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Kurubukko vs yukitani - Minamichita EVOLVED [Osu|Taiko]

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Total Posts
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Topic Starter
Cherry Blossom
This beatmap was submitted using in-game submission on samedi 19 juillet 2014 at 15:43:30

Artist: Kurubukko vs yukitani
Title: Minamichita EVOLVED
Source: BMS
Tags: bof2013 konzertsaal chitamusume hardbreaks obu akana marina 南知多マリナ 大府あかね dialgadu77 sayaka- rezoons
BPM: 180
Filesize: 6208kb
Play Time: 02:22
Difficulties Available:
  1. Another (5,49 stars, 642 notes)
  2. Beginner (1,6 stars, 146 notes)
  3. Ex's Taiko Muzukashii (3,34 stars, 649 notes)
  4. Ex's Taiko Oni (4,92 stars, 925 notes)
  5. Normal (2,09 stars, 220 notes)
  6. Rz & CB's Hyper (4,11 stars, 435 notes)
Download: Kurubukko vs yukitani - Minamichita EVOLVED
Information: Scores/Beatmap Listing
---------------
My 4th Ranked Map.

Another (Insane), Hyper (Harder than Hard), Normal (not really a Normal, harder), Beginner (Easy)
Another by me
Collab Hyper with rezoons
Normal by me
Beginner by me
Oni & Muzukashii by Sayaka-
__________________________________

Soundcloud
From The BMS of fighters 2013 : Konzertsaal
Team : 知多娘。
__________________________________

Thanks for modding/helping :
SPOILER
DenoisoGoiso
MasterKirin
Sieg
Leorda
-Bakari-
CoroQuetz
Nwolf
JUDYDANNY
Natsu
Frostmourne
_Gezo_
Dainesl
- Kagami Yuki -
cdhsausageboy
Love
kanpakyin
Pururut
first and Merry Christmas!
Topic Starter
Cherry Blossom

Pururut wrote:

first and Merry Christmas!
Awh Thanks !!! :D
Decipher
beautiful song, the map is also very you-ish :D gl~~
Topic Starter
Cherry Blossom

Decipher wrote:

beautiful song, the map is also very you-ish :D gl~~
Me-ish ? :3
i'm so.... :3

Thanks :D
DenoisoGoiso
Meh... lols. ur meip ez zoopported he D: secret :> First mod!
i like teh song :D

ok let's go

[General]
  1. AiBAT/AiMod Problem detected

    • AIBat v3.1 wrote:

      General and Metadata

      Inconsistency in Countdown:
      - [Another] : 1
      - [Beginner] : 1
      - [Ex's Taiko Muzukashii] : 0
      - [Ex's Taiko Oni] : 0
      - [Rz & CB's Hyper] : 0
      - [Standard] : 1
      You forgot, [Rz & CB's Hyper don't have a countdown. try to active it for keep the spread difficulty with the consistency how like in it.

      ---------------------------------------


      AIBat v3.1 wrote:

      Audio Lead-In
      There is only 1666 ms of audio lead-in, which is less than the minimum of 2000 ms.
      Audio Lead-In bit lols, try to add some that which is less than the minimum of 2000 ms.
  1. Ranking Criteria

    • Great. but please reduce the sample >w<

[Beginner]
  1. Any feedback/greetings and General

    • Please AR-2, cuz it so fast with the diff spread but not the faster AR following the slider velocity like an crazy, try to keep the consistency. Why this diff should have 1/2 slider? that was really hard for beginner player, althrough with the consistency playing doesn't good. (look at taiko.) but not only the 1/2 slider too but the enjoyed pattern that should be explain, like enjoyed part : 01:49:665 (1,2,1,2,1,2,3,1,2) - this one makes slider leniency more crazy through movement always following the music is like. but i've have problem, inconsistency part, imo louder should be harder than lower, like 00:44:332 to 00:54:999 but i don't suggest you to change it but this is just my oppinion through. rhythm is just weird like 00:31:332 (1,2,3) - well, who can hear the sound? it just like following the drum not the pitches one. Ok, right here you shape patterns wave slider leniency that would be niiiiiiiiiiiiiceeeeeeeeeeeeeeeeeeeeeeee at here, So that slider have 1 red point and 4 white point, but right here if that wave slider leniency is unnecessary though, like 01:28:332 (1) - like an nazi 1/2.5 wave slider leniency :> . So my oppinion just try the better-est one that really interesting at you.
  1. Hitsounding

    • 00:12:332 (4,5,6,7,1,2,3) - where is the hitsounds? D: i suggest you to put the whistles around here instead
  1. Placements/Patterning

    • 00:16:999 (3,1) - Placement/shapping flow about (3) to (1) bit weird like dropoff through. try some like linear style to fairing the shape flow like this
      00:05:499 (2) - *Such an nazi* like how these point have 2 point to curving the slider for and slider art then this have 1 point to curving 2nd the slider how it's like... not fair though with the leniency :> flow moving cursor at slider like an mistake, so inconsistency! so make it the 1st and 2nd curving (the slider) at least have 2 point to curving the slider perfectly.
      00:26:332 (1) - try consistency like flow moving to a linear flow??
      00:35:999 (4) - This pattern really unnecessaryyyyyyyy with the shape wave slider leniency through it's inconsistency shape with 1/1 beat (shaping like wave slider leniency it's so hard to make it, because that.)
      00:44:332 (1) - *naziiiiiiiiiiiiiiiiiiiiiiiiiiii* :O move the 2nd point to 244,116 for keep the shape zig-zag perfectly.
      00:46:999 (1) - ah maaaannnn same suggestion like 00:35:999 (4) -
      01:14:332 (2) - ah maaaannnn this is too far D:
      01:22:332 (1,2) - Hmmmm... not sure if this is nazi :/
      01:54:499 (2) - try to stack with 01:51:665 (2) - if that was repeating stack, if you do.
  1. Timing problems

    • grreat
  1. Rhythms

    • 00:06:499 (3,1) - right there you have and unfair beats (really empty) i don't like this rhythm pattern because so empty 00:06:999 to 00:08:332 how like it's bit make a lazy for me for an bit powerfull sound right here that you don't map it, beats really mistake.
  1. Comboing

    • 00:41:665 (1) - unecessary new combo that should be four combos, so delete it for keep the consistency with comboing (rhythm changing just for an higher than four combos/five combos if that really following the music.)

Woa, very play-able 1/2 slider. next, Standard.

