance. It's confusing.
  10. 00:46:683 (2) - Move it to x:108 y:168, so it's closer to the previous note, and the tail can make a blanket. But 00:47:167 (3) must be moved to x:244 y:101.
  11. 00:52:877 (4) - Move it closer to the previous note.
  12. 01:37:974 (4) - Weird placement. Try to make something else.
  13. 01:41:264 (2) - Move it closer to the next note.

Muzukashii

I'm new to modding Taiko, so there'll be not much suggestions.
  1. 00:07:780 (23,24) - Switch them?
  2. 00:37:587 (133) - Make it as a don?
  3. 00:38:941 (141) - Make it as a kat? Due to beat's pitch.
  4. 00:43:974 (165,166,167) - If I remember, I think Muzukashii can't have kdk or dkd triplet pattern.
  5. 00:55:393 (216) - Make it as a don?
  6. 00:56:361 (220) - ^
  7. 00:58:490 (227) - kat?
  8. 01:05:845 (256) - Kat? To have the same pattern as 01:03:909 (248,249,250) .
  9. 01:06:233 (257) - don? To make a same pattern as 01:03:135 (245,246,247) .
  10. 01:07:199 (261) - don?
  11. 01:19:393 (298) - don?
  12. 01:21:716 (304) - ^
  13. 02:04:103 (40) - ^
  14. 02:04:877 (43) - kat?
That's all I can do, I guess. I want to know how to mod CtB, or osu!mania. Anyway, good luck on ranking this map.
Snowy Heart
Taiko M4M
My maphttps://osu.ppy.sh/s/156738
d=small red
D=Big Red
k=small blue
K= Big Blue
Start~

Muzukashii
00:03:329 (7,8) - d k?
00:38:941 (141) - k?
00:57:522 (224) - k?
01:03:522 (247) - d?
01:09:522 (272) - delete.No sound
01:40:103 (356) - K?
02:04:877 (43) - D

Pulongong's Oni
00:11:651 (32) - k?
00:25:974 (126) - K?
01:01:393 (276) - D may be better
01:35:651 (34) - k?

XK'S Inner Oni
00:04:296 (16) - k?
00:11:845 (59) - d?
00:25:974 (168) - D
00:53:845 (350) - k?
01:03:329 (420,422) - why this two note add a Finish?
01:04:877 (424,426) - ^
01:08:554 (444) - k

That's all
ak74
M4M req~~





Muzukashii

00:24:425 (84) - k
00:31:780 (109) & 00:31:974 (110,111,112) - Ctrl+G thay way sounds better I think..
01:01:199 (239,240) - remove finish
01:08:941 (269) - k
01:15:522 - finish the slider in 01:15:135 or 01:15:329
01:37:006 (345) - remove finish
01:57:135 - finish the slider in 01:56:941
01:59:651 (18,19) & 02:00:425 (22,23,24) - Ctrl+G
02:04:877 (43) - k



Pulongong's Oni

00:22:877 - Don't you think the section is too difficult for an Oni?
My idea:●●●●● ●●●●●●● ●●●(kkddd ddkkkkd ddk)
00:53:458 (234) - remove finish
00:55:393 - I think a section like ●●●●●,is better than three successive D here.
00:59:264 (262,263) - remove finish and change to ddd
01:12:425 - similar as 00:22:877 ,in fact I think it's too strange._.
01:22:877 (99,100) - remove finish
01:37:006 (38) - remove finish,or you can choose to add finish in 01:38:748 (45), 01:39:329 (47) and 01:40:103 (49)
01:40:296 - delete the spinner and add some notes
02:03:522 - Well... ._<



XK's Inner Oni

00:09:329 (45,46,47) & 00:09:716 (48,49) - Ctrl+G,that is ,d kdd k d kdd d
00:13:199 (68,69,70) - kdd
00:22:877 - Even in the Inner Oni,I also disagree it ._.
00:30:716 (101) - move to 00:30:812,because of the drum sound.
00:49:103 (315) - delete
01:01:296 (401) - d
01:02:361 (412) - k
01:03:909 - add d , 01:05:458 - add k
02:03:522 (315) I accept the section,but I hope some notes can be changed
like kdkkddkdkdkkddkdk
02:05:845 - sounds a little abrupt.
My advice: delete the notes from 332 to 342 and begin a spinner at 02:05:458 and end it at 02:07:393 or longer,but turn down the spinner's volume to 5%





My map: https://osu.ppy.sh/s/187535
wendao
go go
Topic Starter
MMd-

sheela901 wrote:

Yo. M4M from your queue.