[Standard]
  1. Any feedback/greetings and General

    • HARDS BLANKET OMG AND 1/2 SLIDERRRRRRRRR owo pls reduce the ar-3 and this diff is like not rankable how it's like ranked. 00:30:665 (2,3,1) - ok, you're using 1/2 circle instead, looks like weird if this ranked. loool 01:43:999 (6,1,2,3) - SERIOUSLY??????? AT STANDARD?????
  1. Hitsounding

    • wow
  1. Placements

    • 00:12:332 (1) - *nazi* it's not parallel-d with the end circle and first/head circle
      00:38:999 (1,2,1,2) - oh maaaaaaaan spacing please
      00:53:999 (1) - you don't have distance spacing here cuz it's ruin cursor moving always inconsistency with it nah it's not fair with the before
      00:56:332 (1) - stack perfectly? ok seems weird lols
  1. Timing problems

    • nothing to see!
  1. Rhythms

    • Rhythm is good :3
  1. Comboing

    • 00:10:999 (1) - remove this combo one because make the two combos is so not many :( try to remove it to keep the comboing consistency amount.
      00:18:999 (1) - Same suggestion as above.

I want to testplaying hyper gj

Hyper:


The replay

This one is so hard, !FLOW JUMPS ARE NOT PLAYABLE AT HARD and DO NOT USE MANY STREAM! but really fun diff ;D

i'm not really skilled modding at another D: but it's so streaaaaaaaamy.

Anyway, good luck.
Topic Starter
Cherry Blossom
Hello ! :D

DenoisoGoiso wrote:

Meh... lols. ur meip ez zoopported he D: secret :> First mod!
i like teh song :D

ok let's go

[General]
  1. AiBAT/AiMod Problem detected

    • AIBat v3.1 wrote:

      General and Metadata

      Inconsistency in Countdown:
      - [Another] : 1
      - [Beginner] : 1
      - [Ex's Taiko Muzukashii] : 0
      - [Ex's Taiko Oni] : 0
      - [Rz & CB's Hyper] : 0
      - [Standard] : 1
      You forgot, [Rz & CB's Hyper don't have a countdown. try to active it for keep the spread difficulty with the consistency how like in it.


      ---------------------------------------


      AIBat v3.1 wrote:

      Audio Lead-In
      There is only 1666 ms of audio lead-in, which is less than the minimum of 2000 ms.
      Audio Lead-In bit lols, try to add some that which is less than the minimum of 2000 ms.
i can't fix now, i have problems with notepad D:

  1. Ranking Criteria

    • Great. but please reduce the sample >w<


[Beginner]
  1. Any feedback/greetings and General

    • Please AR-2, cuz it so fast with the diff spread but not the faster AR following the slider velocity like an crazy, try to keep the consistency. Why this diff should have 1/2 slider? that was really hard for beginner player, althrough with the consistency playing doesn't good. (look at taiko.) but not only the 1/2 slider too but the enjoyed pattern that should be explain, like enjoyed part : 01:49:665 (1,2,1,2,1,2,3,1,2) - this one makes slider leniency more crazy through movement always following the music is like. but i've have problem, inconsistency part, imo louder should be harder than lower, like 00:44:332 to 00:54:999 but i don't suggest you to change it but this is just my oppinion through. rhythm is just weird like 00:31:332 (1,2,3) - well, who can hear the sound? it just like following the drum not the pitches one. Ok, right here you shape patterns wave slider leniency that would be niiiiiiiiiiiiiceeeeeeeeeeeeeeeeeeeeeeee at here, So that slider have 1 red point and 4 white point, but right here if that wave slider leniency is unnecessary though, like 01:28:332 (1) - like an nazi 1/2.5 wave slider leniency :> . So my oppinion just try the better-est one that really interesting at you.
I know this is a really weird diff, but still readable imo thanks to the Polarity used. I used (i think) good polarities for this diff, but the song is really hard to map if you dont follow beats and drums. Because you see that all whistles are snapped to red ticks. I agree, it's difficult to play red tick as a beginner player, but if you can respect polarities and make something consitent, it is more natural to play.

  1. Hitsounding

    • 00:12:332 (4,5,6,7,1,2,3) - where is the hitsounds? D: i suggest you to put the whistles around here instead
It is intentional, i dont want to use default whistles because i follow the beats, not the rest. (same as other diffs)


  1. Placements/Patterning

    • 00:16:999 (3,1) - Placement/shapping flow about (3) to (1) bit weird like dropoff through. try some like linear style to fairing the shape flow like this=> Done.
      00:05:499 (2) - *Such an nazi* like how these point have 2 point to curving the slider for and slider art then this have 1 point to curving 2nd the slider how it's like... not fair though with the leniency :> flow moving cursor at slider like an mistake, so inconsistency! so make it the 1st and 2nd curving (the slider) at least have 2 point to curving the slider perfectly.=> Done.
      00:26:332 (1) - try consistency like flow moving to a linear flow?? => i dont really want a linear flow here...
      00:35:999 (4) - This pattern really unnecessaryyyyyyyy with the shape wave slider leniency through it's inconsistency shape with 1/1 beat (shaping like wave slider leniency it's so hard to make it, because that.) => hmm changed.
      00:44:332 (1) - *naziiiiiiiiiiiiiiiiiiiiiiiiiiii* :O move the 2nd point to 244,116 for keep the shape zig-zag perfectly. Done.
      00:46:999 (1) - ah maaaannnn same suggestion like 00:35:999 (4) - => changed.
      01:14:332 (2) - ah maaaannnn this is too far D: => DS = 1.00x, i didnt use lower or higher than this DS on this diff...
      01:22:332 (1,2) - Hmmmm... not sure if this is nazi :/ => i'm a nazi mapper :(
      01:54:499 (2) - try to stack with 01:51:665 (2) - if that was repeating stack, if you do. i already tried it (when i was mapping), but i can't i'm a baka mapper.
  1. Timing problems

    • grreat
  1. Rhythms

    • 00:06:499 (3,1) - right there you have and unfair beats (really empty) i don't like this rhythm pattern because so empty 00:06:999 to 00:08:332 how like it's bit make a lazy for me for an bit powerfull sound right here that you don't map it, beats really mistake. let me see, if someone else will tells me the same thing
  1. Comboing

    • 00:41:665 (1) - unecessary new combo that should be four combos, so delete it for keep the consistency with comboing (rhythm changing just for an higher than four combos/five combos if that really following the music.) i prefer to keep a combo here, because, there will be just one combo for this kiai part.

Woa, very play-able 1/2 slider. next, Standard.

[Standard]
  1. Any feedback/greetings and General

    • HARDS BLANKET OMG AND 1/2 SLIDERRRRRRRRR owo pls reduce the ar-3 and this diff is like not rankable how it's like ranked. 00:30:665 (2,3,1) - ok, you're using 1/2 circle instead, looks like weird if this ranked. loool 01:43:999 (6,1,2,3) - SERIOUSLY??????? AT STANDARD?????
      - it is not a normal. It is normal+ or Hard -
      - Diffspread.jpg (because of Hyper)
      - People told me that this diff looks hard for normal players, but is easy anyway.
  1. Hitsounding

    • wow
  1. Placements

    • 00:12:332 (1) - *nazi* it's not parallel-d with the end circle and first/head circle => Fixed.
      00:38:999 (1,2,1,2) - oh maaaaaaaan spacing please =>1.1 is intentional to introduce the fast sliders on the kiai part.
      00:53:999 (1) - you don't have distance spacing here cuz it's ruin cursor moving always inconsistency with it nah it's not fair with the before. Not really.
      00:56:332 (1) - stack perfectly? ok seems weird lols it is already.
  1. Timing problems

    • nothing to see!
  1. Rhythms

    • Rhythm is good :3
  1. Comboing

    • 00:10:999 (1) - remove this combo one because make the two combos is so not many :( try to remove it to keep the comboing consistency amount.
      00:18:999 (1) - Same suggestion as above.
      both fixed

I want to testplaying hyper gj

Hyper:


The replay

This one is so hard, !FLOW JUMPS ARE NOT PLAYABLE AT HARD and DO NOT USE MANY STREAM! but really fun diff ;D
Hyper does not really mean hard x) it is not a hard. I told to rezoons (the collab mapper) to map this diff as a Hard+ Insane-, for a better difficulty curve with Another. I understand what you think about it. But it is not really an unrankable issue, if you look at this map http://osu.ppy.sh/s/44967 or http://osu.ppy.sh/s/41933 you will see what i want to tell you.

i'm not really skilled modding at another D: but it's so streaaaaaaaamy.

Anyway, good luck.
Thanks for modding and your star ! :D
Kirin
Mod from my queue

[Beginner]
00:59:570 (3) CTRL+SHIFT+R and rotate it by 2

[Standard]
Nothing to say here (mapped very good btw)

[Another]
02:02:999 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) wtf is this. Maybe change them with something like this http://puu.sh/6S7kF.jpg (the slider on the pic ends on the blue tick)
02:05:665 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) Too much spaced stream
02:09:665 (1,2,3,4,5,6,7,8) ^

[Rz & CB's Hyper]
01:03:165 (1) CTRL+SHIFT+R and rotate it by -8
01:16:332 (1) CTRL+SHIFT+R and rotate it by 3

I think those streams are too much for an Hyper like in 02:10:332 (1,2,3,4,5,6,7,8,1) or 00:43:499 (1,2,3,4,5,6) and the others


Sorry for poor mod and good luck! :)
Topic Starter
Cherry Blossom
Hello !

MasterKirin wrote:

Mod from my queue

[Beginner]
00:59:570 (3) CTRL+SHIFT+R and rotate it by 2 => it gives a better curve but i prefer to not do because i will have to fix spacing then.

[Standard]
Nothing to say here (mapped very good btw)

[Another]
02:02:999 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) wtf is this. Maybe change them with something like this http://puu.sh/6S7kF.jpg (the slider on the pic ends on the blue tick) => Concerning this, i was thinking about making this instead. If someone else tells me the same thing i'll change.
02:05:665 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) Too much spaced stream => That is the really difficulty !, i wont change it.
02:09:665 (1,2,3,4,5,6,7,8) ^ => I have a reason to make a spaced stream because it is introduced by slider stream/jumps, it fits very well imo.

[Rz & CB's Hyper]
01:03:165 (1) CTRL+SHIFT+R and rotate it by -8 => Done. I prefer rotating by -7.
01:16:332 (1) CTRL+SHIFT+R and rotate it by 3 => i changed a bit the slider.

I think those streams are too much for an Hyper like in 02:10:332 (1,2,3,4,5,6,7,8,1) or 00:43:499 (1,2,3,4,5,6) and the others => I prefer to keep these streams because this diff is not really a Hard. So it is intentional.


Sorry for poor mod and good luck! :)
Thanks for modding ! :D
Sieg
Hello

Beginner
http://puu.sh/6UcQY.osr
fine I guess

sorry but Another is too difficult for me so

Rz & CB's Hyper
http://puu.sh/6UcTU.osr
cries for AR9 but yeah this is just Hyper, really well made

Good Luck!
Topic Starter
Cherry Blossom

Sieg wrote:

Hello

Beginner
http://puu.sh/6UcQY.osr
fine I guess

sorry but Another is too difficult for me so

Rz & CB's Hyper
http://puu.sh/6UcTU.osr
cries for AR9 but yeah this is just Hyper, really well made

Good Luck!

Awh, thank you for testplaying.
As you said in your testplay queue, you dont need kd for this :(
Leorda
Bonjour

I'm still learning how to mod taiko.... sorry

[Beginner]
* AR +1? Your current approach rate seems bit slow

00:11:332 - Unnecessary timing point, remove it
00:11:665 - ^

[Normal]
00:27:332 (1) - Why new combo?
00:30:332 (1) - ^
01:54:332 - How about add note here? It feels empty but it's up to you....

[Rz & CB's Hyper]
01:54:332 - How about add note here? It feels empty but it's up to you....

[Another]
01:27:832 (1) - Better to stack with head slider for less intense during gameplay

[Ex's Taiko Muzukashii]
00:27:999 (117) - K?
00:47:499 (240,244) - ^
00:57:665 (305) - D?
01:02:665 (338) - K
01:02:832 (339) - D
01:28:249 (409,410) - These doublets looks not fit to music. Perhaps, remove (409) and Big K for (410)?
02:04:332 ~ 02:10:999 - Having lots of D can cause player's finger are hurt. Consider to add K or remove it, but that's my opinion, though (sorry if I am wrong)

[Ex's Taiko Oni]
00:27:165 (148,149,150,151,152,153,154,155) - IMO, this part doesn't fit to song because there's no 1/6 part in music itself. Perhaps, remove 00:27:221 (149,150,153,154) to fit to music?
00:32:499 (195,196,197,198,199,200,201,202) - ^
00:37:832 (244,245,246,247,248,249,250,251) - ^
01:28:249 (541,542) - Doublets here not fit to music.... remove (541) and Big K for (542)?
01:48:665 (713) - K?

nyan~
Topic Starter
Cherry Blossom
Hello ! :D

Leorda wrote:

Bonjour

I'm still learning how to mod taiko.... sorry

[Beginner]
* AR +1? Your current approach rate seems bit slow done.