Beginner

  1. 00:06:619 (2,1,2,1) - Follow the following suggestions:
    1. 00:06:619 (2) - Move this to x:469 y:132, to have a better flow.
    2. 00:07:393 (1) - Ctrl + J, and move it to x:438 y:58.
    3. 00:08:941 (2) - Ctrl + G, and move it to x:234 y:152.
    4. 00:10:490 (1) - Stack it with the tail of the previous slider, which means, move it to x:219 y:311.
  2. 00:10:877 - You add a spinner that starts here to 00:12:812 , so it could fill the big empty space.
  3. 00:18:232 (3) - Move this to x:359 y:131. It's just a little thing, so either you move it or not.
  4. 00:29:070 (1) - Remove the new combo, and it to 00:31:393 (2) .
  5. 00:30:232 - Add a slider that starts here to 00:31:006 , to fill the space.
  6. 00:34:490 (2) - Make a blanket combo with 00:33:716 (1) ?
  7. 00:36:038 - Add a slider that starts here to 00:36:812 .
  8. 00:41:458 (2) - Move the second point to x:215 y:266, and the last point to x:135 y:290 to fix the blanket.
  9. 00:43:780 (1) - It got a little overlap, so move it to x:345 y:285. Don't forget to move 00:44:554 (2,1) .
  10. 00:44:554 (2,1) - Make them both blankets. Also, fix the blanket of 00:44:554 (1) :
  11. 00:47:651 to 00:50:748 - Add some notes:
  12. 00:52:296 (1) - Make something like in the image below. It makes a better pattern.
  13. 01:07:780 (1) - Remove the new combo.
  14. 01:17:070 - Add a note? I just felt it.
  15. 01:34:877 (1,2) - Fix the blanket.
  16. 01:40:296 - Delete the green point.
  17. 01:40:683 - ^
  18. 01:41:070 - ^
  19. 01:41:458 - ^
  20. 01:40:296 to 01:41:458 - It needs something here.
  21. 01:41:845 - Normally, in easy difficulties, you don't change the slider velocity.
- In this difficulty, there's lot of empty space. Consider it to fill these spaces.
- The distance snap is too little. It confused me a bit when I played it.
Considering this is an old difficulty, seems like I need to remap this difficulty. And this diff is aimed for beginner player who still learning this game (hence the name), that's why I use small distance snap and not so much object.

Hard

  1. 00:02:361 (2) - This note is out of nowhere, as I see. I suggest to move it somewhere else. done
  2. 00:04:296 (1) - Fix the blanket with the approach circle of 00:03:329 (4) . done
  3. 00:07:974 (3) - In hard difficulties, you can do mini-jumps, but still, you have to respect the distance snap. So, make something like in the image below err i don't know how to apply this but i make this instead http://puu.sh/9QjdW/5e9a6fec1c.jpg
  4. 00:10:683 (1,2,3,4,5,6) - Use the same distance between the notes. fixed
  5. 00:12:425 (1) - The previous note is on the first white tick, while this note is on the second white tick, but has a lower distance. It's confusing because some players might click it earlier, due to the distance. So move it further. ee, will change this if someone mentioned it later
  6. 00:13:587 to 00:19:780 - Use the same distance snap. fixed, although it will around 1.17 - 1.21. An accurate distance snap is more likely impossible because the grid snap. remapping 00:13:587 - until 00:24:232 -
  7. 00:21:716 (2,3) - Ctrl + G? ^
  8. 00:41:070 (4) - Move it to x:171 y:209. It'll be closer to the next note.
  9. 00:42:038 (6,7,8) - Use the same distance. It's confusing. nope
  10. 00:46:683 (2) - Move it to x:108 y:168, so it's closer to the previous note, and the tail can make a blanket. But 00:47:167 (3) must be moved to x:244 y:101. it look bad somehow, so, no.
  11. 00:52:877 (4) - Move it closer to the previous note. fixed
  12. 01:37:974 (4) - Weird placement. Try to make something else.
  13. 01:41:264 (2) - Move it closer to the next note. no

Muzukashii

I'm new to modding Taiko, so there'll be not much suggestions.
  1. 00:07:780 (23,24) - Switch them? fixed
  2. 00:37:587 (133) - Make it as a don? fixed
  3. 00:38:941 (141) - Make it as a kat? Due to beat's pitch. nope
  4. 00:43:974 (165,166,167) - If I remember, I think Muzukashii can't have kdk or dkd triplet pattern. hooh, sure. changed it with ddk
  5. 00:55:393 (216) - Make it as a don? fixed
  6. 00:56:361 (220) - ^ fixed
  7. 00:58:490 (227) - kat? fixed
  8. 01:05:845 (256) - Kat? To have the same pattern as 01:03:909 (248,249,250) . fixed
  9. 01:06:233 (257) - don? To make a same pattern as 01:03:135 (245,246,247) . fixed
  10. 01:07:199 (261) - don? fixed
  11. 01:19:393 (298) - don? changed 01:19:199 (297) - instead.
  12. 01:21:716 (304) - ^ nah
  13. 02:04:103 (40) - ^ fixed
  14. 02:04:877 (43) - kat? nah
That's all I can do, I guess. I want to know how to mod CtB, or osu!mania. Anyway, good luck on ranking this map.
Thank you!