00:11:332 - Unnecessary timing point, remove it
00:11:665 - ^
both fixed.

[Normal]
00:27:332 (1) - Why new combo?
00:30:332 (1) - ^ awh fixed combos on this part
01:54:332 - How about add note here? It feels empty but it's up to you.... No i dont really want to add a note here, seems a bit overmapped for a Normal+

[Rz & CB's Hyper]
01:54:332 - How about add note here? It feels empty but it's up to you.... Here, it is different, i want to let the player reading the stream, so i don't want to add a note here.

[Another]
01:27:832 (1) - Better to stack with head slider for less intense during gameplay => i'm not really a fan of this kind of stacking, i agree that it will be less intense, but i didnt want to make this part less intense, so i dont want.


nyan~

Thanks for modding ! :D
Kurokotei

Leorda wrote:

[Ex's Taiko Muzukashii]
00:27:999 (117) - K? I follow the beat here
00:47:499 (240,244) - ^ not logical, since the piano's pitch is lower here
00:57:665 (305) - D? changed
01:02:665 (338) - K changed
01:02:832 (339) - D changed
01:28:249 (409,410) - These doublets looks not fit to music. Perhaps, remove (409) and Big K for (410)? there is a beat here
02:04:332 ~ 02:10:999 - Having lots of D can cause player's finger are hurt. Consider to add K or remove it, but that's my opinion, though (sorry if I am wrong) put some kats

[Ex's Taiko Oni]
00:27:165 (148,149,150,151,152,153,154,155) - IMO, this part doesn't fit to song because there's no 1/6 part in music itself. Perhaps, remove 00:27:221 (149,150,153,154) to fit to music? I recreate the small sound behind with these 1/6
00:32:499 (195,196,197,198,199,200,201,202) - ^ ^
00:37:832 (244,245,246,247,248,249,250,251) - ^ ^
01:28:249 (541,542) - Doublets here not fit to music.... remove (541) and Big K for (542)? same as muzukashii
01:48:665 (713) - K?
Thanks for the mod!

http://puu.sh/6VXcF.zip
riffy
Yo. Thank you for the waiting, hope my mod worths it :)

[General]
  1. How about adding collab and collaboration to the tags, those, who like mixed-style maps would love to play yours! Help them to find your map faster :)
  2. First of all, disable countdown in all diffs, or enable it in Hyper to keep consistency.
  3. Disable the widescreen support, it makes no sense to keep it enabled unless you have a widescreen storyboard!
  4. I'd fade the combo colours a bit. They're too bright, so they may hurt players' eyes a bit.
[Beginner]
  1. I'd reduce the OD, since your rhythm is very changeable and beginners will have a very hard time trying to play it.
  2. 00:25:999 - and so on, missing random 1/1 beats isn't a good idea, imo. it makes your rhythm choppy, it is probably confusing for beginners. I can't see any reasons to ignore these beats.
  3. 00:27:665 (4,1) - the pattern looks a bit confusing and doesn't flwo really good. (1) is too close, newbies may ignore the reverse arrow and click on the tail of the slider. I've changed this pattern for you, see if you like it example
  4. 00:53:332 (3) - nazi - ry to mirror this slider to mirror this slider, so your flow would feel a bit better. Just take a look at me example and see if you like it more.
  5. 01:18:999 (4) - feel like you've missed a new combo here. Place a new combo to make your comboing more consistent and to follow music.
  6. 01:43:999 (4) - nazi - are you sure that you need this curve here? Keeping the slider straight would be a better idea, so the reverse-arrow will be easier to notice and it'll make your f;ow better, too.
  7. 01:52:332 (1,2,1) - whoa! - that's impressive! Great job! <3

    Everything else is quite alright. though, the diff is a bit too hard to be a Beginner-diff, I kinda liked it.
[Standard]
  1. I would set AR to 6 or at least to 5 to make the spread a bit more balanced. Also, higher AR will fit better with your patterns.
    Note: don't forget to increase HP Drain as well, to keep diff settings more balanced.
  2. 00:17:665 (1,2,3,4) - nazi - to make your flow smoother, I would unstack this circle. See if you like this pattern more :)
  3. 01:03:999 (3,1) - maybe you should switch NC from (1) to (3), so you will follow music a bit closer + it will look great with your pattern.
    Note: 01:57:832 (6,1) - pretty much the same happens here.

    Wow, it's something really awesome! Great job with the diff, increase the AR, fix a few minor mistakes and you'll get a perfect diff! <3
[Rz & CB's Hyper]
  1. Adding SB-names would be a nice idea! Players would like to know who's their new favorite mapper! :)
  2. 00:11:249 (1) - do we really need the spinner here? The gap between spinner and the following slider is too short and making spinner shorter will make spinner too short. :( Just try to replace it with sliders, so it'll be a bit more playable!
  3. 00:48:499 - 00:51:665 - feels kinda random because there're some beats and they sound just like some others, which are mapped. It kinda hurts your rhythm, feels consistent and makes me a bit sad :(
  4. 01:16:832 (2) - sounds totally overmapped. Man, don't ruin your awesome rhythm with a few random mistakes, please, remove this circle!
  5. 01:31:499 (4) - according to your combo pattern, you've missed a new combo here. I also feels like there should be a new combo, so I recommend you to put it here! :)
  6. 01:50:832 - some of the 1/4s like this one are ignored, some are mapped like 01:52:665 (2) - try to map them all. It won't hurt to add a few more 1/4 sliders, they won't even make the diff much harder. :(

    Feels a bit too hard for a Hyper diff, but maybe it's just me. Anyway, there's nothing REALLY wrong with it and it plays quite good. Good job!
[Another]
  1. 00:17:665 (1,2,3,4,5,6,7,8) - all of these notes have kinda similar sound, and this sudden x3.8 jump elt kinda random/unpleasant to me. I recommnd you to re-arrange the notes and keep these jumps consistent here.
  2. 01:10:999 (1,2,1,2) - it feels a bit weird to me, those jump in the CALM part of the map are really illogical, imo. I'd keep the DS consistent here.

    Very impressive! Loved this iff! <3
Nice pmapset. I'd suggest you to take a couple more mods to make things PERFECT, but it's already quite good.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
IamKwaN
From my queue here.
-Bakari-bakabaka has mentioned everything which I want to mention. Nice mapset!
So, please take my star! \:D/
Topic Starter
Cherry Blossom
Hello ! :D
Awh, that was a fast reply ! Don't worry i have time ! :D


-Bakari- wrote:

Yo. Thank you for the waiting, hope my mod worths it :)

[General]
  1. How about adding collab and collaboration to the tags, those, who like mixed-style maps would love to play yours! Help them to find your map faster :)
  2. First of all, disable countdown in all diffs, or enable it in Hyper to keep consistency.
  3. Disable the widescreen support, it makes no sense to keep it enabled unless you have a widescreen storyboard!
  4. I'd fade the combo colours a bit. They're too bright, so they may hurt players' eyes a bit.
I forgot to fix them on the previous mod because i had problems with notepad x_x, i'm baka. And i will change combo colors later D:

[Beginner]
  1. I'd reduce the OD, since your rhythm is very changeable and beginners will have a very hard time trying to play it. Not wrong, changed.
  2. 00:25:999 - and so on, missing random 1/1 beats isn't a good idea, imo. it makes your rhythm choppy, it is probably confusing for beginners. I can't see any reasons to ignore these beats. It is true, but i think it will be a bit harder, it was intentional to add a "little break time" without adding a note here, but i think adding a note here is nice, so added.
  3. 00:27:665 (4,1) - the pattern looks a bit confusing and doesn't flwo really good. (1) is too close, newbies may ignore the reverse arrow and click on the tail of the slider. I've changed this pattern for you, see if you like it example Awh man you got a really nice idea, i'm fan, i took it.
  4. 00:53:332 (3) - nazi - ry to mirror this slider to mirror this slider, so your flow would feel a bit better. Just take a look at me example and see if you like it more. i see, done.
  5. 01:18:999 (4) - feel like you've missed a new combo here. Place a new combo to make your comboing more consistent and to follow music. Yes i missed a combo, fixed.
  6. 01:43:999 (4) - nazi - are you sure that you need this curve here? Keeping the slider straight would be a better idea, so the reverse-arrow will be easier to notice and it'll make your f;ow better, too. I agree, done.
  7. 01:52:332 (1,2,1) - whoa! - that's impressive! Great job! <3 :3

    Everything else is quite alright. though, the diff is a bit too hard to be a Beginner-diff, I kinda liked it. Yes people think that my diff is a bit too hard because the rhythm used is not really a rhythm which is suitable for easy diffs, but i cant find any other solution because of something called "Polarity" :(
[Standard]
  1. I would set AR to 6 or at least to 5 to make the spread a bit more balanced. Also, higher AR will fit better with your patterns. i wont set to AR6, AR5 is fine so, changed.
    Note: don't forget to increase HP Drain as well, to keep diff settings more balanced. let me see about that @_@
  2. 00:17:665 (1,2,3,4) - nazi - to make your flow smoother, I would unstack this circle. See if you like this pattern more :) Nice idea, i did something like this.
  3. 01:03:999 (3,1) - maybe you should switch NC from (1) to (3), so you will follow music a bit closer + it will look great with your pattern. i agree, done.
    Note: 01:57:832 (6,1) - pretty much the same happens here. here it was a misplaced combo @_@

    Wow, it's something really awesome! Great job with the diff, increase the AR, fix a few minor mistakes and you'll get a perfect diff! <3
[Rz & CB's Hyper]
  1. Adding SB-names would be a nice idea! Players would like to know who's their new favorite mapper! :) i don't know how to sb :(, i will add in description who has mapped. (btw it was not really supposed to be a collab, rezoons has gone, and he didnt finish this diff, he told me to finish this diff)
  2. 00:11:249 (1) - do we really need the spinner here? The gap between spinner and the following slider is too short and making spinner shorter will make spinner too short. :( Just try to replace it with sliders, so it'll be a bit more playable! Added a 1/8 kick slider like Another
  3. 00:48:499 - 00:51:665 - feels kinda random because there're some beats and they sound just like some others, which are mapped. It kinda hurts your rhythm, feels consistent and makes me a bit sad :( i think that rezoons followed the piano and the guitar in the background i will not change.
  4. 01:16:832 (2) - sounds totally overmapped. Man, don't ruin your awesome rhythm with a few random mistakes, please, remove this circle! => Removed (2)
  5. 01:31:499 (4) - according to your combo pattern, you've missed a new combo here. I also feels like there should be a new combo, so I recommend you to put it here! :) i agree, done.
  6. 01:50:832 - some of the 1/4s like this one are ignored, some are mapped like 01:52:665 (2) - try to map them all. It won't hurt to add a few more 1/4 sliders, they won't even make the diff much harder. :( @_@ i added some, but not all missing 1/4.

    Feels a bit too hard for a Hyper diff, but maybe it's just me. Anyway, there's nothing REALLY wrong with it and it plays quite good. Good job!
    I told rezoons to map this diff as a "little" insane, it is not supposed to be a simple Hard.
[Another]
  1. 00:17:665 (1,2,3,4,5,6,7,8) - all of these notes have kinda similar sound, and this sudden x3.8 jump elt kinda random/unpleasant to me. I recommnd you to re-arrange the notes and keep these jumps consistent here. I think adding NC can be a solution D:
  2. 01:10:999 (1,2,1,2) - it feels a bit weird to me, those jump in the CALM part of the map are really illogical, imo. I'd keep the DS consistent here. I will see if someone else tells me the same thing.

    Very impressive! Loved this iff! <3
Nice pmapset. I'd suggest you to take a couple more mods to make things PERFECT, but it's already quite good.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
I'm not perfect :( I have to learn more !!! :D
Really great mod ! :D
Thanks ! :D

@ IamKwaN : Thanks for your star !! :D (can i hold a ticket please ?) no, joke :3 Thanks anyway ! :D
IamKwaN
Yeah, u can hold a ticket, of course!
But I think this cycle will loop forever:
call for mod--> give star --> hold ticket --> call for mod --> give star --> hold ticket --> ...
Topic Starter
Cherry Blossom
Hehe You're funny :)
Don't worry, nothing is perfect !!! :D
If you are a good modder, you will not say this !!! :D
I trust you, you will be good one day ! :D
Coro
Taiko mod~
All are suggestions unless in red.