Snowy Heart wrote:

Taiko M4M Remind me about this, ok?
My maphttps://osu.ppy.sh/s/156738
d=small red
D=Big Red
k=small blue
K= Big Blue
Start~

Muzukashii
00:03:329 (7,8) - d k? nope
00:38:941 (141) - k? nope
00:57:522 (224) - k? remapping that part instead.
01:03:522 (247) - d? nope
01:09:522 (272) - delete.No sound deleting 01:09:135 (272) - .
01:40:103 (356) - K? the pitch will sound too high 'w'
02:04:877 (43) - D fixed

ak74qbz95xm8 wrote:

Muzukashii

00:24:425 (84) - k fix
00:31:780 (109) & 00:31:974 (110,111,112) - Ctrl+G thay way sounds better I think.. fix
01:01:199 (239,240) - remove finish nope
01:08:941 (269) - k already mentioned, fix
01:15:522 - finish the slider in 01:15:135 or 01:15:329 fix
01:37:006 (345) - remove finish making it D instead.
01:57:135 - finish the slider in 01:56:941 will consider if someone mentioned it
01:59:651 (18,19) & 02:00:425 (22,23,24) - Ctrl+G nope
02:04:877 (43) - k nope
Thank you everyone!
wendao

sheela901 wrote:

H'z Normal

  1. 00:07:393 (3) - The slider was a bit weird, so move the red point to x:285 y:93. done in another way
  2. 00:08:941 (1,1,1) - I don't agree having three 1/2 sliders stacking together. It's a bit unreadable. Make another pattern. nah, done
  3. 00:27:135 (2) - Move this to x:82 y:323, and 00:27:522 (3) to x:104 y:225? no
  4. 00:30:232 (3) - Put the curve up:
    no, but will consider
  5. 00:33:329 (3) - The note kind of ruin the flow. Move it to x:316 y:221 and 00:33:716 (4) to x:391 y:286. no, somehow I like it
  6. 00:35:651 (1) - Move the second point to x:214 y:9 and the third point to x:185 y:91 to improve the wave slider. done in another way
  7. 00:37:199 (3) - Move it to x:9 y:107, so it could be on the same line with 00:36:812 (2) ? it's a triangle pattern
  8. 00:38:361 (1) - Move the second point to x:185 y:91 and the third point tox :214 y:9. ^
  9. 00:56:554 (4) - Move this to x:93 y:69, so it could make a little blanket.
  10. 01:00:812 (1) - Remove the new combo. remapped
  11. 01:42:619 (2) - It has a different distance to 01:41:845 (1) . Move it further. intentional, but will consider if anyone tell me about this
Usally, easy and normal difficulties don't use different slider velocity. then this is unusual Normal 8-)
http://puu.sh/9Tj45/bdf6bacd2c.osu
Pulongong

Snowy Heart wrote:

Pulongong's Oni
00:11:651 (32) - k? O
00:25:974 (126) - K? X
01:01:393 (276) - D may be better O;and 01:52:490,too
01:35:651 (34) - k? 01:35:458 - change to k

ak74qbz95xm8 wrote:

Pulongong's Oni

00:22:877 - Don't you think the section is too difficult for an Oni?
My idea:●●●●● ●●●●●●● ●●●(kkddd ddkkkkd ddk)X
00:53:458 (234) - remove finish O
00:55:393 - I think a section like ●●●●●,is better than three successive D here. change to d ddd K
00:59:264 (262,263) - remove finish and change to ddd X
01:12:425 - similar as 00:22:877 ,in fact I think it's too strange._. keep it
01:22:877 (99,100) - remove finish O
01:37:006 (38) - remove finish,or you can choose to add finish in 01:38:748 (45), 01:39:329 (47) and 01:40:103 (49) removed finisher
01:40:296 - delete the spinner and add some notes remove spinner and keep clear here
02:03:522 - Well... ._< still keep it
THX MOD
https://www.dropbox.com/s/0ruwzlm8nngn3 ... Oni%5D.osu
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