[Ex's Taiko Muzukashii]
00:41:499 (200) - add finish
beautiful Muzukashii~

[Ex's Taiko Oni]
00:07:249 (23) - change to d? I think ddk is better to fit with the ascending piano trill
01:48:582 (712) - delete? it may be a bit hard to hit a D in the 1/4 stream

very nice map~
good luck with rank~
Kurokotei

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Ex's Taiko Muzukashii]
00:41:499 (200) - add finish added
beautiful Muzukashii~ Thanks!

[Ex's Taiko Oni]
00:07:249 (23) - change to d? I think ddk is better to fit with the ascending piano trill changed
01:48:582 (712) - delete? it may be a bit hard to hit a D in the 1/4 stream OMG IT WAS A MISTAKE removed finisher

very nice map~
good luck with rank~
Thanks for the mod!
Nwolf
Taiko woof :3

[Ex's Taiko Muzukashii]

Think there are some parts in the muzu that are a bit too hard

00:22:999 (86) - 00:38:999 (188) - Reduce the amount of notes here a bit, give muzu players some time to rest. There are too many 1/2 notes. 00:23:165 (87) - this one for example, or 00:28:499 (120) - or this one, especially because of the 1/4 triplet shortly before this note.
00:27:999 (117) - Change to kat to follow the snare
00:39:165 (189) - Delete this note to give players more time to rest (ddd ddddd is quite hard for muzu, but I don't think you want to delete that one)
00:43:332 (211) - Delete or change to kat to emphasize the dons more (and because difficulty)
00:53:415 (279) - Delete
00:53:332 (278) - If done above: change to kat to follow snare
01:05:415 (357) - Delete
01:29:082 - (The whole Kiai): Why is the second half easier D:
02:04:665 (639) - change to kat because of snare
02:05:415 (645) - Delete
02:05:332 (644) - If done above: change to kat to follow snare
02:08:665 (670,671) - First note kat, delete second note
02:09:332 (676,677) - ^

[Ex's Taiko Oni]

00:27:165 (148,152) - What


gl for rank
Kurokotei

Nwolf wrote:

Taiko woof :3

[Ex's Taiko Muzukashii]

Think there are some parts in the muzu that are a bit too hard

00:22:999 (86) - 00:38:999 (188) - Reduce the amount of notes here a bit, give muzu players some time to rest. There are too many 1/2 notes. 00:23:165 (87) - this one for example, or 00:28:499 (120) - or this one, especially because of the 1/4 triplet shortly before this note. splitted some parts
00:27:999 (117) - Change to kat to follow the snare changed
00:39:165 (189) - Delete this note to give players more time to rest (ddd ddddd is quite hard for muzu, but I don't think you want to delete that one) deleted
00:43:332 (211) - Delete or change to kat to emphasize the dons more (and because difficulty) changed
00:53:415 (279) - Delete deleted
00:53:332 (278) - If done above: change to kat to follow snare changed
01:05:415 (357) - Delete deleted
01:29:082 - (The whole Kiai): Why is the second half easier D: does it changes anything?
02:04:665 (639) - change to kat because of snare changed
02:05:415 (645) - Delete deleted
02:05:332 (644) - If done above: change to kat to follow snare changed
02:08:665 (670,671) - First note kat, delete second note changed
02:09:332 (676,677) - ^ changed

[Ex's Taiko Oni]

00:27:165 (148,152) - What sound in the background


gl for rank
Thanks for the mod!

http://puu.sh/77JSI.zip
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue
(Cherry Blossom posted.)
My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
  1. BG position move? x:y ==> 0:80
    https://osu.ppy.sh/ss/1365495 :arrow: https://osu.ppy.sh/ss/1365499
    code
    File > Open .osu File in Notepad
    [Events]
    //Background and Video events
    0,0,"bgme.jpg",0,80
[Muzukashii]
  1. 00:09:832 (36) – delete? I think unnecessary on Muzu :3
  2. 00:38:915 (185,186) – delete 185, 186 add finisher is the best way that aovid to weird 2 finishers ,I think. if you put 00:40:332 (191,197) – finisher.
  3. 00:46:832 (231) – k?
  4. 01:04:165 (343) – k
  5. 00:59:665 (315) – delete.
  6. 01:53:332 (560) – k? feels good kat rhythm :3/
  7. ummm, nice working ... I like this diff... but difficulty is really Muzu? :?
[Oni]
  1. 00:56:332 (405) – d just simply piano&bassdrum follow.
  2. 00:56:499 (406) - d… please..;w; guitar cut pattern is same… like 00:55:332 (396,397) - , 01:00:999 (443,445) -..
  3. 01:20:999 – d? pitchup follow? 01:20:999 (1,2 )-
  4. Either
    01:34:165 – k good as kat rhythm I think :3/
    01:34:249 – add d/
    └――――――――――――――――――――――
  5. 01:46:665 -d? can hear more simply01:46:999 - cool distortion guitar :3/
  6. 01:48:082 – add d? if you like
  7. 02:12:499 (919) – d?
  8. 00:02:499 (3) –........... k? plays better? I think (00:03:832 (7,10) – same dk rhythm..?)
That’s all! I thank you for reading it through ;)
Good Luck! :D
Kurokotei

JUDYDANNY wrote:

Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue
(Cherry Blossom posted.)
My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
  1. BG position move? x:y ==> 0:80 okay
    https://osu.ppy.sh/ss/1365495 :arrow: https://osu.ppy.sh/ss/1365499
    code
    File > Open .osu File in Notepad
    [Events]
    //Background and Video events
    0,0,"bgme.jpg",0,80
[Muzukashii]
  1. 00:09:832 (36) – delete? I think unnecessary on Muzu :3 the piano has a note here, so I'll keep this note
  2. 00:38:915 (185,186) – delete 185, 186 add finisher is the best way that aovid to weird 2 finishers ,I think. if you put 00:40:332 (191,197) – finisher. deleted 185 and added finisher at 186
  3. 00:46:832 (231) – k? changed
  4. 01:04:165 (343) – k changed
  5. 00:59:665 (315) – delete. deleted
  6. 01:53:332 (560) – k? feels good kat rhythm :3/ changed
  7. ummm, nice working ... I like this diff... but difficulty is really Muzu? :?
[Oni]
  1. 00:56:332 (405) – d just simply piano&bassdrum follow. changed
  2. 00:56:499 (406) - d… please..;w; guitar cut pattern is same… like 00:55:332 (396,397) - , 01:00:999 (443,445) -.. changed
  3. 01:20:999 – d? pitchup follow? 01:20:999 (1,2 )- following drum here
  4. Either
    01:34:165 – k good as kat rhythm I think :3/ changed
    01:34:249 – add d/ added
    └――――――――――――――――――――――
  5. 01:46:665 -d? can hear more simply01:46:999 - cool distortion guitar :3/ changed
  6. 01:48:082 – add d? if you like don't think it is necessary
  7. 02:12:499 (919) – d? changed
  8. 00:02:499 (3) –........... k? plays better? I think (00:03:832 (7,10) – same dk rhythm..?) changed
That’s all! I thank you for reading it through ;)
Good Luck! :D
Thanks for the mod!

http://puu.sh/79RFp.zip
Natsu
Hi hi hi ~

[General]
  1. Clean
[Another]
  1. 00:05:999 (4) - move this to x:412 y:40 for better blanket with 00:05:499 (3) -
  2. 00:06:999 (1,2,3,4,5) - Use the same distance between them? since when I tested this diff was really difficult to read in first play, some like this can help:
  3. 00:08:832 (2,3,4) - same as above
  4. 00:10:999 10% is almost inaudible for a slider start, consider to raise the volume to 20% at least
  5. 00:14:415 consider to reduce the volume to 20% here, since nothing in the music there
  6. 00:14:749 nothing in the music here, using 2 circles will follow better the music. With the repeat you are losing the emphasis in 00:14:832 -, due to the strong sound require a clickable action in 00:14:832 -, like you did with 00:14:499 -, try this:
  7. 00:24:582 just wondering, why you didn't map this one? is consistent with 00:24:332 (1,2,3) -, also you map the similar one here 00:29:665 (1,2,3,4,5) -
  8. 00:31:999 (6,2) - stack this properly
  9. 00:36:249 nothing in the music here, also this 00:36:332 - is the place where the NC should be, use 2 circles instead
  10. 00:41:582 (6) - nothing in the music here, consider to remove this beat.
  11. 00:45:332 (5) - music is clearly 1/2 the extended slider doesn't fit the song. If you don't want to use a 1/2 slider, at least reduce volume in the tail to 20%
  12. 00:46:415 should be a triplet here, and here 00:46:915 too, since is consistent with all the others for example here 00:45:832 (2,3,4) -
  13. 00:48:165 this beat should be mapped, since you are losing consistent with 00:46:999 (1,2,3) - and 00:47:499 (4,5,6) -
  14. 00:50:665 (7) - ^
  15. 00:53:332 (7) - ^
  16. 00:59:749 same as 00:14:415
  17. 01:30:165 (3) - this extended slider doesn't fit the music, since the sound is clearly in 01:30:332 -, consider to change the rhythm here
  18. 01:35:499 (3) - ^
  19. 01:44:165 (6,1) - this blanket can be better, use approach circle to fix it
  20. 02:00:999 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,1,1,1,1,2,3,1,2,3,1,2,3,1) - ah I really can't agree with this, combo spam just mess up the overall HP drain of the whole diff, also this part is perfectly readable without them, keep your comboing consistent
[Hyper]
  1. 00:02:832 (4) - a single circle fit best the music, also is more suitable for a hard diff.
  2. 00:04:165 (5) - same as above
  3. 00:08:165 (6) - ^
  4. 00:09:332 (5) - this is covering the repeat of 00:09:999 (2) -
  5. 00:10:999 (5) - probably 30% volume fit best here
  6. 00:20:999 (3,5) - stack this properly
  7. 00:42:999 -, 00:43:082 -, this beat should be mapped properly for consistency with 00:40:332 (5,6,7) -
  8. 00:48:832 (1,2,3) - this pattern doesn't flow nice and doesn't look nice IMO, consider to reshape sliders there.
  9. 00:50:332 (2,3,4) - use a equal distance here, to improve gameplay
  10. 00:52:165 (2,4) - this blanket can be better, use approach circle to fix it (btw starting sliders on upbeats doesn't follow the song properly IMO)
  11. 00:54:999 (1,2) - you can make a better blanket
  12. 01:05:499 (1) - remove NC and one in 01:05:665 (2) -, make more sense imo, also is consistent with another diff.
  13. 01:18:999 (1) - this slider should end in 01:19:332 following the music properly.
  14. 01:30:499 (2) - move this 1 or 2 grids to the right, actually too close with 01:29:499 (4) -
  15. 01:50:082 (2) - try to be consistent 01:50:749 (4,5) - use 2 circles or a slider, but changing rhythms like that is not comfortable to play.
  16. 01:52:082 should be a triplet here, being consistent with the one you mapped at 01:51:332 (2,3,4) -
  17. 01:53:415 same as above
  18. 02:00:332 (1,2) - this really need more distance between them, due to the distance in the timeline.
[Standard]
  1. 00:05:165 (2,3) - nazi, this blanket can be better
  2. 00:10:999 same as another
  3. 00:12:332 (1,2) - same as above
  4. 00:36:332 a single circle fit better the music at this point IMO
  5. 00:44:332 you was using NC every 2 stanzas, but in this section from 00:44:332 to 01:05:665 you mess up your pattern, also in the next one you started to use them every 2 again, not sure if is on purpose, but I still preffer consistency
  6. 01:30:999 add a circle here, music is really important to ignore it.
  7. 01:33:832 (1) - use 2 circles? is more comfortable and consistent, since you used it in 01:31:832 (2,3,4) - too.
  8. 02:05:665 (1) - wow, cute
[Beginner]
  1. 00:10:999 -, 00:11:999 -, remove unnecessary green lines
  2. 00:17:665 this should be mapped as a circle or slider head, due to the highest pitch in the music
GL, I like this mapset ;)
Topic Starter
Cherry Blossom
Hello ! :D

Natsu wrote:

Hi hi hi ~

[General]
  1. Clean
[Another]
  1. 00:05:999 (4) - move this to x:412 y:40 for better blanket with 00:05:499 (3) - => Done.
  2. 00:06:999 (1,2,3,4,5) - Use the same distance between them? since when I tested this diff was really difficult to read in first play, some like this can help: => i used a jump here, to emphasize the triplet here. Let me see if someone else tells me the same thing.
  3. 00:08:832 (2,3,4) - same as above => ^
  4. 00:10:999 10% is almost inaudible for a slider start, consider to raise the volume to 20% at least => Fixed.
  5. 00:14:415 consider to reduce the volume to 20% here, since nothing in the music there => i will see later
  6. 00:14:749 nothing in the music here, using 2 circles will follow better the music. With the repeat you are losing the emphasis in 00:14:832 -, due to the strong sound require a clickable action in 00:14:832 -, like you did with 00:14:499 -, try this:
    => Fixed, i used 2 stacked circles.
  7. 00:24:582 just wondering, why you didn't map this one? is consistent with 00:24:332 (1,2,3) -, also you map the similar one here 00:29:665 (1,2,3,4,5) - => Just simply for one reason, varying patterns D:
  8. 00:31:999 (6,2) - stack this properly => Done.
  9. 00:36:249 nothing in the music here, also this 00:36:332 - is the place where the NC should be, use 2 circles instead => i'm just using a reversed slider to emphasize the sound you can hear, i know it is not 1/4 but, it is the most suitable thing to do to emphasize this sound imo.
  10. 00:41:582 (6) - nothing in the music here, consider to remove this beat. => i'm using a triplet to emphasize the finish here : 00:41:665 (1), and for more density.
  11. 00:45:332 (5) - music is clearly 1/2 the extended slider doesn't fit the song. If you don't want to use a 1/2 slider, at least reduce volume in the tail to 20% => I will see with it later.
  12. 00:46:415 should be a triplet here, and here 00:46:915 too, since is consistent with all the others for example here 00:45:832 (2,3,4) - => just for varying pattern, i will not change D:
  13. 00:48:165 this beat should be mapped, since you are losing consistent with 00:46:999 (1,2,3) - and 00:47:499 (4,5,6) - => i did the same for 00:45:332 (5) , so didnt change.
  14. 00:50:665 (7) - ^ => ^
  15. 00:53:332 (7) - ^ => ^
  16. 00:59:749 same as 00:14:415 => ^
  17. 01:30:165 (3) - this extended slider doesn't fit the music, since the sound is clearly in 01:30:332 -, consider to change the rhythm here => Fixed, (shortened the slider)
  18. 01:35:499 (3) - ^ => here i used this slider to emphasize whistles, so didnt change.
  19. 01:44:165 (6,1) - this blanket can be better, use approach circle to fix it => Fixed.
  20. 02:00:999 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,1,1,1,1,2,3,1,2,3,1,2,3,1) - ah I really can't agree with this, combo spam just mess up the overall HP drain of the whole diff, also this part is perfectly readable without them, keep your comboing consistent=> removed some NCs
[Hyper]
  1. 00:02:832 (4) - a single circle fit best the music, also is more suitable for a hard diff. => Done.
  2. 00:04:165 (5) - same as above => Done.
  3. 00:08:165 (6) - ^ => Done.
  4. 00:09:332 (5) - this is covering the repeat of 00:09:999 (2) - => still readable with ar8 i think, let me see, i will change if someone else tells me the same thing.
  5. 00:10:999 (5) - probably 30% volume fit best here => Done.
  6. 00:20:999 (3,5) - stack this properly => done.
  7. 00:42:999 -, 00:43:082 -, this beat should be mapped properly for consistency with 00:40:332 (5,6,7) - => rather followed guitar, not beats, didnt change
  8. 00:48:832 (1,2,3) - this pattern doesn't flow nice and doesn't look nice IMO, consider to reshape sliders there. => i dont think it does not flow nice, the curves are used to drive the cursor to the next slider.
  9. 00:50:332 (2,3,4) - use a equal distance here, to improve gameplay => Done.
  10. 00:52:165 (2,4) - this blanket can be better, use approach circle to fix it (btw starting sliders on upbeats doesn't follow the song properly IMO) => both fixed.
  11. 00:54:999 (1,2) - you can make a better blanket => Done.
  12. 01:05:499 (1) - remove NC and one in 01:05:665 (2) -, make more sense imo, also is consistent with another diff. => fixed.
  13. 01:18:999 (1) - this slider should end in 01:19:332 following the music properly. => Fixed
  14. 01:30:499 (2) - move this 1 or 2 grids to the right, actually too close with 01:29:499 (4) - Done.
  15. 01:50:082 (2) - try to be consistent 01:50:749 (4,5) - use 2 circles or a slider, but changing rhythms like that is not comfortable to play. => Done.
  16. 01:52:082 should be a triplet here, being consistent with the one you mapped at 01:51:332 (2,3,4) - => I know, but if i map all triplets, it will hurt the diff rating, and make it harder, i dont prefer to do that, + i want to vary patterns it is another reason why i dont want to change.
  17. 01:53:415 same as above=> ^
  18. 02:00:332 (1,2) - this really need more distance between them, due to the distance in the timeline. => Fixed.
[Standard]
  1. 00:05:165 (2,3) - nazi, this blanket can be better Fixed
  2. 00:10:999 same as another => Done.
  3. 00:12:332 (1,2) - same as above => what ? D: didn't understand here
  4. 00:36:332 a single circle fit better the music at this point IMO => i'm using a slider to emphasize the sound you hear (like Another), so didnt change
  5. 00:44:332 you was using NC every 2 stanzas, but in this section from 00:44:332 to 01:05:665 you mess up your pattern, also in the next one you started to use them every 2 again, not sure if is on purpose, but I still preffer consistency => baka cb, fixed all NC.
  6. 01:30:999 add a circle here, music is really important to ignore it. => when i'm mapping this kiai, i rather follow whistles, not beat, so didnt add...
  7. 01:33:832 (1) - use 2 circles? is more comfortable and consistent, since you used it in 01:31:832 (2,3,4) - too. => Three not stacked 1/2 with 180 BPM seems extreme imo, so didnt change.
  8. 02:05:665 (1) - wow, cute
:3

[Beginner]
  1. 00:10:999 -, 00:11:999 -, remove unnecessary green lines => Done
  2. 00:17:665 this should be mapped as a circle or slider head, due to the highest pitch in the music => Done
GL, I like this mapset ;)
Such a great mod. Thanks for modding ! :D
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